rename upstream-man-pages to upstream-doc
[clinton/guile-figl.git] / upstream-doc / man4 / glCreateShader.xml
1 <?xml version="1.0" encoding="UTF-8"?>
2 <!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
3 "http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
4 <refentry id="glCreateShader">
5 <refmeta>
6 <refentrytitle>glCreateShader</refentrytitle>
7 <manvolnum>3G</manvolnum>
8 </refmeta>
9 <refnamediv>
10 <refname>glCreateShader</refname>
11 <refpurpose>Creates a shader object</refpurpose>
12 </refnamediv>
13 <refsynopsisdiv><title>C Specification</title>
14 <funcsynopsis>
15 <funcprototype>
16 <funcdef>GLuint <function>glCreateShader</function></funcdef>
17 <paramdef>GLenum <parameter>shaderType</parameter></paramdef>
18 </funcprototype>
19 </funcsynopsis>
20 </refsynopsisdiv>
21 <refsect1 id="parameters"><title>Parameters</title>
22 <variablelist>
23 <varlistentry>
24 <term><parameter>shaderType</parameter></term>
25 <listitem>
26 <para>Specifies the type of shader to be created.
27 Must be one of <constant>GL_VERTEX_SHADER</constant>,
28 <constant>GL_TESS_CONTROL_SHADER</constant>,
29 <constant>GL_TESS_EVALUATION_SHADER</constant>,
30 <constant>GL_GEOMETRY_SHADER</constant>,
31 or <constant>GL_FRAGMENT_SHADER</constant>.</para>
32 </listitem>
33 </varlistentry>
34 </variablelist>
35 </refsect1>
36 <refsect1 id="description"><title>Description</title>
37 <para><function>glCreateShader</function> creates an empty
38 shader object and returns a non-zero value by which it can be
39 referenced. A shader object is used to maintain the source code
40 strings that define a shader. <parameter>shaderType</parameter>
41 indicates the type of shader to be created. Five types of shader
42 are supported. A shader of type
43 <constant>GL_VERTEX_SHADER</constant> is a shader that is
44 intended to run on the programmable vertex processor.
45 A shader of type <constant>GL_TESS_CONTROL_SHADER</constant> is a shader that
46 is intended to run on the programmable tessellation processor in the control stage.
47 A shader of type <constant>GL_TESS_EVALUATION_SHADER</constant> is a shader that
48 is intended to run on the programmable tessellation processor in the evaluation stage.
49 A shader of type
50 <constant>GL_GEOMETRY_SHADER</constant> is a shader that is intended to
51 run on the programmable geometry processor. A shader of
52 type <constant>GL_FRAGMENT_SHADER</constant> is a shader that is
53 intended to run on the programmable fragment processor.</para>
54
55 <para>When created, a shader object's
56 <constant>GL_SHADER_TYPE</constant> parameter is set to either
57 <constant>GL_VERTEX_SHADER</constant>, <constant>GL_TESS_CONTROL_SHADER</constant>,
58 <constant>GL_TESS_EVALUATION_SHADER</constant>, <constant>GL_GEOMETRY_SHADER</constant>
59 or <constant>GL_FRAGMENT_SHADER</constant>, depending on the value
60 of <parameter>shaderType</parameter>.</para>
61 </refsect1>
62 <refsect1 id="notes"><title>Notes</title>
63 <para>Like buffer and texture objects, the name space for
64 shader objects may be shared across a set of contexts, as long
65 as the server sides of the contexts share the same address
66 space. If the name space is shared across contexts, any attached
67 objects and the data associated with those attached objects are
68 shared as well.</para>
69
70 <para>Applications are responsible for providing the
71 synchronization across API calls when objects are accessed from
72 different execution threads.</para>
73 </refsect1>
74 <refsect1 id="errors"><title>Errors</title>
75 <para>This function returns 0 if an error occurs creating the
76 shader object.</para>
77
78 <para><constant>GL_INVALID_ENUM</constant> is generated if
79 <parameter>shaderType</parameter> is not an accepted value.</para>
80
81 </refsect1>
82 <refsect1 id="associatedgets"><title>Associated Gets</title>
83 <para><citerefentry><refentrytitle>glGetShader</refentrytitle></citerefentry>
84 with a valid shader object and the parameter to be queried</para>
85
86 <para><citerefentry><refentrytitle>glGetShaderInfoLog</refentrytitle></citerefentry>
87 with a valid shader object</para>
88
89 <para><citerefentry><refentrytitle>glGetShaderSource</refentrytitle></citerefentry>
90 with a valid shader object</para>
91
92 <para><citerefentry><refentrytitle>glIsShader</refentrytitle></citerefentry></para>
93 </refsect1>
94 <refsect1 id="seealso"><title>See Also</title>
95 <para><citerefentry><refentrytitle>glAttachShader</refentrytitle></citerefentry>,
96 <citerefentry><refentrytitle>glCompileShader</refentrytitle></citerefentry>,
97 <citerefentry><refentrytitle>glDeleteShader</refentrytitle></citerefentry>,
98 <citerefentry><refentrytitle>glDetachShader</refentrytitle></citerefentry>,
99 <citerefentry><refentrytitle>glShaderSource</refentrytitle></citerefentry>
100 </para>
101 </refsect1>
102 <refsect1 id="Copyright"><title>Copyright</title>
103 <para>
104 Copyright <trademark class="copyright"></trademark> 2003-2005 3Dlabs Inc. Ltd.
105 This material may be distributed subject to the terms and conditions set forth in
106 the Open Publication License, v 1.0, 8 June 1999.
107 <ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>.
108 </para>
109 </refsect1>
110 </refentry>