rename upstream-man-pages to upstream-doc
[clinton/guile-figl.git] / upstream-doc / man2 / xhtml / glCreateShader.xml
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3 <?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>glCreateShader</title><meta name="generator" content="DocBook XSL Stylesheets V1.73.2" /></head><body><div class="refentry" lang="en" xml:lang="en"><a id="glCreateShader"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glCreateShader — Creates a shader object</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">GLuint <b class="fsfunc">glCreateShader</b>(</code></td><td>GLenum  </td><td><var class="pdparam">shaderType</var><code>)</code>;</td></tr></table></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>shaderType</code></em></span></dt><dd><p>Specifies the type of shader to be created.
4 Must be either <code class="constant">GL_VERTEX_SHADER</code>
5 or <code class="constant">GL_FRAGMENT_SHADER</code>.</p></dd></dl></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="description"></a><h2>Description</h2><p><code class="function">glCreateShader</code> creates an empty
6 shader object and returns a non-zero value by which it can be
7 referenced. A shader object is used to maintain the source code
8 strings that define a shader. <em class="parameter"><code>shaderType</code></em>
9 indicates the type of shader to be created. Two types of shaders
10 are supported. A shader of type
11 <code class="constant">GL_VERTEX_SHADER</code> is a shader that is
12 intended to run on the programmable vertex processor and replace
13 the fixed functionality vertex processing in OpenGL. A shader of
14 type <code class="constant">GL_FRAGMENT_SHADER</code> is a shader that is
15 intended to run on the programmable fragment processor and
16 replace the fixed functionality fragment processing in
17 OpenGL.</p><p>When created, a shader object's
18 <code class="constant">GL_SHADER_TYPE</code> parameter is set to either
19 <code class="constant">GL_VERTEX_SHADER</code> or
20 <code class="constant">GL_FRAGMENT_SHADER</code>, depending on the value
21 of <em class="parameter"><code>shaderType</code></em>.</p></div><div class="refsect1" lang="en" xml:lang="en"><a id="notes"></a><h2>Notes</h2><p><code class="function">glCreateShader</code> is available only if
22 the GL version is 2.0 or greater.</p><p>Like display lists and texture objects, the name space for
23 shader objects may be shared across a set of contexts, as long
24 as the server sides of the contexts share the same address
25 space. If the name space is shared across contexts, any attached
26 objects and the data associated with those attached objects are
27 shared as well.</p><p>Applications are responsible for providing the
28 synchronization across API calls when objects are accessed from
29 different execution threads.</p></div><div class="refsect1" lang="en" xml:lang="en"><a id="errors"></a><h2>Errors</h2><p>This function returns 0 if an error occurs creating the
30 shader object.</p><p><code class="constant">GL_INVALID_ENUM</code> is generated if
31 <em class="parameter"><code>shaderType</code></em> is not an accepted value.</p><p><code class="constant">GL_INVALID_OPERATION</code> is generated if
32 <code class="function">glCreateShader</code> is executed between the
33 execution of
34 <a class="citerefentry" href="glBegin.xml"><span class="citerefentry"><span class="refentrytitle">glBegin</span></span></a>
35 and the corresponding execution of
36 <a class="citerefentry" href="glEnd.xml"><span class="citerefentry"><span class="refentrytitle">glEnd</span></span></a>.</p></div><div class="refsect1" lang="en" xml:lang="en"><a id="associatedgets"></a><h2>Associated Gets</h2><p><a class="citerefentry" href="glGetShader.xml"><span class="citerefentry"><span class="refentrytitle">glGetShader</span></span></a>
37 with a valid shader object and the parameter to be queried</p><p><a class="citerefentry" href="glGetShaderInfoLog.xml"><span class="citerefentry"><span class="refentrytitle">glGetShaderInfoLog</span></span></a>
38 with a valid shader object</p><p><a class="citerefentry" href="glGetShaderSource.xml"><span class="citerefentry"><span class="refentrytitle">glGetShaderSource</span></span></a>
39 with a valid shader object</p><p><a class="citerefentry" href="glIsShader.xml"><span class="citerefentry"><span class="refentrytitle">glIsShader</span></span></a></p></div><div class="refsect1" lang="en" xml:lang="en"><a id="seealso"></a><h2>See Also</h2><p><a class="citerefentry" href="glAttachShader.xml"><span class="citerefentry"><span class="refentrytitle">glAttachShader</span></span></a>,
40 <a class="citerefentry" href="glCompileShader.xml"><span class="citerefentry"><span class="refentrytitle">glCompileShader</span></span></a>,
41 <a class="citerefentry" href="glDeleteShader.xml"><span class="citerefentry"><span class="refentrytitle">glDeleteShader</span></span></a>,
42 <a class="citerefentry" href="glDetachShader.xml"><span class="citerefentry"><span class="refentrytitle">glDetachShader</span></span></a>,
43 <a class="citerefentry" href="glShaderSource.xml"><span class="citerefentry"><span class="refentrytitle">glShaderSource</span></span></a>
44 </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="Copyright"></a><h2>Copyright</h2><p>
45 Copyright <span class="trademark"></span>© 2003-2005 3Dlabs Inc. Ltd.
46 This material may be distributed subject to the terms and conditions set forth in
47 the Open Publication License, v 1.0, 8 June 1999.
48 <a class="ulink" href="http://opencontent.org/openpub/" target="_top">http://opencontent.org/openpub/</a>.
49 </p></div></div></body></html>