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[clinton/guile-figl.git] / upstream-doc / man3 / glLinkProgram.xml
1 <?xml version="1.0" encoding="UTF-8"?>
2 <!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
3 "http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
4 <refentry id="glLinkProgram">
5 <refmeta>
6 <refentrytitle>glLinkProgram</refentrytitle>
7 <manvolnum>3G</manvolnum>
8 </refmeta>
9 <refnamediv>
10 <refname>glLinkProgram</refname>
11 <refpurpose>Links a program object</refpurpose>
12 </refnamediv>
13 <refsynopsisdiv><title>C Specification</title>
14 <funcsynopsis>
15 <funcprototype>
16 <funcdef>void <function>glLinkProgram</function></funcdef>
17 <paramdef>GLuint <parameter>program</parameter></paramdef>
18 </funcprototype>
19 </funcsynopsis>
20 </refsynopsisdiv>
21 <refsect1 id="parameters"><title>Parameters</title>
22 <variablelist>
23 <varlistentry>
24 <term><parameter>program</parameter></term>
25 <listitem>
26 <para>Specifies the handle of the program object to be linked.</para>
27
28 </listitem>
29 </varlistentry>
30 </variablelist>
31 </refsect1>
32 <refsect1 id="description"><title>Description</title>
33 <para><function>glLinkProgram</function> links the program
34 object specified by <parameter>program</parameter>. If any
35 shader objects of type <constant>GL_VERTEX_SHADER</constant> are
36 attached to <parameter>program</parameter>, they will be used to
37 create an executable that will run on the programmable vertex
38 processor. If any shader objects of type <constant>GL_GEOMETRY_SHADER</constant>
39 are attached to <parameter>program</parameter>, they will be used to create
40 an executable that will run on the programmable geometry processor.
41 If any shader objects of type
42 <constant>GL_FRAGMENT_SHADER</constant> are attached to
43 <parameter>program</parameter>, they will be used to create an
44 executable that will run on the programmable fragment
45 processor.</para>
46
47 <para>The status of the link operation will be stored as part of
48 the program object's state. This value will be set to
49 <constant>GL_TRUE</constant> if the program object was linked
50 without errors and is ready for use, and
51 <constant>GL_FALSE</constant> otherwise. It can be queried by
52 calling
53 <citerefentry><refentrytitle>glGetProgram</refentrytitle></citerefentry>
54 with arguments <parameter>program</parameter> and
55 <constant>GL_LINK_STATUS</constant>.</para>
56
57 <para>As a result of a successful link operation, all active
58 user-defined uniform variables belonging to
59 <parameter>program</parameter> will be initialized to 0, and
60 each of the program object's active uniform variables will be
61 assigned a location that can be queried by calling
62 <citerefentry><refentrytitle>glGetUniformLocation</refentrytitle></citerefentry>.
63 Also, any active user-defined attribute variables that have not
64 been bound to a generic vertex attribute index will be bound to
65 one at this time.</para>
66
67 <para>Linking of a program object can fail for a number of
68 reasons as specified in the <emphasis>OpenGL Shading Language
69 Specification</emphasis>. The following lists some of the
70 conditions that will cause a link error.</para>
71
72 <itemizedlist>
73 <listitem>
74 <para>The number of active attribute variables supported
75 by the implementation has been exceeded.</para>
76 </listitem>
77 <listitem>
78 <para>The storage limit for uniform variables has been
79 exceeded.</para>
80 </listitem>
81 <listitem>
82 <para>The number of active uniform variables supported
83 by the implementation has been exceeded.</para>
84 </listitem>
85 <listitem>
86 <para>The <function>main</function> function is missing
87 for the vertex, geometry or fragment shader.</para>
88 </listitem>
89 <listitem>
90 <para>A varying variable actually used in the fragment
91 shader is not declared in the same way (or is not
92 declared at all) in the vertex shader, or geometry shader shader if present.</para>
93 </listitem>
94 <listitem>
95 <para>A reference to a function or variable name is
96 unresolved.</para>
97 </listitem>
98 <listitem>
99 <para>A shared global is declared with two different
100 types or two different initial values.</para>
101 </listitem>
102 <listitem>
103 <para>One or more of the attached shader objects has not
104 been successfully compiled.</para>
105 </listitem>
106 <listitem>
107 <para>Binding a generic attribute matrix caused some
108 rows of the matrix to fall outside the allowed maximum
109 of <constant>GL_MAX_VERTEX_ATTRIBS</constant>.</para>
110 </listitem>
111 <listitem>
112 <para>Not enough contiguous vertex attribute slots could
113 be found to bind attribute matrices.</para>
114 </listitem>
115 <listitem>
116 <para>The program object contains objects to form a fragment shader but
117 does not contain objects to form a vertex shader.</para>
118 </listitem>
119 <listitem>
120 <para>The program object contains objects to form a geometry shader
121 but does not contain objects to form a vertex shader.</para>
122 </listitem>
123 <listitem>
124 <para>The program object contains objects to form a geometry shader
125 and the input primitive type, output primitive type, or maximum output
126 vertex count is not specified in any compiled geometry shader
127 object.</para>
128 </listitem>
129 <listitem>
130 <para>The program object contains objects to form a geometry shader
131 and the input primitive type, output primitive type, or maximum output
132 vertex count is specified differently in multiple geometry shader
133 objects.</para>
134 </listitem>
135 <listitem>
136 <para>The number of active outputs in the fragment shader is greater
137 than the value of <constant>GL_MAX_DRAW_BUFFERS</constant>.</para>
138 </listitem>
139 <listitem>
140 <para>The program has an active output assigned to a location greater
141 than or equal to the value of <constant>GL_MAX_DUAL_SOURCE_DRAW_BUFFERS</constant>
142 and has an active output assigned an index greater than or equal to one.</para>
143 </listitem>
144 <listitem>
145 <para>More than one varying out variable is bound to the same number and index.</para>
146 </listitem>
147 <listitem>
148 <para>The explicit binding assigments do not leave enough space for the linker
149 to automatically assign a location for a varying out array, which requires
150 multiple contiguous locations.</para>
151 </listitem>
152 <listitem>
153 <para>The <parameter>count</parameter> specified by <citerefentry><refentrytitle>glTransformFeedbackVaryings</refentrytitle></citerefentry>
154 is non-zero, but the program object has no vertex or geometry shader.</para>
155 </listitem>
156 <listitem>
157 <para>Any variable name specified to <citerefentry><refentrytitle>glTransformFeedbackVaryings</refentrytitle></citerefentry>
158 in the <parameter>varyings</parameter> array is not declared as an output in the vertex shader (or the geometry shader, if active).</para>
159 </listitem>
160 <listitem>
161 <para>Any two entries in the <parameter>varyings</parameter> array given
162 <citerefentry><refentrytitle>glTransformFeedbackVaryings</refentrytitle></citerefentry>
163 specify the same varying variable.</para>
164 </listitem>
165 <listitem>
166 <para>The total number of components to capture in any transform feedback varying variable
167 is greater than the constant <constant>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS</constant>
168 and the buffer mode is <constant>SEPARATE_ATTRIBS</constant>.</para>
169 </listitem>
170 </itemizedlist>
171
172 <para>When a program object has been successfully linked, the
173 program object can be made part of current state by calling
174 <citerefentry><refentrytitle>glUseProgram</refentrytitle></citerefentry>.
175 Whether or not the link operation was successful, the program
176 object's information log will be overwritten. The information
177 log can be retrieved by calling
178 <citerefentry><refentrytitle>glGetProgramInfoLog</refentrytitle></citerefentry>.</para>
179
180 <para><function>glLinkProgram</function> will also install the
181 generated executables as part of the current rendering state if
182 the link operation was successful and the specified program
183 object is already currently in use as a result of a previous
184 call to
185 <citerefentry><refentrytitle>glUseProgram</refentrytitle></citerefentry>.
186 If the program object currently in use is relinked
187 unsuccessfully, its link status will be set to
188 <constant>GL_FALSE</constant> , but the executables and
189 associated state will remain part of the current state until a
190 subsequent call to <function>glUseProgram</function> removes it
191 from use. After it is removed from use, it cannot be made part
192 of current state until it has been successfully relinked.</para>
193
194 <para>If <parameter>program</parameter> contains shader objects
195 of type <constant>GL_VERTEX_SHADER</constant>, and optionally of type <constant>GL_GEOMETRY_SHADER</constant>,
196 but does not contain shader objects of type
197 <constant>GL_FRAGMENT_SHADER</constant>, the vertex shader executable will
198 be installed on the programmable vertex processor, the geometry shader executable, if present,
199 will be installed on the programmable geometry processor, but no executable will
200 be installed on the fragment processor. The results of
201 rasterizing primitives with such a program will be undefined.</para>
202
203 <para>The program object's information log is updated and the
204 program is generated at the time of the link operation. After
205 the link operation, applications are free to modify attached
206 shader objects, compile attached shader objects, detach shader
207 objects, delete shader objects, and attach additional shader
208 objects. None of these operations affects the information log or
209 the program that is part of the program object.</para>
210 </refsect1>
211 <refsect1 id="notes"><title>Notes</title>
212 <para>If the link operation is unsuccessful, any information about a previous link operation on <parameter>program</parameter>
213 is lost (i.e., a failed link does not restore the old state of <parameter>program</parameter>
214 ). Certain information can still be retrieved from <parameter>program</parameter>
215 even after an unsuccessful link operation. See for instance <citerefentry><refentrytitle>glGetActiveAttrib</refentrytitle></citerefentry>
216 and <citerefentry><refentrytitle>glGetActiveUniform</refentrytitle></citerefentry>.</para>
217 </refsect1>
218 <refsect1 id="errors"><title>Errors</title>
219 <para><constant>GL_INVALID_VALUE</constant>
220 is generated if <parameter>program</parameter>
221 is not a value generated by OpenGL.</para>
222 <para><constant>GL_INVALID_OPERATION</constant>
223 is generated if <parameter>program</parameter>
224 is not a program object.</para>
225 <para><constant>GL_INVALID_OPERATION</constant>
226 is generated if <parameter>program</parameter> is the currently active program
227 object and transform feedback mode is active.</para>
228 </refsect1>
229 <refsect1 id="associatedgets"><title>Associated Gets</title>
230 <para><citerefentry><refentrytitle>glGet</refentrytitle></citerefentry>
231 with the argument <constant>GL_CURRENT_PROGRAM</constant></para>
232 <para><citerefentry><refentrytitle>glGetActiveAttrib</refentrytitle></citerefentry>
233 with argument <parameter>program</parameter>
234 and the index of an active attribute variable</para>
235 <para><citerefentry><refentrytitle>glGetActiveUniform</refentrytitle></citerefentry>
236 with argument <parameter>program</parameter>
237 and the index of an active uniform variable<parameter></parameter></para>
238 <para><citerefentry><refentrytitle>glGetAttachedShaders</refentrytitle></citerefentry>
239 with argument <parameter>program</parameter></para>
240 <para><citerefentry><refentrytitle>glGetAttribLocation</refentrytitle></citerefentry>
241 with argument <parameter>program</parameter>
242 and an attribute variable name</para>
243 <para><citerefentry><refentrytitle>glGetProgram</refentrytitle></citerefentry>
244 with arguments <parameter>program</parameter>
245 and <constant>GL_LINK_STATUS</constant></para>
246 <para><citerefentry><refentrytitle>glGetProgramInfoLog</refentrytitle></citerefentry>
247 with argument <parameter>program</parameter></para>
248 <para><citerefentry><refentrytitle>glGetUniform</refentrytitle></citerefentry>
249 with argument <parameter>program</parameter>
250 and a uniform variable location</para>
251 <para><citerefentry><refentrytitle>glGetUniformLocation</refentrytitle></citerefentry>
252 with argument <parameter>program</parameter>
253 and a uniform variable name</para>
254 <para><citerefentry><refentrytitle>glIsProgram</refentrytitle></citerefentry></para>
255 </refsect1>
256 <refsect1 id="seealso"><title>See Also</title>
257 <para><citerefentry><refentrytitle>glAttachShader</refentrytitle></citerefentry>,
258 <citerefentry><refentrytitle>glBindAttribLocation</refentrytitle></citerefentry>,
259 <citerefentry><refentrytitle>glCompileShader</refentrytitle></citerefentry>,
260 <citerefentry><refentrytitle>glCreateProgram</refentrytitle></citerefentry>,
261 <citerefentry><refentrytitle>glDeleteProgram</refentrytitle></citerefentry>,
262 <citerefentry><refentrytitle>glDetachShader</refentrytitle></citerefentry>,
263 <citerefentry><refentrytitle>glUniform</refentrytitle></citerefentry>,
264 <citerefentry><refentrytitle>glUseProgram</refentrytitle></citerefentry>,
265 <citerefentry><refentrytitle>glValidateProgram</refentrytitle></citerefentry></para>
266 </refsect1>
267 <refsect1 id="Copyright"><title>Copyright</title>
268 <para>
269 Copyright <trademark class="copyright"></trademark> 2003-2005 3Dlabs Inc. Ltd.
270 Copyright <trademark class="copyright"></trademark> 2010 Khronos Group.
271 This material may be distributed subject to the terms and conditions set forth in
272 the Open Publication License, v 1.0, 8 June 1999.
273 <ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>.
274 </para>
275 </refsect1>
276 </refentry>