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"text/html; charset=UTF-8" /><title>glDetachShader
</title><meta name=
"generator" content=
"DocBook XSL Stylesheets V1.73.2" /></head><body><div class=
"refentry" lang=
"en" xml:
lang=
"en"><a id=
"glDetachShader"></a><div class=
"titlepage"></div><div class=
"refnamediv"><h2>Name
</h2><p>glDetachShader — Detaches a shader object from a program object to which it is attached
</p></div><div class=
"refsynopsisdiv"><h2>C Specification
</h2><div class=
"funcsynopsis"><table border=
"0" summary=
"Function synopsis" cellspacing=
"0" cellpadding=
"0"><tr><td><code class=
"funcdef">void
<b class=
"fsfunc">glDetachShader
</b>(
</code></td><td>GLuint
</td><td><var class=
"pdparam">program
</var>,
</td></tr><tr><td> </td><td>GLuint
</td><td><var class=
"pdparam">shader
</var><code>)
</code>;
</td></tr></table></div></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"parameters"></a><h2>Parameters
</h2><div class=
"variablelist"><dl><dt><span class=
"term"><em class=
"parameter"><code>program
</code></em></span></dt><dd><p>Specifies the program object from which to
4 detach the shader object.
</p></dd><dt><span class=
"term"><em class=
"parameter"><code>shader
</code></em></span></dt><dd><p>Specifies the shader object to be
5 detached.
</p></dd></dl></div></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"description"></a><h2>Description
</h2><p><code class=
"function">glDetachShader
</code> detaches the shader
6 object specified by
<em class=
"parameter"><code>shader
</code></em> from the
7 program object specified by
<em class=
"parameter"><code>program
</code></em>. This
8 command can be used to undo the effect of the command
9 <a class=
"citerefentry" href=
"glAttachShader.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glAttachShader
</span></span></a>.
</p><p>If
<em class=
"parameter"><code>shader
</code></em> has already been flagged
10 for deletion by a call to
11 <a class=
"citerefentry" href=
"glDeleteShader.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glDeleteShader
</span></span></a>
12 and it is not attached to any other program object, it will be
13 deleted after it has been detached.
</p></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"notes"></a><h2>Notes
</h2><p><code class=
"function">glDetachShader
</code> is available only if
14 the GL version is
2.0 or greater.
</p></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"errors"></a><h2>Errors
</h2><p><code class=
"constant">GL_INVALID_VALUE
</code> is generated if either
15 <em class=
"parameter"><code>program
</code></em> or
<em class=
"parameter"><code>shader
</code></em>
16 is a value that was not generated by OpenGL.
</p><p><code class=
"constant">GL_INVALID_OPERATION
</code> is generated if
17 <em class=
"parameter"><code>program
</code></em> is not a program object.
</p><p><code class=
"constant">GL_INVALID_OPERATION
</code> is generated if
18 <em class=
"parameter"><code>shader
</code></em> is not a shader object.
</p><p><code class=
"constant">GL_INVALID_OPERATION
</code> is generated if
19 <em class=
"parameter"><code>shader
</code></em> is not attached to
20 <em class=
"parameter"><code>program
</code></em>.
</p><p><code class=
"constant">GL_INVALID_OPERATION
</code> is generated if
21 <code class=
"function">glDetachShader
</code> is executed between the
23 <a class=
"citerefentry" href=
"glBegin.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glBegin
</span></span></a>
24 and the corresponding execution of
25 <a class=
"citerefentry" href=
"glEnd.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glEnd
</span></span></a>.
</p></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"associatedgets"></a><h2>Associated Gets
</h2><p><a class=
"citerefentry" href=
"glGetAttachedShaders.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glGetAttachedShaders
</span></span></a>
26 with the handle of a valid program object
</p><p><a class=
"citerefentry" href=
"glGetShader.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glGetShader
</span></span></a>
27 with arguments
<em class=
"parameter"><code>shader
</code></em> and
28 <code class=
"constant">GL_DELETE_STATUS
</code></p><p><a class=
"citerefentry" href=
"glIsProgram.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glIsProgram
</span></span></a></p><p><a class=
"citerefentry" href=
"glIsShader.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glIsShader
</span></span></a></p></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"seealso"></a><h2>See Also
</h2><p><a class=
"citerefentry" href=
"glAttachShader.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glAttachShader
</span></span></a></p></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"Copyright"></a><h2>Copyright
</h2><p>
29 Copyright
<span class=
"trademark"></span>©
2003-
2005 3Dlabs Inc. Ltd.
30 This material may be distributed subject to the terms and conditions set forth in
31 the Open Publication License, v
1.0,
8 June
1999.
32 <a class=
"ulink" href=
"http://opencontent.org/openpub/" target=
"_top">http://opencontent.org/openpub/
</a>.
33 </p></div></div></body></html>