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4 Reference Pages
</title><meta name=
"generator" content=
"DocBook XSL Stylesheets V1.69.1" /></head><body><div class=
"refentry" lang=
"en" xml:
lang=
"en"><a id=
"glShaderStorageBlockBinding"></a><div class=
"titlepage"></div><div class=
"refnamediv"><h2>Name
</h2><p>glShaderStorageBlockBinding — change an active shader storage block binding
</p></div><div class=
"refsynopsisdiv"><h2>C Specification
</h2><div class=
"funcsynopsis"><table border=
"0" summary=
"Function synopsis" cellspacing=
"0" cellpadding=
"0"><tr><td><code class=
"funcdef">void
<b class=
"fsfunc">glShaderStorageBlockBinding
</b>(
</code></td><td>GLuint
</td><td><var class=
"pdparam">program
</var>,
</td></tr><tr><td> </td><td>GLuint
</td><td><var class=
"pdparam">storageBlockIndex
</var>,
</td></tr><tr><td> </td><td>GLuint
</td><td><var class=
"pdparam">storageBlockBinding
</var><code>)
</code>;
</td></tr></table></div></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"parameters"></a><h2>Parameters
</h2><div class=
"variablelist"><dl><dt><span class=
"term"><em class=
"parameter"><code>program
</code></em></span></dt><dd><p>
5 The name of the program containing the block whose binding to change.
6 </p></dd><dt><span class=
"term"><em class=
"parameter"><code>storageBlockIndex
</code></em></span></dt><dd><p>
7 The index storage block within the program.
8 </p></dd><dt><span class=
"term"><em class=
"parameter"><code>storageBlockBinding
</code></em></span></dt><dd><p>
9 The index storage block binding to associate with the specified storage block.
10 </p></dd></dl></div></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"description"></a><h2>Description
</h2><p>
11 <code class=
"function">glShaderStorageBlockBinding
</code>, changes the active
12 shader storage block with an assigned index of
<em class=
"parameter"><code>storageBlockIndex
</code></em>
13 in program object
<em class=
"parameter"><code>program
</code></em>.
<em class=
"parameter"><code>storageBlockIndex
</code></em> must be an active shader storage block
14 index in
<em class=
"parameter"><code>program
</code></em>.
<em class=
"parameter"><code>storageBlockBinding
</code></em> must be less than the value of
<code class=
"constant">GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
</code>.
15 If successful,
<code class=
"function">glShaderStorageBinding
</code> specifies that
<em class=
"parameter"><code>program
</code></em> will use the data store of
16 the buffer object bound to the binding point
<em class=
"parameter"><code>storageBlockBinding
</code></em> to read
17 and write the values of the buffer variables in the shader storage block identified by
<em class=
"parameter"><code>storageBlockIndex
</code></em>.
18 </p></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"errors"></a><h2>Errors
</h2><p>
19 <code class=
"constant">GL_INVALID_VALUE
</code> is generated if
<em class=
"parameter"><code>attribindex
</code></em> is greater than
20 or equal to the value of
<code class=
"constant">GL_MAX_VERTEX_ATTRIBS
</code>.
22 <code class=
"constant">GL_INVAILD_VALUE
</code> is generated if
<em class=
"parameter"><code>bindingindex
</code></em> is greater than
23 or equal to the value of
<code class=
"constant">GL_MAX_VERTEX_ATTRIB_BINDINGS
</code>.
25 <code class=
"constant">GL_INVALID_OPERATION
</code> is generated if no vertex array object is bound.
26 </p></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"associatedgets"></a><h2>Associated Gets
</h2><p>
27 <a href=
"glGet.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glGet
</span></span></a> with arguments
<code class=
"constant">GL_SHADER_STORAGE_BUFFER_BINDING
</code>,
28 <code class=
"constant">GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
</code>,
<code class=
"constant">GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
</code>,
29 <code class=
"constant">GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
</code>,
<code class=
"constant">GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
</code>,
30 <code class=
"constant">GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
</code>,
<code class=
"constant">GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
</code>,
31 <code class=
"constant">GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
</code> or
<code class=
"constant">GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
</code>,
32 <code class=
"constant">GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
</code>, or
<code class=
"constant">GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
</code>.
33 </p></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"Copyright"></a><h2>Copyright
</h2><p>
34 Copyright
<span class=
"trademark"></span>©
2012 Khronos Group.
35 This material may be distributed subject to the terms and conditions set forth in
36 the Open Publication License, v
1.0,
8 June
1999.
37 <a href=
"http://opencontent.org/openpub/" target=
"_top">http://opencontent.org/openpub/
</a>.
38 </p></div></div></body></html>