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[clinton/guile-figl.git] / upstream-doc / man4 / xhtml / glDebugMessageInsert.xml
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4 <?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><link rel="stylesheet" type="text/css" href="opengl-man.css" /><title>glDebugMessageInsert - OpenGL 4 Reference Pages</title><meta name="generator" content="DocBook XSL Stylesheets V1.69.1" /></head><body><div class="refentry" lang="en" xml:lang="en"><a id="glDebugMessageInsert"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glDebugMessageInsert — inject an application-supplied message into the debug message queue</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glDebugMessageInsert</b>(</code></td><td>GLenum  </td><td><var class="pdparam">source</var>, </td></tr><tr><td> </td><td>GLenum  </td><td><var class="pdparam">type</var>, </td></tr><tr><td> </td><td>GLuint  </td><td><var class="pdparam">id</var>, </td></tr><tr><td> </td><td>GLenum  </td><td><var class="pdparam">severity</var>, </td></tr><tr><td> </td><td>GLsizei  </td><td><var class="pdparam">length</var>, </td></tr><tr><td> </td><td>const char * </td><td><var class="pdparam">message</var><code>)</code>;</td></tr></table></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>source</code></em></span></dt><dd><p>
5 The source of the debug message to insert.
6 </p></dd><dt><span class="term"><em class="parameter"><code>type</code></em></span></dt><dd><p>
7 The type of the debug message insert.
8 </p></dd><dt><span class="term"><em class="parameter"><code>id</code></em></span></dt><dd><p>
9 The user-supplied identifier of the message to insert.
10 </p></dd><dt><span class="term"><em class="parameter"><code>severity</code></em></span></dt><dd><p>
11 The severity of the debug messages to insert.
12 </p></dd><dt><span class="term"><em class="parameter"><code>length</code></em></span></dt><dd><p>
13 The length string contained in the character array whose address is given by <em class="parameter"><code>message</code></em>.
14 </p></dd><dt><span class="term"><em class="parameter"><code>message</code></em></span></dt><dd><p>
15 The address of a character array containing the message to insert.
16 </p></dd></dl></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="description"></a><h2>Description</h2><p>
17 <code class="function">glDebugMessageInsert</code> inserts a user-supplied message into the
18 debug output queue. <em class="parameter"><code>source</code></em> specifies the source that will be
19 used to classify the message and must be <code class="constant">GL_DEBUG_SOURCE_APPLICATION</code>
20 or <code class="constant">GL_DEBUG_SOURCE_THIRD_PARTY</code>. All other sources are reserved for
21 use by the GL implementation. <em class="parameter"><code>type</code></em> indicates the type of the message
22 to be inserted and may be one of <code class="constant">GL_DEBUG_TYPE_ERROR</code>, <code class="constant">GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR</code>,
23 <code class="constant">GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR</code>, <code class="constant">GL_DEBUG_TYPE_PORTABILITY</code>,
24 <code class="constant">GL_DEBUG_TYPE_PERFORMANCE</code>, or <code class="constant">GL_DEBUG_TYPE_OTHER</code>.
25 <em class="parameter"><code>severity</code></em> indicates the severity of the message and may be <code class="constant">GL_DEBUG_SEVERITY_LOW</code>,
26 <code class="constant">GL_DEBUG_SEVERITY_MEDIUM</code>, or <code class="constant">GL_DEBUG_SEVERITY_HIGH</code>.
27 <em class="parameter"><code>id</code></em> is available for application defined use and may be any value. This value
28 will be recorded and used to identify the message.
29 </p><p>
30 <em class="parameter"><code>length</code></em> contains a count of the characters in the character array
31 whose address is given in <em class="parameter"><code>message</code></em>. If <em class="parameter"><code>length</code></em>
32 is negative then <em class="parameter"><code>message</code></em> is treated as a null-terminated string.
33 The length of the message, whether specified explicitly or implicitly, must be less than
34 or equal to the implementation defined constant <code class="constant">GL_MAX_DEBUG_MESSAGE_LENGTH</code>.
35 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="errors"></a><h2>Errors</h2><p>
36 <code class="constant">GL_INVALID_ENUM</code> is generated if any of <em class="parameter"><code>source</code></em>, <em class="parameter"><code>type</code></em>
37 or <em class="parameter"><code>severity</code></em> is not one of the accepted interface types.
38 </p><p>
39 <code class="constant">GL_INVALID_VALUE</code> is generated if the length of the message is greater than the
40 value of <code class="constant">GL_MAX_DEBUG_MESSAGE_LENGTH</code>.
41 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="seealso"></a><h2>See Also</h2><p>
42 <a href="glDebugMessageControl.xml"><span class="citerefentry"><span class="refentrytitle">glDebugMessageControl</span></span></a>,
43 <a href="glDebugMessageCallback.xml"><span class="citerefentry"><span class="refentrytitle">glDebugMessageCallback</span></span></a>,
44 <a href="glGetDebugMessageLog.xml"><span class="citerefentry"><span class="refentrytitle">glGetDebugMessageLog</span></span></a>.
45 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="Copyright"></a><h2>Copyright</h2><p>
46 Copyright <span class="trademark"></span>© 2012 Khronos Group.
47 This material may be distributed subject to the terms and conditions set forth in
48 the Open Publication License, v 1.0, 8 June 1999.
49 <a href="http://opencontent.org/openpub/" target="_top">http://opencontent.org/openpub/</a>.
50 </p></div></div></body></html>