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4 <?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><link rel="stylesheet" type="text/css" href="opengl-man.css" /><title>glCopyImageSubData - OpenGL 4 Reference Pages</title><meta name="generator" content="DocBook XSL Stylesheets V1.69.1" /></head><body><div class="refentry" lang="en" xml:lang="en"><a id="glCopyImageSubData"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glCopyImageSubData — perform a raw data copy between two images</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glCopyImageSubData</b>(</code></td><td>GLuint  </td><td><var class="pdparam">srcName</var>, </td></tr><tr><td> </td><td>GLenum  </td><td><var class="pdparam">srcTarget</var>, </td></tr><tr><td> </td><td>GLint  </td><td><var class="pdparam">srcLevel</var>, </td></tr><tr><td> </td><td>GLint  </td><td><var class="pdparam">srcX</var>, </td></tr><tr><td> </td><td>GLint  </td><td><var class="pdparam">srcY</var>, </td></tr><tr><td> </td><td>GLint  </td><td><var class="pdparam">srcZ</var>, </td></tr><tr><td> </td><td>GLuint  </td><td><var class="pdparam">dstName</var>, </td></tr><tr><td> </td><td>GLenum  </td><td><var class="pdparam">dstTarget</var>, </td></tr><tr><td> </td><td>GLint  </td><td><var class="pdparam">dstLevel</var>, </td></tr><tr><td> </td><td>GLint  </td><td><var class="pdparam">dstX</var>, </td></tr><tr><td> </td><td>GLint  </td><td><var class="pdparam">dstY</var>, </td></tr><tr><td> </td><td>GLint  </td><td><var class="pdparam">dstZ</var>, </td></tr><tr><td> </td><td>GLsizei  </td><td><var class="pdparam">srcWidth</var>, </td></tr><tr><td> </td><td>GLsizei  </td><td><var class="pdparam">srcHeight</var>, </td></tr><tr><td> </td><td>GLsizei  </td><td><var class="pdparam">srcDepth</var><code>)</code>;</td></tr></table></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>srcName</code></em></span></dt><dd><p>
5 The name of a texture or renderbuffer object from which to copy.
6 </p></dd><dt><span class="term"><em class="parameter"><code>srcTarget</code></em></span></dt><dd><p>
7 The target representing the namespace of the source name <em class="parameter"><code>srcName</code></em>.
8 </p></dd><dt><span class="term"><em class="parameter"><code>srcLevel</code></em></span></dt><dd><p>
9 The mipmap level to read from the source.
10 </p></dd><dt><span class="term"><em class="parameter"><code>srcX</code></em></span></dt><dd><p>
11 The X coordinate of the left edge of the souce region to copy.
12 </p></dd><dt><span class="term"><em class="parameter"><code>srcY</code></em></span></dt><dd><p>
13 The Y coordinate of the top edge of the souce region to copy.
14 </p></dd><dt><span class="term"><em class="parameter"><code>srcZ</code></em></span></dt><dd><p>
15 The Z coordinate of the near edge of the souce region to copy.
16 </p></dd><dt><span class="term"><em class="parameter"><code>dstName</code></em></span></dt><dd><p>
17 The name of a texture or renderbuffer object to which to copy.
18 </p></dd><dt><span class="term"><em class="parameter"><code>dstTarget</code></em></span></dt><dd><p>
19 The target representing the namespace of the destination name <em class="parameter"><code>dstName</code></em>.
20 </p></dd><dt><span class="term"><em class="parameter"><code>dstX</code></em></span></dt><dd><p>
21 The X coordinate of the left edge of the destination region.
22 </p></dd><dt><span class="term"><em class="parameter"><code>dstY</code></em></span></dt><dd><p>
23 The Y coordinate of the top edge of the destination region.
24 </p></dd><dt><span class="term"><em class="parameter"><code>dstZ</code></em></span></dt><dd><p>
25 The Z coordinate of the near edge of the destination region.
26 </p></dd><dt><span class="term"><em class="parameter"><code>srcWidth</code></em></span></dt><dd><p>
27 The width of the region to be copied.
28 </p></dd><dt><span class="term"><em class="parameter"><code>srcHeight</code></em></span></dt><dd><p>
29 The height of the region to be copied.
30 </p></dd><dt><span class="term"><em class="parameter"><code>srcDepth</code></em></span></dt><dd><p>
31 The depth of the region to be copied.
32 </p></dd></dl></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="description"></a><h2>Description</h2><p>
33 <code class="function">glCopyImageSubData</code> may be used to copy data from
34 one image (i.e. texture or renderbuffer) to another. <code class="function">glCopyImageSubData</code>
35 does not perform general-purpose conversions
36 such as scaling, resizing, blending, color-space, or format
37 conversions. It should be considered to operate in a manner
38 similar to a CPU memcpy. CopyImageSubData can copy between
39 images with different internal formats, provided
40 the formats are compatible.
41 </p><p>
42 <code class="function">glCopyImageSubData</code> also allows copying between certain
43 types of compressed and uncompressed internal formats. This copy does not perform on-the-fly compression
44 or decompression. When copying from an uncompressed internal format
45 to a compressed internal format, each texel of uncompressed data
46 becomes a single block of compressed data. When copying from a
47 compressed internal format to an uncompressed internal format,
48 a block of compressed data becomes a single texel of uncompressed
49 data. The texel size of the uncompressed format must be the same
50 size the block size of the compressed formats. Thus it is permitted
51 to copy between a 128-bit uncompressed format and a compressed
52 format which uses 8-bit 4x4 blocks, or between a 64-bit uncompressed
53 format and a compressed format which uses 4-bit 4x4 blocks.
54 </p><p>
55 The source object is identified by <em class="parameter"><code>srcName</code></em> and
56 <em class="parameter"><code>srcTarget</code></em> and the destination object is identified
57 by <em class="parameter"><code>dstName</code></em> and <em class="parameter"><code>dstTarget</code></em>.
58 The interpretation of the name depends on the value
59 of the corresponding <em class="parameter"><code>target</code></em> parameter.
60 If <em class="parameter"><code>target</code></em> is
61 <code class="constant">GL_RENDERBUFFER</code>, the name is interpreted as the name of a
62 renderbuffer object. If the target parameter is a texture target,
63 the name is interpreted as a texture object. All non-proxy
64 texture targets are accepted, with the exception of <code class="constant">GL_TEXTURE_BUFFER</code>
65 and the cubemap face selectors.
66 </p><p>
67 <em class="parameter"><code>srcLevel</code></em> and <em class="parameter"><code>dstLevel</code></em> identify the source and destination
68 level of detail. For textures, this must be a valid level of
69 detail in the texture object. For renderbuffers, this value must
70 be zero.
71 </p><p>
72 <em class="parameter"><code>srcX</code></em>, <em class="parameter"><code>srcY</code></em>, and <em class="parameter"><code>srcZ</code></em> specify the lower left texel
73 coordinates of a <em class="parameter"><code>srcWidth</code></em>-wide by <em class="parameter"><code>srcHeight</code></em>-high by
74 <em class="parameter"><code>srcDepth</code></em>-deep rectangular subregion of the source texel array.
75 Similarly, <em class="parameter"><code>dstX</code></em>, <em class="parameter"><code>dstY</code></em> and <em class="parameter"><code>dstZ</code></em> specify the coordinates of a subregion of the
76 destination texel array. The source and destination subregions
77 must be contained entirely within the specified level of the
78 corresponding image objects.
79 </p><p>
80 The dimensions are always specified in texels, even for compressed
81 texture formats. However, it should be noted that if only one of the
82 source and destination textures is compressed then the number of
83 texels touched in the compressed image will be a factor of the
84 block size larger than in the uncompressed image.
85 </p><p>
86 Slices of a <code class="constant">GL_TEXTURE_1D_ARRAY</code>, <code class="constant">GL_TEXTURE_2D_ARRAY</code>, <code class="constant">GL_TEXTURE_CUBE_MAP_ARRAY</code>
87 <code class="constant">GL_TEXTURE_3D</code> and faces of <code class="constant">GL_TEXTURE_CUBE_MAP</code> are all compatible provided
88 they share a compatible internal format, and multiple slices or faces
89 may be copied between these objects with a single call by specifying the
90 starting slice with <em class="parameter"><code>srcZ</code></em> and <em class="parameter"><code>dstZ</code></em>, and the number of slices to
91 be copied with <em class="parameter"><code>srcDepth</code></em>. Cubemap textures always have six faces
92 which are selected by a zero-based face index.
93 </p><p>
94 For the purposes of CopyImageSubData, two internal formats
95 are considered compatible if any of the following conditions are
96 met:
97 * the formats are the same,
98 * the formats are considered compatible according to the
99 compatibility rules used for texture views as defined in
100 section 3.9.X. In particular, if both internal formats are listed
101 in the same entry of Table 3.X.2, they are considered compatible, or
102 * one format is compressed and the other is uncompressed and
103 Table 4.X.1 lists the two formats in the same row.
104 If the formats are not compatible INVALID_OPERATION is generated.
105 </p><div class="table"><a id="id4818015"></a><p class="title"><b>Table 1. Sized Internal Formats</b></p><table summary="Sized Internal Formats" border="1"><colgroup><col align="left" /><col align="left" /><col align="left" /></colgroup><thead><tr><th align="left"><span class="bold"><strong>
106 Texel / Block Size
107 </strong></span></th><th align="left"><span class="bold"><strong>
108 Uncompressed Internal Format
109 </strong></span></th><th align="left"><span class="bold"><strong>
110 Compressed Internal Format(s)
111 </strong></span></th></tr></thead><tbody><tr><td align="left">64-bit</td><td align="left"><code class="constant">GL_RGBA32UI</code>, <code class="constant">GL_RGBA32I</code>, <code class="constant">GL_RGBA32F</code></td><td align="left"><code class="constant">GL_COMPRESSED_RGBA_S3TC_DXT3_EXT</code>,
112 <code class="constant">GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT</code>,
113 <code class="constant">GL_COMPRESSED_RGBA_S3TC_DXT5_EXT</code>,
114 <code class="constant">GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT</code>,
115 <code class="constant">GL_COMPRESSED_RG_RGTC2</code>,
116 <code class="constant">GL_COMPRESSED_SIGNED_RG_RGTC2</code>,
117 <code class="constant">GL_COMPRESSED_RGBA_BPTC_UNORM</code>,
118 <code class="constant">GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM</code>,
119 <code class="constant">GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT</code>,
120 <code class="constant">GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT</code></td></tr><tr><td align="left">128-bit</td><td align="left"><code class="constant">GL_RGBA16UI</code>,
121 <code class="constant">GL_RGBA16I</code>,
122 <code class="constant">GL_RGBA16F</code>,
123 <code class="constant">GL_RG32F</code>,
124 <code class="constant">GL_RG32UI</code>,
125 <code class="constant">GL_RG32I</code>,
126 <code class="constant">GL_RGBA16</code>,
127 <code class="constant">GL_RGBA16_SNORM</code></td><td align="left"><code class="constant">GL_COMPRESSED_RGB_S3TC_DXT1_EXT</code>,
128 <code class="constant">COMPRESSED_SRGB_S3TC_DXT1_EXT</code>,
129 <code class="constant">COMPRESSED_RGBA_S3TC_DXT1_EXT</code>,
130 <code class="constant">COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT</code>,
131 <code class="constant">COMPRESSED_RED_RGTC1</code>,
132 <code class="constant">COMPRESSED_SIGNED_RED_RGTC1</code></td></tr></tbody></table></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="errors"></a><h2>Errors</h2><p>
133 <code class="constant">GL_INVALID_OPERATION</code> is generated if the texel size of
134 the uncompressed image is not equal to the block size of the
135 compressed image.
136 </p><p>
137 <code class="constant">GL_INVALID_ENUM</code> is generated if either target parameter is not <code class="constant">GL_RENDERBUFFER</code>,
138 a valid non-proxy texture target other than <code class="constant">GL_TEXTURE_BUFFER</code>, or is one
139 of the cubemap face selectors.
140 </p><p>
141 <code class="constant">GL_INVALID_ENUM</code> is generated if <em class="parameter"><code>target</code></em> does not match the type of the object.
142 </p><p>
143 <code class="constant">GL_INVALID_OPERATION</code> is generated if either object is a texture and the texture is
144 not complete.
145 </p><p>
146 <code class="constant">GL_INVALID_OPERATION</code> is generated if the source and
147 destination internal formats are not compatible, or if the number of samples do not match.
148 </p><p>
149 <code class="constant">GL_INVALID_VALUE</code> is generated if either name does not correspond to a
150 valid renderbuffer or texture object according to the corresponding
151 target parameter.
152 </p><p>
153 <code class="constant">GL_INVALID_VALUE</code> is generated if the specified level of either the source or destination is not
154 a valid level for the corresponding image.
155 </p><p>
156 <code class="constant">GL_INVALID_VALUE</code> is generated if the
157 dimensions of the either subregion exceeds the boundaries of the
158 corresponding image object, or if the image format is compressed
159 and the dimensions of the subregion fail to meet the alignment
160 constraints of the format.
161 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="associatedgets"></a><h2>Associated Gets</h2><p>
162 <a href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_MAX_COMPUTE_WORK_GROUP_COUNT</code>
163 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="seealso"></a><h2>See Also</h2><p>
164 <a href="glDispatchComputeIndirect.xml"><span class="citerefentry"><span class="refentrytitle">glDispatchComputeIndirect</span></span></a>.
165 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="Copyright"></a><h2>Copyright</h2><p>
166 Copyright <span class="trademark"></span>© 2012 Khronos Group.
167 This material may be distributed subject to the terms and conditions set forth in
168 the Open Publication License, v 1.0, 8 June 1999.
169 <a href="http://opencontent.org/openpub/" target="_top">http://opencontent.org/openpub/</a>.
170 </p></div></div></body></html>