3 <link rel=
"stylesheet" type=
"text/css" href=
"opengl-man.css" />
4 <title>OpenGL Documentation
</title>
8 <center><h1>OpenGL
3.3 Reference Pages
</h1></center>
11 <center><div id=
"container"><b><a href=
"#A" style=
"text-decoration:none"> A
</a></b> <b><a href=
"#B" style=
"text-decoration:none"> B
</a></b> <b><a href=
"#C" style=
"text-decoration:none"> C
</a></b> <b><a href=
"#D" style=
"text-decoration:none"> D
</a></b> <b><a href=
"#E" style=
"text-decoration:none"> E
</a></b> <b><a href=
"#F" style=
"text-decoration:none"> F
</a></b> <b><a href=
"#G" style=
"text-decoration:none"> G
</a></b> <b><a href=
"#H" style=
"text-decoration:none"> H
</a></b> <b><a href=
"#I" style=
"text-decoration:none"> I
</a></b> <b><a href=
"#L" style=
"text-decoration:none"> L
</a></b> <b><a href=
"#M" style=
"text-decoration:none"> M
</a></b> <b><a href=
"#P" style=
"text-decoration:none"> P
</a></b> <b><a href=
"#Q" style=
"text-decoration:none"> Q
</a></b> <b><a href=
"#R" style=
"text-decoration:none"> R
</a></b> <b><a href=
"#S" style=
"text-decoration:none"> S
</a></b> <b><a href=
"#T" style=
"text-decoration:none"> T
</a></b> <b><a href=
"#U" style=
"text-decoration:none"> U
</a></b> <b><a href=
"#V" style=
"text-decoration:none"> V
</a></b> <b><a href=
"#W" style=
"text-decoration:none"> W
</a></b> </div>
14 </center><a name=
"A"></a><br/><br/>
15 <table width=
"200" class=
"sample"> <th>A
</th>
16 <tr><td><a target=
"pagedisp" href=
"glActiveTexture.xml">glActiveTexture
</a></td></tr>
17 <tr><td><a target=
"pagedisp" href=
"glAttachShader.xml">glAttachShader
</a></td></tr>
18 <tr><td align=
"right"><a href=
"#top">Top
</a></td></tr>
21 <a name=
"B"></a><br/><br/>
22 <table width=
"200" class=
"sample"> <th>B
</th>
23 <tr><td><a target=
"pagedisp" href=
"glBeginConditionalRender.xml">glBeginConditionalRender
</a></td></tr>
24 <tr><td><a target=
"pagedisp" href=
"glBeginQuery.xml">glBeginQuery
</a></td></tr>
25 <tr><td><a target=
"pagedisp" href=
"glBeginTransformFeedback.xml">glBeginTransformFeedback
</a></td></tr>
26 <tr><td><a target=
"pagedisp" href=
"glBindAttribLocation.xml">glBindAttribLocation
</a></td></tr>
27 <tr><td><a target=
"pagedisp" href=
"glBindBuffer.xml">glBindBuffer
</a></td></tr>
28 <tr><td><a target=
"pagedisp" href=
"glBindBufferBase.xml">glBindBufferBase
</a></td></tr>
29 <tr><td><a target=
"pagedisp" href=
"glBindBufferRange.xml">glBindBufferRange
</a></td></tr>
30 <tr><td><a target=
"pagedisp" href=
"glBindFragDataLocation.xml">glBindFragDataLocation
</a></td></tr>
31 <tr><td><a target=
"pagedisp" href=
"glBindFragDataLocationIndexed.xml">glBindFragDataLocationIndexed
</a></td></tr>
32 <tr><td><a target=
"pagedisp" href=
"glBindFramebuffer.xml">glBindFramebuffer
</a></td></tr>
33 <tr><td><a target=
"pagedisp" href=
"glBindRenderbuffer.xml">glBindRenderbuffer
</a></td></tr>
34 <tr><td><a target=
"pagedisp" href=
"glBindSampler.xml">glBindSampler
</a></td></tr>
35 <tr><td><a target=
"pagedisp" href=
"glBindTexture.xml">glBindTexture
</a></td></tr>
36 <tr><td><a target=
"pagedisp" href=
"glBindVertexArray.xml">glBindVertexArray
</a></td></tr>
37 <tr><td><a target=
"pagedisp" href=
"glBlendColor.xml">glBlendColor
</a></td></tr>
38 <tr><td><a target=
"pagedisp" href=
"glBlendEquation.xml">glBlendEquation
</a></td></tr>
39 <tr><td><a target=
"pagedisp" href=
"glBlendEquationSeparate.xml">glBlendEquationSeparate
</a></td></tr>
40 <tr><td><a target=
"pagedisp" href=
"glBlendFunc.xml">glBlendFunc
</a></td></tr>
41 <tr><td><a target=
"pagedisp" href=
"glBlendFuncSeparate.xml">glBlendFuncSeparate
</a></td></tr>
42 <tr><td><a target=
"pagedisp" href=
"glBlitFramebuffer.xml">glBlitFramebuffer
</a></td></tr>
43 <tr><td><a target=
"pagedisp" href=
"glBufferData.xml">glBufferData
</a></td></tr>
44 <tr><td><a target=
"pagedisp" href=
"glBufferSubData.xml">glBufferSubData
</a></td></tr>
45 <tr><td align=
"right"><a href=
"#top">Top
</a></td></tr>
48 <a name=
"C"></a><br/><br/>
49 <table width=
"200" class=
"sample"> <th>C
</th>
50 <tr><td><a target=
"pagedisp" href=
"glCheckFramebufferStatus.xml">glCheckFramebufferStatus
</a></td></tr>
51 <tr><td><a target=
"pagedisp" href=
"glClampColor.xml">glClampColor
</a></td></tr>
52 <tr><td><a target=
"pagedisp" href=
"glClear.xml">glClear
</a></td></tr>
53 <tr><td><a target=
"pagedisp" href=
"glClearBuffer.xml">glClearBuffer
</a></td></tr>
54 <tr><td><a target=
"pagedisp" href=
"glClearColor.xml">glClearColor
</a></td></tr>
55 <tr><td><a target=
"pagedisp" href=
"glClearDepth.xml">glClearDepth
</a></td></tr>
56 <tr><td><a target=
"pagedisp" href=
"glClearStencil.xml">glClearStencil
</a></td></tr>
57 <tr><td><a target=
"pagedisp" href=
"glClientWaitSync.xml">glClientWaitSync
</a></td></tr>
58 <tr><td><a target=
"pagedisp" href=
"glColorMask.xml">glColorMask
</a></td></tr>
59 <tr><td><a target=
"pagedisp" href=
"glCompileShader.xml">glCompileShader
</a></td></tr>
60 <tr><td><a target=
"pagedisp" href=
"glCompressedTexImage1D.xml">glCompressedTexImage1D
</a></td></tr>
61 <tr><td><a target=
"pagedisp" href=
"glCompressedTexImage2D.xml">glCompressedTexImage2D
</a></td></tr>
62 <tr><td><a target=
"pagedisp" href=
"glCompressedTexImage3D.xml">glCompressedTexImage3D
</a></td></tr>
63 <tr><td><a target=
"pagedisp" href=
"glCompressedTexSubImage1D.xml">glCompressedTexSubImage1D
</a></td></tr>
64 <tr><td><a target=
"pagedisp" href=
"glCompressedTexSubImage2D.xml">glCompressedTexSubImage2D
</a></td></tr>
65 <tr><td><a target=
"pagedisp" href=
"glCompressedTexSubImage3D.xml">glCompressedTexSubImage3D
</a></td></tr>
66 <tr><td><a target=
"pagedisp" href=
"glCopyBufferSubData.xml">glCopyBufferSubData
</a></td></tr>
67 <tr><td><a target=
"pagedisp" href=
"glCopyTexImage1D.xml">glCopyTexImage1D
</a></td></tr>
68 <tr><td><a target=
"pagedisp" href=
"glCopyTexImage2D.xml">glCopyTexImage2D
</a></td></tr>
69 <tr><td><a target=
"pagedisp" href=
"glCopyTexSubImage1D.xml">glCopyTexSubImage1D
</a></td></tr>
70 <tr><td><a target=
"pagedisp" href=
"glCopyTexSubImage2D.xml">glCopyTexSubImage2D
</a></td></tr>
71 <tr><td><a target=
"pagedisp" href=
"glCopyTexSubImage3D.xml">glCopyTexSubImage3D
</a></td></tr>
72 <tr><td><a target=
"pagedisp" href=
"glCreateProgram.xml">glCreateProgram
</a></td></tr>
73 <tr><td><a target=
"pagedisp" href=
"glCreateShader.xml">glCreateShader
</a></td></tr>
74 <tr><td><a target=
"pagedisp" href=
"glCullFace.xml">glCullFace
</a></td></tr>
75 <tr><td align=
"right"><a href=
"#top">Top
</a></td></tr>
78 <a name=
"D"></a><br/><br/>
79 <table width=
"200" class=
"sample"> <th>D
</th>
80 <tr><td><a target=
"pagedisp" href=
"glDeleteBuffers.xml">glDeleteBuffers
</a></td></tr>
81 <tr><td><a target=
"pagedisp" href=
"glDeleteFramebuffers.xml">glDeleteFramebuffers
</a></td></tr>
82 <tr><td><a target=
"pagedisp" href=
"glDeleteProgram.xml">glDeleteProgram
</a></td></tr>
83 <tr><td><a target=
"pagedisp" href=
"glDeleteQueries.xml">glDeleteQueries
</a></td></tr>
84 <tr><td><a target=
"pagedisp" href=
"glDeleteRenderbuffers.xml">glDeleteRenderbuffers
</a></td></tr>
85 <tr><td><a target=
"pagedisp" href=
"glDeleteSamplers.xml">glDeleteSamplers
</a></td></tr>
86 <tr><td><a target=
"pagedisp" href=
"glDeleteShader.xml">glDeleteShader
</a></td></tr>
87 <tr><td><a target=
"pagedisp" href=
"glDeleteSync.xml">glDeleteSync
</a></td></tr>
88 <tr><td><a target=
"pagedisp" href=
"glDeleteTextures.xml">glDeleteTextures
</a></td></tr>
89 <tr><td><a target=
"pagedisp" href=
"glDeleteVertexArrays.xml">glDeleteVertexArrays
</a></td></tr>
90 <tr><td><a target=
"pagedisp" href=
"glDepthFunc.xml">glDepthFunc
</a></td></tr>
91 <tr><td><a target=
"pagedisp" href=
"glDepthMask.xml">glDepthMask
</a></td></tr>
92 <tr><td><a target=
"pagedisp" href=
"glDepthRange.xml">glDepthRange
</a></td></tr>
93 <tr><td><a target=
"pagedisp" href=
"glDetachShader.xml">glDetachShader
</a></td></tr>
94 <tr><td><a target=
"pagedisp" href=
"glDisable.xml">glDisable
</a></td></tr>
95 <tr><td><a target=
"pagedisp" href=
"glDisableVertexAttribArray.xml">glDisableVertexAttribArray
</a></td></tr>
96 <tr><td><a target=
"pagedisp" href=
"glDisablei.xml">glDisablei
</a></td></tr>
97 <tr><td><a target=
"pagedisp" href=
"glDrawArrays.xml">glDrawArrays
</a></td></tr>
98 <tr><td><a target=
"pagedisp" href=
"glDrawArraysInstanced.xml">glDrawArraysInstanced
</a></td></tr>
99 <tr><td><a target=
"pagedisp" href=
"glDrawBuffer.xml">glDrawBuffer
</a></td></tr>
100 <tr><td><a target=
"pagedisp" href=
"glDrawBuffers.xml">glDrawBuffers
</a></td></tr>
101 <tr><td><a target=
"pagedisp" href=
"glDrawElements.xml">glDrawElements
</a></td></tr>
102 <tr><td><a target=
"pagedisp" href=
"glDrawElementsBaseVertex.xml">glDrawElementsBaseVertex
</a></td></tr>
103 <tr><td><a target=
"pagedisp" href=
"glDrawElementsInstanced.xml">glDrawElementsInstanced
</a></td></tr>
104 <tr><td><a target=
"pagedisp" href=
"glDrawElementsInstancedBaseVertex.xml">glDrawElementsInstancedBaseVertex
</a></td></tr>
105 <tr><td><a target=
"pagedisp" href=
"glDrawRangeElements.xml">glDrawRangeElements
</a></td></tr>
106 <tr><td><a target=
"pagedisp" href=
"glDrawRangeElementsBaseVertex.xml">glDrawRangeElementsBaseVertex
</a></td></tr>
107 <tr><td align=
"right"><a href=
"#top">Top
</a></td></tr>
110 <a name=
"E"></a><br/><br/>
111 <table width=
"200" class=
"sample"> <th>E
</th>
112 <tr><td><a target=
"pagedisp" href=
"glEnable.xml">glEnable
</a></td></tr>
113 <tr><td><a target=
"pagedisp" href=
"glEnableVertexAttribArray.xml">glEnableVertexAttribArray
</a></td></tr>
114 <tr><td><a target=
"pagedisp" href=
"glEndConditionalRender.xml">glEndConditionalRender
</a></td></tr>
115 <tr><td><a target=
"pagedisp" href=
"glEndQuery.xml">glEndQuery
</a></td></tr>
116 <tr><td><a target=
"pagedisp" href=
"glEndTransformFeedback.xml">glEndTransformFeedback
</a></td></tr>
117 <tr><td align=
"right"><a href=
"#top">Top
</a></td></tr>
120 <a name=
"F"></a><br/><br/>
121 <table width=
"200" class=
"sample"> <th>F
</th>
122 <tr><td><a target=
"pagedisp" href=
"glFenceSync.xml">glFenceSync
</a></td></tr>
123 <tr><td><a target=
"pagedisp" href=
"glFinish.xml">glFinish
</a></td></tr>
124 <tr><td><a target=
"pagedisp" href=
"glFlush.xml">glFlush
</a></td></tr>
125 <tr><td><a target=
"pagedisp" href=
"glFlushMappedBufferRange.xml">glFlushMappedBufferRange
</a></td></tr>
126 <tr><td><a target=
"pagedisp" href=
"glFramebufferRenderbuffer.xml">glFramebufferRenderbuffer
</a></td></tr>
127 <tr><td><a target=
"pagedisp" href=
"glFramebufferTexture.xml">glFramebufferTexture
</a></td></tr>
128 <tr><td><a target=
"pagedisp" href=
"glFramebufferTextureLayer.xml">glFramebufferTextureLayer
</a></td></tr>
129 <tr><td><a target=
"pagedisp" href=
"glFrontFace.xml">glFrontFace
</a></td></tr>
130 <tr><td align=
"right"><a href=
"#top">Top
</a></td></tr>
133 <a name=
"G"></a><br/><br/>
134 <table width=
"200" class=
"sample"> <th>G
</th>
135 <tr><td><a target=
"pagedisp" href=
"glGenBuffers.xml">glGenBuffers
</a></td></tr>
136 <tr><td><a target=
"pagedisp" href=
"glGenFramebuffers.xml">glGenFramebuffers
</a></td></tr>
137 <tr><td><a target=
"pagedisp" href=
"glGenQueries.xml">glGenQueries
</a></td></tr>
138 <tr><td><a target=
"pagedisp" href=
"glGenRenderbuffers.xml">glGenRenderbuffers
</a></td></tr>
139 <tr><td><a target=
"pagedisp" href=
"glGenSamplers.xml">glGenSamplers
</a></td></tr>
140 <tr><td><a target=
"pagedisp" href=
"glGenTextures.xml">glGenTextures
</a></td></tr>
141 <tr><td><a target=
"pagedisp" href=
"glGenVertexArrays.xml">glGenVertexArrays
</a></td></tr>
142 <tr><td><a target=
"pagedisp" href=
"glGenerateMipmap.xml">glGenerateMipmap
</a></td></tr>
143 <tr><td><a target=
"pagedisp" href=
"glGet.xml">glGet
</a></td></tr>
144 <tr><td><a target=
"pagedisp" href=
"glGetActiveAttrib.xml">glGetActiveAttrib
</a></td></tr>
145 <tr><td><a target=
"pagedisp" href=
"glGetActiveUniform.xml">glGetActiveUniform
</a></td></tr>
146 <tr><td><a target=
"pagedisp" href=
"glGetActiveUniformBlock.xml">glGetActiveUniformBlock
</a></td></tr>
147 <tr><td><a target=
"pagedisp" href=
"glGetActiveUniformBlockName.xml">glGetActiveUniformBlockName
</a></td></tr>
148 <tr><td><a target=
"pagedisp" href=
"glGetActiveUniformName.xml">glGetActiveUniformName
</a></td></tr>
149 <tr><td><a target=
"pagedisp" href=
"glGetActiveUniformsiv.xml">glGetActiveUniformsiv
</a></td></tr>
150 <tr><td><a target=
"pagedisp" href=
"glGetAttachedShaders.xml">glGetAttachedShaders
</a></td></tr>
151 <tr><td><a target=
"pagedisp" href=
"glGetAttribLocation.xml">glGetAttribLocation
</a></td></tr>
152 <tr><td><a target=
"pagedisp" href=
"glGetBufferParameter.xml">glGetBufferParameter
</a></td></tr>
153 <tr><td><a target=
"pagedisp" href=
"glGetBufferPointerv.xml">glGetBufferPointerv
</a></td></tr>
154 <tr><td><a target=
"pagedisp" href=
"glGetBufferSubData.xml">glGetBufferSubData
</a></td></tr>
155 <tr><td><a target=
"pagedisp" href=
"glGetCompressedTexImage.xml">glGetCompressedTexImage
</a></td></tr>
156 <tr><td><a target=
"pagedisp" href=
"glGetError.xml">glGetError
</a></td></tr>
157 <tr><td><a target=
"pagedisp" href=
"glGetFragDataIndex.xml">glGetFragDataIndex
</a></td></tr>
158 <tr><td><a target=
"pagedisp" href=
"glGetFragDataLocation.xml">glGetFragDataLocation
</a></td></tr>
159 <tr><td><a target=
"pagedisp" href=
"glGetFramebufferAttachmentParameter.xml">glGetFramebufferAttachmentParameter
</a></td></tr>
160 <tr><td><a target=
"pagedisp" href=
"glGetMultisample.xml">glGetMultisample
</a></td></tr>
161 <tr><td><a target=
"pagedisp" href=
"glGetProgram.xml">glGetProgram
</a></td></tr>
162 <tr><td><a target=
"pagedisp" href=
"glGetProgramInfoLog.xml">glGetProgramInfoLog
</a></td></tr>
163 <tr><td><a target=
"pagedisp" href=
"glGetQueryObject.xml">glGetQueryObject
</a></td></tr>
164 <tr><td><a target=
"pagedisp" href=
"glGetQueryiv.xml">glGetQueryiv
</a></td></tr>
165 <tr><td><a target=
"pagedisp" href=
"glGetRenderbufferParameter.xml">glGetRenderbufferParameter
</a></td></tr>
166 <tr><td><a target=
"pagedisp" href=
"glGetSamplerParameter.xml">glGetSamplerParameter
</a></td></tr>
167 <tr><td><a target=
"pagedisp" href=
"glGetShader.xml">glGetShader
</a></td></tr>
168 <tr><td><a target=
"pagedisp" href=
"glGetShaderInfoLog.xml">glGetShaderInfoLog
</a></td></tr>
169 <tr><td><a target=
"pagedisp" href=
"glGetShaderSource.xml">glGetShaderSource
</a></td></tr>
170 <tr><td><a target=
"pagedisp" href=
"glGetString.xml">glGetString
</a></td></tr>
171 <tr><td><a target=
"pagedisp" href=
"glGetSync.xml">glGetSync
</a></td></tr>
172 <tr><td><a target=
"pagedisp" href=
"glGetTexImage.xml">glGetTexImage
</a></td></tr>
173 <tr><td><a target=
"pagedisp" href=
"glGetTexLevelParameter.xml">glGetTexLevelParameter
</a></td></tr>
174 <tr><td><a target=
"pagedisp" href=
"glGetTexParameter.xml">glGetTexParameter
</a></td></tr>
175 <tr><td><a target=
"pagedisp" href=
"glGetTransformFeedbackVarying.xml">glGetTransformFeedbackVarying
</a></td></tr>
176 <tr><td><a target=
"pagedisp" href=
"glGetUniform.xml">glGetUniform
</a></td></tr>
177 <tr><td><a target=
"pagedisp" href=
"glGetUniformBlockIndex.xml">glGetUniformBlockIndex
</a></td></tr>
178 <tr><td><a target=
"pagedisp" href=
"glGetUniformIndices.xml">glGetUniformIndices
</a></td></tr>
179 <tr><td><a target=
"pagedisp" href=
"glGetUniformLocation.xml">glGetUniformLocation
</a></td></tr>
180 <tr><td><a target=
"pagedisp" href=
"glGetVertexAttrib.xml">glGetVertexAttrib
</a></td></tr>
181 <tr><td><a target=
"pagedisp" href=
"glGetVertexAttribPointerv.xml">glGetVertexAttribPointerv
</a></td></tr>
182 <tr><td align=
"right"><a href=
"#top">Top
</a></td></tr>
185 <a name=
"H"></a><br/><br/>
186 <table width=
"200" class=
"sample"> <th>H
</th>
187 <tr><td><a target=
"pagedisp" href=
"glHint.xml">glHint
</a></td></tr>
188 <tr><td align=
"right"><a href=
"#top">Top
</a></td></tr>
191 <a name=
"I"></a><br/><br/>
192 <table width=
"200" class=
"sample"> <th>I
</th>
193 <tr><td><a target=
"pagedisp" href=
"glIsBuffer.xml">glIsBuffer
</a></td></tr>
194 <tr><td><a target=
"pagedisp" href=
"glIsEnabled.xml">glIsEnabled
</a></td></tr>
195 <tr><td><a target=
"pagedisp" href=
"glIsFramebuffer.xml">glIsFramebuffer
</a></td></tr>
196 <tr><td><a target=
"pagedisp" href=
"glIsProgram.xml">glIsProgram
</a></td></tr>
197 <tr><td><a target=
"pagedisp" href=
"glIsQuery.xml">glIsQuery
</a></td></tr>
198 <tr><td><a target=
"pagedisp" href=
"glIsRenderbuffer.xml">glIsRenderbuffer
</a></td></tr>
199 <tr><td><a target=
"pagedisp" href=
"glIsSampler.xml">glIsSampler
</a></td></tr>
200 <tr><td><a target=
"pagedisp" href=
"glIsShader.xml">glIsShader
</a></td></tr>
201 <tr><td><a target=
"pagedisp" href=
"glIsSync.xml">glIsSync
</a></td></tr>
202 <tr><td><a target=
"pagedisp" href=
"glIsTexture.xml">glIsTexture
</a></td></tr>
203 <tr><td><a target=
"pagedisp" href=
"glIsVertexArray.xml">glIsVertexArray
</a></td></tr>
204 <tr><td align=
"right"><a href=
"#top">Top
</a></td></tr>
207 <a name=
"L"></a><br/><br/>
208 <table width=
"200" class=
"sample"> <th>L
</th>
209 <tr><td><a target=
"pagedisp" href=
"glLineWidth.xml">glLineWidth
</a></td></tr>
210 <tr><td><a target=
"pagedisp" href=
"glLinkProgram.xml">glLinkProgram
</a></td></tr>
211 <tr><td><a target=
"pagedisp" href=
"glLogicOp.xml">glLogicOp
</a></td></tr>
212 <tr><td align=
"right"><a href=
"#top">Top
</a></td></tr>
215 <a name=
"M"></a><br/><br/>
216 <table width=
"200" class=
"sample"> <th>M
</th>
217 <tr><td><a target=
"pagedisp" href=
"glMapBuffer.xml">glMapBuffer
</a></td></tr>
218 <tr><td><a target=
"pagedisp" href=
"glMapBufferRange.xml">glMapBufferRange
</a></td></tr>
219 <tr><td><a target=
"pagedisp" href=
"glMultiDrawArrays.xml">glMultiDrawArrays
</a></td></tr>
220 <tr><td><a target=
"pagedisp" href=
"glMultiDrawElements.xml">glMultiDrawElements
</a></td></tr>
221 <tr><td><a target=
"pagedisp" href=
"glMultiDrawElementsBaseVertex.xml">glMultiDrawElementsBaseVertex
</a></td></tr>
222 <tr><td align=
"right"><a href=
"#top">Top
</a></td></tr>
225 <a name=
"P"></a><br/><br/>
226 <table width=
"200" class=
"sample"> <th>P
</th>
227 <tr><td><a target=
"pagedisp" href=
"glPixelStore.xml">glPixelStore
</a></td></tr>
228 <tr><td><a target=
"pagedisp" href=
"glPointParameter.xml">glPointParameter
</a></td></tr>
229 <tr><td><a target=
"pagedisp" href=
"glPointSize.xml">glPointSize
</a></td></tr>
230 <tr><td><a target=
"pagedisp" href=
"glPolygonMode.xml">glPolygonMode
</a></td></tr>
231 <tr><td><a target=
"pagedisp" href=
"glPolygonOffset.xml">glPolygonOffset
</a></td></tr>
232 <tr><td><a target=
"pagedisp" href=
"glPrimitiveRestartIndex.xml">glPrimitiveRestartIndex
</a></td></tr>
233 <tr><td><a target=
"pagedisp" href=
"glProvokingVertex.xml">glProvokingVertex
</a></td></tr>
234 <tr><td align=
"right"><a href=
"#top">Top
</a></td></tr>
237 <a name=
"Q"></a><br/><br/>
238 <table width=
"200" class=
"sample"> <th>Q
</th>
239 <tr><td><a target=
"pagedisp" href=
"glQueryCounter.xml">glQueryCounter
</a></td></tr>
240 <tr><td align=
"right"><a href=
"#top">Top
</a></td></tr>
243 <a name=
"R"></a><br/><br/>
244 <table width=
"200" class=
"sample"> <th>R
</th>
245 <tr><td><a target=
"pagedisp" href=
"glReadBuffer.xml">glReadBuffer
</a></td></tr>
246 <tr><td><a target=
"pagedisp" href=
"glReadPixels.xml">glReadPixels
</a></td></tr>
247 <tr><td><a target=
"pagedisp" href=
"glRenderbufferStorage.xml">glRenderbufferStorage
</a></td></tr>
248 <tr><td><a target=
"pagedisp" href=
"glRenderbufferStorageMultisample.xml">glRenderbufferStorageMultisample
</a></td></tr>
249 <tr><td align=
"right"><a href=
"#top">Top
</a></td></tr>
252 <a name=
"S"></a><br/><br/>
253 <table width=
"200" class=
"sample"> <th>S
</th>
254 <tr><td><a target=
"pagedisp" href=
"glSampleCoverage.xml">glSampleCoverage
</a></td></tr>
255 <tr><td><a target=
"pagedisp" href=
"glSampleMaski.xml">glSampleMaski
</a></td></tr>
256 <tr><td><a target=
"pagedisp" href=
"glSamplerParameter.xml">glSamplerParameter
</a></td></tr>
257 <tr><td><a target=
"pagedisp" href=
"glScissor.xml">glScissor
</a></td></tr>
258 <tr><td><a target=
"pagedisp" href=
"glShaderSource.xml">glShaderSource
</a></td></tr>
259 <tr><td><a target=
"pagedisp" href=
"glStencilFunc.xml">glStencilFunc
</a></td></tr>
260 <tr><td><a target=
"pagedisp" href=
"glStencilFuncSeparate.xml">glStencilFuncSeparate
</a></td></tr>
261 <tr><td><a target=
"pagedisp" href=
"glStencilMask.xml">glStencilMask
</a></td></tr>
262 <tr><td><a target=
"pagedisp" href=
"glStencilMaskSeparate.xml">glStencilMaskSeparate
</a></td></tr>
263 <tr><td><a target=
"pagedisp" href=
"glStencilOp.xml">glStencilOp
</a></td></tr>
264 <tr><td><a target=
"pagedisp" href=
"glStencilOpSeparate.xml">glStencilOpSeparate
</a></td></tr>
265 <tr><td align=
"right"><a href=
"#top">Top
</a></td></tr>
268 <a name=
"T"></a><br/><br/>
269 <table width=
"200" class=
"sample"> <th>T
</th>
270 <tr><td><a target=
"pagedisp" href=
"glTexBuffer.xml">glTexBuffer
</a></td></tr>
271 <tr><td><a target=
"pagedisp" href=
"glTexImage1D.xml">glTexImage1D
</a></td></tr>
272 <tr><td><a target=
"pagedisp" href=
"glTexImage2D.xml">glTexImage2D
</a></td></tr>
273 <tr><td><a target=
"pagedisp" href=
"glTexImage2DMultisample.xml">glTexImage2DMultisample
</a></td></tr>
274 <tr><td><a target=
"pagedisp" href=
"glTexImage3D.xml">glTexImage3D
</a></td></tr>
275 <tr><td><a target=
"pagedisp" href=
"glTexImage3DMultisample.xml">glTexImage3DMultisample
</a></td></tr>
276 <tr><td><a target=
"pagedisp" href=
"glTexParameter.xml">glTexParameter
</a></td></tr>
277 <tr><td><a target=
"pagedisp" href=
"glTexSubImage1D.xml">glTexSubImage1D
</a></td></tr>
278 <tr><td><a target=
"pagedisp" href=
"glTexSubImage2D.xml">glTexSubImage2D
</a></td></tr>
279 <tr><td><a target=
"pagedisp" href=
"glTexSubImage3D.xml">glTexSubImage3D
</a></td></tr>
280 <tr><td><a target=
"pagedisp" href=
"glTransformFeedbackVaryings.xml">glTransformFeedbackVaryings
</a></td></tr>
281 <tr><td align=
"right"><a href=
"#top">Top
</a></td></tr>
284 <a name=
"U"></a><br/><br/>
285 <table width=
"200" class=
"sample"> <th>U
</th>
286 <tr><td><a target=
"pagedisp" href=
"glUniform.xml">glUniform
</a></td></tr>
287 <tr><td><a target=
"pagedisp" href=
"glUniformBlockBinding.xml">glUniformBlockBinding
</a></td></tr>
288 <tr><td><a target=
"pagedisp" href=
"glUnmapBuffer.xml">glUnmapBuffer
</a></td></tr>
289 <tr><td><a target=
"pagedisp" href=
"glUseProgram.xml">glUseProgram
</a></td></tr>
290 <tr><td align=
"right"><a href=
"#top">Top
</a></td></tr>
293 <a name=
"V"></a><br/><br/>
294 <table width=
"200" class=
"sample"> <th>V
</th>
295 <tr><td><a target=
"pagedisp" href=
"glValidateProgram.xml">glValidateProgram
</a></td></tr>
296 <tr><td><a target=
"pagedisp" href=
"glVertexAttrib.xml">glVertexAttrib
</a></td></tr>
297 <tr><td><a target=
"pagedisp" href=
"glVertexAttribDivisor.xml">glVertexAttribDivisor
</a></td></tr>
298 <tr><td><a target=
"pagedisp" href=
"glVertexAttribPointer.xml">glVertexAttribPointer
</a></td></tr>
299 <tr><td><a target=
"pagedisp" href=
"glViewport.xml">glViewport
</a></td></tr>
300 <tr><td align=
"right"><a href=
"#top">Top
</a></td></tr>
303 <a name=
"W"></a><br/><br/>
304 <table width=
"200" class=
"sample"> <th>W
</th>
305 <tr><td><a target=
"pagedisp" href=
"glWaitSync.xml">glWaitSync
</a></td></tr>
306 <tr><td align=
"right"><a href=
"#top">Top
</a></td></tr>