include more low-level bindings
[clinton/guile-figl.git] / upstream-man-pages / man2 / xhtml / glCopyConvolutionFilter2D.xml
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3 <?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>glCopyConvolutionFilter2D</title><meta name="generator" content="DocBook XSL Stylesheets V1.73.2" /></head><body><div class="refentry" lang="en" xml:lang="en"><a id="glCopyConvolutionFilter2D"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glCopyConvolutionFilter2D — copy pixels into a two-dimensional convolution filter</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glCopyConvolutionFilter2D</b>(</code></td><td>GLenum  </td><td><var class="pdparam">target</var>, </td></tr><tr><td> </td><td>GLenum  </td><td><var class="pdparam">internalformat</var>, </td></tr><tr><td> </td><td>GLint  </td><td><var class="pdparam">x</var>, </td></tr><tr><td> </td><td>GLint  </td><td><var class="pdparam">y</var>, </td></tr><tr><td> </td><td>GLsizei  </td><td><var class="pdparam">width</var>, </td></tr><tr><td> </td><td>GLsizei  </td><td><var class="pdparam">height</var><code>)</code>;</td></tr></table></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>target</code></em></span></dt><dd><p>
4 Must be <code class="constant">GL_CONVOLUTION_2D</code>.
5 </p></dd><dt><span class="term"><em class="parameter"><code>internalformat</code></em></span></dt><dd><p>
6 The internal format of the convolution filter kernel.
7 The allowable values are
8 <code class="constant">GL_ALPHA</code>,
9 <code class="constant">GL_ALPHA4</code>,
10 <code class="constant">GL_ALPHA8</code>,
11 <code class="constant">GL_ALPHA12</code>,
12 <code class="constant">GL_ALPHA16</code>,
13 <code class="constant">GL_LUMINANCE</code>,
14 <code class="constant">GL_LUMINANCE4</code>,
15 <code class="constant">GL_LUMINANCE8</code>,
16 <code class="constant">GL_LUMINANCE12</code>,
17 <code class="constant">GL_LUMINANCE16</code>,
18 <code class="constant">GL_LUMINANCE_ALPHA</code>,
19 <code class="constant">GL_LUMINANCE4_ALPHA4</code>,
20 <code class="constant">GL_LUMINANCE6_ALPHA2</code>,
21 <code class="constant">GL_LUMINANCE8_ALPHA8</code>,
22 <code class="constant">GL_LUMINANCE12_ALPHA4</code>,
23 <code class="constant">GL_LUMINANCE12_ALPHA12</code>,
24 <code class="constant">GL_LUMINANCE16_ALPHA16</code>,
25 <code class="constant">GL_INTENSITY</code>,
26 <code class="constant">GL_INTENSITY4</code>,
27 <code class="constant">GL_INTENSITY8</code>,
28 <code class="constant">GL_INTENSITY12</code>,
29 <code class="constant">GL_INTENSITY16</code>,
30 <code class="constant">GL_R3_G3_B2</code>,
31 <code class="constant">GL_RGB</code>,
32 <code class="constant">GL_RGB4</code>,
33 <code class="constant">GL_RGB5</code>,
34 <code class="constant">GL_RGB8</code>,
35 <code class="constant">GL_RGB10</code>,
36 <code class="constant">GL_RGB12</code>,
37 <code class="constant">GL_RGB16</code>,
38 <code class="constant">GL_RGBA</code>,
39 <code class="constant">GL_RGBA2</code>,
40 <code class="constant">GL_RGBA4</code>,
41 <code class="constant">GL_RGB5_A1</code>,
42 <code class="constant">GL_RGBA8</code>,
43 <code class="constant">GL_RGB10_A2</code>,
44 <code class="constant">GL_RGBA12</code>, or
45 <code class="constant">GL_RGBA16</code>.
46 </p></dd><dt><span class="term"><em class="parameter"><code>x</code></em>, </span><span class="term"><em class="parameter"><code>y</code></em></span></dt><dd><p>
47 The window space coordinates of the lower-left coordinate of the
48 pixel array to copy.
49 </p></dd><dt><span class="term"><em class="parameter"><code>width</code></em></span></dt><dd><p>
50 The width of the pixel array to copy.
51 </p></dd><dt><span class="term"><em class="parameter"><code>height</code></em></span></dt><dd><p>
52 The height of the pixel array to copy.
53 </p></dd></dl></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="description"></a><h2>Description</h2><p>
54 <code class="function">glCopyConvolutionFilter2D</code> defines a two-dimensional convolution filter kernel with pixels
55 from the current <code class="constant">GL_READ_BUFFER</code> (rather than from main memory,
56 as is the case for <a class="citerefentry" href="glConvolutionFilter2D.xml"><span class="citerefentry"><span class="refentrytitle">glConvolutionFilter2D</span></span></a>).
57 </p><p>
58 The screen-aligned pixel rectangle with lower-left corner at (<em class="parameter"><code>x</code></em>,\ <em class="parameter"><code>y</code></em>),
59 width <em class="parameter"><code>width</code></em> and height <em class="parameter"><code>height</code></em>
60 is used to define the convolution filter. If any pixels within this
61 region are
62 outside the window that is associated with the GL context, the
63 values obtained for those pixels are undefined.
64 </p><p>
65 The pixels in the rectangle are processed
66 exactly as if <a class="citerefentry" href="glReadPixels.xml"><span class="citerefentry"><span class="refentrytitle">glReadPixels</span></span></a> had been called with <span class="emphasis"><em>format</em></span>
67 set to RGBA, but the process stops just before final conversion.
68 The R, G, B, and A components of each pixel are next scaled by the four
69 2D <code class="constant">GL_CONVOLUTION_FILTER_SCALE</code> parameters and biased by the
70 four 2D <code class="constant">GL_CONVOLUTION_FILTER_BIAS</code> parameters.
71 (The scale and bias parameters are set by <a class="citerefentry" href="glConvolutionParameter.xml"><span class="citerefentry"><span class="refentrytitle">glConvolutionParameter</span></span></a>
72 using the <code class="constant">GL_CONVOLUTION_2D</code> target and the names
73 <code class="constant">GL_CONVOLUTION_FILTER_SCALE</code> and <code class="constant">GL_CONVOLUTION_FILTER_BIAS</code>.
74 The parameters themselves are vectors of four values that are applied to red,
75 green, blue, and alpha, in that order.)
76 The R, G, B, and A values are not clamped to [0,1] at any time during this
77 process.
78 </p><p>
79 Each pixel is then converted to the internal format specified by
80 <em class="parameter"><code>internalformat</code></em>.
81 This conversion simply maps the component values of the pixel (R, G, B,
82 and A) to the values included in the internal format (red, green, blue,
83 alpha, luminance, and intensity). The mapping is as follows:
84 </p><p>
85 </p><div class="informaltable"><table border="1"><colgroup><col align="left" /><col align="center" /><col align="center" /><col align="center" /><col align="center" /><col align="center" /><col align="center" /></colgroup><thead><tr><th align="left"><span class="bold"><strong>
86 Internal Format
87 </strong></span></th><th align="center"><span class="bold"><strong>
88 Red
89 </strong></span></th><th align="center"><span class="bold"><strong>
90 Green
91 </strong></span></th><th align="center"><span class="bold"><strong>
92 Blue
93 </strong></span></th><th align="center"><span class="bold"><strong>
94 Alpha
95 </strong></span></th><th align="center"><span class="bold"><strong>
96 Luminance
97 </strong></span></th><th align="center"><span class="bold"><strong>
98 Intensity
99 </strong></span></th></tr></thead><tbody><tr><td align="left">
100 <code class="constant">GL_ALPHA</code>
101 </td><td align="center">
102 </td><td align="center">
103 </td><td align="center">
104 </td><td align="center">
105 A
106 </td><td align="center">
107 </td><td align="center">
108
109 </td></tr><tr><td align="left">
110 <code class="constant">GL_LUMINANCE</code>
111 </td><td align="center">
112 </td><td align="center">
113 </td><td align="center">
114 </td><td align="center">
115 </td><td align="center">
116 R
117 </td><td align="center">
118
119 </td></tr><tr><td align="left">
120 <code class="constant">GL_LUMINANCE_ALPHA</code>
121 </td><td align="center">
122 </td><td align="center">
123 </td><td align="center">
124 </td><td align="center">
125 A
126 </td><td align="center">
127 R
128 </td><td align="center">
129
130 </td></tr><tr><td align="left">
131 <code class="constant">GL_INTENSITY</code>
132 </td><td align="center">
133 </td><td align="center">
134 </td><td align="center">
135 </td><td align="center">
136 </td><td align="center">
137 </td><td align="center">
138 R
139 </td></tr><tr><td align="left">
140 <code class="constant">GL_RGB</code>
141 </td><td align="center">
142 R
143 </td><td align="center">
144 G
145 </td><td align="center">
146 B
147 </td><td align="center">
148 </td><td align="center">
149 </td><td align="center">
150
151 </td></tr><tr><td align="left">
152 <code class="constant">GL_RGBA</code>
153 </td><td align="center">
154 R
155 </td><td align="center">
156 G
157 </td><td align="center">
158 B
159 </td><td align="center">
160 A
161 </td><td align="center">
162 </td><td align="center">
163
164 </td></tr></tbody></table></div><p>
165 The red, green, blue, alpha, luminance, and/or intensity components of
166 the resulting pixels are stored in floating-point rather than integer
167 format.
168 </p><p>
169 Pixel ordering is such that lower x screen coordinates correspond to
170 lower <span class="emphasis"><em>i</em></span> filter image coordinates, and lower y screen coordinates
171 correspond to lower <span class="emphasis"><em>j</em></span> filter image coordinates.
172 </p><p>
173 Note that after a convolution is performed, the resulting color
174 components are also scaled by their corresponding
175 <code class="constant">GL_POST_CONVOLUTION_c_SCALE</code> parameters and biased by their
176 corresponding <code class="constant">GL_POST_CONVOLUTION_c_BIAS</code> parameters (where
177 <span class="emphasis"><em>c</em></span> takes on the values <span class="bold"><strong>RED</strong></span>, <span class="bold"><strong>GREEN</strong></span>, <span class="bold"><strong>BLUE</strong></span>, and
178 <span class="bold"><strong>ALPHA</strong></span>).
179 These parameters are set by <a class="citerefentry" href="glPixelTransfer.xml"><span class="citerefentry"><span class="refentrytitle">glPixelTransfer</span></span></a>.
180 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="notes"></a><h2>Notes</h2><p>
181 <code class="function">glCopyConvolutionFilter2D</code> is present only if <code class="code">ARB_imaging</code> is returned when <a class="citerefentry" href="glGetString.xml"><span class="citerefentry"><span class="refentrytitle">glGetString</span></span></a>
182 is called with an argument of <code class="constant">GL_EXTENSIONS</code>.
183 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="errors"></a><h2>Errors</h2><p>
184 <code class="constant">GL_INVALID_ENUM</code> is generated if <em class="parameter"><code>target</code></em> is not
185 <code class="constant">GL_CONVOLUTION_2D</code>.
186 </p><p>
187 <code class="constant">GL_INVALID_ENUM</code> is generated if <em class="parameter"><code>internalformat</code></em> is not one of the
188 allowable values.
189 </p><p>
190 <code class="constant">GL_INVALID_VALUE</code> is generated if <em class="parameter"><code>width</code></em> is less than zero or greater
191 than the maximum supported value.
192 This value may be queried with <a class="citerefentry" href="glGetConvolutionParameter.xml"><span class="citerefentry"><span class="refentrytitle">glGetConvolutionParameter</span></span></a>
193 using target <code class="constant">GL_CONVOLUTION_2D</code> and name
194 <code class="constant">GL_MAX_CONVOLUTION_WIDTH</code>.
195 </p><p>
196 <code class="constant">GL_INVALID_VALUE</code> is generated if <em class="parameter"><code>height</code></em> is less than zero or greater
197 than the maximum supported value.
198 This value may be queried with <a class="citerefentry" href="glGetConvolutionParameter.xml"><span class="citerefentry"><span class="refentrytitle">glGetConvolutionParameter</span></span></a>
199 using target <code class="constant">GL_CONVOLUTION_2D</code> and name
200 <code class="constant">GL_MAX_CONVOLUTION_HEIGHT</code>.
201 </p><p>
202 <code class="constant">GL_INVALID_OPERATION</code> is generated if <code class="function">glCopyConvolutionFilter2D</code> is executed
203 between the execution of <a class="citerefentry" href="glBegin.xml"><span class="citerefentry"><span class="refentrytitle">glBegin</span></span></a> and the corresponding
204 execution of <a class="citerefentry" href="glEnd.xml"><span class="citerefentry"><span class="refentrytitle">glEnd</span></span></a>.
205 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="associatedgets"></a><h2>Associated Gets</h2><p>
206 <a class="citerefentry" href="glGetConvolutionParameter.xml"><span class="citerefentry"><span class="refentrytitle">glGetConvolutionParameter</span></span></a>, <a class="citerefentry" href="glGetConvolutionFilter.xml"><span class="citerefentry"><span class="refentrytitle">glGetConvolutionFilter</span></span></a>
207 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="seealso"></a><h2>See Also</h2><p>
208 <a class="citerefentry" href="glConvolutionFilter2D.xml"><span class="citerefentry"><span class="refentrytitle">glConvolutionFilter2D</span></span></a>,
209 <a class="citerefentry" href="glConvolutionParameter.xml"><span class="citerefentry"><span class="refentrytitle">glConvolutionParameter</span></span></a>,
210 <a class="citerefentry" href="glPixelTransfer.xml"><span class="citerefentry"><span class="refentrytitle">glPixelTransfer</span></span></a>
211 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="Copyright"></a><h2>Copyright</h2><p>
212 Copyright <span class="trademark"></span>© 1991-2006
213 Silicon Graphics, Inc. This document is licensed under the SGI
214 Free Software B License. For details, see
215 <a class="ulink" href="http://oss.sgi.com/projects/FreeB/" target="_top">http://oss.sgi.com/projects/FreeB/</a>.
216 </p></div></div></body></html>