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[clinton/guile-figl.git] / upstream-doc / man4 / glBindImageTexture.xml
1 <?xml version="1.0" encoding="UTF-8"?>
2 <!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
3 "http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
4 <refentry id="glBindImageTexture">
5 <refmeta>
6 <refmetainfo>
7 <copyright>
8 <year>2010</year>
9 <holder>Khronos Group</holder>>
10 </copyright>
11 </refmetainfo>
12 <refentrytitle>glBindImageTexture</refentrytitle>
13 <manvolnum>3G</manvolnum>
14 </refmeta>
15 <refnamediv>
16 <refname>glBindImageTexture</refname>
17 <refpurpose>bind a level of a texture to an image unit</refpurpose>
18 </refnamediv>
19 <refsynopsisdiv><title>C Specification</title>
20 <funcsynopsis>
21 <funcprototype>
22 <funcdef>void <function>glBindImageTexture</function></funcdef>
23 <paramdef>GLuint <parameter>unit</parameter></paramdef>
24 <paramdef>GLuint <parameter>texture</parameter></paramdef>
25 <paramdef>GLint <parameter>level</parameter></paramdef>
26 <paramdef>GLboolean <parameter>layered</parameter></paramdef>
27 <paramdef>GLint <parameter>layer</parameter></paramdef>
28 <paramdef>GLenum <parameter>access</parameter></paramdef>
29 <paramdef>GLenum <parameter>format</parameter></paramdef>
30 </funcprototype>
31 </funcsynopsis>
32 </refsynopsisdiv>
33 <refsect1 id="parameters"><title>Parameters</title>
34 <variablelist>
35 <varlistentry>
36 <term><parameter>unit</parameter></term>
37 <listitem>
38 <para>
39 Specifies the index of the image unit to which to bind the texture
40 </para>
41 </listitem>
42 </varlistentry>
43 <varlistentry>
44 <term><parameter>texture</parameter></term>
45 <listitem>
46 <para>
47 Specifies the name of the texture to bind to the image unit.
48 </para>
49 </listitem>
50 </varlistentry>
51 <varlistentry>
52 <term><parameter>level</parameter></term>
53 <listitem>
54 <para>
55 Specifies the level of the texture that is to be bound.
56 </para>
57 </listitem>
58 </varlistentry>
59 <varlistentry>
60 <term><parameter>layered</parameter></term>
61 <listitem>
62 <para>
63 Specifies whether a layered texture binding is to be established.
64 </para>
65 </listitem>
66 </varlistentry>
67 <varlistentry>
68 <term><parameter>layer</parameter></term>
69 <listitem>
70 <para>
71 If <parameter>layered</parameter> is <constant>GL_FALSE</constant>, specifies the layer of <parameter>texture</parameter> to be bound to the image unit. Ignored otherwise.
72 </para>
73 </listitem>
74 </varlistentry>
75 <varlistentry>
76 <term><parameter>access</parameter></term>
77 <listitem>
78 <para>
79 Specifies a token indicating the type of access that will be performed on the image.
80 </para>
81 </listitem>
82 </varlistentry>
83 <varlistentry>
84 <term><parameter>format</parameter></term>
85 <listitem>
86 <para>
87 Specifies the format that the elements of the image will be treated as for the purposes of formatted stores.
88 </para>
89 </listitem>
90 </varlistentry>
91 </variablelist>
92 </refsect1>
93 <refsect1 id="description"><title>Description</title>
94 <para>
95 <function>glBindImageTexture</function> binds a single level of a texture to an image unit for the purpose of
96 reading and writing it from shaders. <parameter>unit</parameter> specifies the zero-based index of the image
97 unit to which to bind the texture level. <parameter>texture</parameter> specifies the name of an existing texture
98 object to bind to the image unit. If <parameter>texture</parameter> is zero, then any existing binding to
99 the image unit is broken. <parameter>level</parameter> specifies the level of the texture to bind to the image
100 unit.
101 </para>
102 <para>
103 If <parameter>texture</parameter> is the name of a one-, two-, or three-dimensional array texture, a cube map
104 or cube map array texture, or a two-dimensional multisample array texture, then it is possible to bind either
105 the entire array, or only a single layer of the array to the image unit. In such cases, if <parameter>layered</parameter>
106 is <constant>GL_TRUE</constant>, the entire array is attached to the image unit and <parameter>layer</parameter>
107 is ignored. However, if <parameter>layered</parameter> is <constant>GL_FALSE</constant> then <parameter>layer</parameter>
108 specifies the layer of the array to attach to the image unit.
109 </para>
110 <para>
111 <parameter>access</parameter> specifies the access types to be performed by shaders and may be set to
112 <constant>GL_READ_ONLY</constant>, <constant>GL_WRITE_ONLY</constant>, or <constant>GL_READ_WRITE</constant>
113 to indicate read-only, write-only or read-write access, respectively. Violation of the access type specified in <parameter>access</parameter>
114 (for example, if a shader writes to an image bound with <parameter>access</parameter> set to <constant>GL_READ_ONLY</constant>)
115 will lead to undefined results, possibly including program termination.
116 </para>
117 <para>
118 <parameter>format</parameter> specifies the format that is to be used when performing formatted stores into the
119 image from shaders. <parameter>format</parameter> must be compatible with the texture's internal format and must
120 be one of the formats listed in the following table.
121 </para>
122 <para>
123 <table frame="topbot"><title>Internal Image Formats</title>
124 <tgroup cols="2" align="left">
125 <colspec align="left"/>
126 <colspec align="left"/>
127 <thead>
128 <row>
129 <entry rowsep="1" align="left"><emphasis role="bold">
130 Image Unit Format
131 </emphasis></entry>
132 <entry rowsep="1" align="left"><emphasis role="bold">
133 Format Qualifier
134 </emphasis></entry>
135 </row>
136 </thead>
137 <tbody>
138 <row>
139 <entry><constant>GL_RGBA32F</constant></entry><entry><code>rgba32f</code></entry>
140 </row>
141 <row>
142 <entry><constant>GL_RGBA16F</constant></entry><entry><code>rgba16f</code></entry>
143 </row>
144 <row>
145 <entry><constant>GL_RG32F</constant></entry><entry><code>rg32f</code></entry>
146 </row>
147 <row>
148 <entry><constant>GL_RG16F</constant></entry><entry><code>rg16f</code></entry>
149 </row>
150 <row>
151 <entry><constant>GL_R11F_G11F_B10F</constant></entry><entry><code>r11f_g11f_b10f</code></entry>
152 </row>
153 <row>
154 <entry><constant>GL_R32F</constant></entry><entry><code>r32f</code></entry>
155 </row>
156 <row>
157 <entry><constant>GL_R16F</constant></entry><entry><code>r16f</code></entry>
158 </row>
159 <row>
160 <entry><constant>GL_RGBA32UI</constant></entry><entry><code>rgba32ui</code></entry>
161 </row>
162 <row>
163 <entry><constant>GL_RGBA16UI</constant></entry><entry><code>rgba16ui</code></entry>
164 </row>
165 <row>
166 <entry><constant>GL_RGB10_A2UI</constant></entry><entry><code>rgb10_a2ui</code></entry>
167 </row>
168 <row>
169 <entry><constant>GL_RGBA8UI</constant></entry><entry><code>rgba8ui</code></entry>
170 </row>
171 <row>
172 <entry><constant>GL_RG32UI</constant></entry><entry><code>rg32ui</code></entry>
173 </row>
174 <row>
175 <entry><constant>GL_RG16UI</constant></entry><entry><code>rg16ui</code></entry>
176 </row>
177 <row>
178 <entry><constant>GL_RG8UI</constant></entry><entry><code>rg8ui</code></entry>
179 </row>
180 <row>
181 <entry><constant>GL_R32UI</constant></entry><entry><code>r32ui</code></entry>
182 </row>
183 <row>
184 <entry><constant>GL_R16UI</constant></entry><entry><code>r16ui</code></entry>
185 </row>
186 <row>
187 <entry><constant>GL_R8UI</constant></entry><entry><code>r8ui</code></entry>
188 </row>
189 <row>
190 <entry><constant>GL_RGBA32I</constant></entry><entry><code>rgba32i</code></entry>
191 </row>
192 <row>
193 <entry><constant>GL_RGBA16I</constant></entry><entry><code>rgba16i</code></entry>
194 </row>
195 <row>
196 <entry><constant>GL_RGBA8I</constant></entry><entry><code>rgba8i</code></entry>
197 </row>
198 <row>
199 <entry><constant>GL_RG32I</constant></entry><entry><code>rg32i</code></entry>
200 </row>
201 <row>
202 <entry><constant>GL_RG16I</constant></entry><entry><code>rg16i</code></entry>
203 </row>
204 <row>
205 <entry><constant>GL_RG8I</constant></entry><entry><code>rg8i</code></entry>
206 </row>
207 <row>
208 <entry><constant>GL_R32I</constant></entry><entry><code>r32i</code></entry>
209 </row>
210 <row>
211 <entry><constant>GL_R16I</constant></entry><entry><code>r16i</code></entry>
212 </row>
213 <row>
214 <entry><constant>GL_R8I</constant></entry><entry><code>r8i</code></entry>
215 </row>
216 <row>
217 <entry><constant>GL_RGBA16</constant></entry><entry><code>rgba16</code></entry>
218 </row>
219 <row>
220 <entry><constant>GL_RGB10_A2</constant></entry><entry><code>rgb10_a2</code></entry>
221 </row>
222 <row>
223 <entry><constant>GL_RGBA8</constant></entry><entry><code>rgba8</code></entry>
224 </row>
225 <row>
226 <entry><constant>GL_RG16</constant></entry><entry><code>rg16</code></entry>
227 </row>
228 <row>
229 <entry><constant>GL_RG8</constant></entry><entry><code>rg8</code></entry>
230 </row>
231 <row>
232 <entry><constant>GL_R16</constant></entry><entry><code>r16</code></entry>
233 </row>
234 <row>
235 <entry><constant>GL_R8</constant></entry><entry><code>r8</code></entry>
236 </row>
237 <row>
238 <entry><constant>GL_RGBA16_SNORM</constant></entry><entry><code>rgba16_snorm</code></entry>
239 </row>
240 <row>
241 <entry><constant>GL_RGBA8_SNORM</constant></entry><entry><code>rgba8_snorm</code></entry>
242 </row>
243 <row>
244 <entry><constant>GL_RG16_SNORM</constant></entry><entry><code>rg16_snorm</code></entry>
245 </row>
246 <row>
247 <entry><constant>GL_RG8_SNORM</constant></entry><entry><code>rg8_snorm</code></entry>
248 </row>
249 <row>
250 <entry><constant>GL_R16_SNORM</constant></entry><entry><code>r16_snorm</code></entry>
251 </row>
252 <row>
253 <entry><constant>GL_R8_SNORM</constant></entry><entry><code>r8_snorm</code></entry>
254 </row>
255 </tbody>
256 </tgroup>
257 </table>
258 </para>
259 <para>
260 When a texture is bound to an image unit, the <parameter>format</parameter> parameter for the image
261 unit need not exactly match the texture internal format as long as the formats are
262 considered compatible as defined in the OpenGL Specification. The matching criterion used
263 for a given texture may be determined by calling <citerefentry><refentrytitle>glGetTexParameter</refentrytitle></citerefentry>
264 with <parameter>value</parameter>
265 set to <constant>GL_IMAGE_FORMAT_COMPATIBILITY_TYPE</constant>, with return values of <constant>GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE</constant>
266 and <constant>GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS</constant>, specifying matches by size and class, respectively.
267 </para>
268 </refsect1>
269 <refsect1 id="notes"><title>Notes</title>
270 <para>
271 The <function>glBindImageTexture</function> is available only if the GL version is 4.2 or greater.
272 </para>
273 </refsect1>
274 <refsect1 id="errors"><title>Errors</title>
275 <para>
276 <constant>GL_INVALID_VALUE</constant> is generated if <parameter>unit</parameter> greater than or equal to the
277 value of <constant>GL_MAX_IMAGE_UNITS</constant>.
278 </para>
279 <para>
280 <constant>GL_INVALID_VALUE</constant> is generated if <parameter>texture</parameter> is not the name of
281 an existing texture object.
282 </para>
283 <para>
284 <constant>GL_INVALID_VALUE</constant> is generated if <parameter>level</parameter> or <parameter>layer</parameter>
285 is less than zero.
286 </para>
287 <para>
288 <constant>GL_INVALID_ENUM</constant> is generated if <parameter>access</parameter> or <parameter>format</parameter>
289 is not one of the supported tokens.
290 </para>
291 </refsect1>
292 <refsect1 id="associatedgets"><title>Associated Gets</title>
293 <para>
294 <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_IMAGE_BINDING_NAME</constant>.
295 </para>
296 <para>
297 <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_IMAGE_BINDING_LEVEL</constant>.
298 </para>
299 <para>
300 <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_IMAGE_BINDING_LAYERED</constant>.
301 </para>
302 <para>
303 <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_IMAGE_BINDING_LAYER</constant>.
304 </para>
305 <para>
306 <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_IMAGE_BINDING_ACCESS</constant>.
307 </para>
308 <para>
309 <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_IMAGE_BINDING_FORMAT</constant>.
310 </para>
311 </refsect1>
312 <refsect1 id="seealso"><title>See Also</title>
313 <para>
314 <citerefentry><refentrytitle>glGenTextures</refentrytitle></citerefentry>,
315 <citerefentry><refentrytitle>glTexImage1D</refentrytitle></citerefentry>,
316 <citerefentry><refentrytitle>glTexImage2D</refentrytitle></citerefentry>,
317 <citerefentry><refentrytitle>glTexImage3D</refentrytitle></citerefentry>,
318 <citerefentry><refentrytitle>glTexStorage1D</refentrytitle></citerefentry>,
319 <citerefentry><refentrytitle>glTexStorage2D</refentrytitle></citerefentry>,
320 <citerefentry><refentrytitle>glTexStorage3D</refentrytitle></citerefentry>,
321 <citerefentry><refentrytitle>glBindTexture</refentrytitle></citerefentry>
322 </para>
323 </refsect1>
324 <refsect1 id="Copyright"><title>Copyright</title>
325 <para>
326 Copyright <trademark class="copyright"></trademark> 2011 Khronos Group.
327 This material may be distributed subject to the terms and conditions set forth in
328 the Open Publication License, v 1.0, 8 June 1999.
329 <ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>.
330 </para>
331 </refsect1>
332 </refentry>