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[clinton/guile-figl.git] / upstream-doc / man4 / xhtml / glBeginTransformFeedback.xml
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4 <?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><link rel="stylesheet" type="text/css" href="opengl-man.css" /><title>glBeginTransformFeedback - OpenGL 4 Reference Pages</title><meta name="generator" content="DocBook XSL Stylesheets V1.69.1" /></head><body><div class="refentry" lang="en" xml:lang="en"><a id="glBeginTransformFeedback"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glBeginTransformFeedback — start transform feedback operation</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glBeginTransformFeedback</b>(</code></td><td>GLenum  </td><td><var class="pdparam">primitiveMode</var><code>)</code>;</td></tr></table></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>primitiveMode</code></em></span></dt><dd><p>
5 Specify the output type of the primitives that will be recorded into the
6 buffer objects that are bound for transform feedback.
7 </p></dd></dl></div></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><p><code class="funcdef">void <b class="fsfunc">glEndTransformFeedback</b>(</code><var class="pdparam">void</var><code>)</code>;</p></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="description"></a><h2>Description</h2><p>
8 Transform feedback mode captures the values of varying variables written by the vertex shader (or, if active, the geometry shader).
9 Transform feedback is said to be active after a call to <code class="function">glBeginTransformFeedback</code>
10 until a subsequent call to <a href="glEndTransformFeedback.xml"><span class="citerefentry"><span class="refentrytitle">glEndTransformFeedback</span></span></a>.
11 Transform feedback commands must be paired.
12 </p><p>
13 If no geometry shader is present, while transform feedback is active the <em class="parameter"><code>mode</code></em> parameter to
14 <a href="glDrawArrays.xml"><span class="citerefentry"><span class="refentrytitle">glDrawArrays</span></span></a> must match those specified
15 in the following table:
16 </p><div class="informaltable"><table border="1"><colgroup><col align="left" /><col align="left" /></colgroup><thead><tr><th align="left"><span class="bold"><strong>
17 Transform Feedback <em class="parameter"><code>primitiveMode</code></em>
18 </strong></span></th><th align="left"><span class="bold"><strong>
19 Allowed Render Primitive <em class="parameter"><code>modes</code></em>
20 </strong></span></th></tr></thead><tbody><tr><td align="left">
21 <code class="constant">GL_POINTS</code>
22 </td><td align="left">
23 <code class="constant">GL_POINTS</code>
24 </td></tr><tr><td align="left">
25 <code class="constant">GL_LINES</code>
26 </td><td align="left">
27 <code class="constant">GL_LINES</code>, <code class="constant">GL_LINE_LOOP</code>, <code class="constant">GL_LINE_STRIP</code>,
28 <code class="constant">GL_LINES_ADJACENCY</code>, <code class="constant">GL_LINE_STRIP_ADJACENCY</code>
29 </td></tr><tr><td align="left">
30 <code class="constant">GL_TRIANGLES</code>
31 </td><td align="left">
32 <code class="constant">GL_TRIANGLES</code>, <code class="constant">GL_TRIANGLE_STRIP</code>, <code class="constant">GL_TRIANGLE_FAN</code>,
33 <code class="constant">GL_TRIANGLES_ADJACENCY</code>, <code class="constant">GL_TRIANGLE_STRIP_ADJACENCY</code>
34 </td></tr></tbody></table></div><p>
35 If a geometry shader is present, the output primitive type from the geometry shader must match those
36 provided in the following table:
37 </p><div class="informaltable"><table border="1"><colgroup><col align="left" /><col align="left" /></colgroup><thead><tr><th align="left"><span class="bold"><strong>
38 Transform Feedback <em class="parameter"><code>primitiveMode</code></em>
39 </strong></span></th><th align="left"><span class="bold"><strong>
40 Allowed Geometry Shader Output Primitive Type
41 </strong></span></th></tr></thead><tbody><tr><td align="left">
42 <code class="constant">GL_POINTS</code>
43 </td><td align="left">
44 <code class="constant">points</code>
45 </td></tr><tr><td align="left">
46 <code class="constant">GL_LINES</code>
47 </td><td align="left">
48 <code class="constant">line_strip</code>
49 </td></tr><tr><td align="left">
50 <code class="constant">GL_TRIANGLES</code>
51 </td><td align="left">
52 <code class="constant">triangle_strip</code>
53 </td></tr></tbody></table></div><p>
54 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="notes"></a><h2>Notes</h2><p>
55 Geometry shaders, and the <code class="constant">GL_TRIANGLES_ADJACENCY</code>, <code class="constant">GL_TRIANGLE_STRIP_ADJACENCY</code>,
56 <code class="constant">GL_LINES_ADJACENCY</code> and <code class="constant">GL_LINE_STRIP_ADJACENCY</code> primtive modes are available
57 only if the GL version is 3.2 or greater.
58 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="errors"></a><h2>Errors</h2><p>
59 <code class="constant">GL_INVALID_OPERATION</code> is generated if <code class="function">glBeginTransformFeedback</code> is executed
60 while transform feedback is active.
61 </p><p>
62 <code class="constant">GL_INVALID_OPERATION</code> is generated if <code class="function">glEndTransformFeedback</code> is executed
63 while transform feedback is not active.
64 </p><p>
65 <code class="constant">GL_INVALID_OPERATION</code> is generated by <a href="glDrawArrays.xml"><span class="citerefentry"><span class="refentrytitle">glDrawArrays</span></span></a>
66 if no geometry shader is present, transform feedback is active and <em class="parameter"><code>mode</code></em> is not one of the allowed modes.
67 </p><p>
68 <code class="constant">GL_INVALID_OPERATION</code> is generated by <a href="glDrawArrays.xml"><span class="citerefentry"><span class="refentrytitle">glDrawArrays</span></span></a>
69 if a geometry shader is present, transform feedback is active and the output primitive type of the geometry shader does not
70 match the transform feedback <em class="parameter"><code>primitiveMode</code></em>.
71 </p><p>
72 <code class="constant">GL_INVALID_OPERATION</code> is generated by <code class="function">glEndTransformFeedback</code> if any binding
73 point used in transform feedback mode does not have a buffer object bound.
74 </p><p>
75 <code class="constant">GL_INVALID_OPERATION</code> is generated by <code class="function">glEndTransformFeedback</code> if no binding
76 points would be used, either because no program object is active of because the active program object has specified
77 no varying variables to record.
78 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="Copyright"></a><h2>Copyright</h2><p>
79 Copyright <span class="trademark"></span>© 2010 Khronos Group.
80 This material may be distributed subject to the terms and conditions set forth in
81 the Open Publication License, v 1.0, 8 June 1999.
82 <a href="http://opencontent.org/openpub/" target="_top">http://opencontent.org/openpub/</a>.
83 </p></div></div></body></html>