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renderer=
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"Content-Type" content=
"text/html; charset=UTF-8" /><title>glPushName
</title><meta name=
"generator" content=
"DocBook XSL Stylesheets V1.73.2" /></head><body><div class=
"refentry" lang=
"en" xml:
lang=
"en"><a id=
"glPushName"></a><div class=
"titlepage"></div><div class=
"refnamediv"><h2>Name
</h2><p>glPushName — push and pop the name stack
</p></div><div class=
"refsynopsisdiv"><h2>C Specification
</h2><div class=
"funcsynopsis"><table border=
"0" summary=
"Function synopsis" cellspacing=
"0" cellpadding=
"0"><tr><td><code class=
"funcdef">void
<b class=
"fsfunc">glPushName
</b>(
</code></td><td>GLuint
</td><td><var class=
"pdparam">name
</var><code>)
</code>;
</td></tr></table></div></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"parameters"></a><h2>Parameters
</h2><div class=
"variablelist"><dl><dt><span class=
"term"><em class=
"parameter"><code>name
</code></em></span></dt><dd><p>
4 Specifies a name that will be pushed onto the name stack.
5 </p></dd></dl></div></div><div class=
"refsynopsisdiv"><h2>C Specification
</h2><div class=
"funcsynopsis"><table border=
"0" summary=
"Function synopsis" cellspacing=
"0" cellpadding=
"0"><tr><td><code class=
"funcdef">void
<b class=
"fsfunc">glPopName
</b>(
</code></td><td> </td><td><var class=
"pdparam">void
</var><code>)
</code>;
</td></tr></table></div></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"description"></a><h2>Description
</h2><p>
6 The name stack is used during selection mode to allow sets of rendering
7 commands to be uniquely identified.
8 It consists of an ordered set of unsigned integers and is initially empty.
10 <code class=
"function">glPushName
</code> causes
<em class=
"parameter"><code>name
</code></em> to be pushed onto the name stack.
11 <a class=
"citerefentry" href=
"glPopName.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glPopName
</span></span></a> pops one name off the top of the stack.
13 The maximum name stack depth is implementation-dependent; call
14 <code class=
"constant">GL_MAX_NAME_STACK_DEPTH
</code> to find out the value for a particular
15 implementation. It is an
16 error to push a name onto a full stack
17 or to pop a name off an empty stack.
18 It is also an error to manipulate the name stack between the execution of
19 <a class=
"citerefentry" href=
"glBegin.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glBegin
</span></span></a> and the corresponding execution of
<a class=
"citerefentry" href=
"glEnd.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glEnd
</span></span></a>.
20 In any of these cases, the error flag is set and no other change is
23 The name stack is always empty while the render mode is not
<code class=
"constant">GL_SELECT
</code>.
24 Calls to
<code class=
"function">glPushName
</code> or
<a class=
"citerefentry" href=
"glPopName.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glPopName
</span></span></a> while the render mode is not
25 <code class=
"constant">GL_SELECT
</code> are ignored.
26 </p></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"errors"></a><h2>Errors
</h2><p>
27 <code class=
"constant">GL_STACK_OVERFLOW
</code> is generated if
<code class=
"function">glPushName
</code> is called while the
30 <code class=
"constant">GL_STACK_UNDERFLOW
</code> is generated if
<a class=
"citerefentry" href=
"glPopName.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glPopName
</span></span></a> is called while the
33 <code class=
"constant">GL_INVALID_OPERATION
</code> is generated if
<code class=
"function">glPushName
</code> or
<a class=
"citerefentry" href=
"glPopName.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glPopName
</span></span></a>
34 is executed between a call to
<a class=
"citerefentry" href=
"glBegin.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glBegin
</span></span></a> and the corresponding call to
35 <a class=
"citerefentry" href=
"glEnd.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glEnd
</span></span></a>.
36 </p></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"associatedgets"></a><h2>Associated Gets
</h2><p>
37 <a class=
"citerefentry" href=
"glGet.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glGet
</span></span></a> with argument
<code class=
"constant">GL_NAME_STACK_DEPTH
</code>
39 <a class=
"citerefentry" href=
"glGet.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glGet
</span></span></a> with argument
<code class=
"constant">GL_MAX_NAME_STACK_DEPTH
</code>
40 </p></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"seealso"></a><h2>See Also
</h2><p>
41 <a class=
"citerefentry" href=
"glInitNames.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glInitNames
</span></span></a>,
42 <a class=
"citerefentry" href=
"glLoadName.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glLoadName
</span></span></a>,
43 <a class=
"citerefentry" href=
"glRenderMode.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glRenderMode
</span></span></a>,
44 <a class=
"citerefentry" href=
"glSelectBuffer.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glSelectBuffer
</span></span></a>
45 </p></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"Copyright"></a><h2>Copyright
</h2><p>
46 Copyright
<span class=
"trademark"></span>©
1991-
2006
47 Silicon Graphics, Inc. This document is licensed under the SGI
48 Free Software B License. For details, see
49 <a class=
"ulink" href=
"http://oss.sgi.com/projects/FreeB/" target=
"_top">http://oss.sgi.com/projects/FreeB/
</a>.
50 </p></div></div></body></html>