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[bpt/emacs.git] / lispref / display.texi
1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2000, 2001,
4 @c 2002, 2003, 2004, 2005, 2006 Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../info/display
7 @node Display, System Interface, Processes, Top
8 @chapter Emacs Display
9
10 This chapter describes a number of features related to the display
11 that Emacs presents to the user.
12
13 @menu
14 * Refresh Screen:: Clearing the screen and redrawing everything on it.
15 * Forcing Redisplay:: Forcing redisplay.
16 * Truncation:: Folding or wrapping long text lines.
17 * The Echo Area:: Displaying messages at the bottom of the screen.
18 * Warnings:: Displaying warning messages for the user.
19 * Invisible Text:: Hiding part of the buffer text.
20 * Selective Display:: Hiding part of the buffer text (the old way).
21 * Temporary Displays:: Displays that go away automatically.
22 * Overlays:: Use overlays to highlight parts of the buffer.
23 * Width:: How wide a character or string is on the screen.
24 * Line Height:: Controlling the height of lines.
25 * Faces:: A face defines a graphics style for text characters:
26 font, colors, etc.
27 * Fringes:: Controlling window fringes.
28 * Scroll Bars:: Controlling vertical scroll bars.
29 * Display Property:: Enabling special display features.
30 * Images:: Displaying images in Emacs buffers.
31 * Buttons:: Adding clickable buttons to Emacs buffers.
32 * Abstract Display:: Emacs' Widget for Object Collections.
33 * Blinking:: How Emacs shows the matching open parenthesis.
34 * Usual Display:: The usual conventions for displaying nonprinting chars.
35 * Display Tables:: How to specify other conventions.
36 * Beeping:: Audible signal to the user.
37 * Window Systems:: Which window system is being used.
38 @end menu
39
40 @node Refresh Screen
41 @section Refreshing the Screen
42
43 The function @code{redraw-frame} clears and redisplays the entire
44 contents of a given frame (@pxref{Frames}). This is useful if the
45 screen is corrupted.
46
47 @c Emacs 19 feature
48 @defun redraw-frame frame
49 This function clears and redisplays frame @var{frame}.
50 @end defun
51
52 Even more powerful is @code{redraw-display}:
53
54 @deffn Command redraw-display
55 This function clears and redisplays all visible frames.
56 @end deffn
57
58 This function calls for redisplay of certain windows, the next time
59 redisplay is done, but does not clear them first.
60
61 @defun force-window-update &optional object
62 This function forces redisplay of some or all windows. If
63 @var{object} is a window, it forces redisplay of that window. If
64 @var{object} is a buffer or buffer name, it forces redisplay of all
65 windows displaying that buffer. If @var{object} is @code{nil} (or
66 omitted), it forces redisplay of all windows.
67 @end defun
68
69 Processing user input takes absolute priority over redisplay. If you
70 call these functions when input is available, they do nothing
71 immediately, but a full redisplay does happen eventually---after all the
72 input has been processed.
73
74 Normally, suspending and resuming Emacs also refreshes the screen.
75 Some terminal emulators record separate contents for display-oriented
76 programs such as Emacs and for ordinary sequential display. If you are
77 using such a terminal, you might want to inhibit the redisplay on
78 resumption.
79
80 @defvar no-redraw-on-reenter
81 @cindex suspend (cf. @code{no-redraw-on-reenter})
82 @cindex resume (cf. @code{no-redraw-on-reenter})
83 This variable controls whether Emacs redraws the entire screen after it
84 has been suspended and resumed. Non-@code{nil} means there is no need
85 to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
86 @end defvar
87
88 @node Forcing Redisplay
89 @section Forcing Redisplay
90 @cindex forcing redisplay
91
92 Emacs redisplay normally stops if input arrives, and does not happen
93 at all if input is available before it starts. Most of the time, this
94 is exactly what you want. However, you can prevent preemption by
95 binding @code{redisplay-dont-pause} to a non-@code{nil} value.
96
97 @tindex redisplay-preemption-period
98 @defvar redisplay-preemption-period
99 This variable specifies how many seconds Emacs waits between checks
100 for new input during redisplay. (The default is 0.1 seconds.) If
101 input has arrived when Emacs checks, it pre-empts redisplay and
102 processes the available input before trying again to redisplay.
103
104 If this variable is @code{nil}, Emacs does not check for input during
105 redisplay, and redisplay cannot be preempted by input.
106
107 @emph{Note} that this variable is only available if Emacs is built
108 with support for sub-second timers.
109 @end defvar
110
111 @tindex redisplay-dont-pause
112 @defvar redisplay-dont-pause
113 If this variable is non-@code{nil}, pending input does not
114 prevent or halt redisplay; redisplay occurs, and finishes,
115 regardless of whether input is available.
116 @end defvar
117
118 @tindex sit-for
119 You can request a display update, but only if no input is pending,
120 with @code{(sit-for 0)}. To force a display update even when input is
121 pending, use @code{(sit-for -1)}.
122
123 @node Truncation
124 @section Truncation
125 @cindex line wrapping
126 @cindex continuation lines
127 @cindex @samp{$} in display
128 @cindex @samp{\} in display
129
130 When a line of text extends beyond the right edge of a window, the
131 line can either be continued on the next screen line, or truncated to
132 one screen line. The additional screen lines used to display a long
133 text line are called @dfn{continuation} lines. Normally, a @samp{$} in
134 the rightmost column of the window indicates truncation; a @samp{\} on
135 the rightmost column indicates a line that ``wraps'' onto the next line,
136 which is also called @dfn{continuing} the line. (The display table can
137 specify alternative indicators; see @ref{Display Tables}.)
138
139 On a graphical display, the @samp{$} and @samp{\} indicators are
140 replaced with arrow images displayed in the window fringes
141 (@pxref{Fringes}).
142
143 Note that continuation is different from filling; continuation happens
144 on the screen only, not in the buffer contents, and it breaks a line
145 precisely at the right margin, not at a word boundary. @xref{Filling}.
146
147 @defopt truncate-lines
148 This buffer-local variable controls how Emacs displays lines that extend
149 beyond the right edge of the window. The default is @code{nil}, which
150 specifies continuation. If the value is non-@code{nil}, then these
151 lines are truncated.
152
153 If the variable @code{truncate-partial-width-windows} is non-@code{nil},
154 then truncation is always used for side-by-side windows (within one
155 frame) regardless of the value of @code{truncate-lines}.
156 @end defopt
157
158 @defopt default-truncate-lines
159 This variable is the default value for @code{truncate-lines}, for
160 buffers that do not have buffer-local values for it.
161 @end defopt
162
163 @defopt truncate-partial-width-windows
164 This variable controls display of lines that extend beyond the right
165 edge of the window, in side-by-side windows (@pxref{Splitting Windows}).
166 If it is non-@code{nil}, these lines are truncated; otherwise,
167 @code{truncate-lines} says what to do with them.
168 @end defopt
169
170 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
171 a window, that forces truncation.
172
173 If your buffer contains @emph{very} long lines, and you use
174 continuation to display them, just thinking about them can make Emacs
175 redisplay slow. The column computation and indentation functions also
176 become slow. Then you might find it advisable to set
177 @code{cache-long-line-scans} to @code{t}.
178
179 @defvar cache-long-line-scans
180 If this variable is non-@code{nil}, various indentation and motion
181 functions, and Emacs redisplay, cache the results of scanning the
182 buffer, and consult the cache to avoid rescanning regions of the buffer
183 unless they are modified.
184
185 Turning on the cache slows down processing of short lines somewhat.
186
187 This variable is automatically buffer-local in every buffer.
188 @end defvar
189
190 @node The Echo Area
191 @section The Echo Area
192 @cindex error display
193 @cindex echo area
194
195 The @dfn{echo area} is used for displaying error messages
196 (@pxref{Errors}), for messages made with the @code{message} primitive,
197 and for echoing keystrokes. It is not the same as the minibuffer,
198 despite the fact that the minibuffer appears (when active) in the same
199 place on the screen as the echo area. The @cite{GNU Emacs Manual}
200 specifies the rules for resolving conflicts between the echo area and
201 the minibuffer for use of that screen space (@pxref{Minibuffer,, The
202 Minibuffer, emacs, The GNU Emacs Manual}).
203
204 You can write output in the echo area by using the Lisp printing
205 functions with @code{t} as the stream (@pxref{Output Functions}), or
206 explicitly.
207
208 @menu
209 * Displaying Messages:: Explicitly displaying text in the echo area.
210 * Progress:: Informing user about progress of a long operation.
211 * Logging Messages:: Echo area messages are logged for the user.
212 * Echo Area Customization:: Controlling the echo area.
213 @end menu
214
215 @node Displaying Messages
216 @subsection Displaying Messages in the Echo Area
217
218 This section describes the functions for explicitly producing echo
219 area messages. Many other Emacs features display messages there, too.
220
221 @defun message format-string &rest arguments
222 This function displays a message in the echo area. The argument
223 @var{format-string} is similar to a C language @code{printf} format
224 string. See @code{format} in @ref{Formatting Strings}, for the details
225 on the conversion specifications. @code{message} returns the
226 constructed string.
227
228 In batch mode, @code{message} prints the message text on the standard
229 error stream, followed by a newline.
230
231 If @var{format-string}, or strings among the @var{arguments}, have
232 @code{face} text properties, these affect the way the message is displayed.
233
234 @c Emacs 19 feature
235 If @var{format-string} is @code{nil} or the empty string,
236 @code{message} clears the echo area; if the echo area has been
237 expanded automatically, this brings it back to its normal size.
238 If the minibuffer is active, this brings the minibuffer contents back
239 onto the screen immediately.
240
241 @example
242 @group
243 (message "Minibuffer depth is %d."
244 (minibuffer-depth))
245 @print{} Minibuffer depth is 0.
246 @result{} "Minibuffer depth is 0."
247 @end group
248
249 @group
250 ---------- Echo Area ----------
251 Minibuffer depth is 0.
252 ---------- Echo Area ----------
253 @end group
254 @end example
255
256 To automatically display a message in the echo area or in a pop-buffer,
257 depending on its size, use @code{display-message-or-buffer} (see below).
258 @end defun
259
260 @tindex with-temp-message
261 @defmac with-temp-message message &rest body
262 This construct displays a message in the echo area temporarily, during
263 the execution of @var{body}. It displays @var{message}, executes
264 @var{body}, then returns the value of the last body form while restoring
265 the previous echo area contents.
266 @end defmac
267
268 @defun message-or-box format-string &rest arguments
269 This function displays a message like @code{message}, but may display it
270 in a dialog box instead of the echo area. If this function is called in
271 a command that was invoked using the mouse---more precisely, if
272 @code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
273 @code{nil} or a list---then it uses a dialog box or pop-up menu to
274 display the message. Otherwise, it uses the echo area. (This is the
275 same criterion that @code{y-or-n-p} uses to make a similar decision; see
276 @ref{Yes-or-No Queries}.)
277
278 You can force use of the mouse or of the echo area by binding
279 @code{last-nonmenu-event} to a suitable value around the call.
280 @end defun
281
282 @defun message-box format-string &rest arguments
283 This function displays a message like @code{message}, but uses a dialog
284 box (or a pop-up menu) whenever that is possible. If it is impossible
285 to use a dialog box or pop-up menu, because the terminal does not
286 support them, then @code{message-box} uses the echo area, like
287 @code{message}.
288 @end defun
289
290 @defun display-message-or-buffer message &optional buffer-name not-this-window frame
291 @tindex display-message-or-buffer
292 This function displays the message @var{message}, which may be either a
293 string or a buffer. If it is shorter than the maximum height of the
294 echo area, as defined by @code{max-mini-window-height}, it is displayed
295 in the echo area, using @code{message}. Otherwise,
296 @code{display-buffer} is used to show it in a pop-up buffer.
297
298 Returns either the string shown in the echo area, or when a pop-up
299 buffer is used, the window used to display it.
300
301 If @var{message} is a string, then the optional argument
302 @var{buffer-name} is the name of the buffer used to display it when a
303 pop-up buffer is used, defaulting to @samp{*Message*}. In the case
304 where @var{message} is a string and displayed in the echo area, it is
305 not specified whether the contents are inserted into the buffer anyway.
306
307 The optional arguments @var{not-this-window} and @var{frame} are as for
308 @code{display-buffer}, and only used if a buffer is displayed.
309 @end defun
310
311 @defun current-message
312 This function returns the message currently being displayed in the
313 echo area, or @code{nil} if there is none.
314 @end defun
315
316 @node Progress
317 @subsection Reporting Operation Progress
318 @cindex progress reporting
319
320 When an operation can take a while to finish, you should inform the
321 user about the progress it makes. This way the user can estimate
322 remaining time and clearly see that Emacs is busy working, not hung.
323
324 Functions listed in this section provide simple and efficient way of
325 reporting operation progress. Here is a working example that does
326 nothing useful:
327
328 @smallexample
329 (let ((progress-reporter
330 (make-progress-reporter "Collecting mana for Emacs..."
331 0 500)))
332 (dotimes (k 500)
333 (sit-for 0.01)
334 (progress-reporter-update progress-reporter k))
335 (progress-reporter-done progress-reporter))
336 @end smallexample
337
338 @defun make-progress-reporter message min-value max-value &optional current-value min-change min-time
339 This function creates and returns a @dfn{progress reporter}---an
340 object you will use as an argument for all other functions listed
341 here. The idea is to precompute as much data as possible to make
342 progress reporting very fast.
343
344 When this progress reporter is subsequently used, it will display
345 @var{message} in the echo area, followed by progress percentage.
346 @var{message} is treated as a simple string. If you need it to depend
347 on a filename, for instance, use @code{format} before calling this
348 function.
349
350 @var{min-value} and @var{max-value} arguments stand for starting and
351 final states of your operation. For instance, if you scan a buffer,
352 they should be the results of @code{point-min} and @code{point-max}
353 correspondingly. It is required that @var{max-value} is greater than
354 @var{min-value}. If you create progress reporter when some part of
355 the operation has already been completed, then specify
356 @var{current-value} argument. But normally you should omit it or set
357 it to @code{nil}---it will default to @var{min-value} then.
358
359 Remaining arguments control the rate of echo area updates. Progress
360 reporter will wait for at least @var{min-change} more percents of the
361 operation to be completed before printing next message.
362 @var{min-time} specifies the minimum time in seconds to pass between
363 successive prints. It can be fractional. Depending on Emacs and
364 system capabilities, progress reporter may or may not respect this
365 last argument or do it with varying precision. Default value for
366 @var{min-change} is 1 (one percent), for @var{min-time}---0.2
367 (seconds.)
368
369 This function calls @code{progress-reporter-update}, so the first
370 message is printed immediately.
371 @end defun
372
373 @defun progress-reporter-update reporter value
374 This function does the main work of reporting progress of your
375 operation. It displays the message of @var{reporter}, followed by
376 progress percentage determined by @var{value}. If percentage is zero,
377 or close enough according to the @var{min-change} and @var{min-time}
378 arguments, then it is omitted from the output.
379
380 @var{reporter} must be the result of a call to
381 @code{make-progress-reporter}. @var{value} specifies the current
382 state of your operation and must be between @var{min-value} and
383 @var{max-value} (inclusive) as passed to
384 @code{make-progress-reporter}. For instance, if you scan a buffer,
385 then @var{value} should be the result of a call to @code{point}.
386
387 This function respects @var{min-change} and @var{min-time} as passed
388 to @code{make-progress-reporter} and so does not output new messages
389 on every invocation. It is thus very fast and normally you should not
390 try to reduce the number of calls to it: resulting overhead will most
391 likely negate your effort.
392 @end defun
393
394 @defun progress-reporter-force-update reporter value &optional new-message
395 This function is similar to @code{progress-reporter-update} except
396 that it prints a message in the echo area unconditionally.
397
398 The first two arguments have the same meaning as for
399 @code{progress-reporter-update}. Optional @var{new-message} allows
400 you to change the message of the @var{reporter}. Since this functions
401 always updates the echo area, such a change will be immediately
402 presented to the user.
403 @end defun
404
405 @defun progress-reporter-done reporter
406 This function should be called when the operation is finished. It
407 prints the message of @var{reporter} followed by word ``done'' in the
408 echo area.
409
410 You should always call this function and not hope for
411 @code{progress-reporter-update} to print ``100%.'' Firstly, it may
412 never print it, there are many good reasons for this not to happen.
413 Secondly, ``done'' is more explicit.
414 @end defun
415
416 @defmac dotimes-with-progress-reporter (var count [result]) message body@dots{}
417 This is a convenience macro that works the same way as @code{dotimes}
418 does, but also reports loop progress using the functions described
419 above. It allows you to save some typing.
420
421 You can rewrite the example in the beginning of this node using
422 this macro this way:
423
424 @example
425 (dotimes-with-progress-reporter
426 (k 500)
427 "Collecting some mana for Emacs..."
428 (sit-for 0.01))
429 @end example
430 @end defmac
431
432 @node Logging Messages
433 @subsection Logging Messages in @samp{*Messages*}
434 @cindex logging echo-area messages
435
436 Almost all the messages displayed in the echo area are also recorded
437 in the @samp{*Messages*} buffer so that the user can refer back to
438 them. This includes all the messages that are output with
439 @code{message}.
440
441 @defopt message-log-max
442 This variable specifies how many lines to keep in the @samp{*Messages*}
443 buffer. The value @code{t} means there is no limit on how many lines to
444 keep. The value @code{nil} disables message logging entirely. Here's
445 how to display a message and prevent it from being logged:
446
447 @example
448 (let (message-log-max)
449 (message @dots{}))
450 @end example
451 @end defopt
452
453 To make @samp{*Messages*} more convenient for the user, the logging
454 facility combines successive identical messages. It also combines
455 successive related messages for the sake of two cases: question
456 followed by answer, and a series of progress messages.
457
458 A ``question followed by an answer'' means two messages like the
459 ones produced by @code{y-or-n-p}: the first is @samp{@var{question}},
460 and the second is @samp{@var{question}...@var{answer}}. The first
461 message conveys no additional information beyond what's in the second,
462 so logging the second message discards the first from the log.
463
464 A ``series of progress messages'' means successive messages like
465 those produced by @code{make-progress-reporter}. They have the form
466 @samp{@var{base}...@var{how-far}}, where @var{base} is the same each
467 time, while @var{how-far} varies. Logging each message in the series
468 discards the previous one, provided they are consecutive.
469
470 The functions @code{make-progress-reporter} and @code{y-or-n-p}
471 don't have to do anything special to activate the message log
472 combination feature. It operates whenever two consecutive messages
473 are logged that share a common prefix ending in @samp{...}.
474
475 @node Echo Area Customization
476 @subsection Echo Area Customization
477
478 These variables control details of how the echo area works.
479
480 @defvar cursor-in-echo-area
481 This variable controls where the cursor appears when a message is
482 displayed in the echo area. If it is non-@code{nil}, then the cursor
483 appears at the end of the message. Otherwise, the cursor appears at
484 point---not in the echo area at all.
485
486 The value is normally @code{nil}; Lisp programs bind it to @code{t}
487 for brief periods of time.
488 @end defvar
489
490 @defvar echo-area-clear-hook
491 This normal hook is run whenever the echo area is cleared---either by
492 @code{(message nil)} or for any other reason.
493 @end defvar
494
495 @defvar echo-keystrokes
496 This variable determines how much time should elapse before command
497 characters echo. Its value must be an integer or floating point number,
498 which specifies the
499 number of seconds to wait before echoing. If the user types a prefix
500 key (such as @kbd{C-x}) and then delays this many seconds before
501 continuing, the prefix key is echoed in the echo area. (Once echoing
502 begins in a key sequence, all subsequent characters in the same key
503 sequence are echoed immediately.)
504
505 If the value is zero, then command input is not echoed.
506 @end defvar
507
508 @defvar message-truncate-lines
509 Normally, displaying a long message resizes the echo area to display
510 the entire message. But if the variable @code{message-truncate-lines}
511 is non-@code{nil}, the echo area does not resize, and the message is
512 truncated to fit it, as in Emacs 20 and before.
513 @end defvar
514
515 The variable @code{max-mini-window-height}, which specifies the
516 maximum height for resizing minibuffer windows, also applies to the
517 echo area (which is really a special use of the minibuffer window.
518 @xref{Minibuffer Misc}.
519
520 @node Warnings
521 @section Reporting Warnings
522 @cindex warnings
523
524 @dfn{Warnings} are a facility for a program to inform the user of a
525 possible problem, but continue running.
526
527 @menu
528 * Warning Basics:: Warnings concepts and functions to report them.
529 * Warning Variables:: Variables programs bind to customize their warnings.
530 * Warning Options:: Variables users set to control display of warnings.
531 @end menu
532
533 @node Warning Basics
534 @subsection Warning Basics
535 @cindex severity level
536
537 Every warning has a textual message, which explains the problem for
538 the user, and a @dfn{severity level} which is a symbol. Here are the
539 possible severity levels, in order of decreasing severity, and their
540 meanings:
541
542 @table @code
543 @item :emergency
544 A problem that will seriously impair Emacs operation soon
545 if you do not attend to it promptly.
546 @item :error
547 A report of data or circumstances that are inherently wrong.
548 @item :warning
549 A report of data or circumstances that are not inherently wrong, but
550 raise suspicion of a possible problem.
551 @item :debug
552 A report of information that may be useful if you are debugging.
553 @end table
554
555 When your program encounters invalid input data, it can either
556 signal a Lisp error by calling @code{error} or @code{signal} or report
557 a warning with severity @code{:error}. Signaling a Lisp error is the
558 easiest thing to do, but it means the program cannot continue
559 processing. If you want to take the trouble to implement a way to
560 continue processing despite the bad data, then reporting a warning of
561 severity @code{:error} is the right way to inform the user of the
562 problem. For instance, the Emacs Lisp byte compiler can report an
563 error that way and continue compiling other functions. (If the
564 program signals a Lisp error and then handles it with
565 @code{condition-case}, the user won't see the error message; it could
566 show the message to the user by reporting it as a warning.)
567
568 @cindex warning type
569 Each warning has a @dfn{warning type} to classify it. The type is a
570 list of symbols. The first symbol should be the custom group that you
571 use for the program's user options. For example, byte compiler
572 warnings use the warning type @code{(bytecomp)}. You can also
573 subcategorize the warnings, if you wish, by using more symbols in the
574 list.
575
576 @defun display-warning type message &optional level buffer-name
577 This function reports a warning, using @var{message} as the message
578 and @var{type} as the warning type. @var{level} should be the
579 severity level, with @code{:warning} being the default.
580
581 @var{buffer-name}, if non-@code{nil}, specifies the name of the buffer
582 for logging the warning. By default, it is @samp{*Warnings*}.
583 @end defun
584
585 @defun lwarn type level message &rest args
586 This function reports a warning using the value of @code{(format
587 @var{message} @var{args}...)} as the message. In other respects it is
588 equivalent to @code{display-warning}.
589 @end defun
590
591 @defun warn message &rest args
592 This function reports a warning using the value of @code{(format
593 @var{message} @var{args}...)} as the message, @code{(emacs)} as the
594 type, and @code{:warning} as the severity level. It exists for
595 compatibility only; we recommend not using it, because you should
596 specify a specific warning type.
597 @end defun
598
599 @node Warning Variables
600 @subsection Warning Variables
601
602 Programs can customize how their warnings appear by binding
603 the variables described in this section.
604
605 @defvar warning-levels
606 This list defines the meaning and severity order of the warning
607 severity levels. Each element defines one severity level,
608 and they are arranged in order of decreasing severity.
609
610 Each element has the form @code{(@var{level} @var{string}
611 @var{function})}, where @var{level} is the severity level it defines.
612 @var{string} specifies the textual description of this level.
613 @var{string} should use @samp{%s} to specify where to put the warning
614 type information, or it can omit the @samp{%s} so as not to include
615 that information.
616
617 The optional @var{function}, if non-@code{nil}, is a function to call
618 with no arguments, to get the user's attention.
619
620 Normally you should not change the value of this variable.
621 @end defvar
622
623 @defvar warning-prefix-function
624 If non-@code{nil}, the value is a function to generate prefix text for
625 warnings. Programs can bind the variable to a suitable function.
626 @code{display-warning} calls this function with the warnings buffer
627 current, and the function can insert text in it. That text becomes
628 the beginning of the warning message.
629
630 The function is called with two arguments, the severity level and its
631 entry in @code{warning-levels}. It should return a list to use as the
632 entry (this value need not be an actual member of
633 @code{warning-levels}). By constructing this value, the function can
634 change the severity of the warning, or specify different handling for
635 a given severity level.
636
637 If the variable's value is @code{nil} then there is no function
638 to call.
639 @end defvar
640
641 @defvar warning-series
642 Programs can bind this variable to @code{t} to say that the next
643 warning should begin a series. When several warnings form a series,
644 that means to leave point on the first warning of the series, rather
645 than keep moving it for each warning so that it appears on the last one.
646 The series ends when the local binding is unbound and
647 @code{warning-series} becomes @code{nil} again.
648
649 The value can also be a symbol with a function definition. That is
650 equivalent to @code{t}, except that the next warning will also call
651 the function with no arguments with the warnings buffer current. The
652 function can insert text which will serve as a header for the series
653 of warnings.
654
655 Once a series has begun, the value is a marker which points to the
656 buffer position in the warnings buffer of the start of the series.
657
658 The variable's normal value is @code{nil}, which means to handle
659 each warning separately.
660 @end defvar
661
662 @defvar warning-fill-prefix
663 When this variable is non-@code{nil}, it specifies a fill prefix to
664 use for filling each warning's text.
665 @end defvar
666
667 @defvar warning-type-format
668 This variable specifies the format for displaying the warning type
669 in the warning message. The result of formatting the type this way
670 gets included in the message under the control of the string in the
671 entry in @code{warning-levels}. The default value is @code{" (%s)"}.
672 If you bind it to @code{""} then the warning type won't appear at
673 all.
674 @end defvar
675
676 @node Warning Options
677 @subsection Warning Options
678
679 These variables are used by users to control what happens
680 when a Lisp program reports a warning.
681
682 @defopt warning-minimum-level
683 This user option specifies the minimum severity level that should be
684 shown immediately to the user. The default is @code{:warning}, which
685 means to immediately display all warnings except @code{:debug}
686 warnings.
687 @end defopt
688
689 @defopt warning-minimum-log-level
690 This user option specifies the minimum severity level that should be
691 logged in the warnings buffer. The default is @code{:warning}, which
692 means to log all warnings except @code{:debug} warnings.
693 @end defopt
694
695 @defopt warning-suppress-types
696 This list specifies which warning types should not be displayed
697 immediately for the user. Each element of the list should be a list
698 of symbols. If its elements match the first elements in a warning
699 type, then that warning is not displayed immediately.
700 @end defopt
701
702 @defopt warning-suppress-log-types
703 This list specifies which warning types should not be logged in the
704 warnings buffer. Each element of the list should be a list of
705 symbols. If it matches the first few elements in a warning type, then
706 that warning is not logged.
707 @end defopt
708
709 @node Invisible Text
710 @section Invisible Text
711
712 @cindex invisible text
713 You can make characters @dfn{invisible}, so that they do not appear on
714 the screen, with the @code{invisible} property. This can be either a
715 text property (@pxref{Text Properties}) or a property of an overlay
716 (@pxref{Overlays}). Cursor motion also partly ignores these
717 characters; if the command loop finds point within them, it moves
718 point to the other side of them.
719
720 In the simplest case, any non-@code{nil} @code{invisible} property makes
721 a character invisible. This is the default case---if you don't alter
722 the default value of @code{buffer-invisibility-spec}, this is how the
723 @code{invisible} property works. You should normally use @code{t}
724 as the value of the @code{invisible} property if you don't plan
725 to set @code{buffer-invisibility-spec} yourself.
726
727 More generally, you can use the variable @code{buffer-invisibility-spec}
728 to control which values of the @code{invisible} property make text
729 invisible. This permits you to classify the text into different subsets
730 in advance, by giving them different @code{invisible} values, and
731 subsequently make various subsets visible or invisible by changing the
732 value of @code{buffer-invisibility-spec}.
733
734 Controlling visibility with @code{buffer-invisibility-spec} is
735 especially useful in a program to display the list of entries in a
736 database. It permits the implementation of convenient filtering
737 commands to view just a part of the entries in the database. Setting
738 this variable is very fast, much faster than scanning all the text in
739 the buffer looking for properties to change.
740
741 @defvar buffer-invisibility-spec
742 This variable specifies which kinds of @code{invisible} properties
743 actually make a character invisible. Setting this variable makes it
744 buffer-local.
745
746 @table @asis
747 @item @code{t}
748 A character is invisible if its @code{invisible} property is
749 non-@code{nil}. This is the default.
750
751 @item a list
752 Each element of the list specifies a criterion for invisibility; if a
753 character's @code{invisible} property fits any one of these criteria,
754 the character is invisible. The list can have two kinds of elements:
755
756 @table @code
757 @item @var{atom}
758 A character is invisible if its @code{invisible} property value
759 is @var{atom} or if it is a list with @var{atom} as a member.
760
761 @item (@var{atom} . t)
762 A character is invisible if its @code{invisible} property value
763 is @var{atom} or if it is a list with @var{atom} as a member.
764 Moreover, if this character is at the end of a line and is followed
765 by a visible newline, it displays an ellipsis.
766 @end table
767 @end table
768 @end defvar
769
770 Two functions are specifically provided for adding elements to
771 @code{buffer-invisibility-spec} and removing elements from it.
772
773 @defun add-to-invisibility-spec element
774 This function adds the element @var{element} to
775 @code{buffer-invisibility-spec}. If @code{buffer-invisibility-spec}
776 was @code{t}, it changes to a list, @code{(t)}, so that text whose
777 @code{invisible} property is @code{t} remains invisible.
778 @end defun
779
780 @defun remove-from-invisibility-spec element
781 This removes the element @var{element} from
782 @code{buffer-invisibility-spec}. This does nothing if @var{element}
783 is not in the list.
784 @end defun
785
786 A convention for use of @code{buffer-invisibility-spec} is that a
787 major mode should use the mode's own name as an element of
788 @code{buffer-invisibility-spec} and as the value of the
789 @code{invisible} property:
790
791 @example
792 ;; @r{If you want to display an ellipsis:}
793 (add-to-invisibility-spec '(my-symbol . t))
794 ;; @r{If you don't want ellipsis:}
795 (add-to-invisibility-spec 'my-symbol)
796
797 (overlay-put (make-overlay beginning end)
798 'invisible 'my-symbol)
799
800 ;; @r{When done with the overlays:}
801 (remove-from-invisibility-spec '(my-symbol . t))
802 ;; @r{Or respectively:}
803 (remove-from-invisibility-spec 'my-symbol)
804 @end example
805
806 @vindex line-move-ignore-invisible
807 Ordinarily, functions that operate on text or move point do not care
808 whether the text is invisible. The user-level line motion commands
809 explicitly ignore invisible newlines if
810 @code{line-move-ignore-invisible} is non-@code{nil} (the default), but
811 only because they are explicitly programmed to do so.
812
813 However, if a command ends with point inside or immediately before
814 invisible text, the main editing loop moves point further forward or
815 further backward (in the same direction that the command already moved
816 it) until that condition is no longer true. Thus, if the command
817 moved point back into an invisible range, Emacs moves point back to
818 the beginning of that range, and then back one more character. If the
819 command moved point forward into an invisible range, Emacs moves point
820 forward up to the first visible character that follows the invisible
821 text.
822
823 Incremental search can make invisible overlays visible temporarily
824 and/or permanently when a match includes invisible text. To enable
825 this, the overlay should have a non-@code{nil}
826 @code{isearch-open-invisible} property. The property value should be a
827 function to be called with the overlay as an argument. This function
828 should make the overlay visible permanently; it is used when the match
829 overlaps the overlay on exit from the search.
830
831 During the search, such overlays are made temporarily visible by
832 temporarily modifying their invisible and intangible properties. If you
833 want this to be done differently for a certain overlay, give it an
834 @code{isearch-open-invisible-temporary} property which is a function.
835 The function is called with two arguments: the first is the overlay, and
836 the second is @code{nil} to make the overlay visible, or @code{t} to
837 make it invisible again.
838
839 @node Selective Display
840 @section Selective Display
841 @cindex selective display
842
843 @dfn{Selective display} refers to a pair of related features for
844 hiding certain lines on the screen.
845
846 The first variant, explicit selective display, is designed for use
847 in a Lisp program: it controls which lines are hidden by altering the
848 text. This kind of hiding in some ways resembles the effect of the
849 @code{invisible} property (@pxref{Invisible Text}), but the two
850 features are different and do not work the same way.
851
852 In the second variant, the choice of lines to hide is made
853 automatically based on indentation. This variant is designed to be a
854 user-level feature.
855
856 The way you control explicit selective display is by replacing a
857 newline (control-j) with a carriage return (control-m). The text that
858 was formerly a line following that newline is now hidden. Strictly
859 speaking, it is temporarily no longer a line at all, since only
860 newlines can separate lines; it is now part of the previous line.
861
862 Selective display does not directly affect editing commands. For
863 example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly
864 into hidden text. However, the replacement of newline characters with
865 carriage return characters affects some editing commands. For
866 example, @code{next-line} skips hidden lines, since it searches only
867 for newlines. Modes that use selective display can also define
868 commands that take account of the newlines, or that control which
869 parts of the text are hidden.
870
871 When you write a selectively displayed buffer into a file, all the
872 control-m's are output as newlines. This means that when you next read
873 in the file, it looks OK, with nothing hidden. The selective display
874 effect is seen only within Emacs.
875
876 @defvar selective-display
877 This buffer-local variable enables selective display. This means that
878 lines, or portions of lines, may be made hidden.
879
880 @itemize @bullet
881 @item
882 If the value of @code{selective-display} is @code{t}, then the character
883 control-m marks the start of hidden text; the control-m, and the rest
884 of the line following it, are not displayed. This is explicit selective
885 display.
886
887 @item
888 If the value of @code{selective-display} is a positive integer, then
889 lines that start with more than that many columns of indentation are not
890 displayed.
891 @end itemize
892
893 When some portion of a buffer is hidden, the vertical movement
894 commands operate as if that portion did not exist, allowing a single
895 @code{next-line} command to skip any number of hidden lines.
896 However, character movement commands (such as @code{forward-char}) do
897 not skip the hidden portion, and it is possible (if tricky) to insert
898 or delete text in an hidden portion.
899
900 In the examples below, we show the @emph{display appearance} of the
901 buffer @code{foo}, which changes with the value of
902 @code{selective-display}. The @emph{contents} of the buffer do not
903 change.
904
905 @example
906 @group
907 (setq selective-display nil)
908 @result{} nil
909
910 ---------- Buffer: foo ----------
911 1 on this column
912 2on this column
913 3n this column
914 3n this column
915 2on this column
916 1 on this column
917 ---------- Buffer: foo ----------
918 @end group
919
920 @group
921 (setq selective-display 2)
922 @result{} 2
923
924 ---------- Buffer: foo ----------
925 1 on this column
926 2on this column
927 2on this column
928 1 on this column
929 ---------- Buffer: foo ----------
930 @end group
931 @end example
932 @end defvar
933
934 @defvar selective-display-ellipses
935 If this buffer-local variable is non-@code{nil}, then Emacs displays
936 @samp{@dots{}} at the end of a line that is followed by hidden text.
937 This example is a continuation of the previous one.
938
939 @example
940 @group
941 (setq selective-display-ellipses t)
942 @result{} t
943
944 ---------- Buffer: foo ----------
945 1 on this column
946 2on this column ...
947 2on this column
948 1 on this column
949 ---------- Buffer: foo ----------
950 @end group
951 @end example
952
953 You can use a display table to substitute other text for the ellipsis
954 (@samp{@dots{}}). @xref{Display Tables}.
955 @end defvar
956
957 @node Temporary Displays
958 @section Temporary Displays
959
960 Temporary displays are used by Lisp programs to put output into a
961 buffer and then present it to the user for perusal rather than for
962 editing. Many help commands use this feature.
963
964 @defspec with-output-to-temp-buffer buffer-name forms@dots{}
965 This function executes @var{forms} while arranging to insert any output
966 they print into the buffer named @var{buffer-name}, which is first
967 created if necessary, and put into Help mode. Finally, the buffer is
968 displayed in some window, but not selected.
969
970 If the @var{forms} do not change the major mode in the output buffer,
971 so that it is still Help mode at the end of their execution, then
972 @code{with-output-to-temp-buffer} makes this buffer read-only at the
973 end, and also scans it for function and variable names to make them
974 into clickable cross-references. @xref{Docstring hyperlinks, , Tips
975 for Documentation Strings}, in particular the item on hyperlinks in
976 documentation strings, for more details.
977
978 The string @var{buffer-name} specifies the temporary buffer, which
979 need not already exist. The argument must be a string, not a buffer.
980 The buffer is erased initially (with no questions asked), and it is
981 marked as unmodified after @code{with-output-to-temp-buffer} exits.
982
983 @code{with-output-to-temp-buffer} binds @code{standard-output} to the
984 temporary buffer, then it evaluates the forms in @var{forms}. Output
985 using the Lisp output functions within @var{forms} goes by default to
986 that buffer (but screen display and messages in the echo area, although
987 they are ``output'' in the general sense of the word, are not affected).
988 @xref{Output Functions}.
989
990 Several hooks are available for customizing the behavior
991 of this construct; they are listed below.
992
993 The value of the last form in @var{forms} is returned.
994
995 @example
996 @group
997 ---------- Buffer: foo ----------
998 This is the contents of foo.
999 ---------- Buffer: foo ----------
1000 @end group
1001
1002 @group
1003 (with-output-to-temp-buffer "foo"
1004 (print 20)
1005 (print standard-output))
1006 @result{} #<buffer foo>
1007
1008 ---------- Buffer: foo ----------
1009 20
1010
1011 #<buffer foo>
1012
1013 ---------- Buffer: foo ----------
1014 @end group
1015 @end example
1016 @end defspec
1017
1018 @defvar temp-buffer-show-function
1019 If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
1020 calls it as a function to do the job of displaying a help buffer. The
1021 function gets one argument, which is the buffer it should display.
1022
1023 It is a good idea for this function to run @code{temp-buffer-show-hook}
1024 just as @code{with-output-to-temp-buffer} normally would, inside of
1025 @code{save-selected-window} and with the chosen window and buffer
1026 selected.
1027 @end defvar
1028
1029 @defvar temp-buffer-setup-hook
1030 @tindex temp-buffer-setup-hook
1031 This normal hook is run by @code{with-output-to-temp-buffer} before
1032 evaluating @var{body}. When the hook runs, the temporary buffer is
1033 current. This hook is normally set up with a function to put the
1034 buffer in Help mode.
1035 @end defvar
1036
1037 @defvar temp-buffer-show-hook
1038 This normal hook is run by @code{with-output-to-temp-buffer} after
1039 displaying the temporary buffer. When the hook runs, the temporary buffer
1040 is current, and the window it was displayed in is selected. This hook
1041 is normally set up with a function to make the buffer read only, and
1042 find function names and variable names in it, provided the major mode
1043 is Help mode.
1044 @end defvar
1045
1046 @defun momentary-string-display string position &optional char message
1047 This function momentarily displays @var{string} in the current buffer at
1048 @var{position}. It has no effect on the undo list or on the buffer's
1049 modification status.
1050
1051 The momentary display remains until the next input event. If the next
1052 input event is @var{char}, @code{momentary-string-display} ignores it
1053 and returns. Otherwise, that event remains buffered for subsequent use
1054 as input. Thus, typing @var{char} will simply remove the string from
1055 the display, while typing (say) @kbd{C-f} will remove the string from
1056 the display and later (presumably) move point forward. The argument
1057 @var{char} is a space by default.
1058
1059 The return value of @code{momentary-string-display} is not meaningful.
1060
1061 If the string @var{string} does not contain control characters, you can
1062 do the same job in a more general way by creating (and then subsequently
1063 deleting) an overlay with a @code{before-string} property.
1064 @xref{Overlay Properties}.
1065
1066 If @var{message} is non-@code{nil}, it is displayed in the echo area
1067 while @var{string} is displayed in the buffer. If it is @code{nil}, a
1068 default message says to type @var{char} to continue.
1069
1070 In this example, point is initially located at the beginning of the
1071 second line:
1072
1073 @example
1074 @group
1075 ---------- Buffer: foo ----------
1076 This is the contents of foo.
1077 @point{}Second line.
1078 ---------- Buffer: foo ----------
1079 @end group
1080
1081 @group
1082 (momentary-string-display
1083 "**** Important Message! ****"
1084 (point) ?\r
1085 "Type RET when done reading")
1086 @result{} t
1087 @end group
1088
1089 @group
1090 ---------- Buffer: foo ----------
1091 This is the contents of foo.
1092 **** Important Message! ****Second line.
1093 ---------- Buffer: foo ----------
1094
1095 ---------- Echo Area ----------
1096 Type RET when done reading
1097 ---------- Echo Area ----------
1098 @end group
1099 @end example
1100 @end defun
1101
1102 @node Overlays
1103 @section Overlays
1104 @cindex overlays
1105
1106 You can use @dfn{overlays} to alter the appearance of a buffer's text on
1107 the screen, for the sake of presentation features. An overlay is an
1108 object that belongs to a particular buffer, and has a specified
1109 beginning and end. It also has properties that you can examine and set;
1110 these affect the display of the text within the overlay.
1111
1112 An overlay uses markers to record its beginning and end; thus,
1113 editing the text of the buffer adjusts the beginning and end of each
1114 overlay so that it stays with the text. When you create the overlay,
1115 you can specify whether text inserted at the beginning should be
1116 inside the overlay or outside, and likewise for the end of the overlay.
1117
1118 @menu
1119 * Managing Overlays:: Creating and moving overlays.
1120 * Overlay Properties:: How to read and set properties.
1121 What properties do to the screen display.
1122 * Finding Overlays:: Searching for overlays.
1123 @end menu
1124
1125 @node Managing Overlays
1126 @subsection Managing Overlays
1127
1128 This section describes the functions to create, delete and move
1129 overlays, and to examine their contents. Overlay changes are not
1130 recorded in the buffer's undo list, since the overlays are not
1131 part of the buffer's contents.
1132
1133 @defun overlayp object
1134 This function returns @code{t} if @var{object} is an overlay.
1135 @end defun
1136
1137 @defun make-overlay start end &optional buffer front-advance rear-advance
1138 This function creates and returns an overlay that belongs to
1139 @var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
1140 and @var{end} must specify buffer positions; they may be integers or
1141 markers. If @var{buffer} is omitted, the overlay is created in the
1142 current buffer.
1143
1144 The arguments @var{front-advance} and @var{rear-advance} specify the
1145 marker insertion type for the start of the overlay and for the end of
1146 the overlay, respectively. @xref{Marker Insertion Types}. If they
1147 are both @code{nil}, the default, then the overlay extends to include
1148 any text inserted at the beginning, but not text inserted at the end.
1149 If @var{front-advance} is non-@code{nil}, text inserted at the
1150 beginning of the overlay is excluded from the overlay. If
1151 @var{rear-advance} is non-@code{nil}, text inserted at the end of the
1152 overlay is included in the overlay.
1153 @end defun
1154
1155 @defun overlay-start overlay
1156 This function returns the position at which @var{overlay} starts,
1157 as an integer.
1158 @end defun
1159
1160 @defun overlay-end overlay
1161 This function returns the position at which @var{overlay} ends,
1162 as an integer.
1163 @end defun
1164
1165 @defun overlay-buffer overlay
1166 This function returns the buffer that @var{overlay} belongs to. It
1167 returns @code{nil} if @var{overlay} has been deleted.
1168 @end defun
1169
1170 @defun delete-overlay overlay
1171 This function deletes @var{overlay}. The overlay continues to exist as
1172 a Lisp object, and its property list is unchanged, but it ceases to be
1173 attached to the buffer it belonged to, and ceases to have any effect on
1174 display.
1175
1176 A deleted overlay is not permanently disconnected. You can give it a
1177 position in a buffer again by calling @code{move-overlay}.
1178 @end defun
1179
1180 @defun move-overlay overlay start end &optional buffer
1181 This function moves @var{overlay} to @var{buffer}, and places its bounds
1182 at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
1183 must specify buffer positions; they may be integers or markers.
1184
1185 If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
1186 was already associated with; if @var{overlay} was deleted, it goes into
1187 the current buffer.
1188
1189 The return value is @var{overlay}.
1190
1191 This is the only valid way to change the endpoints of an overlay. Do
1192 not try modifying the markers in the overlay by hand, as that fails to
1193 update other vital data structures and can cause some overlays to be
1194 ``lost''.
1195 @end defun
1196
1197 @defun remove-overlays &optional start end name value
1198 This function removes all the overlays between @var{start} and
1199 @var{end} whose property @var{name} has the value @var{value}. It can
1200 move the endpoints of the overlays in the region, or split them.
1201
1202 If @var{name} is omitted or @code{nil}, it means to delete all overlays in
1203 the specified region. If @var{start} and/or @var{end} are omitted or
1204 @code{nil}, that means the beginning and end of the buffer respectively.
1205 Therefore, @code{(remove-overlays)} removes all the overlays in the
1206 current buffer.
1207 @end defun
1208
1209 Here are some examples:
1210
1211 @example
1212 ;; @r{Create an overlay.}
1213 (setq foo (make-overlay 1 10))
1214 @result{} #<overlay from 1 to 10 in display.texi>
1215 (overlay-start foo)
1216 @result{} 1
1217 (overlay-end foo)
1218 @result{} 10
1219 (overlay-buffer foo)
1220 @result{} #<buffer display.texi>
1221 ;; @r{Give it a property we can check later.}
1222 (overlay-put foo 'happy t)
1223 @result{} t
1224 ;; @r{Verify the property is present.}
1225 (overlay-get foo 'happy)
1226 @result{} t
1227 ;; @r{Move the overlay.}
1228 (move-overlay foo 5 20)
1229 @result{} #<overlay from 5 to 20 in display.texi>
1230 (overlay-start foo)
1231 @result{} 5
1232 (overlay-end foo)
1233 @result{} 20
1234 ;; @r{Delete the overlay.}
1235 (delete-overlay foo)
1236 @result{} nil
1237 ;; @r{Verify it is deleted.}
1238 foo
1239 @result{} #<overlay in no buffer>
1240 ;; @r{A deleted overlay has no position.}
1241 (overlay-start foo)
1242 @result{} nil
1243 (overlay-end foo)
1244 @result{} nil
1245 (overlay-buffer foo)
1246 @result{} nil
1247 ;; @r{Undelete the overlay.}
1248 (move-overlay foo 1 20)
1249 @result{} #<overlay from 1 to 20 in display.texi>
1250 ;; @r{Verify the results.}
1251 (overlay-start foo)
1252 @result{} 1
1253 (overlay-end foo)
1254 @result{} 20
1255 (overlay-buffer foo)
1256 @result{} #<buffer display.texi>
1257 ;; @r{Moving and deleting the overlay does not change its properties.}
1258 (overlay-get foo 'happy)
1259 @result{} t
1260 @end example
1261
1262 @node Overlay Properties
1263 @subsection Overlay Properties
1264
1265 Overlay properties are like text properties in that the properties that
1266 alter how a character is displayed can come from either source. But in
1267 most respects they are different. @xref{Text Properties}, for comparison.
1268
1269 Text properties are considered a part of the text; overlays and
1270 their properties are specifically considered not to be part of the
1271 text. Thus, copying text between various buffers and strings
1272 preserves text properties, but does not try to preserve overlays.
1273 Changing a buffer's text properties marks the buffer as modified,
1274 while moving an overlay or changing its properties does not. Unlike
1275 text property changes, overlay property changes are not recorded in
1276 the buffer's undo list.
1277
1278 These functions read and set the properties of an overlay:
1279
1280 @defun overlay-get overlay prop
1281 This function returns the value of property @var{prop} recorded in
1282 @var{overlay}, if any. If @var{overlay} does not record any value for
1283 that property, but it does have a @code{category} property which is a
1284 symbol, that symbol's @var{prop} property is used. Otherwise, the value
1285 is @code{nil}.
1286 @end defun
1287
1288 @defun overlay-put overlay prop value
1289 This function sets the value of property @var{prop} recorded in
1290 @var{overlay} to @var{value}. It returns @var{value}.
1291 @end defun
1292
1293 @defun overlay-properties overlay
1294 This returns a copy of the property list of @var{overlay}.
1295 @end defun
1296
1297 See also the function @code{get-char-property} which checks both
1298 overlay properties and text properties for a given character.
1299 @xref{Examining Properties}.
1300
1301 Many overlay properties have special meanings; here is a table
1302 of them:
1303
1304 @table @code
1305 @item priority
1306 @kindex priority @r{(overlay property)}
1307 This property's value (which should be a nonnegative integer number)
1308 determines the priority of the overlay. The priority matters when two
1309 or more overlays cover the same character and both specify the same
1310 property; the one whose @code{priority} value is larger takes priority
1311 over the other. For the @code{face} property, the higher priority
1312 value does not completely replace the other; instead, its face
1313 attributes override the face attributes of the lower priority
1314 @code{face} property.
1315
1316 Currently, all overlays take priority over text properties. Please
1317 avoid using negative priority values, as we have not yet decided just
1318 what they should mean.
1319
1320 @item window
1321 @kindex window @r{(overlay property)}
1322 If the @code{window} property is non-@code{nil}, then the overlay
1323 applies only on that window.
1324
1325 @item category
1326 @kindex category @r{(overlay property)}
1327 If an overlay has a @code{category} property, we call it the
1328 @dfn{category} of the overlay. It should be a symbol. The properties
1329 of the symbol serve as defaults for the properties of the overlay.
1330
1331 @item face
1332 @kindex face @r{(overlay property)}
1333 This property controls the way text is displayed---for example, which
1334 font and which colors. @xref{Faces}, for more information.
1335
1336 In the simplest case, the value is a face name. It can also be a list;
1337 then each element can be any of these possibilities:
1338
1339 @itemize @bullet
1340 @item
1341 A face name (a symbol or string).
1342
1343 @item
1344 A property list of face attributes. This has the form (@var{keyword}
1345 @var{value} @dots{}), where each @var{keyword} is a face attribute
1346 name and @var{value} is a meaningful value for that attribute. With
1347 this feature, you do not need to create a face each time you want to
1348 specify a particular attribute for certain text. @xref{Face
1349 Attributes}.
1350
1351 @item
1352 A cons cell of the form @code{(foreground-color . @var{color-name})} or
1353 @code{(background-color . @var{color-name})}. These elements specify
1354 just the foreground color or just the background color.
1355
1356 @code{(foreground-color . @var{color-name})} has the same effect as
1357 @code{(:foreground @var{color-name})}; likewise for the background.
1358 @end itemize
1359
1360 @item mouse-face
1361 @kindex mouse-face @r{(overlay property)}
1362 This property is used instead of @code{face} when the mouse is within
1363 the range of the overlay.
1364
1365 @item display
1366 @kindex display @r{(overlay property)}
1367 This property activates various features that change the
1368 way text is displayed. For example, it can make text appear taller
1369 or shorter, higher or lower, wider or narrower, or replaced with an image.
1370 @xref{Display Property}.
1371
1372 @item help-echo
1373 @kindex help-echo @r{(overlay property)}
1374 If an overlay has a @code{help-echo} property, then when you move the
1375 mouse onto the text in the overlay, Emacs displays a help string in the
1376 echo area, or in the tooltip window. For details see @ref{Text
1377 help-echo}.
1378
1379 @item modification-hooks
1380 @kindex modification-hooks @r{(overlay property)}
1381 This property's value is a list of functions to be called if any
1382 character within the overlay is changed or if text is inserted strictly
1383 within the overlay.
1384
1385 The hook functions are called both before and after each change.
1386 If the functions save the information they receive, and compare notes
1387 between calls, they can determine exactly what change has been made
1388 in the buffer text.
1389
1390 When called before a change, each function receives four arguments: the
1391 overlay, @code{nil}, and the beginning and end of the text range to be
1392 modified.
1393
1394 When called after a change, each function receives five arguments: the
1395 overlay, @code{t}, the beginning and end of the text range just
1396 modified, and the length of the pre-change text replaced by that range.
1397 (For an insertion, the pre-change length is zero; for a deletion, that
1398 length is the number of characters deleted, and the post-change
1399 beginning and end are equal.)
1400
1401 If these functions modify the buffer, they should bind
1402 @code{inhibit-modification-hooks} to @code{t} around doing so, to
1403 avoid confusing the internal mechanism that calls these hooks.
1404
1405 @item insert-in-front-hooks
1406 @kindex insert-in-front-hooks @r{(overlay property)}
1407 This property's value is a list of functions to be called before and
1408 after inserting text right at the beginning of the overlay. The calling
1409 conventions are the same as for the @code{modification-hooks} functions.
1410
1411 @item insert-behind-hooks
1412 @kindex insert-behind-hooks @r{(overlay property)}
1413 This property's value is a list of functions to be called before and
1414 after inserting text right at the end of the overlay. The calling
1415 conventions are the same as for the @code{modification-hooks} functions.
1416
1417 @item invisible
1418 @kindex invisible @r{(overlay property)}
1419 The @code{invisible} property can make the text in the overlay
1420 invisible, which means that it does not appear on the screen.
1421 @xref{Invisible Text}, for details.
1422
1423 @item intangible
1424 @kindex intangible @r{(overlay property)}
1425 The @code{intangible} property on an overlay works just like the
1426 @code{intangible} text property. @xref{Special Properties}, for details.
1427
1428 @item isearch-open-invisible
1429 This property tells incremental search how to make an invisible overlay
1430 visible, permanently, if the final match overlaps it. @xref{Invisible
1431 Text}.
1432
1433 @item isearch-open-invisible-temporary
1434 This property tells incremental search how to make an invisible overlay
1435 visible, temporarily, during the search. @xref{Invisible Text}.
1436
1437 @item before-string
1438 @kindex before-string @r{(overlay property)}
1439 This property's value is a string to add to the display at the beginning
1440 of the overlay. The string does not appear in the buffer in any
1441 sense---only on the screen.
1442
1443 @item after-string
1444 @kindex after-string @r{(overlay property)}
1445 This property's value is a string to add to the display at the end of
1446 the overlay. The string does not appear in the buffer in any
1447 sense---only on the screen.
1448
1449 @item evaporate
1450 @kindex evaporate @r{(overlay property)}
1451 If this property is non-@code{nil}, the overlay is deleted automatically
1452 if it becomes empty (i.e., if its length becomes zero). If you give
1453 an empty overlay a non-@code{nil} @code{evaporate} property, that deletes
1454 it immediately.
1455
1456 @item local-map
1457 @cindex keymap of character (and overlays)
1458 @kindex local-map @r{(overlay property)}
1459 If this property is non-@code{nil}, it specifies a keymap for a portion
1460 of the text. The property's value replaces the buffer's local map, when
1461 the character after point is within the overlay. @xref{Active Keymaps}.
1462
1463 @item keymap
1464 @kindex keymap @r{(overlay property)}
1465 The @code{keymap} property is similar to @code{local-map} but overrides the
1466 buffer's local map (and the map specified by the @code{local-map}
1467 property) rather than replacing it.
1468 @end table
1469
1470 @node Finding Overlays
1471 @subsection Searching for Overlays
1472
1473 @defun overlays-at pos
1474 This function returns a list of all the overlays that cover the
1475 character at position @var{pos} in the current buffer. The list is in
1476 no particular order. An overlay contains position @var{pos} if it
1477 begins at or before @var{pos}, and ends after @var{pos}.
1478
1479 To illustrate usage, here is a Lisp function that returns a list of the
1480 overlays that specify property @var{prop} for the character at point:
1481
1482 @smallexample
1483 (defun find-overlays-specifying (prop)
1484 (let ((overlays (overlays-at (point)))
1485 found)
1486 (while overlays
1487 (let ((overlay (car overlays)))
1488 (if (overlay-get overlay prop)
1489 (setq found (cons overlay found))))
1490 (setq overlays (cdr overlays)))
1491 found))
1492 @end smallexample
1493 @end defun
1494
1495 @defun overlays-in beg end
1496 This function returns a list of the overlays that overlap the region
1497 @var{beg} through @var{end}. ``Overlap'' means that at least one
1498 character is contained within the overlay and also contained within the
1499 specified region; however, empty overlays are included in the result if
1500 they are located at @var{beg}, or strictly between @var{beg} and @var{end}.
1501 @end defun
1502
1503 @defun next-overlay-change pos
1504 This function returns the buffer position of the next beginning or end
1505 of an overlay, after @var{pos}. If there is none, it returns
1506 @code{(point-max)}.
1507 @end defun
1508
1509 @defun previous-overlay-change pos
1510 This function returns the buffer position of the previous beginning or
1511 end of an overlay, before @var{pos}. If there is none, it returns
1512 @code{(point-min)}.
1513 @end defun
1514
1515 Here's a function which uses @code{next-overlay-change} to search
1516 for the next character which gets a given property @code{prop} from
1517 either its overlays or its text properties (@pxref{Property Search}):
1518
1519 @smallexample
1520 (defun find-overlay-prop (prop)
1521 (save-excursion
1522 (while (and (not (eobp))
1523 (not (get-char-property (point) prop)))
1524 (goto-char (min (next-overlay-change (point))
1525 (next-single-property-change (point) prop))))
1526 (point)))
1527 @end smallexample
1528
1529 Now you can search for a @code{happy} property like this:
1530
1531 @smallexample
1532 (find-overlay-prop 'happy)
1533 @end smallexample
1534
1535 @node Width
1536 @section Width
1537
1538 Since not all characters have the same width, these functions let you
1539 check the width of a character. @xref{Primitive Indent}, and
1540 @ref{Screen Lines}, for related functions.
1541
1542 @defun char-width char
1543 This function returns the width in columns of the character @var{char},
1544 if it were displayed in the current buffer and the selected window.
1545 @end defun
1546
1547 @defun string-width string
1548 This function returns the width in columns of the string @var{string},
1549 if it were displayed in the current buffer and the selected window.
1550 @end defun
1551
1552 @defun truncate-string-to-width string width &optional start-column padding ellipsis
1553 This function returns the part of @var{string} that fits within
1554 @var{width} columns, as a new string.
1555
1556 If @var{string} does not reach @var{width}, then the result ends where
1557 @var{string} ends. If one multi-column character in @var{string}
1558 extends across the column @var{width}, that character is not included in
1559 the result. Thus, the result can fall short of @var{width} but cannot
1560 go beyond it.
1561
1562 The optional argument @var{start-column} specifies the starting column.
1563 If this is non-@code{nil}, then the first @var{start-column} columns of
1564 the string are omitted from the value. If one multi-column character in
1565 @var{string} extends across the column @var{start-column}, that
1566 character is not included.
1567
1568 The optional argument @var{padding}, if non-@code{nil}, is a padding
1569 character added at the beginning and end of the result string, to extend
1570 it to exactly @var{width} columns. The padding character is used at the
1571 end of the result if it falls short of @var{width}. It is also used at
1572 the beginning of the result if one multi-column character in
1573 @var{string} extends across the column @var{start-column}.
1574
1575 If @var{ellipsis} is non-@code{nil}, it should be a string which will
1576 replace the end of @var{str} (including any padding) if it extends
1577 beyond @var{end-column}, unless the display width of @var{str} is
1578 equal to or less than the display width of @var{ellipsis}. If
1579 @var{ellipsis} is non-@code{nil} and not a string, it stands for
1580 @code{"..."}.
1581
1582 @example
1583 (truncate-string-to-width "\tab\t" 12 4)
1584 @result{} "ab"
1585 (truncate-string-to-width "\tab\t" 12 4 ?\s)
1586 @result{} " ab "
1587 @end example
1588 @end defun
1589
1590 @node Line Height
1591 @section Line Height
1592 @cindex line height
1593
1594 The total height of each display line consists of the height of the
1595 contents of the line, plus optional additional vertical line spacing
1596 above or below the display line.
1597
1598 The height of the line contents is the maximum height of any
1599 character or image on that display line, including the final newline
1600 if there is one. (A display line that is continued doesn't include a
1601 final newline.) That is the default line height, if you do nothing to
1602 specify a greater height. (In the most common case, this equals the
1603 height of the default frame font.)
1604
1605 There are several ways to explicitly specify a larger line height,
1606 either by specifying an absolute height for the display line, or by
1607 specifying vertical space. However, no matter what you specify, the
1608 actual line height can never be less than the default.
1609
1610 @kindex line-height @r{(text property)}
1611 A newline can have a @code{line-height} text or overlay property
1612 that controls the total height of the display line ending in that
1613 newline.
1614
1615 If the property value is @code{t}, the newline character has no
1616 effect on the displayed height of the line---the visible contents
1617 alone determine the height. This is useful for tiling small images
1618 (or image slices) without adding blank areas between the images.
1619
1620 If the property value is a list of the form @code{(@var{height}
1621 @var{total})}, that adds extra space @emph{below} the display line.
1622 First Emacs uses @var{height} as a height spec to control extra space
1623 @emph{above} the line; then it adds enough space @emph{below} the line
1624 to bring the total line height up to @var{total}. In this case, the
1625 other ways to specify the line spacing are ignored.
1626
1627 Any other kind of property value is a height spec, which translates
1628 into a number---the specified line height. There are several ways to
1629 write a height spec; here's how each of them translates into a number:
1630
1631 @table @code
1632 @item @var{integer}
1633 If the height spec is a positive integer, the height value is that integer.
1634 @item @var{float}
1635 If the height spec is a float, @var{float}, the numeric height value
1636 is @var{float} times the frame's default line height.
1637 @item (@var{face} . @var{ratio})
1638 If the height spec is a cons of the format shown, the numeric height
1639 is @var{ratio} times the height of face @var{face}. @var{ratio} can
1640 be any type of number, or @code{nil} which means a ratio of 1.
1641 If @var{face} is @code{t}, it refers to the current face.
1642 @item (nil . @var{ratio})
1643 If the height spec is a cons of the format shown, the numeric height
1644 is @var{ratio} times the height of the contents of the line.
1645 @end table
1646
1647 Thus, any valid height spec determines the height in pixels, one way
1648 or another. If the line contents' height is less than that, Emacs
1649 adds extra vertical space above the line to achieve the specified
1650 total height.
1651
1652 If you don't specify the @code{line-height} property, the line's
1653 height consists of the contents' height plus the line spacing.
1654 There are several ways to specify the line spacing for different
1655 parts of Emacs text.
1656
1657 @vindex default-line-spacing
1658 You can specify the line spacing for all lines in a frame with the
1659 @code{line-spacing} frame parameter (@pxref{Layout Parameters}).
1660 However, if the variable @code{default-line-spacing} is
1661 non-@code{nil}, it overrides the frame's @code{line-spacing}
1662 parameter. An integer value specifies the number of pixels put below
1663 lines on graphical displays. A floating point number specifies the
1664 spacing relative to the frame's default line height.
1665
1666 @vindex line-spacing
1667 You can specify the line spacing for all lines in a buffer via the
1668 buffer-local @code{line-spacing} variable. An integer value specifies
1669 the number of pixels put below lines on graphical displays. A floating
1670 point number specifies the spacing relative to the default frame line
1671 height. This overrides line spacings specified for the frame.
1672
1673 @kindex line-spacing @r{(text property)}
1674 Finally, a newline can have a @code{line-spacing} text or overlay
1675 property that overrides the default frame line spacing and the buffer
1676 local @code{line-spacing} variable, for the display line ending in
1677 that newline.
1678
1679 One way or another, these mechanisms specify a Lisp value for the
1680 spacing of each line. The value is a height spec, and it translates
1681 into a Lisp value as described above. However, in this case the
1682 numeric height value specifies the line spacing, rather than the line
1683 height.
1684
1685 @node Faces
1686 @section Faces
1687 @cindex faces
1688
1689 A @dfn{face} is a named collection of graphical attributes: font
1690 family, foreground color, background color, optional underlining, and
1691 many others. Faces are used in Emacs to control the style of display of
1692 particular parts of the text or the frame. @xref{Standard Faces,,,
1693 emacs, The GNU Emacs Manual}, for the list of faces Emacs normally
1694 comes with.
1695
1696 @cindex face id
1697 Each face has its own @dfn{face number}, which distinguishes faces at
1698 low levels within Emacs. However, for most purposes, you refer to
1699 faces in Lisp programs by the symbols that name them.
1700
1701 @defun facep object
1702 This function returns @code{t} if @var{object} is a face name string
1703 or symbol (or if it is a vector of the kind used internally to record
1704 face data). It returns @code{nil} otherwise.
1705 @end defun
1706
1707 Each face name is meaningful for all frames, and by default it has the
1708 same meaning in all frames. But you can arrange to give a particular
1709 face name a special meaning in one frame if you wish.
1710
1711 @menu
1712 * Defining Faces:: How to define a face with @code{defface}.
1713 * Face Attributes:: What is in a face?
1714 * Attribute Functions:: Functions to examine and set face attributes.
1715 * Displaying Faces:: How Emacs combines the faces specified for a character.
1716 * Font Selection:: Finding the best available font for a face.
1717 * Face Functions:: How to define and examine faces.
1718 * Auto Faces:: Hook for automatic face assignment.
1719 * Font Lookup:: Looking up the names of available fonts
1720 and information about them.
1721 * Fontsets:: A fontset is a collection of fonts
1722 that handle a range of character sets.
1723 @end menu
1724
1725 @node Defining Faces
1726 @subsection Defining Faces
1727
1728 The way to define a new face is with @code{defface}. This creates a
1729 kind of customization item (@pxref{Customization}) which the user can
1730 customize using the Customization buffer (@pxref{Easy Customization,,,
1731 emacs, The GNU Emacs Manual}).
1732
1733 @defmac defface face spec doc [keyword value]@dots{}
1734 This declares @var{face} as a customizable face that defaults
1735 according to @var{spec}. You should not quote the symbol @var{face},
1736 and it should not end in @samp{-face} (that would be redundant). The
1737 argument @var{doc} specifies the face documentation. The keywords you
1738 can use in @code{defface} are the same as in @code{defgroup} and
1739 @code{defcustom} (@pxref{Common Keywords}).
1740
1741 When @code{defface} executes, it defines the face according to
1742 @var{spec}, then uses any customizations that were read from the
1743 init file (@pxref{Init File}) to override that specification.
1744
1745 The purpose of @var{spec} is to specify how the face should appear on
1746 different kinds of terminals. It should be an alist whose elements
1747 have the form @code{(@var{display} @var{atts})}. Each element's
1748 @sc{car}, @var{display}, specifies a class of terminals. (The first
1749 element, if its @sc{car} is @code{default}, is special---it specifies
1750 defaults for the remaining elements). The element's @sc{cadr},
1751 @var{atts}, is a list of face attributes and their values; it
1752 specifies what the face should look like on that kind of terminal.
1753 The possible attributes are defined in the value of
1754 @code{custom-face-attributes}.
1755
1756 The @var{display} part of an element of @var{spec} determines which
1757 frames the element matches. If more than one element of @var{spec}
1758 matches a given frame, the first element that matches is the one used
1759 for that frame. There are three possibilities for @var{display}:
1760
1761 @table @asis
1762 @item @code{default}
1763 This element of @var{spec} doesn't match any frames; instead, it
1764 specifies defaults that apply to all frames. This kind of element, if
1765 used, must be the first element of @var{spec}. Each of the following
1766 elements can override any or all of these defaults.
1767
1768 @item @code{t}
1769 This element of @var{spec} matches all frames. Therefore, any
1770 subsequent elements of @var{spec} are never used. Normally
1771 @code{t} is used in the last (or only) element of @var{spec}.
1772
1773 @item a list
1774 If @var{display} is a list, each element should have the form
1775 @code{(@var{characteristic} @var{value}@dots{})}. Here
1776 @var{characteristic} specifies a way of classifying frames, and the
1777 @var{value}s are possible classifications which @var{display} should
1778 apply to. Here are the possible values of @var{characteristic}:
1779
1780 @table @code
1781 @item type
1782 The kind of window system the frame uses---either @code{graphic} (any
1783 graphics-capable display), @code{x}, @code{pc} (for the MS-DOS console),
1784 @code{w32} (for MS Windows 9X/NT/2K/XP), @code{mac} (for the Macintosh
1785 display), or @code{tty} (a non-graphics-capable display).
1786 @xref{Window Systems, window-system}.
1787
1788 @item class
1789 What kinds of colors the frame supports---either @code{color},
1790 @code{grayscale}, or @code{mono}.
1791
1792 @item background
1793 The kind of background---either @code{light} or @code{dark}.
1794
1795 @item min-colors
1796 An integer that represents the minimum number of colors the frame
1797 should support. This matches a frame if its
1798 @code{display-color-cells} value is at least the specified integer.
1799
1800 @item supports
1801 Whether or not the frame can display the face attributes given in
1802 @var{value}@dots{} (@pxref{Face Attributes}). See the documentation
1803 for the function @code{display-supports-face-attributes-p} for more
1804 information on exactly how this testing is done. @xref{Display Face
1805 Attribute Testing}.
1806 @end table
1807
1808 If an element of @var{display} specifies more than one @var{value} for a
1809 given @var{characteristic}, any of those values is acceptable. If
1810 @var{display} has more than one element, each element should specify a
1811 different @var{characteristic}; then @emph{each} characteristic of the
1812 frame must match one of the @var{value}s specified for it in
1813 @var{display}.
1814 @end table
1815 @end defmac
1816
1817 Here's how the standard face @code{region} is defined:
1818
1819 @example
1820 @group
1821 '((((class color) (min-colors 88) (background dark))
1822 :background "blue3")
1823 @end group
1824 (((class color) (min-colors 88) (background light))
1825 :background "lightgoldenrod2")
1826 (((class color) (min-colors 16) (background dark))
1827 :background "blue3")
1828 (((class color) (min-colors 16) (background light))
1829 :background "lightgoldenrod2")
1830 (((class color) (min-colors 8))
1831 :background "blue" :foreground "white")
1832 (((type tty) (class mono))
1833 :inverse-video t)
1834 (t :background "gray"))
1835 @group
1836 "Basic face for highlighting the region."
1837 :group 'basic-faces)
1838 @end group
1839 @end example
1840
1841 Internally, @code{defface} uses the symbol property
1842 @code{face-defface-spec} to record the face attributes specified in
1843 @code{defface}, @code{saved-face} for the attributes saved by the user
1844 with the customization buffer, @code{customized-face} for the
1845 attributes customized by the user for the current session, but not
1846 saved, and @code{face-documentation} for the documentation string.
1847
1848 @defopt frame-background-mode
1849 This option, if non-@code{nil}, specifies the background type to use for
1850 interpreting face definitions. If it is @code{dark}, then Emacs treats
1851 all frames as if they had a dark background, regardless of their actual
1852 background colors. If it is @code{light}, then Emacs treats all frames
1853 as if they had a light background.
1854 @end defopt
1855
1856 @node Face Attributes
1857 @subsection Face Attributes
1858 @cindex face attributes
1859
1860 The effect of using a face is determined by a fixed set of @dfn{face
1861 attributes}. This table lists all the face attributes, and what they
1862 mean. Note that in general, more than one face can be specified for a
1863 given piece of text; when that happens, the attributes of all the faces
1864 are merged to specify how to display the text. @xref{Displaying Faces}.
1865
1866 Any attribute in a face can have the value @code{unspecified}. This
1867 means the face doesn't specify that attribute. In face merging, when
1868 the first face fails to specify a particular attribute, that means the
1869 next face gets a chance. However, the @code{default} face must
1870 specify all attributes.
1871
1872 Some of these font attributes are meaningful only on certain kinds of
1873 displays---if your display cannot handle a certain attribute, the
1874 attribute is ignored. (The attributes @code{:family}, @code{:width},
1875 @code{:height}, @code{:weight}, and @code{:slant} correspond to parts of
1876 an X Logical Font Descriptor.)
1877
1878 @table @code
1879 @item :family
1880 Font family name, or fontset name (@pxref{Fontsets}). If you specify a
1881 font family name, the wild-card characters @samp{*} and @samp{?} are
1882 allowed.
1883
1884 @item :width
1885 Relative proportionate width, also known as the character set width or
1886 set width. This should be one of the symbols @code{ultra-condensed},
1887 @code{extra-condensed}, @code{condensed}, @code{semi-condensed},
1888 @code{normal}, @code{semi-expanded}, @code{expanded},
1889 @code{extra-expanded}, or @code{ultra-expanded}.
1890
1891 @item :height
1892 Either the font height, an integer in units of 1/10 point, a floating
1893 point number specifying the amount by which to scale the height of any
1894 underlying face, or a function, which is called with the old height
1895 (from the underlying face), and should return the new height.
1896
1897 @item :weight
1898 Font weight---a symbol from this series (from most dense to most faint):
1899 @code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
1900 @code{normal}, @code{semi-light}, @code{light}, @code{extra-light},
1901 or @code{ultra-light}.
1902
1903 On a text-only terminal, any weight greater than normal is displayed as
1904 extra bright, and any weight less than normal is displayed as
1905 half-bright (provided the terminal supports the feature).
1906
1907 @item :slant
1908 Font slant---one of the symbols @code{italic}, @code{oblique}, @code{normal},
1909 @code{reverse-italic}, or @code{reverse-oblique}.
1910
1911 On a text-only terminal, slanted text is displayed as half-bright, if
1912 the terminal supports the feature.
1913
1914 @item :foreground
1915 Foreground color, a string. The value can be a system-defined color
1916 name, or a hexadecimal color specification of the form
1917 @samp{#@var{rr}@var{gg}@var{bb}}. (@samp{#000000} is black,
1918 @samp{#ff0000} is red, @samp{#00ff00} is green, @samp{#0000ff} is
1919 blue, and @samp{#ffffff} is white.)
1920
1921 @item :background
1922 Background color, a string, like the foreground color.
1923
1924 @item :inverse-video
1925 Whether or not characters should be displayed in inverse video. The
1926 value should be @code{t} (yes) or @code{nil} (no).
1927
1928 @item :stipple
1929 The background stipple, a bitmap.
1930
1931 The value can be a string; that should be the name of a file containing
1932 external-format X bitmap data. The file is found in the directories
1933 listed in the variable @code{x-bitmap-file-path}.
1934
1935 Alternatively, the value can specify the bitmap directly, with a list
1936 of the form @code{(@var{width} @var{height} @var{data})}. Here,
1937 @var{width} and @var{height} specify the size in pixels, and
1938 @var{data} is a string containing the raw bits of the bitmap, row by
1939 row. Each row occupies @math{(@var{width} + 7) / 8} consecutive bytes
1940 in the string (which should be a unibyte string for best results).
1941 This means that each row always occupies at least one whole byte.
1942
1943 If the value is @code{nil}, that means use no stipple pattern.
1944
1945 Normally you do not need to set the stipple attribute, because it is
1946 used automatically to handle certain shades of gray.
1947
1948 @item :underline
1949 Whether or not characters should be underlined, and in what color. If
1950 the value is @code{t}, underlining uses the foreground color of the
1951 face. If the value is a string, underlining uses that color. The
1952 value @code{nil} means do not underline.
1953
1954 @item :overline
1955 Whether or not characters should be overlined, and in what color.
1956 The value is used like that of @code{:underline}.
1957
1958 @item :strike-through
1959 Whether or not characters should be strike-through, and in what
1960 color. The value is used like that of @code{:underline}.
1961
1962 @item :inherit
1963 The name of a face from which to inherit attributes, or a list of face
1964 names. Attributes from inherited faces are merged into the face like an
1965 underlying face would be, with higher priority than underlying faces.
1966 If a list of faces is used, attributes from faces earlier in the list
1967 override those from later faces.
1968
1969 @item :box
1970 Whether or not a box should be drawn around characters, its color, the
1971 width of the box lines, and 3D appearance.
1972 @end table
1973
1974 Here are the possible values of the @code{:box} attribute, and what
1975 they mean:
1976
1977 @table @asis
1978 @item @code{nil}
1979 Don't draw a box.
1980
1981 @item @code{t}
1982 Draw a box with lines of width 1, in the foreground color.
1983
1984 @item @var{color}
1985 Draw a box with lines of width 1, in color @var{color}.
1986
1987 @item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
1988 This way you can explicitly specify all aspects of the box. The value
1989 @var{width} specifies the width of the lines to draw; it defaults to 1.
1990
1991 The value @var{color} specifies the color to draw with. The default is
1992 the foreground color of the face for simple boxes, and the background
1993 color of the face for 3D boxes.
1994
1995 The value @var{style} specifies whether to draw a 3D box. If it is
1996 @code{released-button}, the box looks like a 3D button that is not being
1997 pressed. If it is @code{pressed-button}, the box looks like a 3D button
1998 that is being pressed. If it is @code{nil} or omitted, a plain 2D box
1999 is used.
2000 @end table
2001
2002 In older versions of Emacs, before @code{:family}, @code{:height},
2003 @code{:width}, @code{:weight}, and @code{:slant} existed, these
2004 attributes were used to specify the type face. They are now
2005 semi-obsolete, but they still work:
2006
2007 @table @code
2008 @item :font
2009 This attribute specifies the font name.
2010
2011 @item :bold
2012 A non-@code{nil} value specifies a bold font.
2013
2014 @item :italic
2015 A non-@code{nil} value specifies an italic font.
2016 @end table
2017
2018 For compatibility, you can still set these ``attributes'', even
2019 though they are not real face attributes. Here is what that does:
2020
2021 @table @code
2022 @item :font
2023 You can specify an X font name as the ``value'' of this ``attribute'';
2024 that sets the @code{:family}, @code{:width}, @code{:height},
2025 @code{:weight}, and @code{:slant} attributes according to the font name.
2026
2027 If the value is a pattern with wildcards, the first font that matches
2028 the pattern is used to set these attributes.
2029
2030 @item :bold
2031 A non-@code{nil} makes the face bold; @code{nil} makes it normal.
2032 This actually works by setting the @code{:weight} attribute.
2033
2034 @item :italic
2035 A non-@code{nil} makes the face italic; @code{nil} makes it normal.
2036 This actually works by setting the @code{:slant} attribute.
2037 @end table
2038
2039 @defvar x-bitmap-file-path
2040 This variable specifies a list of directories for searching
2041 for bitmap files, for the @code{:stipple} attribute.
2042 @end defvar
2043
2044 @defun bitmap-spec-p object
2045 This returns @code{t} if @var{object} is a valid bitmap specification,
2046 suitable for use with @code{:stipple} (see above). It returns
2047 @code{nil} otherwise.
2048 @end defun
2049
2050 @node Attribute Functions
2051 @subsection Face Attribute Functions
2052
2053 You can modify the attributes of an existing face with the following
2054 functions. If you specify @var{frame}, they affect just that frame;
2055 otherwise, they affect all frames as well as the defaults that apply to
2056 new frames.
2057
2058 @tindex set-face-attribute
2059 @defun set-face-attribute face frame &rest arguments
2060 This function sets one or more attributes of face @var{face}
2061 for frame @var{frame}. If @var{frame} is @code{nil}, it sets
2062 the attribute for all frames, and the defaults for new frames.
2063
2064 The extra arguments @var{arguments} specify the attributes to set, and
2065 the values for them. They should consist of alternating attribute names
2066 (such as @code{:family} or @code{:underline}) and corresponding values.
2067 Thus,
2068
2069 @example
2070 (set-face-attribute 'foo nil
2071 :width 'extended
2072 :weight 'bold
2073 :underline "red")
2074 @end example
2075
2076 @noindent
2077 sets the attributes @code{:width}, @code{:weight} and @code{:underline}
2078 to the corresponding values.
2079 @end defun
2080
2081 @tindex face-attribute
2082 @defun face-attribute face attribute &optional frame inherit
2083 This returns the value of the @var{attribute} attribute of face
2084 @var{face} on @var{frame}. If @var{frame} is @code{nil},
2085 that means the selected frame (@pxref{Input Focus}).
2086
2087 If @var{frame} is @code{t}, the value is the default for
2088 @var{face} for new frames.
2089
2090 If @var{inherit} is @code{nil}, only attributes directly defined by
2091 @var{face} are considered, so the return value may be
2092 @code{unspecified}, or a relative value. If @var{inherit} is
2093 non-@code{nil}, @var{face}'s definition of @var{attribute} is merged
2094 with the faces specified by its @code{:inherit} attribute; however the
2095 return value may still be @code{unspecified} or relative. If
2096 @var{inherit} is a face or a list of faces, then the result is further
2097 merged with that face (or faces), until it becomes specified and
2098 absolute.
2099
2100 To ensure that the return value is always specified and absolute, use
2101 a value of @code{default} for @var{inherit}; this will resolve any
2102 unspecified or relative values by merging with the @code{default} face
2103 (which is always completely specified).
2104
2105 For example,
2106
2107 @example
2108 (face-attribute 'bold :weight)
2109 @result{} bold
2110 @end example
2111 @end defun
2112
2113 The functions above did not exist before Emacs 21. For compatibility
2114 with older Emacs versions, you can use the following functions to set
2115 and examine the face attributes which existed in those versions.
2116
2117 @tindex face-attribute-relative-p
2118 @defun face-attribute-relative-p attribute value
2119 This function returns non-@code{nil} if @var{value}, when used as the
2120 value of the face attribute @var{attribute}, is relative. This means
2121 it would modify, rather than completely override, any value that comes
2122 from a subsequent face in the face list or that is inherited from
2123 another face.
2124
2125 @code{unspecified} is a relative value for all attributes.
2126 For @code{:height}, floating point values are also relative.
2127
2128 For example:
2129
2130 @example
2131 (read-face-name "Describe face" "= `default' face" t)
2132 @end example
2133
2134 prompts with @samp{Describe face (default = `default' face): }.
2135 @end defun
2136
2137 @tindex merge-face-attribute
2138 @defun merge-face-attribute attribute value1 value2
2139 If @var{value1} is a relative value for the face attribute
2140 @var{attribute}, returns it merged with the underlying value
2141 @var{value2}; otherwise, if @var{value1} is an absolute value for the
2142 face attribute @var{attribute}, returns @var{value1} unchanged.
2143 @end defun
2144
2145 @defun set-face-foreground face color &optional frame
2146 @defunx set-face-background face color &optional frame
2147 These functions set the foreground (or background, respectively) color
2148 of face @var{face} to @var{color}. The argument @var{color} should be a
2149 string, the name of a color.
2150
2151 Certain shades of gray are implemented by stipple patterns on
2152 black-and-white screens.
2153 @end defun
2154
2155 @defun set-face-stipple face pattern &optional frame
2156 This function sets the background stipple pattern of face @var{face}
2157 to @var{pattern}. The argument @var{pattern} should be the name of a
2158 stipple pattern defined by the X server, or actual bitmap data
2159 (@pxref{Face Attributes}), or @code{nil} meaning don't use stipple.
2160
2161 Normally there is no need to pay attention to stipple patterns, because
2162 they are used automatically to handle certain shades of gray.
2163 @end defun
2164
2165 @defun set-face-font face font &optional frame
2166 This function sets the font of face @var{face}. This actually sets
2167 the attributes @code{:family}, @code{:width}, @code{:height},
2168 @code{:weight}, and @code{:slant} according to the font name
2169 @var{font}.
2170 @end defun
2171
2172 @defun set-face-bold-p face bold-p &optional frame
2173 This function specifies whether @var{face} should be bold. If
2174 @var{bold-p} is non-@code{nil}, that means yes; @code{nil} means no.
2175 This actually sets the @code{:weight} attribute.
2176 @end defun
2177
2178 @defun set-face-italic-p face italic-p &optional frame
2179 This function specifies whether @var{face} should be italic. If
2180 @var{italic-p} is non-@code{nil}, that means yes; @code{nil} means no.
2181 This actually sets the @code{:slant} attribute.
2182 @end defun
2183
2184 @defun set-face-underline-p face underline-p &optional frame
2185 This function sets the underline attribute of face @var{face}.
2186 Non-@code{nil} means do underline; @code{nil} means don't.
2187 @end defun
2188
2189 @defun set-face-inverse-video-p face inverse-video-p &optional frame
2190 This function sets the @code{:inverse-video} attribute of face
2191 @var{face}.
2192 @end defun
2193
2194 @defun invert-face face &optional frame
2195 This function swaps the foreground and background colors of face
2196 @var{face}.
2197 @end defun
2198
2199 These functions examine the attributes of a face. If you don't
2200 specify @var{frame}, they refer to the default data for new frames.
2201 They return the symbol @code{unspecified} if the face doesn't define any
2202 value for that attribute.
2203
2204 @defun face-foreground face &optional frame inherit
2205 @defunx face-background face &optional frame inherit
2206 These functions return the foreground color (or background color,
2207 respectively) of face @var{face}, as a string.
2208
2209 If @var{inherit} is @code{nil}, only a color directly defined by the face is
2210 returned. If @var{inherit} is non-@code{nil}, any faces specified by its
2211 @code{:inherit} attribute are considered as well, and if @var{inherit}
2212 is a face or a list of faces, then they are also considered, until a
2213 specified color is found. To ensure that the return value is always
2214 specified, use a value of @code{default} for @var{inherit}.
2215 @end defun
2216
2217 @defun face-stipple face &optional frame inherit
2218 This function returns the name of the background stipple pattern of face
2219 @var{face}, or @code{nil} if it doesn't have one.
2220
2221 If @var{inherit} is @code{nil}, only a stipple directly defined by the
2222 face is returned. If @var{inherit} is non-@code{nil}, any faces
2223 specified by its @code{:inherit} attribute are considered as well, and
2224 if @var{inherit} is a face or a list of faces, then they are also
2225 considered, until a specified stipple is found. To ensure that the
2226 return value is always specified, use a value of @code{default} for
2227 @var{inherit}.
2228 @end defun
2229
2230 @defun face-font face &optional frame
2231 This function returns the name of the font of face @var{face}.
2232 @end defun
2233
2234 @defun face-bold-p face &optional frame
2235 This function returns @code{t} if @var{face} is bold---that is, if it is
2236 bolder than normal. It returns @code{nil} otherwise.
2237 @end defun
2238
2239 @defun face-italic-p face &optional frame
2240 This function returns @code{t} if @var{face} is italic or oblique,
2241 @code{nil} otherwise.
2242 @end defun
2243
2244 @defun face-underline-p face &optional frame
2245 This function returns the @code{:underline} attribute of face @var{face}.
2246 @end defun
2247
2248 @defun face-inverse-video-p face &optional frame
2249 This function returns the @code{:inverse-video} attribute of face @var{face}.
2250 @end defun
2251
2252 @node Displaying Faces
2253 @subsection Displaying Faces
2254
2255 Here are the ways to specify which faces to use for display of text:
2256
2257 @itemize @bullet
2258 @item
2259 With defaults. The @code{default} face is used as the ultimate
2260 default for all text. (In Emacs 19 and 20, the @code{default}
2261 face is used only when no other face is specified.)
2262
2263 @item
2264 For a mode line or header line, the face @code{mode-line} or
2265 @code{mode-line-inactive}, or @code{header-line}, is merged in just
2266 before @code{default}.
2267
2268 @item
2269 With text properties. A character can have a @code{face} property; if
2270 so, the faces and face attributes specified there apply. @xref{Special
2271 Properties}.
2272
2273 If the character has a @code{mouse-face} property, that is used instead
2274 of the @code{face} property when the mouse is ``near enough'' to the
2275 character.
2276
2277 @item
2278 With overlays. An overlay can have @code{face} and @code{mouse-face}
2279 properties too; they apply to all the text covered by the overlay.
2280
2281 @item
2282 With a region that is active. In Transient Mark mode, the region is
2283 highlighted with the face @code{region} (@pxref{Standard Faces,,,
2284 emacs, The GNU Emacs Manual}).
2285
2286 @item
2287 With special glyphs. Each glyph can specify a particular face
2288 number. @xref{Glyphs}.
2289 @end itemize
2290
2291 If these various sources together specify more than one face for a
2292 particular character, Emacs merges the attributes of the various faces
2293 specified. For each attribute, Emacs tries first the face of any
2294 special glyph; then the face for region highlighting, if appropriate;
2295 then the faces specified by overlays, followed by those specified by
2296 text properties, then the @code{mode-line} or
2297 @code{mode-line-inactive} or @code{header-line} face (if in a mode
2298 line or a header line), and last the @code{default} face.
2299
2300 When multiple overlays cover one character, an overlay with higher
2301 priority overrides those with lower priority. @xref{Overlays}.
2302
2303 @node Font Selection
2304 @subsection Font Selection
2305
2306 @dfn{Selecting a font} means mapping the specified face attributes for
2307 a character to a font that is available on a particular display. The
2308 face attributes, as determined by face merging, specify most of the
2309 font choice, but not all. Part of the choice depends on what character
2310 it is.
2311
2312 If the face specifies a fontset name, that fontset determines a
2313 pattern for fonts of the given charset. If the face specifies a font
2314 family, a font pattern is constructed.
2315
2316 Emacs tries to find an available font for the given face attributes
2317 and character's registry and encoding. If there is a font that matches
2318 exactly, it is used, of course. The hard case is when no available font
2319 exactly fits the specification. Then Emacs looks for one that is
2320 ``close''---one attribute at a time. You can specify the order to
2321 consider the attributes. In the case where a specified font family is
2322 not available, you can specify a set of mappings for alternatives to
2323 try.
2324
2325 @defvar face-font-selection-order
2326 @tindex face-font-selection-order
2327 This variable specifies the order of importance of the face attributes
2328 @code{:width}, @code{:height}, @code{:weight}, and @code{:slant}. The
2329 value should be a list containing those four symbols, in order of
2330 decreasing importance.
2331
2332 Font selection first finds the best available matches for the first
2333 attribute listed; then, among the fonts which are best in that way, it
2334 searches for the best matches in the second attribute, and so on.
2335
2336 The attributes @code{:weight} and @code{:width} have symbolic values in
2337 a range centered around @code{normal}. Matches that are more extreme
2338 (farther from @code{normal}) are somewhat preferred to matches that are
2339 less extreme (closer to @code{normal}); this is designed to ensure that
2340 non-normal faces contrast with normal ones, whenever possible.
2341
2342 The default is @code{(:width :height :weight :slant)}, which means first
2343 find the fonts closest to the specified @code{:width}, then---among the
2344 fonts with that width---find a best match for the specified font height,
2345 and so on.
2346
2347 One example of a case where this variable makes a difference is when the
2348 default font has no italic equivalent. With the default ordering, the
2349 @code{italic} face will use a non-italic font that is similar to the
2350 default one. But if you put @code{:slant} before @code{:height}, the
2351 @code{italic} face will use an italic font, even if its height is not
2352 quite right.
2353 @end defvar
2354
2355 @defvar face-font-family-alternatives
2356 @tindex face-font-family-alternatives
2357 This variable lets you specify alternative font families to try, if a
2358 given family is specified and doesn't exist. Each element should have
2359 this form:
2360
2361 @example
2362 (@var{family} @var{alternate-families}@dots{})
2363 @end example
2364
2365 If @var{family} is specified but not available, Emacs will try the other
2366 families given in @var{alternate-families}, one by one, until it finds a
2367 family that does exist.
2368 @end defvar
2369
2370 @defvar face-font-registry-alternatives
2371 @tindex face-font-registry-alternatives
2372 This variable lets you specify alternative font registries to try, if a
2373 given registry is specified and doesn't exist. Each element should have
2374 this form:
2375
2376 @example
2377 (@var{registry} @var{alternate-registries}@dots{})
2378 @end example
2379
2380 If @var{registry} is specified but not available, Emacs will try the
2381 other registries given in @var{alternate-registries}, one by one,
2382 until it finds a registry that does exist.
2383 @end defvar
2384
2385 Emacs can make use of scalable fonts, but by default it does not use
2386 them, since the use of too many or too big scalable fonts can crash
2387 XFree86 servers.
2388
2389 @defvar scalable-fonts-allowed
2390 @tindex scalable-fonts-allowed
2391 This variable controls which scalable fonts to use. A value of
2392 @code{nil}, the default, means do not use scalable fonts. @code{t}
2393 means to use any scalable font that seems appropriate for the text.
2394
2395 Otherwise, the value must be a list of regular expressions. Then a
2396 scalable font is enabled for use if its name matches any regular
2397 expression in the list. For example,
2398
2399 @example
2400 (setq scalable-fonts-allowed '("muleindian-2$"))
2401 @end example
2402
2403 @noindent
2404 allows the use of scalable fonts with registry @code{muleindian-2}.
2405 @end defvar
2406
2407 @defvar face-font-rescale-alist
2408 This variable specifies scaling for certain faces. Its value should
2409 be a list of elements of the form
2410
2411 @example
2412 (@var{fontname-regexp} . @var{scale-factor})
2413 @end example
2414
2415 If @var{fontname-regexp} matches the font name that is about to be
2416 used, this says to choose a larger similar font according to the
2417 factor @var{scale-factor}. You would use this feature to normalize
2418 the font size if certain fonts are bigger or smaller than their
2419 nominal heights and widths would suggest.
2420 @end defvar
2421
2422 @node Face Functions
2423 @subsection Functions for Working with Faces
2424
2425 Here are additional functions for creating and working with faces.
2426
2427 @defun make-face name
2428 This function defines a new face named @var{name}, initially with all
2429 attributes @code{nil}. It does nothing if there is already a face named
2430 @var{name}.
2431 @end defun
2432
2433 @defun face-list
2434 This function returns a list of all defined face names.
2435 @end defun
2436
2437 @defun copy-face old-face new-name &optional frame new-frame
2438 This function defines a face named @var{new-name} as a copy of the existing
2439 face named @var{old-face}. It creates the face @var{new-name} if that
2440 doesn't already exist.
2441
2442 If the optional argument @var{frame} is given, this function applies
2443 only to that frame. Otherwise it applies to each frame individually,
2444 copying attributes from @var{old-face} in each frame to @var{new-face}
2445 in the same frame.
2446
2447 If the optional argument @var{new-frame} is given, then @code{copy-face}
2448 copies the attributes of @var{old-face} in @var{frame} to @var{new-name}
2449 in @var{new-frame}.
2450 @end defun
2451
2452 @defun face-id face
2453 This function returns the face number of face @var{face}.
2454 @end defun
2455
2456 @defun face-documentation face
2457 This function returns the documentation string of face @var{face}, or
2458 @code{nil} if none was specified for it.
2459 @end defun
2460
2461 @defun face-equal face1 face2 &optional frame
2462 This returns @code{t} if the faces @var{face1} and @var{face2} have the
2463 same attributes for display.
2464 @end defun
2465
2466 @defun face-differs-from-default-p face &optional frame
2467 This returns non-@code{nil} if the face @var{face} displays
2468 differently from the default face.
2469 @end defun
2470
2471 @cindex face alias
2472 A @dfn{face alias} provides an equivalent name for a face. You can
2473 define a face alias by giving the alias symbol the @code{face-alias}
2474 property, with a value of the target face name. The following example
2475 makes @code{modeline} an alias for the @code{mode-line} face.
2476
2477 @example
2478 (put 'modeline 'face-alias 'mode-line)
2479 @end example
2480
2481
2482 @node Auto Faces
2483 @subsection Automatic Face Assignment
2484 @cindex automatic face assignment
2485 @cindex faces, automatic choice
2486
2487 @cindex Font-Lock mode
2488 This hook is used for automatically assigning faces to text in the
2489 buffer. It is part of the implementation of Font-Lock mode.
2490
2491 @tindex fontification-functions
2492 @defvar fontification-functions
2493 This variable holds a list of functions that are called by Emacs
2494 redisplay as needed to assign faces automatically to text in the buffer.
2495
2496 The functions are called in the order listed, with one argument, a
2497 buffer position @var{pos}. Each function should attempt to assign faces
2498 to the text in the current buffer starting at @var{pos}.
2499
2500 Each function should record the faces they assign by setting the
2501 @code{face} property. It should also add a non-@code{nil}
2502 @code{fontified} property for all the text it has assigned faces to.
2503 That property tells redisplay that faces have been assigned to that text
2504 already.
2505
2506 It is probably a good idea for each function to do nothing if the
2507 character after @var{pos} already has a non-@code{nil} @code{fontified}
2508 property, but this is not required. If one function overrides the
2509 assignments made by a previous one, the properties as they are
2510 after the last function finishes are the ones that really matter.
2511
2512 For efficiency, we recommend writing these functions so that they
2513 usually assign faces to around 400 to 600 characters at each call.
2514 @end defvar
2515
2516 @node Font Lookup
2517 @subsection Looking Up Fonts
2518
2519 @defun x-list-fonts pattern &optional face frame maximum
2520 This function returns a list of available font names that match
2521 @var{pattern}. If the optional arguments @var{face} and @var{frame} are
2522 specified, then the list is limited to fonts that are the same size as
2523 @var{face} currently is on @var{frame}.
2524
2525 The argument @var{pattern} should be a string, perhaps with wildcard
2526 characters: the @samp{*} character matches any substring, and the
2527 @samp{?} character matches any single character. Pattern matching
2528 of font names ignores case.
2529
2530 If you specify @var{face} and @var{frame}, @var{face} should be a face name
2531 (a symbol) and @var{frame} should be a frame.
2532
2533 The optional argument @var{maximum} sets a limit on how many fonts to
2534 return. If this is non-@code{nil}, then the return value is truncated
2535 after the first @var{maximum} matching fonts. Specifying a small value
2536 for @var{maximum} can make this function much faster, in cases where
2537 many fonts match the pattern.
2538 @end defun
2539
2540 @defun x-family-fonts &optional family frame
2541 @tindex x-family-fonts
2542 This function returns a list describing the available fonts for family
2543 @var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
2544 this list applies to all families, and therefore, it contains all
2545 available fonts. Otherwise, @var{family} must be a string; it may
2546 contain the wildcards @samp{?} and @samp{*}.
2547
2548 The list describes the display that @var{frame} is on; if @var{frame} is
2549 omitted or @code{nil}, it applies to the selected frame's display
2550 (@pxref{Input Focus}).
2551
2552 The list contains a vector of the following form for each font:
2553
2554 @example
2555 [@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
2556 @var{fixed-p} @var{full} @var{registry-and-encoding}]
2557 @end example
2558
2559 The first five elements correspond to face attributes; if you
2560 specify these attributes for a face, it will use this font.
2561
2562 The last three elements give additional information about the font.
2563 @var{fixed-p} is non-@code{nil} if the font is fixed-pitch.
2564 @var{full} is the full name of the font, and
2565 @var{registry-and-encoding} is a string giving the registry and
2566 encoding of the font.
2567
2568 The result list is sorted according to the current face font sort order.
2569 @end defun
2570
2571 @defun x-font-family-list &optional frame
2572 @tindex x-font-family-list
2573 This function returns a list of the font families available for
2574 @var{frame}'s display. If @var{frame} is omitted or @code{nil}, it
2575 describes the selected frame's display (@pxref{Input Focus}).
2576
2577 The value is a list of elements of this form:
2578
2579 @example
2580 (@var{family} . @var{fixed-p})
2581 @end example
2582
2583 @noindent
2584 Here @var{family} is a font family, and @var{fixed-p} is
2585 non-@code{nil} if fonts of that family are fixed-pitch.
2586 @end defun
2587
2588 @defvar font-list-limit
2589 @tindex font-list-limit
2590 This variable specifies maximum number of fonts to consider in font
2591 matching. The function @code{x-family-fonts} will not return more than
2592 that many fonts, and font selection will consider only that many fonts
2593 when searching a matching font for face attributes. The default is
2594 currently 100.
2595 @end defvar
2596
2597 @node Fontsets
2598 @subsection Fontsets
2599
2600 A @dfn{fontset} is a list of fonts, each assigned to a range of
2601 character codes. An individual font cannot display the whole range of
2602 characters that Emacs supports, but a fontset can. Fontsets have names,
2603 just as fonts do, and you can use a fontset name in place of a font name
2604 when you specify the ``font'' for a frame or a face. Here is
2605 information about defining a fontset under Lisp program control.
2606
2607 @defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
2608 This function defines a new fontset according to the specification
2609 string @var{fontset-spec}. The string should have this format:
2610
2611 @smallexample
2612 @var{fontpattern}, @r{[}@var{charsetname}:@var{fontname}@r{]@dots{}}
2613 @end smallexample
2614
2615 @noindent
2616 Whitespace characters before and after the commas are ignored.
2617
2618 The first part of the string, @var{fontpattern}, should have the form of
2619 a standard X font name, except that the last two fields should be
2620 @samp{fontset-@var{alias}}.
2621
2622 The new fontset has two names, one long and one short. The long name is
2623 @var{fontpattern} in its entirety. The short name is
2624 @samp{fontset-@var{alias}}. You can refer to the fontset by either
2625 name. If a fontset with the same name already exists, an error is
2626 signaled, unless @var{noerror} is non-@code{nil}, in which case this
2627 function does nothing.
2628
2629 If optional argument @var{style-variant-p} is non-@code{nil}, that says
2630 to create bold, italic and bold-italic variants of the fontset as well.
2631 These variant fontsets do not have a short name, only a long one, which
2632 is made by altering @var{fontpattern} to indicate the bold or italic
2633 status.
2634
2635 The specification string also says which fonts to use in the fontset.
2636 See below for the details.
2637 @end defun
2638
2639 The construct @samp{@var{charset}:@var{font}} specifies which font to
2640 use (in this fontset) for one particular character set. Here,
2641 @var{charset} is the name of a character set, and @var{font} is the font
2642 to use for that character set. You can use this construct any number of
2643 times in the specification string.
2644
2645 For the remaining character sets, those that you don't specify
2646 explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
2647 @samp{fontset-@var{alias}} with a value that names one character set.
2648 For the @acronym{ASCII} character set, @samp{fontset-@var{alias}} is replaced
2649 with @samp{ISO8859-1}.
2650
2651 In addition, when several consecutive fields are wildcards, Emacs
2652 collapses them into a single wildcard. This is to prevent use of
2653 auto-scaled fonts. Fonts made by scaling larger fonts are not usable
2654 for editing, and scaling a smaller font is not useful because it is
2655 better to use the smaller font in its own size, which Emacs does.
2656
2657 Thus if @var{fontpattern} is this,
2658
2659 @example
2660 -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
2661 @end example
2662
2663 @noindent
2664 the font specification for @acronym{ASCII} characters would be this:
2665
2666 @example
2667 -*-fixed-medium-r-normal-*-24-*-ISO8859-1
2668 @end example
2669
2670 @noindent
2671 and the font specification for Chinese GB2312 characters would be this:
2672
2673 @example
2674 -*-fixed-medium-r-normal-*-24-*-gb2312*-*
2675 @end example
2676
2677 You may not have any Chinese font matching the above font
2678 specification. Most X distributions include only Chinese fonts that
2679 have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
2680 such a case, @samp{Fontset-@var{n}} can be specified as below:
2681
2682 @smallexample
2683 Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
2684 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
2685 @end smallexample
2686
2687 @noindent
2688 Then, the font specifications for all but Chinese GB2312 characters have
2689 @samp{fixed} in the @var{family} field, and the font specification for
2690 Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
2691 field.
2692
2693 @defun set-fontset-font name character fontname &optional frame
2694 This function modifies the existing fontset @var{name} to
2695 use the font name @var{fontname} for the character @var{character}.
2696
2697 If @var{name} is @code{nil}, this function modifies the default
2698 fontset, whose short name is @samp{fontset-default}.
2699
2700 @var{character} may be a cons; @code{(@var{from} . @var{to})}, where
2701 @var{from} and @var{to} are non-generic characters. In that case, use
2702 @var{fontname} for all characters in the range @var{from} and @var{to}
2703 (inclusive).
2704
2705 @var{character} may be a charset. In that case, use
2706 @var{fontname} for all character in the charsets.
2707
2708 @var{fontname} may be a cons; @code{(@var{family} . @var{registry})},
2709 where @var{family} is a family name of a font (possibly including a
2710 foundry name at the head), @var{registry} is a registry name of a font
2711 (possibly including an encoding name at the tail).
2712
2713 For instance, this changes the default fontset to use a font of which
2714 registry name is @samp{JISX0208.1983} for all characters belonging to
2715 the charset @code{japanese-jisx0208}.
2716
2717 @smallexample
2718 (set-fontset-font nil 'japanese-jisx0208 '(nil . "JISX0208.1983"))
2719 @end smallexample
2720 @end defun
2721
2722 @defun char-displayable-p char
2723 This function returns @code{t} if Emacs ought to be able to display
2724 @var{char}. More precisely, if the selected frame's fontset has a
2725 font to display the character set that @var{char} belongs to.
2726
2727 Fontsets can specify a font on a per-character basis; when the fontset
2728 does that, this function's value may not be accurate.
2729 @end defun
2730
2731 @node Fringes
2732 @section Fringes
2733 @cindex Fringes
2734
2735 The @dfn{fringes} of a window are thin vertical strips down the
2736 sides that are used for displaying bitmaps that indicate truncation,
2737 continuation, horizontal scrolling, and the overlay arrow.
2738
2739 @menu
2740 * Fringe Size/Pos:: Specifying where to put the window fringes.
2741 * Fringe Indicators:: Displaying indicator icons in the window fringes.
2742 * Fringe Cursors:: Displaying cursors in the right fringe.
2743 * Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
2744 * Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
2745 * Overlay Arrow:: Display of an arrow to indicate position.
2746 @end menu
2747
2748 @node Fringe Size/Pos
2749 @subsection Fringe Size and Position
2750
2751 The following buffer-local variables control the position and width
2752 of the window fringes.
2753
2754 @defvar fringes-outside-margins
2755 The fringes normally appear between the display margins and the window
2756 text. If the value is non-@code{nil}, they appear outside the display
2757 margins. @xref{Display Margins}.
2758 @end defvar
2759
2760 @defvar left-fringe-width
2761 This variable, if non-@code{nil}, specifies the width of the left
2762 fringe in pixels. A value of @code{nil} means to use the left fringe
2763 width from the window's frame.
2764 @end defvar
2765
2766 @defvar right-fringe-width
2767 This variable, if non-@code{nil}, specifies the width of the right
2768 fringe in pixels. A value of @code{nil} means to use the right fringe
2769 width from the window's frame.
2770 @end defvar
2771
2772 The values of these variables take effect when you display the
2773 buffer in a window. If you change them while the buffer is visible,
2774 you can call @code{set-window-buffer} to display it once again in the
2775 same window, to make the changes take effect.
2776
2777 @defun set-window-fringes window left &optional right outside-margins
2778 This function sets the fringe widths of window @var{window}.
2779 If @var{window} is @code{nil}, the selected window is used.
2780
2781 The argument @var{left} specifies the width in pixels of the left
2782 fringe, and likewise @var{right} for the right fringe. A value of
2783 @code{nil} for either one stands for the default width. If
2784 @var{outside-margins} is non-@code{nil}, that specifies that fringes
2785 should appear outside of the display margins.
2786 @end defun
2787
2788 @defun window-fringes &optional window
2789 This function returns information about the fringes of a window
2790 @var{window}. If @var{window} is omitted or @code{nil}, the selected
2791 window is used. The value has the form @code{(@var{left-width}
2792 @var{right-width} @var{outside-margins})}.
2793 @end defun
2794
2795
2796 @node Fringe Indicators
2797 @subsection Fringe Indicators
2798 @cindex fringe indicators
2799 @cindex indicators, fringe
2800
2801 The @dfn{fringe indicators} are tiny icons Emacs displays in the
2802 window fringe (on a graphic display) to indicate truncated or
2803 continued lines, buffer boundaries, overlay arrow, etc.
2804
2805 @defopt indicate-empty-lines
2806 @tindex indicate-empty-lines
2807 @cindex fringes, and empty line indication
2808 When this is non-@code{nil}, Emacs displays a special glyph in the
2809 fringe of each empty line at the end of the buffer, on graphical
2810 displays. @xref{Fringes}. This variable is automatically
2811 buffer-local in every buffer.
2812 @end defopt
2813
2814 @defvar indicate-buffer-boundaries
2815 This buffer-local variable controls how the buffer boundaries and
2816 window scrolling are indicated in the window fringes.
2817
2818 Emacs can indicate the buffer boundaries---that is, the first and last
2819 line in the buffer---with angle icons when they appear on the screen.
2820 In addition, Emacs can display an up-arrow in the fringe to show
2821 that there is text above the screen, and a down-arrow to show
2822 there is text below the screen.
2823
2824 There are four kinds of basic values:
2825
2826 @table @asis
2827 @item @code{nil}
2828 Don't display the icons.
2829 @item @code{left}
2830 Display them in the left fringe.
2831 @item @code{right}
2832 Display them in the right fringe.
2833 @item @var{anything-else}
2834 Display the icon at the top of the window top in the left fringe, and other
2835 in the right fringe.
2836 @end table
2837
2838 If value is a cons @code{(@var{angles} . @var{arrows})}, @var{angles}
2839 controls the angle icons, and @var{arrows} controls the arrows. Both
2840 @var{angles} and @var{arrows} work according to the table above.
2841 Thus, @code{(t . right)} places the top angle icon in the left
2842 fringe, the bottom angle icon in the right fringe, and both arrows in
2843 the right fringe.
2844 @end defvar
2845
2846 @defvar default-indicate-buffer-boundaries
2847 The value of this variable is the default value for
2848 @code{indicate-buffer-boundaries} in buffers that do not override it.
2849 @end defvar
2850
2851 @defvar fringe-indicator-alist
2852 This buffer-local variable specifies the mapping from logical fringe
2853 indicators to the actual bitmaps displayed in the window fringes.
2854
2855 These symbols identify the logical fringe indicators:
2856
2857 @table @asis
2858 @item Truncation and continuation line indicators:
2859 @code{truncation}, @code{continuation}.
2860
2861 @item Buffer position indicators:
2862 @code{up}, @code{down},
2863 @code{top}, @code{bottom},
2864 @code{top-bottom}.
2865
2866 @item Empty line indicator:
2867 @code{empty-line}.
2868
2869 @item Overlay arrow indicator:
2870 @code{overlay-arrow}.
2871
2872 @item Unknown bitmap indicator:
2873 @code{unknown}.
2874 @end table
2875
2876 The value is an alist where each element @code{(@var{indicator} . @var{bitmaps})}
2877 specifies the fringe bitmaps used to display a specific logical
2878 fringe indicator.
2879
2880 Here, @var{indicator} specifies the logical indicator type, and
2881 @var{bitmaps} is list of symbols @code{(@var{left} @var{right}
2882 [@var{left1} @var{right1}])} which specifies the actual bitmap shown
2883 in the left or right fringe for the logical indicator.
2884
2885 The @var{left} and @var{right} symbols specify the bitmaps shown in
2886 the left and/or right fringe for the specific indicator. The
2887 @var{left1} or @var{right1} bitmaps are used only for the `bottom' and
2888 `top-bottom indicators when the last (only) line in has no final
2889 newline. Alternatively, @var{bitmaps} may be a single symbol which is
2890 used in both left and right fringes.
2891
2892 When @code{fringe-indicator-alist} has a buffer-local value, and there
2893 is no bitmap defined for a logical indicator, or the bitmap is
2894 @code{t}, the corresponding value from the (non-local)
2895 @code{default-fringe-indicator-alist} is used.
2896
2897 To completely hide a specific indicator, set the bitmap to @code{nil}.
2898 @end defvar
2899
2900 @defvar default-fringe-indicator-alist
2901 The value of this variable is the default value for
2902 @code{fringe-indicator-alist} in buffers that do not override it.
2903 @end defvar
2904
2905 Standard fringe bitmaps for indicators:
2906 @example
2907 left-arrow right-arrow up-arrow down-arrow
2908 left-curly-arrow right-curly-arrow
2909 left-triangle right-triangle
2910 top-left-angle top-right-angle
2911 bottom-left-angle bottom-right-angle
2912 left-bracket right-bracket
2913 filled-rectangle hollow-rectangle
2914 filled-square hollow-square
2915 vertical-bar horizontal-bar
2916 empty-line question-mark
2917 @end example
2918
2919 @node Fringe Cursors
2920 @subsection Fringe Cursors
2921 @cindex fringe cursors
2922 @cindex cursor, fringe
2923
2924 When a line is exactly as wide as the window, Emacs displays the
2925 cursor in the right fringe instead of using two lines. Different
2926 bitmaps are used to represent the cursor in the fringe depending on
2927 the current buffer's cursor type.
2928
2929 @table @asis
2930 @item Logical cursor types:
2931 @code{box} , @code{hollow}, @code{bar},
2932 @code{hbar}, @code{hollow-small}.
2933 @end table
2934
2935 The @code{hollow-small} type is used instead of @code{hollow} when the
2936 normal @code{hollow-rectangle} bitmap is too tall to fit on a specific
2937 display line.
2938
2939 @defvar overflow-newline-into-fringe
2940 If this is non-@code{nil}, lines exactly as wide as the window (not
2941 counting the final newline character) are not continued. Instead,
2942 when point is at the end of the line, the cursor appears in the right
2943 fringe.
2944 @end defvar
2945
2946 @defvar fringe-cursor-alist
2947 This variable specifies the mapping from logical cursor type to the
2948 actual fringe bitmaps displayed in the right fringe. The value is an
2949 alist where each element @code{(@var{cursor}. @var{bitmap})} specifies
2950 the fringe bitmaps used to display a specific logical cursor type in
2951 the fringe. Here, @var{cursor} specifies the logical cursor type and
2952 @var{bitmap} is a symbol specifying the fringe bitmap to be displayed
2953 for that logical cursor type.
2954
2955 When @code{fringe-cursor-alist} has a buffer-local value, and there is
2956 no bitmap defined for a cursor type, the corresponding value from the
2957 (non-local) @code{default-fringes-indicator-alist} is used.
2958 @end defvar
2959
2960 @defvar default-fringes-cursor-alist
2961 The value of this variable is the default value for
2962 @code{fringe-cursor-alist} in buffers that do not override it.
2963 @end defvar
2964
2965 Standard bitmaps for displaying the cursor in right fringe:
2966 @example
2967 filled-rectangle hollow-rectangle filled-square hollow-square
2968 vertical-bar horizontal-bar
2969 @end example
2970
2971
2972 @node Fringe Bitmaps
2973 @subsection Fringe Bitmaps
2974 @cindex fringe bitmaps
2975 @cindex bitmaps, fringe
2976
2977 The @dfn{fringe bitmaps} are the actual bitmaps which represent the
2978 logical fringe indicators for truncated or continued lines, buffer
2979 boundaries, overlay arrow, etc. Fringe bitmap symbols have their own
2980 name space. The fringe bitmaps are shared by all frames and windows.
2981 You can redefine the built-in fringe bitmaps, and you can define new
2982 fringe bitmaps.
2983
2984 The way to display a bitmap in the left or right fringes for a given
2985 line in a window is by specifying the @code{display} property for one
2986 of the characters that appears in it. Use a display specification of
2987 the form @code{(left-fringe @var{bitmap} [@var{face}])} or
2988 @code{(right-fringe @var{bitmap} [@var{face}])} (@pxref{Display
2989 Property}). Here, @var{bitmap} is a symbol identifying the bitmap you
2990 want, and @var{face} (which is optional) is the name of the face whose
2991 colors should be used for displaying the bitmap, instead of the
2992 default @code{fringe} face. @var{face} is automatically merged with
2993 the @code{fringe} face, so normally @var{face} need only specify the
2994 foreground color for the bitmap.
2995
2996 @defun fringe-bitmaps-at-pos &optional pos window
2997 This function returns the fringe bitmaps of the display line
2998 containing position @var{pos} in window @var{window}. The return
2999 value has the form @code{(@var{left} @var{right} @var{ov})}, where @var{left}
3000 is the symbol for the fringe bitmap in the left fringe (or @code{nil}
3001 if no bitmap), @var{right} is similar for the right fringe, and @var{ov}
3002 is non-@code{nil} if there is an overlay arrow in the left fringe.
3003
3004 The value is @code{nil} if @var{pos} is not visible in @var{window}.
3005 If @var{window} is @code{nil}, that stands for the selected window.
3006 If @var{pos} is @code{nil}, that stands for the value of point in
3007 @var{window}.
3008 @end defun
3009
3010 @node Customizing Bitmaps
3011 @subsection Customizing Fringe Bitmaps
3012
3013 @defun define-fringe-bitmap bitmap bits &optional height width align
3014 This function defines the symbol @var{bitmap} as a new fringe bitmap,
3015 or replaces an existing bitmap with that name.
3016
3017 The argument @var{bits} specifies the image to use. It should be
3018 either a string or a vector of integers, where each element (an
3019 integer) corresponds to one row of the bitmap. Each bit of an integer
3020 corresponds to one pixel of the bitmap, where the low bit corresponds
3021 to the rightmost pixel of the bitmap.
3022
3023 The height is normally the length of @var{bits}. However, you
3024 can specify a different height with non-@code{nil} @var{height}. The width
3025 is normally 8, but you can specify a different width with non-@code{nil}
3026 @var{width}. The width must be an integer between 1 and 16.
3027
3028 The argument @var{align} specifies the positioning of the bitmap
3029 relative to the range of rows where it is used; the default is to
3030 center the bitmap. The allowed values are @code{top}, @code{center},
3031 or @code{bottom}.
3032
3033 The @var{align} argument may also be a list @code{(@var{align}
3034 @var{periodic})} where @var{align} is interpreted as described above.
3035 If @var{periodic} is non-@code{nil}, it specifies that the rows in
3036 @code{bits} should be repeated enough times to reach the specified
3037 height.
3038
3039 The return value on success is an integer identifying the new bitmap.
3040 You should save that integer in a variable so it can be used to select
3041 this bitmap.
3042
3043 This function signals an error if there are no more free bitmap slots.
3044 @end defun
3045
3046 @defun destroy-fringe-bitmap bitmap
3047 This function destroy the fringe bitmap identified by @var{bitmap}.
3048 If @var{bitmap} identifies a standard fringe bitmap, it actually
3049 restores the standard definition of that bitmap, instead of
3050 eliminating it entirely.
3051 @end defun
3052
3053 @defun set-fringe-bitmap-face bitmap &optional face
3054 This sets the face for the fringe bitmap @var{bitmap} to @var{face}.
3055 If @var{face} is @code{nil}, it selects the @code{fringe} face. The
3056 bitmap's face controls the color to draw it in.
3057
3058 @var{face} is merged with the @code{fringe} face, so normally
3059 @var{face} should specify only the foreground color.
3060 @end defun
3061
3062 @node Overlay Arrow
3063 @subsection The Overlay Arrow
3064 @cindex overlay arrow
3065
3066 The @dfn{overlay arrow} is useful for directing the user's attention
3067 to a particular line in a buffer. For example, in the modes used for
3068 interface to debuggers, the overlay arrow indicates the line of code
3069 about to be executed. This feature has nothing to do with
3070 @dfn{overlays} (@pxref{Overlays}).
3071
3072 @defvar overlay-arrow-string
3073 This variable holds the string to display to call attention to a
3074 particular line, or @code{nil} if the arrow feature is not in use.
3075 On a graphical display the contents of the string are ignored; instead a
3076 glyph is displayed in the fringe area to the left of the display area.
3077 @end defvar
3078
3079 @defvar overlay-arrow-position
3080 This variable holds a marker that indicates where to display the overlay
3081 arrow. It should point at the beginning of a line. On a non-graphical
3082 display the arrow text
3083 appears at the beginning of that line, overlaying any text that would
3084 otherwise appear. Since the arrow is usually short, and the line
3085 usually begins with indentation, normally nothing significant is
3086 overwritten.
3087
3088 The overlay-arrow string is displayed in any given buffer if the value
3089 of @code{overlay-arrow-position} in that buffer points into that
3090 buffer. Thus, it works to can display multiple overlay arrow strings
3091 by creating buffer-local bindings of @code{overlay-arrow-position}.
3092 However, it is usually cleaner to use
3093 @code{overlay-arrow-variable-list} to achieve this result.
3094 @c !!! overlay-arrow-position: but the overlay string may remain in the display
3095 @c of some other buffer until an update is required. This should be fixed
3096 @c now. Is it?
3097 @end defvar
3098
3099 You can do a similar job by creating an overlay with a
3100 @code{before-string} property. @xref{Overlay Properties}.
3101
3102 You can define multiple overlay arrows via the variable
3103 @code{overlay-arrow-variable-list}.
3104
3105 @defvar overlay-arrow-variable-list
3106 This variable's value is a list of variables, each of which specifies
3107 the position of an overlay arrow. The variable
3108 @code{overlay-arrow-position} has its normal meaning because it is on
3109 this list.
3110 @end defvar
3111
3112 Each variable on this list can have properties
3113 @code{overlay-arrow-string} and @code{overlay-arrow-bitmap} that
3114 specify an overlay arrow string (for text-only terminals) or fringe
3115 bitmap (for graphical terminals) to display at the corresponding
3116 overlay arrow position. If either property is not set, the default
3117 (@code{overlay-arrow-string} or @code{overlay-arrow-fringe-bitmap}) is
3118 used.
3119
3120 @node Scroll Bars
3121 @section Scroll Bars
3122
3123 Normally the frame parameter @code{vertical-scroll-bars} controls
3124 whether the windows in the frame have vertical scroll bars, and
3125 whether they are on the left or right. The frame parameter
3126 @code{scroll-bar-width} specifies how wide they are (@code{nil}
3127 meaning the default). @xref{Layout Parameters}.
3128
3129 @defun frame-current-scroll-bars &optional frame
3130 This function reports the scroll bar type settings for frame
3131 @var{frame}. The value is a cons cell
3132 @code{(@var{vertical-type} .@: @var{horizontal-type})}, where
3133 @var{vertical-type} is either @code{left}, @code{right}, or @code{nil}
3134 (which means no scroll bar.) @var{horizontal-type} is meant to
3135 specify the horizontal scroll bar type, but since they are not
3136 implemented, it is always @code{nil}.
3137 @end defun
3138
3139 @vindex vertical-scroll-bar
3140 You can enable or disable scroll bars for a particular buffer,
3141 by setting the variable @code{vertical-scroll-bar}. This variable
3142 automatically becomes buffer-local when set. The possible values are
3143 @code{left}, @code{right}, @code{t}, which means to use the
3144 frame's default, and @code{nil} for no scroll bar.
3145
3146 You can also control this for individual windows. Call the function
3147 @code{set-window-scroll-bars} to specify what to do for a specific window:
3148
3149 @defun set-window-scroll-bars window width &optional vertical-type horizontal-type
3150 This function sets the width and type of scroll bars for window
3151 @var{window}.
3152
3153 @var{width} specifies the scroll bar width in pixels (@code{nil} means
3154 use the width specified for the frame). @var{vertical-type} specifies
3155 whether to have a vertical scroll bar and, if so, where. The possible
3156 values are @code{left}, @code{right} and @code{nil}, just like the
3157 values of the @code{vertical-scroll-bars} frame parameter.
3158
3159 The argument @var{horizontal-type} is meant to specify whether and
3160 where to have horizontal scroll bars, but since they are not
3161 implemented, it has no effect. If @var{window} is @code{nil}, the
3162 selected window is used.
3163 @end defun
3164
3165 @defun window-scroll-bars &optional window
3166 Report the width and type of scroll bars specified for @var{window}.
3167 If @var{window} is omitted or @code{nil}, the selected window is used.
3168 The value is a list of the form @code{(@var{width}
3169 @var{cols} @var{vertical-type} @var{horizontal-type})}. The value
3170 @var{width} is the value that was specified for the width (which may
3171 be @code{nil}); @var{cols} is the number of columns that the scroll
3172 bar actually occupies.
3173
3174 @var{horizontal-type} is not actually meaningful.
3175 @end defun
3176
3177 If you don't specify these values for a window with
3178 @code{set-window-scroll-bars}, the buffer-local variables
3179 @code{scroll-bar-mode} and @code{scroll-bar-width} in the buffer being
3180 displayed control the window's vertical scroll bars. The function
3181 @code{set-window-buffer} examines these variables. If you change them
3182 in a buffer that is already visible in a window, you can make the
3183 window take note of the new values by calling @code{set-window-buffer}
3184 specifying the same buffer that is already displayed.
3185
3186 @defvar scroll-bar-mode
3187 This variable, always local in all buffers, controls whether and where
3188 to put scroll bars in windows displaying the buffer. The possible values
3189 are @code{nil} for no scroll bar, @code{left} to put a scroll bar on
3190 the left, and @code{right} to put a scroll bar on the right.
3191 @end defvar
3192
3193 @defun window-current-scroll-bars &optional window
3194 This function reports the scroll bar type for window @var{window}.
3195 If @var{window} is omitted or @code{nil}, the selected window is used.
3196 The value is a cons cell
3197 @code{(@var{vertical-type} .@: @var{horizontal-type})}. Unlike
3198 @code{window-scroll-bars}, this reports the scroll bar type actually
3199 used, once frame defaults and @code{scroll-bar-mode} are taken into
3200 account.
3201 @end defun
3202
3203 @defvar scroll-bar-width
3204 This variable, always local in all buffers, specifies the width of the
3205 buffer's scroll bars, measured in pixels. A value of @code{nil} means
3206 to use the value specified by the frame.
3207 @end defvar
3208
3209 @node Display Property
3210 @section The @code{display} Property
3211 @cindex display specification
3212 @kindex display @r{(text property)}
3213
3214 The @code{display} text property (or overlay property) is used to
3215 insert images into text, and also control other aspects of how text
3216 displays. The value of the @code{display} property should be a
3217 display specification, or a list or vector containing several display
3218 specifications.
3219
3220 Some kinds of @code{display} properties specify something to display
3221 instead of the text that has the property. In this case, ``the text''
3222 means all the consecutive characters that have the same Lisp object as
3223 their @code{display} property; these characters are replaced as a
3224 single unit. By contrast, characters that have similar but distinct
3225 Lisp objects as their @code{display} properties are handled
3226 separately. Here's a function that illustrates this point:
3227
3228 @smallexample
3229 (defun foo ()
3230 (goto-char (point-min))
3231 (dotimes (i 5)
3232 (let ((string (concat "A")))
3233 (put-text-property (point) (1+ (point)) 'display string)
3234 (forward-char 1)
3235 (put-text-property (point) (1+ (point)) 'display string)
3236 (forward-char 1))))
3237 @end smallexample
3238
3239 @noindent
3240 It gives each of the first ten characters in the buffer string
3241 @code{"A"} as the @code{display} property, but they don't all get the
3242 same string. The first two characters get the same string, so they
3243 together are replaced with one @samp{A}. The next two characters get
3244 a second string, so they together are replaced with one @samp{A}.
3245 Likewise for each following pair of characters. Thus, the ten
3246 characters appear as five A's. This function would have the same
3247 results:
3248
3249 @smallexample
3250 (defun foo ()
3251 (goto-char (point-min))
3252 (dotimes (i 5)
3253 (let ((string (concat "A")))
3254 (put-text-property (point) (2+ (point)) 'display string)
3255 (put-text-property (point) (1+ (point)) 'display string)
3256 (forward-char 2))))
3257 @end smallexample
3258
3259 @noindent
3260 This illustrates that what matters is the property value for
3261 each character. If two consecutive characters have the same
3262 object as the @code{display} property value, it's irrelevant
3263 whether they got this property from a single call to
3264 @code{put-text-property} or from two different calls.
3265
3266 The rest of this section describes several kinds of
3267 display specifications and what they mean.
3268
3269 @menu
3270 * Specified Space:: Displaying one space with a specified width.
3271 * Pixel Specification:: Specifying space width or height in pixels.
3272 * Other Display Specs:: Displaying an image; magnifying text; moving it
3273 up or down on the page; adjusting the width
3274 of spaces within text.
3275 * Display Margins:: Displaying text or images to the side of the main text.
3276 @end menu
3277
3278 @node Specified Space
3279 @subsection Specified Spaces
3280 @cindex spaces, specified height or width
3281 @cindex specified spaces
3282 @cindex variable-width spaces
3283
3284 To display a space of specified width and/or height, use a display
3285 specification of the form @code{(space . @var{props})}, where
3286 @var{props} is a property list (a list of alternating properties and
3287 values). You can put this property on one or more consecutive
3288 characters; a space of the specified height and width is displayed in
3289 place of @emph{all} of those characters. These are the properties you
3290 can use in @var{props} to specify the weight of the space:
3291
3292 @table @code
3293 @item :width @var{width}
3294 If @var{width} is an integer or floating point number, it specifies
3295 that the space width should be @var{width} times the normal character
3296 width. @var{width} can also be a @dfn{pixel width} specification
3297 (@pxref{Pixel Specification}).
3298
3299 @item :relative-width @var{factor}
3300 Specifies that the width of the stretch should be computed from the
3301 first character in the group of consecutive characters that have the
3302 same @code{display} property. The space width is the width of that
3303 character, multiplied by @var{factor}.
3304
3305 @item :align-to @var{hpos}
3306 Specifies that the space should be wide enough to reach @var{hpos}.
3307 If @var{hpos} is a number, it is measured in units of the normal
3308 character width. @var{hpos} can also be a @dfn{pixel width}
3309 specification (@pxref{Pixel Specification}).
3310 @end table
3311
3312 You should use one and only one of the above properties. You can
3313 also specify the height of the space, with these properties:
3314
3315 @table @code
3316 @item :height @var{height}
3317 Specifies the height of the space.
3318 If @var{height} is an integer or floating point number, it specifies
3319 that the space height should be @var{height} times the normal character
3320 height. The @var{height} may also be a @dfn{pixel height} specification
3321 (@pxref{Pixel Specification}).
3322
3323 @item :relative-height @var{factor}
3324 Specifies the height of the space, multiplying the ordinary height
3325 of the text having this display specification by @var{factor}.
3326
3327 @item :ascent @var{ascent}
3328 If the value of @var{ascent} is a non-negative number no greater than
3329 100, it specifies that @var{ascent} percent of the height of the space
3330 should be considered as the ascent of the space---that is, the part
3331 above the baseline. The ascent may also be specified in pixel units
3332 with a @dfn{pixel ascent} specification (@pxref{Pixel Specification}).
3333
3334 @end table
3335
3336 Don't use both @code{:height} and @code{:relative-height} together.
3337
3338 The @code{:width} and @code{:align-to} properties are supported on
3339 non-graphic terminals, but the other space properties in this section
3340 are not.
3341
3342 @node Pixel Specification
3343 @subsection Pixel Specification for Spaces
3344 @cindex spaces, pixel specification
3345
3346 The value of the @code{:width}, @code{:align-to}, @code{:height},
3347 and @code{:ascent} properties can be a special kind of expression that
3348 is evaluated during redisplay. The result of the evaluation is used
3349 as an absolute number of pixels.
3350
3351 The following expressions are supported:
3352
3353 @smallexample
3354 @group
3355 @var{expr} ::= @var{num} | (@var{num}) | @var{unit} | @var{elem} | @var{pos} | @var{image} | @var{form}
3356 @var{num} ::= @var{integer} | @var{float} | @var{symbol}
3357 @var{unit} ::= in | mm | cm | width | height
3358 @end group
3359 @group
3360 @var{elem} ::= left-fringe | right-fringe | left-margin | right-margin
3361 | scroll-bar | text
3362 @var{pos} ::= left | center | right
3363 @var{form} ::= (@var{num} . @var{expr}) | (@var{op} @var{expr} ...)
3364 @var{op} ::= + | -
3365 @end group
3366 @end smallexample
3367
3368 The form @var{num} specifies a fraction of the default frame font
3369 height or width. The form @code{(@var{num})} specifies an absolute
3370 number of pixels. If @var{num} is a symbol, @var{symbol}, its
3371 buffer-local variable binding is used.
3372
3373 The @code{in}, @code{mm}, and @code{cm} units specify the number of
3374 pixels per inch, millimeter, and centimeter, respectively. The
3375 @code{width} and @code{height} units correspond to the default width
3376 and height of the current face. An image specification @code{image}
3377 corresponds to the width or height of the image.
3378
3379 The @code{left-fringe}, @code{right-fringe}, @code{left-margin},
3380 @code{right-margin}, @code{scroll-bar}, and @code{text} elements
3381 specify to the width of the corresponding area of the window.
3382
3383 The @code{left}, @code{center}, and @code{right} positions can be
3384 used with @code{:align-to} to specify a position relative to the left
3385 edge, center, or right edge of the text area.
3386
3387 Any of the above window elements (except @code{text}) can also be
3388 used with @code{:align-to} to specify that the position is relative to
3389 the left edge of the given area. Once the base offset for a relative
3390 position has been set (by the first occurrence of one of these
3391 symbols), further occurrences of these symbols are interpreted as the
3392 width of the specified area. For example, to align to the center of
3393 the left-margin, use
3394
3395 @example
3396 :align-to (+ left-margin (0.5 . left-margin))
3397 @end example
3398
3399 If no specific base offset is set for alignment, it is always relative
3400 to the left edge of the text area. For example, @samp{:align-to 0} in a
3401 header-line aligns with the first text column in the text area.
3402
3403 A value of the form @code{(@var{num} . @var{expr})} stands for the
3404 product of the values of @var{num} and @var{expr}. For example,
3405 @code{(2 . in)} specifies a width of 2 inches, while @code{(0.5 .
3406 @var{image})} specifies half the width (or height) of the specified
3407 image.
3408
3409 The form @code{(+ @var{expr} ...)} adds up the value of the
3410 expressions. The form @code{(- @var{expr} ...)} negates or subtracts
3411 the value of the expressions.
3412
3413 @node Other Display Specs
3414 @subsection Other Display Specifications
3415
3416 Here are the other sorts of display specifications that you can use
3417 in the @code{display} text property.
3418
3419 @table @code
3420 @item @var{string}
3421 Display @var{string} instead of the text that has this property.
3422
3423 Recursive display specifications are not supported---@var{string}'s
3424 @code{display} properties, if any, are not used.
3425
3426 @item (image . @var{image-props})
3427 This kind of display specification is an image descriptor (@pxref{Images}).
3428 When used as a display specification, it means to display the image
3429 instead of the text that has the display specification.
3430
3431 @item (slice @var{x} @var{y} @var{width} @var{height})
3432 This specification together with @code{image} specifies a @dfn{slice}
3433 (a partial area) of the image to display. The elements @var{y} and
3434 @var{x} specify the top left corner of the slice, within the image;
3435 @var{width} and @var{height} specify the width and height of the
3436 slice. Integer values are numbers of pixels. A floating point number
3437 in the range 0.0--1.0 stands for that fraction of the width or height
3438 of the entire image.
3439
3440 @item ((margin nil) @var{string})
3441 A display specification of this form means to display @var{string}
3442 instead of the text that has the display specification, at the same
3443 position as that text. It is equivalent to using just @var{string},
3444 but it is done as a special case of marginal display (@pxref{Display
3445 Margins}).
3446
3447 @item (space-width @var{factor})
3448 This display specification affects all the space characters within the
3449 text that has the specification. It displays all of these spaces
3450 @var{factor} times as wide as normal. The element @var{factor} should
3451 be an integer or float. Characters other than spaces are not affected
3452 at all; in particular, this has no effect on tab characters.
3453
3454 @item (height @var{height})
3455 This display specification makes the text taller or shorter.
3456 Here are the possibilities for @var{height}:
3457
3458 @table @asis
3459 @item @code{(+ @var{n})}
3460 This means to use a font that is @var{n} steps larger. A ``step'' is
3461 defined by the set of available fonts---specifically, those that match
3462 what was otherwise specified for this text, in all attributes except
3463 height. Each size for which a suitable font is available counts as
3464 another step. @var{n} should be an integer.
3465
3466 @item @code{(- @var{n})}
3467 This means to use a font that is @var{n} steps smaller.
3468
3469 @item a number, @var{factor}
3470 A number, @var{factor}, means to use a font that is @var{factor} times
3471 as tall as the default font.
3472
3473 @item a symbol, @var{function}
3474 A symbol is a function to compute the height. It is called with the
3475 current height as argument, and should return the new height to use.
3476
3477 @item anything else, @var{form}
3478 If the @var{height} value doesn't fit the previous possibilities, it is
3479 a form. Emacs evaluates it to get the new height, with the symbol
3480 @code{height} bound to the current specified font height.
3481 @end table
3482
3483 @item (raise @var{factor})
3484 This kind of display specification raises or lowers the text
3485 it applies to, relative to the baseline of the line.
3486
3487 @var{factor} must be a number, which is interpreted as a multiple of the
3488 height of the affected text. If it is positive, that means to display
3489 the characters raised. If it is negative, that means to display them
3490 lower down.
3491
3492 If the text also has a @code{height} display specification, that does
3493 not affect the amount of raising or lowering, which is based on the
3494 faces used for the text.
3495 @end table
3496
3497 @c We put all the `@code{(when ...)}' on one line to encourage
3498 @c makeinfo's end-of-sentence heuristics to DTRT. Previously, the dot
3499 @c was at eol; the info file ended up w/ two spaces rendered after it.
3500 You can make any display specification conditional. To do that,
3501 package it in another list of the form
3502 @code{(when @var{condition} . @var{spec})}.
3503 Then the specification @var{spec} applies only when
3504 @var{condition} evaluates to a non-@code{nil} value. During the
3505 evaluation, @code{object} is bound to the string or buffer having the
3506 conditional @code{display} property. @code{position} and
3507 @code{buffer-position} are bound to the position within @code{object}
3508 and the buffer position where the @code{display} property was found,
3509 respectively. Both positions can be different when @code{object} is a
3510 string.
3511
3512 @node Display Margins
3513 @subsection Displaying in the Margins
3514 @cindex display margins
3515 @cindex margins, display
3516
3517 A buffer can have blank areas called @dfn{display margins} on the left
3518 and on the right. Ordinary text never appears in these areas, but you
3519 can put things into the display margins using the @code{display}
3520 property.
3521
3522 To put text in the left or right display margin of the window, use a
3523 display specification of the form @code{(margin right-margin)} or
3524 @code{(margin left-margin)} on it. To put an image in a display margin,
3525 use that display specification along with the display specification for
3526 the image. Unfortunately, there is currently no way to make
3527 text or images in the margin mouse-sensitive.
3528
3529 If you put such a display specification directly on text in the
3530 buffer, the specified margin display appears @emph{instead of} that
3531 buffer text itself. To put something in the margin @emph{in
3532 association with} certain buffer text without preventing or altering
3533 the display of that text, put a @code{before-string} property on the
3534 text and put the display specification on the contents of the
3535 before-string.
3536
3537 Before the display margins can display anything, you must give
3538 them a nonzero width. The usual way to do that is to set these
3539 variables:
3540
3541 @defvar left-margin-width
3542 @tindex left-margin-width
3543 This variable specifies the width of the left margin.
3544 It is buffer-local in all buffers.
3545 @end defvar
3546
3547 @defvar right-margin-width
3548 @tindex right-margin-width
3549 This variable specifies the width of the right margin.
3550 It is buffer-local in all buffers.
3551 @end defvar
3552
3553 Setting these variables does not immediately affect the window. These
3554 variables are checked when a new buffer is displayed in the window.
3555 Thus, you can make changes take effect by calling
3556 @code{set-window-buffer}.
3557
3558 You can also set the margin widths immediately.
3559
3560 @defun set-window-margins window left &optional right
3561 @tindex set-window-margins
3562 This function specifies the margin widths for window @var{window}.
3563 The argument @var{left} controls the left margin and
3564 @var{right} controls the right margin (default @code{0}).
3565 @end defun
3566
3567 @defun window-margins &optional window
3568 @tindex window-margins
3569 This function returns the left and right margins of @var{window}
3570 as a cons cell of the form @code{(@var{left} . @var{right})}.
3571 If @var{window} is @code{nil}, the selected window is used.
3572 @end defun
3573
3574 @node Images
3575 @section Images
3576 @cindex images in buffers
3577
3578 To display an image in an Emacs buffer, you must first create an image
3579 descriptor, then use it as a display specifier in the @code{display}
3580 property of text that is displayed (@pxref{Display Property}).
3581
3582 Emacs can display a number of different image formats; some of them
3583 are supported only if particular support libraries are installed on
3584 your machine. In some environments, Emacs can load image
3585 libraries on demand; if so, the variable @code{image-library-alist}
3586 can be used to modify the set of known names for these dynamic
3587 libraries (though it is not possible to add new image formats).
3588
3589 The supported image formats include XBM, XPM (this requires the
3590 libraries @code{libXpm} version 3.4k and @code{libz}), GIF (requiring
3591 @code{libungif} 4.1.0), Postscript, PBM, JPEG (requiring the
3592 @code{libjpeg} library version v6a), TIFF (requiring @code{libtiff}
3593 v3.4), and PNG (requiring @code{libpng} 1.0.2).
3594
3595 You specify one of these formats with an image type symbol. The image
3596 type symbols are @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
3597 @code{pbm}, @code{jpeg}, @code{tiff}, and @code{png}.
3598
3599 @defvar image-types
3600 This variable contains a list of those image type symbols that are
3601 potentially supported in the current configuration.
3602 @emph{Potentially} here means that Emacs knows about the image types,
3603 not necessarily that they can be loaded (they could depend on
3604 unavailable dynamic libraries, for example).
3605
3606 To know which image types are really available, use
3607 @code{image-type-available-p}.
3608 @end defvar
3609
3610 @defvar image-library-alist
3611 This in an alist of image types vs external libraries needed to
3612 display them.
3613
3614 Each element is a list @code{(@var{image-type} @var{library}...)},
3615 where the car is a supported image format from @code{image-types}, and
3616 the rest are strings giving alternate filenames for the corresponding
3617 external libraries to load.
3618
3619 Emacs tries to load the libraries in the order they appear on the
3620 list; if none is loaded, the running session of Emacs won't support
3621 the image type. @code{pbm} and @code{xbm} don't need to be listed;
3622 they're always supported.
3623
3624 This variable is ignored if the image libraries are statically linked
3625 into Emacs.
3626 @end defvar
3627
3628 @defun image-type-available-p type
3629 @findex image-type-available-p
3630
3631 This function returns non-@code{nil} if image type @var{type} is
3632 available, i.e., if images of this type can be loaded and displayed in
3633 Emacs. @var{type} should be one of the types contained in
3634 @code{image-types}.
3635
3636 For image types whose support libraries are statically linked, this
3637 function always returns @code{t}; for other image types, it returns
3638 @code{t} if the dynamic library could be loaded, @code{nil} otherwise.
3639 @end defun
3640
3641 @menu
3642 * Image Descriptors:: How to specify an image for use in @code{:display}.
3643 * XBM Images:: Special features for XBM format.
3644 * XPM Images:: Special features for XPM format.
3645 * GIF Images:: Special features for GIF format.
3646 * Postscript Images:: Special features for Postscript format.
3647 * Other Image Types:: Various other formats are supported.
3648 * Defining Images:: Convenient ways to define an image for later use.
3649 * Showing Images:: Convenient ways to display an image once it is defined.
3650 * Image Cache:: Internal mechanisms of image display.
3651 @end menu
3652
3653 @node Image Descriptors
3654 @subsection Image Descriptors
3655 @cindex image descriptor
3656
3657 An image description is a list of the form @code{(image . @var{props})},
3658 where @var{props} is a property list containing alternating keyword
3659 symbols (symbols whose names start with a colon) and their values.
3660 You can use any Lisp object as a property, but the only properties
3661 that have any special meaning are certain symbols, all of them keywords.
3662
3663 Every image descriptor must contain the property @code{:type
3664 @var{type}} to specify the format of the image. The value of @var{type}
3665 should be an image type symbol; for example, @code{xpm} for an image in
3666 XPM format.
3667
3668 Here is a list of other properties that are meaningful for all image
3669 types:
3670
3671 @table @code
3672 @item :file @var{file}
3673 The @code{:file} property says to load the image from file
3674 @var{file}. If @var{file} is not an absolute file name, it is expanded
3675 in @code{data-directory}.
3676
3677 @item :data @var{data}
3678 The @code{:data} property says the actual contents of the image.
3679 Each image must use either @code{:data} or @code{:file}, but not both.
3680 For most image types, the value of the @code{:data} property should be a
3681 string containing the image data; we recommend using a unibyte string.
3682
3683 Before using @code{:data}, look for further information in the section
3684 below describing the specific image format. For some image types,
3685 @code{:data} may not be supported; for some, it allows other data types;
3686 for some, @code{:data} alone is not enough, so you need to use other
3687 image properties along with @code{:data}.
3688
3689 @item :margin @var{margin}
3690 The @code{:margin} property specifies how many pixels to add as an
3691 extra margin around the image. The value, @var{margin}, must be a
3692 non-negative number, or a pair @code{(@var{x} . @var{y})} of such
3693 numbers. If it is a pair, @var{x} specifies how many pixels to add
3694 horizontally, and @var{y} specifies how many pixels to add vertically.
3695 If @code{:margin} is not specified, the default is zero.
3696
3697 @item :ascent @var{ascent}
3698 The @code{:ascent} property specifies the amount of the image's
3699 height to use for its ascent---that is, the part above the baseline.
3700 The value, @var{ascent}, must be a number in the range 0 to 100, or
3701 the symbol @code{center}.
3702
3703 If @var{ascent} is a number, that percentage of the image's height is
3704 used for its ascent.
3705
3706 If @var{ascent} is @code{center}, the image is vertically centered
3707 around a centerline which would be the vertical centerline of text drawn
3708 at the position of the image, in the manner specified by the text
3709 properties and overlays that apply to the image.
3710
3711 If this property is omitted, it defaults to 50.
3712
3713 @item :relief @var{relief}
3714 The @code{:relief} property, if non-@code{nil}, adds a shadow rectangle
3715 around the image. The value, @var{relief}, specifies the width of the
3716 shadow lines, in pixels. If @var{relief} is negative, shadows are drawn
3717 so that the image appears as a pressed button; otherwise, it appears as
3718 an unpressed button.
3719
3720 @item :conversion @var{algorithm}
3721 The @code{:conversion} property, if non-@code{nil}, specifies a
3722 conversion algorithm that should be applied to the image before it is
3723 displayed; the value, @var{algorithm}, specifies which algorithm.
3724
3725 @table @code
3726 @item laplace
3727 @itemx emboss
3728 Specifies the Laplace edge detection algorithm, which blurs out small
3729 differences in color while highlighting larger differences. People
3730 sometimes consider this useful for displaying the image for a
3731 ``disabled'' button.
3732
3733 @item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
3734 Specifies a general edge-detection algorithm. @var{matrix} must be
3735 either a nine-element list or a nine-element vector of numbers. A pixel
3736 at position @math{x/y} in the transformed image is computed from
3737 original pixels around that position. @var{matrix} specifies, for each
3738 pixel in the neighborhood of @math{x/y}, a factor with which that pixel
3739 will influence the transformed pixel; element @math{0} specifies the
3740 factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
3741 the pixel at @math{x/y-1} etc., as shown below:
3742 @iftex
3743 @tex
3744 $$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
3745 x-1/y & x/y & x+1/y \cr
3746 x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
3747 @end tex
3748 @end iftex
3749 @ifnottex
3750 @display
3751 (x-1/y-1 x/y-1 x+1/y-1
3752 x-1/y x/y x+1/y
3753 x-1/y+1 x/y+1 x+1/y+1)
3754 @end display
3755 @end ifnottex
3756
3757 The resulting pixel is computed from the color intensity of the color
3758 resulting from summing up the RGB values of surrounding pixels,
3759 multiplied by the specified factors, and dividing that sum by the sum
3760 of the factors' absolute values.
3761
3762 Laplace edge-detection currently uses a matrix of
3763 @iftex
3764 @tex
3765 $$\pmatrix{1 & 0 & 0 \cr
3766 0& 0 & 0 \cr
3767 9 & 9 & -1 \cr}$$
3768 @end tex
3769 @end iftex
3770 @ifnottex
3771 @display
3772 (1 0 0
3773 0 0 0
3774 9 9 -1)
3775 @end display
3776 @end ifnottex
3777
3778 Emboss edge-detection uses a matrix of
3779 @iftex
3780 @tex
3781 $$\pmatrix{ 2 & -1 & 0 \cr
3782 -1 & 0 & 1 \cr
3783 0 & 1 & -2 \cr}$$
3784 @end tex
3785 @end iftex
3786 @ifnottex
3787 @display
3788 ( 2 -1 0
3789 -1 0 1
3790 0 1 -2)
3791 @end display
3792 @end ifnottex
3793
3794 @item disabled
3795 Specifies transforming the image so that it looks ``disabled''.
3796 @end table
3797
3798 @item :mask @var{mask}
3799 If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
3800 a clipping mask for the image, so that the background of a frame is
3801 visible behind the image. If @var{bg} is not specified, or if @var{bg}
3802 is @code{t}, determine the background color of the image by looking at
3803 the four corners of the image, assuming the most frequently occurring
3804 color from the corners is the background color of the image. Otherwise,
3805 @var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
3806 specifying the color to assume for the background of the image.
3807
3808 If @var{mask} is @code{nil}, remove a mask from the image, if it has
3809 one. Images in some formats include a mask which can be removed by
3810 specifying @code{:mask nil}.
3811
3812 @item :pointer @var{shape}
3813 This specifies the pointer shape when the mouse pointer is over this
3814 image. @xref{Pointer Shape}, for available pointer shapes.
3815
3816 @item :map @var{map}
3817 This associates an image map of @dfn{hot spots} with this image.
3818
3819 An image map is an alist where each element has the format
3820 @code{(@var{area} @var{id} @var{plist})}. An @var{area} is specified
3821 as either a rectangle, a circle, or a polygon.
3822
3823 A rectangle is a cons
3824 @code{(rect . ((@var{x0} . @var{y0}) . (@var{x1} . @var{y1})))}
3825 which specifies the pixel coordinates of the upper left and bottom right
3826 corners of the rectangle area.
3827
3828 A circle is a cons
3829 @code{(circle . ((@var{x0} . @var{y0}) . @var{r}))}
3830 which specifies the center and the radius of the circle; @var{r} may
3831 be a float or integer.
3832
3833 A polygon is a cons
3834 @code{(poly . [@var{x0} @var{y0} @var{x1} @var{y1} ...])}
3835 where each pair in the vector describes one corner in the polygon.
3836
3837 When the mouse pointer lies on a hot-spot area of an image, the
3838 @var{plist} of that hot-spot is consulted; if it contains a @code{help-echo}
3839 property, that defines a tool-tip for the hot-spot, and if it contains
3840 a @code{pointer} property, that defines the shape of the mouse cursor when
3841 it is on the hot-spot.
3842 @xref{Pointer Shape}, for available pointer shapes.
3843
3844 When you click the mouse when the mouse pointer is over a hot-spot, an
3845 event is composed by combining the @var{id} of the hot-spot with the
3846 mouse event; for instance, @code{[area4 mouse-1]} if the hot-spot's
3847 @var{id} is @code{area4}.
3848 @end table
3849
3850 @defun image-mask-p spec &optional frame
3851 @tindex image-mask-p
3852 This function returns @code{t} if image @var{spec} has a mask bitmap.
3853 @var{frame} is the frame on which the image will be displayed.
3854 @var{frame} @code{nil} or omitted means to use the selected frame
3855 (@pxref{Input Focus}).
3856 @end defun
3857
3858 @node XBM Images
3859 @subsection XBM Images
3860 @cindex XBM
3861
3862 To use XBM format, specify @code{xbm} as the image type. This image
3863 format doesn't require an external library, so images of this type are
3864 always supported.
3865
3866 Additional image properties supported for the @code{xbm} image type are:
3867
3868 @table @code
3869 @item :foreground @var{foreground}
3870 The value, @var{foreground}, should be a string specifying the image
3871 foreground color, or @code{nil} for the default color. This color is
3872 used for each pixel in the XBM that is 1. The default is the frame's
3873 foreground color.
3874
3875 @item :background @var{background}
3876 The value, @var{background}, should be a string specifying the image
3877 background color, or @code{nil} for the default color. This color is
3878 used for each pixel in the XBM that is 0. The default is the frame's
3879 background color.
3880 @end table
3881
3882 If you specify an XBM image using data within Emacs instead of an
3883 external file, use the following three properties:
3884
3885 @table @code
3886 @item :data @var{data}
3887 The value, @var{data}, specifies the contents of the image.
3888 There are three formats you can use for @var{data}:
3889
3890 @itemize @bullet
3891 @item
3892 A vector of strings or bool-vectors, each specifying one line of the
3893 image. Do specify @code{:height} and @code{:width}.
3894
3895 @item
3896 A string containing the same byte sequence as an XBM file would contain.
3897 You must not specify @code{:height} and @code{:width} in this case,
3898 because omitting them is what indicates the data has the format of an
3899 XBM file. The file contents specify the height and width of the image.
3900
3901 @item
3902 A string or a bool-vector containing the bits of the image (plus perhaps
3903 some extra bits at the end that will not be used). It should contain at
3904 least @var{width} * @code{height} bits. In this case, you must specify
3905 @code{:height} and @code{:width}, both to indicate that the string
3906 contains just the bits rather than a whole XBM file, and to specify the
3907 size of the image.
3908 @end itemize
3909
3910 @item :width @var{width}
3911 The value, @var{width}, specifies the width of the image, in pixels.
3912
3913 @item :height @var{height}
3914 The value, @var{height}, specifies the height of the image, in pixels.
3915 @end table
3916
3917 @node XPM Images
3918 @subsection XPM Images
3919 @cindex XPM
3920
3921 To use XPM format, specify @code{xpm} as the image type. The
3922 additional image property @code{:color-symbols} is also meaningful with
3923 the @code{xpm} image type:
3924
3925 @table @code
3926 @item :color-symbols @var{symbols}
3927 The value, @var{symbols}, should be an alist whose elements have the
3928 form @code{(@var{name} . @var{color})}. In each element, @var{name} is
3929 the name of a color as it appears in the image file, and @var{color}
3930 specifies the actual color to use for displaying that name.
3931 @end table
3932
3933 @node GIF Images
3934 @subsection GIF Images
3935 @cindex GIF
3936
3937 For GIF images, specify image type @code{gif}.
3938
3939 @table @code
3940 @item :index @var{index}
3941 You can use @code{:index} to specify one image from a GIF file that
3942 contains more than one image. This property specifies use of image
3943 number @var{index} from the file. If the GIF file doesn't contain an
3944 image with index @var{index}, the image displays as a hollow box.
3945 @end table
3946
3947 @ignore
3948 This could be used to implement limited support for animated GIFs.
3949 For example, the following function displays a multi-image GIF file
3950 at point-min in the current buffer, switching between sub-images
3951 every 0.1 seconds.
3952
3953 (defun show-anim (file max)
3954 "Display multi-image GIF file FILE which contains MAX subimages."
3955 (display-anim (current-buffer) file 0 max t))
3956
3957 (defun display-anim (buffer file idx max first-time)
3958 (when (= idx max)
3959 (setq idx 0))
3960 (let ((img (create-image file nil :image idx)))
3961 (save-excursion
3962 (set-buffer buffer)
3963 (goto-char (point-min))
3964 (unless first-time (delete-char 1))
3965 (insert-image img))
3966 (run-with-timer 0.1 nil 'display-anim buffer file (1+ idx) max nil)))
3967 @end ignore
3968
3969 @node Postscript Images
3970 @subsection Postscript Images
3971 @cindex Postscript images
3972
3973 To use Postscript for an image, specify image type @code{postscript}.
3974 This works only if you have Ghostscript installed. You must always use
3975 these three properties:
3976
3977 @table @code
3978 @item :pt-width @var{width}
3979 The value, @var{width}, specifies the width of the image measured in
3980 points (1/72 inch). @var{width} must be an integer.
3981
3982 @item :pt-height @var{height}
3983 The value, @var{height}, specifies the height of the image in points
3984 (1/72 inch). @var{height} must be an integer.
3985
3986 @item :bounding-box @var{box}
3987 The value, @var{box}, must be a list or vector of four integers, which
3988 specifying the bounding box of the Postscript image, analogous to the
3989 @samp{BoundingBox} comment found in Postscript files.
3990
3991 @example
3992 %%BoundingBox: 22 171 567 738
3993 @end example
3994 @end table
3995
3996 Displaying Postscript images from Lisp data is not currently
3997 implemented, but it may be implemented by the time you read this.
3998 See the @file{etc/NEWS} file to make sure.
3999
4000 @node Other Image Types
4001 @subsection Other Image Types
4002 @cindex PBM
4003
4004 For PBM images, specify image type @code{pbm}. Color, gray-scale and
4005 monochromatic images are supported. For mono PBM images, two additional
4006 image properties are supported.
4007
4008 @table @code
4009 @item :foreground @var{foreground}
4010 The value, @var{foreground}, should be a string specifying the image
4011 foreground color, or @code{nil} for the default color. This color is
4012 used for each pixel in the XBM that is 1. The default is the frame's
4013 foreground color.
4014
4015 @item :background @var{background}
4016 The value, @var{background}, should be a string specifying the image
4017 background color, or @code{nil} for the default color. This color is
4018 used for each pixel in the XBM that is 0. The default is the frame's
4019 background color.
4020 @end table
4021
4022 For JPEG images, specify image type @code{jpeg}.
4023
4024 For TIFF images, specify image type @code{tiff}.
4025
4026 For PNG images, specify image type @code{png}.
4027
4028 @node Defining Images
4029 @subsection Defining Images
4030
4031 The functions @code{create-image}, @code{defimage} and
4032 @code{find-image} provide convenient ways to create image descriptors.
4033
4034 @defun create-image file-or-data &optional type data-p &rest props
4035 @tindex create-image
4036 This function creates and returns an image descriptor which uses the
4037 data in @var{file-or-data}. @var{file-or-data} can be a file name or
4038 a string containing the image data; @var{data-p} should be @code{nil}
4039 for the former case, non-@code{nil} for the latter case.
4040
4041 The optional argument @var{type} is a symbol specifying the image type.
4042 If @var{type} is omitted or @code{nil}, @code{create-image} tries to
4043 determine the image type from the file's first few bytes, or else
4044 from the file's name.
4045
4046 The remaining arguments, @var{props}, specify additional image
4047 properties---for example,
4048
4049 @example
4050 (create-image "foo.xpm" 'xpm nil :heuristic-mask t)
4051 @end example
4052
4053 The function returns @code{nil} if images of this type are not
4054 supported. Otherwise it returns an image descriptor.
4055 @end defun
4056
4057 @defmac defimage symbol specs &optional doc
4058 @tindex defimage
4059 This macro defines @var{symbol} as an image name. The arguments
4060 @var{specs} is a list which specifies how to display the image.
4061 The third argument, @var{doc}, is an optional documentation string.
4062
4063 Each argument in @var{specs} has the form of a property list, and each
4064 one should specify at least the @code{:type} property and either the
4065 @code{:file} or the @code{:data} property. The value of @code{:type}
4066 should be a symbol specifying the image type, the value of
4067 @code{:file} is the file to load the image from, and the value of
4068 @code{:data} is a string containing the actual image data. Here is an
4069 example:
4070
4071 @example
4072 (defimage test-image
4073 ((:type xpm :file "~/test1.xpm")
4074 (:type xbm :file "~/test1.xbm")))
4075 @end example
4076
4077 @code{defimage} tests each argument, one by one, to see if it is
4078 usable---that is, if the type is supported and the file exists. The
4079 first usable argument is used to make an image descriptor which is
4080 stored in @var{symbol}.
4081
4082 If none of the alternatives will work, then @var{symbol} is defined
4083 as @code{nil}.
4084 @end defmac
4085
4086 @defun find-image specs
4087 @tindex find-image
4088 This function provides a convenient way to find an image satisfying one
4089 of a list of image specifications @var{specs}.
4090
4091 Each specification in @var{specs} is a property list with contents
4092 depending on image type. All specifications must at least contain the
4093 properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
4094 or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
4095 the image type, e.g.@: @code{xbm}, @var{file} is the file to load the
4096 image from, and @var{data} is a string containing the actual image data.
4097 The first specification in the list whose @var{type} is supported, and
4098 @var{file} exists, is used to construct the image specification to be
4099 returned. If no specification is satisfied, @code{nil} is returned.
4100
4101 The image is looked for in @code{image-load-path}.
4102 @end defun
4103
4104 @defvar image-load-path
4105 @tindex image-load-path
4106 This variable's value is a list of locations in which to search for
4107 image files. If an element is a string or a variable symbol whose
4108 value is a string, the string is taken to be the name of a directory
4109 to search. If an element is a variable symbol whose value is a list,
4110 that is taken to be a list of directory names to search.
4111
4112 The default is to search in the @file{images} subdirectory of the
4113 directory specified by @code{data-directory}, then the directory
4114 specified by @code{data-directory}, and finally in the directories in
4115 @code{load-path}. Subdirectories are not automatically included in
4116 the search, so if you put an image file in a subdirectory, you have to
4117 supply the subdirectory name explicitly. For example, to find the
4118 image @file{images/foo/bar.xpm} within @code{data-directory}, you
4119 should specify the image as follows:
4120
4121 @example
4122 (defimage foo-image '((:type xpm :file "foo/bar.xpm")))
4123 @end example
4124 @end defvar
4125
4126 @defun image-load-path-for-library library image &optional path no-error
4127 @tindex image-load-path-for-library
4128 This function returns a suitable search path for images used by the
4129 Lisp package @var{library}.
4130
4131 The function searches for @var{image} first in @code{image-load-path}
4132 (excluding @file{@code{data-directory}/images}) and then in
4133 @code{load-path}, followed by a path suitable for @var{library}, which
4134 includes @file{../../etc/images} and @file{../etc/images} relative to
4135 the library file itself, and finally in
4136 @file{@code{data-directory}/images}.
4137
4138 Then this function returns a list of directories which contains first
4139 the directory in which @var{image} was found, followed by the value of
4140 @code{load-path}. If @var{path} is given, it is used instead of
4141 @code{load-path}.
4142
4143 If @var{no-error} is non-@code{nil} and a suitable path can't be
4144 found, don't signal an error. Instead, return a list of directories as
4145 before, except that @code{nil} appears in place of the image directory.
4146
4147 Here is an example that uses a common idiom to provide compatibility
4148 with versions of Emacs that lack the variable @code{image-load-path}:
4149
4150 @example
4151 (defvar image-load-path) ; shush compiler
4152 (let* ((load-path (image-load-path-for-library
4153 "mh-e" "mh-logo.xpm"))
4154 (image-load-path (cons (car load-path)
4155 (when (boundp 'image-load-path)
4156 image-load-path))))
4157 (mh-tool-bar-folder-buttons-init))
4158 @end example
4159 @end defun
4160
4161 @node Showing Images
4162 @subsection Showing Images
4163
4164 You can use an image descriptor by setting up the @code{display}
4165 property yourself, but it is easier to use the functions in this
4166 section.
4167
4168 @defun insert-image image &optional string area slice
4169 This function inserts @var{image} in the current buffer at point. The
4170 value @var{image} should be an image descriptor; it could be a value
4171 returned by @code{create-image}, or the value of a symbol defined with
4172 @code{defimage}. The argument @var{string} specifies the text to put
4173 in the buffer to hold the image. If it is omitted or @code{nil},
4174 @code{insert-image} uses @code{" "} by default.
4175
4176 The argument @var{area} specifies whether to put the image in a margin.
4177 If it is @code{left-margin}, the image appears in the left margin;
4178 @code{right-margin} specifies the right margin. If @var{area} is
4179 @code{nil} or omitted, the image is displayed at point within the
4180 buffer's text.
4181
4182 The argument @var{slice} specifies a slice of the image to insert. If
4183 @var{slice} is @code{nil} or omitted the whole image is inserted.
4184 Otherwise, @var{slice} is a list @code{(@var{x} @var{y} @var{width}
4185 @var{height})} which specifies the @var{x} and @var{y} positions and
4186 @var{width} and @var{height} of the image area to insert. Integer
4187 values are in units of pixels. A floating point number in the range
4188 0.0--1.0 stands for that fraction of the width or height of the entire
4189 image.
4190
4191 Internally, this function inserts @var{string} in the buffer, and gives
4192 it a @code{display} property which specifies @var{image}. @xref{Display
4193 Property}.
4194 @end defun
4195
4196 @defun insert-sliced-image image &optional string area rows cols
4197 This function inserts @var{image} in the current buffer at point, like
4198 @code{insert-image}, but splits the image into @var{rows}x@var{cols}
4199 equally sized slices.
4200 @end defun
4201
4202 @defun put-image image pos &optional string area
4203 This function puts image @var{image} in front of @var{pos} in the
4204 current buffer. The argument @var{pos} should be an integer or a
4205 marker. It specifies the buffer position where the image should appear.
4206 The argument @var{string} specifies the text that should hold the image
4207 as an alternative to the default.
4208
4209 The argument @var{image} must be an image descriptor, perhaps returned
4210 by @code{create-image} or stored by @code{defimage}.
4211
4212 The argument @var{area} specifies whether to put the image in a margin.
4213 If it is @code{left-margin}, the image appears in the left margin;
4214 @code{right-margin} specifies the right margin. If @var{area} is
4215 @code{nil} or omitted, the image is displayed at point within the
4216 buffer's text.
4217
4218 Internally, this function creates an overlay, and gives it a
4219 @code{before-string} property containing text that has a @code{display}
4220 property whose value is the image. (Whew!)
4221 @end defun
4222
4223 @defun remove-images start end &optional buffer
4224 This function removes images in @var{buffer} between positions
4225 @var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
4226 images are removed from the current buffer.
4227
4228 This removes only images that were put into @var{buffer} the way
4229 @code{put-image} does it, not images that were inserted with
4230 @code{insert-image} or in other ways.
4231 @end defun
4232
4233 @defun image-size spec &optional pixels frame
4234 @tindex image-size
4235 This function returns the size of an image as a pair
4236 @w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
4237 specification. @var{pixels} non-@code{nil} means return sizes
4238 measured in pixels, otherwise return sizes measured in canonical
4239 character units (fractions of the width/height of the frame's default
4240 font). @var{frame} is the frame on which the image will be displayed.
4241 @var{frame} null or omitted means use the selected frame (@pxref{Input
4242 Focus}).
4243 @end defun
4244
4245 @defvar max-image-size
4246 @tindex max-image-size
4247 This variable is used to define the maximum size of image that Emacs
4248 will load. Emacs will refuse to load (and display) any image that is
4249 larger than this limit.
4250
4251 If the value is an integer, it directly specifies the maximum
4252 image height and width, measured in pixels. If it is a floating
4253 point number, it specifies the maximum image height and width
4254 as a ratio to the frame height and width. If the value is
4255 non-numeric, there is no explicit limit on the size of images.
4256
4257 The purpose of this variable is to prevent unreasonably large images
4258 from accidentally being loaded into Emacs. It only takes effect the
4259 first time an image is loaded. Once an image is placed in the image
4260 cache, it can always be displayed, even if the value of
4261 @var{max-image-size} is subsequently changed (@pxref{Image Cache}).
4262 @end defvar
4263
4264 @node Image Cache
4265 @subsection Image Cache
4266
4267 Emacs stores images in an image cache when it displays them, so it can
4268 display them again more efficiently. It removes an image from the cache
4269 when it hasn't been displayed for a specified period of time.
4270
4271 When an image is looked up in the cache, its specification is compared
4272 with cached image specifications using @code{equal}. This means that
4273 all images with equal specifications share the same image in the cache.
4274
4275 @defvar image-cache-eviction-delay
4276 @tindex image-cache-eviction-delay
4277 This variable specifies the number of seconds an image can remain in the
4278 cache without being displayed. When an image is not displayed for this
4279 length of time, Emacs removes it from the image cache.
4280
4281 If the value is @code{nil}, Emacs does not remove images from the cache
4282 except when you explicitly clear it. This mode can be useful for
4283 debugging.
4284 @end defvar
4285
4286 @defun clear-image-cache &optional frame
4287 @tindex clear-image-cache
4288 This function clears the image cache. If @var{frame} is non-@code{nil},
4289 only the cache for that frame is cleared. Otherwise all frames' caches
4290 are cleared.
4291 @end defun
4292
4293 @node Buttons
4294 @section Buttons
4295 @cindex buttons
4296 @cindex buttons in buffers
4297 @cindex clickable buttons in buffers
4298
4299 The @emph{button} package defines functions for inserting and
4300 manipulating clickable (with the mouse, or via keyboard commands)
4301 buttons in Emacs buffers, such as might be used for help hyper-links,
4302 etc. Emacs uses buttons for the hyper-links in help text and the like.
4303
4304 A button is essentially a set of properties attached (via text
4305 properties or overlays) to a region of text in an Emacs buffer. These
4306 properties are called @dfn{button properties}.
4307
4308 One of the these properties (@code{action}) is a function, which will
4309 be called when the user invokes it using the keyboard or the mouse.
4310 The invoked function may then examine the button and use its other
4311 properties as desired.
4312
4313 In some ways the Emacs button package duplicates functionality offered
4314 by the widget package (@pxref{Top, , Introduction, widget, The Emacs
4315 Widget Library}), but the button package has the advantage that it is
4316 much faster, much smaller, and much simpler to use (for elisp
4317 programmers---for users, the result is about the same). The extra
4318 speed and space savings are useful mainly if you need to create many
4319 buttons in a buffer (for instance an @code{*Apropos*} buffer uses
4320 buttons to make entries clickable, and may contain many thousands of
4321 entries).
4322
4323 @menu
4324 * Button Properties:: Button properties with special meanings.
4325 * Button Types:: Defining common properties for classes of buttons.
4326 * Making Buttons:: Adding buttons to Emacs buffers.
4327 * Manipulating Buttons:: Getting and setting properties of buttons.
4328 * Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
4329 @end menu
4330
4331 @node Button Properties
4332 @subsection Button Properties
4333 @cindex button properties
4334
4335 Buttons have an associated list of properties defining their
4336 appearance and behavior, and other arbitrary properties may be used
4337 for application specific purposes. Some properties that have special
4338 meaning to the button package include:
4339
4340 @table @code
4341 @item action
4342 @kindex action @r{(button property)}
4343 The function to call when the user invokes the button, which is passed
4344 the single argument @var{button}. By default this is @code{ignore},
4345 which does nothing.
4346
4347 @item mouse-action
4348 @kindex mouse-action @r{(button property)}
4349 This is similar to @code{action}, and when present, will be used
4350 instead of @code{action} for button invocations resulting from
4351 mouse-clicks (instead of the user hitting @key{RET}). If not
4352 present, mouse-clicks use @code{action} instead.
4353
4354 @item face
4355 @kindex face @r{(button property)}
4356 This is an Emacs face controlling how buttons of this type are
4357 displayed; by default this is the @code{button} face.
4358
4359 @item mouse-face
4360 @kindex mouse-face @r{(button property)}
4361 This is an additional face which controls appearance during
4362 mouse-overs (merged with the usual button face); by default this is
4363 the usual Emacs @code{highlight} face.
4364
4365 @item keymap
4366 @kindex keymap @r{(button property)}
4367 The button's keymap, defining bindings active within the button
4368 region. By default this is the usual button region keymap, stored
4369 in the variable @code{button-map}, which defines @key{RET} and
4370 @key{mouse-2} to invoke the button.
4371
4372 @item type
4373 @kindex type @r{(button property)}
4374 The button-type of the button. When creating a button, this is
4375 usually specified using the @code{:type} keyword argument.
4376 @xref{Button Types}.
4377
4378 @item help-echo
4379 @kindex help-index @r{(button property)}
4380 A string displayed by the Emacs tool-tip help system; by default,
4381 @code{"mouse-2, RET: Push this button"}.
4382
4383 @item follow-link
4384 @kindex follow-link @r{(button property)}
4385 The follow-link property, defining how a @key{Mouse-1} click behaves
4386 on this button, @xref{Links and Mouse-1}.
4387
4388 @item button
4389 @kindex button @r{(button property)}
4390 All buttons have a non-@code{nil} @code{button} property, which may be useful
4391 in finding regions of text that comprise buttons (which is what the
4392 standard button functions do).
4393 @end table
4394
4395 There are other properties defined for the regions of text in a
4396 button, but these are not generally interesting for typical uses.
4397
4398 @node Button Types
4399 @subsection Button Types
4400 @cindex button types
4401
4402 Every button has a button @emph{type}, which defines default values
4403 for the button's properties. Button types are arranged in a
4404 hierarchy, with specialized types inheriting from more general types,
4405 so that it's easy to define special-purpose types of buttons for
4406 specific tasks.
4407
4408 @defun define-button-type name &rest properties
4409 @tindex define-button-type
4410 Define a `button type' called @var{name}. The remaining arguments
4411 form a sequence of @var{property value} pairs, specifying default
4412 property values for buttons with this type (a button's type may be set
4413 by giving it a @code{type} property when creating the button, using
4414 the @code{:type} keyword argument).
4415
4416 In addition, the keyword argument @code{:supertype} may be used to
4417 specify a button-type from which @var{name} inherits its default
4418 property values. Note that this inheritance happens only when
4419 @var{name} is defined; subsequent changes to a supertype are not
4420 reflected in its subtypes.
4421 @end defun
4422
4423 Using @code{define-button-type} to define default properties for
4424 buttons is not necessary---buttons without any specified type use the
4425 built-in button-type @code{button}---but it is encouraged, since
4426 doing so usually makes the resulting code clearer and more efficient.
4427
4428 @node Making Buttons
4429 @subsection Making Buttons
4430 @cindex making buttons
4431
4432 Buttons are associated with a region of text, using an overlay or
4433 text properties to hold button-specific information, all of which are
4434 initialized from the button's type (which defaults to the built-in
4435 button type @code{button}). Like all Emacs text, the appearance of
4436 the button is governed by the @code{face} property; by default (via
4437 the @code{face} property inherited from the @code{button} button-type)
4438 this is a simple underline, like a typical web-page link.
4439
4440 For convenience, there are two sorts of button-creation functions,
4441 those that add button properties to an existing region of a buffer,
4442 called @code{make-...button}, and those that also insert the button
4443 text, called @code{insert-...button}.
4444
4445 The button-creation functions all take the @code{&rest} argument
4446 @var{properties}, which should be a sequence of @var{property value}
4447 pairs, specifying properties to add to the button; see @ref{Button
4448 Properties}. In addition, the keyword argument @code{:type} may be
4449 used to specify a button-type from which to inherit other properties;
4450 see @ref{Button Types}. Any properties not explicitly specified
4451 during creation will be inherited from the button's type (if the type
4452 defines such a property).
4453
4454 The following functions add a button using an overlay
4455 (@pxref{Overlays}) to hold the button properties:
4456
4457 @defun make-button beg end &rest properties
4458 @tindex make-button
4459 This makes a button from @var{beg} to @var{end} in the
4460 current buffer, and returns it.
4461 @end defun
4462
4463 @defun insert-button label &rest properties
4464 @tindex insert-button
4465 This insert a button with the label @var{label} at point,
4466 and returns it.
4467 @end defun
4468
4469 The following functions are similar, but use Emacs text properties
4470 (@pxref{Text Properties}) to hold the button properties, making the
4471 button actually part of the text instead of being a property of the
4472 buffer. Buttons using text properties do not create markers into the
4473 buffer, which is important for speed when you use extremely large
4474 numbers of buttons. Both functions return the position of the start
4475 of the new button:
4476
4477 @defun make-text-button beg end &rest properties
4478 @tindex make-text-button
4479 This makes a button from @var{beg} to @var{end} in the current buffer, using
4480 text properties.
4481 @end defun
4482
4483 @defun insert-text-button label &rest properties
4484 @tindex insert-text-button
4485 This inserts a button with the label @var{label} at point, using text
4486 properties.
4487 @end defun
4488
4489 @node Manipulating Buttons
4490 @subsection Manipulating Buttons
4491 @cindex manipulating buttons
4492
4493 These are functions for getting and setting properties of buttons.
4494 Often these are used by a button's invocation function to determine
4495 what to do.
4496
4497 Where a @var{button} parameter is specified, it means an object
4498 referring to a specific button, either an overlay (for overlay
4499 buttons), or a buffer-position or marker (for text property buttons).
4500 Such an object is passed as the first argument to a button's
4501 invocation function when it is invoked.
4502
4503 @defun button-start button
4504 @tindex button-start
4505 Return the position at which @var{button} starts.
4506 @end defun
4507
4508 @defun button-end button
4509 @tindex button-end
4510 Return the position at which @var{button} ends.
4511 @end defun
4512
4513 @defun button-get button prop
4514 @tindex button-get
4515 Get the property of button @var{button} named @var{prop}.
4516 @end defun
4517
4518 @defun button-put button prop val
4519 @tindex button-put
4520 Set @var{button}'s @var{prop} property to @var{val}.
4521 @end defun
4522
4523 @defun button-activate button &optional use-mouse-action
4524 @tindex button-activate
4525 Call @var{button}'s @code{action} property (i.e., invoke it). If
4526 @var{use-mouse-action} is non-@code{nil}, try to invoke the button's
4527 @code{mouse-action} property instead of @code{action}; if the button
4528 has no @code{mouse-action} property, use @code{action} as normal.
4529 @end defun
4530
4531 @defun button-label button
4532 @tindex button-label
4533 Return @var{button}'s text label.
4534 @end defun
4535
4536 @defun button-type button
4537 @tindex button-type
4538 Return @var{button}'s button-type.
4539 @end defun
4540
4541 @defun button-has-type-p button type
4542 @tindex button-has-type-p
4543 Return @code{t} if @var{button} has button-type @var{type}, or one of
4544 @var{type}'s subtypes.
4545 @end defun
4546
4547 @defun button-at pos
4548 @tindex button-at
4549 Return the button at position @var{pos} in the current buffer, or @code{nil}.
4550 @end defun
4551
4552 @defun button-type-put type prop val
4553 @tindex button-type-put
4554 Set the button-type @var{type}'s @var{prop} property to @var{val}.
4555 @end defun
4556
4557 @defun button-type-get type prop
4558 @tindex button-type-get
4559 Get the property of button-type @var{type} named @var{prop}.
4560 @end defun
4561
4562 @defun button-type-subtype-p type supertype
4563 @tindex button-type-subtype-p
4564 Return @code{t} if button-type @var{type} is a subtype of @var{supertype}.
4565 @end defun
4566
4567 @node Button Buffer Commands
4568 @subsection Button Buffer Commands
4569 @cindex button buffer commands
4570
4571 These are commands and functions for locating and operating on
4572 buttons in an Emacs buffer.
4573
4574 @code{push-button} is the command that a user uses to actually `push'
4575 a button, and is bound by default in the button itself to @key{RET}
4576 and to @key{mouse-2} using a region-specific keymap. Commands
4577 that are useful outside the buttons itself, such as
4578 @code{forward-button} and @code{backward-button} are additionally
4579 available in the keymap stored in @code{button-buffer-map}; a mode
4580 which uses buttons may want to use @code{button-buffer-map} as a
4581 parent keymap for its keymap.
4582
4583 If the button has a non-@code{nil} @code{follow-link} property, and
4584 @var{mouse-1-click-follows-link} is set, a quick @key{Mouse-1} click
4585 will also activate the @code{push-button} command.
4586 @xref{Links and Mouse-1}.
4587
4588 @deffn Command push-button &optional pos use-mouse-action
4589 @tindex push-button
4590 Perform the action specified by a button at location @var{pos}.
4591 @var{pos} may be either a buffer position or a mouse-event. If
4592 @var{use-mouse-action} is non-@code{nil}, or @var{pos} is a
4593 mouse-event (@pxref{Mouse Events}), try to invoke the button's
4594 @code{mouse-action} property instead of @code{action}; if the button
4595 has no @code{mouse-action} property, use @code{action} as normal.
4596 @var{pos} defaults to point, except when @code{push-button} is invoked
4597 interactively as the result of a mouse-event, in which case, the mouse
4598 event's position is used. If there's no button at @var{pos}, do
4599 nothing and return @code{nil}, otherwise return @code{t}.
4600 @end deffn
4601
4602 @deffn Command forward-button n &optional wrap display-message
4603 @tindex forward-button
4604 Move to the @var{n}th next button, or @var{n}th previous button if
4605 @var{n} is negative. If @var{n} is zero, move to the start of any
4606 button at point. If @var{wrap} is non-@code{nil}, moving past either
4607 end of the buffer continues from the other end. If
4608 @var{display-message} is non-@code{nil}, the button's help-echo string
4609 is displayed. Any button with a non-@code{nil} @code{skip} property
4610 is skipped over. Returns the button found.
4611 @end deffn
4612
4613 @deffn Command backward-button n &optional wrap display-message
4614 @tindex backward-button
4615 Move to the @var{n}th previous button, or @var{n}th next button if
4616 @var{n} is negative. If @var{n} is zero, move to the start of any
4617 button at point. If @var{wrap} is non-@code{nil}, moving past either
4618 end of the buffer continues from the other end. If
4619 @var{display-message} is non-@code{nil}, the button's help-echo string
4620 is displayed. Any button with a non-@code{nil} @code{skip} property
4621 is skipped over. Returns the button found.
4622 @end deffn
4623
4624 @defun next-button pos &optional count-current
4625 @tindex next-button
4626 Return the next button after position @var{pos} in the current buffer.
4627 If @var{count-current} is non-@code{nil}, count any button at
4628 @var{pos} in the search, instead of starting at the next button.
4629 @end defun
4630
4631 @defun previous-button pos &optional count-current
4632 @tindex previous-button
4633 Return the @var{n}th button before position @var{pos} in the current
4634 buffer. If @var{count-current} is non-@code{nil}, count any button at
4635 @var{pos} in the search, instead of starting at the next button.
4636 @end defun
4637
4638 @node Abstract Display
4639 @section Abstract Display
4640 @cindex ewoc
4641 @cindex display, abstract
4642 @cindex display, arbitrary objects
4643 @cindex model/view/controller
4644 @cindex view part, model/view/controller
4645
4646 The Ewoc package constructs buffer text that represents a structure
4647 of Lisp objects, and updates the text to follow changes in that
4648 structure. This is like the ``view'' component in the
4649 ``model/view/controller'' design paradigm.
4650
4651 An @dfn{ewoc} is a structure that organizes information required to
4652 construct buffer text that represents certain Lisp data. The buffer
4653 text of the ewoc has three parts, in order: first, fixed @dfn{header}
4654 text; next, textual descriptions of a series of data elements (Lisp
4655 objects that you specify); and last, fixed @dfn{footer} text.
4656 Specifically, an ewoc contains information on:
4657
4658 @itemize @bullet
4659 @item
4660 The buffer which its text is generated in.
4661
4662 @item
4663 The text's start position in the buffer.
4664
4665 @item
4666 The header and footer strings.
4667
4668 @item
4669 A doubly-linked chain of @dfn{nodes}, each of which contains:
4670
4671 @itemize
4672 @item
4673 A @dfn{data element}, a single Lisp object.
4674
4675 @item
4676 Links to the preceding and following nodes in the chain.
4677 @end itemize
4678
4679 @item
4680 A @dfn{pretty-printer} function which is responsible for
4681 inserting the textual representation of a data
4682 element value into the current buffer.
4683 @end itemize
4684
4685 Typically, you define an ewoc with @code{ewoc-create}, and then pass
4686 the resulting ewoc structure to other functions in the Ewoc package to
4687 build nodes within it, and display it in the buffer. Once it is
4688 displayed in the buffer, other functions determine the correspondance
4689 between buffer positions and nodes, move point from one node's textual
4690 representation to another, and so forth. @xref{Abstract Display
4691 Functions}.
4692
4693 A node @dfn{encapsulates} a data element much the way a variable
4694 holds a value. Normally, encapsulation occurs as a part of adding a
4695 node to the ewoc. You can retrieve the data element value and place a
4696 new value in its place, like so:
4697
4698 @lisp
4699 (ewoc-data @var{node})
4700 @result{} value
4701
4702 (ewoc-set-data @var{node} @var{new-value})
4703 @result{} @var{new-value}
4704 @end lisp
4705
4706 @noindent
4707 You can also use, as the data element value, a Lisp object (list or
4708 vector) that is a container for the ``real'' value, or an index into
4709 some other structure. The example (@pxref{Abstract Display Example})
4710 uses the latter approach.
4711
4712 When the data changes, you will want to update the text in the
4713 buffer. You can update all nodes by calling @code{ewoc-refresh}, or
4714 just specific nodes using @code{ewoc-invalidate}, or all nodes
4715 satisfying a predicate using @code{ewoc-map}. Alternatively, you can
4716 delete invalid nodes using @code{ewoc-delete} or @code{ewoc-filter},
4717 and add new nodes in their place. Deleting a node from an ewoc deletes
4718 its associated textual description from buffer, as well.
4719
4720 @menu
4721 * Abstract Display Functions::
4722 * Abstract Display Example::
4723 @end menu
4724
4725 @node Abstract Display Functions
4726 @subsection Abstract Display Functions
4727
4728 In this subsection, @var{ewoc} and @var{node} stand for the
4729 structures described above (@pxref{Abstract Display}), while
4730 @var{data} stands for an arbitrary Lisp object used as a data element.
4731
4732 @defun ewoc-create pretty-printer &optional header footer nosep
4733 This constructs and returns a new ewoc, with no nodes (and thus no data
4734 elements). @var{pretty-printer} should be a function that takes one
4735 argument, a data element of the sort you plan to use in this ewoc, and
4736 inserts its textual description at point using @code{insert} (and never
4737 @code{insert-before-markers}, because that would interfere with the
4738 Ewoc package's internal mechanisms).
4739
4740 Normally, a newline is automatically inserted after the header,
4741 the footer and every node's textual description. If @var{nosep}
4742 is non-@code{nil}, no newline is inserted. This may be useful for
4743 displaying an entire ewoc on a single line, for example, or for
4744 making nodes ``invisible'' by arranging for @var{pretty-printer}
4745 to do nothing for those nodes.
4746
4747 An ewoc maintains its text in the buffer that is current when
4748 you create it, so switch to the intended buffer before calling
4749 @code{ewoc-create}.
4750 @end defun
4751
4752 @defun ewoc-buffer ewoc
4753 This returns the buffer where @var{ewoc} maintains its text.
4754 @end defun
4755
4756 @defun ewoc-get-hf ewoc
4757 This returns a cons cell @code{(@var{header} . @var{footer})}
4758 made from @var{ewoc}'s header and footer.
4759 @end defun
4760
4761 @defun ewoc-set-hf ewoc header footer
4762 This sets the header and footer of @var{ewoc} to the strings
4763 @var{header} and @var{footer}, respectively.
4764 @end defun
4765
4766 @defun ewoc-enter-first ewoc data
4767 @defunx ewoc-enter-last ewoc data
4768 These add a new node encapsulating @var{data}, putting it, respectively,
4769 at the beginning or end of @var{ewoc}'s chain of nodes.
4770 @end defun
4771
4772 @defun ewoc-enter-before ewoc node data
4773 @defunx ewoc-enter-after ewoc node data
4774 These add a new node encapsulating @var{data}, adding it to
4775 @var{ewoc} before or after @var{node}, respectively.
4776 @end defun
4777
4778 @defun ewoc-prev ewoc node
4779 @defunx ewoc-next ewoc node
4780 These return, respectively, the previous node and the next node of @var{node}
4781 in @var{ewoc}.
4782 @end defun
4783
4784 @defun ewoc-nth ewoc n
4785 This returns the node in @var{ewoc} found at zero-based index @var{n}.
4786 A negative @var{n} means count from the end. @code{ewoc-nth} returns
4787 @code{nil} if @var{n} is out of range.
4788 @end defun
4789
4790 @defun ewoc-data node
4791 This extracts the data encapsulated by @var{node} and returns it.
4792 @end defun
4793
4794 @defun ewoc-set-data node data
4795 This sets the data encapsulated by @var{node} to @var{data}.
4796 @end defun
4797
4798 @defun ewoc-locate ewoc &optional pos guess
4799 This determines the node in @var{ewoc} which contains point (or
4800 @var{pos} if specified), and returns that node. If @var{ewoc} has no
4801 nodes, it returns @code{nil}. If @var{pos} is before the first node,
4802 it returns the first node; if @var{pos} is after the last node, it returns
4803 the last node. The optional third arg @var{guess}
4804 should be a node that is likely to be near @var{pos}; this doesn't
4805 alter the result, but makes the function run faster.
4806 @end defun
4807
4808 @defun ewoc-location node
4809 This returns the start position of @var{node}.
4810 @end defun
4811
4812 @defun ewoc-goto-prev ewoc arg
4813 @defunx ewoc-goto-next ewoc arg
4814 These move point to the previous or next, respectively, @var{arg}th node
4815 in @var{ewoc}. @code{ewoc-goto-prev} does not move if it is already at
4816 the first node or if @var{ewoc} is empty, whereas @code{ewoc-goto-next}
4817 moves past the last node, returning @code{nil}. Excepting this special
4818 case, these functions return the node moved to.
4819 @end defun
4820
4821 @defun ewoc-goto-node ewoc node
4822 This moves point to the start of @var{node} in @var{ewoc}.
4823 @end defun
4824
4825 @defun ewoc-refresh ewoc
4826 This function regenerates the text of @var{ewoc}. It works by
4827 deleting the text between the header and the footer, i.e., all the
4828 data elements' representations, and then calling the pretty-printer
4829 function for each node, one by one, in order.
4830 @end defun
4831
4832 @defun ewoc-invalidate ewoc &rest nodes
4833 This is similar to @code{ewoc-refresh}, except that only @var{nodes} in
4834 @var{ewoc} are updated instead of the entire set.
4835 @end defun
4836
4837 @defun ewoc-delete ewoc &rest nodes
4838 This deletes each node in @var{nodes} from @var{ewoc}.
4839 @end defun
4840
4841 @defun ewoc-filter ewoc predicate &rest args
4842 This calls @var{predicate} for each data element in @var{ewoc} and
4843 deletes those nodes for which @var{predicate} returns @code{nil}.
4844 Any @var{args} are passed to @var{predicate}.
4845 @end defun
4846
4847 @defun ewoc-collect ewoc predicate &rest args
4848 This calls @var{predicate} for each data element in @var{ewoc}
4849 and returns a list of those elements for which @var{predicate}
4850 returns non-@code{nil}. The elements in the list are ordered
4851 as in the buffer. Any @var{args} are passed to @var{predicate}.
4852 @end defun
4853
4854 @defun ewoc-map map-function ewoc &rest args
4855 This calls @var{map-function} for each data element in @var{ewoc} and
4856 updates those nodes for which @var{map-function} returns non-@code{nil}.
4857 Any @var{args} are passed to @var{map-function}.
4858 @end defun
4859
4860 @node Abstract Display Example
4861 @subsection Abstract Display Example
4862
4863 Here is a simple example using functions of the ewoc package to
4864 implement a ``color components display'', an area in a buffer that
4865 represents a vector of three integers (itself representing a 24-bit RGB
4866 value) in various ways.
4867
4868 @example
4869 (setq colorcomp-ewoc nil
4870 colorcomp-data nil
4871 colorcomp-mode-map nil
4872 colorcomp-labels ["Red" "Green" "Blue"])
4873
4874 (defun colorcomp-pp (data)
4875 (if data
4876 (let ((comp (aref colorcomp-data data)))
4877 (insert (aref colorcomp-labels data) "\t: #x"
4878 (format "%02X" comp) " "
4879 (make-string (ash comp -2) ?#) "\n"))
4880 (let ((cstr (format "#%02X%02X%02X"
4881 (aref colorcomp-data 0)
4882 (aref colorcomp-data 1)
4883 (aref colorcomp-data 2)))
4884 (samp " (sample text) "))
4885 (insert "Color\t: "
4886 (propertize samp 'face `(foreground-color . ,cstr))
4887 (propertize samp 'face `(background-color . ,cstr))
4888 "\n"))))
4889
4890 (defun colorcomp (color)
4891 "Allow fiddling with COLOR in a new buffer.
4892 The buffer is in Color Components mode."
4893 (interactive "sColor (name or #RGB or #RRGGBB): ")
4894 (when (string= "" color)
4895 (setq color "green"))
4896 (unless (color-values color)
4897 (error "No such color: %S" color))
4898 (switch-to-buffer
4899 (generate-new-buffer (format "originally: %s" color)))
4900 (kill-all-local-variables)
4901 (setq major-mode 'colorcomp-mode
4902 mode-name "Color Components")
4903 (use-local-map colorcomp-mode-map)
4904 (erase-buffer)
4905 (buffer-disable-undo)
4906 (let ((data (apply 'vector (mapcar (lambda (n) (ash n -8))
4907 (color-values color))))
4908 (ewoc (ewoc-create 'colorcomp-pp
4909 "\nColor Components\n\n"
4910 (substitute-command-keys
4911 "\n\\@{colorcomp-mode-map@}"))))
4912 (set (make-local-variable 'colorcomp-data) data)
4913 (set (make-local-variable 'colorcomp-ewoc) ewoc)
4914 (ewoc-enter-last ewoc 0)
4915 (ewoc-enter-last ewoc 1)
4916 (ewoc-enter-last ewoc 2)
4917 (ewoc-enter-last ewoc nil)))
4918 @end example
4919
4920 @cindex controller part, model/view/controller
4921 This example can be extended to be a ``color selection widget'' (in
4922 other words, the controller part of the ``model/view/controller''
4923 design paradigm) by defining commands to modify @code{colorcomp-data}
4924 and to ``finish'' the selection process, and a keymap to tie it all
4925 together conveniently.
4926
4927 @smallexample
4928 (defun colorcomp-mod (index limit delta)
4929 (let ((cur (aref colorcomp-data index)))
4930 (unless (= limit cur)
4931 (aset colorcomp-data index (+ cur delta)))
4932 (ewoc-invalidate
4933 colorcomp-ewoc
4934 (ewoc-nth colorcomp-ewoc index)
4935 (ewoc-nth colorcomp-ewoc -1))))
4936
4937 (defun colorcomp-R-more () (interactive) (colorcomp-mod 0 255 1))
4938 (defun colorcomp-G-more () (interactive) (colorcomp-mod 1 255 1))
4939 (defun colorcomp-B-more () (interactive) (colorcomp-mod 2 255 1))
4940 (defun colorcomp-R-less () (interactive) (colorcomp-mod 0 0 -1))
4941 (defun colorcomp-G-less () (interactive) (colorcomp-mod 1 0 -1))
4942 (defun colorcomp-B-less () (interactive) (colorcomp-mod 2 0 -1))
4943
4944 (defun colorcomp-copy-as-kill-and-exit ()
4945 "Copy the color components into the kill ring and kill the buffer.
4946 The string is formatted #RRGGBB (hash followed by six hex digits)."
4947 (interactive)
4948 (kill-new (format "#%02X%02X%02X"
4949 (aref colorcomp-data 0)
4950 (aref colorcomp-data 1)
4951 (aref colorcomp-data 2)))
4952 (kill-buffer nil))
4953
4954 (setq colorcomp-mode-map
4955 (let ((m (make-sparse-keymap)))
4956 (suppress-keymap m)
4957 (define-key m "i" 'colorcomp-R-less)
4958 (define-key m "o" 'colorcomp-R-more)
4959 (define-key m "k" 'colorcomp-G-less)
4960 (define-key m "l" 'colorcomp-G-more)
4961 (define-key m "," 'colorcomp-B-less)
4962 (define-key m "." 'colorcomp-B-more)
4963 (define-key m " " 'colorcomp-copy-as-kill-and-exit)
4964 m))
4965 @end smallexample
4966
4967 Note that we never modify the data in each node, which is fixed when the
4968 ewoc is created to be either @code{nil} or an index into the vector
4969 @code{colorcomp-data}, the actual color components.
4970
4971 @node Blinking
4972 @section Blinking Parentheses
4973 @cindex parenthesis matching
4974 @cindex blinking
4975 @cindex balancing parentheses
4976 @cindex close parenthesis
4977
4978 This section describes the mechanism by which Emacs shows a matching
4979 open parenthesis when the user inserts a close parenthesis.
4980
4981 @defvar blink-paren-function
4982 The value of this variable should be a function (of no arguments) to
4983 be called whenever a character with close parenthesis syntax is inserted.
4984 The value of @code{blink-paren-function} may be @code{nil}, in which
4985 case nothing is done.
4986 @end defvar
4987
4988 @defopt blink-matching-paren
4989 If this variable is @code{nil}, then @code{blink-matching-open} does
4990 nothing.
4991 @end defopt
4992
4993 @defopt blink-matching-paren-distance
4994 This variable specifies the maximum distance to scan for a matching
4995 parenthesis before giving up.
4996 @end defopt
4997
4998 @defopt blink-matching-delay
4999 This variable specifies the number of seconds for the cursor to remain
5000 at the matching parenthesis. A fraction of a second often gives
5001 good results, but the default is 1, which works on all systems.
5002 @end defopt
5003
5004 @deffn Command blink-matching-open
5005 This function is the default value of @code{blink-paren-function}. It
5006 assumes that point follows a character with close parenthesis syntax and
5007 moves the cursor momentarily to the matching opening character. If that
5008 character is not already on the screen, it displays the character's
5009 context in the echo area. To avoid long delays, this function does not
5010 search farther than @code{blink-matching-paren-distance} characters.
5011
5012 Here is an example of calling this function explicitly.
5013
5014 @smallexample
5015 @group
5016 (defun interactive-blink-matching-open ()
5017 @c Do not break this line! -- rms.
5018 @c The first line of a doc string
5019 @c must stand alone.
5020 "Indicate momentarily the start of sexp before point."
5021 (interactive)
5022 @end group
5023 @group
5024 (let ((blink-matching-paren-distance
5025 (buffer-size))
5026 (blink-matching-paren t))
5027 (blink-matching-open)))
5028 @end group
5029 @end smallexample
5030 @end deffn
5031
5032 @node Usual Display
5033 @section Usual Display Conventions
5034
5035 The usual display conventions define how to display each character
5036 code. You can override these conventions by setting up a display table
5037 (@pxref{Display Tables}). Here are the usual display conventions:
5038
5039 @itemize @bullet
5040 @item
5041 Character codes 32 through 126 map to glyph codes 32 through 126.
5042 Normally this means they display as themselves.
5043
5044 @item
5045 Character code 9 is a horizontal tab. It displays as whitespace
5046 up to a position determined by @code{tab-width}.
5047
5048 @item
5049 Character code 10 is a newline.
5050
5051 @item
5052 All other codes in the range 0 through 31, and code 127, display in one
5053 of two ways according to the value of @code{ctl-arrow}. If it is
5054 non-@code{nil}, these codes map to sequences of two glyphs, where the
5055 first glyph is the @acronym{ASCII} code for @samp{^}. (A display table can
5056 specify a glyph to use instead of @samp{^}.) Otherwise, these codes map
5057 just like the codes in the range 128 to 255.
5058
5059 On MS-DOS terminals, Emacs arranges by default for the character code
5060 127 to be mapped to the glyph code 127, which normally displays as an
5061 empty polygon. This glyph is used to display non-@acronym{ASCII} characters
5062 that the MS-DOS terminal doesn't support. @xref{MS-DOS and MULE,,,
5063 emacs, The GNU Emacs Manual}.
5064
5065 @item
5066 Character codes 128 through 255 map to sequences of four glyphs, where
5067 the first glyph is the @acronym{ASCII} code for @samp{\}, and the others are
5068 digit characters representing the character code in octal. (A display
5069 table can specify a glyph to use instead of @samp{\}.)
5070
5071 @item
5072 Multibyte character codes above 256 are displayed as themselves, or as a
5073 question mark or empty box if the terminal cannot display that
5074 character.
5075 @end itemize
5076
5077 The usual display conventions apply even when there is a display
5078 table, for any character whose entry in the active display table is
5079 @code{nil}. Thus, when you set up a display table, you need only
5080 specify the characters for which you want special behavior.
5081
5082 These display rules apply to carriage return (character code 13), when
5083 it appears in the buffer. But that character may not appear in the
5084 buffer where you expect it, if it was eliminated as part of end-of-line
5085 conversion (@pxref{Coding System Basics}).
5086
5087 These variables affect the way certain characters are displayed on the
5088 screen. Since they change the number of columns the characters occupy,
5089 they also affect the indentation functions. These variables also affect
5090 how the mode line is displayed; if you want to force redisplay of the
5091 mode line using the new values, call the function
5092 @code{force-mode-line-update} (@pxref{Mode Line Format}).
5093
5094 @defopt ctl-arrow
5095 @cindex control characters in display
5096 This buffer-local variable controls how control characters are
5097 displayed. If it is non-@code{nil}, they are displayed as a caret
5098 followed by the character: @samp{^A}. If it is @code{nil}, they are
5099 displayed as a backslash followed by three octal digits: @samp{\001}.
5100 @end defopt
5101
5102 @c Following may have overfull hbox.
5103 @defvar default-ctl-arrow
5104 The value of this variable is the default value for @code{ctl-arrow} in
5105 buffers that do not override it. @xref{Default Value}.
5106 @end defvar
5107
5108 @defopt tab-width
5109 The value of this buffer-local variable is the spacing between tab
5110 stops used for displaying tab characters in Emacs buffers. The value
5111 is in units of columns, and the default is 8. Note that this feature
5112 is completely independent of the user-settable tab stops used by the
5113 command @code{tab-to-tab-stop}. @xref{Indent Tabs}.
5114 @end defopt
5115
5116 @node Display Tables
5117 @section Display Tables
5118
5119 @cindex display table
5120 You can use the @dfn{display table} feature to control how all possible
5121 character codes display on the screen. This is useful for displaying
5122 European languages that have letters not in the @acronym{ASCII} character
5123 set.
5124
5125 The display table maps each character code into a sequence of
5126 @dfn{glyphs}, each glyph being a graphic that takes up one character
5127 position on the screen. You can also define how to display each glyph
5128 on your terminal, using the @dfn{glyph table}.
5129
5130 Display tables affect how the mode line is displayed; if you want to
5131 force redisplay of the mode line using a new display table, call
5132 @code{force-mode-line-update} (@pxref{Mode Line Format}).
5133
5134 @menu
5135 * Display Table Format:: What a display table consists of.
5136 * Active Display Table:: How Emacs selects a display table to use.
5137 * Glyphs:: How to define a glyph, and what glyphs mean.
5138 @end menu
5139
5140 @node Display Table Format
5141 @subsection Display Table Format
5142
5143 A display table is actually a char-table (@pxref{Char-Tables}) with
5144 @code{display-table} as its subtype.
5145
5146 @defun make-display-table
5147 This creates and returns a display table. The table initially has
5148 @code{nil} in all elements.
5149 @end defun
5150
5151 The ordinary elements of the display table are indexed by character
5152 codes; the element at index @var{c} says how to display the character
5153 code @var{c}. The value should be @code{nil} or a vector of glyph
5154 values (@pxref{Glyphs}). If an element is @code{nil}, it says to
5155 display that character according to the usual display conventions
5156 (@pxref{Usual Display}).
5157
5158 If you use the display table to change the display of newline
5159 characters, the whole buffer will be displayed as one long ``line.''
5160
5161 The display table also has six ``extra slots'' which serve special
5162 purposes. Here is a table of their meanings; @code{nil} in any slot
5163 means to use the default for that slot, as stated below.
5164
5165 @table @asis
5166 @item 0
5167 The glyph for the end of a truncated screen line (the default for this
5168 is @samp{$}). @xref{Glyphs}. On graphical terminals, Emacs uses
5169 arrows in the fringes to indicate truncation, so the display table has
5170 no effect.
5171
5172 @item 1
5173 The glyph for the end of a continued line (the default is @samp{\}).
5174 On graphical terminals, Emacs uses curved arrows in the fringes to
5175 indicate continuation, so the display table has no effect.
5176
5177 @item 2
5178 The glyph for indicating a character displayed as an octal character
5179 code (the default is @samp{\}).
5180
5181 @item 3
5182 The glyph for indicating a control character (the default is @samp{^}).
5183
5184 @item 4
5185 A vector of glyphs for indicating the presence of invisible lines (the
5186 default is @samp{...}). @xref{Selective Display}.
5187
5188 @item 5
5189 The glyph used to draw the border between side-by-side windows (the
5190 default is @samp{|}). @xref{Splitting Windows}. This takes effect only
5191 when there are no scroll bars; if scroll bars are supported and in use,
5192 a scroll bar separates the two windows.
5193 @end table
5194
5195 For example, here is how to construct a display table that mimics the
5196 effect of setting @code{ctl-arrow} to a non-@code{nil} value:
5197
5198 @example
5199 (setq disptab (make-display-table))
5200 (let ((i 0))
5201 (while (< i 32)
5202 (or (= i ?\t) (= i ?\n)
5203 (aset disptab i (vector ?^ (+ i 64))))
5204 (setq i (1+ i)))
5205 (aset disptab 127 (vector ?^ ??)))
5206 @end example
5207
5208 @defun display-table-slot display-table slot
5209 This function returns the value of the extra slot @var{slot} of
5210 @var{display-table}. The argument @var{slot} may be a number from 0 to
5211 5 inclusive, or a slot name (symbol). Valid symbols are
5212 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
5213 @code{selective-display}, and @code{vertical-border}.
5214 @end defun
5215
5216 @defun set-display-table-slot display-table slot value
5217 This function stores @var{value} in the extra slot @var{slot} of
5218 @var{display-table}. The argument @var{slot} may be a number from 0 to
5219 5 inclusive, or a slot name (symbol). Valid symbols are
5220 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
5221 @code{selective-display}, and @code{vertical-border}.
5222 @end defun
5223
5224 @defun describe-display-table display-table
5225 @tindex describe-display-table
5226 This function displays a description of the display table
5227 @var{display-table} in a help buffer.
5228 @end defun
5229
5230 @deffn Command describe-current-display-table
5231 @tindex describe-current-display-table
5232 This command displays a description of the current display table in a
5233 help buffer.
5234 @end deffn
5235
5236 @node Active Display Table
5237 @subsection Active Display Table
5238 @cindex active display table
5239
5240 Each window can specify a display table, and so can each buffer. When
5241 a buffer @var{b} is displayed in window @var{w}, display uses the
5242 display table for window @var{w} if it has one; otherwise, the display
5243 table for buffer @var{b} if it has one; otherwise, the standard display
5244 table if any. The display table chosen is called the @dfn{active}
5245 display table.
5246
5247 @defun window-display-table &optional window
5248 This function returns @var{window}'s display table, or @code{nil}
5249 if @var{window} does not have an assigned display table. The default
5250 for @var{window} is the selected window.
5251 @end defun
5252
5253 @defun set-window-display-table window table
5254 This function sets the display table of @var{window} to @var{table}.
5255 The argument @var{table} should be either a display table or
5256 @code{nil}.
5257 @end defun
5258
5259 @defvar buffer-display-table
5260 This variable is automatically buffer-local in all buffers; its value in
5261 a particular buffer specifies the display table for that buffer. If it
5262 is @code{nil}, that means the buffer does not have an assigned display
5263 table.
5264 @end defvar
5265
5266 @defvar standard-display-table
5267 This variable's value is the default display table, used whenever a
5268 window has no display table and neither does the buffer displayed in
5269 that window. This variable is @code{nil} by default.
5270 @end defvar
5271
5272 If there is no display table to use for a particular window---that is,
5273 if the window specifies none, its buffer specifies none, and
5274 @code{standard-display-table} is @code{nil}---then Emacs uses the usual
5275 display conventions for all character codes in that window. @xref{Usual
5276 Display}.
5277
5278 A number of functions for changing the standard display table
5279 are defined in the library @file{disp-table}.
5280
5281 @node Glyphs
5282 @subsection Glyphs
5283
5284 @cindex glyph
5285 A @dfn{glyph} is a generalization of a character; it stands for an
5286 image that takes up a single character position on the screen. Glyphs
5287 are represented in Lisp as integers, just as characters are. Normally
5288 Emacs finds glyphs in the display table (@pxref{Display Tables}).
5289
5290 A glyph can be @dfn{simple} or it can be defined by the @dfn{glyph
5291 table}. A simple glyph is just a way of specifying a character and a
5292 face to output it in. The glyph code for a simple glyph, mod 524288,
5293 is the character to output, and the glyph code divided by 524288
5294 specifies the face number (@pxref{Face Functions}) to use while
5295 outputting it. (524288 is
5296 @ifnottex
5297 2**19.)
5298 @end ifnottex
5299 @tex
5300 $2^{19}$.)
5301 @end tex
5302 @xref{Faces}.
5303
5304 On character terminals, you can set up a @dfn{glyph table} to define
5305 the meaning of glyph codes. The glyph codes is the value of the
5306 variable @code{glyph-table}.
5307
5308 @defvar glyph-table
5309 The value of this variable is the current glyph table. It should be a
5310 vector; the @var{g}th element defines glyph code @var{g}.
5311
5312 If a glyph code is greater than or equal to the length of the glyph
5313 table, that code is automatically simple. If the value of
5314 @code{glyph-table} is @code{nil} instead of a vector, then all glyphs
5315 are simple. The glyph table is not used on graphical displays, only
5316 on character terminals. On graphical displays, all glyphs are simple.
5317 @end defvar
5318
5319 Here are the possible types of elements in the glyph table:
5320
5321 @table @asis
5322 @item @var{string}
5323 Send the characters in @var{string} to the terminal to output
5324 this glyph. This alternative is available on character terminals,
5325 but not on graphical displays.
5326
5327 @item @var{integer}
5328 Define this glyph code as an alias for glyph code @var{integer}. You
5329 can use an alias to specify a face code for the glyph and use a small
5330 number as its code.
5331
5332 @item @code{nil}
5333 This glyph is simple.
5334 @end table
5335
5336 @defun create-glyph string
5337 @tindex create-glyph
5338 This function returns a newly-allocated glyph code which is set up to
5339 display by sending @var{string} to the terminal.
5340 @end defun
5341
5342 @node Beeping
5343 @section Beeping
5344 @cindex beeping
5345 @cindex bell
5346
5347 This section describes how to make Emacs ring the bell (or blink the
5348 screen) to attract the user's attention. Be conservative about how
5349 often you do this; frequent bells can become irritating. Also be
5350 careful not to use just beeping when signaling an error is more
5351 appropriate. (@xref{Errors}.)
5352
5353 @defun ding &optional do-not-terminate
5354 @cindex keyboard macro termination
5355 This function beeps, or flashes the screen (see @code{visible-bell} below).
5356 It also terminates any keyboard macro currently executing unless
5357 @var{do-not-terminate} is non-@code{nil}.
5358 @end defun
5359
5360 @defun beep &optional do-not-terminate
5361 This is a synonym for @code{ding}.
5362 @end defun
5363
5364 @defopt visible-bell
5365 This variable determines whether Emacs should flash the screen to
5366 represent a bell. Non-@code{nil} means yes, @code{nil} means no. This
5367 is effective on graphical displays, and on text-only terminals
5368 provided the terminal's Termcap entry defines the visible bell
5369 capability (@samp{vb}).
5370 @end defopt
5371
5372 @defvar ring-bell-function
5373 If this is non-@code{nil}, it specifies how Emacs should ``ring the
5374 bell.'' Its value should be a function of no arguments. If this is
5375 non-@code{nil}, it takes precedence over the @code{visible-bell}
5376 variable.
5377 @end defvar
5378
5379 @node Window Systems
5380 @section Window Systems
5381
5382 Emacs works with several window systems, most notably the X Window
5383 System. Both Emacs and X use the term ``window'', but use it
5384 differently. An Emacs frame is a single window as far as X is
5385 concerned; the individual Emacs windows are not known to X at all.
5386
5387 @defvar window-system
5388 This variable tells Lisp programs what window system Emacs is running
5389 under. The possible values are
5390
5391 @table @code
5392 @item x
5393 @cindex X Window System
5394 Emacs is displaying using X.
5395 @item pc
5396 Emacs is displaying using MS-DOS.
5397 @item w32
5398 Emacs is displaying using Windows.
5399 @item mac
5400 Emacs is displaying using a Macintosh.
5401 @item nil
5402 Emacs is using a character-based terminal.
5403 @end table
5404 @end defvar
5405
5406 @defvar window-setup-hook
5407 This variable is a normal hook which Emacs runs after handling the
5408 initialization files. Emacs runs this hook after it has completed
5409 loading your init file, the default initialization file (if
5410 any), and the terminal-specific Lisp code, and running the hook
5411 @code{term-setup-hook}.
5412
5413 This hook is used for internal purposes: setting up communication with
5414 the window system, and creating the initial window. Users should not
5415 interfere with it.
5416 @end defvar
5417
5418 @ignore
5419 arch-tag: ffdf5714-7ecf-415b-9023-fbc6b409c2c6
5420 @end ignore