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"text/html; charset=UTF-8" /><title>glGetShader
</title><meta name=
"generator" content=
"DocBook XSL Stylesheets V1.73.2" /></head><body><div class=
"refentry" lang=
"en" xml:
lang=
"en"><a id=
"glGetShader"></a><div class=
"titlepage"></div><div class=
"refnamediv"><h2>Name
</h2><p>glGetShaderiv — Returns a parameter from a shader object
</p></div><div class=
"refsynopsisdiv"><h2>C Specification
</h2><div class=
"funcsynopsis"><table border=
"0" summary=
"Function synopsis" cellspacing=
"0" cellpadding=
"0"><tr><td><code class=
"funcdef">void
<b class=
"fsfunc">glGetShaderiv
</b>(
</code></td><td>GLuint
</td><td><var class=
"pdparam">shader
</var>,
</td></tr><tr><td> </td><td>GLenum
</td><td><var class=
"pdparam">pname
</var>,
</td></tr><tr><td> </td><td>GLint *
</td><td><var class=
"pdparam">params
</var><code>)
</code>;
</td></tr></table></div></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"parameters"></a><h2>Parameters
</h2><div class=
"variablelist"><dl><dt><span class=
"term"><em class=
"parameter"><code>shader
</code></em></span></dt><dd><p>Specifies the shader object to be
4 queried.
</p></dd><dt><span class=
"term"><em class=
"parameter"><code>pname
</code></em></span></dt><dd><p>Specifies the object parameter. Accepted
6 <code class=
"constant">GL_SHADER_TYPE
</code>,
7 <code class=
"constant">GL_DELETE_STATUS
</code>,
8 <code class=
"constant">GL_COMPILE_STATUS
</code>,
9 <code class=
"constant">GL_INFO_LOG_LENGTH
</code>,
10 <code class=
"constant">GL_SHADER_SOURCE_LENGTH
</code>.
</p></dd><dt><span class=
"term"><em class=
"parameter"><code>params
</code></em></span></dt><dd><p>Returns the requested object parameter.
</p></dd></dl></div></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"description"></a><h2>Description
</h2><p><code class=
"function">glGetShader
</code>
11 returns in
<em class=
"parameter"><code>params
</code></em>
12 the value of a parameter for a specific shader object. The
13 following parameters are defined:
</p><div class=
"variablelist"><dl><dt><span class=
"term"><code class=
"constant">GL_SHADER_TYPE
</code></span></dt><dd><p> <em class=
"parameter"><code>params
</code></em> returns
14 <code class=
"constant">GL_VERTEX_SHADER
</code> if
15 <em class=
"parameter"><code>shader
</code></em> is a vertex shader
16 object, and
<code class=
"constant">GL_FRAGMENT_SHADER
</code>
17 if
<em class=
"parameter"><code>shader
</code></em> is a fragment
18 shader object.
</p></dd><dt><span class=
"term"><code class=
"constant">GL_DELETE_STATUS
</code></span></dt><dd><p> <em class=
"parameter"><code>params
</code></em> returns
19 <code class=
"constant">GL_TRUE
</code> if
20 <em class=
"parameter"><code>shader
</code></em> is currently flagged
21 for deletion, and
<code class=
"constant">GL_FALSE
</code>
22 otherwise.
</p></dd><dt><span class=
"term"><code class=
"constant">GL_COMPILE_STATUS
</code></span></dt><dd><p> <em class=
"parameter"><code>params
</code></em> returns
23 <code class=
"constant">GL_TRUE
</code> if the last compile
24 operation on
<em class=
"parameter"><code>shader
</code></em> was
25 successful, and
<code class=
"constant">GL_FALSE
</code>
26 otherwise.
</p></dd><dt><span class=
"term"><code class=
"constant">GL_INFO_LOG_LENGTH
</code></span></dt><dd><p> <em class=
"parameter"><code>params
</code></em> returns the
27 number of characters in the information log for
28 <em class=
"parameter"><code>shader
</code></em> including the null
29 termination character (i.e., the size of the
30 character buffer required to store the information
31 log). If
<em class=
"parameter"><code>shader
</code></em> has no
32 information log, a value of
0 is returned.
</p></dd><dt><span class=
"term"><code class=
"constant">GL_SHADER_SOURCE_LENGTH
</code></span></dt><dd><p> <em class=
"parameter"><code>params
</code></em> returns the
33 length of the concatenation of the source strings
34 that make up the shader source for the
35 <em class=
"parameter"><code>shader
</code></em>, including the null
36 termination character. (i.e., the size of the
37 character buffer required to store the shader
38 source). If no source code exists,
0 is
39 returned.
</p></dd></dl></div></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"notes"></a><h2>Notes
</h2><p><code class=
"function">glGetShader
</code> is available only if the
40 GL version is
2.0 or greater.
</p><p>If an error is generated, no change is made to the
41 contents of
<em class=
"parameter"><code>params
</code></em>.
</p></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"errors"></a><h2>Errors
</h2><p><code class=
"constant">GL_INVALID_VALUE
</code> is generated if
42 <em class=
"parameter"><code>shader
</code></em> is not a value generated by
43 OpenGL.
</p><p><code class=
"constant">GL_INVALID_OPERATION
</code> is generated if
44 <em class=
"parameter"><code>shader
</code></em> does not refer to a shader
45 object.
</p><p><code class=
"constant">GL_INVALID_ENUM
</code> is generated if
46 <em class=
"parameter"><code>pname
</code></em> is not an accepted value.
</p><p><code class=
"constant">GL_INVALID_OPERATION
</code> is generated if
47 <code class=
"function">glGetShader
</code> is executed between the
49 <a class=
"citerefentry" href=
"glBegin.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glBegin
</span></span></a>
50 and the corresponding execution of
51 <a class=
"citerefentry" href=
"glEnd.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glEnd
</span></span></a>.
</p></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"associatedgets"></a><h2>Associated Gets
</h2><p><a class=
"citerefentry" href=
"glGetShaderInfoLog.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glGetShaderInfoLog
</span></span></a>
52 with argument
<em class=
"parameter"><code>shader
</code></em></p><p><a class=
"citerefentry" href=
"glGetShaderSource.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glGetShaderSource
</span></span></a>
53 with argument
<em class=
"parameter"><code>shader
</code></em></p><p><a class=
"citerefentry" href=
"glIsShader.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glIsShader
</span></span></a></p></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"seealso"></a><h2>See Also
</h2><p><a class=
"citerefentry" href=
"glCompileShader.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glCompileShader
</span></span></a>,
54 <a class=
"citerefentry" href=
"glCreateShader.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glCreateShader
</span></span></a>,
55 <a class=
"citerefentry" href=
"glDeleteShader.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glDeleteShader
</span></span></a>,
56 <a class=
"citerefentry" href=
"glGetProgram.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glGetProgram
</span></span></a>,
57 <a class=
"citerefentry" href=
"glShaderSource.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glShaderSource
</span></span></a></p></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"Copyright"></a><h2>Copyright
</h2><p>
58 Copyright
<span class=
"trademark"></span>©
2003-
2005 3Dlabs Inc. Ltd.
59 This material may be distributed subject to the terms and conditions set forth in
60 the Open Publication License, v
1.0,
8 June
1999.
61 <a class=
"ulink" href=
"http://opencontent.org/openpub/" target=
"_top">http://opencontent.org/openpub/
</a>.
62 </p></div></div></body></html>