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4 Reference Pages
</title><meta name=
"generator" content=
"DocBook XSL Stylesheets V1.69.1" /></head><body><div class=
"refentry" lang=
"en" xml:
lang=
"en"><a id=
"glVertexAttribPointer"></a><div class=
"titlepage"></div><div class=
"refnamediv"><h2>Name
</h2><p>glVertexAttribPointer — define an array of generic vertex attribute data
</p></div><div class=
"refsynopsisdiv"><h2>C Specification
</h2><div class=
"funcsynopsis"><table border=
"0" summary=
"Function synopsis" cellspacing=
"0" cellpadding=
"0" style=
"padding-bottom: 1em"><tr><td><code class=
"funcdef">void
<b class=
"fsfunc">glVertexAttribPointer
</b>(
</code></td><td>GLuint
</td><td><var class=
"pdparam">index
</var>,
</td></tr><tr><td> </td><td>GLint
</td><td><var class=
"pdparam">size
</var>,
</td></tr><tr><td> </td><td>GLenum
</td><td><var class=
"pdparam">type
</var>,
</td></tr><tr><td> </td><td>GLboolean
</td><td><var class=
"pdparam">normalized
</var>,
</td></tr><tr><td> </td><td>GLsizei
</td><td><var class=
"pdparam">stride
</var>,
</td></tr><tr><td> </td><td>const GLvoid *
</td><td><var class=
"pdparam">pointer
</var><code>)
</code>;
</td></tr></table><table border=
"0" summary=
"Function synopsis" cellspacing=
"0" cellpadding=
"0" style=
"padding-bottom: 1em"><tr><td><code class=
"funcdef">void
<b class=
"fsfunc">glVertexAttribIPointer
</b>(
</code></td><td>GLuint
</td><td><var class=
"pdparam">index
</var>,
</td></tr><tr><td> </td><td>GLint
</td><td><var class=
"pdparam">size
</var>,
</td></tr><tr><td> </td><td>GLenum
</td><td><var class=
"pdparam">type
</var>,
</td></tr><tr><td> </td><td>GLsizei
</td><td><var class=
"pdparam">stride
</var>,
</td></tr><tr><td> </td><td>const GLvoid *
</td><td><var class=
"pdparam">pointer
</var><code>)
</code>;
</td></tr></table><table border=
"0" summary=
"Function synopsis" cellspacing=
"0" cellpadding=
"0"><tr><td><code class=
"funcdef">void
<b class=
"fsfunc">glVertexAttribLPointer
</b>(
</code></td><td>GLuint
</td><td><var class=
"pdparam">index
</var>,
</td></tr><tr><td> </td><td>GLint
</td><td><var class=
"pdparam">size
</var>,
</td></tr><tr><td> </td><td>GLenum
</td><td><var class=
"pdparam">type
</var>,
</td></tr><tr><td> </td><td>GLsizei
</td><td><var class=
"pdparam">stride
</var>,
</td></tr><tr><td> </td><td>const GLvoid *
</td><td><var class=
"pdparam">pointer
</var><code>)
</code>;
</td></tr></table></div></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"parameters"></a><h2>Parameters
</h2><div class=
"variablelist"><dl><dt><span class=
"term"><em class=
"parameter"><code>index
</code></em></span></dt><dd><p>Specifies the index of the generic vertex
5 attribute to be modified.
</p></dd><dt><span class=
"term"><em class=
"parameter"><code>size
</code></em></span></dt><dd><p>Specifies the number of components per
6 generic vertex attribute. Must
7 be
1,
2,
3,
4. Additionally, the symbolic constant
<code class=
"constant">GL_BGRA
</code>
8 is accepted by
<code class=
"function">glVertexAttribPointer
</code>. The initial value is
4.
</p></dd><dt><span class=
"term"><em class=
"parameter"><code>type
</code></em></span></dt><dd><p>Specifies the data type of each component in
9 the array. The symbolic constants
10 <code class=
"constant">GL_BYTE
</code>,
11 <code class=
"constant">GL_UNSIGNED_BYTE
</code>,
12 <code class=
"constant">GL_SHORT
</code>,
13 <code class=
"constant">GL_UNSIGNED_SHORT
</code>,
14 <code class=
"constant">GL_INT
</code>, and
15 <code class=
"constant">GL_UNSIGNED_INT
</code> are accepted by
<code class=
"function">glVertexAttribPointer
</code> and
<code class=
"function">glVertexAttribIPointer
</code>. Additionally
16 <code class=
"constant">GL_HALF_FLOAT
</code>,
17 <code class=
"constant">GL_FLOAT
</code>,
18 <code class=
"constant">GL_DOUBLE
</code>,
19 <code class=
"constant">GL_FIXED
</code>,
20 <code class=
"constant">GL_INT_2_10_10_10_REV
</code>, and
21 <code class=
"constant">GL_UNSIGNED_INT_2_10_10_10_REV
</code> are accepted by
<code class=
"function">glVertexAttribPointer
</code>.
22 <code class=
"constant">GL_DOUBLE
</code> is also accepted by
<code class=
"function">glVertexAttribLPointer
</code> and is
23 the only token accepted by the
<em class=
"parameter"><code>type
</code></em> parameter for that function.
24 The initial value is
<code class=
"constant">GL_FLOAT
</code>.
</p></dd><dt><span class=
"term"><em class=
"parameter"><code>normalized
</code></em></span></dt><dd><p>For
<code class=
"function">glVertexAttribPointer
</code>, specifies whether fixed-point data values
25 should be normalized (
<code class=
"constant">GL_TRUE
</code>)
26 or converted directly as fixed-point values
27 (
<code class=
"constant">GL_FALSE
</code>) when they are
28 accessed.
</p></dd><dt><span class=
"term"><em class=
"parameter"><code>stride
</code></em></span></dt><dd><p>Specifies the byte offset between consecutive
29 generic vertex attributes. If
<em class=
"parameter"><code>stride
</code></em>
30 is
0, the generic vertex attributes are
31 understood to be tightly packed in the
32 array. The initial value is
0.
</p></dd><dt><span class=
"term"><em class=
"parameter"><code>pointer
</code></em></span></dt><dd><p>Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the
33 buffer currently bound to the
<code class=
"constant">GL_ARRAY_BUFFER
</code> target. The initial value is
0.
</p></dd></dl></div></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"description"></a><h2>Description
</h2><p>
34 <code class=
"function">glVertexAttribPointer
</code>,
<code class=
"function">glVertexAttribIPointer
</code> and
<code class=
"function">glVertexAttribLPointer
</code>
36 location and data format of the array of generic vertex attributes at index
<em class=
"parameter"><code>index
</code></em>
37 to use when rendering.
<em class=
"parameter"><code>size
</code></em> specifies the number of components per attribute and
38 must be
1,
2,
3,
4, or
<code class=
"constant">GL_BGRA
</code>.
<em class=
"parameter"><code>type
</code></em> specifies the data type
39 of each component, and
<em class=
"parameter"><code>stride
</code></em> specifies the byte stride from one attribute to the next,
40 allowing vertices and attributes to be packed into a single array or stored in separate arrays.
42 For
<code class=
"function">glVertexAttribPointer
</code>, if
<em class=
"parameter"><code>normalized
</code></em> is set to
<code class=
"constant">GL_TRUE
</code>,
43 it indicates that values stored in an integer format are to be mapped to the range [-
1,
1] (for signed values) or [
0,
1] (for
44 unsigned values) when they are accessed and converted to floating point. Otherwise, values will
45 be converted to floats directly without normalization.
47 For
<code class=
"function">glVertexAttribIPointer
</code>, only the integer types
<code class=
"constant">GL_BYTE
</code>,
48 <code class=
"constant">GL_UNSIGNED_BYTE
</code>,
<code class=
"constant">GL_SHORT
</code>,
<code class=
"constant">GL_UNSIGNED_SHORT
</code>,
49 <code class=
"constant">GL_INT
</code>,
<code class=
"constant">GL_UNSIGNED_INT
</code> are accepted. Values are always left as integer values.
51 <code class=
"function">glVertexAttribLPointer
</code> specifies state for a generic vertex attribute array associated
52 with a shader attribute variable declared with
64-bit double precision components.
<em class=
"parameter"><code>type
</code></em>
53 must be
<code class=
"constant">GL_DOUBLE
</code>.
<em class=
"parameter"><code>index
</code></em>,
<em class=
"parameter"><code>size
</code></em>, and
54 <em class=
"parameter"><code>stride
</code></em> behave as described for
<code class=
"function">glVertexAttribPointer
</code> and
55 <code class=
"function">glVertexAttribIPointer
</code>.
57 If
<em class=
"parameter"><code>pointer
</code></em> is not
<code class=
"code">NULL
</code>, a non-zero named buffer object must be bound to the
58 <code class=
"constant">GL_ARRAY_BUFFER
</code> target (see
<a href=
"glBindBuffer.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glBindBuffer
</span></span></a>),
59 otherwise an error is generated.
<em class=
"parameter"><code>pointer
</code></em> is treated as a byte offset into the buffer object's data store.
60 The buffer object binding (
<code class=
"constant">GL_ARRAY_BUFFER_BINDING
</code>) is saved as generic vertex attribute array
61 state (
<code class=
"constant">GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
</code>) for index
<em class=
"parameter"><code>index
</code></em>.
63 When a generic vertex attribute array is specified,
64 <em class=
"parameter"><code>size
</code></em>,
<em class=
"parameter"><code>type
</code></em>,
65 <em class=
"parameter"><code>normalized
</code></em>,
66 <em class=
"parameter"><code>stride
</code></em>, and
67 <em class=
"parameter"><code>pointer
</code></em> are saved as vertex array
68 state, in addition to the current vertex array buffer object binding.
70 To enable and disable a generic vertex attribute array, call
71 <a href=
"glEnableVertexAttribArray.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glEnableVertexAttribArray
</span></span></a> and
72 <a href=
"glDisableVertexAttribArray.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glDisableVertexAttribArray
</span></span></a> with
<em class=
"parameter"><code>index
</code></em>.
73 If enabled, the generic vertex attribute array is used when
<a href=
"glDrawArrays.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glDrawArrays
</span></span></a>,
74 <a href=
"glMultiDrawArrays.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glMultiDrawArrays
</span></span></a>,
<a href=
"glDrawElements.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glDrawElements
</span></span></a>,
75 <a href=
"glMultiDrawElements.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glMultiDrawElements
</span></span></a>, or
<a href=
"glDrawRangeElements.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glDrawRangeElements
</span></span></a>
77 </p></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"notes"></a><h2>Notes
</h2><p>
78 Each generic vertex attribute array is initially disabled and isn't accessed when
79 <a href=
"glDrawElements.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glDrawElements
</span></span></a>,
<a href=
"glDrawRangeElements.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glDrawRangeElements
</span></span></a>,
80 <a href=
"glDrawArrays.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glDrawArrays
</span></span></a>,
<a href=
"glMultiDrawArrays.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glMultiDrawArrays
</span></span></a>, or
<a href=
"glMultiDrawElements.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glMultiDrawElements
</span></span></a>
82 </p></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"errors"></a><h2>Errors
</h2><p><code class=
"constant">GL_INVALID_VALUE
</code> is generated if
83 <em class=
"parameter"><code>index
</code></em> is greater than or equal to
84 <code class=
"constant">GL_MAX_VERTEX_ATTRIBS
</code>.
</p><p><code class=
"constant">GL_INVALID_VALUE
</code> is generated if
85 <em class=
"parameter"><code>size
</code></em> is not
1,
2,
3,
4 or (for
<code class=
"function">glVertexAttribPointer
</code>),
86 <code class=
"constant">GL_BGRA
</code>.
</p><p><code class=
"constant">GL_INVALID_ENUM
</code> is generated if
87 <em class=
"parameter"><code>type
</code></em> is not an accepted value.
</p><p><code class=
"constant">GL_INVALID_VALUE
</code> is generated if
88 <em class=
"parameter"><code>stride
</code></em> is negative.
</p><p><code class=
"constant">GL_INVALID_OPERATION
</code> is generated if
<em class=
"parameter"><code>size
</code></em>
89 is
<code class=
"constant">GL_BGRA
</code> and
<em class=
"parameter"><code>type
</code></em> is not
<code class=
"constant">GL_UNSIGNED_BYTE
</code>,
90 <code class=
"constant">GL_INT_2_10_10_10_REV
</code> or
<code class=
"constant">GL_UNSIGNED_INT_2_10_10_10_REV
</code>.
</p><p><code class=
"constant">GL_INVALID_OPERATION
</code> is generated if
<em class=
"parameter"><code>type
</code></em>
91 is
<code class=
"constant">GL_INT_2_10_10_10_REV
</code> or
<code class=
"constant">GL_UNSIGNED_INT_2_10_10_10_REV
</code>
92 and
<em class=
"parameter"><code>size
</code></em> is not
4 or
<code class=
"constant">GL_BGRA
</code>.
</p><p><code class=
"constant">GL_INVALID_OPERATION
</code> is generated by
<code class=
"function">glVertexAttribPointer
</code>
93 if
<em class=
"parameter"><code>size
</code></em> is
<code class=
"constant">GL_BGRA
</code> and
<em class=
"parameter"><code>noramlized
</code></em>
94 is
<code class=
"constant">GL_FALSE
</code>.
</p><p><code class=
"constant">GL_INVALID_OPERATION
</code> is generated if zero is bound to the
95 <code class=
"constant">GL_ARRAY_BUFFER
</code> buffer object binding point and the
96 <em class=
"parameter"><code>pointer
</code></em> argument is not
<code class=
"constant">NULL
</code>.
</p></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"associatedgets"></a><h2>Associated Gets
</h2><p><a href=
"glGet.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glGet
</span></span></a>
97 with argument
<code class=
"constant">GL_MAX_VERTEX_ATTRIBS
</code></p><p><a href=
"glGetVertexAttrib.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glGetVertexAttrib
</span></span></a>
98 with arguments
<em class=
"parameter"><code>index
</code></em> and
<code class=
"constant">GL_VERTEX_ATTRIB_ARRAY_ENABLED
</code></p><p><a href=
"glGetVertexAttrib.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glGetVertexAttrib
</span></span></a>
99 with arguments
<em class=
"parameter"><code>index
</code></em> and
<code class=
"constant">GL_VERTEX_ATTRIB_ARRAY_SIZE
</code></p><p><a href=
"glGetVertexAttrib.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glGetVertexAttrib
</span></span></a>
100 with arguments
<em class=
"parameter"><code>index
</code></em> and
<code class=
"constant">GL_VERTEX_ATTRIB_ARRAY_TYPE
</code></p><p><a href=
"glGetVertexAttrib.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glGetVertexAttrib
</span></span></a>
101 with arguments
<em class=
"parameter"><code>index
</code></em> and
<code class=
"constant">GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
</code></p><p><a href=
"glGetVertexAttrib.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glGetVertexAttrib
</span></span></a>
102 with arguments
<em class=
"parameter"><code>index
</code></em> and
<code class=
"constant">GL_VERTEX_ATTRIB_ARRAY_STRIDE
</code></p><p><a href=
"glGetVertexAttrib.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glGetVertexAttrib
</span></span></a>
103 with arguments
<em class=
"parameter"><code>index
</code></em> and
<code class=
"constant">GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
</code></p><p><a href=
"glGet.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glGet
</span></span></a> with argument
104 <code class=
"constant">GL_ARRAY_BUFFER_BINDING
</code></p><p><a href=
"glGetVertexAttribPointerv.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glGetVertexAttribPointerv
</span></span></a>
105 with arguments
<em class=
"parameter"><code>index
</code></em> and
106 <code class=
"constant">GL_VERTEX_ATTRIB_ARRAY_POINTER
</code></p></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"seealso"></a><h2>See Also
</h2><p>
107 <a href=
"glBindAttribLocation.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glBindAttribLocation
</span></span></a>,
108 <a href=
"glBindBuffer.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glBindBuffer
</span></span></a>,
109 <a href=
"glDisableVertexAttribArray.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glDisableVertexAttribArray
</span></span></a>,
110 <a href=
"glDrawArrays.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glDrawArrays
</span></span></a>,
111 <a href=
"glDrawElements.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glDrawElements
</span></span></a>,
112 <a href=
"glDrawRangeElements.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glDrawRangeElements
</span></span></a>,
113 <a href=
"glEnableVertexAttribArray.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glEnableVertexAttribArray
</span></span></a>,
114 <a href=
"glMultiDrawArrays.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glMultiDrawArrays
</span></span></a>,
115 <a href=
"glMultiDrawElements.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glMultiDrawElements
</span></span></a>,
116 <a href=
"glVertexAttrib.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glVertexAttrib
</span></span></a>
117 </p></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"Copyright"></a><h2>Copyright
</h2><p>
118 Copyright
<span class=
"trademark"></span>©
2003-
2005 3Dlabs Inc. Ltd.
119 This material may be distributed subject to the terms and conditions set forth in
120 the Open Publication License, v
1.0,
8 June
1999.
121 <a href=
"http://opencontent.org/openpub/" target=
"_top">http://opencontent.org/openpub/
</a>.
122 </p></div></div></body></html>