include more low-level bindings
[clinton/guile-figl.git] / upstream-man-pages / man2 / xhtml / glIsShader.xml
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3 <?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>glIsShader</title><meta name="generator" content="DocBook XSL Stylesheets V1.73.2" /></head><body><div class="refentry" lang="en" xml:lang="en"><a id="glIsShader"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glIsShader — Determines if a name corresponds to a shader object</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">GLboolean <b class="fsfunc">glIsShader</b>(</code></td><td>GLuint  </td><td><var class="pdparam">shader</var><code>)</code>;</td></tr></table></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>shader</code></em></span></dt><dd><p>Specifies a potential shader object.</p></dd></dl></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="description"></a><h2>Description</h2><p><code class="function">glIsShader</code> returns
4 <code class="constant">GL_TRUE</code> if <em class="parameter"><code>shader</code></em> is
5 the name of a shader object previously created with
6 <a class="citerefentry" href="glCreateShader.xml"><span class="citerefentry"><span class="refentrytitle">glCreateShader</span></span></a>
7 and not yet deleted with <a class="citerefentry" href="glDeleteShader.xml"><span class="citerefentry"><span class="refentrytitle">glDeleteShader</span></span></a>.
8 If <em class="parameter"><code>shader</code></em> is
9 zero or a non-zero value that is not the name of a shader
10 object, or if an error occurs, <code class="function">glIsShader </code> returns
11 <code class="constant">GL_FALSE</code>.</p></div><div class="refsect1" lang="en" xml:lang="en"><a id="notes"></a><h2>Notes</h2><p><code class="function">glIsShader</code> is available only if the
12 GL version is 2.0 or greater.</p><p>No error is generated if <em class="parameter"><code>shader</code></em> is
13 not a valid shader object name.</p><p>A shader object marked for deletion with <a class="citerefentry" href="glDeleteShader.xml"><span class="citerefentry"><span class="refentrytitle">glDeleteShader</span></span></a>
14 but still attached to a program object is still considered
15 a shader object and <code class="function">glIsShader</code> will return <code class="constant">GL_TRUE</code>.</p></div><div class="refsect1" lang="en" xml:lang="en"><a id="errors"></a><h2>Errors</h2><p><code class="constant">GL_INVALID_OPERATION</code> is generated if
16 <code class="function">glIsShader</code> is executed between the
17 execution of
18 <a class="citerefentry" href="glBegin.xml"><span class="citerefentry"><span class="refentrytitle">glBegin</span></span></a>
19 and the corresponding execution of
20 <a class="citerefentry" href="glEnd.xml"><span class="citerefentry"><span class="refentrytitle">glEnd</span></span></a>.</p></div><div class="refsect1" lang="en" xml:lang="en"><a id="associatedgets"></a><h2>Associated Gets</h2><p><a class="citerefentry" href="glGetAttachedShaders.xml"><span class="citerefentry"><span class="refentrytitle">glGetAttachedShaders</span></span></a>
21 with a valid program object</p><p><a class="citerefentry" href="glGetShader.xml"><span class="citerefentry"><span class="refentrytitle">glGetShader</span></span></a>
22 with arguments <em class="parameter"><code>shader</code></em> and a parameter to
23 be queried</p><p><a class="citerefentry" href="glGetShaderInfoLog.xml"><span class="citerefentry"><span class="refentrytitle">glGetShaderInfoLog</span></span></a>
24 with argument <em class="parameter"><code>object</code></em></p><p><a class="citerefentry" href="glGetShaderSource.xml"><span class="citerefentry"><span class="refentrytitle">glGetShaderSource</span></span></a>
25 with argument <em class="parameter"><code>object</code></em></p></div><div class="refsect1" lang="en" xml:lang="en"><a id="seealso"></a><h2>See Also</h2><p><a class="citerefentry" href="glAttachShader.xml"><span class="citerefentry"><span class="refentrytitle">glAttachShader</span></span></a>,
26 <a class="citerefentry" href="glCompileShader.xml"><span class="citerefentry"><span class="refentrytitle">glCompileShader</span></span></a>,
27 <a class="citerefentry" href="glCreateShader.xml"><span class="citerefentry"><span class="refentrytitle">glCreateShader</span></span></a>,
28 <a class="citerefentry" href="glDeleteShader.xml"><span class="citerefentry"><span class="refentrytitle">glDeleteShader</span></span></a>,
29 <a class="citerefentry" href="glDetachShader.xml"><span class="citerefentry"><span class="refentrytitle">glDetachShader</span></span></a>,
30 <a class="citerefentry" href="glLinkProgram.xml"><span class="citerefentry"><span class="refentrytitle">glLinkProgram</span></span></a>,
31 <a class="citerefentry" href="glShaderSource.xml"><span class="citerefentry"><span class="refentrytitle">glShaderSource</span></span></a></p></div><div class="refsect1" lang="en" xml:lang="en"><a id="Copyright"></a><h2>Copyright</h2><p>
32 Copyright <span class="trademark"></span>© 2003-2005 3Dlabs Inc. Ltd.
33 This material may be distributed subject to the terms and conditions set forth in
34 the Open Publication License, v 1.0, 8 June 1999.
35 <a class="ulink" href="http://opencontent.org/openpub/" target="_top">http://opencontent.org/openpub/</a>.
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