include more low-level bindings
[clinton/guile-figl.git] / upstream-man-pages / man2 / xhtml / glGetLight.xml
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3 <?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>glGetLight</title><meta name="generator" content="DocBook XSL Stylesheets V1.73.2" /></head><body><div class="refentry" lang="en" xml:lang="en"><a id="glGetLight"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glGetLight — return light source parameter values</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glGetLightfv</b>(</code></td><td>GLenum  </td><td><var class="pdparam">light</var>, </td></tr><tr><td> </td><td>GLenum  </td><td><var class="pdparam">pname</var>, </td></tr><tr><td> </td><td>GLfloat *  </td><td><var class="pdparam">params</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glGetLightiv</b>(</code></td><td>GLenum  </td><td><var class="pdparam">light</var>, </td></tr><tr><td> </td><td>GLenum  </td><td><var class="pdparam">pname</var>, </td></tr><tr><td> </td><td>GLint *  </td><td><var class="pdparam">params</var><code>)</code>;</td></tr></table></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>light</code></em></span></dt><dd><p>
4 Specifies a light source.
5 The number of possible lights depends on the implementation,
6 but at least eight lights are supported.
7 They are identified by symbolic names of the form <code class="constant">GL_LIGHT</code>
8 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">i</mml:mi></mml:math>
9 where
10 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">i</mml:mi></mml:math>
11 ranges from 0 to the value of <code class="constant">GL_MAX_LIGHTS</code> - 1.
12 </p></dd><dt><span class="term"><em class="parameter"><code>pname</code></em></span></dt><dd><p>
13 Specifies a light source parameter for <em class="parameter"><code>light</code></em>.
14 Accepted symbolic names are
15 <code class="constant">GL_AMBIENT</code>,
16 <code class="constant">GL_DIFFUSE</code>,
17 <code class="constant">GL_SPECULAR</code>,
18 <code class="constant">GL_POSITION</code>,
19 <code class="constant">GL_SPOT_DIRECTION</code>,
20 <code class="constant">GL_SPOT_EXPONENT</code>,
21 <code class="constant">GL_SPOT_CUTOFF</code>,
22 <code class="constant">GL_CONSTANT_ATTENUATION</code>,
23 <code class="constant">GL_LINEAR_ATTENUATION</code>, and
24 <code class="constant">GL_QUADRATIC_ATTENUATION</code>.
25 </p></dd><dt><span class="term"><em class="parameter"><code>params</code></em></span></dt><dd><p>
26 Returns the requested data.
27 </p></dd></dl></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="description"></a><h2>Description</h2><p>
28 <code class="function">glGetLight</code> returns in <em class="parameter"><code>params</code></em> the value or values of a light source parameter.
29 <em class="parameter"><code>light</code></em> names the light and is a symbolic name of the form <code class="constant">GL_LIGHT</code>
30 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">i</mml:mi></mml:math>
31 where i ranges from 0 to the value of <code class="constant">GL_MAX_LIGHTS</code> - 1.
32 <code class="constant">GL_MAX_LIGHTS</code> is an implementation dependent constant that is
33 greater than or equal to eight.
34 <em class="parameter"><code>pname</code></em> specifies one of ten light source parameters,
35 again by symbolic name.
36 </p><p>
37 The following parameters are defined:
38 </p><div class="variablelist"><dl><dt><span class="term"><code class="constant">GL_AMBIENT</code></span></dt><dd><p>
39 <em class="parameter"><code>params</code></em> returns four integer or floating-point values representing the
40 ambient intensity of the light source.
41 Integer values,
42 when requested,
43 are linearly mapped from the internal floating-point representation
44 such that 1.0 maps to the most positive representable integer value,
45 and
46 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
47
48 <mml:mn>-1.0</mml:mn>
49 </mml:math>
50 maps to the most negative representable integer value.
51 If the internal value is outside the range
52 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
53
54 <mml:mfenced open="[" close="]">
55 <mml:mn>-1</mml:mn>
56 <mml:mn>1</mml:mn>
57 </mml:mfenced>
58 </mml:math>,
59 the corresponding integer return value is undefined. The initial value is
60 (0, 0, 0, 1).
61 </p></dd><dt><span class="term"><code class="constant">GL_DIFFUSE</code></span></dt><dd><p>
62 <em class="parameter"><code>params</code></em> returns four integer or floating-point values representing the
63 diffuse intensity of the light source.
64 Integer values,
65 when requested,
66 are linearly mapped from the internal floating-point representation
67 such that 1.0 maps to the most positive representable integer value,
68 and
69 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
70
71 <mml:mn>-1.0</mml:mn>
72 </mml:math>
73 maps to the most negative representable integer value.
74 If the internal value is outside the range
75 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
76
77 <mml:mfenced open="[" close="]">
78 <mml:mn>-1</mml:mn>
79 <mml:mn>1</mml:mn>
80 </mml:mfenced>
81 </mml:math>,
82 the corresponding integer return value is undefined. The initial value
83 for <code class="constant">GL_LIGHT0</code> is (1, 1, 1, 1); for other lights, the
84 initial value is (0, 0, 0, 0).
85 </p></dd><dt><span class="term"><code class="constant">GL_SPECULAR</code></span></dt><dd><p>
86 <em class="parameter"><code>params</code></em> returns four integer or floating-point values representing the
87 specular intensity of the light source.
88 Integer values,
89 when requested,
90 are linearly mapped from the internal floating-point representation
91 such that 1.0 maps to the most positive representable integer value,
92 and
93 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
94
95 <mml:mn>-1.0</mml:mn>
96 </mml:math>
97 maps to the most negative representable integer value.
98 If the internal value is outside the range
99 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
100
101 <mml:mfenced open="[" close="]">
102 <mml:mn>-1</mml:mn>
103 <mml:mn>1</mml:mn>
104 </mml:mfenced>
105 </mml:math>,
106 the corresponding integer return value is undefined. The initial value
107 for <code class="constant">GL_LIGHT0</code> is (1, 1, 1, 1); for other lights, the
108 initial value is (0, 0, 0, 0).
109 </p></dd><dt><span class="term"><code class="constant">GL_POSITION</code></span></dt><dd><p>
110 <em class="parameter"><code>params</code></em> returns four integer or floating-point values representing the
111 position of the light source.
112 Integer values,
113 when requested,
114 are computed by rounding the internal floating-point values to the
115 nearest integer value.
116 The returned values are those maintained in eye coordinates.
117 They will not be equal to the values specified using <a class="citerefentry" href="glLight.xml"><span class="citerefentry"><span class="refentrytitle">glLight</span></span></a>,
118 unless the modelview matrix was identity at the time <a class="citerefentry" href="glLight.xml"><span class="citerefentry"><span class="refentrytitle">glLight</span></span></a> was
119 called. The initial value is (0, 0, 1, 0).
120 </p></dd><dt><span class="term"><code class="constant">GL_SPOT_DIRECTION</code></span></dt><dd><p>
121 <em class="parameter"><code>params</code></em> returns three integer or floating-point values representing the
122 direction of the light source.
123 Integer values,
124 when requested,
125 are computed by rounding the internal floating-point values to the
126 nearest integer value.
127 The returned values are those maintained in eye coordinates.
128 They will not be equal to the values specified using <a class="citerefentry" href="glLight.xml"><span class="citerefentry"><span class="refentrytitle">glLight</span></span></a>,
129 unless the modelview matrix was identity at the time <a class="citerefentry" href="glLight.xml"><span class="citerefentry"><span class="refentrytitle">glLight</span></span></a> was called.
130 Although spot direction is normalized before being used in the lighting
131 equation,
132 the returned values are the transformed versions of the specified values
133 prior to normalization. The initial value is
134 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
135
136 <mml:mfenced open="(" close=")">
137 <mml:mn>0</mml:mn>
138 <mml:mn>0</mml:mn>
139 <mml:mn>-1</mml:mn>
140 </mml:mfenced>
141 </mml:math>.
142 </p></dd><dt><span class="term"><code class="constant">GL_SPOT_EXPONENT</code></span></dt><dd><p>
143 <em class="parameter"><code>params</code></em> returns a single integer or floating-point value representing the
144 spot exponent of the light.
145 An integer value,
146 when requested,
147 is computed by rounding the internal floating-point representation to
148 the nearest integer. The initial value is 0.
149 </p></dd><dt><span class="term"><code class="constant">GL_SPOT_CUTOFF</code></span></dt><dd><p>
150 <em class="parameter"><code>params</code></em> returns a single integer or floating-point value representing the
151 spot cutoff angle of the light.
152 An integer value,
153 when requested,
154 is computed by rounding the internal floating-point representation to
155 the nearest integer. The initial value is 180.
156 </p></dd><dt><span class="term"><code class="constant">GL_CONSTANT_ATTENUATION</code></span></dt><dd><p>
157 <em class="parameter"><code>params</code></em> returns a single integer or floating-point value representing the
158 constant (not distance-related) attenuation of the light.
159 An integer value,
160 when requested,
161 is computed by rounding the internal floating-point representation to
162 the nearest integer. The initial value is 1.
163 </p></dd><dt><span class="term"><code class="constant">GL_LINEAR_ATTENUATION</code></span></dt><dd><p>
164 <em class="parameter"><code>params</code></em> returns a single integer or floating-point value representing the
165 linear attenuation of the light.
166 An integer value,
167 when requested,
168 is computed by rounding the internal floating-point representation to
169 the nearest integer. The initial value is 0.
170 </p></dd><dt><span class="term"><code class="constant">GL_QUADRATIC_ATTENUATION</code></span></dt><dd><p>
171 <em class="parameter"><code>params</code></em> returns a single integer or floating-point value representing the
172 quadratic attenuation of the light.
173 An integer value,
174 when requested,
175 is computed by rounding the internal floating-point representation to
176 the nearest integer. The initial value is 0.
177 </p></dd></dl></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="notes"></a><h2>Notes</h2><p>
178 It is always the case that <code class="constant">GL_LIGHT</code>
179 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">i</mml:mi></mml:math>
180 = <code class="constant">GL_LIGHT0</code> +
181 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">i</mml:mi></mml:math>.
182 </p><p>
183 If an error is generated,
184 no change is made to the contents of <em class="parameter"><code>params</code></em>.
185 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="errors"></a><h2>Errors</h2><p>
186 <code class="constant">GL_INVALID_ENUM</code> is generated if <em class="parameter"><code>light</code></em> or <em class="parameter"><code>pname</code></em> is not an
187 accepted value.
188 </p><p>
189 <code class="constant">GL_INVALID_OPERATION</code> is generated if <code class="function">glGetLight</code>
190 is executed between the execution of <a class="citerefentry" href="glBegin.xml"><span class="citerefentry"><span class="refentrytitle">glBegin</span></span></a>
191 and the corresponding execution of <a class="citerefentry" href="glEnd.xml"><span class="citerefentry"><span class="refentrytitle">glEnd</span></span></a>.
192 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="seealso"></a><h2>See Also</h2><p>
193 <a class="citerefentry" href="glLight.xml"><span class="citerefentry"><span class="refentrytitle">glLight</span></span></a>
194 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="Copyright"></a><h2>Copyright</h2><p>
195 Copyright <span class="trademark"></span>© 1991-2006
196 Silicon Graphics, Inc. This document is licensed under the SGI
197 Free Software B License. For details, see
198 <a class="ulink" href="http://oss.sgi.com/projects/FreeB/" target="_top">http://oss.sgi.com/projects/FreeB/</a>.
199 </p></div></div></body></html>