include more low-level bindings
[clinton/guile-figl.git] / upstream-man-pages / man2 / xhtml / glCompileShader.xml
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3 <?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>glCompileShader</title><meta name="generator" content="DocBook XSL Stylesheets V1.73.2" /></head><body><div class="refentry" lang="en" xml:lang="en"><a id="glCompileShader"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glCompileShader — Compiles a shader object</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glCompileShader</b>(</code></td><td>GLuint  </td><td><var class="pdparam">shader</var><code>)</code>;</td></tr></table></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>shader</code></em></span></dt><dd><p>Specifies the shader object to be
4 compiled.</p></dd></dl></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="description"></a><h2>Description</h2><p><code class="function">glCompileShader</code> compiles the source
5 code strings that have been stored in the shader object
6 specified by <em class="parameter"><code>shader</code></em>.</p><p>The compilation status will be stored as part of the
7 shader object's state. This value will be set to
8 <code class="constant">GL_TRUE</code> if the shader was compiled without
9 errors and is ready for use, and <code class="constant">GL_FALSE</code>
10 otherwise. It can be queried by calling
11 <a class="citerefentry" href="glGetShader.xml"><span class="citerefentry"><span class="refentrytitle">glGetShader</span></span></a>
12 with arguments <em class="parameter"><code>shader</code></em> and
13 <code class="constant">GL_COMPILE_STATUS</code>.</p><p>Compilation of a shader can fail for a number of reasons
14 as specified by the OpenGL Shading Language Specification.
15 Whether or not the compilation was successful, information about
16 the compilation can be obtained from the shader object's
17 information log by calling
18 <a class="citerefentry" href="glGetShaderInfoLog.xml"><span class="citerefentry"><span class="refentrytitle">glGetShaderInfoLog</span></span></a>.</p></div><div class="refsect1" lang="en" xml:lang="en"><a id="notes"></a><h2>Notes</h2><p><code class="function">glCompileShader</code>
19 is available only if the GL version is 2.0 or greater.</p></div><div class="refsect1" lang="en" xml:lang="en"><a id="errors"></a><h2>Errors</h2><p><code class="constant">GL_INVALID_VALUE</code> is generated if
20 <em class="parameter"><code>shader</code></em> is not a value generated by
21 OpenGL.</p><p><code class="constant">GL_INVALID_OPERATION</code> is generated if
22 <em class="parameter"><code>shader</code></em> is not a shader object.</p><p><code class="constant">GL_INVALID_OPERATION</code> is generated if
23 <code class="function">glCompileShader</code> is executed between the
24 execution of
25 <a class="citerefentry" href="glBegin.xml"><span class="citerefentry"><span class="refentrytitle">glBegin</span></span></a>
26 and the corresponding execution of
27 <a class="citerefentry" href="glEnd.xml"><span class="citerefentry"><span class="refentrytitle">glEnd</span></span></a>.</p></div><div class="refsect1" lang="en" xml:lang="en"><a id="associatedgets"></a><h2>Associated Gets</h2><p><a class="citerefentry" href="glGetShaderInfoLog.xml"><span class="citerefentry"><span class="refentrytitle">glGetShaderInfoLog</span></span></a>
28 with argument <em class="parameter"><code>shader</code></em></p><p><a class="citerefentry" href="glGetShader.xml"><span class="citerefentry"><span class="refentrytitle">glGetShader</span></span></a>
29 with arguments <em class="parameter"><code>shader</code></em> and
30 <code class="constant">GL_COMPILE_STATUS</code></p><p><a class="citerefentry" href="glIsShader.xml"><span class="citerefentry"><span class="refentrytitle">glIsShader</span></span></a></p></div><div class="refsect1" lang="en" xml:lang="en"><a id="seealso"></a><h2>See Also</h2><p><a class="citerefentry" href="glCreateShader.xml"><span class="citerefentry"><span class="refentrytitle">glCreateShader</span></span></a>,
31 <a class="citerefentry" href="glLinkProgram.xml"><span class="citerefentry"><span class="refentrytitle">glLinkProgram</span></span></a>,
32 <a class="citerefentry" href="glShaderSource.xml"><span class="citerefentry"><span class="refentrytitle">glShaderSource</span></span></a></p></div><div class="refsect1" lang="en" xml:lang="en"><a id="Copyright"></a><h2>Copyright</h2><p>
33 Copyright <span class="trademark"></span>© 2003-2005 3Dlabs Inc. Ltd.
34 This material may be distributed subject to the terms and conditions set forth in
35 the Open Publication License, v 1.0, 8 June 1999.
36 <a class="ulink" href="http://opencontent.org/openpub/" target="_top">http://opencontent.org/openpub/</a>.
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