rename upstream-man-pages to upstream-doc
[clinton/guile-figl.git] / upstream-doc / man4 / xhtml / glGetProgramStage.xml
1 <?xml version="1.0" encoding="UTF-8"?>
2 <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "xhtml1-transitional.dtd">
3 <!-- saved from url=(0013)about:internet -->
4 <?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><link rel="stylesheet" type="text/css" href="opengl-man.css" /><title>glGetProgramStage - OpenGL 4 Reference Pages</title><meta name="generator" content="DocBook XSL Stylesheets V1.69.1" /></head><body><div class="refentry" lang="en" xml:lang="en"><a id="glGetProgramStage"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glGetProgramStage — retrieve properties of a program object corresponding to a specified shader stage</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glGetProgramStageiv</b>(</code></td><td>GLuint  </td><td><var class="pdparam">program</var>, </td></tr><tr><td> </td><td>GLenum  </td><td><var class="pdparam">shadertype</var>, </td></tr><tr><td> </td><td>GLenum  </td><td><var class="pdparam">pname</var>, </td></tr><tr><td> </td><td>GLint * </td><td><var class="pdparam">values</var><code>)</code>;</td></tr></table></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>program</code></em></span></dt><dd><p>
5 Specifies the name of the program containing shader stage.
6 </p></dd><dt><span class="term"><em class="parameter"><code>shadertype</code></em></span></dt><dd><p>
7 Specifies the shader stage from which to query for the subroutine parameter. <em class="parameter"><code>shadertype</code></em>
8 must be one of <code class="constant">GL_VERTEX_SHADER</code>, <code class="constant">GL_TESS_CONTROL_SHADER</code>,
9 <code class="constant">GL_TESS_EVALUATION_SHADER</code>, <code class="constant">GL_GEOMETRY_SHADER</code> or
10 <code class="constant">GL_FRAGMENT_SHADER</code>.
11 </p></dd><dt><span class="term"><em class="parameter"><code>pname</code></em></span></dt><dd><p>
12 Specifies the parameter of the shader to query. <em class="parameter"><code>pname</code></em>
13 must be <code class="constant">GL_ACTIVE_SUBROUTINE_UNIFORMS</code>,
14 <code class="constant">GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS</code>,
15 <code class="constant">GL_ACTIVE_SUBROUTINES</code>,
16 <code class="constant">GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH</code>,
17 or <code class="constant">GL_ACTIVE_SUBROUTINE_MAX_LENGTH</code>.
18 </p></dd><dt><span class="term"><em class="parameter"><code>values</code></em></span></dt><dd><p>
19 Specifies the address of a variable into which the queried value or values will be placed.
20 </p></dd></dl></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="description"></a><h2>Description</h2><p>
21 <code class="function">glGetProgramStage</code> queries a parameter of a shader stage attached to a program object.
22 <em class="parameter"><code>program</code></em> contains the name of the program to which the shader is attached. <em class="parameter"><code>shadertype</code></em>
23 specifies the stage from which to query the parameter. <em class="parameter"><code>pname</code></em> specifies which parameter
24 should be queried. The value or values of the parameter to be queried is returned in the variable whose address
25 is given in <em class="parameter"><code>values</code></em>.
26 </p><p>
27 If <em class="parameter"><code>pname</code></em> is <code class="constant">GL_ACTIVE_SUBROUTINE_UNIFORMS</code>, the number
28 of active subroutine variables in the stage is returned in <em class="parameter"><code>values</code></em>.
29 </p><p>
30 If <em class="parameter"><code>pname</code></em> is <code class="constant">GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS</code>,
31 the number of active subroutine variable locations in the stage is returned in <em class="parameter"><code>values</code></em>.
32 </p><p>
33 If <em class="parameter"><code>pname</code></em> is <code class="constant">GL_ACTIVE_SUBROUTINES</code>,
34 the number of active subroutines in the stage is returned in <em class="parameter"><code>values</code></em>.
35 </p><p>
36 If <em class="parameter"><code>pname</code></em> is <code class="constant">GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH</code>,
37 the length of the longest subroutine uniform for the stage is returned in <em class="parameter"><code>values</code></em>.
38 </p><p>
39 If <em class="parameter"><code>pname</code></em> is <code class="constant">GL_ACTIVE_SUBROUTINE_MAX_LENGTH</code>,
40 the length of the longest subroutine name for the stage is returned in <em class="parameter"><code>values</code></em>. The
41 returned name length includes space for the null-terminator.
42 </p><p>
43 If there is no shader present of type <em class="parameter"><code>shadertype</code></em>, the returned value will be consistent
44 with a shader containing no subroutines or subroutine uniforms.
45 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="errors"></a><h2>Errors</h2><p>
46 <code class="constant">GL_INVALID_ENUM</code> is generated if <em class="parameter"><code>shadertype</code></em> or <em class="parameter"><code>pname</code></em>
47 is not one of the accepted values.
48 </p><p>
49 <code class="constant">GL_INVALID_VALUE</code> is generated if <em class="parameter"><code>program</code></em> is not the name of an
50 existing program object.
51 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="seealso"></a><h2>See Also</h2><p>
52 <a href="glGetProgram.xml"><span class="citerefentry"><span class="refentrytitle">glGetProgram</span></span></a>
53 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="Copyright"></a><h2>Copyright</h2><p>
54 Copyright <span class="trademark"></span>© 2010 Khronos Group.
55 This material may be distributed subject to the terms and conditions set forth in
56 the Open Publication License, v 1.0, 8 June 1999.
57 <a href="http://opencontent.org/openpub/" target="_top">http://opencontent.org/openpub/</a>.
58 </p></div></div></body></html>