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[clinton/guile-figl.git] / upstream-doc / man4 / glMapBuffer.xml
1 <?xml version="1.0" encoding="UTF-8"?>
2 <!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
3 "http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
4 <refentry id="glMapBuffer">
5 <refmeta>
6 <refmetainfo>
7 <copyright>
8 <year>2005</year>
9 <holder>Sams Publishing</holder>
10 </copyright>
11 </refmetainfo>
12 <refentrytitle>glMapBuffer</refentrytitle>
13 <manvolnum>3G</manvolnum>
14 </refmeta>
15 <refnamediv>
16 <refname>glMapBuffer</refname>
17 <refpurpose>map a buffer object's data store</refpurpose>
18 </refnamediv>
19 <refsynopsisdiv><title>C Specification</title>
20 <funcsynopsis>
21 <funcprototype>
22 <funcdef>void * <function>glMapBuffer</function></funcdef>
23 <paramdef>GLenum <parameter>target</parameter></paramdef>
24 <paramdef>GLenum <parameter>access</parameter></paramdef>
25 </funcprototype>
26 </funcsynopsis>
27 </refsynopsisdiv>
28 <refsect1 id="parameters"><title>Parameters</title>
29 <variablelist>
30 <varlistentry>
31 <term><parameter>target</parameter></term>
32 <listitem>
33 <para>
34 Specifies the target buffer object being mapped.
35 The symbolic constant must be
36 <constant>GL_ARRAY_BUFFER</constant>,
37 <constant>GL_ATOMIC_COUNTER_BUFFER</constant>,
38 <constant>GL_COPY_READ_BUFFER</constant>,
39 <constant>GL_COPY_WRITE_BUFFER</constant>,
40 <constant>GL_DRAW_INDIRECT_BUFFER</constant>,
41 <constant>GL_DISPATCH_INDIRECT_BUFFER</constant>,
42 <constant>GL_ELEMENT_ARRAY_BUFFER</constant>,
43 <constant>GL_PIXEL_PACK_BUFFER</constant>,
44 <constant>GL_PIXEL_UNPACK_BUFFER</constant>,
45 <constant>GL_SHADER_STORAGE_BUFFER</constant>,
46 <constant>GL_TEXTURE_BUFFER</constant>,
47 <constant>GL_TRANSFORM_FEEDBACK_BUFFER</constant> or
48 <constant>GL_UNIFORM_BUFFER</constant>.
49 </para>
50 </listitem>
51 </varlistentry>
52 <varlistentry>
53 <term><parameter>access</parameter></term>
54 <listitem>
55 <para>
56 Specifies the access policy, indicating whether it will be possible to read from, write to,
57 or both read from and write to the buffer object's mapped data store. The symbolic constant must be
58 <constant>GL_READ_ONLY</constant>, <constant>GL_WRITE_ONLY</constant>, or <constant>GL_READ_WRITE</constant>.
59 </para>
60 </listitem>
61 </varlistentry>
62 </variablelist>
63 </refsect1>
64 <refsynopsisdiv><title>C Specification</title>
65 <funcsynopsis>
66 <funcprototype>
67 <funcdef>GLboolean <function>glUnmapBuffer</function></funcdef>
68 <paramdef>GLenum <parameter>target</parameter></paramdef>
69 </funcprototype>
70 </funcsynopsis>
71 </refsynopsisdiv>
72 <!-- eqn: ignoring delim $$ -->
73 <refsect1 id="parameters2"><title>Parameters</title>
74 <variablelist>
75 <varlistentry>
76 <term><parameter>target</parameter></term>
77 <listitem>
78 <para>
79 Specifies the target buffer object being unmapped.
80 The symbolic constant must be
81 <constant>GL_ARRAY_BUFFER</constant>,
82 <constant>GL_ATOMIC_COUNTER_BUFFER</constant>,
83 <constant>GL_COPY_READ_BUFFER</constant>,
84 <constant>GL_COPY_WRITE_BUFFER</constant>,
85 <constant>GL_DRAW_INDIRECT_BUFFER</constant>,
86 <constant>GL_DISPATCH_INDIRECT_BUFFER</constant>,
87 <constant>GL_ELEMENT_ARRAY_BUFFER</constant>,
88 <constant>GL_PIXEL_PACK_BUFFER</constant>,
89 <constant>GL_PIXEL_UNPACK_BUFFER</constant>,
90 <constant>GL_SHADER_STORAGE_BUFFER</constant>,
91 <constant>GL_TEXTURE_BUFFER</constant>,
92 <constant>GL_TRANSFORM_FEEDBACK_BUFFER</constant> or
93 <constant>GL_UNIFORM_BUFFER</constant>.
94 </para>
95 </listitem>
96 </varlistentry>
97 </variablelist>
98 </refsect1>
99 <refsect1 id="description"><title>Description</title>
100 <para>
101 <function>glMapBuffer</function> maps to the client's address space the entire data store of the buffer object
102 currently bound to <parameter>target</parameter>. The data can then be directly read and/or written relative to
103 the returned pointer, depending on the specified <parameter>access</parameter> policy. If the GL is unable to
104 map the buffer object's data store, <function>glMapBuffer</function> generates an error and returns
105 <constant>NULL</constant>. This may occur for system-specific reasons, such as low virtual memory availability.
106 If no error occurs, the returned pointer will have an alignment of at least <constant>GL_MIN_MAP_BUFFER_ALIGNMENT</constant>
107 basic machine units. The value of <constant>GL_MIN_MAP_BUFFER_ALIGNMENT</constant> can be retrieved by calling
108 <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with <parameter>pname</parameter> set to
109 <constant>GL_MIN_MAP_BUFFER_ALIGNMENT</constant> and must be a power of two that is at least 64.
110 </para>
111 <para>
112 If a mapped data store is accessed in a way inconsistent with the specified <parameter>access</parameter> policy,
113 no error is generated, but performance may be negatively impacted and system errors, including program
114 termination, may result. Unlike the <parameter>usage</parameter> parameter of <function>glBufferData</function>,
115 <parameter>access</parameter> is not a hint, and does in fact constrain the usage of the mapped data store on
116 some GL implementations. In order to achieve the highest performance available, a buffer object's data store
117 should be used in ways consistent with both its specified <parameter>usage</parameter> and
118 <parameter>access</parameter> parameters.
119 </para>
120 <para>
121 A mapped data store must be unmapped with <function>glUnmapBuffer</function> before its buffer object is used.
122 Otherwise an error will be generated by any GL command that attempts to dereference the buffer object's data store.
123 When a data store is unmapped, the pointer to its data store becomes invalid. <function>glUnmapBuffer</function>
124 returns <constant>GL_TRUE</constant> unless the data store contents have become corrupt during the time
125 the data store was mapped. This can occur for system-specific reasons that affect the availability of graphics
126 memory, such as screen mode changes. In such situations, <constant>GL_FALSE</constant> is returned and the
127 data store contents are undefined. An application must detect this rare condition and reinitialize the data store.
128 </para>
129 <para>
130 A buffer object's mapped data store is automatically unmapped when the buffer object is deleted or its data store
131 is recreated with <function>glBufferData</function>.
132 </para>
133 </refsect1>
134 <refsect1 id="notes"><title>Notes</title>
135 <para>
136 If an error is generated, <function>glMapBuffer</function> returns <constant>NULL</constant>, and
137 <function>glUnmapBuffer</function> returns <constant>GL_FALSE</constant>.
138 </para>
139 <para>
140 Parameter values passed to GL commands may not be sourced from the returned pointer. No error will be generated,
141 but results will be undefined and will likely vary across GL implementations.
142 </para>
143 <para>
144 Alignment of the returned pointer is guaranteed only if the version
145 of the GL version is 4.2 or greater. Also, the <constant>GL_ATOMIC_COUNTER_BUFFER</constant>
146 target is accepted only if the GL version is 4.2 or greater.
147 </para>
148 <para>
149 The <constant>GL_DISPATCH_INDIRECT_BUFFER</constant> and <constant>GL_SHADER_STORAGE_BUFFER</constant> targets are available only if the GL version
150 is 4.3 or greater.
151 </para>
152 </refsect1>
153 <refsect1 id="errors"><title>Errors</title>
154 <para>
155 <constant>GL_INVALID_ENUM</constant> is generated if <parameter>target</parameter> is not
156 one of the accepted targets.
157 </para>
158 <para>
159 <constant>GL_INVALID_ENUM</constant> is generated if <parameter>access</parameter> is not
160 <constant>GL_READ_ONLY</constant>, <constant>GL_WRITE_ONLY</constant>, or <constant>GL_READ_WRITE</constant>.
161 </para>
162 <para>
163 <constant>GL_OUT_OF_MEMORY</constant> is generated when <function>glMapBuffer</function> is executed
164 if the GL is unable to map the buffer object's data store. This may occur for a variety of system-specific
165 reasons, such as the absence of sufficient remaining virtual memory.
166 </para>
167 <para>
168 <constant>GL_INVALID_OPERATION</constant> is generated if the reserved buffer object name 0 is bound to <parameter>target</parameter>.
169 </para>
170 <para>
171 <constant>GL_INVALID_OPERATION</constant> is generated if <function>glMapBuffer</function> is executed for
172 a buffer object whose data store is already mapped.
173 </para>
174 <para>
175 <constant>GL_INVALID_OPERATION</constant> is generated if <function>glUnmapBuffer</function> is executed for
176 a buffer object whose data store is not currently mapped.
177 </para>
178 </refsect1>
179 <refsect1 id="associatedgets"><title>Associated Gets</title>
180 <para>
181 <citerefentry><refentrytitle>glGetBufferPointerv</refentrytitle></citerefentry> with argument <constant>GL_BUFFER_MAP_POINTER</constant>
182 </para>
183 <para>
184 <citerefentry><refentrytitle>glGetBufferParameter</refentrytitle></citerefentry> with argument <constant>GL_BUFFER_MAPPED</constant>, <constant>GL_BUFFER_ACCESS</constant>, or <constant>GL_BUFFER_USAGE</constant>
185 </para>
186 </refsect1>
187 <refsect1 id="seealso"><title>See Also</title>
188 <para>
189 <citerefentry><refentrytitle>glBindBuffer</refentrytitle></citerefentry>,
190 <citerefentry><refentrytitle>glBindBufferBase</refentrytitle></citerefentry>,
191 <citerefentry><refentrytitle>glBindBufferRange</refentrytitle></citerefentry>,
192 <citerefentry><refentrytitle>glBufferData</refentrytitle></citerefentry>,
193 <citerefentry><refentrytitle>glBufferSubData</refentrytitle></citerefentry>,
194 <citerefentry><refentrytitle>glDeleteBuffers</refentrytitle></citerefentry>
195 </para>
196 </refsect1>
197 <refsect1 id="Copyright"><title>Copyright</title>
198 <para>
199 Copyright <trademark class="copyright"></trademark> 2005 Addison-Wesley.
200 Copyright <trademark class="copyright"></trademark> 2010-2011 Khronos Group.
201 This material may be distributed subject to the terms and conditions set forth in
202 the Open Publication License, v 1.0, 8 June 1999.
203 <ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>.
204 </para>
205 </refsect1>
206 </refentry>