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3 | <?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>glRasterPos</title><meta name="generator" content="DocBook XSL Stylesheets V1.73.2" /></head><body><div class="refentry" lang="en" xml:lang="en"><a id="glRasterPos"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glRasterPos — specify the raster position for pixel operations</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glRasterPos2s</b>(</code></td><td>GLshort </td><td><var class="pdparam">x</var>, </td></tr><tr><td> </td><td>GLshort </td><td><var class="pdparam">y</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glRasterPos2i</b>(</code></td><td>GLint </td><td><var class="pdparam">x</var>, </td></tr><tr><td> </td><td>GLint </td><td><var class="pdparam">y</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glRasterPos2f</b>(</code></td><td>GLfloat </td><td><var class="pdparam">x</var>, </td></tr><tr><td> </td><td>GLfloat </td><td><var class="pdparam">y</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glRasterPos2d</b>(</code></td><td>GLdouble </td><td><var class="pdparam">x</var>, </td></tr><tr><td> </td><td>GLdouble </td><td><var class="pdparam">y</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glRasterPos3s</b>(</code></td><td>GLshort </td><td><var class="pdparam">x</var>, </td></tr><tr><td> </td><td>GLshort </td><td><var class="pdparam">y</var>, </td></tr><tr><td> </td><td>GLshort </td><td><var class="pdparam">z</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glRasterPos3i</b>(</code></td><td>GLint </td><td><var class="pdparam">x</var>, </td></tr><tr><td> </td><td>GLint </td><td><var class="pdparam">y</var>, </td></tr><tr><td> </td><td>GLint </td><td><var class="pdparam">z</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glRasterPos3f</b>(</code></td><td>GLfloat </td><td><var class="pdparam">x</var>, </td></tr><tr><td> </td><td>GLfloat </td><td><var class="pdparam">y</var>, </td></tr><tr><td> </td><td>GLfloat </td><td><var class="pdparam">z</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glRasterPos3d</b>(</code></td><td>GLdouble </td><td><var class="pdparam">x</var>, </td></tr><tr><td> </td><td>GLdouble </td><td><var class="pdparam">y</var>, </td></tr><tr><td> </td><td>GLdouble </td><td><var class="pdparam">z</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glRasterPos4s</b>(</code></td><td>GLshort </td><td><var class="pdparam">x</var>, </td></tr><tr><td> </td><td>GLshort </td><td><var class="pdparam">y</var>, </td></tr><tr><td> </td><td>GLshort </td><td><var class="pdparam">z</var>, </td></tr><tr><td> </td><td>GLshort </td><td><var class="pdparam">w</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glRasterPos4i</b>(</code></td><td>GLint </td><td><var class="pdparam">x</var>, </td></tr><tr><td> </td><td>GLint </td><td><var class="pdparam">y</var>, </td></tr><tr><td> </td><td>GLint </td><td><var class="pdparam">z</var>, </td></tr><tr><td> </td><td>GLint </td><td><var class="pdparam">w</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glRasterPos4f</b>(</code></td><td>GLfloat </td><td><var class="pdparam">x</var>, </td></tr><tr><td> </td><td>GLfloat </td><td><var class="pdparam">y</var>, </td></tr><tr><td> </td><td>GLfloat </td><td><var class="pdparam">z</var>, </td></tr><tr><td> </td><td>GLfloat </td><td><var class="pdparam">w</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glRasterPos4d</b>(</code></td><td>GLdouble </td><td><var class="pdparam">x</var>, </td></tr><tr><td> </td><td>GLdouble </td><td><var class="pdparam">y</var>, </td></tr><tr><td> </td><td>GLdouble </td><td><var class="pdparam">z</var>, </td></tr><tr><td> </td><td>GLdouble </td><td><var class="pdparam">w</var><code>)</code>;</td></tr></table></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>x</code></em>, </span><span class="term"><em class="parameter"><code>y</code></em>, </span><span class="term"><em class="parameter"><code>z</code></em>, </span><span class="term"><em class="parameter"><code>w</code></em></span></dt><dd><p> | |
4 | Specify the | |
5 | <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">x</mml:mi></mml:math>, | |
6 | <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">y</mml:mi></mml:math>, | |
7 | <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">z</mml:mi></mml:math>, | |
8 | and | |
9 | <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">w</mml:mi></mml:math> | |
10 | object coordinates | |
11 | (if present) | |
12 | for the raster | |
13 | position. | |
14 | </p></dd></dl></div></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glRasterPos2sv</b>(</code></td><td>const GLshort * </td><td><var class="pdparam">v</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glRasterPos2iv</b>(</code></td><td>const GLint * </td><td><var class="pdparam">v</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glRasterPos2fv</b>(</code></td><td>const GLfloat * </td><td><var class="pdparam">v</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glRasterPos2dv</b>(</code></td><td>const GLdouble * </td><td><var class="pdparam">v</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glRasterPos3sv</b>(</code></td><td>const GLshort * </td><td><var class="pdparam">v</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glRasterPos3iv</b>(</code></td><td>const GLint * </td><td><var class="pdparam">v</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glRasterPos3fv</b>(</code></td><td>const GLfloat * </td><td><var class="pdparam">v</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glRasterPos3dv</b>(</code></td><td>const GLdouble * </td><td><var class="pdparam">v</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glRasterPos4sv</b>(</code></td><td>const GLshort * </td><td><var class="pdparam">v</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glRasterPos4iv</b>(</code></td><td>const GLint * </td><td><var class="pdparam">v</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glRasterPos4fv</b>(</code></td><td>const GLfloat * </td><td><var class="pdparam">v</var><code>)</code>;</td></tr></table></div><div class="funcsynopsis"><table border="0" summary="Function synopsis" cellspacing="0" cellpadding="0"><tr><td><code class="funcdef">void <b class="fsfunc">glRasterPos4dv</b>(</code></td><td>const GLdouble * </td><td><var class="pdparam">v</var><code>)</code>;</td></tr></table></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="parameters2"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>v</code></em></span></dt><dd><p> | |
15 | Specifies a pointer to an array of two, | |
16 | three, | |
17 | or four elements, | |
18 | specifying | |
19 | <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">x</mml:mi></mml:math>, | |
20 | <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">y</mml:mi></mml:math>, | |
21 | <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">z</mml:mi></mml:math>, | |
22 | and | |
23 | <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">w</mml:mi></mml:math> | |
24 | coordinates, respectively. | |
25 | </p></dd></dl></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="description"></a><h2>Description</h2><p> | |
26 | The GL maintains a 3D position in window coordinates. | |
27 | This position, | |
28 | called the raster position, | |
29 | is used to position pixel and bitmap write operations. It is | |
30 | maintained with subpixel accuracy. | |
31 | See <a class="citerefentry" href="glBitmap.xml"><span class="citerefentry"><span class="refentrytitle">glBitmap</span></span></a>, <a class="citerefentry" href="glDrawPixels.xml"><span class="citerefentry"><span class="refentrytitle">glDrawPixels</span></span></a>, and <a class="citerefentry" href="glCopyPixels.xml"><span class="citerefentry"><span class="refentrytitle">glCopyPixels</span></span></a>. | |
32 | </p><p> | |
33 | The current raster position consists of three window coordinates | |
34 | (<mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">x</mml:mi></mml:math>, | |
35 | <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">y</mml:mi></mml:math>, | |
36 | <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">z</mml:mi></mml:math>), | |
37 | a clip coordinate value | |
38 | (<mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">w</mml:mi></mml:math>), | |
39 | an eye coordinate distance, | |
40 | a valid bit, | |
41 | and associated color data and texture coordinates. | |
42 | The | |
43 | <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">w</mml:mi></mml:math> | |
44 | coordinate is a clip coordinate, | |
45 | because | |
46 | <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">w</mml:mi></mml:math> | |
47 | is not projected to window coordinates. | |
48 | <code class="function">glRasterPos4</code> specifies object coordinates | |
49 | <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">x</mml:mi></mml:math>, | |
50 | <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">y</mml:mi></mml:math>, | |
51 | <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">z</mml:mi></mml:math>, | |
52 | and | |
53 | <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">w</mml:mi></mml:math> | |
54 | explicitly. | |
55 | <code class="function">glRasterPos3</code> specifies object coordinate | |
56 | <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">x</mml:mi></mml:math>, | |
57 | <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">y</mml:mi></mml:math>, | |
58 | and | |
59 | <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">z</mml:mi></mml:math> | |
60 | explicitly, | |
61 | while | |
62 | <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">w</mml:mi></mml:math> | |
63 | is implicitly set to 1. | |
64 | <code class="function">glRasterPos2</code> uses the argument values for | |
65 | <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">x</mml:mi></mml:math> | |
66 | and | |
67 | <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">y</mml:mi></mml:math> | |
68 | while | |
69 | implicitly setting | |
70 | <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">z</mml:mi></mml:math> | |
71 | and | |
72 | <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">w</mml:mi></mml:math> | |
73 | to 0 and 1. | |
74 | </p><p> | |
75 | The object coordinates presented by <code class="function">glRasterPos</code> are treated just like those | |
76 | of a <a class="citerefentry" href="glVertex.xml"><span class="citerefentry"><span class="refentrytitle">glVertex</span></span></a> command: | |
77 | They are transformed by the current modelview and projection matrices | |
78 | and passed to the clipping stage. | |
79 | If the vertex is not culled, | |
80 | then it is projected and scaled to window coordinates, | |
81 | which become the new current raster position, | |
82 | and the <code class="constant">GL_CURRENT_RASTER_POSITION_VALID</code> flag is set. | |
83 | If the vertex | |
84 | <span class="emphasis"><em>is</em></span> | |
85 | culled, | |
86 | then the valid bit is cleared and the current raster position | |
87 | and associated color and texture coordinates are undefined. | |
88 | </p><p> | |
89 | The current raster position also includes some associated color data | |
90 | and texture coordinates. | |
91 | If lighting is enabled, | |
92 | then <code class="constant">GL_CURRENT_RASTER_COLOR</code> | |
93 | (in RGBA mode) | |
94 | or <code class="constant">GL_CURRENT_RASTER_INDEX</code> | |
95 | (in color index mode) | |
96 | is set to the color produced by the lighting calculation | |
97 | (see <a class="citerefentry" href="glLight.xml"><span class="citerefentry"><span class="refentrytitle">glLight</span></span></a>, <a class="citerefentry" href="glLightModel.xml"><span class="citerefentry"><span class="refentrytitle">glLightModel</span></span></a>, and | |
98 | <a class="citerefentry" href="glShadeModel.xml"><span class="citerefentry"><span class="refentrytitle">glShadeModel</span></span></a>). | |
99 | If lighting is disabled, | |
100 | current color | |
101 | (in RGBA mode, state variable <code class="constant">GL_CURRENT_COLOR</code>) | |
102 | or color index | |
103 | (in color index mode, state variable <code class="constant">GL_CURRENT_INDEX</code>) | |
104 | is used to update the current raster color. | |
105 | <code class="constant">GL_CURRENT_RASTER_SECONDARY_COLOR</code> (in RGBA mode) is likewise updated. | |
106 | </p><p> | |
107 | Likewise, | |
108 | <code class="constant">GL_CURRENT_RASTER_TEXTURE_COORDS</code> is updated as a function | |
109 | of <code class="constant">GL_CURRENT_TEXTURE_COORDS</code>, | |
110 | based on the texture matrix and the texture generation functions | |
111 | (see <a class="citerefentry" href="glTexGen.xml"><span class="citerefentry"><span class="refentrytitle">glTexGen</span></span></a>). | |
112 | Finally, | |
113 | the distance from the origin of the eye coordinate system to the | |
114 | vertex as transformed by only the modelview matrix replaces | |
115 | <code class="constant">GL_CURRENT_RASTER_DISTANCE</code>. | |
116 | </p><p> | |
117 | Initially, the current raster position is (0, 0, 0, 1), | |
118 | the current raster distance is 0, | |
119 | the valid bit is set, | |
120 | the associated RGBA color is (1, 1, 1, 1), | |
121 | the associated color index is 1, | |
122 | and the associated texture coordinates are (0, 0, 0, 1). | |
123 | In RGBA mode, | |
124 | <code class="constant">GL_CURRENT_RASTER_INDEX</code> is always 1; | |
125 | in color index mode, | |
126 | the current raster RGBA color always maintains its initial value. | |
127 | </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="notes"></a><h2>Notes</h2><p> | |
128 | The raster position is modified by <code class="function">glRasterPos</code>, <a class="citerefentry" href="glBitmap.xml"><span class="citerefentry"><span class="refentrytitle">glBitmap</span></span></a>, and <a class="citerefentry" href="glWindowPos.xml"><span class="citerefentry"><span class="refentrytitle">glWindowPos</span></span></a>. | |
129 | </p><p> | |
130 | When the raster position coordinates are invalid, | |
131 | drawing commands that are based on the raster position are | |
132 | ignored (that is, they do not result in changes to GL state). | |
133 | </p><p> | |
134 | Calling <a class="citerefentry" href="glDrawElements.xml"><span class="citerefentry"><span class="refentrytitle">glDrawElements</span></span></a> or <a class="citerefentry" href="glDrawRangeElements.xml"><span class="citerefentry"><span class="refentrytitle">glDrawRangeElements</span></span></a> may leave the | |
135 | current color or index indeterminate. | |
136 | If <code class="function">glRasterPos</code> is executed while the current color or index is indeterminate, the | |
137 | current raster color or current raster index remains indeterminate. | |
138 | </p><p> | |
139 | To set a valid raster position outside the viewport, first set a valid | |
140 | raster position, then call <a class="citerefentry" href="glBitmap.xml"><span class="citerefentry"><span class="refentrytitle">glBitmap</span></span></a> with NULL as the <span class="emphasis"><em>bitmap</em></span> | |
141 | parameter. | |
142 | </p><p> | |
143 | When the <code class="code">ARB_imaging</code> extension is supported, there are distinct | |
144 | raster texture coordinates for each texture unit. Each texture unit's | |
145 | current raster texture coordinates are updated by <code class="function">glRasterPos</code>. | |
146 | </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="errors"></a><h2>Errors</h2><p> | |
147 | <code class="constant">GL_INVALID_OPERATION</code> is generated if <code class="function">glRasterPos</code> | |
148 | is executed between the execution of <a class="citerefentry" href="glBegin.xml"><span class="citerefentry"><span class="refentrytitle">glBegin</span></span></a> | |
149 | and the corresponding execution of <a class="citerefentry" href="glEnd.xml"><span class="citerefentry"><span class="refentrytitle">glEnd</span></span></a>. | |
150 | </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="associatedgets"></a><h2>Associated Gets</h2><p> | |
151 | <a class="citerefentry" href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_CURRENT_RASTER_POSITION</code> | |
152 | </p><p> | |
153 | <a class="citerefentry" href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_CURRENT_RASTER_POSITION_VALID</code> | |
154 | </p><p> | |
155 | <a class="citerefentry" href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_CURRENT_RASTER_DISTANCE</code> | |
156 | </p><p> | |
157 | <a class="citerefentry" href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_CURRENT_RASTER_COLOR</code> | |
158 | </p><p> | |
159 | <a class="citerefentry" href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_CURRENT_RASTER_SECONDARY_COLOR</code> | |
160 | </p><p> | |
161 | <a class="citerefentry" href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_CURRENT_RASTER_INDEX</code> | |
162 | </p><p> | |
163 | <a class="citerefentry" href="glGet.xml"><span class="citerefentry"><span class="refentrytitle">glGet</span></span></a> with argument <code class="constant">GL_CURRENT_RASTER_TEXTURE_COORDS</code> | |
164 | </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="seealso"></a><h2>See Also</h2><p> | |
165 | <a class="citerefentry" href="glBitmap.xml"><span class="citerefentry"><span class="refentrytitle">glBitmap</span></span></a>, | |
166 | <a class="citerefentry" href="glCopyPixels.xml"><span class="citerefentry"><span class="refentrytitle">glCopyPixels</span></span></a>, | |
167 | <a class="citerefentry" href="glDrawArrays.xml"><span class="citerefentry"><span class="refentrytitle">glDrawArrays</span></span></a>, | |
168 | <a class="citerefentry" href="glDrawElements.xml"><span class="citerefentry"><span class="refentrytitle">glDrawElements</span></span></a>, | |
169 | <a class="citerefentry" href="glDrawRangeElements.xml"><span class="citerefentry"><span class="refentrytitle">glDrawRangeElements</span></span></a>, | |
170 | <a class="citerefentry" href="glDrawPixels.xml"><span class="citerefentry"><span class="refentrytitle">glDrawPixels</span></span></a>, | |
171 | <a class="citerefentry" href="glMultiTexCoord.xml"><span class="citerefentry"><span class="refentrytitle">glMultiTexCoord</span></span></a>, | |
172 | <a class="citerefentry" href="glTexCoord.xml"><span class="citerefentry"><span class="refentrytitle">glTexCoord</span></span></a>, | |
173 | <a class="citerefentry" href="glTexGen.xml"><span class="citerefentry"><span class="refentrytitle">glTexGen</span></span></a>, | |
174 | <a class="citerefentry" href="glVertex.xml"><span class="citerefentry"><span class="refentrytitle">glVertex</span></span></a>, | |
175 | <a class="citerefentry" href="glWindowPos.xml"><span class="citerefentry"><span class="refentrytitle">glWindowPos</span></span></a> | |
176 | </p></div><div class="refsect1" lang="en" xml:lang="en"><a id="Copyright"></a><h2>Copyright</h2><p> | |
177 | Copyright <span class="trademark"></span>© 1991-2006 | |
178 | Silicon Graphics, Inc. This document is licensed under the SGI | |
179 | Free Software B License. For details, see | |
180 | <a class="ulink" href="http://oss.sgi.com/projects/FreeB/" target="_top">http://oss.sgi.com/projects/FreeB/</a>. | |
181 | </p></div></div></body></html> |