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4 Reference Pages
</title><meta name=
"generator" content=
"DocBook XSL Stylesheets V1.69.1" /></head><body><div class=
"refentry" lang=
"en" xml:
lang=
"en"><a id=
"glUniformSubroutines"></a><div class=
"titlepage"></div><div class=
"refnamediv"><h2>Name
</h2><p>glUniformSubroutines — load active subroutine uniforms
</p></div><div class=
"refsynopsisdiv"><h2>C Specification
</h2><div class=
"funcsynopsis"><table border=
"0" summary=
"Function synopsis" cellspacing=
"0" cellpadding=
"0"><tr><td><code class=
"funcdef">void
<b class=
"fsfunc">glUniformSubroutinesuiv
</b>(
</code></td><td>GLenum
</td><td><var class=
"pdparam">shadertype
</var>,
</td></tr><tr><td> </td><td>GLsizei
</td><td><var class=
"pdparam">count
</var>,
</td></tr><tr><td> </td><td>const GLuint *
</td><td><var class=
"pdparam">indices
</var><code>)
</code>;
</td></tr></table></div></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"parameters"></a><h2>Parameters
</h2><div class=
"variablelist"><dl><dt><span class=
"term"><em class=
"parameter"><code>shadertype
</code></em></span></dt><dd><p>
5 Specifies the shader stage from which to query for subroutine uniform index.
6 <em class=
"parameter"><code>shadertype
</code></em>
7 must be one of
<code class=
"constant">GL_VERTEX_SHADER
</code>,
<code class=
"constant">GL_TESS_CONTROL_SHADER
</code>,
8 <code class=
"constant">GL_TESS_EVALUATION_SHADER
</code>,
<code class=
"constant">GL_GEOMETRY_SHADER
</code> or
9 <code class=
"constant">GL_FRAGMENT_SHADER
</code>.
10 </p></dd><dt><span class=
"term"><em class=
"parameter"><code>count
</code></em></span></dt><dd><p>
11 Specifies the number of uniform indices stored in
<em class=
"parameter"><code>indices
</code></em>.
12 </p></dd><dt><span class=
"term"><em class=
"parameter"><code>indices
</code></em></span></dt><dd><p>
13 Specifies the address of an array holding the indices to load into the shader subroutine variables.
14 </p></dd></dl></div></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"description"></a><h2>Description
</h2><p>
15 <code class=
"function">glUniformSubroutines
</code> loads all active subroutine uniforms for shader stage
16 <em class=
"parameter"><code>shadertype
</code></em> of the current program with subroutine indices from
<em class=
"parameter"><code>indices
</code></em>,
17 storing
<em class=
"parameter"><code>indices[i]
</code></em> into the uniform at location
<em class=
"parameter"><code>i
</code></em>.
18 <em class=
"parameter"><code>count
</code></em> must be equal to the value of
<code class=
"constant">GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS
</code>
19 for the program currently in use at shader stage
<em class=
"parameter"><code>shadertype
</code></em>. Furthermore, all values in
20 <em class=
"parameter"><code>indices
</code></em> must be less than the value of
<code class=
"constant">GL_ACTIVE_SUBROUTINES
</code>
22 </p></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"errors"></a><h2>Errors
</h2><p>
23 <code class=
"constant">GL_INVALID_OPERATION
</code> is generated if no program object is current.
25 <code class=
"constant">GL_INVALID_VALUE
</code> is generated if
<em class=
"parameter"><code>count
</code></em> is not equal to the value
26 of
<code class=
"constant">GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS
</code> for the shader stage
<em class=
"parameter"><code>shadertype
</code></em>
27 of the current program.
29 <code class=
"constant">GL_INVALID_VALUE
</code> is generated if any value in
<em class=
"parameter"><code>indices
</code></em> is geater
30 than or equal to the value of
<code class=
"constant">GL_ACTIVE_SUBROUTINES
</code> for the shader stage
<em class=
"parameter"><code>shadertype
</code></em>
31 of the current program.
33 <code class=
"constant">GL_INVALID_ENUM
</code> is generated if
<em class=
"parameter"><code>shadertype
</code></em> is not one of the accepted values.
34 </p></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"associatedgets"></a><h2>Associated Gets
</h2><p>
35 <a href=
"glGetProgramStage.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glGetProgramStage
</span></span></a> with argument
<code class=
"constant">GL_ACTIVE_SUBROUTINES
</code>
37 <a href=
"glGetProgramStage.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glGetProgramStage
</span></span></a> with argument
<code class=
"constant">GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS
</code>
38 </p></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"seealso"></a><h2>See Also
</h2><p>
39 <a href=
"glGetProgram.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glGetProgram
</span></span></a>,
40 <a href=
"glGetActiveSubroutineUniform.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glGetActiveSubroutineUniform
</span></span></a>,
41 <a href=
"glGetActiveSubroutineUniformName.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glGetActiveSubroutineUniformName
</span></span></a>,
42 <a href=
"glGetProgramStage.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glGetProgramStage
</span></span></a>
43 </p></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"Copyright"></a><h2>Copyright
</h2><p>
44 Copyright
<span class=
"trademark"></span>©
2010 Khronos Group.
45 This material may be distributed subject to the terms and conditions set forth in
46 the Open Publication License, v
1.0,
8 June
1999.
47 <a href=
"http://opencontent.org/openpub/" target=
"_top">http://opencontent.org/openpub/
</a>.
48 </p></div></div></body></html>