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4 Reference Pages
</title><meta name=
"generator" content=
"DocBook XSL Stylesheets V1.69.1" /></head><body><div class=
"refentry" lang=
"en" xml:
lang=
"en"><a id=
"glGetActiveSubroutineUniformName"></a><div class=
"titlepage"></div><div class=
"refnamediv"><h2>Name
</h2><p>glGetActiveSubroutineUniformName — query the name of an active shader subroutine uniform
</p></div><div class=
"refsynopsisdiv"><h2>C Specification
</h2><div class=
"funcsynopsis"><table border=
"0" summary=
"Function synopsis" cellspacing=
"0" cellpadding=
"0"><tr><td><code class=
"funcdef">void
<b class=
"fsfunc">glGetActiveSubroutineUniformName
</b>(
</code></td><td>GLuint
</td><td><var class=
"pdparam">program
</var>,
</td></tr><tr><td> </td><td>GLenum
</td><td><var class=
"pdparam">shadertype
</var>,
</td></tr><tr><td> </td><td>GLuint
</td><td><var class=
"pdparam">index
</var>,
</td></tr><tr><td> </td><td>GLsizei
</td><td><var class=
"pdparam">bufsize
</var>,
</td></tr><tr><td> </td><td>GLsizei *
</td><td><var class=
"pdparam">length
</var>,
</td></tr><tr><td> </td><td>GLchar *
</td><td><var class=
"pdparam">name
</var><code>)
</code>;
</td></tr></table></div></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"parameters"></a><h2>Parameters
</h2><div class=
"variablelist"><dl><dt><span class=
"term"><em class=
"parameter"><code>program
</code></em></span></dt><dd><p>
5 Specifies the name of the program containing the subroutine.
6 </p></dd><dt><span class=
"term"><em class=
"parameter"><code>shadertype
</code></em></span></dt><dd><p>
7 Specifies the shader stage from which to query for the subroutine parameter.
<em class=
"parameter"><code>shadertype
</code></em>
8 must be one of
<code class=
"constant">GL_VERTEX_SHADER
</code>,
<code class=
"constant">GL_TESS_CONTROL_SHADER
</code>,
9 <code class=
"constant">GL_TESS_EVALUATION_SHADER
</code>,
<code class=
"constant">GL_GEOMETRY_SHADER
</code> or
10 <code class=
"constant">GL_FRAGMENT_SHADER
</code>.
11 </p></dd><dt><span class=
"term"><em class=
"parameter"><code>index
</code></em></span></dt><dd><p>
12 Specifies the index of the shader subroutine uniform.
13 </p></dd><dt><span class=
"term"><em class=
"parameter"><code>bufsize
</code></em></span></dt><dd><p>
14 Specifies the size of the buffer whose address is given in
<em class=
"parameter"><code>name
</code></em>.
15 </p></dd><dt><span class=
"term"><em class=
"parameter"><code>length
</code></em></span></dt><dd><p>
16 Specifies the address of a variable into which is written the number of characters copied into
<em class=
"parameter"><code>name
</code></em>.
17 </p></dd><dt><span class=
"term"><em class=
"parameter"><code>name
</code></em></span></dt><dd><p>
18 Specifies the address of a buffer that will receive the name of the specified shader subroutine uniform.
19 </p></dd></dl></div></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"description"></a><h2>Description
</h2><p>
20 <code class=
"function">glGetActiveSubroutineUniformName
</code> retrieves the name of an active shader subroutine uniform.
21 <em class=
"parameter"><code>program
</code></em> contains the name of the program containing the uniform.
<em class=
"parameter"><code>shadertype
</code></em>
22 specifies the stage for which which the uniform location, given by
<em class=
"parameter"><code>index
</code></em>, is valid.
<em class=
"parameter"><code>index
</code></em>
23 must be between zero and the value of
<code class=
"constant">GL_ACTIVE_SUBROUTINE_UNIFORMS
</code> minus one for the
26 The uniform name is returned as a null-terminated string in
<em class=
"parameter"><code>name
</code></em>. The actual number of characters
27 written into
<em class=
"parameter"><code>name
</code></em>, excluding the null terminator is returned in
<em class=
"parameter"><code>length
</code></em>.
28 If
<em class=
"parameter"><code>length
</code></em> is
<code class=
"constant">NULL
</code>, no length is returned. The maximum number of characters
29 that may be written into
<em class=
"parameter"><code>name
</code></em>, including the null terminator, is specified by
<em class=
"parameter"><code>bufsize
</code></em>.
30 The length of the longest subroutine uniform name in
<em class=
"parameter"><code>program
</code></em> and
<em class=
"parameter"><code>shadertype
</code></em> is given
31 by the value of
<code class=
"constant">GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH
</code>, which can be queried with
32 <a href=
"glGetProgramStage.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glGetProgramStage
</span></span></a>.
33 </p></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"errors"></a><h2>Errors
</h2><p>
34 <code class=
"constant">GL_INVALID_ENUM
</code> is generated if
<em class=
"parameter"><code>shadertype
</code></em> or
<em class=
"parameter"><code>pname
</code></em>
35 is not one of the accepted values.
37 <code class=
"constant">GL_INVALID_VALUE
</code> is generated if
<em class=
"parameter"><code>index
</code></em> is greater than or equal to
38 the value of
<code class=
"constant">GL_ACTIVE_SUBROUTINES
</code>.
40 <code class=
"constant">GL_INVALID_VALUE
</code> is generated if
<em class=
"parameter"><code>program
</code></em> is not the name of an
41 existing program object.
42 </p></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"associatedgets"></a><h2>Associated Gets
</h2><p>
43 <a href=
"glGetProgramStage.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glGetProgramStage
</span></span></a> with argument
<code class=
"constant">GL_ACTIVE_SUBROUTINE_UNIFORMS
</code>
44 </p></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"seealso"></a><h2>See Also
</h2><p>
45 <a href=
"glGetSubroutineIndex.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glGetSubroutineIndex
</span></span></a>,
46 <a href=
"glGetActiveSubroutineUniform.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glGetActiveSubroutineUniform
</span></span></a>,
47 <a href=
"glGetProgramStage.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glGetProgramStage
</span></span></a>
48 </p></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"Copyright"></a><h2>Copyright
</h2><p>
49 Copyright
<span class=
"trademark"></span>©
2010 Khronos Group.
50 This material may be distributed subject to the terms and conditions set forth in
51 the Open Publication License, v
1.0,
8 June
1999.
52 <a href=
"http://opencontent.org/openpub/" target=
"_top">http://opencontent.org/openpub/
</a>.
53 </p></div></div></body></html>