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1 <?xml version="1.0" encoding="UTF-8"?>
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4 <?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><link rel="stylesheet" type="text/css" href="opengl-man.css" /><title>glStencilOpSeparate - OpenGL 4 Reference Pages</title><meta name="generator" content="DocBook XSL Stylesheets V1.69.1" /></head><body><div class="refentry" lang="en" xml:lang="en"><a id="glStencilOpSeparate"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glStencilOpSeparate — set front and/or back stencil test actions</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glStencilOpSeparate</b>(</code></td><td>GLenum  </td><td><var class="pdparam">face</var>, </td></tr><tr><td> </td><td>GLenum  </td><td><var class="pdparam">sfail</var>, </td></tr><tr><td> </td><td>GLenum  </td><td><var class="pdparam">dpfail</var>, </td></tr><tr><td> </td><td>GLenum  </td><td><var class="pdparam">dppass</var><code>)</code>;</td></tr></table></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>face</code></em></span></dt><dd><p>
5 Specifies whether front and/or back stencil state is updated.
6 Three symbolic constants are valid:
7 <code class="constant">GL_FRONT</code>,
8 <code class="constant">GL_BACK</code>, and
9 <code class="constant">GL_FRONT_AND_BACK</code>.
10 </p></dd><dt><span class="term"><em class="parameter"><code>sfail</code></em></span></dt><dd><p>
11 Specifies the action to take when the stencil test fails.
12 Eight symbolic constants are accepted:
13 <code class="constant">GL_KEEP</code>,
14 <code class="constant">GL_ZERO</code>,
15 <code class="constant">GL_REPLACE</code>,
16 <code class="constant">GL_INCR</code>,
17 <code class="constant">GL_INCR_WRAP</code>,
18 <code class="constant">GL_DECR</code>,
19 <code class="constant">GL_DECR_WRAP</code>, and
20 <code class="constant">GL_INVERT</code>. The initial value is <code class="constant">GL_KEEP</code>.
21 </p></dd><dt><span class="term"><em class="parameter"><code>dpfail</code></em></span></dt><dd><p>
22 Specifies the stencil action when the stencil test passes,
23 but the depth test fails.
24 <em class="parameter"><code>dpfail</code></em> accepts the same symbolic constants as <em class="parameter"><code>sfail</code></em>. The initial value
25 is <code class="constant">GL_KEEP</code>.
26 </p></dd><dt><span class="term"><em class="parameter"><code>dppass</code></em></span></dt><dd><p>
27 Specifies the stencil action when both the stencil test and the depth
28 test pass, or when the stencil test passes and either there is no
29 depth buffer or depth testing is not enabled.
30 <em class="parameter"><code>dppass</code></em> accepts the same symbolic constants as <em class="parameter"><code>sfail</code></em>. The initial value
31 is <code class="constant">GL_KEEP</code>.
32 </p></dd></dl></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="description"></a><h2>Description</h2><p>
33 Stenciling,
34 like depth-buffering,
35 enables and disables drawing on a per-pixel basis.
36 You draw into the stencil planes using GL drawing primitives,
37 then render geometry and images,
38 using the stencil planes to mask out portions of the screen.
39 Stenciling is typically used in multipass rendering algorithms
40 to achieve special effects,
41 such as decals,
42 outlining,
43 and constructive solid geometry rendering.
44 </p><p>
45 The stencil test conditionally eliminates a pixel based on the outcome
46 of a comparison between the value in the stencil buffer and a
47 reference value. To enable and disable the test, call <a href="glEnable.xml"><span class="citerefentry"><span class="refentrytitle">glEnable</span></span></a>
48 and <a href="glDisable.xml"><span class="citerefentry"><span class="refentrytitle">glDisable</span></span></a> with argument
49 <code class="constant">GL_STENCIL_TEST</code>; to control it, call
50 <a href="glStencilFunc.xml"><span class="citerefentry"><span class="refentrytitle">glStencilFunc</span></span></a> or
51 <a href="glStencilFuncSeparate.xml"><span class="citerefentry"><span class="refentrytitle">glStencilFuncSeparate</span></span></a>.
52 </p><p>
53 There can be two separate sets of <em class="parameter"><code>sfail</code></em>, <em class="parameter"><code>dpfail</code></em>, and
54 <em class="parameter"><code>dppass</code></em> parameters; one affects back-facing polygons, and the other
55 affects front-facing polygons as well as other non-polygon primitives.
56 <a href="glStencilOp.xml"><span class="citerefentry"><span class="refentrytitle">glStencilOp</span></span></a> sets both front
57 and back stencil state to the same values, as if
58 <a href="glStencilOpSeparate.xml"><span class="citerefentry"><span class="refentrytitle">glStencilOpSeparate</span></span></a> were called
59 with <em class="parameter"><code>face</code></em> set to <code class="constant">GL_FRONT_AND_BACK</code>.
60 </p><p>
61 <code class="function">glStencilOpSeparate</code> takes three arguments that indicate what happens
62 to the stored stencil value while stenciling is enabled.
63 If the stencil test fails,
64 no change is made to the pixel's color or depth buffers,
65 and <em class="parameter"><code>sfail</code></em> specifies what happens to the stencil buffer contents.
66 The following eight actions are possible.
67 </p><div class="variablelist"><dl><dt><span class="term"><code class="constant">GL_KEEP</code></span></dt><dd><p>
68 Keeps the current value.
69 </p></dd><dt><span class="term"><code class="constant">GL_ZERO</code></span></dt><dd><p>
70 Sets the stencil buffer value to 0.
71 </p></dd><dt><span class="term"><code class="constant">GL_REPLACE</code></span></dt><dd><p>
72 Sets the stencil buffer value to <span class="emphasis"><em>ref</em></span>,
73 as specified by <a href="glStencilFunc.xml"><span class="citerefentry"><span class="refentrytitle">glStencilFunc</span></span></a>.
74 </p></dd><dt><span class="term"><code class="constant">GL_INCR</code></span></dt><dd><p>
75 Increments the current stencil buffer value.
76 Clamps to the maximum representable unsigned value.
77 </p></dd><dt><span class="term"><code class="constant">GL_INCR_WRAP</code></span></dt><dd><p>
78 Increments the current stencil buffer value.
79 Wraps stencil buffer value to zero when incrementing the maximum
80 representable unsigned value.
81 </p></dd><dt><span class="term"><code class="constant">GL_DECR</code></span></dt><dd><p>
82 Decrements the current stencil buffer value.
83 Clamps to 0.
84 </p></dd><dt><span class="term"><code class="constant">GL_DECR_WRAP</code></span></dt><dd><p>
85 Decrements the current stencil buffer value.
86 Wraps stencil buffer value to the maximum representable unsigned value when
87 decrementing a stencil buffer value of zero.
88 </p></dd><dt><span class="term"><code class="constant">GL_INVERT</code></span></dt><dd><p>
89 Bitwise inverts the current stencil buffer value.
90 </p></dd></dl></div><p>
91 Stencil buffer values are treated as unsigned integers.
92 When incremented and decremented,
93 values are clamped to 0 and
94 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
95
96 <mml:mrow>
97 <mml:msup><mml:mn>2</mml:mn>
98 <mml:mi mathvariant="italic">n</mml:mi>
99 </mml:msup>
100 <mml:mo>-</mml:mo>
101 <mml:mn>1</mml:mn>
102 </mml:mrow>
103 </mml:math>,
104 where
105 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">n</mml:mi></mml:math>
106 is the value returned by querying <code class="constant">GL_STENCIL_BITS</code>.
107 </p><p>
108 The other two arguments to <code class="function">glStencilOpSeparate</code> specify stencil buffer actions
109 that depend on whether subsequent depth buffer tests succeed (<em class="parameter"><code>dppass</code></em>)
110 or fail (<em class="parameter"><code>dpfail</code></em>) (see
111 <a href="glDepthFunc.xml"><span class="citerefentry"><span class="refentrytitle">glDepthFunc</span></span></a>).
112 The actions are specified using the same eight symbolic constants as <em class="parameter"><code>sfail</code></em>.
113 Note that <em class="parameter"><code>dpfail</code></em> is ignored when there is no depth buffer,
114 or when the depth buffer is not enabled.
115 In these cases, <em class="parameter"><code>sfail</code></em> and <em class="parameter"><code>dppass</code></em> specify stencil action when the
116 stencil test fails and passes,
117 respectively.
118 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="notes"></a><h2>Notes</h2><p>
119 Initially the stencil test is disabled.
120 If there is no stencil buffer,
121 no stencil modification can occur
122 and it is as if the stencil test always passes.
123 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="errors"></a><h2>Errors</h2><p>
124 <code class="constant">GL_INVALID_ENUM</code> is generated if <em class="parameter"><code>face</code></em> is any value
125 other than <code class="constant">GL_FRONT</code>, <code class="constant">GL_BACK</code>, or <code class="constant">GL_FRONT_AND_BACK</code>.
126 </p><p>
127 <code class="constant">GL_INVALID_ENUM</code> is generated if <em class="parameter"><code>sfail</code></em>,
128 <em class="parameter"><code>dpfail</code></em>, or <em class="parameter"><code>dppass</code></em> is any value other than the eight defined constant values.
129 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="associatedgets"></a><h2>Associated Gets</h2><p>
130 <a href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument
131 <code class="constant">GL_STENCIL_FAIL</code>, <code class="constant">GL_STENCIL_PASS_DEPTH_PASS</code>,
132 <code class="constant">GL_STENCIL_PASS_DEPTH_FAIL</code>, <code class="constant">GL_STENCIL_BACK_FAIL</code>,
133 <code class="constant">GL_STENCIL_BACK_PASS_DEPTH_PASS</code>, <code class="constant">GL_STENCIL_BACK_PASS_DEPTH_FAIL</code>,
134 or <code class="constant">GL_STENCIL_BITS</code>
135 </p><p>
136 <a href="glIsEnabled.xml"><span class="citerefentry"><span class="refentrytitle">glIsEnabled</span></span></a> with argument <code class="constant">GL_STENCIL_TEST</code>
137 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="seealso"></a><h2>See Also</h2><p>
138 <a href="glBlendFunc.xml"><span class="citerefentry"><span class="refentrytitle">glBlendFunc</span></span></a>,
139 <a href="glDepthFunc.xml"><span class="citerefentry"><span class="refentrytitle">glDepthFunc</span></span></a>,
140 <a href="glEnable.xml"><span class="citerefentry"><span class="refentrytitle">glEnable</span></span></a>,
141 <a href="glLogicOp.xml"><span class="citerefentry"><span class="refentrytitle">glLogicOp</span></span></a>,
142 <a href="glStencilFunc.xml"><span class="citerefentry"><span class="refentrytitle">glStencilFunc</span></span></a>,
143 <a href="glStencilFuncSeparate.xml"><span class="citerefentry"><span class="refentrytitle">glStencilFuncSeparate</span></span></a>,
144 <a href="glStencilMask.xml"><span class="citerefentry"><span class="refentrytitle">glStencilMask</span></span></a>,
145 <a href="glStencilMaskSeparate.xml"><span class="citerefentry"><span class="refentrytitle">glStencilMaskSeparate</span></span></a>,
146 <a href="glStencilOp.xml"><span class="citerefentry"><span class="refentrytitle">glStencilOp</span></span></a>
147 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="Copyright"></a><h2>Copyright</h2><p>
148 Copyright <span class="trademark"></span>© 2006 Khronos Group.
149 This material may be distributed subject to the terms and conditions set forth in
150 the Open Publication License, v 1.0, 8 June 1999.
151 <a href="http://opencontent.org/openpub/" target="_top">http://opencontent.org/openpub/</a>.
152 </p></div></div></body></html>