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[clinton/guile-figl.git] / upstream-doc / man2 / glBindAttribLocation.xml
1 <?xml version="1.0" encoding="UTF-8"?>
2 <!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
3 "http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
4 <refentry id="glBindAttribLocation">
5 <refmeta>
6 <refentrytitle>glBindAttribLocation</refentrytitle>
7 <manvolnum>3G</manvolnum>
8 </refmeta>
9 <refnamediv>
10 <refname>glBindAttribLocation</refname>
11 <refpurpose>Associates a generic vertex attribute index with a named attribute variable</refpurpose>
12 </refnamediv>
13 <refsynopsisdiv><title>C Specification</title>
14 <funcsynopsis>
15 <funcprototype>
16 <funcdef>void <function>glBindAttribLocation</function></funcdef>
17 <paramdef>GLuint <parameter>program</parameter></paramdef>
18 <paramdef>GLuint <parameter>index</parameter></paramdef>
19 <paramdef>const GLchar *<parameter>name</parameter></paramdef>
20 </funcprototype>
21 </funcsynopsis>
22 </refsynopsisdiv>
23 <refsect1 id="parameters"><title>Parameters</title>
24 <variablelist>
25 <varlistentry>
26 <term><parameter>program</parameter></term>
27 <listitem>
28 <para>Specifies the handle of the program object in
29 which the association is to be made.</para>
30 </listitem>
31 </varlistentry>
32 <varlistentry>
33 <term><parameter>index</parameter></term>
34 <listitem>
35 <para>Specifies the index of the generic vertex
36 attribute to be bound.</para>
37 </listitem>
38 </varlistentry>
39 <varlistentry>
40 <term><parameter>name</parameter></term>
41 <listitem>
42 <para>Specifies a null terminated string containing
43 the name of the vertex shader attribute variable to
44 which <parameter>index</parameter> is to be
45 bound.</para>
46 </listitem>
47 </varlistentry>
48 </variablelist>
49 </refsect1>
50 <refsect1 id="description"><title>Description</title>
51 <para><function>glBindAttribLocation</function> is used to
52 associate a user-defined attribute variable in the program
53 object specified by <parameter>program</parameter> with a
54 generic vertex attribute index. The name of the user-defined
55 attribute variable is passed as a null terminated string in
56 <parameter>name</parameter>. The generic vertex attribute index
57 to be bound to this variable is specified by
58 <parameter>index</parameter>. When
59 <parameter>program</parameter> is made part of current state,
60 values provided via the generic vertex attribute
61 <parameter>index</parameter> will modify the value of the
62 user-defined attribute variable specified by
63 <parameter>name</parameter>.</para>
64
65 <para>If <parameter>name</parameter> refers to a matrix
66 attribute variable, <parameter>index</parameter> refers to the
67 first column of the matrix. Other matrix columns are then
68 automatically bound to locations <parameter>index+1</parameter>
69 for a matrix of type mat2; <parameter>index+1</parameter> and
70 <parameter>index+2</parameter> for a matrix of type mat3; and
71 <parameter>index+1</parameter>, <parameter>index+2</parameter>,
72 and <parameter>index+3</parameter> for a matrix of type
73 mat4.</para>
74
75 <para>This command makes it possible for vertex shaders to use
76 descriptive names for attribute variables rather than generic
77 variables that are numbered from 0 to
78 <constant>GL_MAX_VERTEX_ATTRIBS</constant> -1. The values sent
79 to each generic attribute index are part of current state, just
80 like standard vertex attributes such as color, normal, and
81 vertex position. If a different program object is made current
82 by calling
83 <citerefentry><refentrytitle>glUseProgram</refentrytitle></citerefentry>,
84 the generic vertex attributes are tracked in such a way that the
85 same values will be observed by attributes in the new program
86 object that are also bound to
87 <parameter>index</parameter>.</para> <para>Attribute variable
88 name-to-generic attribute index bindings for a program object
89 can be explicitly assigned at any time by calling
90 <function>glBindAttribLocation</function>. Attribute bindings do
91 not go into effect until
92 <citerefentry><refentrytitle>glLinkProgram</refentrytitle></citerefentry>
93 is called. After a program object has been linked successfully,
94 the index values for generic attributes remain fixed (and their
95 values can be queried) until the next link command
96 occurs.</para>
97
98 <para>Applications are not allowed to bind any of the standard
99 OpenGL vertex attributes using this command, as they are bound
100 automatically when needed. Any attribute binding that occurs
101 after the program object has been linked will not take effect
102 until the next time the program object is linked.</para>
103 </refsect1>
104 <refsect1 id="notes"><title>Notes</title>
105 <para><function>glBindAttribLocation</function> is available
106 only if the GL version is 2.0 or greater.</para>
107
108 <para><function>glBindAttribLocation</function> can be called
109 before any vertex shader objects are bound to the specified
110 program object. It is also permissible to bind a generic
111 attribute index to an attribute variable name that is never used
112 in a vertex shader.</para>
113
114 <para>If <parameter>name</parameter> was bound previously, that
115 information is lost. Thus you cannot bind one user-defined
116 attribute variable to multiple indices, but you can bind
117 multiple user-defined attribute variables to the same
118 index.</para>
119
120 <para>Applications are allowed to bind more than one
121 user-defined attribute variable to the same generic vertex
122 attribute index. This is called <emphasis>aliasing</emphasis>,
123 and it is allowed only if just one of the aliased attributes is
124 active in the executable program, or if no path through the
125 shader consumes more than one attribute of a set of attributes
126 aliased to the same location. The compiler and linker are
127 allowed to assume that no aliasing is done and are free to
128 employ optimizations that work only in the absence of aliasing.
129 OpenGL implementations are not required to do error checking to
130 detect aliasing. Because there is no way to bind standard
131 attributes, it is not possible to alias generic attributes with
132 conventional ones (except for generic attribute 0).</para>
133
134 <para>Active attributes that are not explicitly bound will be
135 bound by the linker when
136 <citerefentry><refentrytitle>glLinkProgram</refentrytitle></citerefentry>
137 is called. The locations assigned can be queried by calling
138 <citerefentry><refentrytitle>glGetAttribLocation</refentrytitle></citerefentry>.</para>
139
140 <para>OpenGL copies the <parameter>name</parameter> string when
141 <function>glBindAttribLocation</function> is called, so an
142 application may free its copy of the <parameter>name</parameter>
143 string immediately after the function returns.</para>
144 </refsect1>
145 <refsect1 id="errors"><title>Errors</title>
146 <para><constant>GL_INVALID_VALUE</constant> is generated if
147 <parameter>index</parameter> is greater than or equal to
148 <constant>GL_MAX_VERTEX_ATTRIBS</constant>.</para>
149
150 <para><constant>GL_INVALID_OPERATION</constant> is generated if
151 <parameter>name</parameter> starts with the reserved prefix
152 &quot;gl_&quot;.</para>
153
154 <para><constant>GL_INVALID_VALUE</constant> is generated if
155 <parameter>program</parameter> is not a value generated by
156 OpenGL.</para>
157
158 <para><constant>GL_INVALID_OPERATION</constant> is generated if
159 <parameter>program</parameter> is not a program object.</para>
160
161 <para><constant>GL_INVALID_OPERATION</constant> is generated if
162 <function>glBindAttribLocation</function> is executed between
163 the execution of
164 <citerefentry><refentrytitle>glBegin</refentrytitle></citerefentry>
165 and the corresponding execution of
166 <citerefentry><refentrytitle>glEnd</refentrytitle></citerefentry>.</para>
167 </refsect1>
168 <refsect1 id="associatedgets"><title>Associated Gets</title>
169 <para><citerefentry><refentrytitle>glGet</refentrytitle></citerefentry>
170 with argument <constant>GL_MAX_VERTEX_ATTRIBS</constant></para>
171
172 <para><citerefentry><refentrytitle>glGetActiveAttrib</refentrytitle></citerefentry>
173 with argument <parameter>program</parameter></para>
174
175 <para><citerefentry><refentrytitle>glGetAttribLocation</refentrytitle></citerefentry>
176 with arguments <parameter>program</parameter> and
177 <parameter>name</parameter></para>
178
179 <para><citerefentry><refentrytitle>glIsProgram</refentrytitle></citerefentry></para>
180 </refsect1>
181 <refsect1 id="seealso"><title>See Also</title>
182 <para><citerefentry><refentrytitle>glDisableVertexAttribArray</refentrytitle></citerefentry>,
183 <citerefentry><refentrytitle>glEnableVertexAttribArray</refentrytitle></citerefentry>,
184 <citerefentry><refentrytitle>glUseProgram</refentrytitle></citerefentry>,
185 <citerefentry><refentrytitle>glVertexAttrib</refentrytitle></citerefentry>,
186 <citerefentry><refentrytitle>glVertexAttribPointer</refentrytitle></citerefentry></para>
187 </refsect1>
188 <refsect1 id="Copyright"><title>Copyright</title>
189 <para>
190 Copyright <trademark class="copyright"></trademark> 2003-2005 3Dlabs Inc. Ltd.
191 This material may be distributed subject to the terms and conditions set forth in
192 the Open Publication License, v 1.0, 8 June 1999.
193 <ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>.
194 </para>
195 </refsect1>
196 </refentry>