include more low-level bindings
[clinton/guile-figl.git] / upstream-man-pages / man2 / xhtml / glFrustum.xml
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3 <?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>glFrustum</title><meta name="generator" content="DocBook XSL Stylesheets V1.73.2" /></head><body><div class="refentry" lang="en" xml:lang="en"><a id="glFrustum"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glFrustum — multiply the current matrix by a perspective matrix</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glFrustum</b>(</code></td><td>GLdouble  </td><td><var class="pdparam">left</var>, </td></tr><tr><td> </td><td>GLdouble  </td><td><var class="pdparam">right</var>, </td></tr><tr><td> </td><td>GLdouble  </td><td><var class="pdparam">bottom</var>, </td></tr><tr><td> </td><td>GLdouble  </td><td><var class="pdparam">top</var>, </td></tr><tr><td> </td><td>GLdouble  </td><td><var class="pdparam">nearVal</var>, </td></tr><tr><td> </td><td>GLdouble  </td><td><var class="pdparam">farVal</var><code>)</code>;</td></tr></table></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>left</code></em>, </span><span class="term"><em class="parameter"><code>right</code></em></span></dt><dd><p>
4 Specify the coordinates for the left and right vertical clipping planes.
5 </p></dd><dt><span class="term"><em class="parameter"><code>bottom</code></em>, </span><span class="term"><em class="parameter"><code>top</code></em></span></dt><dd><p>
6 Specify the coordinates for the bottom and top horizontal clipping planes.
7 </p></dd><dt><span class="term"><em class="parameter"><code>nearVal</code></em>, </span><span class="term"><em class="parameter"><code>farVal</code></em></span></dt><dd><p>
8 Specify the distances to the near and far depth clipping planes.
9 Both distances must be positive.
10 </p></dd></dl></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="description"></a><h2>Description</h2><p>
11 <code class="function">glFrustum</code> describes a perspective matrix that produces a perspective projection.
12 The current matrix (see <a class="citerefentry" href="glMatrixMode.xml"><span class="citerefentry"><span class="refentrytitle">glMatrixMode</span></span></a>) is multiplied by this matrix
13 and the result replaces the current matrix, as if
14 <a class="citerefentry" href="glMultMatrix.xml"><span class="citerefentry"><span class="refentrytitle">glMultMatrix</span></span></a> were called with the following matrix
15 as its argument:
16 </p><p>
17 </p><p>
18 </p><div class="informalequation"><mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
19
20 <mml:mfenced open="[" close="]">
21 <mml:mtable>
22 <mml:mtr>
23 <mml:mtd>
24 <mml:mfenced open="" close="">
25 <mml:mfrac>
26 <mml:mfenced open="" close="">
27 <mml:mrow>
28 <mml:mn>2</mml:mn>
29 <mml:mo></mml:mo>
30 <mml:mi mathvariant="italic">nearVal</mml:mi>
31 </mml:mrow>
32 </mml:mfenced>
33 <mml:mfenced open="" close="">
34 <mml:mrow>
35 <mml:mi mathvariant="italic">right</mml:mi>
36 <mml:mo>-</mml:mo>
37 <mml:mi mathvariant="italic">left</mml:mi>
38 </mml:mrow>
39 </mml:mfenced>
40 </mml:mfrac>
41 </mml:mfenced>
42 </mml:mtd>
43 <mml:mtd>
44 <mml:mn>0</mml:mn>
45 </mml:mtd>
46 <mml:mtd>
47 <mml:mi mathvariant="italic">A</mml:mi>
48 </mml:mtd>
49 <mml:mtd>
50 <mml:mn>0</mml:mn>
51 </mml:mtd>
52 </mml:mtr>
53 <mml:mtr>
54 <mml:mtd>
55 <mml:mn>0</mml:mn>
56 </mml:mtd>
57 <mml:mtd>
58 <mml:mfenced open="" close="">
59 <mml:mfrac>
60 <mml:mfenced open="" close="">
61 <mml:mrow>
62 <mml:mn>2</mml:mn>
63 <mml:mo></mml:mo>
64 <mml:mi mathvariant="italic">nearVal</mml:mi>
65 </mml:mrow>
66 </mml:mfenced>
67 <mml:mfenced open="" close="">
68 <mml:mrow>
69 <mml:mi mathvariant="italic">top</mml:mi>
70 <mml:mo>-</mml:mo>
71 <mml:mi mathvariant="italic">bottom</mml:mi>
72 </mml:mrow>
73 </mml:mfenced>
74 </mml:mfrac>
75 </mml:mfenced>
76 </mml:mtd>
77 <mml:mtd>
78 <mml:mi mathvariant="italic">B</mml:mi>
79 </mml:mtd>
80 <mml:mtd>
81 <mml:mn>0</mml:mn>
82 </mml:mtd>
83 </mml:mtr>
84 <mml:mtr>
85 <mml:mtd>
86 <mml:mn>0</mml:mn>
87 </mml:mtd>
88 <mml:mtd>
89 <mml:mn>0</mml:mn>
90 </mml:mtd>
91 <mml:mtd>
92 <mml:mi mathvariant="italic">C</mml:mi>
93 </mml:mtd>
94 <mml:mtd>
95 <mml:mi mathvariant="italic">D</mml:mi>
96 </mml:mtd>
97 </mml:mtr>
98 <mml:mtr>
99 <mml:mtd>
100 <mml:mn>0</mml:mn>
101 </mml:mtd>
102 <mml:mtd>
103 <mml:mn>0</mml:mn>
104 </mml:mtd>
105 <mml:mtd>
106 <mml:mn>-1</mml:mn>
107 </mml:mtd>
108 <mml:mtd>
109 <mml:mn>0</mml:mn>
110 </mml:mtd>
111 </mml:mtr>
112 </mml:mtable>
113 </mml:mfenced>
114 </mml:math></div><p>
115 </p><p>
116 </p><div class="informalequation"><mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
117
118 <mml:mrow>
119 <mml:mi mathvariant="italic">A</mml:mi>
120 <mml:mo>=</mml:mo>
121 <mml:mfrac>
122 <mml:mfenced open="" close="">
123 <mml:mrow>
124 <mml:mi mathvariant="italic">right</mml:mi>
125 <mml:mo>+</mml:mo>
126 <mml:mi mathvariant="italic">left</mml:mi>
127 </mml:mrow>
128 </mml:mfenced>
129 <mml:mfenced open="" close="">
130 <mml:mrow>
131 <mml:mi mathvariant="italic">right</mml:mi>
132 <mml:mo>-</mml:mo>
133 <mml:mi mathvariant="italic">left</mml:mi>
134 </mml:mrow>
135 </mml:mfenced>
136 </mml:mfrac>
137 </mml:mrow>
138 </mml:math></div><p>
139 </p><p>
140 </p><div class="informalequation"><mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
141
142 <mml:mrow>
143 <mml:mi mathvariant="italic">B</mml:mi>
144 <mml:mo>=</mml:mo>
145 <mml:mfrac>
146 <mml:mfenced open="" close="">
147 <mml:mrow>
148 <mml:mi mathvariant="italic">top</mml:mi>
149 <mml:mo>+</mml:mo>
150 <mml:mi mathvariant="italic">bottom</mml:mi>
151 </mml:mrow>
152 </mml:mfenced>
153 <mml:mfenced open="" close="">
154 <mml:mrow>
155 <mml:mi mathvariant="italic">top</mml:mi>
156 <mml:mo>-</mml:mo>
157 <mml:mi mathvariant="italic">bottom</mml:mi>
158 </mml:mrow>
159 </mml:mfenced>
160 </mml:mfrac>
161 </mml:mrow>
162 </mml:math></div><p>
163 </p><p>
164 </p><div class="informalequation"><mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
165
166 <mml:mrow>
167 <mml:mi mathvariant="italic">C</mml:mi>
168 <mml:mo>=</mml:mo>
169 <mml:mrow>
170 <mml:mo>-</mml:mo>
171 <mml:mfenced open="" close="">
172 <mml:mfrac>
173 <mml:mfenced open="" close="">
174 <mml:mrow>
175 <mml:mi mathvariant="italic">farVal</mml:mi>
176 <mml:mo>+</mml:mo>
177 <mml:mi mathvariant="italic">nearVal</mml:mi>
178 </mml:mrow>
179 </mml:mfenced>
180 <mml:mfenced open="" close="">
181 <mml:mrow>
182 <mml:mi mathvariant="italic">farVal</mml:mi>
183 <mml:mo>-</mml:mo>
184 <mml:mi mathvariant="italic">nearVal</mml:mi>
185 </mml:mrow>
186 </mml:mfenced>
187 </mml:mfrac>
188 </mml:mfenced>
189 </mml:mrow>
190 </mml:mrow>
191 </mml:math></div><p>
192 </p><p>
193 </p><div class="informalequation"><mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
194
195 <mml:mrow>
196 <mml:mi mathvariant="italic">D</mml:mi>
197 <mml:mo>=</mml:mo>
198 <mml:mrow>
199 <mml:mo>-</mml:mo>
200 <mml:mfenced open="" close="">
201 <mml:mfrac>
202 <mml:mfenced open="" close="">
203 <mml:mrow>
204 <mml:mn>2</mml:mn>
205 <mml:mo></mml:mo>
206 <mml:mi mathvariant="italic">farVal</mml:mi>
207 <mml:mo></mml:mo>
208 <mml:mi mathvariant="italic">nearVal</mml:mi>
209 </mml:mrow>
210 </mml:mfenced>
211 <mml:mfenced open="" close="">
212 <mml:mrow>
213 <mml:mi mathvariant="italic">farVal</mml:mi>
214 <mml:mo>-</mml:mo>
215 <mml:mi mathvariant="italic">nearVal</mml:mi>
216 </mml:mrow>
217 </mml:mfenced>
218 </mml:mfrac>
219 </mml:mfenced>
220 </mml:mrow>
221 </mml:mrow>
222 </mml:math></div><p>
223 </p><p>
224 </p><p>
225 Typically, the matrix mode is <code class="constant">GL_PROJECTION</code>, and
226 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
227
228 <mml:mfenced open="(" close=")">
229 <mml:mi mathvariant="italic">left</mml:mi>
230 <mml:mi mathvariant="italic">bottom</mml:mi>
231 <mml:mrow>
232 <mml:mo>-</mml:mo>
233 <mml:mi mathvariant="italic">nearVal</mml:mi>
234 </mml:mrow>
235 </mml:mfenced>
236 </mml:math>
237 and
238 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
239
240 <mml:mfenced open="(" close=")">
241 <mml:mi mathvariant="italic">right</mml:mi>
242 <mml:mi mathvariant="italic">top</mml:mi>
243 <mml:mrow>
244 <mml:mo>-</mml:mo>
245 <mml:mi mathvariant="italic">nearVal</mml:mi>
246 </mml:mrow>
247 </mml:mfenced>
248 </mml:math>
249 specify the points on the near clipping plane that are mapped
250 to the lower left and upper right corners of the window,
251 assuming that the eye is located at (0, 0, 0).
252 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
253
254 <mml:mrow>
255 <mml:mo>-</mml:mo>
256 <mml:mi mathvariant="italic">farVal</mml:mi>
257 </mml:mrow>
258 </mml:math>
259 specifies the location of the far clipping plane.
260 Both <em class="parameter"><code>nearVal</code></em> and <em class="parameter"><code>farVal</code></em> must be positive.
261 </p><p>
262 Use <a class="citerefentry" href="glPushMatrix.xml"><span class="citerefentry"><span class="refentrytitle">glPushMatrix</span></span></a> and <a class="citerefentry" href="glPopMatrix.xml"><span class="citerefentry"><span class="refentrytitle">glPopMatrix</span></span></a> to save and restore
263 the current matrix stack.
264 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="notes"></a><h2>Notes</h2><p>
265 Depth buffer precision is affected by the values specified for
266 <em class="parameter"><code>nearVal</code></em> and <em class="parameter"><code>farVal</code></em>.
267 The greater the ratio of <em class="parameter"><code>farVal</code></em> to <em class="parameter"><code>nearVal</code></em> is,
268 the less effective the depth buffer will be at distinguishing between
269 surfaces that are near each other.
270 If
271 </p><p>
272 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
273
274 <mml:mrow>
275 <mml:mi mathvariant="italic">r</mml:mi>
276 <mml:mo>=</mml:mo>
277 <mml:mfrac>
278 <mml:mi mathvariant="italic">farVal</mml:mi>
279 <mml:mi mathvariant="italic">nearVal</mml:mi>
280 </mml:mfrac>
281 </mml:mrow>
282 </mml:math>
283 </p><p>
284 roughly
285 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
286
287 <mml:mrow>
288 <mml:msub><mml:mi mathvariant="italic">log</mml:mi>
289 <mml:mn>2</mml:mn>
290 </mml:msub>
291 <mml:mo></mml:mo>
292 <mml:mfenced open="(" close=")">
293 <mml:mi mathvariant="italic">r</mml:mi>
294 </mml:mfenced>
295 </mml:mrow>
296 </mml:math>
297 bits of depth buffer precision are lost.
298 Because
299 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">r</mml:mi></mml:math>
300 approaches infinity as <em class="parameter"><code>nearVal</code></em> approaches 0,
301 <em class="parameter"><code>nearVal</code></em> must never be set to 0.
302 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="errors"></a><h2>Errors</h2><p>
303 <code class="constant">GL_INVALID_VALUE</code> is generated if <em class="parameter"><code>nearVal</code></em> or <em class="parameter"><code>farVal</code></em> is not
304 positive, or if <em class="parameter"><code>left</code></em> = <em class="parameter"><code>right</code></em>, or <em class="parameter"><code>bottom</code></em> = <em class="parameter"><code>top</code></em>,
305 or <em class="parameter"><code>near</code></em> = <em class="parameter"><code>far</code></em>.
306 </p><p>
307 <code class="constant">GL_INVALID_OPERATION</code> is generated if <code class="function">glFrustum</code>
308 is executed between the execution of <a class="citerefentry" href="glBegin.xml"><span class="citerefentry"><span class="refentrytitle">glBegin</span></span></a>
309 and the corresponding execution of <a class="citerefentry" href="glEnd.xml"><span class="citerefentry"><span class="refentrytitle">glEnd</span></span></a>.
310 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="associatedgets"></a><h2>Associated Gets</h2><p>
311 <a class="citerefentry" href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_MATRIX_MODE</code>
312 </p><p>
313 <a class="citerefentry" href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_MODELVIEW_MATRIX</code>
314 </p><p>
315 <a class="citerefentry" href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_PROJECTION_MATRIX</code>
316 </p><p>
317 <a class="citerefentry" href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_TEXTURE_MATRIX</code>
318 </p><p>
319 <a class="citerefentry" href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_COLOR_MATRIX</code>
320 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="seealso"></a><h2>See Also</h2><p>
321 <a class="citerefentry" href="glOrtho.xml"><span class="citerefentry"><span class="refentrytitle">glOrtho</span></span></a>,
322 <a class="citerefentry" href="glMatrixMode.xml"><span class="citerefentry"><span class="refentrytitle">glMatrixMode</span></span></a>,
323 <a class="citerefentry" href="glMultMatrix.xml"><span class="citerefentry"><span class="refentrytitle">glMultMatrix</span></span></a>,
324 <a class="citerefentry" href="glPushMatrix.xml"><span class="citerefentry"><span class="refentrytitle">glPushMatrix</span></span></a>,
325 <a class="citerefentry" href="glViewport.xml"><span class="citerefentry"><span class="refentrytitle">glViewport</span></span></a>
326 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="Copyright"></a><h2>Copyright</h2><p>
327 Copyright <span class="trademark"></span>© 1991-2006
328 Silicon Graphics, Inc. This document is licensed under the SGI
329 Free Software B License. For details, see
330 <a class="ulink" href="http://oss.sgi.com/projects/FreeB/" target="_top">http://oss.sgi.com/projects/FreeB/</a>.
331 </p></div></div></body></html>