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[clinton/guile-figl.git] / upstream-doc / man4 / xhtml / glGetProgram.xml
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4 <?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><link rel="stylesheet" type="text/css" href="opengl-man.css" /><title>glGetProgram - OpenGL 4 Reference Pages</title><meta name="generator" content="DocBook XSL Stylesheets V1.69.1" /></head><body><div class="refentry" lang="en" xml:lang="en"><a id="glGetProgram"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glGetProgramiv — Returns a parameter from a program object</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glGetProgramiv</b>(</code></td><td>GLuint  </td><td><var class="pdparam">program</var>, </td></tr><tr><td> </td><td>GLenum  </td><td><var class="pdparam">pname</var>, </td></tr><tr><td> </td><td>GLint * </td><td><var class="pdparam">params</var><code>)</code>;</td></tr></table></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>program</code></em></span></dt><dd><p>Specifies the program object to be
5 queried.</p></dd><dt><span class="term"><em class="parameter"><code>pname</code></em></span></dt><dd><p>Specifies the object parameter. Accepted
6 symbolic names are
7 <code class="constant">GL_DELETE_STATUS</code>,
8 <code class="constant">GL_LINK_STATUS</code>,
9 <code class="constant">GL_VALIDATE_STATUS</code>,
10 <code class="constant">GL_INFO_LOG_LENGTH</code>,
11 <code class="constant">GL_ATTACHED_SHADERS</code>,
12 <code class="constant">GL_ACTIVE_ATOMIC_COUNTER_BUFFERS</code>,
13 <code class="constant">GL_ACTIVE_ATTRIBUTES</code>,
14 <code class="constant">GL_ACTIVE_ATTRIBUTE_MAX_LENGTH</code>,
15 <code class="constant">GL_ACTIVE_UNIFORMS</code>,
16 <code class="constant">GL_ACTIVE_UNIFORM_BLOCKS</code>,
17 <code class="constant">GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH</code>,
18 <code class="constant">GL_ACTIVE_UNIFORM_MAX_LENGTH</code>,
19 <code class="constant">GL_COMPUTE_WORK_GROUP_SIZE</code>
20 <code class="constant">GL_PROGRAM_BINARY_LENGTH</code>,
21 <code class="constant">GL_TRANSFORM_FEEDBACK_BUFFER_MODE</code>,
22 <code class="constant">GL_TRANSFORM_FEEDBACK_VARYINGS</code>,
23 <code class="constant">GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH</code>,
24 <code class="constant">GL_GEOMETRY_VERTICES_OUT</code>,
25 <code class="constant">GL_GEOMETRY_INPUT_TYPE</code>, and
26 <code class="constant">GL_GEOMETRY_OUTPUT_TYPE</code>.</p></dd><dt><span class="term"><em class="parameter"><code>params</code></em></span></dt><dd><p>Returns the requested object parameter.</p></dd></dl></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="description"></a><h2>Description</h2><p><code class="function">glGetProgram</code>
27 returns in <em class="parameter"><code>params</code></em>
28 the value of a parameter for a specific program object. The following parameters are defined:</p><div class="variablelist"><dl><dt><span class="term"><code class="constant">GL_DELETE_STATUS</code></span></dt><dd><p>
29 </p><p> <em class="parameter"><code>params</code></em> returns
30 <code class="constant">GL_TRUE</code> if
31 <em class="parameter"><code>program</code></em> is currently flagged
32 for deletion, and <code class="constant">GL_FALSE</code>
33 otherwise.</p></dd><dt><span class="term"><code class="constant">GL_LINK_STATUS</code></span></dt><dd><p>
34 </p><p> <em class="parameter"><code>params</code></em> returns
35 <code class="constant">GL_TRUE</code> if the last link
36 operation on <em class="parameter"><code>program</code></em> was
37 successful, and <code class="constant">GL_FALSE</code>
38 otherwise.</p></dd><dt><span class="term"><code class="constant">GL_VALIDATE_STATUS</code></span></dt><dd><p>
39 </p><p> <em class="parameter"><code>params</code></em> returns
40 <code class="constant">GL_TRUE</code> or if the last
41 validation operation on
42 <em class="parameter"><code>program</code></em> was successful, and
43 <code class="constant">GL_FALSE</code>
44 otherwise.</p></dd><dt><span class="term"><code class="constant">GL_INFO_LOG_LENGTH</code></span></dt><dd><p>
45 </p><p> <em class="parameter"><code>params</code></em> returns the
46 number of characters in the information log for
47 <em class="parameter"><code>program</code></em> including the null
48 termination character (i.e., the size of the
49 character buffer required to store the information
50 log). If <em class="parameter"><code>program</code></em> has no
51 information log, a value of 0 is
52 returned.</p></dd><dt><span class="term"><code class="constant">GL_ATTACHED_SHADERS</code></span></dt><dd><p>
53 </p><p> <em class="parameter"><code>params</code></em> returns the
54 number of shader objects attached to
55 <em class="parameter"><code>program</code></em>.</p></dd><dt><span class="term"><code class="constant">GL_ACTIVE_ATOMIC_COUNTER_BUFFERS</code></span></dt><dd><p>
56 </p><p> <em class="parameter"><code>params</code></em> returns the
57 number of active attribute atomic counter buffers used by
58 <em class="parameter"><code>program</code></em>.</p></dd><dt><span class="term"><code class="constant">GL_ACTIVE_ATTRIBUTES</code></span></dt><dd><p>
59 </p><p> <em class="parameter"><code>params</code></em> returns the
60 number of active attribute variables for
61 <em class="parameter"><code>program</code></em>.</p></dd><dt><span class="term"><code class="constant">GL_ACTIVE_ATTRIBUTE_MAX_LENGTH</code></span></dt><dd><p>
62 </p><p> <em class="parameter"><code>params</code></em> returns the
63 length of the longest active attribute name for
64 <em class="parameter"><code>program</code></em>, including the null
65 termination character (i.e., the size of the
66 character buffer required to store the longest
67 attribute name). If no active attributes exist, 0 is
68 returned.</p></dd><dt><span class="term"><code class="constant">GL_ACTIVE_UNIFORMS</code></span></dt><dd><p>
69 </p><p> <em class="parameter"><code>params</code></em> returns the
70 number of active uniform variables for
71 <em class="parameter"><code>program</code></em>.</p></dd><dt><span class="term"><code class="constant">GL_ACTIVE_UNIFORM_MAX_LENGTH</code></span></dt><dd><p>
72 </p><p> <em class="parameter"><code>params</code></em> returns the
73 length of the longest active uniform variable name
74 for <em class="parameter"><code>program</code></em>, including the
75 null termination character (i.e., the size of the
76 character buffer required to store the longest
77 uniform variable name). If no active uniform
78 variables exist, 0 is returned.</p></dd><dt><span class="term"><code class="constant">GL_PROGRAM_BINARY_LENGTH</code></span></dt><dd><p>
79 </p><p> <em class="parameter"><code>params</code></em> returns the
80 length of the program binary, in bytes that will be returned by
81 a call to <a href="glGetProgramBinary.xml"><span class="citerefentry"><span class="refentrytitle">glGetProgramBinary</span></span></a>.
82 When a progam's <code class="constant">GL_LINK_STATUS</code> is <code class="constant">GL_FALSE</code>,
83 its program binary length is zero.
84 </p></dd><dt><span class="term"><code class="constant">GL_COMPUTE_WORK_GROUP_SIZE</code></span></dt><dd><p>
85 </p><p> <em class="parameter"><code>params</code></em> returns an
86 array of three integers containing the local work group size of
87 the compute program as specified by its input layout qualifier(s).
88 <em class="parameter"><code>program</code></em> must be the name of a program object
89 that has been previously linked successfully and contains a binary
90 for the compute shader stage.
91 </p></dd><dt><span class="term"><code class="constant">GL_TRANSFORM_FEEDBACK_BUFFER_MODE</code></span></dt><dd><p>
92 </p><p> <em class="parameter"><code>params</code></em> returns a symbolic constant
93 indicating the buffer mode used when transform feedback is active.
94 This may be <code class="constant">GL_SEPARATE_ATTRIBS</code> or
95 <code class="constant">GL_INTERLEAVED_ATTRIBS</code>.</p></dd><dt><span class="term"><code class="constant">GL_TRANSFORM_FEEDBACK_VARYINGS</code></span></dt><dd><p>
96 </p><p> <em class="parameter"><code>params</code></em> returns the number of varying
97 variables to capture in transform feedback mode for the program.</p></dd><dt><span class="term"><code class="constant">GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH</code></span></dt><dd><p>
98 </p><p> <em class="parameter"><code>params</code></em> returns the length of the longest
99 variable name to be used for transform feedback, including the null-terminator.</p></dd><dt><span class="term"><code class="constant">GL_GEOMETRY_VERTICES_OUT</code></span></dt><dd><p>
100 </p><p> <em class="parameter"><code>params</code></em> returns the maximum number of vertices
101 that the geometry shader in <em class="parameter"><code>program</code></em> will output.</p></dd><dt><span class="term"><code class="constant">GL_GEOMETRY_INPUT_TYPE</code></span></dt><dd><p>
102 </p><p> <em class="parameter"><code>params</code></em> returns a symbolic constant indicating
103 the primitive type accepted as input to the geometry shader contained in
104 <em class="parameter"><code>program</code></em>.</p></dd><dt><span class="term"><code class="constant">GL_GEOMETRY_OUTPUT_TYPE</code></span></dt><dd><p>
105 </p><p> <em class="parameter"><code>params</code></em> returns a symbolic constant indicating
106 the primitive type that will be output by the geometry shader contained
107 in <em class="parameter"><code>program</code></em>.</p></dd></dl></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="notes"></a><h2>Notes</h2><p>
108 <code class="constant">GL_ACTIVE_UNIFORM_BLOCKS</code> and
109 <code class="constant">GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH</code>
110 are available only if the GL version 3.1 or greater.
111 </p><p>
112 <code class="constant">GL_GEOMETRY_VERTICES_OUT</code>, <code class="constant">GL_GEOMETRY_INPUT_TYPE</code>
113 and <code class="constant">GL_GEOMETRY_OUTPUT_TYPE</code> are accepted only if the GL
114 version is 3.2 or greater.
115 </p><p>
116 <code class="constant">GL_COMPUTE_WORK_GROUP_SIZE</code> is accepted only if the
117 GL version is 4.3 or greater.
118 </p><p>If an error is generated, no change is made to the
119 contents of <em class="parameter"><code>params</code></em>.</p></div><div class="refsect1" lang="en" xml:lang="en"><a id="errors"></a><h2>Errors</h2><p><code class="constant">GL_INVALID_VALUE</code>
120 is generated if <em class="parameter"><code>program</code></em>
121 is not a value generated by OpenGL.</p><p><code class="constant">GL_INVALID_OPERATION</code>
122 is generated if <em class="parameter"><code>program</code></em>
123 does not refer to a program object.</p><p><code class="constant">GL_INVALID_OPERATION</code> is generated if
124 <em class="parameter"><code>pname</code></em> is <code class="constant">GL_GEOMETRY_VERTICES_OUT</code>,
125 <code class="constant">GL_GEOMETRY_INPUT_TYPE</code>, or <code class="constant">GL_GEOMETRY_OUTPUT_TYPE</code>,
126 and <em class="parameter"><code>program</code></em> does not contain a geometry shader.</p><p><code class="constant">GL_INVALID_ENUM</code>
127 is generated if <em class="parameter"><code>pname</code></em>
128 is not an accepted value.</p><p><code class="constant">GL_INVALID_OPERATION</code> is generated if <em class="parameter"><code>pname</code></em>
129 is <code class="constant">GL_COMPUTE_WORK_GROUP_SIZE</code> and <em class="parameter"><code>program</code></em>
130 does not contain a binary for the compute shader stage.</p></div><div class="refsect1" lang="en" xml:lang="en"><a id="associatedgets"></a><h2>Associated Gets</h2><p><a href="glGetActiveAttrib.xml"><span class="citerefentry"><span class="refentrytitle">glGetActiveAttrib</span></span></a>
131 with argument <em class="parameter"><code>program</code></em></p><p><a href="glGetActiveUniform.xml"><span class="citerefentry"><span class="refentrytitle">glGetActiveUniform</span></span></a>
132 with argument <em class="parameter"><code>program</code></em></p><p><a href="glGetAttachedShaders.xml"><span class="citerefentry"><span class="refentrytitle">glGetAttachedShaders</span></span></a>
133 with argument <em class="parameter"><code>program</code></em></p><p><a href="glGetProgramInfoLog.xml"><span class="citerefentry"><span class="refentrytitle">glGetProgramInfoLog</span></span></a>
134 with argument <em class="parameter"><code>program</code></em></p><p><a href="glIsProgram.xml"><span class="citerefentry"><span class="refentrytitle">glIsProgram</span></span></a>
135 <em class="parameter"><code></code></em></p></div><div class="refsect1" lang="en" xml:lang="en"><a id="seealso"></a><h2>See Also</h2><p><a href="glAttachShader.xml"><span class="citerefentry"><span class="refentrytitle">glAttachShader</span></span></a>,
136 <a href="glCreateProgram.xml"><span class="citerefentry"><span class="refentrytitle">glCreateProgram</span></span></a>,
137 <a href="glDeleteProgram.xml"><span class="citerefentry"><span class="refentrytitle">glDeleteProgram</span></span></a>,
138 <a href="glGetShader.xml"><span class="citerefentry"><span class="refentrytitle">glGetShader</span></span></a>,
139 <a href="glLinkProgram.xml"><span class="citerefentry"><span class="refentrytitle">glLinkProgram</span></span></a>,
140 <a href="glValidateProgram.xml"><span class="citerefentry"><span class="refentrytitle">glValidateProgram</span></span></a></p></div><div class="refsect1" lang="en" xml:lang="en"><a id="Copyright"></a><h2>Copyright</h2><p>
141 Copyright <span class="trademark"></span>© 2003-2005 3Dlabs Inc. Ltd.
142 Copyright <span class="trademark"></span>© 2010-2011 Khronos Group.
143 This material may be distributed subject to the terms and conditions set forth in
144 the Open Publication License, v 1.0, 8 June 1999.
145 <a href="http://opencontent.org/openpub/" target="_top">http://opencontent.org/openpub/</a>.
146 </p></div></div></body></html>