include more low-level bindings
[clinton/guile-figl.git] / upstream-man-pages / man2 / xhtml / glColorMask.xml
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3 <?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>glColorMask</title><meta name="generator" content="DocBook XSL Stylesheets V1.73.2" /></head><body><div class="refentry" lang="en" xml:lang="en"><a id="glColorMask"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glColorMask — enable and disable writing of frame buffer color components</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glColorMask</b>(</code></td><td>GLboolean  </td><td><var class="pdparam">red</var>, </td></tr><tr><td> </td><td>GLboolean  </td><td><var class="pdparam">green</var>, </td></tr><tr><td> </td><td>GLboolean  </td><td><var class="pdparam">blue</var>, </td></tr><tr><td> </td><td>GLboolean  </td><td><var class="pdparam">alpha</var><code>)</code>;</td></tr></table></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>red</code></em>, </span><span class="term"><em class="parameter"><code>green</code></em>, </span><span class="term"><em class="parameter"><code>blue</code></em>, </span><span class="term"><em class="parameter"><code>alpha</code></em></span></dt><dd><p>
4 Specify whether red, green, blue, and alpha can or cannot be written
5 into the frame buffer.
6 The initial values are all <code class="constant">GL_TRUE</code>,
7 indicating that the color components can be written.
8 </p></dd></dl></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="description"></a><h2>Description</h2><p>
9 <code class="function">glColorMask</code> specifies whether the individual color components in the frame buffer
10 can or cannot be written.
11 If <em class="parameter"><code>red</code></em> is <code class="constant">GL_FALSE</code>,
12 for example,
13 no change is made to the red component of any pixel in any of the
14 color buffers,
15 regardless of the drawing operation attempted.
16 </p><p>
17 Changes to individual bits of components cannot be controlled.
18 Rather,
19 changes are either enabled or disabled for entire color components.
20 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="errors"></a><h2>Errors</h2><p>
21 <code class="constant">GL_INVALID_OPERATION</code> is generated if <code class="function">glColorMask</code>
22 is executed between the execution of <a class="citerefentry" href="glBegin.xml"><span class="citerefentry"><span class="refentrytitle">glBegin</span></span></a>
23 and the corresponding execution of <a class="citerefentry" href="glEnd.xml"><span class="citerefentry"><span class="refentrytitle">glEnd</span></span></a>.
24 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="associatedgets"></a><h2>Associated Gets</h2><p>
25 <a class="citerefentry" href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_COLOR_WRITEMASK</code>
26 </p><p>
27 <a class="citerefentry" href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_RGBA_MODE</code>
28 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="seealso"></a><h2>See Also</h2><p>
29 <a class="citerefentry" href="glClear.xml"><span class="citerefentry"><span class="refentrytitle">glClear</span></span></a>,
30 <a class="citerefentry" href="glColor.xml"><span class="citerefentry"><span class="refentrytitle">glColor</span></span></a>,
31 <a class="citerefentry" href="glColorPointer.xml"><span class="citerefentry"><span class="refentrytitle">glColorPointer</span></span></a>,
32 <a class="citerefentry" href="glDepthMask.xml"><span class="citerefentry"><span class="refentrytitle">glDepthMask</span></span></a>,
33 <a class="citerefentry" href="glIndex.xml"><span class="citerefentry"><span class="refentrytitle">glIndex</span></span></a>,
34 <a class="citerefentry" href="glIndexPointer.xml"><span class="citerefentry"><span class="refentrytitle">glIndexPointer</span></span></a>,
35 <a class="citerefentry" href="glIndexMask.xml"><span class="citerefentry"><span class="refentrytitle">glIndexMask</span></span></a>,
36 <a class="citerefentry" href="glStencilMask.xml"><span class="citerefentry"><span class="refentrytitle">glStencilMask</span></span></a>
37 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="Copyright"></a><h2>Copyright</h2><p>
38 Copyright <span class="trademark"></span>© 1991-2006
39 Silicon Graphics, Inc. This document is licensed under the SGI
40 Free Software B License. For details, see
41 <a class="ulink" href="http://oss.sgi.com/projects/FreeB/" target="_top">http://oss.sgi.com/projects/FreeB/</a>.
42 </p></div></div></body></html>