Merge changes from emacs-23 branch.
[bpt/emacs.git] / doc / lispref / nonascii.texi
1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1998, 1999, 2001, 2002, 2003, 2004,
4 @c 2005, 2006, 2007, 2008, 2009, 2010 Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../../info/characters
7 @node Non-ASCII Characters, Searching and Matching, Text, Top
8 @chapter Non-@acronym{ASCII} Characters
9 @cindex multibyte characters
10 @cindex characters, multi-byte
11 @cindex non-@acronym{ASCII} characters
12
13 This chapter covers the special issues relating to characters and
14 how they are stored in strings and buffers.
15
16 @menu
17 * Text Representations:: How Emacs represents text.
18 * Converting Representations:: Converting unibyte to multibyte and vice versa.
19 * Selecting a Representation:: Treating a byte sequence as unibyte or multi.
20 * Character Codes:: How unibyte and multibyte relate to
21 codes of individual characters.
22 * Character Properties:: Character attributes that define their
23 behavior and handling.
24 * Character Sets:: The space of possible character codes
25 is divided into various character sets.
26 * Scanning Charsets:: Which character sets are used in a buffer?
27 * Translation of Characters:: Translation tables are used for conversion.
28 * Coding Systems:: Coding systems are conversions for saving files.
29 * Input Methods:: Input methods allow users to enter various
30 non-ASCII characters without special keyboards.
31 * Locales:: Interacting with the POSIX locale.
32 @end menu
33
34 @node Text Representations
35 @section Text Representations
36 @cindex text representation
37
38 Emacs buffers and strings support a large repertoire of characters
39 from many different scripts, allowing users to type and display text
40 in almost any known written language.
41
42 @cindex character codepoint
43 @cindex codespace
44 @cindex Unicode
45 To support this multitude of characters and scripts, Emacs closely
46 follows the @dfn{Unicode Standard}. The Unicode Standard assigns a
47 unique number, called a @dfn{codepoint}, to each and every character.
48 The range of codepoints defined by Unicode, or the Unicode
49 @dfn{codespace}, is @code{0..#x10FFFF} (in hexadecimal notation),
50 inclusive. Emacs extends this range with codepoints in the range
51 @code{#x110000..#x3FFFFF}, which it uses for representing characters
52 that are not unified with Unicode and @dfn{raw 8-bit bytes} that
53 cannot be interpreted as characters. Thus, a character codepoint in
54 Emacs is a 22-bit integer number.
55
56 @cindex internal representation of characters
57 @cindex characters, representation in buffers and strings
58 @cindex multibyte text
59 To conserve memory, Emacs does not hold fixed-length 22-bit numbers
60 that are codepoints of text characters within buffers and strings.
61 Rather, Emacs uses a variable-length internal representation of
62 characters, that stores each character as a sequence of 1 to 5 8-bit
63 bytes, depending on the magnitude of its codepoint@footnote{
64 This internal representation is based on one of the encodings defined
65 by the Unicode Standard, called @dfn{UTF-8}, for representing any
66 Unicode codepoint, but Emacs extends UTF-8 to represent the additional
67 codepoints it uses for raw 8-bit bytes and characters not unified with
68 Unicode.}. For example, any @acronym{ASCII} character takes up only 1
69 byte, a Latin-1 character takes up 2 bytes, etc. We call this
70 representation of text @dfn{multibyte}.
71
72 Outside Emacs, characters can be represented in many different
73 encodings, such as ISO-8859-1, GB-2312, Big-5, etc. Emacs converts
74 between these external encodings and its internal representation, as
75 appropriate, when it reads text into a buffer or a string, or when it
76 writes text to a disk file or passes it to some other process.
77
78 Occasionally, Emacs needs to hold and manipulate encoded text or
79 binary non-text data in its buffers or strings. For example, when
80 Emacs visits a file, it first reads the file's text verbatim into a
81 buffer, and only then converts it to the internal representation.
82 Before the conversion, the buffer holds encoded text.
83
84 @cindex unibyte text
85 Encoded text is not really text, as far as Emacs is concerned, but
86 rather a sequence of raw 8-bit bytes. We call buffers and strings
87 that hold encoded text @dfn{unibyte} buffers and strings, because
88 Emacs treats them as a sequence of individual bytes. Usually, Emacs
89 displays unibyte buffers and strings as octal codes such as
90 @code{\237}. We recommend that you never use unibyte buffers and
91 strings except for manipulating encoded text or binary non-text data.
92
93 In a buffer, the buffer-local value of the variable
94 @code{enable-multibyte-characters} specifies the representation used.
95 The representation for a string is determined and recorded in the string
96 when the string is constructed.
97
98 @defvar enable-multibyte-characters
99 This variable specifies the current buffer's text representation.
100 If it is non-@code{nil}, the buffer contains multibyte text; otherwise,
101 it contains unibyte encoded text or binary non-text data.
102
103 You cannot set this variable directly; instead, use the function
104 @code{set-buffer-multibyte} to change a buffer's representation.
105
106 The @samp{--unibyte} command line option does its job by setting the
107 default value to @code{nil} early in startup.
108 @end defvar
109
110 @defun position-bytes position
111 Buffer positions are measured in character units. This function
112 returns the byte-position corresponding to buffer position
113 @var{position} in the current buffer. This is 1 at the start of the
114 buffer, and counts upward in bytes. If @var{position} is out of
115 range, the value is @code{nil}.
116 @end defun
117
118 @defun byte-to-position byte-position
119 Return the buffer position, in character units, corresponding to given
120 @var{byte-position} in the current buffer. If @var{byte-position} is
121 out of range, the value is @code{nil}. In a multibyte buffer, an
122 arbitrary value of @var{byte-position} can be not at character
123 boundary, but inside a multibyte sequence representing a single
124 character; in this case, this function returns the buffer position of
125 the character whose multibyte sequence includes @var{byte-position}.
126 In other words, the value does not change for all byte positions that
127 belong to the same character.
128 @end defun
129
130 @defun multibyte-string-p string
131 Return @code{t} if @var{string} is a multibyte string, @code{nil}
132 otherwise.
133 @end defun
134
135 @defun string-bytes string
136 @cindex string, number of bytes
137 This function returns the number of bytes in @var{string}.
138 If @var{string} is a multibyte string, this can be greater than
139 @code{(length @var{string})}.
140 @end defun
141
142 @defun unibyte-string &rest bytes
143 This function concatenates all its argument @var{bytes} and makes the
144 result a unibyte string.
145 @end defun
146
147 @node Converting Representations
148 @section Converting Text Representations
149
150 Emacs can convert unibyte text to multibyte; it can also convert
151 multibyte text to unibyte, provided that the multibyte text contains
152 only @acronym{ASCII} and 8-bit raw bytes. In general, these
153 conversions happen when inserting text into a buffer, or when putting
154 text from several strings together in one string. You can also
155 explicitly convert a string's contents to either representation.
156
157 Emacs chooses the representation for a string based on the text from
158 which it is constructed. The general rule is to convert unibyte text
159 to multibyte text when combining it with other multibyte text, because
160 the multibyte representation is more general and can hold whatever
161 characters the unibyte text has.
162
163 When inserting text into a buffer, Emacs converts the text to the
164 buffer's representation, as specified by
165 @code{enable-multibyte-characters} in that buffer. In particular, when
166 you insert multibyte text into a unibyte buffer, Emacs converts the text
167 to unibyte, even though this conversion cannot in general preserve all
168 the characters that might be in the multibyte text. The other natural
169 alternative, to convert the buffer contents to multibyte, is not
170 acceptable because the buffer's representation is a choice made by the
171 user that cannot be overridden automatically.
172
173 Converting unibyte text to multibyte text leaves @acronym{ASCII}
174 characters unchanged, and converts bytes with codes 128 through 159 to
175 the multibyte representation of raw eight-bit bytes.
176
177 Converting multibyte text to unibyte converts all @acronym{ASCII}
178 and eight-bit characters to their single-byte form, but loses
179 information for non-@acronym{ASCII} characters by discarding all but
180 the low 8 bits of each character's codepoint. Converting unibyte text
181 to multibyte and back to unibyte reproduces the original unibyte text.
182
183 The next two functions either return the argument @var{string}, or a
184 newly created string with no text properties.
185
186 @defun string-to-multibyte string
187 This function returns a multibyte string containing the same sequence
188 of characters as @var{string}. If @var{string} is a multibyte string,
189 it is returned unchanged. The function assumes that @var{string}
190 includes only @acronym{ASCII} characters and raw 8-bit bytes; the
191 latter are converted to their multibyte representation corresponding
192 to the codepoints @code{#x3FFF80} through @code{#x3FFFFF}, inclusive
193 (@pxref{Text Representations, codepoints}).
194 @end defun
195
196 @defun string-to-unibyte string
197 This function returns a unibyte string containing the same sequence of
198 characters as @var{string}. It signals an error if @var{string}
199 contains a non-@acronym{ASCII} character. If @var{string} is a
200 unibyte string, it is returned unchanged. Use this function for
201 @var{string} arguments that contain only @acronym{ASCII} and eight-bit
202 characters.
203 @end defun
204
205 @defun multibyte-char-to-unibyte char
206 This converts the multibyte character @var{char} to a unibyte
207 character, and returns that character. If @var{char} is neither
208 @acronym{ASCII} nor eight-bit, the function returns -1.
209 @end defun
210
211 @defun unibyte-char-to-multibyte char
212 This convert the unibyte character @var{char} to a multibyte
213 character, assuming @var{char} is either @acronym{ASCII} or raw 8-bit
214 byte.
215 @end defun
216
217 @node Selecting a Representation
218 @section Selecting a Representation
219
220 Sometimes it is useful to examine an existing buffer or string as
221 multibyte when it was unibyte, or vice versa.
222
223 @defun set-buffer-multibyte multibyte
224 Set the representation type of the current buffer. If @var{multibyte}
225 is non-@code{nil}, the buffer becomes multibyte. If @var{multibyte}
226 is @code{nil}, the buffer becomes unibyte.
227
228 This function leaves the buffer contents unchanged when viewed as a
229 sequence of bytes. As a consequence, it can change the contents
230 viewed as characters; for instance, a sequence of three bytes which is
231 treated as one character in multibyte representation will count as
232 three characters in unibyte representation. Eight-bit characters
233 representing raw bytes are an exception. They are represented by one
234 byte in a unibyte buffer, but when the buffer is set to multibyte,
235 they are converted to two-byte sequences, and vice versa.
236
237 This function sets @code{enable-multibyte-characters} to record which
238 representation is in use. It also adjusts various data in the buffer
239 (including overlays, text properties and markers) so that they cover the
240 same text as they did before.
241
242 You cannot use @code{set-buffer-multibyte} on an indirect buffer,
243 because indirect buffers always inherit the representation of the
244 base buffer.
245 @end defun
246
247 @defun string-as-unibyte string
248 If @var{string} is already a unibyte string, this function returns
249 @var{string} itself. Otherwise, it returns a new string with the same
250 bytes as @var{string}, but treating each byte as a separate character
251 (so that the value may have more characters than @var{string}); as an
252 exception, each eight-bit character representing a raw byte is
253 converted into a single byte. The newly-created string contains no
254 text properties.
255 @end defun
256
257 @defun string-as-multibyte string
258 If @var{string} is a multibyte string, this function returns
259 @var{string} itself. Otherwise, it returns a new string with the same
260 bytes as @var{string}, but treating each multibyte sequence as one
261 character. This means that the value may have fewer characters than
262 @var{string} has. If a byte sequence in @var{string} is invalid as a
263 multibyte representation of a single character, each byte in the
264 sequence is treated as a raw 8-bit byte. The newly-created string
265 contains no text properties.
266 @end defun
267
268 @node Character Codes
269 @section Character Codes
270 @cindex character codes
271
272 The unibyte and multibyte text representations use different
273 character codes. The valid character codes for unibyte representation
274 range from 0 to @code{#xFF} (255)---the values that can fit in one
275 byte. The valid character codes for multibyte representation range
276 from 0 to @code{#x3FFFFF}. In this code space, values 0 through
277 @code{#x7F} (127) are for @acronym{ASCII} characters, and values
278 @code{#x80} (128) through @code{#x3FFF7F} (4194175) are for
279 non-@acronym{ASCII} characters.
280
281 Emacs character codes are a superset of the Unicode standard.
282 Values 0 through @code{#x10FFFF} (1114111) correspond to Unicode
283 characters of the same codepoint; values @code{#x110000} (1114112)
284 through @code{#x3FFF7F} (4194175) represent characters that are not
285 unified with Unicode; and values @code{#x3FFF80} (4194176) through
286 @code{#x3FFFFF} (4194303) represent eight-bit raw bytes.
287
288 @defun characterp charcode
289 This returns @code{t} if @var{charcode} is a valid character, and
290 @code{nil} otherwise.
291
292 @example
293 @group
294 (characterp 65)
295 @result{} t
296 @end group
297 @group
298 (characterp 4194303)
299 @result{} t
300 @end group
301 @group
302 (characterp 4194304)
303 @result{} nil
304 @end group
305 @end example
306 @end defun
307
308 @cindex maximum value of character codepoint
309 @cindex codepoint, largest value
310 @defun max-char
311 This function returns the largest value that a valid character
312 codepoint can have.
313
314 @example
315 @group
316 (characterp (max-char))
317 @result{} t
318 @end group
319 @group
320 (characterp (1+ (max-char)))
321 @result{} nil
322 @end group
323 @end example
324 @end defun
325
326 @defun get-byte &optional pos string
327 This function returns the byte at character position @var{pos} in the
328 current buffer. If the current buffer is unibyte, this is literally
329 the byte at that position. If the buffer is multibyte, byte values of
330 @acronym{ASCII} characters are the same as character codepoints,
331 whereas eight-bit raw bytes are converted to their 8-bit codes. The
332 function signals an error if the character at @var{pos} is
333 non-@acronym{ASCII}.
334
335 The optional argument @var{string} means to get a byte value from that
336 string instead of the current buffer.
337 @end defun
338
339 @node Character Properties
340 @section Character Properties
341 @cindex character properties
342 A @dfn{character property} is a named attribute of a character that
343 specifies how the character behaves and how it should be handled
344 during text processing and display. Thus, character properties are an
345 important part of specifying the character's semantics.
346
347 On the whole, Emacs follows the Unicode Standard in its implementation
348 of character properties. In particular, Emacs supports the
349 @uref{http://www.unicode.org/reports/tr23/, Unicode Character Property
350 Model}, and the Emacs character property database is derived from the
351 Unicode Character Database (@acronym{UCD}). See the
352 @uref{http://www.unicode.org/versions/Unicode5.0.0/ch04.pdf, Character
353 Properties chapter of the Unicode Standard}, for a detailed
354 description of Unicode character properties and their meaning. This
355 section assumes you are already familiar with that chapter of the
356 Unicode Standard, and want to apply that knowledge to Emacs Lisp
357 programs.
358
359 In Emacs, each property has a name, which is a symbol, and a set of
360 possible values, whose types depend on the property; if a character
361 does not have a certain property, the value is @code{nil}. As a
362 general rule, the names of character properties in Emacs are produced
363 from the corresponding Unicode properties by downcasing them and
364 replacing each @samp{_} character with a dash @samp{-}. For example,
365 @code{Canonical_Combining_Class} becomes
366 @code{canonical-combining-class}. However, sometimes we shorten the
367 names to make their use easier.
368
369 Here is the full list of value types for all the character
370 properties that Emacs knows about:
371
372 @table @code
373 @item name
374 This property corresponds to the Unicode @code{Name} property. The
375 value is a string consisting of upper-case Latin letters A to Z,
376 digits, spaces, and hyphen @samp{-} characters.
377
378 @cindex unicode general category
379 @item general-category
380 This property corresponds to the Unicode @code{General_Category}
381 property. The value is a symbol whose name is a 2-letter abbreviation
382 of the character's classification.
383
384 @item canonical-combining-class
385 Corresponds to the Unicode @code{Canonical_Combining_Class} property.
386 The value is an integer number.
387
388 @item bidi-class
389 Corresponds to the Unicode @code{Bidi_Class} property. The value is a
390 symbol whose name is the Unicode @dfn{directional type} of the
391 character.
392
393 @item decomposition
394 Corresponds to the Unicode @code{Decomposition_Type} and
395 @code{Decomposition_Value} properties. The value is a list, whose
396 first element may be a symbol representing a compatibility formatting
397 tag, such as @code{small}@footnote{
398 Note that the Unicode spec writes these tag names inside
399 @samp{<..>} brackets. The tag names in Emacs do not include the
400 brackets; e.g., Unicode specifies @samp{<small>} where Emacs uses
401 @samp{small}.
402 }; the other elements are characters that give the compatibility
403 decomposition sequence of this character.
404
405 @item decimal-digit-value
406 Corresponds to the Unicode @code{Numeric_Value} property for
407 characters whose @code{Numeric_Type} is @samp{Digit}. The value is an
408 integer number.
409
410 @item digit
411 Corresponds to the Unicode @code{Numeric_Value} property for
412 characters whose @code{Numeric_Type} is @samp{Decimal}. The value is
413 an integer number. Examples of such characters include compatibility
414 subscript and superscript digits, for which the value is the
415 corresponding number.
416
417 @item numeric-value
418 Corresponds to the Unicode @code{Numeric_Value} property for
419 characters whose @code{Numeric_Type} is @samp{Numeric}. The value of
420 this property is an integer or a floating-point number. Examples of
421 characters that have this property include fractions, subscripts,
422 superscripts, Roman numerals, currency numerators, and encircled
423 numbers. For example, the value of this property for the character
424 @code{U+2155} (@sc{vulgar fraction one fifth}) is @code{0.2}.
425
426 @item mirrored
427 Corresponds to the Unicode @code{Bidi_Mirrored} property. The value
428 of this property is a symbol, either @code{Y} or @code{N}.
429
430 @item old-name
431 Corresponds to the Unicode @code{Unicode_1_Name} property. The value
432 is a string.
433
434 @item iso-10646-comment
435 Corresponds to the Unicode @code{ISO_Comment} property. The value is
436 a string.
437
438 @item uppercase
439 Corresponds to the Unicode @code{Simple_Uppercase_Mapping} property.
440 The value of this property is a single character.
441
442 @item lowercase
443 Corresponds to the Unicode @code{Simple_Lowercase_Mapping} property.
444 The value of this property is a single character.
445
446 @item titlecase
447 Corresponds to the Unicode @code{Simple_Titlecase_Mapping} property.
448 @dfn{Title case} is a special form of a character used when the first
449 character of a word needs to be capitalized. The value of this
450 property is a single character.
451 @end table
452
453 @defun get-char-code-property char propname
454 This function returns the value of @var{char}'s @var{propname} property.
455
456 @example
457 @group
458 (get-char-code-property ? 'general-category)
459 @result{} Zs
460 @end group
461 @group
462 (get-char-code-property ?1 'general-category)
463 @result{} Nd
464 @end group
465 @group
466 (get-char-code-property ?\u2084 'digit-value) ; subscript 4
467 @result{} 4
468 @end group
469 @group
470 (get-char-code-property ?\u2155 'numeric-value) ; one fifth
471 @result{} 1/5
472 @end group
473 @group
474 (get-char-code-property ?\u2163 'numeric-value) ; Roman IV
475 @result{} \4
476 @end group
477 @end example
478 @end defun
479
480 @defun char-code-property-description prop value
481 This function returns the description string of property @var{prop}'s
482 @var{value}, or @code{nil} if @var{value} has no description.
483
484 @example
485 @group
486 (char-code-property-description 'general-category 'Zs)
487 @result{} "Separator, Space"
488 @end group
489 @group
490 (char-code-property-description 'general-category 'Nd)
491 @result{} "Number, Decimal Digit"
492 @end group
493 @group
494 (char-code-property-description 'numeric-value '1/5)
495 @result{} nil
496 @end group
497 @end example
498 @end defun
499
500 @defun put-char-code-property char propname value
501 This function stores @var{value} as the value of the property
502 @var{propname} for the character @var{char}.
503 @end defun
504
505 @defvar unicode-category-table
506 The value of this variable is a char-table (@pxref{Char-Tables}) that
507 specifies, for each character, its Unicode @code{General_Category}
508 property as a symbol.
509 @end defvar
510
511 @defvar char-script-table
512 The value of this variable is a char-table that specifies, for each
513 character, a symbol whose name is the script to which the character
514 belongs, according to the Unicode Standard classification of the
515 Unicode code space into script-specific blocks. This char-table has a
516 single extra slot whose value is the list of all script symbols.
517 @end defvar
518
519 @defvar char-width-table
520 The value of this variable is a char-table that specifies the width of
521 each character in columns that it will occupy on the screen.
522 @end defvar
523
524 @defvar printable-chars
525 The value of this variable is a char-table that specifies, for each
526 character, whether it is printable or not. That is, if evaluating
527 @code{(aref printable-chars char)} results in @code{t}, the character
528 is printable, and if it results in @code{nil}, it is not.
529 @end defvar
530
531 @node Character Sets
532 @section Character Sets
533 @cindex character sets
534
535 @cindex charset
536 @cindex coded character set
537 An Emacs @dfn{character set}, or @dfn{charset}, is a set of characters
538 in which each character is assigned a numeric code point. (The
539 Unicode Standard calls this a @dfn{coded character set}.) Each Emacs
540 charset has a name which is a symbol. A single character can belong
541 to any number of different character sets, but it will generally have
542 a different code point in each charset. Examples of character sets
543 include @code{ascii}, @code{iso-8859-1}, @code{greek-iso8859-7}, and
544 @code{windows-1255}. The code point assigned to a character in a
545 charset is usually different from its code point used in Emacs buffers
546 and strings.
547
548 @cindex @code{emacs}, a charset
549 @cindex @code{unicode}, a charset
550 @cindex @code{eight-bit}, a charset
551 Emacs defines several special character sets. The character set
552 @code{unicode} includes all the characters whose Emacs code points are
553 in the range @code{0..#x10FFFF}. The character set @code{emacs}
554 includes all @acronym{ASCII} and non-@acronym{ASCII} characters.
555 Finally, the @code{eight-bit} charset includes the 8-bit raw bytes;
556 Emacs uses it to represent raw bytes encountered in text.
557
558 @defun charsetp object
559 Returns @code{t} if @var{object} is a symbol that names a character set,
560 @code{nil} otherwise.
561 @end defun
562
563 @defvar charset-list
564 The value is a list of all defined character set names.
565 @end defvar
566
567 @defun charset-priority-list &optional highestp
568 This functions returns a list of all defined character sets ordered by
569 their priority. If @var{highestp} is non-@code{nil}, the function
570 returns a single character set of the highest priority.
571 @end defun
572
573 @defun set-charset-priority &rest charsets
574 This function makes @var{charsets} the highest priority character sets.
575 @end defun
576
577 @defun char-charset character &optional restriction
578 This function returns the name of the character set of highest
579 priority that @var{character} belongs to. @acronym{ASCII} characters
580 are an exception: for them, this function always returns @code{ascii}.
581
582 If @var{restriction} is non-@code{nil}, it should be a list of
583 charsets to search. Alternatively, it can be a coding system, in
584 which case the returned charset must be supported by that coding
585 system (@pxref{Coding Systems}).
586 @end defun
587
588 @defun charset-plist charset
589 This function returns the property list of the character set
590 @var{charset}. Although @var{charset} is a symbol, this is not the
591 same as the property list of that symbol. Charset properties include
592 important information about the charset, such as its documentation
593 string, short name, etc.
594 @end defun
595
596 @defun put-charset-property charset propname value
597 This function sets the @var{propname} property of @var{charset} to the
598 given @var{value}.
599 @end defun
600
601 @defun get-charset-property charset propname
602 This function returns the value of @var{charset}s property
603 @var{propname}.
604 @end defun
605
606 @deffn Command list-charset-chars charset
607 This command displays a list of characters in the character set
608 @var{charset}.
609 @end deffn
610
611 Emacs can convert between its internal representation of a character
612 and the character's codepoint in a specific charset. The following
613 two functions support these conversions.
614
615 @c FIXME: decode-char and encode-char accept and ignore an additional
616 @c argument @var{restriction}. When that argument actually makes a
617 @c difference, it should be documented here.
618 @defun decode-char charset code-point
619 This function decodes a character that is assigned a @var{code-point}
620 in @var{charset}, to the corresponding Emacs character, and returns
621 it. If @var{charset} doesn't contain a character of that code point,
622 the value is @code{nil}. If @var{code-point} doesn't fit in a Lisp
623 integer (@pxref{Integer Basics, most-positive-fixnum}), it can be
624 specified as a cons cell @code{(@var{high} . @var{low})}, where
625 @var{low} are the lower 16 bits of the value and @var{high} are the
626 high 16 bits.
627 @end defun
628
629 @defun encode-char char charset
630 This function returns the code point assigned to the character
631 @var{char} in @var{charset}. If the result does not fit in a Lisp
632 integer, it is returned as a cons cell @code{(@var{high} . @var{low})}
633 that fits the second argument of @code{decode-char} above. If
634 @var{charset} doesn't have a codepoint for @var{char}, the value is
635 @code{nil}.
636 @end defun
637
638 The following function comes in handy for applying a certain
639 function to all or part of the characters in a charset:
640
641 @defun map-charset-chars function charset &optional arg from-code to-code
642 Call @var{function} for characters in @var{charset}. @var{function}
643 is called with two arguments. The first one is a cons cell
644 @code{(@var{from} . @var{to})}, where @var{from} and @var{to}
645 indicate a range of characters contained in charset. The second
646 argument passed to @var{function} is @var{arg}.
647
648 By default, the range of codepoints passed to @var{function} includes
649 all the characters in @var{charset}, but optional arguments
650 @var{from-code} and @var{to-code} limit that to the range of
651 characters between these two codepoints of @var{charset}. If either
652 of them is @code{nil}, it defaults to the first or last codepoint of
653 @var{charset}, respectively.
654 @end defun
655
656 @node Scanning Charsets
657 @section Scanning for Character Sets
658
659 Sometimes it is useful to find out which character set a particular
660 character belongs to. One use for this is in determining which coding
661 systems (@pxref{Coding Systems}) are capable of representing all of
662 the text in question; another is to determine the font(s) for
663 displaying that text.
664
665 @defun charset-after &optional pos
666 This function returns the charset of highest priority containing the
667 character at position @var{pos} in the current buffer. If @var{pos}
668 is omitted or @code{nil}, it defaults to the current value of point.
669 If @var{pos} is out of range, the value is @code{nil}.
670 @end defun
671
672 @defun find-charset-region beg end &optional translation
673 This function returns a list of the character sets of highest priority
674 that contain characters in the current buffer between positions
675 @var{beg} and @var{end}.
676
677 The optional argument @var{translation} specifies a translation table
678 to use for scanning the text (@pxref{Translation of Characters}). If
679 it is non-@code{nil}, then each character in the region is translated
680 through this table, and the value returned describes the translated
681 characters instead of the characters actually in the buffer.
682 @end defun
683
684 @defun find-charset-string string &optional translation
685 This function returns a list of character sets of highest priority
686 that contain characters in @var{string}. It is just like
687 @code{find-charset-region}, except that it applies to the contents of
688 @var{string} instead of part of the current buffer.
689 @end defun
690
691 @node Translation of Characters
692 @section Translation of Characters
693 @cindex character translation tables
694 @cindex translation tables
695
696 A @dfn{translation table} is a char-table (@pxref{Char-Tables}) that
697 specifies a mapping of characters into characters. These tables are
698 used in encoding and decoding, and for other purposes. Some coding
699 systems specify their own particular translation tables; there are
700 also default translation tables which apply to all other coding
701 systems.
702
703 A translation table has two extra slots. The first is either
704 @code{nil} or a translation table that performs the reverse
705 translation; the second is the maximum number of characters to look up
706 for translating sequences of characters (see the description of
707 @code{make-translation-table-from-alist} below).
708
709 @defun make-translation-table &rest translations
710 This function returns a translation table based on the argument
711 @var{translations}. Each element of @var{translations} should be a
712 list of elements of the form @code{(@var{from} . @var{to})}; this says
713 to translate the character @var{from} into @var{to}.
714
715 The arguments and the forms in each argument are processed in order,
716 and if a previous form already translates @var{to} to some other
717 character, say @var{to-alt}, @var{from} is also translated to
718 @var{to-alt}.
719 @end defun
720
721 During decoding, the translation table's translations are applied to
722 the characters that result from ordinary decoding. If a coding system
723 has the property @code{:decode-translation-table}, that specifies the
724 translation table to use, or a list of translation tables to apply in
725 sequence. (This is a property of the coding system, as returned by
726 @code{coding-system-get}, not a property of the symbol that is the
727 coding system's name. @xref{Coding System Basics,, Basic Concepts of
728 Coding Systems}.) Finally, if
729 @code{standard-translation-table-for-decode} is non-@code{nil}, the
730 resulting characters are translated by that table.
731
732 During encoding, the translation table's translations are applied to
733 the characters in the buffer, and the result of translation is
734 actually encoded. If a coding system has property
735 @code{:encode-translation-table}, that specifies the translation table
736 to use, or a list of translation tables to apply in sequence. In
737 addition, if the variable @code{standard-translation-table-for-encode}
738 is non-@code{nil}, it specifies the translation table to use for
739 translating the result.
740
741 @defvar standard-translation-table-for-decode
742 This is the default translation table for decoding. If a coding
743 systems specifies its own translation tables, the table that is the
744 value of this variable, if non-@code{nil}, is applied after them.
745 @end defvar
746
747 @defvar standard-translation-table-for-encode
748 This is the default translation table for encoding. If a coding
749 systems specifies its own translation tables, the table that is the
750 value of this variable, if non-@code{nil}, is applied after them.
751 @end defvar
752
753 @defvar translation-table-for-input
754 Self-inserting characters are translated through this translation
755 table before they are inserted. Search commands also translate their
756 input through this table, so they can compare more reliably with
757 what's in the buffer.
758
759 This variable automatically becomes buffer-local when set.
760 @end defvar
761
762 @defun make-translation-table-from-vector vec
763 This function returns a translation table made from @var{vec} that is
764 an array of 256 elements to map bytes (values 0 through #xFF) to
765 characters. Elements may be @code{nil} for untranslated bytes. The
766 returned table has a translation table for reverse mapping in the
767 first extra slot, and the value @code{1} in the second extra slot.
768
769 This function provides an easy way to make a private coding system
770 that maps each byte to a specific character. You can specify the
771 returned table and the reverse translation table using the properties
772 @code{:decode-translation-table} and @code{:encode-translation-table}
773 respectively in the @var{props} argument to
774 @code{define-coding-system}.
775 @end defun
776
777 @defun make-translation-table-from-alist alist
778 This function is similar to @code{make-translation-table} but returns
779 a complex translation table rather than a simple one-to-one mapping.
780 Each element of @var{alist} is of the form @code{(@var{from}
781 . @var{to})}, where @var{from} and @var{to} are either characters or
782 vectors specifying a sequence of characters. If @var{from} is a
783 character, that character is translated to @var{to} (i.e.@: to a
784 character or a character sequence). If @var{from} is a vector of
785 characters, that sequence is translated to @var{to}. The returned
786 table has a translation table for reverse mapping in the first extra
787 slot, and the maximum length of all the @var{from} character sequences
788 in the second extra slot.
789 @end defun
790
791 @node Coding Systems
792 @section Coding Systems
793
794 @cindex coding system
795 When Emacs reads or writes a file, and when Emacs sends text to a
796 subprocess or receives text from a subprocess, it normally performs
797 character code conversion and end-of-line conversion as specified
798 by a particular @dfn{coding system}.
799
800 How to define a coding system is an arcane matter, and is not
801 documented here.
802
803 @menu
804 * Coding System Basics:: Basic concepts.
805 * Encoding and I/O:: How file I/O functions handle coding systems.
806 * Lisp and Coding Systems:: Functions to operate on coding system names.
807 * User-Chosen Coding Systems:: Asking the user to choose a coding system.
808 * Default Coding Systems:: Controlling the default choices.
809 * Specifying Coding Systems:: Requesting a particular coding system
810 for a single file operation.
811 * Explicit Encoding:: Encoding or decoding text without doing I/O.
812 * Terminal I/O Encoding:: Use of encoding for terminal I/O.
813 * MS-DOS File Types:: How DOS "text" and "binary" files
814 relate to coding systems.
815 @end menu
816
817 @node Coding System Basics
818 @subsection Basic Concepts of Coding Systems
819
820 @cindex character code conversion
821 @dfn{Character code conversion} involves conversion between the
822 internal representation of characters used inside Emacs and some other
823 encoding. Emacs supports many different encodings, in that it can
824 convert to and from them. For example, it can convert text to or from
825 encodings such as Latin 1, Latin 2, Latin 3, Latin 4, Latin 5, and
826 several variants of ISO 2022. In some cases, Emacs supports several
827 alternative encodings for the same characters; for example, there are
828 three coding systems for the Cyrillic (Russian) alphabet: ISO,
829 Alternativnyj, and KOI8.
830
831 Every coding system specifies a particular set of character code
832 conversions, but the coding system @code{undecided} is special: it
833 leaves the choice unspecified, to be chosen heuristically for each
834 file, based on the file's data.
835
836 In general, a coding system doesn't guarantee roundtrip identity:
837 decoding a byte sequence using coding system, then encoding the
838 resulting text in the same coding system, can produce a different byte
839 sequence. But some coding systems do guarantee that the byte sequence
840 will be the same as what you originally decoded. Here are a few
841 examples:
842
843 @quotation
844 iso-8859-1, utf-8, big5, shift_jis, euc-jp
845 @end quotation
846
847 Encoding buffer text and then decoding the result can also fail to
848 reproduce the original text. For instance, if you encode a character
849 with a coding system which does not support that character, the result
850 is unpredictable, and thus decoding it using the same coding system
851 may produce a different text. Currently, Emacs can't report errors
852 that result from encoding unsupported characters.
853
854 @cindex EOL conversion
855 @cindex end-of-line conversion
856 @cindex line end conversion
857 @dfn{End of line conversion} handles three different conventions
858 used on various systems for representing end of line in files. The
859 Unix convention, used on GNU and Unix systems, is to use the linefeed
860 character (also called newline). The DOS convention, used on
861 MS-Windows and MS-DOS systems, is to use a carriage-return and a
862 linefeed at the end of a line. The Mac convention is to use just
863 carriage-return.
864
865 @cindex base coding system
866 @cindex variant coding system
867 @dfn{Base coding systems} such as @code{latin-1} leave the end-of-line
868 conversion unspecified, to be chosen based on the data. @dfn{Variant
869 coding systems} such as @code{latin-1-unix}, @code{latin-1-dos} and
870 @code{latin-1-mac} specify the end-of-line conversion explicitly as
871 well. Most base coding systems have three corresponding variants whose
872 names are formed by adding @samp{-unix}, @samp{-dos} and @samp{-mac}.
873
874 @vindex raw-text@r{ coding system}
875 The coding system @code{raw-text} is special in that it prevents
876 character code conversion, and causes the buffer visited with this
877 coding system to be a unibyte buffer. For historical reasons, you can
878 save both unibyte and multibyte text with this coding system. When
879 you use @code{raw-text} to encode multibyte text, it does perform one
880 character code conversion: it converts eight-bit characters to their
881 single-byte external representation. @code{raw-text} does not specify
882 the end-of-line conversion, allowing that to be determined as usual by
883 the data, and has the usual three variants which specify the
884 end-of-line conversion.
885
886 @vindex no-conversion@r{ coding system}
887 @vindex binary@r{ coding system}
888 @code{no-conversion} (and its alias @code{binary}) is equivalent to
889 @code{raw-text-unix}: it specifies no conversion of either character
890 codes or end-of-line.
891
892 @vindex emacs-internal@r{ coding system}
893 @vindex utf-8-emacs@r{ coding system}
894 The coding system @code{utf-8-emacs} specifies that the data is
895 represented in the internal Emacs encoding (@pxref{Text
896 Representations}). This is like @code{raw-text} in that no code
897 conversion happens, but different in that the result is multibyte
898 data. The name @code{emacs-internal} is an alias for
899 @code{utf-8-emacs}.
900
901 @defun coding-system-get coding-system property
902 This function returns the specified property of the coding system
903 @var{coding-system}. Most coding system properties exist for internal
904 purposes, but one that you might find useful is @code{:mime-charset}.
905 That property's value is the name used in MIME for the character coding
906 which this coding system can read and write. Examples:
907
908 @example
909 (coding-system-get 'iso-latin-1 :mime-charset)
910 @result{} iso-8859-1
911 (coding-system-get 'iso-2022-cn :mime-charset)
912 @result{} iso-2022-cn
913 (coding-system-get 'cyrillic-koi8 :mime-charset)
914 @result{} koi8-r
915 @end example
916
917 The value of the @code{:mime-charset} property is also defined
918 as an alias for the coding system.
919 @end defun
920
921 @defun coding-system-aliases coding-system
922 This function returns the list of aliases of @var{coding-system}.
923 @end defun
924
925 @node Encoding and I/O
926 @subsection Encoding and I/O
927
928 The principal purpose of coding systems is for use in reading and
929 writing files. The function @code{insert-file-contents} uses a coding
930 system to decode the file data, and @code{write-region} uses one to
931 encode the buffer contents.
932
933 You can specify the coding system to use either explicitly
934 (@pxref{Specifying Coding Systems}), or implicitly using a default
935 mechanism (@pxref{Default Coding Systems}). But these methods may not
936 completely specify what to do. For example, they may choose a coding
937 system such as @code{undefined} which leaves the character code
938 conversion to be determined from the data. In these cases, the I/O
939 operation finishes the job of choosing a coding system. Very often
940 you will want to find out afterwards which coding system was chosen.
941
942 @defvar buffer-file-coding-system
943 This buffer-local variable records the coding system used for saving the
944 buffer and for writing part of the buffer with @code{write-region}. If
945 the text to be written cannot be safely encoded using the coding system
946 specified by this variable, these operations select an alternative
947 encoding by calling the function @code{select-safe-coding-system}
948 (@pxref{User-Chosen Coding Systems}). If selecting a different encoding
949 requires to ask the user to specify a coding system,
950 @code{buffer-file-coding-system} is updated to the newly selected coding
951 system.
952
953 @code{buffer-file-coding-system} does @emph{not} affect sending text
954 to a subprocess.
955 @end defvar
956
957 @defvar save-buffer-coding-system
958 This variable specifies the coding system for saving the buffer (by
959 overriding @code{buffer-file-coding-system}). Note that it is not used
960 for @code{write-region}.
961
962 When a command to save the buffer starts out to use
963 @code{buffer-file-coding-system} (or @code{save-buffer-coding-system}),
964 and that coding system cannot handle
965 the actual text in the buffer, the command asks the user to choose
966 another coding system (by calling @code{select-safe-coding-system}).
967 After that happens, the command also updates
968 @code{buffer-file-coding-system} to represent the coding system that
969 the user specified.
970 @end defvar
971
972 @defvar last-coding-system-used
973 I/O operations for files and subprocesses set this variable to the
974 coding system name that was used. The explicit encoding and decoding
975 functions (@pxref{Explicit Encoding}) set it too.
976
977 @strong{Warning:} Since receiving subprocess output sets this variable,
978 it can change whenever Emacs waits; therefore, you should copy the
979 value shortly after the function call that stores the value you are
980 interested in.
981 @end defvar
982
983 The variable @code{selection-coding-system} specifies how to encode
984 selections for the window system. @xref{Window System Selections}.
985
986 @defvar file-name-coding-system
987 The variable @code{file-name-coding-system} specifies the coding
988 system to use for encoding file names. Emacs encodes file names using
989 that coding system for all file operations. If
990 @code{file-name-coding-system} is @code{nil}, Emacs uses a default
991 coding system determined by the selected language environment. In the
992 default language environment, any non-@acronym{ASCII} characters in
993 file names are not encoded specially; they appear in the file system
994 using the internal Emacs representation.
995 @end defvar
996
997 @strong{Warning:} if you change @code{file-name-coding-system} (or
998 the language environment) in the middle of an Emacs session, problems
999 can result if you have already visited files whose names were encoded
1000 using the earlier coding system and are handled differently under the
1001 new coding system. If you try to save one of these buffers under the
1002 visited file name, saving may use the wrong file name, or it may get
1003 an error. If such a problem happens, use @kbd{C-x C-w} to specify a
1004 new file name for that buffer.
1005
1006 @node Lisp and Coding Systems
1007 @subsection Coding Systems in Lisp
1008
1009 Here are the Lisp facilities for working with coding systems:
1010
1011 @cindex list all coding systems
1012 @defun coding-system-list &optional base-only
1013 This function returns a list of all coding system names (symbols). If
1014 @var{base-only} is non-@code{nil}, the value includes only the
1015 base coding systems. Otherwise, it includes alias and variant coding
1016 systems as well.
1017 @end defun
1018
1019 @defun coding-system-p object
1020 This function returns @code{t} if @var{object} is a coding system
1021 name or @code{nil}.
1022 @end defun
1023
1024 @cindex validity of coding system
1025 @cindex coding system, validity check
1026 @defun check-coding-system coding-system
1027 This function checks the validity of @var{coding-system}. If that is
1028 valid, it returns @var{coding-system}. If @var{coding-system} is
1029 @code{nil}, the function return @code{nil}. For any other values, it
1030 signals an error whose @code{error-symbol} is @code{coding-system-error}
1031 (@pxref{Signaling Errors, signal}).
1032 @end defun
1033
1034 @cindex eol type of coding system
1035 @defun coding-system-eol-type coding-system
1036 This function returns the type of end-of-line (a.k.a.@: @dfn{eol})
1037 conversion used by @var{coding-system}. If @var{coding-system}
1038 specifies a certain eol conversion, the return value is an integer 0,
1039 1, or 2, standing for @code{unix}, @code{dos}, and @code{mac},
1040 respectively. If @var{coding-system} doesn't specify eol conversion
1041 explicitly, the return value is a vector of coding systems, each one
1042 with one of the possible eol conversion types, like this:
1043
1044 @lisp
1045 (coding-system-eol-type 'latin-1)
1046 @result{} [latin-1-unix latin-1-dos latin-1-mac]
1047 @end lisp
1048
1049 @noindent
1050 If this function returns a vector, Emacs will decide, as part of the
1051 text encoding or decoding process, what eol conversion to use. For
1052 decoding, the end-of-line format of the text is auto-detected, and the
1053 eol conversion is set to match it (e.g., DOS-style CRLF format will
1054 imply @code{dos} eol conversion). For encoding, the eol conversion is
1055 taken from the appropriate default coding system (e.g.,
1056 default value of @code{buffer-file-coding-system} for
1057 @code{buffer-file-coding-system}), or from the default eol conversion
1058 appropriate for the underlying platform.
1059 @end defun
1060
1061 @cindex eol conversion of coding system
1062 @defun coding-system-change-eol-conversion coding-system eol-type
1063 This function returns a coding system which is like @var{coding-system}
1064 except for its eol conversion, which is specified by @code{eol-type}.
1065 @var{eol-type} should be @code{unix}, @code{dos}, @code{mac}, or
1066 @code{nil}. If it is @code{nil}, the returned coding system determines
1067 the end-of-line conversion from the data.
1068
1069 @var{eol-type} may also be 0, 1 or 2, standing for @code{unix},
1070 @code{dos} and @code{mac}, respectively.
1071 @end defun
1072
1073 @cindex text conversion of coding system
1074 @defun coding-system-change-text-conversion eol-coding text-coding
1075 This function returns a coding system which uses the end-of-line
1076 conversion of @var{eol-coding}, and the text conversion of
1077 @var{text-coding}. If @var{text-coding} is @code{nil}, it returns
1078 @code{undecided}, or one of its variants according to @var{eol-coding}.
1079 @end defun
1080
1081 @cindex safely encode region
1082 @cindex coding systems for encoding region
1083 @defun find-coding-systems-region from to
1084 This function returns a list of coding systems that could be used to
1085 encode a text between @var{from} and @var{to}. All coding systems in
1086 the list can safely encode any multibyte characters in that portion of
1087 the text.
1088
1089 If the text contains no multibyte characters, the function returns the
1090 list @code{(undecided)}.
1091 @end defun
1092
1093 @cindex safely encode a string
1094 @cindex coding systems for encoding a string
1095 @defun find-coding-systems-string string
1096 This function returns a list of coding systems that could be used to
1097 encode the text of @var{string}. All coding systems in the list can
1098 safely encode any multibyte characters in @var{string}. If the text
1099 contains no multibyte characters, this returns the list
1100 @code{(undecided)}.
1101 @end defun
1102
1103 @cindex charset, coding systems to encode
1104 @cindex safely encode characters in a charset
1105 @defun find-coding-systems-for-charsets charsets
1106 This function returns a list of coding systems that could be used to
1107 encode all the character sets in the list @var{charsets}.
1108 @end defun
1109
1110 @defun check-coding-systems-region start end coding-system-list
1111 This function checks whether coding systems in the list
1112 @code{coding-system-list} can encode all the characters in the region
1113 between @var{start} and @var{end}. If all of the coding systems in
1114 the list can encode the specified text, the function returns
1115 @code{nil}. If some coding systems cannot encode some of the
1116 characters, the value is an alist, each element of which has the form
1117 @code{(@var{coding-system1} @var{pos1} @var{pos2} @dots{})}, meaning
1118 that @var{coding-system1} cannot encode characters at buffer positions
1119 @var{pos1}, @var{pos2}, @enddots{}.
1120
1121 @var{start} may be a string, in which case @var{end} is ignored and
1122 the returned value references string indices instead of buffer
1123 positions.
1124 @end defun
1125
1126 @defun detect-coding-region start end &optional highest
1127 This function chooses a plausible coding system for decoding the text
1128 from @var{start} to @var{end}. This text should be a byte sequence,
1129 i.e.@: unibyte text or multibyte text with only @acronym{ASCII} and
1130 eight-bit characters (@pxref{Explicit Encoding}).
1131
1132 Normally this function returns a list of coding systems that could
1133 handle decoding the text that was scanned. They are listed in order of
1134 decreasing priority. But if @var{highest} is non-@code{nil}, then the
1135 return value is just one coding system, the one that is highest in
1136 priority.
1137
1138 If the region contains only @acronym{ASCII} characters except for such
1139 ISO-2022 control characters ISO-2022 as @code{ESC}, the value is
1140 @code{undecided} or @code{(undecided)}, or a variant specifying
1141 end-of-line conversion, if that can be deduced from the text.
1142
1143 If the region contains null bytes, the value is @code{no-conversion},
1144 even if the region contains text encoded in some coding system.
1145 @end defun
1146
1147 @defun detect-coding-string string &optional highest
1148 This function is like @code{detect-coding-region} except that it
1149 operates on the contents of @var{string} instead of bytes in the buffer.
1150 @end defun
1151
1152 @cindex null bytes, and decoding text
1153 @defvar inhibit-null-byte-detection
1154 If this variable has a non-@code{nil} value, null bytes are ignored
1155 when detecting the encoding of a region or a string. This allows to
1156 correctly detect the encoding of text that contains null bytes, such
1157 as Info files with Index nodes.
1158 @end defvar
1159
1160 @defvar inhibit-iso-escape-detection
1161 If this variable has a non-@code{nil} value, ISO-2022 escape sequences
1162 are ignored when detecting the encoding of a region or a string. The
1163 result is that no text is ever detected as encoded in some ISO-2022
1164 encoding, and all escape sequences become visible in a buffer.
1165 @strong{Warning:} @emph{Use this variable with extreme caution,
1166 because many files in the Emacs distribution use ISO-2022 encoding.}
1167 @end defvar
1168
1169 @cindex charsets supported by a coding system
1170 @defun coding-system-charset-list coding-system
1171 This function returns the list of character sets (@pxref{Character
1172 Sets}) supported by @var{coding-system}. Some coding systems that
1173 support too many character sets to list them all yield special values:
1174 @itemize @bullet
1175 @item
1176 If @var{coding-system} supports all the ISO-2022 charsets, the value
1177 is @code{iso-2022}.
1178 @item
1179 If @var{coding-system} supports all Emacs characters, the value is
1180 @code{(emacs)}.
1181 @item
1182 If @var{coding-system} supports all emacs-mule characters, the value
1183 is @code{emacs-mule}.
1184 @item
1185 If @var{coding-system} supports all Unicode characters, the value is
1186 @code{(unicode)}.
1187 @end itemize
1188 @end defun
1189
1190 @xref{Coding systems for a subprocess,, Process Information}, in
1191 particular the description of the functions
1192 @code{process-coding-system} and @code{set-process-coding-system}, for
1193 how to examine or set the coding systems used for I/O to a subprocess.
1194
1195 @node User-Chosen Coding Systems
1196 @subsection User-Chosen Coding Systems
1197
1198 @cindex select safe coding system
1199 @defun select-safe-coding-system from to &optional default-coding-system accept-default-p file
1200 This function selects a coding system for encoding specified text,
1201 asking the user to choose if necessary. Normally the specified text
1202 is the text in the current buffer between @var{from} and @var{to}. If
1203 @var{from} is a string, the string specifies the text to encode, and
1204 @var{to} is ignored.
1205
1206 If the specified text includes raw bytes (@pxref{Text
1207 Representations}), @code{select-safe-coding-system} suggests
1208 @code{raw-text} for its encoding.
1209
1210 If @var{default-coding-system} is non-@code{nil}, that is the first
1211 coding system to try; if that can handle the text,
1212 @code{select-safe-coding-system} returns that coding system. It can
1213 also be a list of coding systems; then the function tries each of them
1214 one by one. After trying all of them, it next tries the current
1215 buffer's value of @code{buffer-file-coding-system} (if it is not
1216 @code{undecided}), then the default value of
1217 @code{buffer-file-coding-system} and finally the user's most
1218 preferred coding system, which the user can set using the command
1219 @code{prefer-coding-system} (@pxref{Recognize Coding,, Recognizing
1220 Coding Systems, emacs, The GNU Emacs Manual}).
1221
1222 If one of those coding systems can safely encode all the specified
1223 text, @code{select-safe-coding-system} chooses it and returns it.
1224 Otherwise, it asks the user to choose from a list of coding systems
1225 which can encode all the text, and returns the user's choice.
1226
1227 @var{default-coding-system} can also be a list whose first element is
1228 t and whose other elements are coding systems. Then, if no coding
1229 system in the list can handle the text, @code{select-safe-coding-system}
1230 queries the user immediately, without trying any of the three
1231 alternatives described above.
1232
1233 The optional argument @var{accept-default-p}, if non-@code{nil},
1234 should be a function to determine whether a coding system selected
1235 without user interaction is acceptable. @code{select-safe-coding-system}
1236 calls this function with one argument, the base coding system of the
1237 selected coding system. If @var{accept-default-p} returns @code{nil},
1238 @code{select-safe-coding-system} rejects the silently selected coding
1239 system, and asks the user to select a coding system from a list of
1240 possible candidates.
1241
1242 @vindex select-safe-coding-system-accept-default-p
1243 If the variable @code{select-safe-coding-system-accept-default-p} is
1244 non-@code{nil}, it should be a function taking a single argument.
1245 It is used in place of @var{accept-default-p}, overriding any
1246 value supplied for this argument.
1247
1248 As a final step, before returning the chosen coding system,
1249 @code{select-safe-coding-system} checks whether that coding system is
1250 consistent with what would be selected if the contents of the region
1251 were read from a file. (If not, this could lead to data corruption in
1252 a file subsequently re-visited and edited.) Normally,
1253 @code{select-safe-coding-system} uses @code{buffer-file-name} as the
1254 file for this purpose, but if @var{file} is non-@code{nil}, it uses
1255 that file instead (this can be relevant for @code{write-region} and
1256 similar functions). If it detects an apparent inconsistency,
1257 @code{select-safe-coding-system} queries the user before selecting the
1258 coding system.
1259 @end defun
1260
1261 Here are two functions you can use to let the user specify a coding
1262 system, with completion. @xref{Completion}.
1263
1264 @defun read-coding-system prompt &optional default
1265 This function reads a coding system using the minibuffer, prompting with
1266 string @var{prompt}, and returns the coding system name as a symbol. If
1267 the user enters null input, @var{default} specifies which coding system
1268 to return. It should be a symbol or a string.
1269 @end defun
1270
1271 @defun read-non-nil-coding-system prompt
1272 This function reads a coding system using the minibuffer, prompting with
1273 string @var{prompt}, and returns the coding system name as a symbol. If
1274 the user tries to enter null input, it asks the user to try again.
1275 @xref{Coding Systems}.
1276 @end defun
1277
1278 @node Default Coding Systems
1279 @subsection Default Coding Systems
1280 @cindex default coding system
1281 @cindex coding system, automatically determined
1282
1283 This section describes variables that specify the default coding
1284 system for certain files or when running certain subprograms, and the
1285 function that I/O operations use to access them.
1286
1287 The idea of these variables is that you set them once and for all to the
1288 defaults you want, and then do not change them again. To specify a
1289 particular coding system for a particular operation in a Lisp program,
1290 don't change these variables; instead, override them using
1291 @code{coding-system-for-read} and @code{coding-system-for-write}
1292 (@pxref{Specifying Coding Systems}).
1293
1294 @cindex file contents, and default coding system
1295 @defopt auto-coding-regexp-alist
1296 This variable is an alist of text patterns and corresponding coding
1297 systems. Each element has the form @code{(@var{regexp}
1298 . @var{coding-system})}; a file whose first few kilobytes match
1299 @var{regexp} is decoded with @var{coding-system} when its contents are
1300 read into a buffer. The settings in this alist take priority over
1301 @code{coding:} tags in the files and the contents of
1302 @code{file-coding-system-alist} (see below). The default value is set
1303 so that Emacs automatically recognizes mail files in Babyl format and
1304 reads them with no code conversions.
1305 @end defopt
1306
1307 @cindex file name, and default coding system
1308 @defopt file-coding-system-alist
1309 This variable is an alist that specifies the coding systems to use for
1310 reading and writing particular files. Each element has the form
1311 @code{(@var{pattern} . @var{coding})}, where @var{pattern} is a regular
1312 expression that matches certain file names. The element applies to file
1313 names that match @var{pattern}.
1314
1315 The @sc{cdr} of the element, @var{coding}, should be either a coding
1316 system, a cons cell containing two coding systems, or a function name (a
1317 symbol with a function definition). If @var{coding} is a coding system,
1318 that coding system is used for both reading the file and writing it. If
1319 @var{coding} is a cons cell containing two coding systems, its @sc{car}
1320 specifies the coding system for decoding, and its @sc{cdr} specifies the
1321 coding system for encoding.
1322
1323 If @var{coding} is a function name, the function should take one
1324 argument, a list of all arguments passed to
1325 @code{find-operation-coding-system}. It must return a coding system
1326 or a cons cell containing two coding systems. This value has the same
1327 meaning as described above.
1328
1329 If @var{coding} (or what returned by the above function) is
1330 @code{undecided}, the normal code-detection is performed.
1331 @end defopt
1332
1333 @defopt auto-coding-alist
1334 This variable is an alist that specifies the coding systems to use for
1335 reading and writing particular files. Its form is like that of
1336 @code{file-coding-system-alist}, but, unlike the latter, this variable
1337 takes priority over any @code{coding:} tags in the file.
1338 @end defopt
1339
1340 @cindex program name, and default coding system
1341 @defvar process-coding-system-alist
1342 This variable is an alist specifying which coding systems to use for a
1343 subprocess, depending on which program is running in the subprocess. It
1344 works like @code{file-coding-system-alist}, except that @var{pattern} is
1345 matched against the program name used to start the subprocess. The coding
1346 system or systems specified in this alist are used to initialize the
1347 coding systems used for I/O to the subprocess, but you can specify
1348 other coding systems later using @code{set-process-coding-system}.
1349 @end defvar
1350
1351 @strong{Warning:} Coding systems such as @code{undecided}, which
1352 determine the coding system from the data, do not work entirely reliably
1353 with asynchronous subprocess output. This is because Emacs handles
1354 asynchronous subprocess output in batches, as it arrives. If the coding
1355 system leaves the character code conversion unspecified, or leaves the
1356 end-of-line conversion unspecified, Emacs must try to detect the proper
1357 conversion from one batch at a time, and this does not always work.
1358
1359 Therefore, with an asynchronous subprocess, if at all possible, use a
1360 coding system which determines both the character code conversion and
1361 the end of line conversion---that is, one like @code{latin-1-unix},
1362 rather than @code{undecided} or @code{latin-1}.
1363
1364 @cindex port number, and default coding system
1365 @cindex network service name, and default coding system
1366 @defvar network-coding-system-alist
1367 This variable is an alist that specifies the coding system to use for
1368 network streams. It works much like @code{file-coding-system-alist},
1369 with the difference that the @var{pattern} in an element may be either a
1370 port number or a regular expression. If it is a regular expression, it
1371 is matched against the network service name used to open the network
1372 stream.
1373 @end defvar
1374
1375 @defvar default-process-coding-system
1376 This variable specifies the coding systems to use for subprocess (and
1377 network stream) input and output, when nothing else specifies what to
1378 do.
1379
1380 The value should be a cons cell of the form @code{(@var{input-coding}
1381 . @var{output-coding})}. Here @var{input-coding} applies to input from
1382 the subprocess, and @var{output-coding} applies to output to it.
1383 @end defvar
1384
1385 @cindex default coding system, functions to determine
1386 @defopt auto-coding-functions
1387 This variable holds a list of functions that try to determine a
1388 coding system for a file based on its undecoded contents.
1389
1390 Each function in this list should be written to look at text in the
1391 current buffer, but should not modify it in any way. The buffer will
1392 contain undecoded text of parts of the file. Each function should
1393 take one argument, @var{size}, which tells it how many characters to
1394 look at, starting from point. If the function succeeds in determining
1395 a coding system for the file, it should return that coding system.
1396 Otherwise, it should return @code{nil}.
1397
1398 If a file has a @samp{coding:} tag, that takes precedence, so these
1399 functions won't be called.
1400 @end defopt
1401
1402 @defun find-auto-coding filename size
1403 This function tries to determine a suitable coding system for
1404 @var{filename}. It examines the buffer visiting the named file, using
1405 the variables documented above in sequence, until it finds a match for
1406 one of the rules specified by these variables. It then returns a cons
1407 cell of the form @code{(@var{coding} . @var{source})}, where
1408 @var{coding} is the coding system to use and @var{source} is a symbol,
1409 one of @code{auto-coding-alist}, @code{auto-coding-regexp-alist},
1410 @code{:coding}, or @code{auto-coding-functions}, indicating which one
1411 supplied the matching rule. The value @code{:coding} means the coding
1412 system was specified by the @code{coding:} tag in the file
1413 (@pxref{Specify Coding,, coding tag, emacs, The GNU Emacs Manual}).
1414 The order of looking for a matching rule is @code{auto-coding-alist}
1415 first, then @code{auto-coding-regexp-alist}, then the @code{coding:}
1416 tag, and lastly @code{auto-coding-functions}. If no matching rule was
1417 found, the function returns @code{nil}.
1418
1419 The second argument @var{size} is the size of text, in characters,
1420 following point. The function examines text only within @var{size}
1421 characters after point. Normally, the buffer should be positioned at
1422 the beginning when this function is called, because one of the places
1423 for the @code{coding:} tag is the first one or two lines of the file;
1424 in that case, @var{size} should be the size of the buffer.
1425 @end defun
1426
1427 @defun set-auto-coding filename size
1428 This function returns a suitable coding system for file
1429 @var{filename}. It uses @code{find-auto-coding} to find the coding
1430 system. If no coding system could be determined, the function returns
1431 @code{nil}. The meaning of the argument @var{size} is like in
1432 @code{find-auto-coding}.
1433 @end defun
1434
1435 @defun find-operation-coding-system operation &rest arguments
1436 This function returns the coding system to use (by default) for
1437 performing @var{operation} with @var{arguments}. The value has this
1438 form:
1439
1440 @example
1441 (@var{decoding-system} . @var{encoding-system})
1442 @end example
1443
1444 The first element, @var{decoding-system}, is the coding system to use
1445 for decoding (in case @var{operation} does decoding), and
1446 @var{encoding-system} is the coding system for encoding (in case
1447 @var{operation} does encoding).
1448
1449 The argument @var{operation} is a symbol, one of @code{write-region},
1450 @code{start-process}, @code{call-process}, @code{call-process-region},
1451 @code{insert-file-contents}, or @code{open-network-stream}. These are
1452 the names of the Emacs I/O primitives that can do character code and
1453 eol conversion.
1454
1455 The remaining arguments should be the same arguments that might be given
1456 to the corresponding I/O primitive. Depending on the primitive, one
1457 of those arguments is selected as the @dfn{target}. For example, if
1458 @var{operation} does file I/O, whichever argument specifies the file
1459 name is the target. For subprocess primitives, the process name is the
1460 target. For @code{open-network-stream}, the target is the service name
1461 or port number.
1462
1463 Depending on @var{operation}, this function looks up the target in
1464 @code{file-coding-system-alist}, @code{process-coding-system-alist},
1465 or @code{network-coding-system-alist}. If the target is found in the
1466 alist, @code{find-operation-coding-system} returns its association in
1467 the alist; otherwise it returns @code{nil}.
1468
1469 If @var{operation} is @code{insert-file-contents}, the argument
1470 corresponding to the target may be a cons cell of the form
1471 @code{(@var{filename} . @var{buffer})}). In that case, @var{filename}
1472 is a file name to look up in @code{file-coding-system-alist}, and
1473 @var{buffer} is a buffer that contains the file's contents (not yet
1474 decoded). If @code{file-coding-system-alist} specifies a function to
1475 call for this file, and that function needs to examine the file's
1476 contents (as it usually does), it should examine the contents of
1477 @var{buffer} instead of reading the file.
1478 @end defun
1479
1480 @node Specifying Coding Systems
1481 @subsection Specifying a Coding System for One Operation
1482
1483 You can specify the coding system for a specific operation by binding
1484 the variables @code{coding-system-for-read} and/or
1485 @code{coding-system-for-write}.
1486
1487 @defvar coding-system-for-read
1488 If this variable is non-@code{nil}, it specifies the coding system to
1489 use for reading a file, or for input from a synchronous subprocess.
1490
1491 It also applies to any asynchronous subprocess or network stream, but in
1492 a different way: the value of @code{coding-system-for-read} when you
1493 start the subprocess or open the network stream specifies the input
1494 decoding method for that subprocess or network stream. It remains in
1495 use for that subprocess or network stream unless and until overridden.
1496
1497 The right way to use this variable is to bind it with @code{let} for a
1498 specific I/O operation. Its global value is normally @code{nil}, and
1499 you should not globally set it to any other value. Here is an example
1500 of the right way to use the variable:
1501
1502 @example
1503 ;; @r{Read the file with no character code conversion.}
1504 ;; @r{Assume @acronym{crlf} represents end-of-line.}
1505 (let ((coding-system-for-read 'emacs-mule-dos))
1506 (insert-file-contents filename))
1507 @end example
1508
1509 When its value is non-@code{nil}, this variable takes precedence over
1510 all other methods of specifying a coding system to use for input,
1511 including @code{file-coding-system-alist},
1512 @code{process-coding-system-alist} and
1513 @code{network-coding-system-alist}.
1514 @end defvar
1515
1516 @defvar coding-system-for-write
1517 This works much like @code{coding-system-for-read}, except that it
1518 applies to output rather than input. It affects writing to files,
1519 as well as sending output to subprocesses and net connections.
1520
1521 When a single operation does both input and output, as do
1522 @code{call-process-region} and @code{start-process}, both
1523 @code{coding-system-for-read} and @code{coding-system-for-write}
1524 affect it.
1525 @end defvar
1526
1527 @defopt inhibit-eol-conversion
1528 When this variable is non-@code{nil}, no end-of-line conversion is done,
1529 no matter which coding system is specified. This applies to all the
1530 Emacs I/O and subprocess primitives, and to the explicit encoding and
1531 decoding functions (@pxref{Explicit Encoding}).
1532 @end defopt
1533
1534 @cindex priority order of coding systems
1535 @cindex coding systems, priority
1536 Sometimes, you need to prefer several coding systems for some
1537 operation, rather than fix a single one. Emacs lets you specify a
1538 priority order for using coding systems. This ordering affects the
1539 sorting of lists of coding sysems returned by functions such as
1540 @code{find-coding-systems-region} (@pxref{Lisp and Coding Systems}).
1541
1542 @defun coding-system-priority-list &optional highestp
1543 This function returns the list of coding systems in the order of their
1544 current priorities. Optional argument @var{highestp}, if
1545 non-@code{nil}, means return only the highest priority coding system.
1546 @end defun
1547
1548 @defun set-coding-system-priority &rest coding-systems
1549 This function puts @var{coding-systems} at the beginning of the
1550 priority list for coding systems, thus making their priority higher
1551 than all the rest.
1552 @end defun
1553
1554 @defmac with-coding-priority coding-systems &rest body@dots{}
1555 This macro execute @var{body}, like @code{progn} does
1556 (@pxref{Sequencing, progn}), with @var{coding-systems} at the front of
1557 the priority list for coding systems. @var{coding-systems} should be
1558 a list of coding systems to prefer during execution of @var{body}.
1559 @end defmac
1560
1561 @node Explicit Encoding
1562 @subsection Explicit Encoding and Decoding
1563 @cindex encoding in coding systems
1564 @cindex decoding in coding systems
1565
1566 All the operations that transfer text in and out of Emacs have the
1567 ability to use a coding system to encode or decode the text.
1568 You can also explicitly encode and decode text using the functions
1569 in this section.
1570
1571 The result of encoding, and the input to decoding, are not ordinary
1572 text. They logically consist of a series of byte values; that is, a
1573 series of @acronym{ASCII} and eight-bit characters. In unibyte
1574 buffers and strings, these characters have codes in the range 0
1575 through #xFF (255). In a multibyte buffer or string, eight-bit
1576 characters have character codes higher than #xFF (@pxref{Text
1577 Representations}), but Emacs transparently converts them to their
1578 single-byte values when you encode or decode such text.
1579
1580 The usual way to read a file into a buffer as a sequence of bytes, so
1581 you can decode the contents explicitly, is with
1582 @code{insert-file-contents-literally} (@pxref{Reading from Files});
1583 alternatively, specify a non-@code{nil} @var{rawfile} argument when
1584 visiting a file with @code{find-file-noselect}. These methods result in
1585 a unibyte buffer.
1586
1587 The usual way to use the byte sequence that results from explicitly
1588 encoding text is to copy it to a file or process---for example, to write
1589 it with @code{write-region} (@pxref{Writing to Files}), and suppress
1590 encoding by binding @code{coding-system-for-write} to
1591 @code{no-conversion}.
1592
1593 Here are the functions to perform explicit encoding or decoding. The
1594 encoding functions produce sequences of bytes; the decoding functions
1595 are meant to operate on sequences of bytes. All of these functions
1596 discard text properties. They also set @code{last-coding-system-used}
1597 to the precise coding system they used.
1598
1599 @deffn Command encode-coding-region start end coding-system &optional destination
1600 This command encodes the text from @var{start} to @var{end} according
1601 to coding system @var{coding-system}. Normally, the encoded text
1602 replaces the original text in the buffer, but the optional argument
1603 @var{destination} can change that. If @var{destination} is a buffer,
1604 the encoded text is inserted in that buffer after point (point does
1605 not move); if it is @code{t}, the command returns the encoded text as
1606 a unibyte string without inserting it.
1607
1608 If encoded text is inserted in some buffer, this command returns the
1609 length of the encoded text.
1610
1611 The result of encoding is logically a sequence of bytes, but the
1612 buffer remains multibyte if it was multibyte before, and any 8-bit
1613 bytes are converted to their multibyte representation (@pxref{Text
1614 Representations}).
1615
1616 @cindex @code{undecided} coding-system, when encoding
1617 Do @emph{not} use @code{undecided} for @var{coding-system} when
1618 encoding text, since that may lead to unexpected results. Instead,
1619 use @code{select-safe-coding-system} (@pxref{User-Chosen Coding
1620 Systems, select-safe-coding-system}) to suggest a suitable encoding,
1621 if there's no obvious pertinent value for @var{coding-system}.
1622 @end deffn
1623
1624 @defun encode-coding-string string coding-system &optional nocopy buffer
1625 This function encodes the text in @var{string} according to coding
1626 system @var{coding-system}. It returns a new string containing the
1627 encoded text, except when @var{nocopy} is non-@code{nil}, in which
1628 case the function may return @var{string} itself if the encoding
1629 operation is trivial. The result of encoding is a unibyte string.
1630 @end defun
1631
1632 @deffn Command decode-coding-region start end coding-system &optional destination
1633 This command decodes the text from @var{start} to @var{end} according
1634 to coding system @var{coding-system}. To make explicit decoding
1635 useful, the text before decoding ought to be a sequence of byte
1636 values, but both multibyte and unibyte buffers are acceptable (in the
1637 multibyte case, the raw byte values should be represented as eight-bit
1638 characters). Normally, the decoded text replaces the original text in
1639 the buffer, but the optional argument @var{destination} can change
1640 that. If @var{destination} is a buffer, the decoded text is inserted
1641 in that buffer after point (point does not move); if it is @code{t},
1642 the command returns the decoded text as a multibyte string without
1643 inserting it.
1644
1645 If decoded text is inserted in some buffer, this command returns the
1646 length of the decoded text.
1647
1648 This command puts a @code{charset} text property on the decoded text.
1649 The value of the property states the character set used to decode the
1650 original text.
1651 @end deffn
1652
1653 @defun decode-coding-string string coding-system &optional nocopy buffer
1654 This function decodes the text in @var{string} according to
1655 @var{coding-system}. It returns a new string containing the decoded
1656 text, except when @var{nocopy} is non-@code{nil}, in which case the
1657 function may return @var{string} itself if the decoding operation is
1658 trivial. To make explicit decoding useful, the contents of
1659 @var{string} ought to be a unibyte string with a sequence of byte
1660 values, but a multibyte string is also acceptable (assuming it
1661 contains 8-bit bytes in their multibyte form).
1662
1663 If optional argument @var{buffer} specifies a buffer, the decoded text
1664 is inserted in that buffer after point (point does not move). In this
1665 case, the return value is the length of the decoded text.
1666
1667 @cindex @code{charset}, text property
1668 This function puts a @code{charset} text property on the decoded text.
1669 The value of the property states the character set used to decode the
1670 original text:
1671
1672 @example
1673 @group
1674 (decode-coding-string "Gr\374ss Gott" 'latin-1)
1675 @result{} #("Gr@"uss Gott" 0 9 (charset iso-8859-1))
1676 @end group
1677 @end example
1678 @end defun
1679
1680 @defun decode-coding-inserted-region from to filename &optional visit beg end replace
1681 This function decodes the text from @var{from} to @var{to} as if
1682 it were being read from file @var{filename} using @code{insert-file-contents}
1683 using the rest of the arguments provided.
1684
1685 The normal way to use this function is after reading text from a file
1686 without decoding, if you decide you would rather have decoded it.
1687 Instead of deleting the text and reading it again, this time with
1688 decoding, you can call this function.
1689 @end defun
1690
1691 @node Terminal I/O Encoding
1692 @subsection Terminal I/O Encoding
1693
1694 Emacs can decode keyboard input using a coding system, and encode
1695 terminal output. This is useful for terminals that transmit or
1696 display text using a particular encoding such as Latin-1. Emacs does
1697 not set @code{last-coding-system-used} for encoding or decoding of
1698 terminal I/O.
1699
1700 @defun keyboard-coding-system &optional terminal
1701 This function returns the coding system that is in use for decoding
1702 keyboard input from @var{terminal}---or @code{nil} if no coding system
1703 is to be used for that terminal. If @var{terminal} is omitted or
1704 @code{nil}, it means the selected frame's terminal. @xref{Multiple
1705 Terminals}.
1706 @end defun
1707
1708 @deffn Command set-keyboard-coding-system coding-system &optional terminal
1709 This command specifies @var{coding-system} as the coding system to use
1710 for decoding keyboard input from @var{terminal}. If
1711 @var{coding-system} is @code{nil}, that means do not decode keyboard
1712 input. If @var{terminal} is a frame, it means that frame's terminal;
1713 if it is @code{nil}, that means the currently selected frame's
1714 terminal. @xref{Multiple Terminals}.
1715 @end deffn
1716
1717 @defun terminal-coding-system &optional terminal
1718 This function returns the coding system that is in use for encoding
1719 terminal output from @var{terminal}---or @code{nil} if the output is
1720 not encoded. If @var{terminal} is a frame, it means that frame's
1721 terminal; if it is @code{nil}, that means the currently selected
1722 frame's terminal.
1723 @end defun
1724
1725 @deffn Command set-terminal-coding-system coding-system &optional terminal
1726 This command specifies @var{coding-system} as the coding system to use
1727 for encoding terminal output from @var{terminal}. If
1728 @var{coding-system} is @code{nil}, terminal output is not encoded. If
1729 @var{terminal} is a frame, it means that frame's terminal; if it is
1730 @code{nil}, that means the currently selected frame's terminal.
1731 @end deffn
1732
1733 @node MS-DOS File Types
1734 @subsection MS-DOS File Types
1735 @cindex DOS file types
1736 @cindex MS-DOS file types
1737 @cindex Windows file types
1738 @cindex file types on MS-DOS and Windows
1739 @cindex text files and binary files
1740 @cindex binary files and text files
1741
1742 On MS-DOS and Microsoft Windows, Emacs guesses the appropriate
1743 end-of-line conversion for a file by looking at the file's name. This
1744 feature classifies files as @dfn{text files} and @dfn{binary files}. By
1745 ``binary file'' we mean a file of literal byte values that are not
1746 necessarily meant to be characters; Emacs does no end-of-line conversion
1747 and no character code conversion for them. On the other hand, the bytes
1748 in a text file are intended to represent characters; when you create a
1749 new file whose name implies that it is a text file, Emacs uses DOS
1750 end-of-line conversion.
1751
1752 @defvar buffer-file-type
1753 This variable, automatically buffer-local in each buffer, records the
1754 file type of the buffer's visited file. When a buffer does not specify
1755 a coding system with @code{buffer-file-coding-system}, this variable is
1756 used to determine which coding system to use when writing the contents
1757 of the buffer. It should be @code{nil} for text, @code{t} for binary.
1758 If it is @code{t}, the coding system is @code{no-conversion}.
1759 Otherwise, @code{undecided-dos} is used.
1760
1761 Normally this variable is set by visiting a file; it is set to
1762 @code{nil} if the file was visited without any actual conversion.
1763
1764 Its default value is used to decide how to handle files for which
1765 @code{file-name-buffer-file-type-alist} says nothing about the type:
1766 If the default value is non-@code{nil}, then these files are treated as
1767 binary: the coding system @code{no-conversion} is used. Otherwise,
1768 nothing special is done for them---the coding system is deduced solely
1769 from the file contents, in the usual Emacs fashion.
1770 @end defvar
1771
1772 @defopt file-name-buffer-file-type-alist
1773 This variable holds an alist for recognizing text and binary files.
1774 Each element has the form (@var{regexp} . @var{type}), where
1775 @var{regexp} is matched against the file name, and @var{type} may be
1776 @code{nil} for text, @code{t} for binary, or a function to call to
1777 compute which. If it is a function, then it is called with a single
1778 argument (the file name) and should return @code{t} or @code{nil}.
1779
1780 When running on MS-DOS or MS-Windows, Emacs checks this alist to decide
1781 which coding system to use when reading a file. For a text file,
1782 @code{undecided-dos} is used. For a binary file, @code{no-conversion}
1783 is used.
1784
1785 If no element in this alist matches a given file name, then
1786 the default value of @code{buffer-file-type} says how to treat the file.
1787 @end defopt
1788
1789 @node Input Methods
1790 @section Input Methods
1791 @cindex input methods
1792
1793 @dfn{Input methods} provide convenient ways of entering non-@acronym{ASCII}
1794 characters from the keyboard. Unlike coding systems, which translate
1795 non-@acronym{ASCII} characters to and from encodings meant to be read by
1796 programs, input methods provide human-friendly commands. (@xref{Input
1797 Methods,,, emacs, The GNU Emacs Manual}, for information on how users
1798 use input methods to enter text.) How to define input methods is not
1799 yet documented in this manual, but here we describe how to use them.
1800
1801 Each input method has a name, which is currently a string;
1802 in the future, symbols may also be usable as input method names.
1803
1804 @defvar current-input-method
1805 This variable holds the name of the input method now active in the
1806 current buffer. (It automatically becomes local in each buffer when set
1807 in any fashion.) It is @code{nil} if no input method is active in the
1808 buffer now.
1809 @end defvar
1810
1811 @defopt default-input-method
1812 This variable holds the default input method for commands that choose an
1813 input method. Unlike @code{current-input-method}, this variable is
1814 normally global.
1815 @end defopt
1816
1817 @deffn Command set-input-method input-method
1818 This command activates input method @var{input-method} for the current
1819 buffer. It also sets @code{default-input-method} to @var{input-method}.
1820 If @var{input-method} is @code{nil}, this command deactivates any input
1821 method for the current buffer.
1822 @end deffn
1823
1824 @defun read-input-method-name prompt &optional default inhibit-null
1825 This function reads an input method name with the minibuffer, prompting
1826 with @var{prompt}. If @var{default} is non-@code{nil}, that is returned
1827 by default, if the user enters empty input. However, if
1828 @var{inhibit-null} is non-@code{nil}, empty input signals an error.
1829
1830 The returned value is a string.
1831 @end defun
1832
1833 @defvar input-method-alist
1834 This variable defines all the supported input methods.
1835 Each element defines one input method, and should have the form:
1836
1837 @example
1838 (@var{input-method} @var{language-env} @var{activate-func}
1839 @var{title} @var{description} @var{args}...)
1840 @end example
1841
1842 Here @var{input-method} is the input method name, a string;
1843 @var{language-env} is another string, the name of the language
1844 environment this input method is recommended for. (That serves only for
1845 documentation purposes.)
1846
1847 @var{activate-func} is a function to call to activate this method. The
1848 @var{args}, if any, are passed as arguments to @var{activate-func}. All
1849 told, the arguments to @var{activate-func} are @var{input-method} and
1850 the @var{args}.
1851
1852 @var{title} is a string to display in the mode line while this method is
1853 active. @var{description} is a string describing this method and what
1854 it is good for.
1855 @end defvar
1856
1857 The fundamental interface to input methods is through the
1858 variable @code{input-method-function}. @xref{Reading One Event},
1859 and @ref{Invoking the Input Method}.
1860
1861 @node Locales
1862 @section Locales
1863 @cindex locale
1864
1865 POSIX defines a concept of ``locales'' which control which language
1866 to use in language-related features. These Emacs variables control
1867 how Emacs interacts with these features.
1868
1869 @defvar locale-coding-system
1870 @cindex keyboard input decoding on X
1871 This variable specifies the coding system to use for decoding system
1872 error messages and---on X Window system only---keyboard input, for
1873 encoding the format argument to @code{format-time-string}, and for
1874 decoding the return value of @code{format-time-string}.
1875 @end defvar
1876
1877 @defvar system-messages-locale
1878 This variable specifies the locale to use for generating system error
1879 messages. Changing the locale can cause messages to come out in a
1880 different language or in a different orthography. If the variable is
1881 @code{nil}, the locale is specified by environment variables in the
1882 usual POSIX fashion.
1883 @end defvar
1884
1885 @defvar system-time-locale
1886 This variable specifies the locale to use for formatting time values.
1887 Changing the locale can cause messages to appear according to the
1888 conventions of a different language. If the variable is @code{nil}, the
1889 locale is specified by environment variables in the usual POSIX fashion.
1890 @end defvar
1891
1892 @defun locale-info item
1893 This function returns locale data @var{item} for the current POSIX
1894 locale, if available. @var{item} should be one of these symbols:
1895
1896 @table @code
1897 @item codeset
1898 Return the character set as a string (locale item @code{CODESET}).
1899
1900 @item days
1901 Return a 7-element vector of day names (locale items
1902 @code{DAY_1} through @code{DAY_7});
1903
1904 @item months
1905 Return a 12-element vector of month names (locale items @code{MON_1}
1906 through @code{MON_12}).
1907
1908 @item paper
1909 Return a list @code{(@var{width} @var{height})} for the default paper
1910 size measured in millimeters (locale items @code{PAPER_WIDTH} and
1911 @code{PAPER_HEIGHT}).
1912 @end table
1913
1914 If the system can't provide the requested information, or if
1915 @var{item} is not one of those symbols, the value is @code{nil}. All
1916 strings in the return value are decoded using
1917 @code{locale-coding-system}. @xref{Locales,,, libc, The GNU Libc Manual},
1918 for more information about locales and locale items.
1919 @end defun
1920
1921 @ignore
1922 arch-tag: be705bf8-941b-4c35-84fc-ad7d20ddb7cb
1923 @end ignore