include more low-level bindings
[clinton/guile-figl.git] / upstream-man-pages / man2 / glUseProgram.xml
1 <?xml version="1.0" encoding="UTF-8"?>
2 <!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
3 "http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
4 <refentry id="glUseProgram">
5 <refmeta>
6 <refentrytitle>glUseProgram</refentrytitle>
7 <manvolnum>3G</manvolnum>
8 </refmeta>
9 <refnamediv>
10 <refname>glUseProgram</refname>
11 <refpurpose>Installs a program object as part of current rendering state</refpurpose>
12 </refnamediv>
13 <refsynopsisdiv><title>C Specification</title>
14 <funcsynopsis>
15 <funcprototype>
16 <funcdef>void <function>glUseProgram</function></funcdef>
17 <paramdef>GLuint <parameter>program</parameter></paramdef>
18 </funcprototype>
19 </funcsynopsis>
20 </refsynopsisdiv>
21 <refsect1 id="parameters"><title>Parameters</title>
22 <variablelist>
23 <varlistentry>
24 <term><parameter>program</parameter></term>
25 <listitem>
26 <para>Specifies the handle of the program object
27 whose executables are to be used as part of current
28 rendering state.</para>
29 </listitem>
30 </varlistentry>
31 </variablelist>
32 </refsect1>
33 <refsect1 id="description"><title>Description</title>
34 <para><function>glUseProgram</function> installs the program
35 object specified by <parameter>program</parameter> as part of
36 current rendering state. One or more executables are created in
37 a program object by successfully attaching shader objects to it
38 with
39 <citerefentry><refentrytitle>glAttachShader</refentrytitle></citerefentry>,
40 successfully compiling the shader objects with
41 <citerefentry><refentrytitle>glCompileShader</refentrytitle></citerefentry>,
42 and successfully linking the program object with
43 <citerefentry><refentrytitle>glLinkProgram</refentrytitle></citerefentry>.
44 </para>
45
46 <para>A program object will contain an executable that will run
47 on the vertex processor if it contains one or more shader
48 objects of type <constant>GL_VERTEX_SHADER</constant> that have
49 been successfully compiled and linked. Similarly, a program
50 object will contain an executable that will run on the fragment
51 processor if it contains one or more shader objects of type
52 <constant>GL_FRAGMENT_SHADER</constant> that have been
53 successfully compiled and linked.</para>
54
55 <para>Successfully installing an executable on a programmable
56 processor will cause the corresponding fixed functionality of
57 OpenGL to be disabled. Specifically, if an executable is
58 installed on the vertex processor, the OpenGL fixed
59 functionality will be disabled as follows.</para>
60
61 <itemizedlist>
62 <listitem>
63 <para>The modelview matrix is not applied to vertex
64 coordinates.</para>
65 </listitem>
66 <listitem>
67 <para>The projection matrix is not applied to vertex
68 coordinates.</para>
69 </listitem>
70 <listitem>
71 <para>The texture matrices are not applied to texture
72 coordinates.</para>
73 </listitem>
74 <listitem>
75 <para>Normals are not transformed to eye
76 coordinates.</para>
77 </listitem>
78 <listitem>
79 <para>Normals are not rescaled or normalized.</para>
80 </listitem>
81 <listitem>
82 <para>Normalization of
83 <constant>GL_AUTO_NORMAL</constant> evaluated normals is
84 not performed.</para>
85 </listitem>
86 <listitem>
87 <para>Texture coordinates are not generated
88 automatically.</para>
89 </listitem>
90 <listitem>
91 <para>Per-vertex lighting is not performed.</para>
92 </listitem>
93 <listitem>
94 <para>Color material computations are not
95 performed.</para>
96 </listitem>
97 <listitem>
98 <para>Color index lighting is not performed.</para>
99 </listitem>
100 <listitem>
101 <para>This list also applies when setting the current
102 raster position.</para>
103 </listitem>
104 </itemizedlist>
105
106 <para>The executable that is installed on the vertex processor
107 is expected to implement any or all of the desired functionality
108 from the preceding list. Similarly, if an executable is
109 installed on the fragment processor, the OpenGL fixed
110 functionality will be disabled as follows.</para>
111
112 <itemizedlist>
113 <listitem>
114 <para>Texture environment and texture functions are not
115 applied.</para>
116 </listitem>
117 <listitem>
118 <para>Texture application is not applied.</para>
119 </listitem>
120 <listitem>
121 <para>Color sum is not applied.</para>
122 </listitem>
123 <listitem>
124 <para>Fog is not applied.</para>
125 </listitem>
126 </itemizedlist>
127
128 <para>Again, the fragment shader that is installed is expected
129 to implement any or all of the desired functionality from the
130 preceding list.</para>
131
132 <para>While a program object is in use, applications are free to
133 modify attached shader objects, compile attached shader objects,
134 attach additional shader objects, and detach or delete shader
135 objects. None of these operations will affect the executables
136 that are part of the current state. However, relinking the
137 program object that is currently in use will install the program
138 object as part of the current rendering state if the link
139 operation was successful (see
140 <citerefentry><refentrytitle>glLinkProgram</refentrytitle></citerefentry>
141 ). If the program object currently in use is relinked
142 unsuccessfully, its link status will be set to
143 <constant>GL_FALSE</constant>, but the executables and
144 associated state will remain part of the current state until a
145 subsequent call to <function>glUseProgram</function> removes it
146 from use. After it is removed from use, it cannot be made part
147 of current state until it has been successfully relinked.</para>
148
149 <para>If <parameter>program</parameter> contains shader objects
150 of type <constant>GL_VERTEX_SHADER</constant> but it does not
151 contain shader objects of type
152 <constant>GL_FRAGMENT_SHADER</constant>, an executable will be
153 installed on the vertex processor, but fixed functionality will
154 be used for fragment processing. Similarly, if
155 <parameter>program</parameter> contains shader objects of type
156 <constant>GL_FRAGMENT_SHADER</constant> but it does not contain
157 shader objects of type <constant>GL_VERTEX_SHADER</constant>, an
158 executable will be installed on the fragment processor, but
159 fixed functionality will be used for vertex processing. If
160 <parameter>program</parameter> is 0, the programmable processors
161 will be disabled, and fixed functionality will be used for both
162 vertex and fragment processing.</para>
163 </refsect1>
164 <refsect1 id="notes"><title>Notes</title>
165 <para><function>glUseProgram</function> is available only if the
166 GL version is 2.0 or greater.</para>
167
168 <para>While a program object is in use, the state that controls
169 the disabled fixed functionality may also be updated using the
170 normal OpenGL calls.</para>
171
172 <para>Like display lists and texture objects, the name space for
173 program objects may be shared across a set of contexts, as long
174 as the server sides of the contexts share the same address
175 space. If the name space is shared across contexts, any attached
176 objects and the data associated with those attached objects are
177 shared as well.</para>
178
179 <para>Applications are responsible for providing the
180 synchronization across API calls when objects are accessed from
181 different execution threads.</para>
182
183 </refsect1>
184 <refsect1 id="errors"><title>Errors</title>
185 <para><constant>GL_INVALID_VALUE</constant> is generated if
186 <parameter>program</parameter> is neither 0 nor a value
187 generated by OpenGL.</para>
188
189 <para><constant>GL_INVALID_OPERATION</constant> is generated if
190 <parameter>program</parameter> is not a program object.</para>
191
192 <para><constant>GL_INVALID_OPERATION</constant> is generated if
193 <parameter>program</parameter> could not be made part of current
194 state.</para>
195
196 <para><constant>GL_INVALID_OPERATION</constant> is generated if
197 <function>glUseProgram</function> is executed between the
198 execution of
199 <citerefentry><refentrytitle>glBegin</refentrytitle></citerefentry>
200 and the corresponding execution of
201 <citerefentry><refentrytitle>glEnd</refentrytitle></citerefentry>.</para>
202 </refsect1>
203 <refsect1 id="associatedgets"><title>Associated Gets</title>
204 <para><citerefentry><refentrytitle>glGet</refentrytitle></citerefentry>
205 with the argument <constant>GL_CURRENT_PROGRAM</constant></para>
206
207 <para><citerefentry><refentrytitle>glGetActiveAttrib</refentrytitle></citerefentry>
208 with a valid program object and the index of an active attribute
209 variable</para>
210
211 <para><citerefentry><refentrytitle>glGetActiveUniform</refentrytitle></citerefentry>
212 with a valid program object and the index of an active uniform
213 variable</para>
214
215 <para><citerefentry><refentrytitle>glGetAttachedShaders</refentrytitle></citerefentry>
216 with a valid program object</para>
217
218 <para><citerefentry><refentrytitle>glGetAttribLocation</refentrytitle></citerefentry>
219 with a valid program object and the name of an attribute
220 variable</para>
221
222 <para><citerefentry><refentrytitle>glGetProgram</refentrytitle></citerefentry>
223 with a valid program object and the parameter to be queried</para>
224
225 <para><citerefentry><refentrytitle>glGetProgramInfoLog</refentrytitle></citerefentry>
226 with a valid program object</para>
227
228 <para><citerefentry><refentrytitle>glGetUniform</refentrytitle></citerefentry>
229 with a valid program object and the location of a uniform
230 variable</para>
231
232 <para><citerefentry><refentrytitle>glGetUniformLocation</refentrytitle></citerefentry>
233 with a valid program object and the name of a uniform
234 variable</para>
235
236 <para><citerefentry><refentrytitle>glIsProgram</refentrytitle></citerefentry></para>
237 </refsect1>
238 <refsect1 id="seealso"><title>See Also</title>
239 <para><citerefentry><refentrytitle>gllAttachShader</refentrytitle></citerefentry>,
240 <citerefentry><refentrytitle>glBindAttribLocation</refentrytitle></citerefentry>,
241 <citerefentry><refentrytitle>glCompileShader</refentrytitle></citerefentry>,
242 <citerefentry><refentrytitle>glCreateProgram</refentrytitle></citerefentry>,
243 <citerefentry><refentrytitle>glDeleteProgram</refentrytitle></citerefentry>,
244 <citerefentry><refentrytitle>glDetachShader</refentrytitle></citerefentry>,
245 <citerefentry><refentrytitle>glLinkProgram</refentrytitle></citerefentry>,
246 <citerefentry><refentrytitle>glUniform</refentrytitle></citerefentry>,
247 <citerefentry><refentrytitle>glValidateProgram</refentrytitle></citerefentry>,
248 <citerefentry><refentrytitle>glVertexAttrib</refentrytitle></citerefentry></para>
249 </refsect1>
250 <refsect1 id="Copyright"><title>Copyright</title>
251 <para>
252 Copyright <trademark class="copyright"></trademark> 2003-2005 3Dlabs Inc. Ltd.
253 This material may be distributed subject to the terms and conditions set forth in
254 the Open Publication License, v 1.0, 8 June 1999.
255 <ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>.
256 </para>
257 </refsect1>
258 </refentry>