3 <title>OpenGL Documentation
</title>
4 <style type=
"text/css">
11 font-family: Arial
, Lucida
, sans-serif
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27 border-collapse: separate
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45 <h1>OpenGL
2.1 Reference Pages
</h1>
48 <div id=
"container"><b><a href=
"#A" style=
"text-decoration:none"> A
</a></b> <b><a href=
"#B" style=
"text-decoration:none"> B
</a></b> <b><a href=
"#C" style=
"text-decoration:none"> C
</a></b> <b><a href=
"#D" style=
"text-decoration:none"> D
</a></b> <b><a href=
"#E" style=
"text-decoration:none"> E
</a></b> <b><a href=
"#F" style=
"text-decoration:none"> F
</a></b> <b><a href=
"#G" style=
"text-decoration:none"> G
</a></b> <b><a href=
"#H" style=
"text-decoration:none"> H
</a></b> <b><a href=
"#I" style=
"text-decoration:none"> I
</a></b> <b><a href=
"#L" style=
"text-decoration:none"> L
</a></b> <b><a href=
"#M" style=
"text-decoration:none"> M
</a></b> <b><a href=
"#N" style=
"text-decoration:none"> N
</a></b> <b><a href=
"#O" style=
"text-decoration:none"> O
</a></b> <b><a href=
"#P" style=
"text-decoration:none"> P
</a></b> <b><a href=
"#R" style=
"text-decoration:none"> R
</a></b> <b><a href=
"#S" style=
"text-decoration:none"> S
</a></b> <b><a href=
"#T" style=
"text-decoration:none"> T
</a></b> <b><a href=
"#U" style=
"text-decoration:none"> U
</a></b> <b><a href=
"#V" style=
"text-decoration:none"> V
</a></b> <b><a href=
"#W" style=
"text-decoration:none"> W
</a></b> <b><a href=
"#glu" style=
"text-decoration:none"> glu
</a></b> <b><a href=
"#glX" style=
"text-decoration:none"> glX
</a></b> </div>
51 <a name=
"A"></a><br/><br/>
52 <table width=
"200" align=
"center" class=
"sample"> <th>A
</th>
53 <tr><td><a target=
"pagedisp" href=
"glAccum.xml">glAccum
</a></td></tr>
54 <tr><td><a target=
"pagedisp" href=
"glActiveTexture.xml">glActiveTexture
</a></td></tr>
55 <tr><td><a target=
"pagedisp" href=
"glAlphaFunc.xml">glAlphaFunc
</a></td></tr>
56 <tr><td><a target=
"pagedisp" href=
"glAreTexturesResident.xml">glAreTexturesResident
</a></td></tr>
57 <tr><td><a target=
"pagedisp" href=
"glArrayElement.xml">glArrayElement
</a></td></tr>
58 <tr><td><a target=
"pagedisp" href=
"glAttachShader.xml">glAttachShader
</a></td></tr>
59 <tr><td><center><a href=
"#top">Top
</a></center></td></tr>
62 <a name=
"B"></a><br/><br/>
63 <table width=
"200" align=
"center" class=
"sample"> <th>B
</th>
64 <tr><td><a target=
"pagedisp" href=
"glBegin.xml">glBegin
</a></td></tr>
65 <tr><td><a target=
"pagedisp" href=
"glBeginQuery.xml">glBeginQuery
</a></td></tr>
66 <tr><td><a target=
"pagedisp" href=
"glBindAttribLocation.xml">glBindAttribLocation
</a></td></tr>
67 <tr><td><a target=
"pagedisp" href=
"glBindBuffer.xml">glBindBuffer
</a></td></tr>
68 <tr><td><a target=
"pagedisp" href=
"glBindTexture.xml">glBindTexture
</a></td></tr>
69 <tr><td><a target=
"pagedisp" href=
"glBitmap.xml">glBitmap
</a></td></tr>
70 <tr><td><a target=
"pagedisp" href=
"glBlendColor.xml">glBlendColor
</a></td></tr>
71 <tr><td><a target=
"pagedisp" href=
"glBlendEquation.xml">glBlendEquation
</a></td></tr>
72 <tr><td><a target=
"pagedisp" href=
"glBlendEquationSeparate.xml">glBlendEquationSeparate
</a></td></tr>
73 <tr><td><a target=
"pagedisp" href=
"glBlendFunc.xml">glBlendFunc
</a></td></tr>
74 <tr><td><a target=
"pagedisp" href=
"glBlendFuncSeparate.xml">glBlendFuncSeparate
</a></td></tr>
75 <tr><td><a target=
"pagedisp" href=
"glBufferData.xml">glBufferData
</a></td></tr>
76 <tr><td><a target=
"pagedisp" href=
"glBufferSubData.xml">glBufferSubData
</a></td></tr>
77 <tr><td><center><a href=
"#top">Top
</a></center></td></tr>
80 <a name=
"C"></a><br/><br/>
81 <table width=
"200" align=
"center" class=
"sample"> <th>C
</th>
82 <tr><td><a target=
"pagedisp" href=
"glCallList.xml">glCallList
</a></td></tr>
83 <tr><td><a target=
"pagedisp" href=
"glCallLists.xml">glCallLists
</a></td></tr>
84 <tr><td><a target=
"pagedisp" href=
"glClear.xml">glClear
</a></td></tr>
85 <tr><td><a target=
"pagedisp" href=
"glClearAccum.xml">glClearAccum
</a></td></tr>
86 <tr><td><a target=
"pagedisp" href=
"glClearColor.xml">glClearColor
</a></td></tr>
87 <tr><td><a target=
"pagedisp" href=
"glClearDepth.xml">glClearDepth
</a></td></tr>
88 <tr><td><a target=
"pagedisp" href=
"glClearIndex.xml">glClearIndex
</a></td></tr>
89 <tr><td><a target=
"pagedisp" href=
"glClearStencil.xml">glClearStencil
</a></td></tr>
90 <tr><td><a target=
"pagedisp" href=
"glClientActiveTexture.xml">glClientActiveTexture
</a></td></tr>
91 <tr><td><a target=
"pagedisp" href=
"glClipPlane.xml">glClipPlane
</a></td></tr>
92 <tr><td><a target=
"pagedisp" href=
"glColor.xml">glColor
</a></td></tr>
93 <tr><td><a target=
"pagedisp" href=
"glColorMask.xml">glColorMask
</a></td></tr>
94 <tr><td><a target=
"pagedisp" href=
"glColorMaterial.xml">glColorMaterial
</a></td></tr>
95 <tr><td><a target=
"pagedisp" href=
"glColorPointer.xml">glColorPointer
</a></td></tr>
96 <tr><td><a target=
"pagedisp" href=
"glColorSubTable.xml">glColorSubTable
</a></td></tr>
97 <tr><td><a target=
"pagedisp" href=
"glColorTable.xml">glColorTable
</a></td></tr>
98 <tr><td><a target=
"pagedisp" href=
"glColorTableParameter.xml">glColorTableParameter
</a></td></tr>
99 <tr><td><a target=
"pagedisp" href=
"glCompileShader.xml">glCompileShader
</a></td></tr>
100 <tr><td><a target=
"pagedisp" href=
"glCompressedTexImage1D.xml">glCompressedTexImage1D
</a></td></tr>
101 <tr><td><a target=
"pagedisp" href=
"glCompressedTexImage2D.xml">glCompressedTexImage2D
</a></td></tr>
102 <tr><td><a target=
"pagedisp" href=
"glCompressedTexImage3D.xml">glCompressedTexImage3D
</a></td></tr>
103 <tr><td><a target=
"pagedisp" href=
"glCompressedTexSubImage1D.xml">glCompressedTexSubImage1D
</a></td></tr>
104 <tr><td><a target=
"pagedisp" href=
"glCompressedTexSubImage2D.xml">glCompressedTexSubImage2D
</a></td></tr>
105 <tr><td><a target=
"pagedisp" href=
"glCompressedTexSubImage3D.xml">glCompressedTexSubImage3D
</a></td></tr>
106 <tr><td><a target=
"pagedisp" href=
"glConvolutionFilter1D.xml">glConvolutionFilter1D
</a></td></tr>
107 <tr><td><a target=
"pagedisp" href=
"glConvolutionFilter2D.xml">glConvolutionFilter2D
</a></td></tr>
108 <tr><td><a target=
"pagedisp" href=
"glConvolutionParameter.xml">glConvolutionParameter
</a></td></tr>
109 <tr><td><a target=
"pagedisp" href=
"glCopyColorSubTable.xml">glCopyColorSubTable
</a></td></tr>
110 <tr><td><a target=
"pagedisp" href=
"glCopyColorTable.xml">glCopyColorTable
</a></td></tr>
111 <tr><td><a target=
"pagedisp" href=
"glCopyConvolutionFilter1D.xml">glCopyConvolutionFilter1D
</a></td></tr>
112 <tr><td><a target=
"pagedisp" href=
"glCopyConvolutionFilter2D.xml">glCopyConvolutionFilter2D
</a></td></tr>
113 <tr><td><a target=
"pagedisp" href=
"glCopyPixels.xml">glCopyPixels
</a></td></tr>
114 <tr><td><a target=
"pagedisp" href=
"glCopyTexImage1D.xml">glCopyTexImage1D
</a></td></tr>
115 <tr><td><a target=
"pagedisp" href=
"glCopyTexImage2D.xml">glCopyTexImage2D
</a></td></tr>
116 <tr><td><a target=
"pagedisp" href=
"glCopyTexSubImage1D.xml">glCopyTexSubImage1D
</a></td></tr>
117 <tr><td><a target=
"pagedisp" href=
"glCopyTexSubImage2D.xml">glCopyTexSubImage2D
</a></td></tr>
118 <tr><td><a target=
"pagedisp" href=
"glCopyTexSubImage3D.xml">glCopyTexSubImage3D
</a></td></tr>
119 <tr><td><a target=
"pagedisp" href=
"glCreateProgram.xml">glCreateProgram
</a></td></tr>
120 <tr><td><a target=
"pagedisp" href=
"glCreateShader.xml">glCreateShader
</a></td></tr>
121 <tr><td><a target=
"pagedisp" href=
"glCullFace.xml">glCullFace
</a></td></tr>
122 <tr><td><center><a href=
"#top">Top
</a></center></td></tr>
125 <a name=
"D"></a><br/><br/>
126 <table width=
"200" align=
"center" class=
"sample"> <th>D
</th>
127 <tr><td><a target=
"pagedisp" href=
"glDeleteBuffers.xml">glDeleteBuffers
</a></td></tr>
128 <tr><td><a target=
"pagedisp" href=
"glDeleteLists.xml">glDeleteLists
</a></td></tr>
129 <tr><td><a target=
"pagedisp" href=
"glDeleteProgram.xml">glDeleteProgram
</a></td></tr>
130 <tr><td><a target=
"pagedisp" href=
"glDeleteQueries.xml">glDeleteQueries
</a></td></tr>
131 <tr><td><a target=
"pagedisp" href=
"glDeleteShader.xml">glDeleteShader
</a></td></tr>
132 <tr><td><a target=
"pagedisp" href=
"glDeleteTextures.xml">glDeleteTextures
</a></td></tr>
133 <tr><td><a target=
"pagedisp" href=
"glDepthFunc.xml">glDepthFunc
</a></td></tr>
134 <tr><td><a target=
"pagedisp" href=
"glDepthMask.xml">glDepthMask
</a></td></tr>
135 <tr><td><a target=
"pagedisp" href=
"glDepthRange.xml">glDepthRange
</a></td></tr>
136 <tr><td><a target=
"pagedisp" href=
"glDetachShader.xml">glDetachShader
</a></td></tr>
137 <tr><td><a target=
"pagedisp" href=
"glDisable.xml">glDisable
</a></td></tr>
138 <tr><td><a target=
"pagedisp" href=
"glDisableClientState.xml">glDisableClientState
</a></td></tr>
139 <tr><td><a target=
"pagedisp" href=
"glDisableVertexAttribArray.xml">glDisableVertexAttribArray
</a></td></tr>
140 <tr><td><a target=
"pagedisp" href=
"glDrawArrays.xml">glDrawArrays
</a></td></tr>
141 <tr><td><a target=
"pagedisp" href=
"glDrawBuffer.xml">glDrawBuffer
</a></td></tr>
142 <tr><td><a target=
"pagedisp" href=
"glDrawBuffers.xml">glDrawBuffers
</a></td></tr>
143 <tr><td><a target=
"pagedisp" href=
"glDrawElements.xml">glDrawElements
</a></td></tr>
144 <tr><td><a target=
"pagedisp" href=
"glDrawPixels.xml">glDrawPixels
</a></td></tr>
145 <tr><td><a target=
"pagedisp" href=
"glDrawRangeElements.xml">glDrawRangeElements
</a></td></tr>
146 <tr><td><center><a href=
"#top">Top
</a></center></td></tr>
149 <a name=
"E"></a><br/><br/>
150 <table width=
"200" align=
"center" class=
"sample"> <th>E
</th>
151 <tr><td><a target=
"pagedisp" href=
"glEdgeFlag.xml">glEdgeFlag
</a></td></tr>
152 <tr><td><a target=
"pagedisp" href=
"glEdgeFlagPointer.xml">glEdgeFlagPointer
</a></td></tr>
153 <tr><td><a target=
"pagedisp" href=
"glEnable.xml">glEnable
</a></td></tr>
154 <tr><td><a target=
"pagedisp" href=
"glEnableClientState.xml">glEnableClientState
</a></td></tr>
155 <tr><td><a target=
"pagedisp" href=
"glEnableVertexAttribArray.xml">glEnableVertexAttribArray
</a></td></tr>
156 <tr><td><a target=
"pagedisp" href=
"glEnd.xml">glEnd
</a></td></tr>
157 <tr><td><a target=
"pagedisp" href=
"glEndList.xml">glEndList
</a></td></tr>
158 <tr><td><a target=
"pagedisp" href=
"glEndQuery.xml">glEndQuery
</a></td></tr>
159 <tr><td><a target=
"pagedisp" href=
"glEvalCoord.xml">glEvalCoord
</a></td></tr>
160 <tr><td><a target=
"pagedisp" href=
"glEvalMesh.xml">glEvalMesh
</a></td></tr>
161 <tr><td><a target=
"pagedisp" href=
"glEvalPoint.xml">glEvalPoint
</a></td></tr>
162 <tr><td><center><a href=
"#top">Top
</a></center></td></tr>
165 <a name=
"F"></a><br/><br/>
166 <table width=
"200" align=
"center" class=
"sample"> <th>F
</th>
167 <tr><td><a target=
"pagedisp" href=
"glFeedbackBuffer.xml">glFeedbackBuffer
</a></td></tr>
168 <tr><td><a target=
"pagedisp" href=
"glFinish.xml">glFinish
</a></td></tr>
169 <tr><td><a target=
"pagedisp" href=
"glFlush.xml">glFlush
</a></td></tr>
170 <tr><td><a target=
"pagedisp" href=
"glFog.xml">glFog
</a></td></tr>
171 <tr><td><a target=
"pagedisp" href=
"glFogCoord.xml">glFogCoord
</a></td></tr>
172 <tr><td><a target=
"pagedisp" href=
"glFogCoordPointer.xml">glFogCoordPointer
</a></td></tr>
173 <tr><td><a target=
"pagedisp" href=
"glFrontFace.xml">glFrontFace
</a></td></tr>
174 <tr><td><a target=
"pagedisp" href=
"glFrustum.xml">glFrustum
</a></td></tr>
175 <tr><td><center><a href=
"#top">Top
</a></center></td></tr>
178 <a name=
"G"></a><br/><br/>
179 <table width=
"200" align=
"center" class=
"sample"> <th>G
</th>
180 <tr><td><a target=
"pagedisp" href=
"glGenBuffers.xml">glGenBuffers
</a></td></tr>
181 <tr><td><a target=
"pagedisp" href=
"glGenLists.xml">glGenLists
</a></td></tr>
182 <tr><td><a target=
"pagedisp" href=
"glGenQueries.xml">glGenQueries
</a></td></tr>
183 <tr><td><a target=
"pagedisp" href=
"glGenTextures.xml">glGenTextures
</a></td></tr>
184 <tr><td><a target=
"pagedisp" href=
"glGet.xml">glGet
</a></td></tr>
185 <tr><td><a target=
"pagedisp" href=
"glGetActiveAttrib.xml">glGetActiveAttrib
</a></td></tr>
186 <tr><td><a target=
"pagedisp" href=
"glGetActiveUniform.xml">glGetActiveUniform
</a></td></tr>
187 <tr><td><a target=
"pagedisp" href=
"glGetAttachedShaders.xml">glGetAttachedShaders
</a></td></tr>
188 <tr><td><a target=
"pagedisp" href=
"glGetAttribLocation.xml">glGetAttribLocation
</a></td></tr>
189 <tr><td><a target=
"pagedisp" href=
"glGetBufferParameteriv.xml">glGetBufferParameteriv
</a></td></tr>
190 <tr><td><a target=
"pagedisp" href=
"glGetBufferPointerv.xml">glGetBufferPointerv
</a></td></tr>
191 <tr><td><a target=
"pagedisp" href=
"glGetBufferSubData.xml">glGetBufferSubData
</a></td></tr>
192 <tr><td><a target=
"pagedisp" href=
"glGetClipPlane.xml">glGetClipPlane
</a></td></tr>
193 <tr><td><a target=
"pagedisp" href=
"glGetColorTable.xml">glGetColorTable
</a></td></tr>
194 <tr><td><a target=
"pagedisp" href=
"glGetColorTableParameter.xml">glGetColorTableParameter
</a></td></tr>
195 <tr><td><a target=
"pagedisp" href=
"glGetCompressedTexImage.xml">glGetCompressedTexImage
</a></td></tr>
196 <tr><td><a target=
"pagedisp" href=
"glGetConvolutionFilter.xml">glGetConvolutionFilter
</a></td></tr>
197 <tr><td><a target=
"pagedisp" href=
"glGetConvolutionParameter.xml">glGetConvolutionParameter
</a></td></tr>
198 <tr><td><a target=
"pagedisp" href=
"glGetError.xml">glGetError
</a></td></tr>
199 <tr><td><a target=
"pagedisp" href=
"glGetHistogram.xml">glGetHistogram
</a></td></tr>
200 <tr><td><a target=
"pagedisp" href=
"glGetHistogramParameter.xml">glGetHistogramParameter
</a></td></tr>
201 <tr><td><a target=
"pagedisp" href=
"glGetLight.xml">glGetLight
</a></td></tr>
202 <tr><td><a target=
"pagedisp" href=
"glGetMap.xml">glGetMap
</a></td></tr>
203 <tr><td><a target=
"pagedisp" href=
"glGetMaterial.xml">glGetMaterial
</a></td></tr>
204 <tr><td><a target=
"pagedisp" href=
"glGetMinmax.xml">glGetMinmax
</a></td></tr>
205 <tr><td><a target=
"pagedisp" href=
"glGetMinmaxParameter.xml">glGetMinmaxParameter
</a></td></tr>
206 <tr><td><a target=
"pagedisp" href=
"glGetPixelMap.xml">glGetPixelMap
</a></td></tr>
207 <tr><td><a target=
"pagedisp" href=
"glGetPointerv.xml">glGetPointerv
</a></td></tr>
208 <tr><td><a target=
"pagedisp" href=
"glGetPolygonStipple.xml">glGetPolygonStipple
</a></td></tr>
209 <tr><td><a target=
"pagedisp" href=
"glGetProgram.xml">glGetProgram
</a></td></tr>
210 <tr><td><a target=
"pagedisp" href=
"glGetProgramInfoLog.xml">glGetProgramInfoLog
</a></td></tr>
211 <tr><td><a target=
"pagedisp" href=
"glGetQueryObject.xml">glGetQueryObject
</a></td></tr>
212 <tr><td><a target=
"pagedisp" href=
"glGetQueryiv.xml">glGetQueryiv
</a></td></tr>
213 <tr><td><a target=
"pagedisp" href=
"glGetSeparableFilter.xml">glGetSeparableFilter
</a></td></tr>
214 <tr><td><a target=
"pagedisp" href=
"glGetShader.xml">glGetShader
</a></td></tr>
215 <tr><td><a target=
"pagedisp" href=
"glGetShaderInfoLog.xml">glGetShaderInfoLog
</a></td></tr>
216 <tr><td><a target=
"pagedisp" href=
"glGetShaderSource.xml">glGetShaderSource
</a></td></tr>
217 <tr><td><a target=
"pagedisp" href=
"glGetString.xml">glGetString
</a></td></tr>
218 <tr><td><a target=
"pagedisp" href=
"glGetTexEnv.xml">glGetTexEnv
</a></td></tr>
219 <tr><td><a target=
"pagedisp" href=
"glGetTexGen.xml">glGetTexGen
</a></td></tr>
220 <tr><td><a target=
"pagedisp" href=
"glGetTexImage.xml">glGetTexImage
</a></td></tr>
221 <tr><td><a target=
"pagedisp" href=
"glGetTexLevelParameter.xml">glGetTexLevelParameter
</a></td></tr>
222 <tr><td><a target=
"pagedisp" href=
"glGetTexParameter.xml">glGetTexParameter
</a></td></tr>
223 <tr><td><a target=
"pagedisp" href=
"glGetUniform.xml">glGetUniform
</a></td></tr>
224 <tr><td><a target=
"pagedisp" href=
"glGetUniformLocation.xml">glGetUniformLocation
</a></td></tr>
225 <tr><td><a target=
"pagedisp" href=
"glGetVertexAttrib.xml">glGetVertexAttrib
</a></td></tr>
226 <tr><td><a target=
"pagedisp" href=
"glGetVertexAttribPointerv.xml">glGetVertexAttribPointerv
</a></td></tr>
227 <tr><td><center><a href=
"#top">Top
</a></center></td></tr>
230 <a name=
"H"></a><br/><br/>
231 <table width=
"200" align=
"center" class=
"sample"> <th>H
</th>
232 <tr><td><a target=
"pagedisp" href=
"glHint.xml">glHint
</a></td></tr>
233 <tr><td><a target=
"pagedisp" href=
"glHistogram.xml">glHistogram
</a></td></tr>
234 <tr><td><center><a href=
"#top">Top
</a></center></td></tr>
237 <a name=
"I"></a><br/><br/>
238 <table width=
"200" align=
"center" class=
"sample"> <th>I
</th>
239 <tr><td><a target=
"pagedisp" href=
"glIndex.xml">glIndex
</a></td></tr>
240 <tr><td><a target=
"pagedisp" href=
"glIndexMask.xml">glIndexMask
</a></td></tr>
241 <tr><td><a target=
"pagedisp" href=
"glIndexPointer.xml">glIndexPointer
</a></td></tr>
242 <tr><td><a target=
"pagedisp" href=
"glInitNames.xml">glInitNames
</a></td></tr>
243 <tr><td><a target=
"pagedisp" href=
"glInterleavedArrays.xml">glInterleavedArrays
</a></td></tr>
244 <tr><td><a target=
"pagedisp" href=
"glIsBuffer.xml">glIsBuffer
</a></td></tr>
245 <tr><td><a target=
"pagedisp" href=
"glIsEnabled.xml">glIsEnabled
</a></td></tr>
246 <tr><td><a target=
"pagedisp" href=
"glIsList.xml">glIsList
</a></td></tr>
247 <tr><td><a target=
"pagedisp" href=
"glIsProgram.xml">glIsProgram
</a></td></tr>
248 <tr><td><a target=
"pagedisp" href=
"glIsQuery.xml">glIsQuery
</a></td></tr>
249 <tr><td><a target=
"pagedisp" href=
"glIsShader.xml">glIsShader
</a></td></tr>
250 <tr><td><a target=
"pagedisp" href=
"glIsTexture.xml">glIsTexture
</a></td></tr>
251 <tr><td><center><a href=
"#top">Top
</a></center></td></tr>
254 <a name=
"L"></a><br/><br/>
255 <table width=
"200" align=
"center" class=
"sample"> <th>L
</th>
256 <tr><td><a target=
"pagedisp" href=
"glLight.xml">glLight
</a></td></tr>
257 <tr><td><a target=
"pagedisp" href=
"glLightModel.xml">glLightModel
</a></td></tr>
258 <tr><td><a target=
"pagedisp" href=
"glLineStipple.xml">glLineStipple
</a></td></tr>
259 <tr><td><a target=
"pagedisp" href=
"glLineWidth.xml">glLineWidth
</a></td></tr>
260 <tr><td><a target=
"pagedisp" href=
"glLinkProgram.xml">glLinkProgram
</a></td></tr>
261 <tr><td><a target=
"pagedisp" href=
"glListBase.xml">glListBase
</a></td></tr>
262 <tr><td><a target=
"pagedisp" href=
"glLoadIdentity.xml">glLoadIdentity
</a></td></tr>
263 <tr><td><a target=
"pagedisp" href=
"glLoadMatrix.xml">glLoadMatrix
</a></td></tr>
264 <tr><td><a target=
"pagedisp" href=
"glLoadName.xml">glLoadName
</a></td></tr>
265 <tr><td><a target=
"pagedisp" href=
"glLoadTransposeMatrix.xml">glLoadTransposeMatrix
</a></td></tr>
266 <tr><td><a target=
"pagedisp" href=
"glLogicOp.xml">glLogicOp
</a></td></tr>
267 <tr><td><center><a href=
"#top">Top
</a></center></td></tr>
270 <a name=
"M"></a><br/><br/>
271 <table width=
"200" align=
"center" class=
"sample"> <th>M
</th>
272 <tr><td><a target=
"pagedisp" href=
"glMap1.xml">glMap1
</a></td></tr>
273 <tr><td><a target=
"pagedisp" href=
"glMap2.xml">glMap2
</a></td></tr>
274 <tr><td><a target=
"pagedisp" href=
"glMapBuffer.xml">glMapBuffer
</a></td></tr>
275 <tr><td><a target=
"pagedisp" href=
"glMapGrid.xml">glMapGrid
</a></td></tr>
276 <tr><td><a target=
"pagedisp" href=
"glMaterial.xml">glMaterial
</a></td></tr>
277 <tr><td><a target=
"pagedisp" href=
"glMatrixMode.xml">glMatrixMode
</a></td></tr>
278 <tr><td><a target=
"pagedisp" href=
"glMinmax.xml">glMinmax
</a></td></tr>
279 <tr><td><a target=
"pagedisp" href=
"glMultMatrix.xml">glMultMatrix
</a></td></tr>
280 <tr><td><a target=
"pagedisp" href=
"glMultTransposeMatrix.xml">glMultTransposeMatrix
</a></td></tr>
281 <tr><td><a target=
"pagedisp" href=
"glMultiDrawArrays.xml">glMultiDrawArrays
</a></td></tr>
282 <tr><td><a target=
"pagedisp" href=
"glMultiDrawElements.xml">glMultiDrawElements
</a></td></tr>
283 <tr><td><a target=
"pagedisp" href=
"glMultiTexCoord.xml">glMultiTexCoord
</a></td></tr>
284 <tr><td><center><a href=
"#top">Top
</a></center></td></tr>
287 <a name=
"N"></a><br/><br/>
288 <table width=
"200" align=
"center" class=
"sample"> <th>N
</th>
289 <tr><td><a target=
"pagedisp" href=
"glNewList.xml">glNewList
</a></td></tr>
290 <tr><td><a target=
"pagedisp" href=
"glNormal.xml">glNormal
</a></td></tr>
291 <tr><td><a target=
"pagedisp" href=
"glNormalPointer.xml">glNormalPointer
</a></td></tr>
292 <tr><td><center><a href=
"#top">Top
</a></center></td></tr>
295 <a name=
"O"></a><br/><br/>
296 <table width=
"200" align=
"center" class=
"sample"> <th>O
</th>
297 <tr><td><a target=
"pagedisp" href=
"glOrtho.xml">glOrtho
</a></td></tr>
298 <tr><td><center><a href=
"#top">Top
</a></center></td></tr>
301 <a name=
"P"></a><br/><br/>
302 <table width=
"200" align=
"center" class=
"sample"> <th>P
</th>
303 <tr><td><a target=
"pagedisp" href=
"glPassThrough.xml">glPassThrough
</a></td></tr>
304 <tr><td><a target=
"pagedisp" href=
"glPixelMap.xml">glPixelMap
</a></td></tr>
305 <tr><td><a target=
"pagedisp" href=
"glPixelStore.xml">glPixelStore
</a></td></tr>
306 <tr><td><a target=
"pagedisp" href=
"glPixelTransfer.xml">glPixelTransfer
</a></td></tr>
307 <tr><td><a target=
"pagedisp" href=
"glPixelZoom.xml">glPixelZoom
</a></td></tr>
308 <tr><td><a target=
"pagedisp" href=
"glPointParameter.xml">glPointParameter
</a></td></tr>
309 <tr><td><a target=
"pagedisp" href=
"glPointSize.xml">glPointSize
</a></td></tr>
310 <tr><td><a target=
"pagedisp" href=
"glPolygonMode.xml">glPolygonMode
</a></td></tr>
311 <tr><td><a target=
"pagedisp" href=
"glPolygonOffset.xml">glPolygonOffset
</a></td></tr>
312 <tr><td><a target=
"pagedisp" href=
"glPolygonStipple.xml">glPolygonStipple
</a></td></tr>
313 <tr><td><a target=
"pagedisp" href=
"glPopAttrib.xml">glPopAttrib
</a></td></tr>
314 <tr><td><a target=
"pagedisp" href=
"glPopClientAttrib.xml">glPopClientAttrib
</a></td></tr>
315 <tr><td><a target=
"pagedisp" href=
"glPopMatrix.xml">glPopMatrix
</a></td></tr>
316 <tr><td><a target=
"pagedisp" href=
"glPopName.xml">glPopName
</a></td></tr>
317 <tr><td><a target=
"pagedisp" href=
"glPrioritizeTextures.xml">glPrioritizeTextures
</a></td></tr>
318 <tr><td><a target=
"pagedisp" href=
"glPushAttrib.xml">glPushAttrib
</a></td></tr>
319 <tr><td><a target=
"pagedisp" href=
"glPushClientAttrib.xml">glPushClientAttrib
</a></td></tr>
320 <tr><td><a target=
"pagedisp" href=
"glPushMatrix.xml">glPushMatrix
</a></td></tr>
321 <tr><td><a target=
"pagedisp" href=
"glPushName.xml">glPushName
</a></td></tr>
322 <tr><td><center><a href=
"#top">Top
</a></center></td></tr>
325 <a name=
"R"></a><br/><br/>
326 <table width=
"200" align=
"center" class=
"sample"> <th>R
</th>
327 <tr><td><a target=
"pagedisp" href=
"glRasterPos.xml">glRasterPos
</a></td></tr>
328 <tr><td><a target=
"pagedisp" href=
"glReadBuffer.xml">glReadBuffer
</a></td></tr>
329 <tr><td><a target=
"pagedisp" href=
"glReadPixels.xml">glReadPixels
</a></td></tr>
330 <tr><td><a target=
"pagedisp" href=
"glRect.xml">glRect
</a></td></tr>
331 <tr><td><a target=
"pagedisp" href=
"glRenderMode.xml">glRenderMode
</a></td></tr>
332 <tr><td><a target=
"pagedisp" href=
"glResetHistogram.xml">glResetHistogram
</a></td></tr>
333 <tr><td><a target=
"pagedisp" href=
"glResetMinmax.xml">glResetMinmax
</a></td></tr>
334 <tr><td><a target=
"pagedisp" href=
"glRotate.xml">glRotate
</a></td></tr>
335 <tr><td><center><a href=
"#top">Top
</a></center></td></tr>
338 <a name=
"S"></a><br/><br/>
339 <table width=
"200" align=
"center" class=
"sample"> <th>S
</th>
340 <tr><td><a target=
"pagedisp" href=
"glSampleCoverage.xml">glSampleCoverage
</a></td></tr>
341 <tr><td><a target=
"pagedisp" href=
"glScale.xml">glScale
</a></td></tr>
342 <tr><td><a target=
"pagedisp" href=
"glScissor.xml">glScissor
</a></td></tr>
343 <tr><td><a target=
"pagedisp" href=
"glSecondaryColor.xml">glSecondaryColor
</a></td></tr>
344 <tr><td><a target=
"pagedisp" href=
"glSecondaryColorPointer.xml">glSecondaryColorPointer
</a></td></tr>
345 <tr><td><a target=
"pagedisp" href=
"glSelectBuffer.xml">glSelectBuffer
</a></td></tr>
346 <tr><td><a target=
"pagedisp" href=
"glSeparableFilter2D.xml">glSeparableFilter2D
</a></td></tr>
347 <tr><td><a target=
"pagedisp" href=
"glShadeModel.xml">glShadeModel
</a></td></tr>
348 <tr><td><a target=
"pagedisp" href=
"glShaderSource.xml">glShaderSource
</a></td></tr>
349 <tr><td><a target=
"pagedisp" href=
"glStencilFunc.xml">glStencilFunc
</a></td></tr>
350 <tr><td><a target=
"pagedisp" href=
"glStencilFuncSeparate.xml">glStencilFuncSeparate
</a></td></tr>
351 <tr><td><a target=
"pagedisp" href=
"glStencilMask.xml">glStencilMask
</a></td></tr>
352 <tr><td><a target=
"pagedisp" href=
"glStencilMaskSeparate.xml">glStencilMaskSeparate
</a></td></tr>
353 <tr><td><a target=
"pagedisp" href=
"glStencilOp.xml">glStencilOp
</a></td></tr>
354 <tr><td><a target=
"pagedisp" href=
"glStencilOpSeparate.xml">glStencilOpSeparate
</a></td></tr>
355 <tr><td><center><a href=
"#top">Top
</a></center></td></tr>
358 <a name=
"T"></a><br/><br/>
359 <table width=
"200" align=
"center" class=
"sample"> <th>T
</th>
360 <tr><td><a target=
"pagedisp" href=
"glTexCoord.xml">glTexCoord
</a></td></tr>
361 <tr><td><a target=
"pagedisp" href=
"glTexCoordPointer.xml">glTexCoordPointer
</a></td></tr>
362 <tr><td><a target=
"pagedisp" href=
"glTexEnv.xml">glTexEnv
</a></td></tr>
363 <tr><td><a target=
"pagedisp" href=
"glTexGen.xml">glTexGen
</a></td></tr>
364 <tr><td><a target=
"pagedisp" href=
"glTexImage1D.xml">glTexImage1D
</a></td></tr>
365 <tr><td><a target=
"pagedisp" href=
"glTexImage2D.xml">glTexImage2D
</a></td></tr>
366 <tr><td><a target=
"pagedisp" href=
"glTexImage3D.xml">glTexImage3D
</a></td></tr>
367 <tr><td><a target=
"pagedisp" href=
"glTexParameter.xml">glTexParameter
</a></td></tr>
368 <tr><td><a target=
"pagedisp" href=
"glTexSubImage1D.xml">glTexSubImage1D
</a></td></tr>
369 <tr><td><a target=
"pagedisp" href=
"glTexSubImage2D.xml">glTexSubImage2D
</a></td></tr>
370 <tr><td><a target=
"pagedisp" href=
"glTexSubImage3D.xml">glTexSubImage3D
</a></td></tr>
371 <tr><td><a target=
"pagedisp" href=
"glTranslate.xml">glTranslate
</a></td></tr>
372 <tr><td><center><a href=
"#top">Top
</a></center></td></tr>
375 <a name=
"U"></a><br/><br/>
376 <table width=
"200" align=
"center" class=
"sample"> <th>U
</th>
377 <tr><td><a target=
"pagedisp" href=
"glUniform.xml">glUniform
</a></td></tr>
378 <tr><td><a target=
"pagedisp" href=
"glUnmapBuffer.xml">glUnmapBuffer
</a></td></tr>
379 <tr><td><a target=
"pagedisp" href=
"glUseProgram.xml">glUseProgram
</a></td></tr>
380 <tr><td><center><a href=
"#top">Top
</a></center></td></tr>
383 <a name=
"V"></a><br/><br/>
384 <table width=
"200" align=
"center" class=
"sample"> <th>V
</th>
385 <tr><td><a target=
"pagedisp" href=
"glValidateProgram.xml">glValidateProgram
</a></td></tr>
386 <tr><td><a target=
"pagedisp" href=
"glVertex.xml">glVertex
</a></td></tr>
387 <tr><td><a target=
"pagedisp" href=
"glVertexAttrib.xml">glVertexAttrib
</a></td></tr>
388 <tr><td><a target=
"pagedisp" href=
"glVertexAttribPointer.xml">glVertexAttribPointer
</a></td></tr>
389 <tr><td><a target=
"pagedisp" href=
"glVertexPointer.xml">glVertexPointer
</a></td></tr>
390 <tr><td><a target=
"pagedisp" href=
"glViewport.xml">glViewport
</a></td></tr>
391 <tr><td><center><a href=
"#top">Top
</a></center></td></tr>
394 <a name=
"W"></a><br/><br/>
395 <table width=
"200" align=
"center" class=
"sample"> <th>W
</th>
396 <tr><td><a target=
"pagedisp" href=
"glWindowPos.xml">glWindowPos
</a></td></tr>
397 <tr><td><center><a href=
"#top">Top
</a></center></td></tr>
400 <a name=
"glu"></a><br/><br/>
401 <table width=
"200" align=
"center" class=
"sample"> <th>glu
</th>
402 <tr><td><a target=
"pagedisp" href=
"gluBeginCurve.xml">gluBeginCurve
</a></td></tr>
403 <tr><td><a target=
"pagedisp" href=
"gluBeginPolygon.xml">gluBeginPolygon
</a></td></tr>
404 <tr><td><a target=
"pagedisp" href=
"gluBeginSurface.xml">gluBeginSurface
</a></td></tr>
405 <tr><td><a target=
"pagedisp" href=
"gluBeginTrim.xml">gluBeginTrim
</a></td></tr>
406 <tr><td><a target=
"pagedisp" href=
"gluBuild1DMipmapLevels.xml">gluBuild1DMipmapLevels
</a></td></tr>
407 <tr><td><a target=
"pagedisp" href=
"gluBuild1DMipmaps.xml">gluBuild1DMipmaps
</a></td></tr>
408 <tr><td><a target=
"pagedisp" href=
"gluBuild2DMipmapLevels.xml">gluBuild2DMipmapLevels
</a></td></tr>
409 <tr><td><a target=
"pagedisp" href=
"gluBuild2DMipmaps.xml">gluBuild2DMipmaps
</a></td></tr>
410 <tr><td><a target=
"pagedisp" href=
"gluBuild3DMipmapLevels.xml">gluBuild3DMipmapLevels
</a></td></tr>
411 <tr><td><a target=
"pagedisp" href=
"gluBuild3DMipmaps.xml">gluBuild3DMipmaps
</a></td></tr>
412 <tr><td><a target=
"pagedisp" href=
"gluCheckExtension.xml">gluCheckExtension
</a></td></tr>
413 <tr><td><a target=
"pagedisp" href=
"gluCylinder.xml">gluCylinder
</a></td></tr>
414 <tr><td><a target=
"pagedisp" href=
"gluDeleteNurbsRenderer.xml">gluDeleteNurbsRenderer
</a></td></tr>
415 <tr><td><a target=
"pagedisp" href=
"gluDeleteQuadric.xml">gluDeleteQuadric
</a></td></tr>
416 <tr><td><a target=
"pagedisp" href=
"gluDeleteTess.xml">gluDeleteTess
</a></td></tr>
417 <tr><td><a target=
"pagedisp" href=
"gluDisk.xml">gluDisk
</a></td></tr>
418 <tr><td><a target=
"pagedisp" href=
"gluEndCurve.xml">gluEndCurve
</a></td></tr>
419 <tr><td><a target=
"pagedisp" href=
"gluEndPolygon.xml">gluEndPolygon
</a></td></tr>
420 <tr><td><a target=
"pagedisp" href=
"gluEndSurface.xml">gluEndSurface
</a></td></tr>
421 <tr><td><a target=
"pagedisp" href=
"gluEndTrim.xml">gluEndTrim
</a></td></tr>
422 <tr><td><a target=
"pagedisp" href=
"gluErrorString.xml">gluErrorString
</a></td></tr>
423 <tr><td><a target=
"pagedisp" href=
"gluGetNurbsProperty.xml">gluGetNurbsProperty
</a></td></tr>
424 <tr><td><a target=
"pagedisp" href=
"gluGetString.xml">gluGetString
</a></td></tr>
425 <tr><td><a target=
"pagedisp" href=
"gluGetTessProperty.xml">gluGetTessProperty
</a></td></tr>
426 <tr><td><a target=
"pagedisp" href=
"gluLoadSamplingMatrices.xml">gluLoadSamplingMatrices
</a></td></tr>
427 <tr><td><a target=
"pagedisp" href=
"gluLookAt.xml">gluLookAt
</a></td></tr>
428 <tr><td><a target=
"pagedisp" href=
"gluNewNurbsRenderer.xml">gluNewNurbsRenderer
</a></td></tr>
429 <tr><td><a target=
"pagedisp" href=
"gluNewQuadric.xml">gluNewQuadric
</a></td></tr>
430 <tr><td><a target=
"pagedisp" href=
"gluNewTess.xml">gluNewTess
</a></td></tr>
431 <tr><td><a target=
"pagedisp" href=
"gluNextContour.xml">gluNextContour
</a></td></tr>
432 <tr><td><a target=
"pagedisp" href=
"gluNurbsCallback.xml">gluNurbsCallback
</a></td></tr>
433 <tr><td><a target=
"pagedisp" href=
"gluNurbsCallbackData.xml">gluNurbsCallbackData
</a></td></tr>
434 <tr><td><a target=
"pagedisp" href=
"gluNurbsCallbackDataEXT.xml">gluNurbsCallbackDataEXT
</a></td></tr>
435 <tr><td><a target=
"pagedisp" href=
"gluNurbsCurve.xml">gluNurbsCurve
</a></td></tr>
436 <tr><td><a target=
"pagedisp" href=
"gluNurbsProperty.xml">gluNurbsProperty
</a></td></tr>
437 <tr><td><a target=
"pagedisp" href=
"gluNurbsSurface.xml">gluNurbsSurface
</a></td></tr>
438 <tr><td><a target=
"pagedisp" href=
"gluOrtho2D.xml">gluOrtho2D
</a></td></tr>
439 <tr><td><a target=
"pagedisp" href=
"gluPartialDisk.xml">gluPartialDisk
</a></td></tr>
440 <tr><td><a target=
"pagedisp" href=
"gluPerspective.xml">gluPerspective
</a></td></tr>
441 <tr><td><a target=
"pagedisp" href=
"gluPickMatrix.xml">gluPickMatrix
</a></td></tr>
442 <tr><td><a target=
"pagedisp" href=
"gluProject.xml">gluProject
</a></td></tr>
443 <tr><td><a target=
"pagedisp" href=
"gluPwlCurve.xml">gluPwlCurve
</a></td></tr>
444 <tr><td><a target=
"pagedisp" href=
"gluQuadricCallback.xml">gluQuadricCallback
</a></td></tr>
445 <tr><td><a target=
"pagedisp" href=
"gluQuadricDrawStyle.xml">gluQuadricDrawStyle
</a></td></tr>
446 <tr><td><a target=
"pagedisp" href=
"gluQuadricNormals.xml">gluQuadricNormals
</a></td></tr>
447 <tr><td><a target=
"pagedisp" href=
"gluQuadricOrientation.xml">gluQuadricOrientation
</a></td></tr>
448 <tr><td><a target=
"pagedisp" href=
"gluQuadricTexture.xml">gluQuadricTexture
</a></td></tr>
449 <tr><td><a target=
"pagedisp" href=
"gluScaleImage.xml">gluScaleImage
</a></td></tr>
450 <tr><td><a target=
"pagedisp" href=
"gluSphere.xml">gluSphere
</a></td></tr>
451 <tr><td><a target=
"pagedisp" href=
"gluTessBeginContour.xml">gluTessBeginContour
</a></td></tr>
452 <tr><td><a target=
"pagedisp" href=
"gluTessBeginPolygon.xml">gluTessBeginPolygon
</a></td></tr>
453 <tr><td><a target=
"pagedisp" href=
"gluTessCallback.xml">gluTessCallback
</a></td></tr>
454 <tr><td><a target=
"pagedisp" href=
"gluTessEndContour.xml">gluTessEndContour
</a></td></tr>
455 <tr><td><a target=
"pagedisp" href=
"gluTessEndPolygon.xml">gluTessEndPolygon
</a></td></tr>
456 <tr><td><a target=
"pagedisp" href=
"gluTessNormal.xml">gluTessNormal
</a></td></tr>
457 <tr><td><a target=
"pagedisp" href=
"gluTessProperty.xml">gluTessProperty
</a></td></tr>
458 <tr><td><a target=
"pagedisp" href=
"gluTessVertex.xml">gluTessVertex
</a></td></tr>
459 <tr><td><a target=
"pagedisp" href=
"gluUnProject.xml">gluUnProject
</a></td></tr>
460 <tr><td><a target=
"pagedisp" href=
"gluUnProject4.xml">gluUnProject4
</a></td></tr>
461 <tr><td><center><a href=
"#top">Top
</a></center></td></tr>
464 <a name=
"glX"></a><br/><br/>
465 <table width=
"200" align=
"center" class=
"sample"> <th>glX
</th>
466 <tr><td><a target=
"pagedisp" href=
"glXChooseFBConfig.xml">glXChooseFBConfig
</a></td></tr>
467 <tr><td><a target=
"pagedisp" href=
"glXChooseVisual.xml">glXChooseVisual
</a></td></tr>
468 <tr><td><a target=
"pagedisp" href=
"glXCopyContext.xml">glXCopyContext
</a></td></tr>
469 <tr><td><a target=
"pagedisp" href=
"glXCreateContext.xml">glXCreateContext
</a></td></tr>
470 <tr><td><a target=
"pagedisp" href=
"glXCreateGLXPixmap.xml">glXCreateGLXPixmap
</a></td></tr>
471 <tr><td><a target=
"pagedisp" href=
"glXCreateNewContext.xml">glXCreateNewContext
</a></td></tr>
472 <tr><td><a target=
"pagedisp" href=
"glXCreatePbuffer.xml">glXCreatePbuffer
</a></td></tr>
473 <tr><td><a target=
"pagedisp" href=
"glXCreatePixmap.xml">glXCreatePixmap
</a></td></tr>
474 <tr><td><a target=
"pagedisp" href=
"glXCreateWindow.xml">glXCreateWindow
</a></td></tr>
475 <tr><td><a target=
"pagedisp" href=
"glXDestroyContext.xml">glXDestroyContext
</a></td></tr>
476 <tr><td><a target=
"pagedisp" href=
"glXDestroyGLXPixmap.xml">glXDestroyGLXPixmap
</a></td></tr>
477 <tr><td><a target=
"pagedisp" href=
"glXDestroyPbuffer.xml">glXDestroyPbuffer
</a></td></tr>
478 <tr><td><a target=
"pagedisp" href=
"glXDestroyPixmap.xml">glXDestroyPixmap
</a></td></tr>
479 <tr><td><a target=
"pagedisp" href=
"glXDestroyWindow.xml">glXDestroyWindow
</a></td></tr>
480 <tr><td><a target=
"pagedisp" href=
"glXFreeContextEXT.xml">glXFreeContextEXT
</a></td></tr>
481 <tr><td><a target=
"pagedisp" href=
"glXGetClientString.xml">glXGetClientString
</a></td></tr>
482 <tr><td><a target=
"pagedisp" href=
"glXGetConfig.xml">glXGetConfig
</a></td></tr>
483 <tr><td><a target=
"pagedisp" href=
"glXGetContextIDEXT.xml">glXGetContextIDEXT
</a></td></tr>
484 <tr><td><a target=
"pagedisp" href=
"glXGetCurrentContext.xml">glXGetCurrentContext
</a></td></tr>
485 <tr><td><a target=
"pagedisp" href=
"glXGetCurrentDisplay.xml">glXGetCurrentDisplay
</a></td></tr>
486 <tr><td><a target=
"pagedisp" href=
"glXGetCurrentDrawable.xml">glXGetCurrentDrawable
</a></td></tr>
487 <tr><td><a target=
"pagedisp" href=
"glXGetCurrentReadDrawable.xml">glXGetCurrentReadDrawable
</a></td></tr>
488 <tr><td><a target=
"pagedisp" href=
"glXGetFBConfigAttrib.xml">glXGetFBConfigAttrib
</a></td></tr>
489 <tr><td><a target=
"pagedisp" href=
"glXGetFBConfigs.xml">glXGetFBConfigs
</a></td></tr>
490 <tr><td><a target=
"pagedisp" href=
"glXGetProcAddress.xml">glXGetProcAddress
</a></td></tr>
491 <tr><td><a target=
"pagedisp" href=
"glXGetSelectedEvent.xml">glXGetSelectedEvent
</a></td></tr>
492 <tr><td><a target=
"pagedisp" href=
"glXGetVisualFromFBConfig.xml">glXGetVisualFromFBConfig
</a></td></tr>
493 <tr><td><a target=
"pagedisp" href=
"glXImportContextEXT.xml">glXImportContextEXT
</a></td></tr>
494 <tr><td><a target=
"pagedisp" href=
"glXIntro.xml">glXIntro
</a></td></tr>
495 <tr><td><a target=
"pagedisp" href=
"glXIsDirect.xml">glXIsDirect
</a></td></tr>
496 <tr><td><a target=
"pagedisp" href=
"glXMakeContextCurrent.xml">glXMakeContextCurrent
</a></td></tr>
497 <tr><td><a target=
"pagedisp" href=
"glXMakeCurrent.xml">glXMakeCurrent
</a></td></tr>
498 <tr><td><a target=
"pagedisp" href=
"glXQueryContext.xml">glXQueryContext
</a></td></tr>
499 <tr><td><a target=
"pagedisp" href=
"glXQueryContextInfoEXT.xml">glXQueryContextInfoEXT
</a></td></tr>
500 <tr><td><a target=
"pagedisp" href=
"glXQueryDrawable.xml">glXQueryDrawable
</a></td></tr>
501 <tr><td><a target=
"pagedisp" href=
"glXQueryExtension.xml">glXQueryExtension
</a></td></tr>
502 <tr><td><a target=
"pagedisp" href=
"glXQueryExtensionsString.xml">glXQueryExtensionsString
</a></td></tr>
503 <tr><td><a target=
"pagedisp" href=
"glXQueryServerString.xml">glXQueryServerString
</a></td></tr>
504 <tr><td><a target=
"pagedisp" href=
"glXQueryVersion.xml">glXQueryVersion
</a></td></tr>
505 <tr><td><a target=
"pagedisp" href=
"glXSelectEvent.xml">glXSelectEvent
</a></td></tr>
506 <tr><td><a target=
"pagedisp" href=
"glXSwapBuffers.xml">glXSwapBuffers
</a></td></tr>
507 <tr><td><a target=
"pagedisp" href=
"glXUseXFont.xml">glXUseXFont
</a></td></tr>
508 <tr><td><a target=
"pagedisp" href=
"glXWaitGL.xml">glXWaitGL
</a></td></tr>
509 <tr><td><a target=
"pagedisp" href=
"glXWaitX.xml">glXWaitX
</a></td></tr>
510 <tr><td><center><a href=
"#top">Top
</a></center></td></tr>