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[clinton/guile-figl.git] / upstream-doc / man4 / glUniform.xml
1 <?xml version="1.0" encoding="UTF-8"?>
2 <!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
3 "http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
4 <refentry id="glUniform">
5 <refmeta>
6 <refentrytitle>glUniform</refentrytitle>
7 <manvolnum>3G</manvolnum>
8 </refmeta>
9 <refnamediv>
10 <refdescriptor>glUniform</refdescriptor>
11 <refname>glUniform1f</refname>
12 <refname>glUniform2f</refname>
13 <refname>glUniform3f</refname>
14 <refname>glUniform4f</refname>
15 <refname>glUniform1i</refname>
16 <refname>glUniform2i</refname>
17 <refname>glUniform3i</refname>
18 <refname>glUniform4i</refname>
19 <refname>glUniform1ui</refname>
20 <refname>glUniform2ui</refname>
21 <refname>glUniform3ui</refname>
22 <refname>glUniform4ui</refname>
23 <refname>glUniform1fv</refname>
24 <refname>glUniform2fv</refname>
25 <refname>glUniform3fv</refname>
26 <refname>glUniform4fv</refname>
27 <refname>glUniform1iv</refname>
28 <refname>glUniform2iv</refname>
29 <refname>glUniform3iv</refname>
30 <refname>glUniform4iv</refname>
31 <refname>glUniform1uiv</refname>
32 <refname>glUniform2uiv</refname>
33 <refname>glUniform3uiv</refname>
34 <refname>glUniform4uiv</refname>
35 <refname>glUniformMatrix2fv</refname>
36 <refname>glUniformMatrix3fv</refname>
37 <refname>glUniformMatrix4fv</refname>
38 <refname>glUniformMatrix2x3fv</refname>
39 <refname>glUniformMatrix3x2fv</refname>
40 <refname>glUniformMatrix2x4fv</refname>
41 <refname>glUniformMatrix4x2fv</refname>
42 <refname>glUniformMatrix3x4fv</refname>
43 <refname>glUniformMatrix4x3fv</refname>
44 <refpurpose>Specify the value of a uniform variable for the current program object</refpurpose>
45 </refnamediv>
46 <refsynopsisdiv><title>C Specification</title>
47 <funcsynopsis>
48 <funcprototype>
49 <funcdef>void <function>glUniform1f</function></funcdef>
50 <paramdef>GLint <parameter>location</parameter></paramdef>
51 <paramdef>GLfloat <parameter>v0</parameter></paramdef>
52 </funcprototype>
53 <funcprototype>
54 <funcdef>void <function>glUniform2f</function></funcdef>
55 <paramdef>GLint <parameter>location</parameter></paramdef>
56 <paramdef>GLfloat <parameter>v0</parameter></paramdef>
57 <paramdef>GLfloat <parameter>v1</parameter></paramdef>
58 </funcprototype>
59 <funcprototype>
60 <funcdef>void <function>glUniform3f</function></funcdef>
61 <paramdef>GLint <parameter>location</parameter></paramdef>
62 <paramdef>GLfloat <parameter>v0</parameter></paramdef>
63 <paramdef>GLfloat <parameter>v1</parameter></paramdef>
64 <paramdef>GLfloat <parameter>v2</parameter></paramdef>
65 </funcprototype>
66 <funcprototype>
67 <funcdef>void <function>glUniform4f</function></funcdef>
68 <paramdef>GLint <parameter>location</parameter></paramdef>
69 <paramdef>GLfloat <parameter>v0</parameter></paramdef>
70 <paramdef>GLfloat <parameter>v1</parameter></paramdef>
71 <paramdef>GLfloat <parameter>v2</parameter></paramdef>
72 <paramdef>GLfloat <parameter>v3</parameter></paramdef>
73 </funcprototype>
74 <funcprototype>
75 <funcdef>void <function>glUniform1i</function></funcdef>
76 <paramdef>GLint <parameter>location</parameter></paramdef>
77 <paramdef>GLint <parameter>v0</parameter></paramdef>
78 </funcprototype>
79 <funcprototype>
80 <funcdef>void <function>glUniform2i</function></funcdef>
81 <paramdef>GLint <parameter>location</parameter></paramdef>
82 <paramdef>GLint <parameter>v0</parameter></paramdef>
83 <paramdef>GLint <parameter>v1</parameter></paramdef>
84 </funcprototype>
85 <funcprototype>
86 <funcdef>void <function>glUniform3i</function></funcdef>
87 <paramdef>GLint <parameter>location</parameter></paramdef>
88 <paramdef>GLint <parameter>v0</parameter></paramdef>
89 <paramdef>GLint <parameter>v1</parameter></paramdef>
90 <paramdef>GLint <parameter>v2</parameter></paramdef>
91 </funcprototype>
92 <funcprototype>
93 <funcdef>void <function>glUniform4i</function></funcdef>
94 <paramdef>GLint <parameter>location</parameter></paramdef>
95 <paramdef>GLint <parameter>v0</parameter></paramdef>
96 <paramdef>GLint <parameter>v1</parameter></paramdef>
97 <paramdef>GLint <parameter>v2</parameter></paramdef>
98 <paramdef>GLint <parameter>v3</parameter></paramdef>
99 </funcprototype>
100 <funcprototype>
101 <funcdef>void <function>glUniform1ui</function></funcdef>
102 <paramdef>GLint <parameter>location</parameter></paramdef>
103 <paramdef>GLuint <parameter>v0</parameter></paramdef>
104 </funcprototype>
105 <funcprototype>
106 <funcdef>void <function>glUniform2ui</function></funcdef>
107 <paramdef>GLint <parameter>location</parameter></paramdef>
108 <paramdef>GLuint <parameter>v0</parameter></paramdef>
109 <paramdef>GLuint <parameter>v1</parameter></paramdef>
110 </funcprototype>
111 <funcprototype>
112 <funcdef>void <function>glUniform3ui</function></funcdef>
113 <paramdef>GLint <parameter>location</parameter></paramdef>
114 <paramdef>GLuint <parameter>v0</parameter></paramdef>
115 <paramdef>GLuint <parameter>v1</parameter></paramdef>
116 <paramdef>GLuint <parameter>v2</parameter></paramdef>
117 </funcprototype>
118 <funcprototype>
119 <funcdef>void <function>glUniform4ui</function></funcdef>
120 <paramdef>GLint <parameter>location</parameter></paramdef>
121 <paramdef>GLuint <parameter>v0</parameter></paramdef>
122 <paramdef>GLuint <parameter>v1</parameter></paramdef>
123 <paramdef>GLuint <parameter>v2</parameter></paramdef>
124 <paramdef>GLuint <parameter>v3</parameter></paramdef>
125 </funcprototype>
126 </funcsynopsis>
127 </refsynopsisdiv>
128 <refsect1 id="parameters"><title>Parameters</title>
129 <variablelist>
130 <varlistentry>
131 <term><parameter>location</parameter></term>
132 <listitem>
133 <para>Specifies the location of the uniform variable
134 to be modified.</para>
135 </listitem>
136 </varlistentry>
137 <varlistentry>
138 <term>
139 <parameter>v0</parameter>,
140 <parameter>v1</parameter>,
141 <parameter>v2</parameter>,
142 <parameter>v3</parameter>
143 </term>
144 <listitem>
145 <para>Specifies the new values to be used for the
146 specified uniform variable.</para>
147 </listitem>
148 </varlistentry>
149 </variablelist>
150 </refsect1>
151 <refsynopsisdiv><title>C Specification</title>
152 <funcsynopsis>
153 <funcprototype>
154 <funcdef>void <function>glUniform1fv</function></funcdef>
155 <paramdef>GLint <parameter>location</parameter></paramdef>
156 <paramdef>GLsizei <parameter>count</parameter></paramdef>
157 <paramdef>const GLfloat *<parameter>value</parameter></paramdef>
158 </funcprototype>
159 <funcprototype>
160 <funcdef>void <function>glUniform2fv</function></funcdef>
161 <paramdef>GLint <parameter>location</parameter></paramdef>
162 <paramdef>GLsizei <parameter>count</parameter></paramdef>
163 <paramdef>const GLfloat *<parameter>value</parameter></paramdef>
164 </funcprototype>
165 <funcprototype>
166 <funcdef>void <function>glUniform3fv</function></funcdef>
167 <paramdef>GLint <parameter>location</parameter></paramdef>
168 <paramdef>GLsizei <parameter>count</parameter></paramdef>
169 <paramdef>const GLfloat *<parameter>value</parameter></paramdef>
170 </funcprototype>
171 <funcprototype>
172 <funcdef>void <function>glUniform4fv</function></funcdef>
173 <paramdef>GLint <parameter>location</parameter></paramdef>
174 <paramdef>GLsizei <parameter>count</parameter></paramdef>
175 <paramdef>const GLfloat *<parameter>value</parameter></paramdef>
176 </funcprototype>
177 <funcprototype>
178 <funcdef>void <function>glUniform1iv</function></funcdef>
179 <paramdef>GLint <parameter>location</parameter></paramdef>
180 <paramdef>GLsizei <parameter>count</parameter></paramdef>
181 <paramdef>const GLint *<parameter>value</parameter></paramdef>
182 </funcprototype>
183 <funcprototype>
184 <funcdef>void <function>glUniform2iv</function></funcdef>
185 <paramdef>GLint <parameter>location</parameter></paramdef>
186 <paramdef>GLsizei <parameter>count</parameter></paramdef>
187 <paramdef>const GLint *<parameter>value</parameter></paramdef>
188 </funcprototype>
189 <funcprototype>
190 <funcdef>void <function>glUniform3iv</function></funcdef>
191 <paramdef>GLint <parameter>location</parameter></paramdef>
192 <paramdef>GLsizei <parameter>count</parameter></paramdef>
193 <paramdef>const GLint *<parameter>value</parameter></paramdef>
194 </funcprototype>
195 <funcprototype>
196 <funcdef>void <function>glUniform4iv</function></funcdef>
197 <paramdef>GLint <parameter>location</parameter></paramdef>
198 <paramdef>GLsizei <parameter>count</parameter></paramdef>
199 <paramdef>const GLint *<parameter>value</parameter></paramdef>
200 </funcprototype>
201 <funcprototype>
202 <funcdef>void <function>glUniform1uiv</function></funcdef>
203 <paramdef>GLint <parameter>location</parameter></paramdef>
204 <paramdef>GLsizei <parameter>count</parameter></paramdef>
205 <paramdef>const GLuint *<parameter>value</parameter></paramdef>
206 </funcprototype>
207 <funcprototype>
208 <funcdef>void <function>glUniform2uiv</function></funcdef>
209 <paramdef>GLint <parameter>location</parameter></paramdef>
210 <paramdef>GLsizei <parameter>count</parameter></paramdef>
211 <paramdef>const GLuint *<parameter>value</parameter></paramdef>
212 </funcprototype>
213 <funcprototype>
214 <funcdef>void <function>glUniform3uiv</function></funcdef>
215 <paramdef>GLint <parameter>location</parameter></paramdef>
216 <paramdef>GLsizei <parameter>count</parameter></paramdef>
217 <paramdef>const GLuint *<parameter>value</parameter></paramdef>
218 </funcprototype>
219 <funcprototype>
220 <funcdef>void <function>glUniform4uiv</function></funcdef>
221 <paramdef>GLint <parameter>location</parameter></paramdef>
222 <paramdef>GLsizei <parameter>count</parameter></paramdef>
223 <paramdef>const GLuint *<parameter>value</parameter></paramdef>
224 </funcprototype>
225 </funcsynopsis>
226 </refsynopsisdiv>
227 <refsect1 id="parameters2"><title>Parameters</title>
228 <variablelist>
229 <varlistentry>
230 <term><parameter>location</parameter></term>
231 <listitem>
232 <para>Specifies the location of the uniform value to
233 be modified.</para>
234 </listitem>
235 </varlistentry>
236 <varlistentry>
237 <term><parameter>count</parameter></term>
238 <listitem>
239 <para>Specifies the number of elements that are to
240 be modified. This should be 1 if the targeted
241 uniform variable is not an array, and 1 or more if it is
242 an array.</para>
243 </listitem>
244 </varlistentry>
245 <varlistentry>
246 <term><parameter>value</parameter></term>
247 <listitem>
248 <para>Specifies a pointer to an array of
249 <parameter>count</parameter> values that will be
250 used to update the specified uniform
251 variable.</para>
252 </listitem>
253 </varlistentry>
254 </variablelist>
255 </refsect1>
256 <refsynopsisdiv><title>C Specification</title>
257 <funcsynopsis>
258 <funcprototype>
259 <funcdef>void <function>glUniformMatrix2fv</function></funcdef>
260 <paramdef>GLint <parameter>location</parameter></paramdef>
261 <paramdef>GLsizei <parameter>count</parameter></paramdef>
262 <paramdef>GLboolean <parameter>transpose</parameter></paramdef>
263 <paramdef>const GLfloat *<parameter>value</parameter></paramdef>
264 </funcprototype>
265 <funcprototype>
266 <funcdef>void <function>glUniformMatrix3fv</function></funcdef>
267 <paramdef>GLint <parameter>location</parameter></paramdef>
268 <paramdef>GLsizei <parameter>count</parameter></paramdef>
269 <paramdef>GLboolean <parameter>transpose</parameter></paramdef>
270 <paramdef>const GLfloat *<parameter>value</parameter></paramdef>
271 </funcprototype>
272 <funcprototype>
273 <funcdef>void <function>glUniformMatrix4fv</function></funcdef>
274 <paramdef>GLint <parameter>location</parameter></paramdef>
275 <paramdef>GLsizei <parameter>count</parameter></paramdef>
276 <paramdef>GLboolean <parameter>transpose</parameter></paramdef>
277 <paramdef>const GLfloat *<parameter>value</parameter></paramdef>
278 </funcprototype>
279 <funcprototype>
280 <funcdef>void <function>glUniformMatrix2x3fv</function></funcdef>
281 <paramdef>GLint <parameter>location</parameter></paramdef>
282 <paramdef>GLsizei <parameter>count</parameter></paramdef>
283 <paramdef>GLboolean <parameter>transpose</parameter></paramdef>
284 <paramdef>const GLfloat *<parameter>value</parameter></paramdef>
285 </funcprototype>
286 <funcprototype>
287 <funcdef>void <function>glUniformMatrix3x2fv</function></funcdef>
288 <paramdef>GLint <parameter>location</parameter></paramdef>
289 <paramdef>GLsizei <parameter>count</parameter></paramdef>
290 <paramdef>GLboolean <parameter>transpose</parameter></paramdef>
291 <paramdef>const GLfloat *<parameter>value</parameter></paramdef>
292 </funcprototype>
293 <funcprototype>
294 <funcdef>void <function>glUniformMatrix2x4fv</function></funcdef>
295 <paramdef>GLint <parameter>location</parameter></paramdef>
296 <paramdef>GLsizei <parameter>count</parameter></paramdef>
297 <paramdef>GLboolean <parameter>transpose</parameter></paramdef>
298 <paramdef>const GLfloat *<parameter>value</parameter></paramdef>
299 </funcprototype>
300 <funcprototype>
301 <funcdef>void <function>glUniformMatrix4x2fv</function></funcdef>
302 <paramdef>GLint <parameter>location</parameter></paramdef>
303 <paramdef>GLsizei <parameter>count</parameter></paramdef>
304 <paramdef>GLboolean <parameter>transpose</parameter></paramdef>
305 <paramdef>const GLfloat *<parameter>value</parameter></paramdef>
306 </funcprototype>
307 <funcprototype>
308 <funcdef>void <function>glUniformMatrix3x4fv</function></funcdef>
309 <paramdef>GLint <parameter>location</parameter></paramdef>
310 <paramdef>GLsizei <parameter>count</parameter></paramdef>
311 <paramdef>GLboolean <parameter>transpose</parameter></paramdef>
312 <paramdef>const GLfloat *<parameter>value</parameter></paramdef>
313 </funcprototype>
314 <funcprototype>
315 <funcdef>void <function>glUniformMatrix4x3fv</function></funcdef>
316 <paramdef>GLint <parameter>location</parameter></paramdef>
317 <paramdef>GLsizei <parameter>count</parameter></paramdef>
318 <paramdef>GLboolean <parameter>transpose</parameter></paramdef>
319 <paramdef>const GLfloat *<parameter>value</parameter></paramdef>
320 </funcprototype>
321 </funcsynopsis>
322 </refsynopsisdiv>
323 <refsect1 id="parameters3"><title>Parameters</title>
324 <variablelist>
325 <varlistentry>
326 <term><parameter>location</parameter></term>
327 <listitem>
328 <para>Specifies the location of the uniform value to
329 be modified.</para>
330 </listitem>
331 </varlistentry>
332 <varlistentry>
333 <term><parameter>count</parameter></term>
334 <listitem>
335 <para>Specifies the number of matrices that are to
336 be modified. This should be 1 if the targeted
337 uniform variable is not an array of matrices, and 1 or more if it is
338 an array of matrices.</para>
339 </listitem>
340 </varlistentry>
341 <varlistentry>
342 <term><parameter>transpose</parameter></term>
343 <listitem>
344 <para>Specifies whether to transpose the matrix as
345 the values are loaded into the uniform
346 variable.</para>
347 </listitem>
348 </varlistentry>
349 <varlistentry>
350 <term><parameter>value</parameter></term>
351 <listitem>
352 <para>Specifies a pointer to an array of
353 <parameter>count</parameter> values that will be
354 used to update the specified uniform
355 variable.</para>
356 </listitem>
357 </varlistentry>
358 </variablelist>
359 </refsect1>
360 <refsect1 id="description"><title>Description</title>
361 <para><function>glUniform</function> modifies the value of a
362 uniform variable or a uniform variable array. The location of
363 the uniform variable to be modified is specified by
364 <parameter>location</parameter>, which should be a value
365 returned by
366 <citerefentry><refentrytitle>glGetUniformLocation</refentrytitle></citerefentry>.
367 <function>glUniform</function> operates on the program object
368 that was made part of current state by calling
369 <citerefentry><refentrytitle>glUseProgram</refentrytitle></citerefentry>.</para>
370
371 <para>The commands <function>glUniform{1|2|3|4}{f|i|ui}</function>
372 are used to change the value of the uniform variable specified
373 by <parameter>location</parameter> using the values passed as
374 arguments. The number specified in the command should match the
375 number of components in the data type of the specified uniform
376 variable (e.g., <function>1</function> for <code>float</code>, <code>int</code>, <code>unsigned int</code>, <code>bool</code>;
377 <function>2</function> for <code>vec2</code>, <code>ivec2</code>, <code>uvec2</code>, <code>bvec2</code>, etc.). The suffix
378 <function>f</function> indicates that floating-point values are
379 being passed; the suffix <function>i</function> indicates that
380 integer values are being passed; the suffix <function>ui</function> indicates that
381 unsigned integer values are being passed, and this type should also match
382 the data type of the specified uniform variable. The
383 <function>i</function> variants of this function should be used
384 to provide values for uniform variables defined as <code>int</code>, <code>ivec2</code>,
385 <code>ivec3</code>, <code>ivec4</code>, or arrays of these. The
386 <function>ui</function> variants of this function should be used
387 to provide values for uniform variables defined as <code>unsigned int</code>, <code>uvec2</code>,
388 <code>uvec3</code>, <code>uvec4</code>, or arrays of these. The <function>f</function>
389 variants should be used to provide values for uniform variables
390 of type <code>float</code>, <code>vec2</code>, <code>vec3</code>, <code>vec4</code>, or arrays of these. Either the
391 <function>i</function>, <function>ui</function> or <function>f</function> variants
392 may be used to provide values for uniform variables of type
393 <code>bool</code>, <code>bvec2</code>, <code>bvec3</code>, <code>bvec4</code>, or arrays of these. The uniform
394 variable will be set to <code>false</code> if the input value is 0 or 0.0f,
395 and it will be set to <code>true</code> otherwise.</para>
396
397 <para>All active uniform variables defined in a program object
398 are initialized to 0 when the program object is linked
399 successfully. They retain the values assigned to them by a call
400 to <function>glUniform </function> until the next successful
401 link operation occurs on the program object, when they are once
402 again initialized to 0.</para>
403
404 <para>The commands <function>glUniform{1|2|3|4}{f|i|ui}v</function>
405 can be used to modify a single uniform variable or a uniform
406 variable array. These commands pass a count and a pointer to the
407 values to be loaded into a uniform variable or a uniform
408 variable array. A count of 1 should be used if modifying the
409 value of a single uniform variable, and a count of 1 or greater
410 can be used to modify an entire array or part of an array. When
411 loading <emphasis>n</emphasis> elements starting at an arbitrary
412 position <emphasis>m</emphasis> in a uniform variable array,
413 elements <emphasis>m</emphasis> + <emphasis>n</emphasis> - 1 in
414 the array will be replaced with the new values. If
415 <parameter>m</parameter> + <parameter>n</parameter> - 1 is
416 larger than the size of the uniform variable array, values for
417 all array elements beyond the end of the array will be ignored.
418 The number specified in the name of the command indicates the
419 number of components for each element in
420 <parameter>value</parameter>, and it should match the number of
421 components in the data type of the specified uniform variable
422 (e.g., <function>1</function> for float, int, bool;
423 <function>2</function> for vec2, ivec2, bvec2, etc.). The data
424 type specified in the name of the command must match the data
425 type for the specified uniform variable as described previously
426 for <function>glUniform{1|2|3|4}{f|i|ui}</function>.</para>
427
428 <para>For uniform variable arrays, each element of the array is
429 considered to be of the type indicated in the name of the
430 command (e.g., <function>glUniform3f</function> or
431 <function>glUniform3fv</function> can be used to load a uniform
432 variable array of type vec3). The number of elements of the
433 uniform variable array to be modified is specified by
434 <parameter>count</parameter></para>
435
436 <para>The commands
437 <function>glUniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv</function>
438 are used to modify a matrix or an array of matrices. The numbers in the
439 command name are interpreted as the dimensionality of the matrix.
440 The number <function>2</function> indicates a 2 &#215; 2 matrix
441 (i.e., 4 values), the number <function>3</function> indicates a
442 3 &#215; 3 matrix (i.e., 9 values), and the number
443 <function>4</function> indicates a 4 &#215; 4 matrix (i.e., 16
444 values). Non-square matrix dimensionality is explicit, with the first
445 number representing the number of columns and the second number
446 representing the number of rows. For example,
447 <function>2x4</function> indicates a 2 &#215; 4 matrix with 2 columns
448 and 4 rows (i.e., 8 values).
449 If <parameter>transpose</parameter> is
450 <constant>GL_FALSE</constant>, each matrix is assumed to be
451 supplied in column major order. If
452 <parameter>transpose</parameter> is
453 <constant>GL_TRUE</constant>, each matrix is assumed to be
454 supplied in row major order. The <parameter>count</parameter>
455 argument indicates the number of matrices to be passed. A count
456 of 1 should be used if modifying the value of a single matrix,
457 and a count greater than 1 can be used to modify an array of
458 matrices.</para>
459 </refsect1>
460 <refsect1 id="notes"><title>Notes</title>
461 <para><function>glUniform1i</function> and
462 <function>glUniform1iv</function> are the only two functions
463 that may be used to load uniform variables defined as sampler
464 types. Loading samplers with any other function will result in a
465 <constant>GL_INVALID_OPERATION</constant> error.</para>
466
467 <para>If <parameter>count</parameter> is greater than 1 and the
468 indicated uniform variable is not an array, a
469 <constant>GL_INVALID_OPERATION</constant> error is generated and the
470 specified uniform variable will remain unchanged.</para>
471
472 <para>Other than the preceding exceptions, if the type and size
473 of the uniform variable as defined in the shader do not match
474 the type and size specified in the name of the command used to
475 load its value, a <constant>GL_INVALID_OPERATION</constant> error will
476 be generated and the specified uniform variable will remain
477 unchanged.</para>
478
479 <para>If <parameter>location</parameter> is a value other than
480 -1 and it does not represent a valid uniform variable location
481 in the current program object, an error will be generated, and
482 no changes will be made to the uniform variable storage of the
483 current program object. If <parameter>location</parameter> is
484 equal to -1, the data passed in will be silently ignored and the
485 specified uniform variable will not be changed.</para>
486 </refsect1>
487 <refsect1 id="errors"><title>Errors</title>
488 <para><constant>GL_INVALID_OPERATION</constant> is generated if there
489 is no current program object.</para>
490
491 <para><constant>GL_INVALID_OPERATION</constant> is generated if the
492 size of the uniform variable declared in the shader does not
493 match the size indicated by the <function>glUniform</function>
494 command.</para>
495
496 <para><constant>GL_INVALID_OPERATION</constant> is generated if one of
497 the signed or unsigned integer variants of this function is used to load a uniform
498 variable of type <code>float</code>, <code>vec2</code>, <code>vec3</code>, <code>vec4</code>, or an array of these,
499 or if one of the floating-point variants of this function is
500 used to load a uniform variable of type <code>int</code>, <code>ivec2</code>, <code>ivec3</code>,
501 <code>ivec4</code>, <code>unsigned int</code>, <code>uvec2</code>, <code>uvec3</code>,
502 <code>uvec4</code>, or an array of these.</para>
503
504 <para><constant>GL_INVALID_OPERATION</constant> is generated if one of
505 the signed integer variants of this function is used to load a uniform
506 variable of type <code>unsigned int</code>, <code>uvec2</code>, <code>uvec3</code>,
507 <code>uvec4</code>, or an array of these.</para>
508
509 <para><constant>GL_INVALID_OPERATION</constant> is generated if one of
510 the unsigned integer variants of this function is used to load a uniform
511 variable of type <code>int</code>, <code>ivec2</code>, <code>ivec3</code>,
512 <code>ivec4</code>, or an array of these.</para>
513
514 <para><constant>GL_INVALID_OPERATION</constant> is generated if
515 <parameter>location</parameter> is an invalid uniform location
516 for the current program object and
517 <parameter>location</parameter> is not equal to -1.</para>
518
519 <para><constant>GL_INVALID_VALUE</constant> is generated if
520 <parameter>count</parameter> is less than 0.</para>
521
522 <para><constant>GL_INVALID_OPERATION</constant> is generated if
523 <parameter>count</parameter> is greater than 1 and the indicated
524 uniform variable is not an array variable.</para>
525
526 <para><constant>GL_INVALID_OPERATION</constant> is generated if a
527 sampler is loaded using a command other than
528 <function>glUniform1i</function> and
529 <function>glUniform1iv</function>.</para>
530
531 </refsect1>
532 <refsect1 id="associatedgets"><title>Associated Gets</title>
533 <para><citerefentry><refentrytitle>glGet</refentrytitle></citerefentry>
534 with the argument <constant>GL_CURRENT_PROGRAM</constant></para>
535
536 <para><citerefentry><refentrytitle>glGetActiveUniform</refentrytitle></citerefentry>
537 with the handle of a program object and the index of an active uniform variable</para>
538
539 <para><citerefentry><refentrytitle>glGetUniform</refentrytitle></citerefentry>
540 with the handle of a program object and the location of a
541 uniform variable</para>
542
543 <para><citerefentry><refentrytitle>glGetUniformLocation</refentrytitle></citerefentry>
544 with the handle of a program object and the name of a uniform
545 variable</para>
546 </refsect1>
547 <refsect1 id="seealso"><title>See Also</title>
548 <para><citerefentry><refentrytitle>glLinkProgram</refentrytitle></citerefentry>,
549 <citerefentry><refentrytitle>glUseProgram</refentrytitle></citerefentry></para>
550 </refsect1>
551 <refsect1 id="Copyright"><title>Copyright</title>
552 <para>
553 Copyright <trademark class="copyright"></trademark> 2003-2005 3Dlabs Inc. Ltd.
554 Copyright <trademark class="copyright"></trademark> 2010 Khronos Group.
555 This material may be distributed subject to the terms and conditions set forth in
556 the Open Publication License, v 1.0, 8 June 1999.
557 <ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>.
558 </para>
559 </refsect1>
560 </refentry>