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[clinton/guile-figl.git] / upstream-doc / man4 / xhtml / glGetActiveSubroutineUniformName.xml
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4 <?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><link rel="stylesheet" type="text/css" href="opengl-man.css" /><title>glGetActiveSubroutineUniformName - OpenGL 4 Reference Pages</title><meta name="generator" content="DocBook XSL Stylesheets V1.69.1" /></head><body><div class="refentry" lang="en" xml:lang="en"><a id="glGetActiveSubroutineUniformName"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glGetActiveSubroutineUniformName — query the name of an active shader subroutine uniform</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glGetActiveSubroutineUniformName</b>(</code></td><td>GLuint  </td><td><var class="pdparam">program</var>, </td></tr><tr><td> </td><td>GLenum  </td><td><var class="pdparam">shadertype</var>, </td></tr><tr><td> </td><td>GLuint  </td><td><var class="pdparam">index</var>, </td></tr><tr><td> </td><td>GLsizei  </td><td><var class="pdparam">bufsize</var>, </td></tr><tr><td> </td><td>GLsizei * </td><td><var class="pdparam">length</var>, </td></tr><tr><td> </td><td>GLchar * </td><td><var class="pdparam">name</var><code>)</code>;</td></tr></table></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>program</code></em></span></dt><dd><p>
5 Specifies the name of the program containing the subroutine.
6 </p></dd><dt><span class="term"><em class="parameter"><code>shadertype</code></em></span></dt><dd><p>
7 Specifies the shader stage from which to query for the subroutine parameter. <em class="parameter"><code>shadertype</code></em>
8 must be one of <code class="constant">GL_VERTEX_SHADER</code>, <code class="constant">GL_TESS_CONTROL_SHADER</code>,
9 <code class="constant">GL_TESS_EVALUATION_SHADER</code>, <code class="constant">GL_GEOMETRY_SHADER</code> or
10 <code class="constant">GL_FRAGMENT_SHADER</code>.
11 </p></dd><dt><span class="term"><em class="parameter"><code>index</code></em></span></dt><dd><p>
12 Specifies the index of the shader subroutine uniform.
13 </p></dd><dt><span class="term"><em class="parameter"><code>bufsize</code></em></span></dt><dd><p>
14 Specifies the size of the buffer whose address is given in <em class="parameter"><code>name</code></em>.
15 </p></dd><dt><span class="term"><em class="parameter"><code>length</code></em></span></dt><dd><p>
16 Specifies the address of a variable into which is written the number of characters copied into <em class="parameter"><code>name</code></em>.
17 </p></dd><dt><span class="term"><em class="parameter"><code>name</code></em></span></dt><dd><p>
18 Specifies the address of a buffer that will receive the name of the specified shader subroutine uniform.
19 </p></dd></dl></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="description"></a><h2>Description</h2><p>
20 <code class="function">glGetActiveSubroutineUniformName</code> retrieves the name of an active shader subroutine uniform.
21 <em class="parameter"><code>program</code></em> contains the name of the program containing the uniform. <em class="parameter"><code>shadertype</code></em>
22 specifies the stage for which which the uniform location, given by <em class="parameter"><code>index</code></em>, is valid. <em class="parameter"><code>index</code></em>
23 must be between zero and the value of <code class="constant">GL_ACTIVE_SUBROUTINE_UNIFORMS</code> minus one for the
24 shader stage.
25 </p><p>
26 The uniform name is returned as a null-terminated string in <em class="parameter"><code>name</code></em>. The actual number of characters
27 written into <em class="parameter"><code>name</code></em>, excluding the null terminator is returned in <em class="parameter"><code>length</code></em>.
28 If <em class="parameter"><code>length</code></em> is <code class="constant">NULL</code>, no length is returned. The maximum number of characters
29 that may be written into <em class="parameter"><code>name</code></em>, including the null terminator, is specified by <em class="parameter"><code>bufsize</code></em>.
30 The length of the longest subroutine uniform name in <em class="parameter"><code>program</code></em> and <em class="parameter"><code>shadertype</code></em> is given
31 by the value of <code class="constant">GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH</code>, which can be queried with
32 <a href="glGetProgramStage.xml"><span class="citerefentry"><span class="refentrytitle">glGetProgramStage</span></span></a>.
33 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="errors"></a><h2>Errors</h2><p>
34 <code class="constant">GL_INVALID_ENUM</code> is generated if <em class="parameter"><code>shadertype</code></em> or <em class="parameter"><code>pname</code></em>
35 is not one of the accepted values.
36 </p><p>
37 <code class="constant">GL_INVALID_VALUE</code> is generated if <em class="parameter"><code>index</code></em> is greater than or equal to
38 the value of <code class="constant">GL_ACTIVE_SUBROUTINES</code>.
39 </p><p>
40 <code class="constant">GL_INVALID_VALUE</code> is generated if <em class="parameter"><code>program</code></em> is not the name of an
41 existing program object.
42 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="associatedgets"></a><h2>Associated Gets</h2><p>
43 <a href="glGetProgramStage.xml"><span class="citerefentry"><span class="refentrytitle">glGetProgramStage</span></span></a> with argument <code class="constant">GL_ACTIVE_SUBROUTINE_UNIFORMS</code>
44 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="seealso"></a><h2>See Also</h2><p>
45 <a href="glGetSubroutineIndex.xml"><span class="citerefentry"><span class="refentrytitle">glGetSubroutineIndex</span></span></a>,
46 <a href="glGetActiveSubroutineUniform.xml"><span class="citerefentry"><span class="refentrytitle">glGetActiveSubroutineUniform</span></span></a>,
47 <a href="glGetProgramStage.xml"><span class="citerefentry"><span class="refentrytitle">glGetProgramStage</span></span></a>
48 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="Copyright"></a><h2>Copyright</h2><p>
49 Copyright <span class="trademark"></span>© 2010 Khronos Group.
50 This material may be distributed subject to the terms and conditions set forth in
51 the Open Publication License, v 1.0, 8 June 1999.
52 <a href="http://opencontent.org/openpub/" target="_top">http://opencontent.org/openpub/</a>.
53 </p></div></div></body></html>