update for begin-mode -> primitive-type
[clinton/guile-figl.git] / doc / figl.texi
1 \input texinfo @c -*-texinfo-*-
2 @c %**start of header
3 @setfilename figl.info
4 @settitle Figl
5 @c %**end of header
6
7 @set VERSION 2.0.0
8 @set UPDATED 1 February 2013
9
10 @copying
11 This manual is for Figl (version @value{VERSION}, updated
12 @value{UPDATED})
13
14 Copyright @copyright{} 2013 Andy Wingo and others.
15
16 @quotation
17 Figl is free software: you can redistribute and/or modify it and its
18 documentation under the terms of the GNU Lesser General Public License
19 as published by the Free Software Foundation, either version 3 of the
20 License, or (at your option) any later version.
21
22 Figl is distributed in the hope that it will be useful, but WITHOUT
23 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
24 or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General
25 Public License for more details.
26
27 You should have received a copy of the GNU Lesser General Public
28 License along with this program. If not, see
29 @uref{http://www.gnu.org/licenses/}.
30 @end quotation
31
32 Portions of this document were generated from the upstream OpenGL
33 documentation. The work as a whole is redistributable under the
34 license above. Sections containing generated documentation are
35 prefixed with a specific copyright header.
36 @end copying
37
38 @dircategory The Algorithmic Language Scheme
39 @direntry
40 * Figl: (figl.info). Guile Scheme interface to the OpenGL API.
41 @end direntry
42
43 @titlepage
44 @title Figl
45 @subtitle version @value{VERSION}, updated @value{UPDATED}
46 @author Andy Wingo
47 @author (many others)
48 @page
49 @vskip 0pt plus 1filll
50 @insertcopying
51 @end titlepage
52
53 @ifnottex
54 @node Top
55 @top Figl
56
57 @insertcopying
58
59 @menu
60 * Introduction:: The what, why, and how of Figl.
61
62 * API Conventions:: General conventions used by the Figl APIs.
63
64 * GL:: A Scheme interface to the OpenGL API.
65 * GLU:: The GL Utility library.
66 * GLX:: Using OpenGL with the X Window System.
67 * GLUT:: The GL Utility Toolkit.
68
69 * FAQ:: Figl answers questions.
70
71 Appendices
72
73 * GNU General Public License::
74 * GNU Lesser General Public License::
75
76 Indices
77
78 * Function Index::
79 @end menu
80
81 @end ifnottex
82
83 @iftex
84 @shortcontents
85 @end iftex
86
87
88 @node Introduction
89 @chapter Introduction
90
91 Figl is the Foreign Interface to GL: an OpenGL binding for Guile.
92
93 In addition to the OpenGL API, Figl also provides access to related
94 libraries and toolkits such as GLU, GLX, and GLUT. The following
95 chapters discuss the parts of OpenGL and how they are bound by Figl.
96
97 But before that, some notes on the Figl binding as a whole.
98
99 @menu
100 * About Figl:: The structure of the binding.
101 @end menu
102
103
104 @node About Figl
105 @section About Figl
106
107 Figl is a @dfn{foreign} interface to the OpenGL API because it uses
108 the dynamic @dfn{foreign function interface} provided by Guile 2.0,
109 providing access to OpenGL without any C code at all. In fact, much
110 of Figl (and this manual) is automatically generated from upstream API
111 specifications and documentation.
112
113 We have tried to do a very complete job at wrapping OpenGL, and
114 additionally have tried to provide a nice Scheme interface as well.
115 Our strategy has been to separate the binding into low-level and
116 high-level pieces.
117
118 The low-level bindings correspond exactly with the OpenGL specification,
119 and are well-documented. However, these interfaces are not so nice to
120 use from Scheme; output arguments have to be allocated by the caller,
121 and there is only the most basic level of type checking, and no sanity
122 checking at all. For example, you can pass a bytevector of image data
123 to the low-level @code{glTexImage2D} procedure, but no check is made
124 that the dimensions you specify actually correspond to the size of the
125 bytevector. This function could end up reading past the end of the
126 bytevector. Worse things can happen with procedures that write to
127 arrays, like @code{glGetTexImage}.
128
129 The high-level bindings are currently a work in progress, and are
130 being manually written. They intend to be a complete interface to the
131 OpenGL API, without the need to use the low-level bindings. However,
132 the low-level bindings will always be available for you to use if
133 needed, and have the advantage that their behavior is better
134 documented and specified by OpenGL itself.
135
136 Low-level bindings are accessed by loading the @code{(figl
137 @var{module} low-level)}, for example via:
138
139 @example
140 (use-modules (figl gl low-level))
141 @end example
142
143 The high-level modules are named like @code{(figl @var{module})}, for
144 example @code{(figl gl)}.
145
146
147 @node API Conventions
148 @chapter API Conventions
149
150 FIXME: A very rough draft. Bindings and text are not fully synced
151 until more work is done here.
152
153 This chapter documents the general conventions used by Figl's
154 low-level and high-level bindings. Any conventions specific to a
155 particular module are documented in the relevent section.
156
157 As Figl is in very early stages of development these conventions are
158 subject to change. Feedback is certainly welcome, and nothing is set
159 in stone.
160
161 @menu
162 * Enumerations:: Using symbolic constants.
163 * Functions:: Naming and behaviour.
164 @c * State:: Accessing and mutating GL* state.
165 @end menu
166
167
168 @node Enumerations
169 @section Enumerations
170
171 The OpenGL API defines many @dfn{symbolic constants}, most of which
172 are collected together as named @dfn{enumerations} or @dfn{bitfields}.
173 Access to these constants in Figl is the same for the low-level
174 bindings and high-level interface.
175
176 For each OpenGL enumeration type, there is a similarly named Scheme
177 type whose constructor takes an unquoted Scheme symbol naming one of
178 the values. Figl translates the names to a more common Scheme style:
179
180 @itemize @bullet
181 @item any API prefix is removed (for example, GL_); and
182 @item all names are lowercase, with underscores and CamelCase replaced by hyphens.
183 @end itemize
184
185 For example, the OpenGL API defines an enumeration with symbolic
186 constants whose C names are GL_POINTS, GL_LINES, GL_TRIANGLES, and so
187 on. Collectively they form the PrimitiveType enumeration. To access
188 these constants in Figl, apply the constant name to the enumeration
189 type: @code{(primitive-type triangles)}.
190
191 Bitfields are similar, though the constructor accepts multiple symbols
192 and produces an appropriate mask. In the GLUT API there is the
193 DisplayMode bitfield, with symbolic constants GLUT_RGB, GLUT_INDEX,
194 GLUT_SINGLE, and so on. To create a mask representing a
195 double-buffered, rgb display-mode with a depth buffer:
196 @code{(display-mode double rgb depth)}.
197
198 Enumeration and bitfield values, once constructed, can be compared
199 using @code{eqv?}. For example, to determine if @code{modelview} is
200 the current matrix mode use
201 @code{(eqv? (gl-matrix-mode) (matrix-mode modelview))}.
202
203
204 @node Functions
205 @section Functions
206
207 The low-level bindings currently use names identical to their C API
208 counterparts.
209
210 High-level bindings adopt names that are closer to natural language,
211 and a more common style for Scheme:
212
213 @itemize @bullet
214 @item the API prefix is always removed;
215 @item abbreviations are avoided; and
216 @item names are all lowercase with words separated by hyphens.
217 @end itemize
218
219 Some function names are altered in additional ways, to make clear
220 which object is being operated on. Functions that mutate objects or
221 state will have their name prefixed with @code{set-}, such as
222 @code{set-matrix-mode}.
223
224 FIXME: This choice may be too unnatural for GL users.
225
226 Where the C API specifies multiple functions that perform a similar
227 task on varying number and types of arguments, the high-level bindings
228 provide a single function that takes optional arguments, and, where
229 appropriate, using only the most natural type. Consider the group of
230 C API functions including @code{glVertex2f}, @code{glVertex3f}, and so
231 on; the high-level GL interface provides only a single function
232 @code{glVertex} with optional arguments.
233
234 @c FIXME: Not merged yet.
235 @c Packed vector functions (such as @code{glColor3bv}) are combined in
236 @c to a single high-level function with the suffix @code{-v}. Such a
237 @c function will dispatch to the correct low-level binding based on the
238 @c length and type of it's argument. There is no need to provide the
239 @c length and type arguments specifically. For example,
240 @c @code{(color-v #f32(1.0 0.0 0.8 0.5))} will determine that the argument
241 @c is a float vector of length four, and dispatch to the low-level
242 @c @code{glColor4fv}.
243
244 The high-level interfaces may differ in other ways, and it is
245 important to refer to the specific documentation.
246
247 It is generally fine to intermix functions from corresponding
248 low-level and high-level bindings. This can be useful if you know the
249 specific type of data you are working with and want to avoid the
250 overhead of dynamic dispatch at runtime. Any cases where such
251 intermixing causes problems will be noted in the documentation for the
252 high-level bindings.
253
254
255 @include gl.texi
256
257 @include glu.texi
258
259 @include glx.texi
260
261 @include glut.texi
262
263
264 @node FAQ
265 @chapter FAQ
266
267 TODO: Write about things readers will want to know (instead of
268 commenting them in the source :)
269
270
271 @node GNU General Public License
272 @appendix GNU General Public License
273
274 @include gpl.texi
275
276 @node GNU Lesser General Public License
277 @appendix GNU Lesser General Public License
278
279 @include lgpl.texi
280
281
282 @node Function Index
283 @unnumbered Function Index
284 @printindex fn
285 @bye