rename upstream-man-pages to upstream-doc
[clinton/guile-figl.git] / upstream-doc / man3 / glCreateShader.xml
1 <?xml version="1.0" encoding="UTF-8"?>
2 <!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
3 "http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
4 <refentry id="glCreateShader">
5 <refmeta>
6 <refentrytitle>glCreateShader</refentrytitle>
7 <manvolnum>3G</manvolnum>
8 </refmeta>
9 <refnamediv>
10 <refname>glCreateShader</refname>
11 <refpurpose>Creates a shader object</refpurpose>
12 </refnamediv>
13 <refsynopsisdiv><title>C Specification</title>
14 <funcsynopsis>
15 <funcprototype>
16 <funcdef>GLuint <function>glCreateShader</function></funcdef>
17 <paramdef>GLenum <parameter>shaderType</parameter></paramdef>
18 </funcprototype>
19 </funcsynopsis>
20 </refsynopsisdiv>
21 <refsect1 id="parameters"><title>Parameters</title>
22 <variablelist>
23 <varlistentry>
24 <term><parameter>shaderType</parameter></term>
25 <listitem>
26 <para>Specifies the type of shader to be created.
27 Must be one of <constant>GL_VERTEX_SHADER</constant>,
28 <constant>GL_GEOMETRY_SHADER</constant>
29 or <constant>GL_FRAGMENT_SHADER</constant>.</para>
30 </listitem>
31 </varlistentry>
32 </variablelist>
33 </refsect1>
34 <refsect1 id="description"><title>Description</title>
35 <para><function>glCreateShader</function> creates an empty
36 shader object and returns a non-zero value by which it can be
37 referenced. A shader object is used to maintain the source code
38 strings that define a shader. <parameter>shaderType</parameter>
39 indicates the type of shader to be created. Three types of shaders
40 are supported. A shader of type
41 <constant>GL_VERTEX_SHADER</constant> is a shader that is
42 intended to run on the programmable vertex processor. A shader of type
43 <constant>GL_GEOMETRY_SHADER</constant> is a shader that is intended to
44 run on the programmable geometry processor. A shader of
45 type <constant>GL_FRAGMENT_SHADER</constant> is a shader that is
46 intended to run on the programmable fragment processor.</para>
47
48 <para>When created, a shader object's
49 <constant>GL_SHADER_TYPE</constant> parameter is set to either
50 <constant>GL_VERTEX_SHADER</constant>, <constant>GL_GEOMETRY_SHADER</constant>
51 or <constant>GL_FRAGMENT_SHADER</constant>, depending on the value
52 of <parameter>shaderType</parameter>.</para>
53 </refsect1>
54 <refsect1 id="notes"><title>Notes</title>
55 <para>Like buffer and texture objects, the name space for
56 shader objects may be shared across a set of contexts, as long
57 as the server sides of the contexts share the same address
58 space. If the name space is shared across contexts, any attached
59 objects and the data associated with those attached objects are
60 shared as well.</para>
61
62 <para>Applications are responsible for providing the
63 synchronization across API calls when objects are accessed from
64 different execution threads.</para>
65 </refsect1>
66 <refsect1 id="errors"><title>Errors</title>
67 <para>This function returns 0 if an error occurs creating the
68 shader object.</para>
69
70 <para><constant>GL_INVALID_ENUM</constant> is generated if
71 <parameter>shaderType</parameter> is not an accepted value.</para>
72
73 </refsect1>
74 <refsect1 id="associatedgets"><title>Associated Gets</title>
75 <para><citerefentry><refentrytitle>glGetShader</refentrytitle></citerefentry>
76 with a valid shader object and the parameter to be queried</para>
77
78 <para><citerefentry><refentrytitle>glGetShaderInfoLog</refentrytitle></citerefentry>
79 with a valid shader object</para>
80
81 <para><citerefentry><refentrytitle>glGetShaderSource</refentrytitle></citerefentry>
82 with a valid shader object</para>
83
84 <para><citerefentry><refentrytitle>glIsShader</refentrytitle></citerefentry></para>
85 </refsect1>
86 <refsect1 id="seealso"><title>See Also</title>
87 <para><citerefentry><refentrytitle>glAttachShader</refentrytitle></citerefentry>,
88 <citerefentry><refentrytitle>glCompileShader</refentrytitle></citerefentry>,
89 <citerefentry><refentrytitle>glDeleteShader</refentrytitle></citerefentry>,
90 <citerefentry><refentrytitle>glDetachShader</refentrytitle></citerefentry>,
91 <citerefentry><refentrytitle>glShaderSource</refentrytitle></citerefentry>
92 </para>
93 </refsect1>
94 <refsect1 id="Copyright"><title>Copyright</title>
95 <para>
96 Copyright <trademark class="copyright"></trademark> 2003-2005 3Dlabs Inc. Ltd.
97 This material may be distributed subject to the terms and conditions set forth in
98 the Open Publication License, v 1.0, 8 June 1999.
99 <ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>.
100 </para>
101 </refsect1>
102 </refentry>