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4 Reference Pages
</title><meta name=
"generator" content=
"DocBook XSL Stylesheets V1.69.1" /></head><body><div class=
"refentry" lang=
"en" xml:
lang=
"en"><a id=
"glShaderBinary"></a><div class=
"titlepage"></div><div class=
"refnamediv"><h2>Name
</h2><p>glShaderBinary — load pre-compiled shader binaries
</p></div><div class=
"refsynopsisdiv"><h2>C Specification
</h2><div class=
"funcsynopsis"><table border=
"0" summary=
"Function synopsis" cellspacing=
"0" cellpadding=
"0"><tr><td><code class=
"funcdef">void
<b class=
"fsfunc">glShaderBinary
</b>(
</code></td><td>GLsizei
</td><td><var class=
"pdparam">count
</var>,
</td></tr><tr><td> </td><td>const GLuint *
</td><td><var class=
"pdparam">shaders
</var>,
</td></tr><tr><td> </td><td>GLenum
</td><td><var class=
"pdparam">binaryFormat
</var>,
</td></tr><tr><td> </td><td>const void *
</td><td><var class=
"pdparam">binary
</var>,
</td></tr><tr><td> </td><td>GLsizei
</td><td><var class=
"pdparam">length
</var><code>)
</code>;
</td></tr></table></div></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"parameters"></a><h2>Parameters
</h2><div class=
"variablelist"><dl><dt><span class=
"term"><em class=
"parameter"><code>count
</code></em></span></dt><dd><p>
5 Specifies the number of shader object handles contained in
<em class=
"parameter"><code>shaders
</code></em>.
6 </p></dd><dt><span class=
"term"><em class=
"parameter"><code>shaders
</code></em></span></dt><dd><p>
7 Specifies the address of an array of shader handles into which to load pre-compiled shader binaries.
8 </p></dd><dt><span class=
"term"><em class=
"parameter"><code>binaryFormat
</code></em></span></dt><dd><p>
9 Specifies the format of the shader binaries contained in
<em class=
"parameter"><code>binary
</code></em>.
10 </p></dd><dt><span class=
"term"><em class=
"parameter"><code>binary
</code></em></span></dt><dd><p>
11 Specifies the address of an array of bytes containing pre-compiled binary shader code.
12 </p></dd><dt><span class=
"term"><em class=
"parameter"><code>length
</code></em></span></dt><dd><p>
13 Specifies the length of the array whose address is given in
<em class=
"parameter"><code>binary
</code></em>.
14 </p></dd></dl></div></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"description"></a><h2>Description
</h2><p>
15 <code class=
"function">glShaderBinary
</code> loads pre-compiled shader binary code into the
<em class=
"parameter"><code>count
</code></em>
16 shader objects whose handles are given in
<em class=
"parameter"><code>shaders
</code></em>.
<em class=
"parameter"><code>binary
</code></em>
17 points to
<em class=
"parameter"><code>length
</code></em> bytes of binary shader code stored in client memory.
18 <em class=
"parameter"><code>binaryFormat
</code></em> specifies the format of the pre-compiled code.
20 The binary image contained in
<em class=
"parameter"><code>binary
</code></em> will be decoded according to the extension
21 specification defining the specified
<em class=
"parameter"><code>binaryFormat
</code></em> token. OpenGL
22 does not define any specific binary formats, but it does provide a mechanism to obtain token
23 vaues for such formats provided by such extensions.
25 Depending on the types of the shader objects in
<em class=
"parameter"><code>shaders
</code></em>,
<code class=
"function">glShaderBinary
</code>
26 will individually load binary vertex or fragment shaders, or load an executable binary that contains an optimized
27 pair of vertex and fragment shaders stored in the same binary.
28 </p></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"errors"></a><h2>Errors
</h2><p>
29 <code class=
"constant">GL_INVALID_OPERATION
</code> is generated if more than one of the handles in
30 <em class=
"parameter"><code>shaders
</code></em> refers to the same shader object.
32 <code class=
"constant">GL_INVALID_ENUM
</code> is generated if
<em class=
"parameter"><code>binaryFormat
</code></em> is not an
35 <code class=
"constant">GL_INVALID_VALUE
</code> is generated if the data pointed to by
<em class=
"parameter"><code>binary
</code></em>
36 does not match the format specified by
<em class=
"parameter"><code>binaryFormat
</code></em>.
37 </p></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"associatedgets"></a><h2>Associated Gets
</h2><p>
38 <a href=
"glGet.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glGet
</span></span></a> with parameter
<code class=
"constant">GL_NUM_SHADER_BINARY_FORMATS
</code>.
40 <a href=
"glGet.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glGet
</span></span></a> with parameter
<code class=
"constant">GL_SHADER_BINARY_FORMATS
</code>.
41 </p></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"seealso"></a><h2>See Also
</h2><p>
42 <a href=
"glGetProgram.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glGetProgram
</span></span></a>,
43 <a href=
"glGetProgramBinary.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glGetProgramBinary
</span></span></a>,
44 <a href=
"glProgramBinary.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glProgramBinary
</span></span></a>
45 </p></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"Copyright"></a><h2>Copyright
</h2><p>
46 Copyright
<span class=
"trademark"></span>©
2010 Khronos Group.
47 This material may be distributed subject to the terms and conditions set forth in
48 the Open Publication License, v
1.0,
8 June
1999.
49 <a href=
"http://opencontent.org/openpub/" target=
"_top">http://opencontent.org/openpub/
</a>.
50 </p></div></div></body></html>