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[clinton/guile-figl.git] / upstream-doc / man2 / xhtml / glGetShader.xml
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3 <?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>glGetShader</title><meta name="generator" content="DocBook XSL Stylesheets V1.73.2" /></head><body><div class="refentry" lang="en" xml:lang="en"><a id="glGetShader"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glGetShaderiv — Returns a parameter from a shader object</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glGetShaderiv</b>(</code></td><td>GLuint  </td><td><var class="pdparam">shader</var>, </td></tr><tr><td> </td><td>GLenum  </td><td><var class="pdparam">pname</var>, </td></tr><tr><td> </td><td>GLint * </td><td><var class="pdparam">params</var><code>)</code>;</td></tr></table></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>shader</code></em></span></dt><dd><p>Specifies the shader object to be
4 queried.</p></dd><dt><span class="term"><em class="parameter"><code>pname</code></em></span></dt><dd><p>Specifies the object parameter. Accepted
5 symbolic names are
6 <code class="constant">GL_SHADER_TYPE</code>,
7 <code class="constant">GL_DELETE_STATUS</code>,
8 <code class="constant">GL_COMPILE_STATUS</code>,
9 <code class="constant">GL_INFO_LOG_LENGTH</code>,
10 <code class="constant">GL_SHADER_SOURCE_LENGTH</code>.</p></dd><dt><span class="term"><em class="parameter"><code>params</code></em></span></dt><dd><p>Returns the requested object parameter.</p></dd></dl></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="description"></a><h2>Description</h2><p><code class="function">glGetShader</code>
11 returns in <em class="parameter"><code>params</code></em>
12 the value of a parameter for a specific shader object. The
13 following parameters are defined:</p><div class="variablelist"><dl><dt><span class="term"><code class="constant">GL_SHADER_TYPE</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns
14 <code class="constant">GL_VERTEX_SHADER</code> if
15 <em class="parameter"><code>shader</code></em> is a vertex shader
16 object, and <code class="constant">GL_FRAGMENT_SHADER</code>
17 if <em class="parameter"><code>shader</code></em> is a fragment
18 shader object.</p></dd><dt><span class="term"><code class="constant">GL_DELETE_STATUS</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns
19 <code class="constant">GL_TRUE</code> if
20 <em class="parameter"><code>shader</code></em> is currently flagged
21 for deletion, and <code class="constant">GL_FALSE</code>
22 otherwise.</p></dd><dt><span class="term"><code class="constant">GL_COMPILE_STATUS</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns
23 <code class="constant">GL_TRUE</code> if the last compile
24 operation on <em class="parameter"><code>shader</code></em> was
25 successful, and <code class="constant">GL_FALSE</code>
26 otherwise.</p></dd><dt><span class="term"><code class="constant">GL_INFO_LOG_LENGTH</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns the
27 number of characters in the information log for
28 <em class="parameter"><code>shader</code></em> including the null
29 termination character (i.e., the size of the
30 character buffer required to store the information
31 log). If <em class="parameter"><code>shader</code></em> has no
32 information log, a value of 0 is returned.</p></dd><dt><span class="term"><code class="constant">GL_SHADER_SOURCE_LENGTH</code></span></dt><dd><p> <em class="parameter"><code>params</code></em> returns the
33 length of the concatenation of the source strings
34 that make up the shader source for the
35 <em class="parameter"><code>shader</code></em>, including the null
36 termination character. (i.e., the size of the
37 character buffer required to store the shader
38 source). If no source code exists, 0 is
39 returned.</p></dd></dl></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="notes"></a><h2>Notes</h2><p><code class="function">glGetShader</code> is available only if the
40 GL version is 2.0 or greater.</p><p>If an error is generated, no change is made to the
41 contents of <em class="parameter"><code>params</code></em>.</p></div><div class="refsect1" lang="en" xml:lang="en"><a id="errors"></a><h2>Errors</h2><p><code class="constant">GL_INVALID_VALUE</code> is generated if
42 <em class="parameter"><code>shader</code></em> is not a value generated by
43 OpenGL.</p><p><code class="constant">GL_INVALID_OPERATION</code> is generated if
44 <em class="parameter"><code>shader</code></em> does not refer to a shader
45 object.</p><p><code class="constant">GL_INVALID_ENUM</code> is generated if
46 <em class="parameter"><code>pname</code></em> is not an accepted value.</p><p><code class="constant">GL_INVALID_OPERATION</code> is generated if
47 <code class="function">glGetShader</code> is executed between the
48 execution of
49 <a class="citerefentry" href="glBegin.xml"><span class="citerefentry"><span class="refentrytitle">glBegin</span></span></a>
50 and the corresponding execution of
51 <a class="citerefentry" href="glEnd.xml"><span class="citerefentry"><span class="refentrytitle">glEnd</span></span></a>.</p></div><div class="refsect1" lang="en" xml:lang="en"><a id="associatedgets"></a><h2>Associated Gets</h2><p><a class="citerefentry" href="glGetShaderInfoLog.xml"><span class="citerefentry"><span class="refentrytitle">glGetShaderInfoLog</span></span></a>
52 with argument <em class="parameter"><code>shader</code></em></p><p><a class="citerefentry" href="glGetShaderSource.xml"><span class="citerefentry"><span class="refentrytitle">glGetShaderSource</span></span></a>
53 with argument <em class="parameter"><code>shader</code></em></p><p><a class="citerefentry" href="glIsShader.xml"><span class="citerefentry"><span class="refentrytitle">glIsShader</span></span></a></p></div><div class="refsect1" lang="en" xml:lang="en"><a id="seealso"></a><h2>See Also</h2><p><a class="citerefentry" href="glCompileShader.xml"><span class="citerefentry"><span class="refentrytitle">glCompileShader</span></span></a>,
54 <a class="citerefentry" href="glCreateShader.xml"><span class="citerefentry"><span class="refentrytitle">glCreateShader</span></span></a>,
55 <a class="citerefentry" href="glDeleteShader.xml"><span class="citerefentry"><span class="refentrytitle">glDeleteShader</span></span></a>,
56 <a class="citerefentry" href="glGetProgram.xml"><span class="citerefentry"><span class="refentrytitle">glGetProgram</span></span></a>,
57 <a class="citerefentry" href="glShaderSource.xml"><span class="citerefentry"><span class="refentrytitle">glShaderSource</span></span></a></p></div><div class="refsect1" lang="en" xml:lang="en"><a id="Copyright"></a><h2>Copyright</h2><p>
58 Copyright <span class="trademark"></span>© 2003-2005 3Dlabs Inc. Ltd.
59 This material may be distributed subject to the terms and conditions set forth in
60 the Open Publication License, v 1.0, 8 June 1999.
61 <a class="ulink" href="http://opencontent.org/openpub/" target="_top">http://opencontent.org/openpub/</a>.
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