include more low-level bindings
[clinton/guile-figl.git] / upstream-man-pages / man2 / glVertexAttribPointer.xml
1 <?xml version="1.0" encoding="UTF-8"?>
2 <!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
3 "http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
4 <refentry id="glVertexAttribPointer">
5 <refmeta>
6 <refentrytitle>glVertexAttribPointer</refentrytitle>
7 <manvolnum>3G</manvolnum>
8 </refmeta>
9 <refnamediv>
10 <refname>glVertexAttribPointer</refname>
11 <refpurpose>define an array of generic vertex attribute data</refpurpose>
12 </refnamediv>
13 <refsynopsisdiv><title>C Specification</title>
14 <funcsynopsis>
15 <funcprototype>
16 <funcdef>void <function>glVertexAttribPointer</function></funcdef>
17 <paramdef>GLuint <parameter>index</parameter></paramdef>
18 <paramdef>GLint <parameter>size</parameter></paramdef>
19 <paramdef>GLenum <parameter>type</parameter></paramdef>
20 <paramdef>GLboolean <parameter>normalized</parameter></paramdef>
21 <paramdef>GLsizei <parameter>stride</parameter></paramdef>
22 <paramdef>const GLvoid * <parameter>pointer</parameter></paramdef>
23 </funcprototype>
24 </funcsynopsis>
25 </refsynopsisdiv>
26 <refsect1 id="parameters"><title>Parameters</title>
27 <variablelist>
28 <varlistentry>
29 <term><parameter>index</parameter></term>
30 <listitem>
31 <para>Specifies the index of the generic vertex
32 attribute to be modified.</para>
33 </listitem>
34 </varlistentry>
35 <varlistentry>
36 <term><parameter>size</parameter></term>
37 <listitem>
38 <para>Specifies the number of components per
39 generic vertex attribute. Must
40 be 1, 2, 3, or 4. The initial value is 4.</para>
41 </listitem>
42 </varlistentry>
43 <varlistentry>
44 <term><parameter>type</parameter></term>
45 <listitem>
46 <para>Specifies the data type of each component in
47 the array. Symbolic constants
48 <constant>GL_BYTE</constant>,
49 <constant>GL_UNSIGNED_BYTE</constant>,
50 <constant>GL_SHORT</constant>,
51 <constant>GL_UNSIGNED_SHORT</constant>,
52 <constant>GL_INT</constant>,
53 <constant>GL_UNSIGNED_INT</constant>,
54 <constant>GL_FLOAT</constant>, or
55 <constant>GL_DOUBLE</constant> are
56 accepted. The initial value is <constant>GL_FLOAT</constant>.</para>
57 </listitem>
58 </varlistentry>
59 <varlistentry>
60 <term><parameter>normalized</parameter></term>
61 <listitem>
62 <para>Specifies whether fixed-point data values
63 should be normalized (<constant>GL_TRUE</constant>)
64 or converted directly as fixed-point values
65 (<constant>GL_FALSE</constant>) when they are
66 accessed.</para>
67 </listitem>
68 </varlistentry>
69 <varlistentry>
70 <term><parameter>stride</parameter></term>
71 <listitem>
72 <para>Specifies the byte offset between consecutive
73 generic vertex attributes. If <parameter>stride</parameter>
74 is 0, the generic vertex attributes are
75 understood to be tightly packed in the
76 array. The initial value is 0.</para>
77 </listitem>
78 </varlistentry>
79 <varlistentry>
80 <term><parameter>pointer</parameter></term>
81 <listitem>
82 <para>Specifies a pointer to the first component of
83 the first generic vertex attribute in the array. The initial value is 0.</para>
84 </listitem>
85 </varlistentry>
86 </variablelist>
87 </refsect1>
88 <refsect1 id="description"><title>Description</title>
89 <para><function>glVertexAttribPointer</function> specifies the
90 location and data format of the array of generic vertex attributes at index <parameter>index</parameter>
91 to use when rendering. <parameter>size</parameter>
92 specifies the number of components per attribute and must be 1,
93 2, 3, or 4. <parameter>type</parameter> specifies the data type
94 of each component, and <parameter>stride</parameter> specifies
95 the byte stride from one attribute to the next, allowing vertices and
96 attributes to be packed into a single array or
97 stored in separate arrays.
98 If set to <constant>GL_TRUE</constant>,
99 <parameter>normalized</parameter> indicates that values stored
100 in an integer format are to be mapped to the range [-1,1] (for
101 signed values) or [0,1] (for unsigned values) when they are
102 accessed and converted to floating point. Otherwise, values will
103 be converted to floats directly without normalization.</para>
104
105 <para>If a non-zero named buffer object is bound to the <constant>GL_ARRAY_BUFFER</constant> target
106 (see <citerefentry><refentrytitle>glBindBuffer</refentrytitle></citerefentry>) while a generic vertex attribute array is
107 specified, <parameter>pointer</parameter> is treated as a byte offset into the buffer object's data store.
108 Also, the buffer object binding (<constant>GL_ARRAY_BUFFER_BINDING</constant>) is saved as generic vertex attribute array
109 client-side state (<constant>GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING</constant>) for index <parameter>index</parameter>.</para>
110
111 <para>When a generic vertex attribute array is specified,
112 <parameter>size</parameter>, <parameter>type</parameter>,
113 <parameter>normalized</parameter>,
114 <parameter>stride</parameter>, and
115 <parameter>pointer</parameter> are saved as client-side
116 state, in addition to the current vertex array buffer object binding.</para>
117
118 <para>To enable and disable a generic vertex attribute array,
119 call
120 <citerefentry><refentrytitle>glEnableVertexAttribArray</refentrytitle></citerefentry>
121 and
122 <citerefentry><refentrytitle>glDisableVertexAttribArray</refentrytitle></citerefentry>
123 with <parameter>index</parameter>. If enabled, the generic
124 vertex attribute array is used when
125 <citerefentry><refentrytitle>glArrayElement</refentrytitle></citerefentry>,
126 <citerefentry><refentrytitle>glDrawArrays</refentrytitle></citerefentry>,
127 <citerefentry><refentrytitle>glMultiDrawArrays</refentrytitle></citerefentry>,
128 <citerefentry><refentrytitle>glDrawElements</refentrytitle></citerefentry>,
129 <citerefentry><refentrytitle>glMultiDrawElements</refentrytitle></citerefentry>, or
130 <citerefentry><refentrytitle>glDrawRangeElements</refentrytitle></citerefentry>
131 is called.</para>
132 </refsect1>
133 <refsect1 id="notes"><title>Notes</title>
134 <para><function>glVertexAttribPointer</function> is available
135 only if the GL version is 2.0 or greater.</para>
136
137 <para>Each generic vertex attribute array is initially disabled
138 and isn't accessed when
139 <citerefentry><refentrytitle>glArrayElement</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glDrawElements</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glDrawRangeElements</refentrytitle></citerefentry>,
140 <citerefentry><refentrytitle>glDrawArrays</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glMultiDrawArrays</refentrytitle></citerefentry>, or <citerefentry><refentrytitle>glMultiDrawElements</refentrytitle></citerefentry>
141 is called.</para>
142
143 <para>Execution of <function>glVertexAttribPointer</function> is
144 not allowed between the execution of
145 <citerefentry><refentrytitle>glBegin</refentrytitle></citerefentry>
146 and the corresponding execution of
147 <citerefentry><refentrytitle>glEnd</refentrytitle></citerefentry>,
148 but an error may or may not be generated. If no error is
149 generated, the operation is undefined.</para>
150
151 <para><function>glVertexAttribPointer</function> is typically
152 implemented on the client side.</para>
153
154 <para>Generic vertex attribute array parameters are client-side
155 state and are therefore not saved or restored by
156 <citerefentry><refentrytitle>glPushAttrib</refentrytitle></citerefentry>
157 and
158 <citerefentry><refentrytitle>glPopAttrib</refentrytitle></citerefentry>.
159 Use
160 <citerefentry><refentrytitle>glPushClientAttrib</refentrytitle></citerefentry>
161 and
162 <citerefentry><refentrytitle>glPopClientAttrib</refentrytitle></citerefentry>
163 instead.</para>
164 </refsect1>
165 <refsect1 id="errors"><title>Errors</title>
166 <para><constant>GL_INVALID_VALUE</constant> is generated if
167 <parameter>index</parameter> is greater than or equal to
168 <constant>GL_MAX_VERTEX_ATTRIBS</constant>.</para>
169
170 <para><constant>GL_INVALID_VALUE</constant> is generated if
171 <parameter>size</parameter> is not 1, 2, 3, or 4.</para>
172
173 <para><constant>GL_INVALID_ENUM</constant> is generated if
174 <parameter>type</parameter> is not an accepted value.</para>
175
176 <para><constant>GL_INVALID_VALUE</constant> is generated if
177 <parameter>stride</parameter> is negative.</para>
178 </refsect1>
179 <refsect1 id="associatedgets"><title>Associated Gets</title>
180 <para><citerefentry><refentrytitle>glGet</refentrytitle></citerefentry>
181 with argument <constant>GL_MAX_VERTEX_ATTRIBS</constant></para>
182
183 <para><citerefentry><refentrytitle>glGetVertexAttrib</refentrytitle></citerefentry>
184 with arguments <parameter>index</parameter> and <constant>GL_VERTEX_ATTRIB_ARRAY_ENABLED</constant></para>
185
186 <para><citerefentry><refentrytitle>glGetVertexAttrib</refentrytitle></citerefentry>
187 with arguments <parameter>index</parameter> and <constant>GL_VERTEX_ATTRIB_ARRAY_SIZE</constant></para>
188
189 <para><citerefentry><refentrytitle>glGetVertexAttrib</refentrytitle></citerefentry>
190 with arguments <parameter>index</parameter> and <constant>GL_VERTEX_ATTRIB_ARRAY_TYPE</constant></para>
191
192 <para><citerefentry><refentrytitle>glGetVertexAttrib</refentrytitle></citerefentry>
193 with arguments <parameter>index</parameter> and <constant>GL_VERTEX_ATTRIB_ARRAY_NORMALIZED</constant></para>
194
195 <para><citerefentry><refentrytitle>glGetVertexAttrib</refentrytitle></citerefentry>
196 with arguments <parameter>index</parameter> and <constant>GL_VERTEX_ATTRIB_ARRAY_STRIDE</constant></para>
197
198 <para><citerefentry><refentrytitle>glGetVertexAttrib</refentrytitle></citerefentry>
199 with arguments <parameter>index</parameter> and <constant>GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING</constant></para>
200
201 <para><citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument
202 <constant>GL_ARRAY_BUFFER_BINDING</constant></para>
203
204 <para><citerefentry><refentrytitle>glGetVertexAttribPointerv</refentrytitle></citerefentry>
205 with arguments <parameter>index</parameter> and
206 <constant>GL_VERTEX_ATTRIB_ARRAY_POINTER</constant></para>
207 </refsect1>
208 <refsect1 id="seealso"><title>See Also</title>
209 <para><citerefentry><refentrytitle>glArrayElement</refentrytitle></citerefentry>,
210 <citerefentry><refentrytitle>glBindAttribLocation</refentrytitle></citerefentry>,
211 <citerefentry><refentrytitle>glBindBuffer</refentrytitle></citerefentry>,
212 <citerefentry><refentrytitle>glColorPointer</refentrytitle></citerefentry>,
213 <citerefentry><refentrytitle>glDisableVertexAttribArray</refentrytitle></citerefentry>,
214 <citerefentry><refentrytitle>glDrawArrays</refentrytitle></citerefentry>,
215 <citerefentry><refentrytitle>glDrawElements</refentrytitle></citerefentry>,
216 <citerefentry><refentrytitle>glDrawRangeElements</refentrytitle></citerefentry>,
217 <citerefentry><refentrytitle>glEnableVertexAttribArray</refentrytitle></citerefentry>,
218 <citerefentry><refentrytitle>glEdgeFlagPointer</refentrytitle></citerefentry>,
219 <citerefentry><refentrytitle>glFogCoordPointer</refentrytitle></citerefentry>,
220 <citerefentry><refentrytitle>glIndexPointer</refentrytitle></citerefentry>,
221 <citerefentry><refentrytitle>glInterleavedArrays</refentrytitle></citerefentry>,
222 <citerefentry><refentrytitle>glMultiDrawArrays</refentrytitle></citerefentry>,
223 <citerefentry><refentrytitle>glMultiDrawElements</refentrytitle></citerefentry>,
224 <citerefentry><refentrytitle>glNormalPointer</refentrytitle></citerefentry>,
225 <citerefentry><refentrytitle>glPopClientAttrib</refentrytitle></citerefentry>,
226 <citerefentry><refentrytitle>glPushClientAttrib</refentrytitle></citerefentry>,
227 <citerefentry><refentrytitle>glSecondaryColorPointer</refentrytitle></citerefentry>,
228 <citerefentry><refentrytitle>glTexCoordPointer</refentrytitle></citerefentry>,
229 <citerefentry><refentrytitle>glVertexAttrib</refentrytitle></citerefentry>,
230 <citerefentry><refentrytitle>glVertexPointer</refentrytitle></citerefentry>
231 </para>
232 </refsect1>
233 <refsect1 id="Copyright"><title>Copyright</title>
234 <para>
235 Copyright <trademark class="copyright"></trademark> 2003-2005 3Dlabs Inc. Ltd.
236 This material may be distributed subject to the terms and conditions set forth in
237 the Open Publication License, v 1.0, 8 June 1999.
238 <ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>.
239 </para>
240 </refsect1>
241 </refentry>