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renderer=
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"text/html; charset=UTF-8" /><title>glAreTexturesResident
</title><meta name=
"generator" content=
"DocBook XSL Stylesheets V1.73.2" /></head><body><div class=
"refentry" lang=
"en" xml:
lang=
"en"><a id=
"glAreTexturesResident"></a><div class=
"titlepage"></div><div class=
"refnamediv"><h2>Name
</h2><p>glAreTexturesResident — determine if textures are loaded in texture memory
</p></div><div class=
"refsynopsisdiv"><h2>C Specification
</h2><div class=
"funcsynopsis"><table border=
"0" summary=
"Function synopsis" cellspacing=
"0" cellpadding=
"0"><tr><td><code class=
"funcdef">GLboolean
<b class=
"fsfunc">glAreTexturesResident
</b>(
</code></td><td>GLsizei
</td><td><var class=
"pdparam">n
</var>,
</td></tr><tr><td> </td><td>const GLuint *
</td><td><var class=
"pdparam">textures
</var>,
</td></tr><tr><td> </td><td>GLboolean *
</td><td><var class=
"pdparam">residences
</var><code>)
</code>;
</td></tr></table></div></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"parameters"></a><h2>Parameters
</h2><div class=
"variablelist"><dl><dt><span class=
"term"><em class=
"parameter"><code>n
</code></em></span></dt><dd><p>
4 Specifies the number of textures to be queried.
5 </p></dd><dt><span class=
"term"><em class=
"parameter"><code>textures
</code></em></span></dt><dd><p>
6 Specifies an array containing the names of the textures to be queried.
7 </p></dd><dt><span class=
"term"><em class=
"parameter"><code>residences
</code></em></span></dt><dd><p>
8 Specifies an array in which the texture residence status is returned.
9 The residence status of a texture named by an element of
<em class=
"parameter"><code>textures
</code></em> is
10 returned in the corresponding element of
<em class=
"parameter"><code>residences
</code></em>.
11 </p></dd></dl></div></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"description"></a><h2>Description
</h2><p>
13 a ``working set'' of textures that are resident in texture memory.
14 These textures can be bound to a texture target much more efficiently
15 than textures that are not resident.
17 <code class=
"function">glAreTexturesResident
</code> queries the texture residence status of the
<em class=
"parameter"><code>n
</code></em> textures named by
18 the elements of
<em class=
"parameter"><code>textures
</code></em>.
19 If all the named textures are resident,
20 <code class=
"function">glAreTexturesResident
</code> returns
<code class=
"constant">GL_TRUE
</code>,
21 and the contents of
<em class=
"parameter"><code>residences
</code></em> are undisturbed.
22 If not all the named textures are resident,
<code class=
"function">glAreTexturesResident
</code> returns
<code class=
"constant">GL_FALSE
</code>,
23 and detailed status is returned in the
<em class=
"parameter"><code>n
</code></em> elements of
<em class=
"parameter"><code>residences
</code></em>.
24 If an element of
<em class=
"parameter"><code>residences
</code></em> is
<code class=
"constant">GL_TRUE
</code>, then the texture named by
25 the corresponding element of
<em class=
"parameter"><code>textures
</code></em> is resident.
27 The residence status of a single bound texture may also be queried
29 <a class=
"citerefentry" href=
"glGetTexParameter.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glGetTexParameter
</span></span></a> with the
<span class=
"emphasis"><em>target
</em></span> argument set to the
30 target to which the texture is bound, and the
<span class=
"emphasis"><em>pname
</em></span> argument
31 set to
<code class=
"constant">GL_TEXTURE_RESIDENT
</code>.
32 This is the only way that the residence status of a default texture can be
34 </p></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"notes"></a><h2>Notes
</h2><p>
35 <code class=
"function">glAreTexturesResident
</code> is available only if the GL version is
1.1 or greater.
37 <code class=
"function">glAreTexturesResident
</code> returns the residency status of the textures at the time of
38 invocation. It does not guarantee that the textures will remain
39 resident at any other time.
41 If textures reside in virtual memory (there is no texture memory), they
42 are considered always resident.
44 Some implementations may not load a texture until the first use of
46 </p></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"errors"></a><h2>Errors
</h2><p>
47 <code class=
"constant">GL_INVALID_VALUE
</code> is generated if
<em class=
"parameter"><code>n
</code></em> is negative.
49 <code class=
"constant">GL_INVALID_VALUE
</code> is generated if any element in
<em class=
"parameter"><code>textures
</code></em>
50 is
0 or does not name a texture. In that case, the function returns
51 <code class=
"constant">GL_FALSE
</code> and the contents of
<em class=
"parameter"><code>residences
</code></em> is indeterminate.
53 <code class=
"constant">GL_INVALID_OPERATION
</code> is generated if
<code class=
"function">glAreTexturesResident
</code> is executed
54 between the execution of
<a class=
"citerefentry" href=
"glBegin.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glBegin
</span></span></a> and the corresponding
55 execution of
<a class=
"citerefentry" href=
"glEnd.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glEnd
</span></span></a>.
56 </p></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"associatedgets"></a><h2>Associated Gets
</h2><p>
57 <a class=
"citerefentry" href=
"glGetTexParameter.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glGetTexParameter
</span></span></a> with parameter name
<code class=
"constant">GL_TEXTURE_RESIDENT
</code>
58 retrieves the residence status of a currently bound texture.
59 </p></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"seealso"></a><h2>See Also
</h2><p>
60 <a class=
"citerefentry" href=
"glBindTexture.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glBindTexture
</span></span></a>,
61 <a class=
"citerefentry" href=
"glGetTexParameter.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glGetTexParameter
</span></span></a>,
62 <a class=
"citerefentry" href=
"glPrioritizeTextures.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glPrioritizeTextures
</span></span></a>,
63 <a class=
"citerefentry" href=
"glTexImage1D.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glTexImage1D
</span></span></a>,
64 <a class=
"citerefentry" href=
"glTexImage2D.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glTexImage2D
</span></span></a>,
65 <a class=
"citerefentry" href=
"glTexImage3D.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glTexImage3D
</span></span></a>,
66 <a class=
"citerefentry" href=
"glTexParameter.xml"><span class=
"citerefentry"><span class=
"refentrytitle">glTexParameter
</span></span></a>
67 </p></div><div class=
"refsect1" lang=
"en" xml:
lang=
"en"><a id=
"Copyright"></a><h2>Copyright
</h2><p>
68 Copyright
<span class=
"trademark"></span>©
1991-
2006
69 Silicon Graphics, Inc. This document is licensed under the SGI
70 Free Software B License. For details, see
71 <a class=
"ulink" href=
"http://oss.sgi.com/projects/FreeB/" target=
"_top">http://oss.sgi.com/projects/FreeB/
</a>.
72 </p></div></div></body></html>