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4 <?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><link rel="stylesheet" type="text/css" href="opengl-man.css" /><title>glCompressedTexImage2D - OpenGL 4 Reference Pages</title><meta name="generator" content="DocBook XSL Stylesheets V1.69.1" /></head><body><div class="refentry" lang="en" xml:lang="en"><a id="glCompressedTexImage2D"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glCompressedTexImage2D — specify a two-dimensional texture image in a compressed format</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glCompressedTexImage2D</b>(</code></td><td>GLenum  </td><td><var class="pdparam">target</var>, </td></tr><tr><td> </td><td>GLint  </td><td><var class="pdparam">level</var>, </td></tr><tr><td> </td><td>GLenum  </td><td><var class="pdparam">internalformat</var>, </td></tr><tr><td> </td><td>GLsizei  </td><td><var class="pdparam">width</var>, </td></tr><tr><td> </td><td>GLsizei  </td><td><var class="pdparam">height</var>, </td></tr><tr><td> </td><td>GLint  </td><td><var class="pdparam">border</var>, </td></tr><tr><td> </td><td>GLsizei  </td><td><var class="pdparam">imageSize</var>, </td></tr><tr><td> </td><td>const GLvoid *  </td><td><var class="pdparam">data</var><code>)</code>;</td></tr></table></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>target</code></em></span></dt><dd><p>
5 Specifies the target texture.
6 Must be <code class="constant">GL_TEXTURE_2D</code>, <code class="constant">GL_PROXY_TEXTURE_2D</code>,
7 <code class="constant">GL_TEXTURE_1D_ARRAY</code>, <code class="constant">GL_PROXY_TEXTURE_1D_ARRAY</code>,
8 <code class="constant">GL_TEXTURE_CUBE_MAP_POSITIVE_X</code>,
9 <code class="constant">GL_TEXTURE_CUBE_MAP_NEGATIVE_X</code>,
10 <code class="constant">GL_TEXTURE_CUBE_MAP_POSITIVE_Y</code>,
11 <code class="constant">GL_TEXTURE_CUBE_MAP_NEGATIVE_Y</code>,
12 <code class="constant">GL_TEXTURE_CUBE_MAP_POSITIVE_Z</code>,
13 <code class="constant">GL_TEXTURE_CUBE_MAP_NEGATIVE_Z</code>, or
14 <code class="constant">GL_PROXY_TEXTURE_CUBE_MAP</code>.
15 </p></dd><dt><span class="term"><em class="parameter"><code>level</code></em></span></dt><dd><p>
16 Specifies the level-of-detail number.
17 Level 0 is the base image level.
18 Level <span class="emphasis"><em>n</em></span> is the <span class="emphasis"><em>n</em></span>th mipmap reduction image.
19 </p></dd><dt><span class="term"><em class="parameter"><code>internalformat</code></em></span></dt><dd><p>
20 Specifies the format of the compressed image data stored at address <em class="parameter"><code>data</code></em>.
21 </p></dd><dt><span class="term"><em class="parameter"><code>width</code></em></span></dt><dd><p>
22 Specifies the width of the texture image.
23 All implementations support 2D texture and cube map texture images that are at least 16384 texels wide.
24 </p></dd><dt><span class="term"><em class="parameter"><code>height</code></em></span></dt><dd><p>
25 Specifies the height of the texture image.
26 All implementations support 2D texture and cube map texture images that are at least 16384 texels high.
27 </p></dd><dt><span class="term"><em class="parameter"><code>border</code></em></span></dt><dd><p>
28 This value must be 0.
29 </p></dd><dt><span class="term"><em class="parameter"><code>imageSize</code></em></span></dt><dd><p>
30 Specifies the number of unsigned bytes of image data starting at the
31 address specified by <em class="parameter"><code>data</code></em>.
32 </p></dd><dt><span class="term"><em class="parameter"><code>data</code></em></span></dt><dd><p>
33 Specifies a pointer to the compressed image data in memory.
34 </p></dd></dl></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="description"></a><h2>Description</h2><p>
35 Texturing allows elements of an image array to be read by shaders.
36 </p><p>
37 <code class="function">glCompressedTexImage2D</code> loads a previously defined, and retrieved, compressed two-dimensional
38 texture image if <em class="parameter"><code>target</code></em> is <code class="constant">GL_TEXTURE_2D</code>, or one of the
39 cube map faces such as <code class="constant">GL_TEXTURE_CUBE_MAP_POSITIVE_X</code>.
40 (see <a href="glTexImage2D.xml"><span class="citerefentry"><span class="refentrytitle">glTexImage2D</span></span></a>).
41 </p><p>
42 If <em class="parameter"><code>target</code></em> is <code class="constant">GL_TEXTURE_1D_ARRAY</code>, <em class="parameter"><code>data</code></em>
43 is treated as an array of compressed 1D textures.
44 </p><p>
45 If <em class="parameter"><code>target</code></em> is <code class="constant">GL_PROXY_TEXTURE_2D</code>, <code class="constant">GL_PROXY_TEXTURE_1D_ARRAY</code>
46 or <code class="constant">GL_PROXY_CUBE_MAP</code>, no data is read from <em class="parameter"><code>data</code></em>, but
47 all of the texture image state is recalculated, checked for consistency,
48 and checked against the implementation's capabilities. If the
49 implementation cannot handle a texture of the requested texture size, it
50 sets all of the image state to 0, but does not generate an error (see
51 <a href="glGetError.xml"><span class="citerefentry"><span class="refentrytitle">glGetError</span></span></a>). To query for an entire mipmap array,
52 use an image array level greater than or equal to 1.
53 </p><p>
54 <em class="parameter"><code>internalformat</code></em> must be a known compressed image format (such as <code class="constant">GL_RGTC</code>)
55 or an extension-specified compressed-texture format.
56 When a texture is loaded with <a href="glTexImage2D.xml"><span class="citerefentry"><span class="refentrytitle">glTexImage2D</span></span></a> using a generic compressed
57 texture format (e.g., <code class="constant">GL_COMPRESSED_RGB</code>), the GL selects from one of
58 its extensions supporting compressed textures. In order to load the
59 compressed texture image using <code class="function">glCompressedTexImage2D</code>, query the compressed texture image's
60 size and format using <a href="glGetTexLevelParameter.xml"><span class="citerefentry"><span class="refentrytitle">glGetTexLevelParameter</span></span></a>.
61 </p><p>
62 If a non-zero named buffer object is bound to the <code class="constant">GL_PIXEL_UNPACK_BUFFER</code> target
63 (see <a href="glBindBuffer.xml"><span class="citerefentry"><span class="refentrytitle">glBindBuffer</span></span></a>) while a texture image is
64 specified, <em class="parameter"><code>data</code></em> is treated as a byte offset into the buffer object's data store.
65 </p><p>
66 If the compressed data are arranged into fixed-size blocks of texels, the pixel
67 storage modes can be used to select a sub-rectangle from a larger containing rectangle.
68 These pixel storage modes operate in the same way as they do for <a href="glTexImage2D.xml"><span class="citerefentry"><span class="refentrytitle">glTexImage2D</span></span></a>.
69 In the following description, denote by <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mrow><mml:msub><mml:mi>b</mml:mi><mml:mi>s</mml:mi></mml:msub></mml:mrow></mml:math>,
70 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mrow><mml:msub><mml:mi>b</mml:mi><mml:mi>w</mml:mi></mml:msub></mml:mrow></mml:math>,
71 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mrow><mml:msub><mml:mi>b</mml:mi><mml:mi>h</mml:mi></mml:msub></mml:mrow></mml:math>, and
72 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mrow><mml:msub><mml:mi>b</mml:mi><mml:mi>d</mml:mi></mml:msub></mml:mrow></mml:math>,
73 the values of pixel storage modes <code class="constant">GL_UNPACK_COMPRESSED_BLOCK_SIZE</code>,
74 <code class="constant">GL_UNPACK_COMPRESSED_BLOCK_WIDTH</code>, <code class="constant">GL_UNPACK_COMPRESSED_BLOCK_HEIGHT</code>,
75 and <code class="constant">GL_UNPACK_COMPRESSED_BLOCK_DEPTH</code>, respectively.
76 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mrow><mml:msub><mml:mi>b</mml:mi><mml:mi>s</mml:mi></mml:msub></mml:mrow></mml:math> is
77 the compressed block size in bytes; <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mrow><mml:msub><mml:mi>b</mml:mi><mml:mi>w</mml:mi></mml:msub></mml:mrow></mml:math>,
78 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mrow><mml:msub><mml:mi>b</mml:mi><mml:mi>h</mml:mi></mml:msub></mml:mrow></mml:math>,
79 and <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mrow><mml:msub><mml:mi>b</mml:mi><mml:mi>d</mml:mi></mml:msub></mml:mrow></mml:math> are the compressed block width, height, and depth in pixels.
80 </p><p>
81 By default the pixel storage modes <code class="constant">GL_UNPACK_ROW_LENGTH</code>,
82 <code class="constant">GL_UNPACK_SKIP_ROWS</code>, <code class="constant">GL_UNPACK_SKIP_PIXELS</code>,
83 <code class="constant">GL_UNPACK_IMAGE_HEIGHT</code> and <code class="constant">GL_UNPACK_SKIP_IMAGES</code>
84 are ignored for compressed images. To enable <code class="constant">GL_UNPACK_SKIP_PIXELS</code>
85 and <code class="constant">GL_UNPACK_ROW_LENGTH</code>, <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mrow><mml:msub><mml:mi>b</mml:mi><mml:mi>s</mml:mi></mml:msub></mml:mrow></mml:math>
86 and <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mrow><mml:msub><mml:mi>b</mml:mi><mml:mi>w</mml:mi></mml:msub></mml:mrow></mml:math> must both be non-zero.
87 To also enable <code class="constant">GL_UNPACK_SKIP_ROWS</code> and <code class="constant">GL_UNPACK_IMAGE_HEIGHT</code>,
88 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mrow><mml:msub><mml:mi>b</mml:mi><mml:mi>h</mml:mi></mml:msub></mml:mrow></mml:math> must be non-zero.
89 To also enable <code class="constant">GL_UNPACK_SKIP_IMAGES</code>, <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mrow><mml:msub><mml:mi>b</mml:mi><mml:mi>d</mml:mi></mml:msub></mml:mrow></mml:math>
90 must be non-zero. All parameters must be consistent with the compressed format to produce the desired results.
91 </p><p>
92 When selecting a sub-rectangle from a compressed image:
93 </p><div class="itemizedlist"><ul type="disc"><li>the value of <code class="constant">GL_UNPACK_SKIP_PIXELS</code> must be a multiple of <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mrow><mml:msub><mml:mi>b</mml:mi><mml:mi>w</mml:mi></mml:msub></mml:mrow></mml:math>;</li><li>the value of <code class="constant">GL_UNPACK_SKIP_ROWS</code> must be a multiple of <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mrow><mml:msub><mml:mi>b</mml:mi><mml:mi>w</mml:mi></mml:msub></mml:mrow></mml:math>.</li></ul></div><p>
94 </p><p>
95 <em class="parameter"><code>imageSize</code></em> must be equal to:
96 </p><p>
97 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" display="block" overflow="scroll">
98 <mml:mrow>
99 <mml:msub>
100 <mml:mi>b</mml:mi>
101 <mml:mi>s</mml:mi>
102 </mml:msub>
103 <mml:mo lspace="2px" rspace="2px">×</mml:mo>
104 <mml:mfenced open="&#x2308;" close="&#x2309;">
105 <mml:mfrac>
106 <mml:mi>width</mml:mi>
107 <mml:msub>
108 <mml:mi>b</mml:mi>
109 <mml:mi>w</mml:mi>
110 </mml:msub>
111 </mml:mfrac>
112 </mml:mfenced>
113 <mml:mo lspace="2px" rspace="2px">×</mml:mo>
114 <mml:mfenced open="&#x2308;" close="&#x2309;">
115 <mml:mfrac>
116 <mml:mi>height</mml:mi>
117 <mml:msub>
118 <mml:mi>b</mml:mi>
119 <mml:mi>h</mml:mi>
120 </mml:msub>
121 </mml:mfrac>
122 </mml:mfenced>
123 </mml:mrow>
124 </mml:math>
125 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="notes"></a><h2>Notes</h2><p>
126 The specific compressed internal formats <code class="constant">GL_COMPRESSED_RGB8_ETC2</code>,
127 <code class="constant">GL_COMPRESSED_SRGB8_ETC2</code>,
128 <code class="constant">GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2</code>,
129 <code class="constant">GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2</code>,
130 <code class="constant">GL_COMPRESSED_RGBA8_ETC2_EAC</code>,
131 <code class="constant">GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC</code>,
132 <code class="constant">GL_COMPRESSED_R11_EAC</code>,
133 <code class="constant">GL_COMPRESSED_SIGNED_R11_EAC</code>,
134 <code class="constant">GL_COMPRESSED_RG11_EAC</code>, and
135 <code class="constant">GL_COMPRESSED_SIGNED_RG11_EAC</code> are available only if the GL version
136 is 4.3 or higher.
137 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="errors"></a><h2>Errors</h2><p>
138 <code class="constant">GL_INVALID_ENUM</code> is generated if <em class="parameter"><code>internalformat</code></em> is not one of the specific
139 compressed internal formats:
140 <code class="constant">GL_COMPRESSED_RED_RGTC1</code>,
141 <code class="constant">GL_COMPRESSED_SIGNED_RED_RGTC1</code>,
142 <code class="constant">GL_COMPRESSED_RG_RGTC2</code>,
143 <code class="constant">GL_COMPRESSED_SIGNED_RG_RGTC2</code>.
144 <code class="constant">GL_COMPRESSED_RGBA_BPTC_UNORM</code>,
145 <code class="constant">GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM</code>,
146 <code class="constant">GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT</code>,
147 <code class="constant">GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT</code>,
148 <code class="constant">GL_COMPRESSED_RGB8_ETC2</code>,
149 <code class="constant">GL_COMPRESSED_SRGB8_ETC2</code>,
150 <code class="constant">GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2</code>,
151 <code class="constant">GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2</code>,
152 <code class="constant">GL_COMPRESSED_RGBA8_ETC2_EAC</code>,
153 <code class="constant">GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC</code>,
154 <code class="constant">GL_COMPRESSED_R11_EAC</code>,
155 <code class="constant">GL_COMPRESSED_SIGNED_R11_EAC</code>,
156 <code class="constant">GL_COMPRESSED_RG11_EAC</code>, or
157 <code class="constant">GL_COMPRESSED_SIGNED_RG11_EAC</code>.
158 </p><p>
159 <code class="constant">GL_INVALID_VALUE</code> is generated if <em class="parameter"><code>imageSize</code></em> is not consistent with
160 the format, dimensions, and contents of the specified compressed image
161 data.
162 </p><p>
163 <code class="constant">GL_INVALID_VALUE</code> is generated if <em class="parameter"><code>border</code></em> is not 0.
164 </p><p>
165 <code class="constant">GL_INVALID_OPERATION</code> is generated if parameter combinations are not
166 supported by the specific compressed internal format as specified in the
167 specific texture compression extension.
168 </p><p>
169 <code class="constant">GL_INVALID_OPERATION</code> is generated if a non-zero buffer object name is bound to the
170 <code class="constant">GL_PIXEL_UNPACK_BUFFER</code> target and the buffer object's data store is currently mapped.
171 </p><p>
172 <code class="constant">GL_INVALID_OPERATION</code> is generated if a non-zero buffer object name is bound to the
173 <code class="constant">GL_PIXEL_UNPACK_BUFFER</code> target and the data would be unpacked from the buffer
174 object such that the memory reads required would exceed the data store size.
175 </p><p>
176 Undefined results, including abnormal program termination, are generated if
177 <em class="parameter"><code>data</code></em> is not encoded in a manner consistent with the extension
178 specification defining the internal compression format.
179 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="associatedgets"></a><h2>Associated Gets</h2><p>
180 <a href="glGetCompressedTexImage.xml"><span class="citerefentry"><span class="refentrytitle">glGetCompressedTexImage</span></span></a>
181 </p><p>
182 <a href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_TEXTURE_COMPRESSED</code>
183 </p><p>
184 <a href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_PIXEL_UNPACK_BUFFER_BINDING</code>
185 </p><p>
186 <a href="glGetTexLevelParameter.xml"><span class="citerefentry"><span class="refentrytitle">glGetTexLevelParameter</span></span></a> with arguments <code class="constant">GL_TEXTURE_INTERNAL_FORMAT</code>
187 and <code class="constant">GL_TEXTURE_COMPRESSED_IMAGE_SIZE</code>
188 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="seealso"></a><h2>See Also</h2><p>
189 <a href="glActiveTexture.xml"><span class="citerefentry"><span class="refentrytitle">glActiveTexture</span></span></a>,
190 <a href="glCompressedTexImage1D.xml"><span class="citerefentry"><span class="refentrytitle">glCompressedTexImage1D</span></span></a>,
191 <a href="glCompressedTexImage3D.xml"><span class="citerefentry"><span class="refentrytitle">glCompressedTexImage3D</span></span></a>,
192 <a href="glCompressedTexSubImage1D.xml"><span class="citerefentry"><span class="refentrytitle">glCompressedTexSubImage1D</span></span></a>,
193 <a href="glCompressedTexSubImage2D.xml"><span class="citerefentry"><span class="refentrytitle">glCompressedTexSubImage2D</span></span></a>,
194 <a href="glCompressedTexSubImage3D.xml"><span class="citerefentry"><span class="refentrytitle">glCompressedTexSubImage3D</span></span></a>,
195 <a href="glCopyTexImage1D.xml"><span class="citerefentry"><span class="refentrytitle">glCopyTexImage1D</span></span></a>,
196 <a href="glCopyTexSubImage1D.xml"><span class="citerefentry"><span class="refentrytitle">glCopyTexSubImage1D</span></span></a>,
197 <a href="glCopyTexSubImage2D.xml"><span class="citerefentry"><span class="refentrytitle">glCopyTexSubImage2D</span></span></a>,
198 <a href="glCopyTexSubImage3D.xml"><span class="citerefentry"><span class="refentrytitle">glCopyTexSubImage3D</span></span></a>,
199 <a href="glPixelStore.xml"><span class="citerefentry"><span class="refentrytitle">glPixelStore</span></span></a>,
200 <a href="glTexImage2D.xml"><span class="citerefentry"><span class="refentrytitle">glTexImage2D</span></span></a>,
201 <a href="glTexImage3D.xml"><span class="citerefentry"><span class="refentrytitle">glTexImage3D</span></span></a>,
202 <a href="glTexSubImage1D.xml"><span class="citerefentry"><span class="refentrytitle">glTexSubImage1D</span></span></a>,
203 <a href="glTexSubImage2D.xml"><span class="citerefentry"><span class="refentrytitle">glTexSubImage2D</span></span></a>,
204 <a href="glTexSubImage3D.xml"><span class="citerefentry"><span class="refentrytitle">glTexSubImage3D</span></span></a>,
205 <a href="glTexParameter.xml"><span class="citerefentry"><span class="refentrytitle">glTexParameter</span></span></a>
206 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="Copyright"></a><h2>Copyright</h2><p>
207 Copyright <span class="trademark"></span>© 1991-2006
208 Silicon Graphics, Inc. <span class="trademark"></span>© 2011
209 Khronos Group. This document is licensed under the SGI
210 Free Software B License. For details, see
211 <a href="http://oss.sgi.com/projects/FreeB/" target="_top">http://oss.sgi.com/projects/FreeB/</a>.
212 </p></div></div></body></html>