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[clinton/guile-figl.git] / upstream-doc / man2 / glBindTexture.xml
1 <?xml version="1.0" encoding="UTF-8"?>
2 <!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
3 "http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
4 <refentry id="glBindTexture">
5 <refmeta>
6 <refmetainfo>
7 <copyright>
8 <year>1991-2006</year>
9 <holder>Silicon Graphics, Inc.</holder>
10 </copyright>
11 </refmetainfo>
12 <refentrytitle>glBindTexture</refentrytitle>
13 <manvolnum>3G</manvolnum>
14 </refmeta>
15 <refnamediv>
16 <refname>glBindTexture</refname>
17 <refpurpose>bind a named texture to a texturing target</refpurpose>
18 </refnamediv>
19 <refsynopsisdiv><title>C Specification</title>
20 <funcsynopsis>
21 <funcprototype>
22 <funcdef>void <function>glBindTexture</function></funcdef>
23 <paramdef>GLenum <parameter>target</parameter></paramdef>
24 <paramdef>GLuint <parameter>texture</parameter></paramdef>
25 </funcprototype>
26 </funcsynopsis>
27 </refsynopsisdiv>
28 <refsect1 id="parameters"><title>Parameters</title>
29 <variablelist>
30 <varlistentry>
31 <term><parameter>target</parameter></term>
32 <listitem>
33 <para>
34 Specifies the target to which the texture is bound.
35 Must be either
36 <constant>GL_TEXTURE_1D</constant>,
37 <constant>GL_TEXTURE_2D</constant>,
38 <constant>GL_TEXTURE_3D</constant>, or
39 <constant>GL_TEXTURE_CUBE_MAP</constant>.
40 </para>
41 </listitem>
42 </varlistentry>
43 <varlistentry>
44 <term><parameter>texture</parameter></term>
45 <listitem>
46 <para>
47 Specifies the name of a texture.
48 </para>
49 </listitem>
50 </varlistentry>
51 </variablelist>
52 </refsect1>
53 <refsect1 id="description"><title>Description</title>
54 <para>
55 <function>glBindTexture</function> lets you create or use a named texture. Calling <function>glBindTexture</function> with
56 <parameter>target</parameter> set to
57 <constant>GL_TEXTURE_1D</constant>, <constant>GL_TEXTURE_2D</constant>, <constant>GL_TEXTURE_3D</constant> or
58 <constant>GL_TEXTURE_CUBE_MAP</constant> and <parameter>texture</parameter> set to the name
59 of the new texture binds the texture name to the target.
60 When a texture is bound to a target, the previous binding for that
61 target is automatically broken.
62 </para>
63 <para>
64 Texture names are unsigned integers. The value zero is reserved to
65 represent the default texture for each texture target.
66 Texture names and the corresponding texture contents are local to
67 the shared display-list space (see <citerefentry><refentrytitle>glXCreateContext</refentrytitle></citerefentry>) of the current
68 GL rendering context;
69 two rendering contexts share texture names only if they
70 also share display lists.
71 </para>
72 <para>
73 You may use <citerefentry><refentrytitle>glGenTextures</refentrytitle></citerefentry> to generate a set of new texture names.
74 </para>
75 <para>
76 When a texture is first bound, it assumes the specified target:
77 A texture first bound to <constant>GL_TEXTURE_1D</constant> becomes one-dimensional texture, a
78 texture first bound to <constant>GL_TEXTURE_2D</constant> becomes two-dimensional texture, a
79 texture first bound to <constant>GL_TEXTURE_3D</constant> becomes three-dimensional texture, and a
80 texture first bound to <constant>GL_TEXTURE_CUBE_MAP</constant>
81 becomes a cube-mapped texture. The state of a one-dimensional texture
82 immediately after it is first bound is equivalent to the state of the
83 default <constant>GL_TEXTURE_1D</constant> at GL initialization, and similarly for two-
84 and three-dimensional textures and cube-mapped textures.
85 </para>
86 <para>
87 While a texture is bound, GL operations on the target to which it is
88 bound affect the bound texture, and queries of the target to which it
89 is bound return state from the bound texture. If texture mapping is active
90 on the target to which a texture is bound, the bound texture is used.
91 In effect, the texture targets become aliases for the textures currently
92 bound to them, and the texture name zero refers to the default textures
93 that were bound to them at initialization.
94 </para>
95 <para>
96 A texture binding created with <function>glBindTexture</function> remains active until a different
97 texture is bound to the same target, or until the bound texture is
98 deleted with <citerefentry><refentrytitle>glDeleteTextures</refentrytitle></citerefentry>.
99 </para>
100 <para>
101 Once created, a named texture may be re-bound to its same original target as often as needed.
102 It is usually much faster to use <function>glBindTexture</function> to bind an existing named
103 texture to one of the texture targets than it is to reload the texture image
104 using <citerefentry><refentrytitle>glTexImage1D</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glTexImage2D</refentrytitle></citerefentry>, or <citerefentry><refentrytitle>glTexImage3D</refentrytitle></citerefentry>.
105 For additional control over performance, use
106 <citerefentry><refentrytitle>glPrioritizeTextures</refentrytitle></citerefentry>.
107 </para>
108 <para>
109 <function>glBindTexture</function> is included in display lists.
110 </para>
111 </refsect1>
112 <refsect1 id="notes"><title>Notes</title>
113 <para>
114 <function>glBindTexture</function> is available only if the GL version is 1.1 or greater.
115 </para>
116 <para>
117 <constant>GL_TEXTURE_CUBE_MAP</constant> is available only if the GL version is 1.3 or greater.
118 </para>
119 </refsect1>
120 <refsect1 id="errors"><title>Errors</title>
121 <para>
122 <constant>GL_INVALID_ENUM</constant> is generated if <parameter>target</parameter> is not one of the allowable
123 values.
124 </para>
125 <para>
126 <constant>GL_INVALID_OPERATION</constant> is generated if <parameter>texture</parameter> was previously created with a target
127 that doesn't match that of <parameter>target</parameter>.
128 </para>
129 <para>
130 <constant>GL_INVALID_OPERATION</constant> is generated if <function>glBindTexture</function> is executed
131 between the execution of <citerefentry><refentrytitle>glBegin</refentrytitle></citerefentry> and the corresponding
132 execution of <citerefentry><refentrytitle>glEnd</refentrytitle></citerefentry>.
133 </para>
134 </refsect1>
135 <refsect1 id="associatedgets"><title>Associated Gets</title>
136 <para>
137 <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_TEXTURE_BINDING_1D</constant>
138 </para>
139 <para>
140 <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_TEXTURE_BINDING_2D</constant>
141 </para>
142 <para>
143 <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_TEXTURE_BINDING_3D</constant>
144 </para>
145 </refsect1>
146 <refsect1 id="seealso"><title>See Also</title>
147 <para>
148 <citerefentry><refentrytitle>glAreTexturesResident</refentrytitle></citerefentry>,
149 <citerefentry><refentrytitle>glDeleteTextures</refentrytitle></citerefentry>,
150 <citerefentry><refentrytitle>glGenTextures</refentrytitle></citerefentry>,
151 <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry>,
152 <citerefentry><refentrytitle>glGetTexParameter</refentrytitle></citerefentry>,
153 <citerefentry><refentrytitle>glIsTexture</refentrytitle></citerefentry>,
154 <citerefentry><refentrytitle>glPrioritizeTextures</refentrytitle></citerefentry>,
155 <citerefentry><refentrytitle>glTexImage1D</refentrytitle></citerefentry>,
156 <citerefentry><refentrytitle>glTexImage2D</refentrytitle></citerefentry>,
157 <citerefentry><refentrytitle>glTexParameter</refentrytitle></citerefentry>
158 </para>
159 </refsect1>
160 <refsect1 id="Copyright"><title>Copyright</title>
161 <para>
162 Copyright <trademark class="copyright"></trademark> 1991-2006
163 Silicon Graphics, Inc. This document is licensed under the SGI
164 Free Software B License. For details, see
165 <ulink url="http://oss.sgi.com/projects/FreeB/">http://oss.sgi.com/projects/FreeB/</ulink>.
166 </para>
167 </refsect1>
168 </refentry>