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3 <?xml-stylesheet type=
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renderer=
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"text/html; charset=UTF-8" /><title>glCopyTexImage1D
</title><meta name=
"generator" content=
"DocBook XSL Stylesheets V1.73.2" /></head><body><div class=
"refentry" lang=
"en" xml:
lang=
"en"><a id=
"glCopyTexImage1D"></a><div class=
"titlepage"></div><div class=
"refnamediv"><h2>Name
</h2><p>glCopyTexImage1D — copy pixels into a
1D texture image
</p></div><div class=
"refsynopsisdiv"><h2>C Specification
</h2><div class=
"funcsynopsis"><table border=
"0" summary=
"Function synopsis" cellspacing=
"0" cellpadding=
"0"><tr><td><code class=
"funcdef">void
<b class=
"fsfunc">glCopyTexImage1D
</b>(
</code></td><td>GLenum
</td><td><var class=
"pdparam">target
</var>,
</td></tr><tr><td> </td><td>GLint
</td><td><var class=
"pdparam">level
</var>,
</td></tr><tr><td> </td><td>GLenum
</td><td><var class=
"pdparam">internalformat
</var>,
</td></tr><tr><td> </td><td>GLint
</td><td><var class=
"pdparam">x
</var>,
</td></tr><tr><td> </td><td>GLint
</td><td><var class=
"pdparam">y
</var>,
</td></tr><tr><td> </td><td>GLsizei
</td><td><var class=
"pdparam">width
</var>,
</td></tr><tr><td> </td><td>GLint
</td><td><var class=
"pdparam">border
</var><code>)
</code>;
</td></tr></table></div></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"parameters"></a><h2>Parameters
</h2><div class=
"variablelist"><dl><dt><span class=
"term"><em class=
"parameter"><code>target
</code></em></span></dt><dd><p>
4 Specifies the target texture.
5 Must be
<code class=
"constant">GL_TEXTURE_1D
</code>.
6 </p></dd><dt><span class=
"term"><em class=
"parameter"><code>level
</code></em></span></dt><dd><p>
7 Specifies the level-of-detail number.
8 Level
0 is the base image level.
9 Level
<span class=
"emphasis"><em>n
</em></span> is the
<span class=
"emphasis"><em>n
</em></span>th mipmap reduction image.
10 </p></dd><dt><span class=
"term"><em class=
"parameter"><code>internalformat
</code></em></span></dt><dd><p>
11 Specifies the internal format of the texture.
12 Must be one of the following symbolic constants:
13 <code class=
"constant">GL_ALPHA
</code>,
14 <code class=
"constant">GL_ALPHA4
</code>,
15 <code class=
"constant">GL_ALPHA8
</code>,
16 <code class=
"constant">GL_ALPHA12
</code>,
17 <code class=
"constant">GL_ALPHA16
</code>,
18 <code class=
"constant">GL_COMPRESSED_ALPHA
</code>,
19 <code class=
"constant">GL_COMPRESSED_LUMINANCE
</code>,
20 <code class=
"constant">GL_COMPRESSED_LUMINANCE_ALPHA
</code>,
21 <code class=
"constant">GL_COMPRESSED_INTENSITY
</code>,
22 <code class=
"constant">GL_COMPRESSED_RGB
</code>,
23 <code class=
"constant">GL_COMPRESSED_RGBA
</code>,
24 <code class=
"constant">GL_DEPTH_COMPONENT
</code>,
25 <code class=
"constant">GL_DEPTH_COMPONENT16
</code>,
26 <code class=
"constant">GL_DEPTH_COMPONENT24
</code>,
27 <code class=
"constant">GL_DEPTH_COMPONENT32
</code>,
28 <code class=
"constant">GL_LUMINANCE
</code>,
29 <code class=
"constant">GL_LUMINANCE4
</code>,
30 <code class=
"constant">GL_LUMINANCE8
</code>,
31 <code class=
"constant">GL_LUMINANCE12
</code>,
32 <code class=
"constant">GL_LUMINANCE16
</code>,
33 <code class=
"constant">GL_LUMINANCE_ALPHA
</code>,
34 <code class=
"constant">GL_LUMINANCE4_ALPHA4
</code>,
35 <code class=
"constant">GL_LUMINANCE6_ALPHA2
</code>,
36 <code class=
"constant">GL_LUMINANCE8_ALPHA8
</code>,
37 <code class=
"constant">GL_LUMINANCE12_ALPHA4
</code>,
38 <code class=
"constant">GL_LUMINANCE12_ALPHA12
</code>,
39 <code class=
"constant">GL_LUMINANCE16_ALPHA16
</code>,
40 <code class=
"constant">GL_INTENSITY
</code>,
41 <code class=
"constant">GL_INTENSITY4
</code>,
42 <code class=
"constant">GL_INTENSITY8
</code>,
43 <code class=
"constant">GL_INTENSITY12
</code>,
44 <code class=
"constant">GL_INTENSITY16
</code>,
45 <code class=
"constant">GL_RGB
</code>,
46 <code class=
"constant">GL_R3_G3_B2
</code>,
47 <code class=
"constant">GL_RGB4
</code>,
48 <code class=
"constant">GL_RGB5
</code>,
49 <code class=
"constant">GL_RGB8
</code>,
50 <code class=
"constant">GL_RGB10
</code>,
51 <code class=
"constant">GL_RGB12
</code>,
52 <code class=
"constant">GL_RGB16
</code>,
53 <code class=
"constant">GL_RGBA
</code>,
54 <code class=
"constant">GL_RGBA2
</code>,
55 <code class=
"constant">GL_RGBA4
</code>,
56 <code class=
"constant">GL_RGB5_A1
</code>,
57 <code class=
"constant">GL_RGBA8
</code>,
58 <code class=
"constant">GL_RGB10_A2
</code>,
59 <code class=
"constant">GL_RGBA12
</code>,
60 <code class=
"constant">GL_RGBA16
</code>,
61 <code class=
"constant">GL_SLUMINANCE
</code>,
62 <code class=
"constant">GL_SLUMINANCE8
</code>,
63 <code class=
"constant">GL_SLUMINANCE_ALPHA
</code>,
64 <code class=
"constant">GL_SLUMINANCE8_ALPHA8
</code>,
65 <code class=
"constant">GL_SRGB
</code>,
66 <code class=
"constant">GL_SRGB8
</code>,
67 <code class=
"constant">GL_SRGB_ALPHA
</code>, or
68 <code class=
"constant">GL_SRGB8_ALPHA8
</code>.
69 </p></dd><dt><span class=
"term"><em class=
"parameter"><code>x
</code></em>,
</span><span class=
"term"><em class=
"parameter"><code>y
</code></em></span></dt><dd><p>
70 Specify the window coordinates of the left corner
71 of the row of pixels to be copied.
72 </p></dd><dt><span class=
"term"><em class=
"parameter"><code>width
</code></em></span></dt><dd><p>
73 Specifies the width of the texture image.
75 <mml:math xmlns:
mml=
"http://www.w3.org/1998/Math/MathML" overflow=
"scroll">
78 <mml:msup><mml:mn>2</mml:mn>
79 <mml:mi mathvariant=
"italic">n
</mml:mi>
85 <mml:mfenced open=
"(" close=
")">
86 <mml:mi mathvariant=
"italic">border
</mml:mi>
92 <mml:math xmlns:
mml=
"http://www.w3.org/1998/Math/MathML" overflow=
"scroll"><mml:mi mathvariant=
"italic">n
</mml:mi></mml:math>.
93 The height of the texture image is
1.
94 </p></dd><dt><span class=
"term"><em class=
"parameter"><code>border
</code></em></span></dt><dd><p>
95 Specifies the width of the border.
96 Must be either
0 or
1.
97 </p></dd></dl></div></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"description"></a><h2>Description
</h2><p>
98 <code class=
"function">glCopyTexImage1D
</code> defines a one-dimensional texture image with pixels from the current
99 <code class=
"constant">GL_READ_BUFFER
</code>.
101 The screen-aligned pixel row with left corner at
102 <mml:math xmlns:
mml=
"http://www.w3.org/1998/Math/MathML" overflow=
"scroll">
104 <mml:mfenced open=
"(" close=
")">
105 <mml:mi mathvariant=
"italic">x
</mml:mi>
106 <mml:mi mathvariant=
"italic">y
</mml:mi>
110 <mml:math xmlns:
mml=
"http://www.w3.org/1998/Math/MathML" overflow=
"scroll">
113 <mml:mi mathvariant=
"italic">width
</mml:mi>
118 <mml:mfenced open=
"(" close=
")">
119 <mml:mi mathvariant=
"italic">border
</mml:mi>
124 defines the texture array
125 at the mipmap level specified by
<em class=
"parameter"><code>level
</code></em>.
126 <em class=
"parameter"><code>internalformat
</code></em> specifies the internal format of the texture array.
128 The pixels in the row are processed exactly as if
129 <a class=
"citerefentry" href=
"glCopyPixels.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glCopyPixels
</span></span></a> had been called, but the process stops just before
131 At this point all pixel component values are clamped to the range
132 <mml:math xmlns:
mml=
"http://www.w3.org/1998/Math/MathML" overflow=
"scroll">
134 <mml:mfenced open=
"[" close=
"]">
139 and then converted to the texture's internal format for storage in the texel
142 Pixel ordering is such that lower
143 <mml:math xmlns:
mml=
"http://www.w3.org/1998/Math/MathML" overflow=
"scroll"><mml:mi mathvariant=
"italic">x
</mml:mi></mml:math>
144 screen coordinates correspond to
145 lower texture coordinates.
147 If any of the pixels within the specified row of the current
148 <code class=
"constant">GL_READ_BUFFER
</code> are outside the window associated with the current
149 rendering context, then the values obtained for those pixels are undefined.
151 <code class=
"function">glCopyTexImage1D
</code> defines a one-dimensional texture image with pixels from the current
152 <code class=
"constant">GL_READ_BUFFER
</code>.
154 When
<em class=
"parameter"><code>internalformat
</code></em> is one of the sRGB types, the GL does not automatically convert the source pixels to the sRGB color space. In this case, the
<code class=
"function">glPixelMap
</code> function can be used to accomplish the conversion.
155 </p></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"notes"></a><h2>Notes
</h2><p>
156 <code class=
"function">glCopyTexImage1D
</code> is available only if the GL version is
1.1 or greater.
158 Texturing has no effect in color index mode.
160 1,
2,
3, and
4 are not accepted values for
<em class=
"parameter"><code>internalformat
</code></em>.
162 An image with
0 width indicates a NULL texture.
164 When the
<code class=
"code">ARB_imaging
</code> extension is supported, the RGBA components copied from the framebuffer may be processed by the imaging pipeline. See
<a class=
"citerefentry" href=
"glTexImage1D.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glTexImage1D
</span></span></a> for specific details.
166 <code class=
"constant">GL_DEPTH_COMPONENT
</code>,
<code class=
"constant">GL_DEPTH_COMPONENT16
</code>,
167 <code class=
"constant">GL_DEPTH_COMPONENT24
</code>, and
<code class=
"constant">GL_DEPTH_COMPONENT32
</code> are available only
168 if the GL version is
1.4 or greater.
170 Non-power-of-two textures are supported if the GL version is
2.0 or greater, or if the implementation exports the
<code class=
"constant">GL_ARB_texture_non_power_of_two
</code> extension.
173 <code class=
"constant">GL_SRGB
</code>,
174 <code class=
"constant">GL_SRGB8
</code>,
175 <code class=
"constant">GL_SRGB_ALPHA
</code>,
176 <code class=
"constant">GL_SRGB8_ALPHA8
</code>,
177 <code class=
"constant">GL_SLUMINANCE
</code>,
178 <code class=
"constant">GL_SLUMINANCE8
</code>,
179 <code class=
"constant">GL_SLUMINANCE_ALPHA
</code>, and
180 <code class=
"constant">GL_SLUMINANCE8_ALPHA8
</code>
181 internal formats are only available if the GL version is
2.1 or greater. See
<a class=
"citerefentry" href=
"glTexImage1D.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glTexImage1D
</span></span></a> for specific details about sRGB conversion.
182 </p></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"errors"></a><h2>Errors
</h2><p>
183 <code class=
"constant">GL_INVALID_ENUM
</code> is generated if
<em class=
"parameter"><code>target
</code></em> is not one of the allowable values.
185 <code class=
"constant">GL_INVALID_VALUE
</code> is generated if
<em class=
"parameter"><code>level
</code></em> is less than
0.
187 <code class=
"constant">GL_INVALID_VALUE
</code> may be generated if
<em class=
"parameter"><code>level
</code></em> is greater
189 <mml:math xmlns:
mml=
"http://www.w3.org/1998/Math/MathML" overflow=
"scroll">
192 <mml:msub><mml:mi mathvariant=
"italic">log
</mml:mi>
196 <mml:mi mathvariant=
"italic">max
</mml:mi>
200 <mml:math xmlns:
mml=
"http://www.w3.org/1998/Math/MathML" overflow=
"scroll"><mml:mi mathvariant=
"italic">max
</mml:mi></mml:math>
201 is the returned value of
<code class=
"constant">GL_MAX_TEXTURE_SIZE
</code>.
203 <code class=
"constant">GL_INVALID_VALUE
</code> is generated if
<em class=
"parameter"><code>internalformat
</code></em> is not an allowable value.
205 <code class=
"constant">GL_INVALID_VALUE
</code> is generated if
<em class=
"parameter"><code>width
</code></em> is less than
0 or greater than
206 2 +
<code class=
"constant">GL_MAX_TEXTURE_SIZE
</code>.
208 <code class=
"constant">GL_INVALID_VALUE
</code> is generated if non-power-of-two textures are not supported and the
<em class=
"parameter"><code>width
</code></em> cannot be represented as
209 <mml:math xmlns:
mml=
"http://www.w3.org/1998/Math/MathML" overflow=
"scroll">
212 <mml:msup><mml:mn>2</mml:mn>
213 <mml:mi mathvariant=
"italic">n
</mml:mi>
219 <mml:mfenced open=
"(" close=
")">
220 <mml:mi mathvariant=
"italic">border
</mml:mi>
225 for some integer value of
<span class=
"emphasis"><em>n
</em></span>.
227 <code class=
"constant">GL_INVALID_VALUE
</code> is generated if
<em class=
"parameter"><code>border
</code></em> is not
0 or
1.
229 <code class=
"constant">GL_INVALID_OPERATION
</code> is generated if
<code class=
"function">glCopyTexImage1D
</code> is executed between the execution of
<a class=
"citerefentry" href=
"glBegin.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glBegin
</span></span></a> and the corresponding execution of
<a class=
"citerefentry" href=
"glEnd.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glEnd
</span></span></a>.
231 <code class=
"constant">GL_INVALID_OPERATION
</code> is generated if
<em class=
"parameter"><code>internalformat
</code></em> is
232 <code class=
"constant">GL_DEPTH_COMPONENT
</code>,
<code class=
"constant">GL_DEPTH_COMPONENT16
</code>,
233 <code class=
"constant">GL_DEPTH_COMPONENT24
</code>, or
<code class=
"constant">GL_DEPTH_COMPONENT32
</code> and there is no depth
235 </p></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"associatedgets"></a><h2>Associated Gets
</h2><p>
236 <a class=
"citerefentry" href=
"glGetTexImage.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glGetTexImage
</span></span></a>
238 <a class=
"citerefentry" href=
"glIsEnabled.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glIsEnabled
</span></span></a> with argument
<code class=
"constant">GL_TEXTURE_1D
</code>
239 </p></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"seealso"></a><h2>See Also
</h2><p>
240 <a class=
"citerefentry" href=
"glCopyPixels.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glCopyPixels
</span></span></a>,
241 <a class=
"citerefentry" href=
"glCopyTexImage2D.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glCopyTexImage2D
</span></span></a>,
242 <a class=
"citerefentry" href=
"glCopyTexSubImage1D.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glCopyTexSubImage1D
</span></span></a>,
243 <a class=
"citerefentry" href=
"glCopyTexSubImage2D.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glCopyTexSubImage2D
</span></span></a>,
244 <a class=
"citerefentry" href=
"glPixelStore.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glPixelStore
</span></span></a>,
245 <a class=
"citerefentry" href=
"glPixelTransfer.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glPixelTransfer
</span></span></a>,
246 <a class=
"citerefentry" href=
"glTexEnv.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glTexEnv
</span></span></a>,
247 <a class=
"citerefentry" href=
"glTexGen.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glTexGen
</span></span></a>,
248 <a class=
"citerefentry" href=
"glTexImage1D.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glTexImage1D
</span></span></a>,
249 <a class=
"citerefentry" href=
"glTexImage2D.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glTexImage2D
</span></span></a>,
250 <a class=
"citerefentry" href=
"glTexSubImage1D.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glTexSubImage1D
</span></span></a>,
251 <a class=
"citerefentry" href=
"glTexSubImage2D.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glTexSubImage2D
</span></span></a>,
252 <a class=
"citerefentry" href=
"glTexParameter.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glTexParameter
</span></span></a>
253 </p></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"Copyright"></a><h2>Copyright
</h2><p>
254 Copyright
<span class=
"trademark"></span>©
1991-
2006
255 Silicon Graphics, Inc. This document is licensed under the SGI
256 Free Software B License. For details, see
257 <a class=
"ulink" href=
"http://oss.sgi.com/projects/FreeB/" target=
"_top">http://oss.sgi.com/projects/FreeB/
</a>.
258 </p></div></div></body></html>