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4 Reference Pages
</title><meta name=
"generator" content=
"DocBook XSL Stylesheets V1.69.1" /></head><body><div class=
"refentry" lang=
"en" xml:
lang=
"en"><a id=
"glBindBufferBase"></a><div class=
"titlepage"></div><div class=
"refnamediv"><h2>Name
</h2><p>glBindBufferBase — bind a buffer object to an indexed buffer target
</p></div><div class=
"refsynopsisdiv"><h2>C Specification
</h2><div class=
"funcsynopsis"><table border=
"0" summary=
"Function synopsis" cellspacing=
"0" cellpadding=
"0"><tr><td><code class=
"funcdef">void
<b class=
"fsfunc">glBindBufferBase
</b>(
</code></td><td>GLenum
</td><td><var class=
"pdparam">target
</var>,
</td></tr><tr><td> </td><td>GLuint
</td><td><var class=
"pdparam">index
</var>,
</td></tr><tr><td> </td><td>GLuint
</td><td><var class=
"pdparam">buffer
</var><code>)
</code>;
</td></tr></table></div></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"parameters"></a><h2>Parameters
</h2><div class=
"variablelist"><dl><dt><span class=
"term"><em class=
"parameter"><code>target
</code></em></span></dt><dd><p>
5 Specify the target of the bind operation.
<em class=
"parameter"><code>target
</code></em> must be
6 one of
<code class=
"constant">GL_ATOMIC_COUNTER_BUFFER
</code>,
7 <code class=
"constant">GL_TRANSFORM_FEEDBACK_BUFFER
</code>,
<code class=
"constant">GL_UNIFORM_BUFFER
</code> or
8 <code class=
"constant">GL_SHADER_STORAGE_BUFFER
</code>.
9 </p></dd><dt><span class=
"term"><em class=
"parameter"><code>index
</code></em></span></dt><dd><p>
10 Specify the index of the binding point within the array specified by
<em class=
"parameter"><code>target
</code></em>.
11 </p></dd><dt><span class=
"term"><em class=
"parameter"><code>buffer
</code></em></span></dt><dd><p>
12 The name of a buffer object to bind to the specified binding point.
13 </p></dd></dl></div></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"description"></a><h2>Description
</h2><p>
14 <code class=
"function">glBindBufferBase
</code> binds the buffer object
<em class=
"parameter"><code>buffer
</code></em>
15 to the binding point at index
<em class=
"parameter"><code>index
</code></em> of the array of targets specified
16 by
<em class=
"parameter"><code>target
</code></em>. Each
<em class=
"parameter"><code>target
</code></em> represents an indexed
17 array of buffer binding points, as well as a single general binding point that can be used by
18 other buffer manipulation functions such as
<a href=
"glBindBuffer.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glBindBuffer
</span></span></a>
19 or
<a href=
"glMapBuffer.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glMapBuffer
</span></span></a>. In addition to binding
20 <em class=
"parameter"><code>buffer
</code></em> to the indexed buffer binding target,
<code class=
"function">glBindBufferBase
</code>
21 also binds
<em class=
"parameter"><code>buffer
</code></em> to the generic buffer binding point specified by
<em class=
"parameter"><code>target
</code></em>.
22 </p></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"notes"></a><h2>Notes
</h2><p>
23 Calling
<code class=
"function">glBindBufferBase
</code> is equivalent to calling
24 <a href=
"glBindBufferRange.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glBindBufferRange
</span></span></a> with
<em class=
"parameter"><code>offset
</code></em>
25 zero and
<em class=
"parameter"><code>size
</code></em> equal to the size of the buffer.
27 The
<code class=
"constant">GL_ATOMIC_COUNTER_BUFER
</code> target is available only if the GL version is
4.2 or greater.
29 The
<code class=
"constant">GL_SHADER_STORAGE_BUFFER
</code> target is available only if the GL version is
4.3 or greater.
30 </p></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"errors"></a><h2>Errors
</h2><p>
31 <code class=
"constant">GL_INVALID_ENUM
</code> is generated if
<em class=
"parameter"><code>target
</code></em> is not
32 <code class=
"constant">GL_ATOMIC_COUNTER_BUFFER
</code>,
33 <code class=
"constant">GL_TRANSFORM_FEEDBACK_BUFFER
</code>,
<code class=
"constant">GL_UNIFORM_BUFFER
</code> or
34 <code class=
"constant">GL_SHADER_STORAGE_BUFFER
</code>.
36 <code class=
"constant">GL_INVALID_VALUE
</code> is generated if
<em class=
"parameter"><code>index
</code></em> is greater
37 than or equal to the number of
<em class=
"parameter"><code>target
</code></em>-specific indexed binding points.
39 <code class=
"constant">GL_INVALID_VALUE
</code> is generated if
<em class=
"parameter"><code>buffer
</code></em> does
40 not have an associated data store, or if the size of that store is zero.
41 </p></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"seealso"></a><h2>See Also
</h2><p>
42 <a href=
"glGenBuffers.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glGenBuffers
</span></span></a>,
43 <a href=
"glDeleteBuffers.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glDeleteBuffers
</span></span></a>,
44 <a href=
"glBindBuffer.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glBindBuffer
</span></span></a>,
45 <a href=
"glBindBufferRange.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glBindBufferRange
</span></span></a>,
46 <a href=
"glMapBuffer.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glMapBuffer
</span></span></a>,
47 <a href=
"glUnmapBuffer.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glUnmapBuffer
</span></span></a>,
48 </p></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"Copyright"></a><h2>Copyright
</h2><p>
49 Copyright
<span class=
"trademark"></span>©
2010-
2011 Khronos Group.
50 This material may be distributed subject to the terms and conditions set forth in
51 the Open Publication License, v
1.0,
8 June
1999.
52 <a href=
"http://opencontent.org/openpub/" target=
"_top">http://opencontent.org/openpub/
</a>.
53 </p></div></div></body></html>