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[clinton/guile-figl.git] / upstream-doc / man2 / xhtml / glShadeModel.xml
1 <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "xhtml1-transitional.dtd">
2 <!-- saved from url=(0013)about:internet -->
3 <?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>glShadeModel</title><meta name="generator" content="DocBook XSL Stylesheets V1.73.2" /></head><body><div class="refentry" lang="en" xml:lang="en"><a id="glShadeModel"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glShadeModel — select flat or smooth shading</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glShadeModel</b>(</code></td><td>GLenum  </td><td><var class="pdparam">mode</var><code>)</code>;</td></tr></table></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>mode</code></em></span></dt><dd><p>
4 Specifies a symbolic value representing a shading technique.
5 Accepted values are <code class="constant">GL_FLAT</code> and <code class="constant">GL_SMOOTH</code>.
6 The initial value is <code class="constant">GL_SMOOTH</code>.
7 </p></dd></dl></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="description"></a><h2>Description</h2><p>
8 GL primitives can have either flat or smooth shading.
9 Smooth shading,
10 the default,
11 causes the computed colors of vertices to be interpolated as the
12 primitive is rasterized,
13 typically assigning different colors to each resulting pixel fragment.
14 Flat shading selects the computed color of just one vertex
15 and assigns it to all the pixel fragments
16 generated by rasterizing a single primitive.
17 In either case, the computed color of a vertex is the result of
18 lighting if lighting is enabled,
19 or it is the current color at the time the vertex was specified if
20 lighting is disabled.
21 </p><p>
22 Flat and smooth shading are indistinguishable for points.
23 Starting when <a class="citerefentry" href="glBegin.xml"><span class="citerefentry"><span class="refentrytitle">glBegin</span></span></a> is issued and counting vertices and
24 primitives from 1, the GL gives each flat-shaded line segment
25 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">i</mml:mi></mml:math>
26 the
27 computed color of vertex
28 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
29
30 <mml:mrow>
31 <mml:mi mathvariant="italic">i</mml:mi>
32 <mml:mo>+</mml:mo>
33 <mml:mn>1</mml:mn>
34 </mml:mrow>
35 </mml:math>,
36 its second vertex.
37 Counting similarly from 1,
38 the GL gives each flat-shaded polygon the computed color of the vertex listed
39 in the following table.
40 This is the last vertex to specify the polygon in all cases except single
41 polygons,
42 where the first vertex specifies the flat-shaded color.
43 </p><p>
44 </p><div class="informaltable"><table border="1"><colgroup><col align="left" /><col align="center" /></colgroup><thead><tr><th align="left"><span class="bold"><strong>
45 Primitive Type of Polygon
46 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">i</mml:mi></mml:math>
47 </strong></span></th><th align="center"><span class="bold"><strong>
48 Vertex
49 </strong></span></th></tr></thead><tbody><tr><td align="left">
50 Single polygon
51 (<mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
52
53 <mml:mrow>
54 <mml:mi mathvariant="italic">i</mml:mi>
55 <mml:mo>==</mml:mo>
56 <mml:mn>1</mml:mn>
57 </mml:mrow>
58 </mml:math>)
59 </td><td align="center">
60 1
61 </td></tr><tr><td align="left">
62 Triangle strip
63 </td><td align="center">
64 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
65
66 <mml:mrow>
67 <mml:mi mathvariant="italic">i</mml:mi>
68 <mml:mo>+</mml:mo>
69 <mml:mn>2</mml:mn>
70 </mml:mrow>
71 </mml:math>
72 </td></tr><tr><td align="left">
73 Triangle fan
74 </td><td align="center">
75 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
76
77 <mml:mrow>
78 <mml:mi mathvariant="italic">i</mml:mi>
79 <mml:mo>+</mml:mo>
80 <mml:mn>2</mml:mn>
81 </mml:mrow>
82 </mml:math>
83 </td></tr><tr><td align="left">
84 Independent triangle
85 </td><td align="center">
86 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
87
88 <mml:mrow>
89 <mml:mn>3</mml:mn>
90 <mml:mo></mml:mo>
91 <mml:mi mathvariant="italic">i</mml:mi>
92 </mml:mrow>
93 </mml:math>
94 </td></tr><tr><td align="left">
95 Quad strip
96 </td><td align="center">
97 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
98
99 <mml:mrow>
100 <mml:mn>2</mml:mn>
101 <mml:mo></mml:mo>
102 <mml:mi mathvariant="italic">i</mml:mi>
103 <mml:mo>+</mml:mo>
104 <mml:mn>2</mml:mn>
105 </mml:mrow>
106 </mml:math>
107 </td></tr><tr><td align="left">
108 Independent quad
109 </td><td align="center">
110 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
111
112 <mml:mrow>
113 <mml:mn>4</mml:mn>
114 <mml:mo></mml:mo>
115 <mml:mi mathvariant="italic">i</mml:mi>
116 </mml:mrow>
117 </mml:math>
118 </td></tr></tbody></table></div><p>
119 Flat and smooth shading are specified by <code class="function">glShadeModel</code> with <em class="parameter"><code>mode</code></em> set to
120 <code class="constant">GL_FLAT</code> and <code class="constant">GL_SMOOTH</code>, respectively.
121 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="errors"></a><h2>Errors</h2><p>
122 <code class="constant">GL_INVALID_ENUM</code> is generated if <em class="parameter"><code>mode</code></em> is any value other than
123 <code class="constant">GL_FLAT</code> or <code class="constant">GL_SMOOTH</code>.
124 </p><p>
125 <code class="constant">GL_INVALID_OPERATION</code> is generated if <code class="function">glShadeModel</code>
126 is executed between the execution of <a class="citerefentry" href="glBegin.xml"><span class="citerefentry"><span class="refentrytitle">glBegin</span></span></a>
127 and the corresponding execution of <a class="citerefentry" href="glEnd.xml"><span class="citerefentry"><span class="refentrytitle">glEnd</span></span></a>.
128 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="associatedgets"></a><h2>Associated Gets</h2><p>
129 <a class="citerefentry" href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_SHADE_MODEL</code>
130 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="seealso"></a><h2>See Also</h2><p>
131 <a class="citerefentry" href="glBegin.xml"><span class="citerefentry"><span class="refentrytitle">glBegin</span></span></a>,
132 <a class="citerefentry" href="glColor.xml"><span class="citerefentry"><span class="refentrytitle">glColor</span></span></a>,
133 <a class="citerefentry" href="glLight.xml"><span class="citerefentry"><span class="refentrytitle">glLight</span></span></a>,
134 <a class="citerefentry" href="glLightModel.xml"><span class="citerefentry"><span class="refentrytitle">glLightModel</span></span></a>
135 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="Copyright"></a><h2>Copyright</h2><p>
136 Copyright <span class="trademark"></span>© 1991-2006
137 Silicon Graphics, Inc. This document is licensed under the SGI
138 Free Software B License. For details, see
139 <a class="ulink" href="http://oss.sgi.com/projects/FreeB/" target="_top">http://oss.sgi.com/projects/FreeB/</a>.
140 </p></div></div></body></html>