include more low-level bindings
[clinton/guile-figl.git] / upstream-man-pages / man2 / xhtml / glCompressedTexImage1D.xml
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3 <?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>glCompressedTexImage1D</title><meta name="generator" content="DocBook XSL Stylesheets V1.73.2" /></head><body><div class="refentry" lang="en" xml:lang="en"><a id="glCompressedTexImage1D"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glCompressedTexImage1D — specify a one-dimensional texture image in a compressed format</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glCompressedTexImage1D</b>(</code></td><td>GLenum  </td><td><var class="pdparam">target</var>, </td></tr><tr><td> </td><td>GLint  </td><td><var class="pdparam">level</var>, </td></tr><tr><td> </td><td>GLenum  </td><td><var class="pdparam">internalformat</var>, </td></tr><tr><td> </td><td>GLsizei  </td><td><var class="pdparam">width</var>, </td></tr><tr><td> </td><td>GLint  </td><td><var class="pdparam">border</var>, </td></tr><tr><td> </td><td>GLsizei  </td><td><var class="pdparam">imageSize</var>, </td></tr><tr><td> </td><td>const GLvoid *  </td><td><var class="pdparam">data</var><code>)</code>;</td></tr></table></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>target</code></em></span></dt><dd><p>
4 Specifies the target texture.
5 Must be <code class="constant">GL_TEXTURE_1D</code> or <code class="constant">GL_PROXY_TEXTURE_1D</code>.
6 </p></dd><dt><span class="term"><em class="parameter"><code>level</code></em></span></dt><dd><p>
7 Specifies the level-of-detail number.
8 Level 0 is the base image level.
9 Level <span class="emphasis"><em>n</em></span> is the <span class="emphasis"><em>n</em></span>th mipmap reduction image.
10 </p></dd><dt><span class="term"><em class="parameter"><code>internalformat</code></em></span></dt><dd><p>
11 Specifies the format of the compressed image data stored at address <em class="parameter"><code>data</code></em>.
12 </p></dd><dt><span class="term"><em class="parameter"><code>width</code></em></span></dt><dd><p>
13 Specifies the width of the texture image including the border if any. If the GL version does not support non-power-of-two sizes, this value must be
14 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
15
16 <mml:mrow>
17 <mml:msup><mml:mn>2</mml:mn>
18 <mml:mi mathvariant="italic">n</mml:mi>
19 </mml:msup>
20 <mml:mo>+</mml:mo>
21 <mml:mrow>
22 <mml:mn>2</mml:mn>
23 <mml:mo></mml:mo>
24 <mml:mfenced open="(" close=")">
25 <mml:mi mathvariant="italic">border</mml:mi>
26 </mml:mfenced>
27 </mml:mrow>
28 </mml:mrow>
29 </mml:math>
30 for some integer
31 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">n</mml:mi></mml:math>.
32 All implementations support texture images that are at least 64 texels wide. The height of the 1D texture image is 1.
33 </p></dd><dt><span class="term"><em class="parameter"><code>border</code></em></span></dt><dd><p>
34 Specifies the width of the border. Must be either 0 or 1.
35 </p></dd><dt><span class="term"><em class="parameter"><code>imageSize</code></em></span></dt><dd><p>
36 Specifies the number of unsigned bytes of image data starting at the address specified by <em class="parameter"><code>data</code></em>.
37 </p></dd><dt><span class="term"><em class="parameter"><code>data</code></em></span></dt><dd><p>
38 Specifies a pointer to the compressed image data in memory.
39 </p></dd></dl></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="description"></a><h2>Description</h2><p>
40 Texturing maps a portion of a specified texture image onto each graphical primitive for which texturing is enabled. To enable and disable one-dimensional texturing, call <a class="citerefentry" href="glEnable.xml"><span class="citerefentry"><span class="refentrytitle">glEnable</span></span></a> and <a class="citerefentry" href="glDisable.xml"><span class="citerefentry"><span class="refentrytitle">glDisable</span></span></a> with argument <code class="constant">GL_TEXTURE_1D</code>.
41 </p><p>
42 <code class="function">glCompressedTexImage1D</code> loads a previously defined, and retrieved, compressed one-dimensional texture image if <em class="parameter"><code>target</code></em> is <code class="constant">GL_TEXTURE_1D</code> (see <a class="citerefentry" href="glTexImage1D.xml"><span class="citerefentry"><span class="refentrytitle">glTexImage1D</span></span></a>).
43 </p><p>
44 If <em class="parameter"><code>target</code></em> is <code class="constant">GL_PROXY_TEXTURE_1D</code>, no data is read from <em class="parameter"><code>data</code></em>, but
45 all of the texture image state is recalculated, checked for consistency, and checked against the implementation's capabilities. If the implementation cannot handle a texture of the requested texture size, it sets all of the image state to 0, but does not generate an error (see <a class="citerefentry" href="glGetError.xml"><span class="citerefentry"><span class="refentrytitle">glGetError</span></span></a>). To query for an entire mipmap array, use an image array level greater than or equal to 1.
46 </p><p>
47 <em class="parameter"><code>internalformat</code></em> must be extension-specified compressed-texture format. When a texture is loaded with <a class="citerefentry" href="glTexImage1D.xml"><span class="citerefentry"><span class="refentrytitle">glTexImage1D</span></span></a> using a generic compressed texture format (e.g., <code class="constant">GL_COMPRESSED_RGB</code>) the GL selects from one of
48 its extensions supporting compressed textures. In order to load the
49 compressed texture image using <code class="function">glCompressedTexImage1D</code>, query the compressed texture image's size and format using <a class="citerefentry" href="glGetTexLevelParameter.xml"><span class="citerefentry"><span class="refentrytitle">glGetTexLevelParameter</span></span></a>.
50 </p><p>
51 If a non-zero named buffer object is bound to the <code class="constant">GL_PIXEL_UNPACK_BUFFER</code> target
52 (see <a class="citerefentry" href="glBindBuffer.xml"><span class="citerefentry"><span class="refentrytitle">glBindBuffer</span></span></a>) while a texture image is
53 specified, <em class="parameter"><code>data</code></em> is treated as a byte offset into the buffer object's data store.
54 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="notes"></a><h2>Notes</h2><p>
55 <code class="function">glCompressedTexImage1D</code> is available only if the GL version is 1.3 or greater.
56 </p><p>
57 Non-power-of-two textures are supported if the GL version is 2.0 or greater, or if the implementation exports the <code class="constant">GL_ARB_texture_non_power_of_two</code> extension.
58 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="errors"></a><h2>Errors</h2><p>
59 <code class="constant">GL_INVALID_ENUM</code> is generated if <em class="parameter"><code>internalformat</code></em> is one of the generic compressed internal formats: <code class="constant">GL_COMPRESSED_ALPHA</code>,
60 <code class="constant">GL_COMPRESSED_LUMINANCE</code>, <code class="constant">GL_COMPRESSED_LUMINANCE_ALPHA</code>,
61 <code class="constant">GL_COMPRESSED_INTENSITY</code>, <code class="constant">GL_COMPRESSED_RGB</code>, or
62 <code class="constant">GL_COMPRESSED_RGBA</code>.
63 </p><p>
64 <code class="constant">GL_INVALID_VALUE</code> is generated if <em class="parameter"><code>imageSize</code></em> is not consistent with
65 the format, dimensions, and contents of the specified compressed image
66 data.
67 </p><p>
68 <code class="constant">GL_INVALID_OPERATION</code> is generated if parameter combinations are not
69 supported by the specific compressed internal format as specified in the
70 specific texture compression extension.
71 </p><p>
72 <code class="constant">GL_INVALID_OPERATION</code> is generated if a non-zero buffer object name is bound to the
73 <code class="constant">GL_PIXEL_UNPACK_BUFFER</code> target and the buffer object's data store is currently mapped.
74 </p><p>
75 <code class="constant">GL_INVALID_OPERATION</code> is generated if a non-zero buffer object name is bound to the
76 <code class="constant">GL_PIXEL_UNPACK_BUFFER</code> target and the data would be unpacked from the buffer
77 object such that the memory reads required would exceed the data store size.
78 </p><p>
79 <code class="constant">GL_INVALID_OPERATION</code> is generated if <code class="function">glCompressedTexImage1D</code>
80 is executed between the execution of <a class="citerefentry" href="glBegin.xml"><span class="citerefentry"><span class="refentrytitle">glBegin</span></span></a>
81 and the corresponding execution of <a class="citerefentry" href="glEnd.xml"><span class="citerefentry"><span class="refentrytitle">glEnd</span></span></a>.
82 </p><p>
83 Undefined results, including abnormal program termination, are generated if
84 <em class="parameter"><code>data</code></em> is not encoded in a manner consistent with the extension
85 specification defining the internal compression format.
86 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="associatedgets"></a><h2>Associated Gets</h2><p>
87 <a class="citerefentry" href="glGetCompressedTexImage.xml"><span class="citerefentry"><span class="refentrytitle">glGetCompressedTexImage</span></span></a>
88 </p><p>
89 <a class="citerefentry" href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_TEXTURE_COMPRESSED</code>
90 </p><p>
91 <a class="citerefentry" href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_PIXEL_UNPACK_BUFFER_BINDING</code>
92 </p><p>
93 <a class="citerefentry" href="glGetTexLevelParameter.xml"><span class="citerefentry"><span class="refentrytitle">glGetTexLevelParameter</span></span></a> with arguments <code class="constant">GL_TEXTURE_INTERNAL_FORMAT</code>
94 and <code class="constant">GL_TEXTURE_COMPRESSED_IMAGE_SIZE</code>
95 </p><p>
96 <a class="citerefentry" href="glIsEnabled.xml"><span class="citerefentry"><span class="refentrytitle">glIsEnabled</span></span></a> with argument <code class="constant">GL_TEXTURE_1D</code>
97 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="seealso"></a><h2>See Also</h2><p>
98 <a class="citerefentry" href="glActiveTexture.xml"><span class="citerefentry"><span class="refentrytitle">glActiveTexture</span></span></a>,
99 <a class="citerefentry" href="glColorTable.xml"><span class="citerefentry"><span class="refentrytitle">glColorTable</span></span></a>,
100 <a class="citerefentry" href="glCompressedTexImage2D.xml"><span class="citerefentry"><span class="refentrytitle">glCompressedTexImage2D</span></span></a>,
101 <a class="citerefentry" href="glCompressedTexImage3D.xml"><span class="citerefentry"><span class="refentrytitle">glCompressedTexImage3D</span></span></a>,
102 <a class="citerefentry" href="glCompressedTexSubImage1D.xml"><span class="citerefentry"><span class="refentrytitle">glCompressedTexSubImage1D</span></span></a>,
103 <a class="citerefentry" href="glCompressedTexSubImage2D.xml"><span class="citerefentry"><span class="refentrytitle">glCompressedTexSubImage2D</span></span></a>,
104 <a class="citerefentry" href="glCompressedTexSubImage3D.xml"><span class="citerefentry"><span class="refentrytitle">glCompressedTexSubImage3D</span></span></a>,
105 <a class="citerefentry" href="glConvolutionFilter1D.xml"><span class="citerefentry"><span class="refentrytitle">glConvolutionFilter1D</span></span></a>,
106 <a class="citerefentry" href="glCopyPixels.xml"><span class="citerefentry"><span class="refentrytitle">glCopyPixels</span></span></a>,
107 <a class="citerefentry" href="glCopyTexImage1D.xml"><span class="citerefentry"><span class="refentrytitle">glCopyTexImage1D</span></span></a>,
108 <a class="citerefentry" href="glCopyTexImage2D.xml"><span class="citerefentry"><span class="refentrytitle">glCopyTexImage2D</span></span></a>,
109 <a class="citerefentry" href="glCopyTexSubImage1D.xml"><span class="citerefentry"><span class="refentrytitle">glCopyTexSubImage1D</span></span></a>,
110 <a class="citerefentry" href="glCopyTexSubImage2D.xml"><span class="citerefentry"><span class="refentrytitle">glCopyTexSubImage2D</span></span></a>,
111 <a class="citerefentry" href="glCopyTexSubImage3D.xml"><span class="citerefentry"><span class="refentrytitle">glCopyTexSubImage3D</span></span></a>,
112 <a class="citerefentry" href="glDrawPixels.xml"><span class="citerefentry"><span class="refentrytitle">glDrawPixels</span></span></a>,
113 <a class="citerefentry" href="glMatrixMode.xml"><span class="citerefentry"><span class="refentrytitle">glMatrixMode</span></span></a>,
114 <a class="citerefentry" href="glPixelStore.xml"><span class="citerefentry"><span class="refentrytitle">glPixelStore</span></span></a>,
115 <a class="citerefentry" href="glPixelTransfer.xml"><span class="citerefentry"><span class="refentrytitle">glPixelTransfer</span></span></a>,
116 <a class="citerefentry" href="glTexEnv.xml"><span class="citerefentry"><span class="refentrytitle">glTexEnv</span></span></a>,
117 <a class="citerefentry" href="glTexGen.xml"><span class="citerefentry"><span class="refentrytitle">glTexGen</span></span></a>,
118 <a class="citerefentry" href="glTexImage2D.xml"><span class="citerefentry"><span class="refentrytitle">glTexImage2D</span></span></a>,
119 <a class="citerefentry" href="glTexImage3D.xml"><span class="citerefentry"><span class="refentrytitle">glTexImage3D</span></span></a>,
120 <a class="citerefentry" href="glTexSubImage1D.xml"><span class="citerefentry"><span class="refentrytitle">glTexSubImage1D</span></span></a>,
121 <a class="citerefentry" href="glTexSubImage2D.xml"><span class="citerefentry"><span class="refentrytitle">glTexSubImage2D</span></span></a>,
122 <a class="citerefentry" href="glTexSubImage3D.xml"><span class="citerefentry"><span class="refentrytitle">glTexSubImage3D</span></span></a>,
123 <a class="citerefentry" href="glTexParameter.xml"><span class="citerefentry"><span class="refentrytitle">glTexParameter</span></span></a>
124 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="Copyright"></a><h2>Copyright</h2><p>
125 Copyright <span class="trademark"></span>© 1991-2006
126 Silicon Graphics, Inc. This document is licensed under the SGI
127 Free Software B License. For details, see
128 <a class="ulink" href="http://oss.sgi.com/projects/FreeB/" target="_top">http://oss.sgi.com/projects/FreeB/</a>.
129 </p></div></div></body></html>