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[clinton/guile-figl.git] / upstream-doc / man2 / xhtml / glRasterPos.xml
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3 <?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>glRasterPos</title><meta name="generator" content="DocBook XSL Stylesheets V1.73.2" /></head><body><div class="refentry" lang="en" xml:lang="en"><a id="glRasterPos"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glRasterPos — specify the raster position for pixel operations</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glRasterPos2s</b>(</code></td><td>GLshort  </td><td><var class="pdparam">x</var>, </td></tr><tr><td> </td><td>GLshort  </td><td><var class="pdparam">y</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glRasterPos2i</b>(</code></td><td>GLint  </td><td><var class="pdparam">x</var>, </td></tr><tr><td> </td><td>GLint  </td><td><var class="pdparam">y</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glRasterPos2f</b>(</code></td><td>GLfloat  </td><td><var class="pdparam">x</var>, </td></tr><tr><td> </td><td>GLfloat  </td><td><var class="pdparam">y</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glRasterPos2d</b>(</code></td><td>GLdouble  </td><td><var class="pdparam">x</var>, </td></tr><tr><td> </td><td>GLdouble  </td><td><var class="pdparam">y</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glRasterPos3s</b>(</code></td><td>GLshort  </td><td><var class="pdparam">x</var>, </td></tr><tr><td> </td><td>GLshort  </td><td><var class="pdparam">y</var>, </td></tr><tr><td> </td><td>GLshort  </td><td><var class="pdparam">z</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glRasterPos3i</b>(</code></td><td>GLint  </td><td><var class="pdparam">x</var>, </td></tr><tr><td> </td><td>GLint  </td><td><var class="pdparam">y</var>, </td></tr><tr><td> </td><td>GLint  </td><td><var class="pdparam">z</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glRasterPos3f</b>(</code></td><td>GLfloat  </td><td><var class="pdparam">x</var>, </td></tr><tr><td> </td><td>GLfloat  </td><td><var class="pdparam">y</var>, </td></tr><tr><td> </td><td>GLfloat  </td><td><var class="pdparam">z</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glRasterPos3d</b>(</code></td><td>GLdouble  </td><td><var class="pdparam">x</var>, </td></tr><tr><td> </td><td>GLdouble  </td><td><var class="pdparam">y</var>, </td></tr><tr><td> </td><td>GLdouble  </td><td><var class="pdparam">z</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glRasterPos4s</b>(</code></td><td>GLshort  </td><td><var class="pdparam">x</var>, </td></tr><tr><td> </td><td>GLshort  </td><td><var class="pdparam">y</var>, </td></tr><tr><td> </td><td>GLshort  </td><td><var class="pdparam">z</var>, </td></tr><tr><td> </td><td>GLshort  </td><td><var class="pdparam">w</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glRasterPos4i</b>(</code></td><td>GLint  </td><td><var class="pdparam">x</var>, </td></tr><tr><td> </td><td>GLint  </td><td><var class="pdparam">y</var>, </td></tr><tr><td> </td><td>GLint  </td><td><var class="pdparam">z</var>, </td></tr><tr><td> </td><td>GLint  </td><td><var class="pdparam">w</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glRasterPos4f</b>(</code></td><td>GLfloat  </td><td><var class="pdparam">x</var>, </td></tr><tr><td> </td><td>GLfloat  </td><td><var class="pdparam">y</var>, </td></tr><tr><td> </td><td>GLfloat  </td><td><var class="pdparam">z</var>, </td></tr><tr><td> </td><td>GLfloat  </td><td><var class="pdparam">w</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glRasterPos4d</b>(</code></td><td>GLdouble  </td><td><var class="pdparam">x</var>, </td></tr><tr><td> </td><td>GLdouble  </td><td><var class="pdparam">y</var>, </td></tr><tr><td> </td><td>GLdouble  </td><td><var class="pdparam">z</var>, </td></tr><tr><td> </td><td>GLdouble  </td><td><var class="pdparam">w</var><code>)</code>;</td></tr></table></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>x</code></em>, </span><span class="term"><em class="parameter"><code>y</code></em>, </span><span class="term"><em class="parameter"><code>z</code></em>, </span><span class="term"><em class="parameter"><code>w</code></em></span></dt><dd><p>
4 Specify the
5 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">x</mml:mi></mml:math>,
6 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">y</mml:mi></mml:math>,
7 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">z</mml:mi></mml:math>,
8 and
9 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">w</mml:mi></mml:math>
10 object coordinates
11 (if present)
12 for the raster
13 position.
14 </p></dd></dl></div></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glRasterPos2sv</b>(</code></td><td>const GLshort *  </td><td><var class="pdparam">v</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glRasterPos2iv</b>(</code></td><td>const GLint *  </td><td><var class="pdparam">v</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glRasterPos2fv</b>(</code></td><td>const GLfloat *  </td><td><var class="pdparam">v</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glRasterPos2dv</b>(</code></td><td>const GLdouble *  </td><td><var class="pdparam">v</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glRasterPos3sv</b>(</code></td><td>const GLshort *  </td><td><var class="pdparam">v</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glRasterPos3iv</b>(</code></td><td>const GLint *  </td><td><var class="pdparam">v</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glRasterPos3fv</b>(</code></td><td>const GLfloat *  </td><td><var class="pdparam">v</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glRasterPos3dv</b>(</code></td><td>const GLdouble *  </td><td><var class="pdparam">v</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glRasterPos4sv</b>(</code></td><td>const GLshort *  </td><td><var class="pdparam">v</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glRasterPos4iv</b>(</code></td><td>const GLint *  </td><td><var class="pdparam">v</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glRasterPos4fv</b>(</code></td><td>const GLfloat *  </td><td><var class="pdparam">v</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glRasterPos4dv</b>(</code></td><td>const GLdouble *  </td><td><var class="pdparam">v</var><code>)</code>;</td></tr></table></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="parameters2"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>v</code></em></span></dt><dd><p>
15 Specifies a pointer to an array of two,
16 three,
17 or four elements,
18 specifying
19 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">x</mml:mi></mml:math>,
20 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">y</mml:mi></mml:math>,
21 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">z</mml:mi></mml:math>,
22 and
23 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">w</mml:mi></mml:math>
24 coordinates, respectively.
25 </p></dd></dl></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="description"></a><h2>Description</h2><p>
26 The GL maintains a 3D position in window coordinates.
27 This position,
28 called the raster position,
29 is used to position pixel and bitmap write operations. It is
30 maintained with subpixel accuracy.
31 See <a class="citerefentry" href="glBitmap.xml"><span class="citerefentry"><span class="refentrytitle">glBitmap</span></span></a>, <a class="citerefentry" href="glDrawPixels.xml"><span class="citerefentry"><span class="refentrytitle">glDrawPixels</span></span></a>, and <a class="citerefentry" href="glCopyPixels.xml"><span class="citerefentry"><span class="refentrytitle">glCopyPixels</span></span></a>.
32 </p><p>
33 The current raster position consists of three window coordinates
34 (<mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">x</mml:mi></mml:math>,
35 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">y</mml:mi></mml:math>,
36 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">z</mml:mi></mml:math>),
37 a clip coordinate value
38 (<mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">w</mml:mi></mml:math>),
39 an eye coordinate distance,
40 a valid bit,
41 and associated color data and texture coordinates.
42 The
43 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">w</mml:mi></mml:math>
44 coordinate is a clip coordinate,
45 because
46 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">w</mml:mi></mml:math>
47 is not projected to window coordinates.
48 <code class="function">glRasterPos4</code> specifies object coordinates
49 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">x</mml:mi></mml:math>,
50 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">y</mml:mi></mml:math>,
51 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">z</mml:mi></mml:math>,
52 and
53 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">w</mml:mi></mml:math>
54 explicitly.
55 <code class="function">glRasterPos3</code> specifies object coordinate
56 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">x</mml:mi></mml:math>,
57 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">y</mml:mi></mml:math>,
58 and
59 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">z</mml:mi></mml:math>
60 explicitly,
61 while
62 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">w</mml:mi></mml:math>
63 is implicitly set to 1.
64 <code class="function">glRasterPos2</code> uses the argument values for
65 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">x</mml:mi></mml:math>
66 and
67 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">y</mml:mi></mml:math>
68 while
69 implicitly setting
70 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">z</mml:mi></mml:math>
71 and
72 <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">w</mml:mi></mml:math>
73 to 0 and 1.
74 </p><p>
75 The object coordinates presented by <code class="function">glRasterPos</code> are treated just like those
76 of a <a class="citerefentry" href="glVertex.xml"><span class="citerefentry"><span class="refentrytitle">glVertex</span></span></a> command:
77 They are transformed by the current modelview and projection matrices
78 and passed to the clipping stage.
79 If the vertex is not culled,
80 then it is projected and scaled to window coordinates,
81 which become the new current raster position,
82 and the <code class="constant">GL_CURRENT_RASTER_POSITION_VALID</code> flag is set.
83 If the vertex
84 <span class="emphasis"><em>is</em></span>
85 culled,
86 then the valid bit is cleared and the current raster position
87 and associated color and texture coordinates are undefined.
88 </p><p>
89 The current raster position also includes some associated color data
90 and texture coordinates.
91 If lighting is enabled,
92 then <code class="constant">GL_CURRENT_RASTER_COLOR</code>
93 (in RGBA mode)
94 or <code class="constant">GL_CURRENT_RASTER_INDEX</code>
95 (in color index mode)
96 is set to the color produced by the lighting calculation
97 (see <a class="citerefentry" href="glLight.xml"><span class="citerefentry"><span class="refentrytitle">glLight</span></span></a>, <a class="citerefentry" href="glLightModel.xml"><span class="citerefentry"><span class="refentrytitle">glLightModel</span></span></a>, and
98 <a class="citerefentry" href="glShadeModel.xml"><span class="citerefentry"><span class="refentrytitle">glShadeModel</span></span></a>).
99 If lighting is disabled,
100 current color
101 (in RGBA mode, state variable <code class="constant">GL_CURRENT_COLOR</code>)
102 or color index
103 (in color index mode, state variable <code class="constant">GL_CURRENT_INDEX</code>)
104 is used to update the current raster color.
105 <code class="constant">GL_CURRENT_RASTER_SECONDARY_COLOR</code> (in RGBA mode) is likewise updated.
106 </p><p>
107 Likewise,
108 <code class="constant">GL_CURRENT_RASTER_TEXTURE_COORDS</code> is updated as a function
109 of <code class="constant">GL_CURRENT_TEXTURE_COORDS</code>,
110 based on the texture matrix and the texture generation functions
111 (see <a class="citerefentry" href="glTexGen.xml"><span class="citerefentry"><span class="refentrytitle">glTexGen</span></span></a>).
112 Finally,
113 the distance from the origin of the eye coordinate system to the
114 vertex as transformed by only the modelview matrix replaces
115 <code class="constant">GL_CURRENT_RASTER_DISTANCE</code>.
116 </p><p>
117 Initially, the current raster position is (0, 0, 0, 1),
118 the current raster distance is 0,
119 the valid bit is set,
120 the associated RGBA color is (1, 1, 1, 1),
121 the associated color index is 1,
122 and the associated texture coordinates are (0, 0, 0, 1).
123 In RGBA mode,
124 <code class="constant">GL_CURRENT_RASTER_INDEX</code> is always 1;
125 in color index mode,
126 the current raster RGBA color always maintains its initial value.
127 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="notes"></a><h2>Notes</h2><p>
128 The raster position is modified by <code class="function">glRasterPos</code>, <a class="citerefentry" href="glBitmap.xml"><span class="citerefentry"><span class="refentrytitle">glBitmap</span></span></a>, and <a class="citerefentry" href="glWindowPos.xml"><span class="citerefentry"><span class="refentrytitle">glWindowPos</span></span></a>.
129 </p><p>
130 When the raster position coordinates are invalid,
131 drawing commands that are based on the raster position are
132 ignored (that is, they do not result in changes to GL state).
133 </p><p>
134 Calling <a class="citerefentry" href="glDrawElements.xml"><span class="citerefentry"><span class="refentrytitle">glDrawElements</span></span></a> or <a class="citerefentry" href="glDrawRangeElements.xml"><span class="citerefentry"><span class="refentrytitle">glDrawRangeElements</span></span></a> may leave the
135 current color or index indeterminate.
136 If <code class="function">glRasterPos</code> is executed while the current color or index is indeterminate, the
137 current raster color or current raster index remains indeterminate.
138 </p><p>
139 To set a valid raster position outside the viewport, first set a valid
140 raster position, then call <a class="citerefentry" href="glBitmap.xml"><span class="citerefentry"><span class="refentrytitle">glBitmap</span></span></a> with NULL as the <span class="emphasis"><em>bitmap</em></span>
141 parameter.
142 </p><p>
143 When the <code class="code">ARB_imaging</code> extension is supported, there are distinct
144 raster texture coordinates for each texture unit. Each texture unit's
145 current raster texture coordinates are updated by <code class="function">glRasterPos</code>.
146 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="errors"></a><h2>Errors</h2><p>
147 <code class="constant">GL_INVALID_OPERATION</code> is generated if <code class="function">glRasterPos</code>
148 is executed between the execution of <a class="citerefentry" href="glBegin.xml"><span class="citerefentry"><span class="refentrytitle">glBegin</span></span></a>
149 and the corresponding execution of <a class="citerefentry" href="glEnd.xml"><span class="citerefentry"><span class="refentrytitle">glEnd</span></span></a>.
150 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="associatedgets"></a><h2>Associated Gets</h2><p>
151 <a class="citerefentry" href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_CURRENT_RASTER_POSITION</code>
152 </p><p>
153 <a class="citerefentry" href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_CURRENT_RASTER_POSITION_VALID</code>
154 </p><p>
155 <a class="citerefentry" href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_CURRENT_RASTER_DISTANCE</code>
156 </p><p>
157 <a class="citerefentry" href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_CURRENT_RASTER_COLOR</code>
158 </p><p>
159 <a class="citerefentry" href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_CURRENT_RASTER_SECONDARY_COLOR</code>
160 </p><p>
161 <a class="citerefentry" href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_CURRENT_RASTER_INDEX</code>
162 </p><p>
163 <a class="citerefentry" href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_CURRENT_RASTER_TEXTURE_COORDS</code>
164 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="seealso"></a><h2>See Also</h2><p>
165 <a class="citerefentry" href="glBitmap.xml"><span class="citerefentry"><span class="refentrytitle">glBitmap</span></span></a>,
166 <a class="citerefentry" href="glCopyPixels.xml"><span class="citerefentry"><span class="refentrytitle">glCopyPixels</span></span></a>,
167 <a class="citerefentry" href="glDrawArrays.xml"><span class="citerefentry"><span class="refentrytitle">glDrawArrays</span></span></a>,
168 <a class="citerefentry" href="glDrawElements.xml"><span class="citerefentry"><span class="refentrytitle">glDrawElements</span></span></a>,
169 <a class="citerefentry" href="glDrawRangeElements.xml"><span class="citerefentry"><span class="refentrytitle">glDrawRangeElements</span></span></a>,
170 <a class="citerefentry" href="glDrawPixels.xml"><span class="citerefentry"><span class="refentrytitle">glDrawPixels</span></span></a>,
171 <a class="citerefentry" href="glMultiTexCoord.xml"><span class="citerefentry"><span class="refentrytitle">glMultiTexCoord</span></span></a>,
172 <a class="citerefentry" href="glTexCoord.xml"><span class="citerefentry"><span class="refentrytitle">glTexCoord</span></span></a>,
173 <a class="citerefentry" href="glTexGen.xml"><span class="citerefentry"><span class="refentrytitle">glTexGen</span></span></a>,
174 <a class="citerefentry" href="glVertex.xml"><span class="citerefentry"><span class="refentrytitle">glVertex</span></span></a>,
175 <a class="citerefentry" href="glWindowPos.xml"><span class="citerefentry"><span class="refentrytitle">glWindowPos</span></span></a>
176 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="Copyright"></a><h2>Copyright</h2><p>
177 Copyright <span class="trademark"></span>© 1991-2006
178 Silicon Graphics, Inc. This document is licensed under the SGI
179 Free Software B License. For details, see
180 <a class="ulink" href="http://oss.sgi.com/projects/FreeB/" target="_top">http://oss.sgi.com/projects/FreeB/</a>.
181 </p></div></div></body></html>