(direct_output_for_insert): Use
[bpt/emacs.git] / src / dispnew.c
1 /* Updating of data structures for redisplay.
2 Copyright (C) 1985, 86, 87, 88, 93, 94, 95, 97, 1998
3 Free Software Foundation, Inc.
4
5 This file is part of GNU Emacs.
6
7 GNU Emacs is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2, or (at your option)
10 any later version.
11
12 GNU Emacs is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with GNU Emacs; see the file COPYING. If not, write to
19 the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
20 Boston, MA 02111-1307, USA. */
21
22 #include <signal.h>
23 #include <config.h>
24 #include <stdio.h>
25 #include <ctype.h>
26
27 #ifdef HAVE_UNISTD_H
28 #include <unistd.h>
29 #endif
30
31 #include "lisp.h"
32 #include "termchar.h"
33 #include "termopts.h"
34 #include "termhooks.h"
35 /* cm.h must come after dispextern.h on Windows. */
36 #include "dispextern.h"
37 #include "cm.h"
38 #include "buffer.h"
39 #include "charset.h"
40 #include "frame.h"
41 #include "window.h"
42 #include "commands.h"
43 #include "disptab.h"
44 #include "indent.h"
45 #include "intervals.h"
46 #include "blockinput.h"
47 #include "process.h"
48 #include "keyboard.h"
49
50 /* I don't know why DEC Alpha OSF1 fail to compile this file if we
51 include the following file. */
52 /* #include "systty.h" */
53 #include "syssignal.h"
54
55 #ifdef HAVE_X_WINDOWS
56 #include "xterm.h"
57 #endif /* HAVE_X_WINDOWS */
58
59 #ifdef HAVE_NTGUI
60 #include "w32term.h"
61 #endif /* HAVE_NTGUI */
62
63 /* Include systime.h after xterm.h to avoid double inclusion of time.h. */
64
65 #include "systime.h"
66 #include <errno.h>
67
68 /* To get the prototype for `sleep'. */
69
70 #ifdef HAVE_UNISTD_H
71 #include <unistd.h>
72 #endif
73
74 #define max(a, b) ((a) > (b) ? (a) : (b))
75 #define min(a, b) ((a) < (b) ? (a) : (b))
76
77 /* Get number of chars of output now in the buffer of a stdio stream.
78 This ought to be built in in stdio, but it isn't. Some s- files
79 override this because their stdio internals differ. */
80
81 #ifdef __GNU_LIBRARY__
82
83 /* The s- file might have overridden the definition with one that
84 works for the system's C library. But we are using the GNU C
85 library, so this is the right definition for every system. */
86
87 #ifdef GNU_LIBRARY_PENDING_OUTPUT_COUNT
88 #define PENDING_OUTPUT_COUNT GNU_LIBRARY_PENDING_OUTPUT_COUNT
89 #else
90 #undef PENDING_OUTPUT_COUNT
91 #define PENDING_OUTPUT_COUNT(FILE) ((FILE)->__bufp - (FILE)->__buffer)
92 #endif
93 #else /* not __GNU_LIBRARY__ */
94 #ifndef PENDING_OUTPUT_COUNT
95 #define PENDING_OUTPUT_COUNT(FILE) ((FILE)->_ptr - (FILE)->_base)
96 #endif
97 #endif /* not __GNU_LIBRARY__ */
98
99 \f
100 /* Structure to pass dimensions around. Used for character bounding
101 boxes, glyph matrix dimensions and alike. */
102
103 struct dim
104 {
105 int width;
106 int height;
107 };
108
109 \f
110 /* Function prototypes. */
111
112 static void redraw_overlapping_rows P_ ((struct window *, int));
113 static void redraw_overlapped_rows P_ ((struct window *, int));
114 static int count_blanks P_ ((struct glyph *, int));
115 static int count_match P_ ((struct glyph *, struct glyph *,
116 struct glyph *, struct glyph *));
117 static unsigned line_draw_cost P_ ((struct glyph_matrix *, int));
118 static void update_frame_line P_ ((struct frame *, int));
119 static struct dim allocate_matrices_for_frame_redisplay
120 P_ ((Lisp_Object, int, int, struct dim, int, int *));
121 static void allocate_matrices_for_window_redisplay P_ ((struct window *,
122 struct dim));
123 static int realloc_glyph_pool P_ ((struct glyph_pool *, struct dim));
124 static void adjust_frame_glyphs P_ ((struct frame *));
125 struct glyph_matrix *new_glyph_matrix P_ ((struct glyph_pool *));
126 static void free_glyph_matrix P_ ((struct glyph_matrix *));
127 static void adjust_glyph_matrix P_ ((struct window *, struct glyph_matrix *,
128 int, int, struct dim));
129 static void change_frame_size_1 P_ ((struct frame *, int, int, int, int));
130 static void swap_glyphs_in_rows P_ ((struct glyph_row *, struct glyph_row *));
131 static void swap_glyph_pointers P_ ((struct glyph_row *, struct glyph_row *));
132 static int glyph_row_slice_p P_ ((struct glyph_row *, struct glyph_row *));
133 static void fill_up_frame_row_with_spaces P_ ((struct glyph_row *, int));
134 static void build_frame_matrix_from_window_tree P_ ((struct glyph_matrix *,
135 struct window *));
136 static void build_frame_matrix_from_leaf_window P_ ((struct glyph_matrix *,
137 struct window *));
138 static struct glyph_pool *new_glyph_pool P_ ((void));
139 static void free_glyph_pool P_ ((struct glyph_pool *));
140 static void adjust_frame_glyphs_initially P_ ((void));
141 static void adjust_frame_message_buffer P_ ((struct frame *));
142 static void adjust_decode_mode_spec_buffer P_ ((struct frame *));
143 static void fill_up_glyph_row_with_spaces P_ ((struct glyph_row *));
144 static void build_frame_matrix P_ ((struct frame *));
145 void clear_current_matrices P_ ((struct frame *));
146 void scroll_glyph_matrix_range P_ ((struct glyph_matrix *, int, int,
147 int, int));
148 static void clear_window_matrices P_ ((struct window *, int));
149 static void fill_up_glyph_row_area_with_spaces P_ ((struct glyph_row *, int));
150 static int scrolling_window P_ ((struct window *, int));
151 static int update_window_line P_ ((struct window *, int));
152 static void update_marginal_area P_ ((struct window *, int, int));
153 static int update_text_area P_ ((struct window *, int));
154 static void make_current P_ ((struct glyph_matrix *, struct glyph_matrix *,
155 int));
156 static void mirror_make_current P_ ((struct window *, int));
157 void check_window_matrix_pointers P_ ((struct window *));
158 static void check_matrix_pointers P_ ((struct glyph_matrix *,
159 struct glyph_matrix *));
160 static void mirror_line_dance P_ ((struct window *, int, int, int *, char *));
161 static int update_window_tree P_ ((struct window *, int));
162 static int update_window P_ ((struct window *, int));
163 static int update_frame_1 P_ ((struct frame *, int, int));
164 static void set_window_cursor_after_update P_ ((struct window *));
165 static int row_equal_p P_ ((struct window *, struct glyph_row *,
166 struct glyph_row *));
167 static void adjust_frame_glyphs_for_window_redisplay P_ ((struct frame *));
168 static void adjust_frame_glyphs_for_frame_redisplay P_ ((struct frame *));
169 static void reverse_rows P_ ((struct glyph_matrix *, int, int));
170 static int margin_glyphs_to_reserve P_ ((struct window *, int, Lisp_Object));
171
172
173 \f
174 /* Non-zero means don't pause redisplay for pending input. (This is
175 for debugging and for a future implementation of EDT-like
176 scrolling. */
177
178 int redisplay_dont_pause;
179
180 /* Nonzero upon entry to redisplay means do not assume anything about
181 current contents of actual terminal frame; clear and redraw it. */
182
183 int frame_garbaged;
184
185 /* Nonzero means last display completed. Zero means it was preempted. */
186
187 int display_completed;
188
189 /* Lisp variable visible-bell; enables use of screen-flash instead of
190 audible bell. */
191
192 int visible_bell;
193
194 /* Invert the color of the whole frame, at a low level. */
195
196 int inverse_video;
197
198 /* Line speed of the terminal. */
199
200 int baud_rate;
201
202 /* Either nil or a symbol naming the window system under which Emacs
203 is running. */
204
205 Lisp_Object Vwindow_system;
206
207 /* Version number of X windows: 10, 11 or nil. */
208
209 Lisp_Object Vwindow_system_version;
210
211 /* Vector of glyph definitions. Indexed by glyph number, the contents
212 are a string which is how to output the glyph.
213
214 If Vglyph_table is nil, a glyph is output by using its low 8 bits
215 as a character code.
216
217 This is an obsolete feature that is no longer used. The variable
218 is retained for compatibility. */
219
220 Lisp_Object Vglyph_table;
221
222 /* Display table to use for vectors that don't specify their own. */
223
224 Lisp_Object Vstandard_display_table;
225
226 /* Nonzero means reading single-character input with prompt so put
227 cursor on mini-buffer after the prompt. positive means at end of
228 text in echo area; negative means at beginning of line. */
229
230 int cursor_in_echo_area;
231
232 Lisp_Object Qdisplay_table;
233
234 \f
235 /* The currently selected frame. In a single-frame version, this
236 variable always holds the address of the_only_frame. */
237
238 struct frame *selected_frame;
239
240 /* A frame which is not just a mini-buffer, or 0 if there are no such
241 frames. This is usually the most recent such frame that was
242 selected. In a single-frame version, this variable always holds
243 the address of the_only_frame. */
244
245 struct frame *last_nonminibuf_frame;
246
247 /* Stdio stream being used for copy of all output. */
248
249 FILE *termscript;
250
251 /* Structure for info on cursor positioning. */
252
253 struct cm Wcm;
254
255 /* 1 means SIGWINCH happened when not safe. */
256
257 int delayed_size_change;
258
259 /* 1 means glyph initialization has been completed at startup. */
260
261 static int glyphs_initialized_initially_p;
262
263 /* Updated window if != 0. Set by update_window. */
264
265 struct window *updated_window;
266
267 /* Glyph row updated in update_window_line, and area that is updated. */
268
269 struct glyph_row *updated_row;
270 int updated_area;
271
272 /* A glyph for a space. */
273
274 struct glyph space_glyph;
275
276 /* Non-zero means update has been performed directly, so that there's
277 no need for redisplay_internal to do much work. Set by
278 direct_output_for_insert. */
279
280 int redisplay_performed_directly_p;
281
282 /* Counts of allocated structures. These counts serve to diagnose
283 memory leaks and double frees. */
284
285 int glyph_matrix_count;
286 int glyph_pool_count;
287
288 /* If non-null, the frame whose frame matrices are manipulated. If
289 null, window matrices are worked on. */
290
291 static struct frame *frame_matrix_frame;
292
293 /* Current interface for window-based redisplay. Set from init_xterm.
294 A null value means we are not using window-based redisplay. */
295
296 struct redisplay_interface *rif;
297
298 /* Non-zero means that fonts have been loaded since the last glyph
299 matrix adjustments. Redisplay must stop, and glyph matrices must
300 be adjusted when this flag becomes non-zero during display. The
301 reason fonts can be loaded so late is that fonts of fontsets are
302 loaded on demand. */
303
304 int fonts_changed_p;
305
306 /* Convert vpos and hpos from frame to window and vice versa.
307 This may only be used for terminal frames. */
308
309 #if GLYPH_DEBUG
310
311 static int window_to_frame_vpos P_ ((struct window *, int));
312 static int window_to_frame_hpos P_ ((struct window *, int));
313 #define WINDOW_TO_FRAME_VPOS(W, VPOS) window_to_frame_vpos ((W), (VPOS))
314 #define WINDOW_TO_FRAME_HPOS(W, HPOS) window_to_frame_hpos ((W), (HPOS))
315
316 #else /* GLYPH_DEBUG == 0 */
317
318 #define WINDOW_TO_FRAME_VPOS(W, VPOS) ((VPOS) + XFASTINT ((W)->top))
319 #define WINDOW_TO_FRAME_HPOS(W, HPOS) ((HPOS) + XFASTINT ((W)->left))
320
321 #endif /* GLYPH_DEBUG == 0 */
322
323
324 /* Like bcopy except never gets confused by overlap. Let this be the
325 first function defined in this file, or change emacs.c where the
326 address of this function is used. */
327
328 void
329 safe_bcopy (from, to, size)
330 char *from, *to;
331 int size;
332 {
333 if (size <= 0 || from == to)
334 return;
335
336 /* If the source and destination don't overlap, then bcopy can
337 handle it. If they do overlap, but the destination is lower in
338 memory than the source, we'll assume bcopy can handle that. */
339 if (to < from || from + size <= to)
340 bcopy (from, to, size);
341
342 /* Otherwise, we'll copy from the end. */
343 else
344 {
345 register char *endf = from + size;
346 register char *endt = to + size;
347
348 /* If TO - FROM is large, then we should break the copy into
349 nonoverlapping chunks of TO - FROM bytes each. However, if
350 TO - FROM is small, then the bcopy function call overhead
351 makes this not worth it. The crossover point could be about
352 anywhere. Since I don't think the obvious copy loop is too
353 bad, I'm trying to err in its favor. */
354 if (to - from < 64)
355 {
356 do
357 *--endt = *--endf;
358 while (endf != from);
359 }
360 else
361 {
362 for (;;)
363 {
364 endt -= (to - from);
365 endf -= (to - from);
366
367 if (endt < to)
368 break;
369
370 bcopy (endf, endt, to - from);
371 }
372
373 /* If SIZE wasn't a multiple of TO - FROM, there will be a
374 little left over. The amount left over is (endt + (to -
375 from)) - to, which is endt - from. */
376 bcopy (from, to, endt - from);
377 }
378 }
379 }
380
381
382 \f
383 /***********************************************************************
384 Glyph Matrices
385 ***********************************************************************/
386
387 /* Allocate and return a glyph_matrix structure. POOL is the glyph
388 pool from which memory for the matrix should be allocated, or null
389 for window-based redisplay where no glyph pools are used. The
390 member `pool' of the glyph matrix structure returned is set to
391 POOL, the structure is otherwise zeroed. */
392
393 struct glyph_matrix *
394 new_glyph_matrix (pool)
395 struct glyph_pool *pool;
396 {
397 struct glyph_matrix *result;
398
399 /* Allocate and clear. */
400 result = (struct glyph_matrix *) xmalloc (sizeof *result);
401 bzero (result, sizeof *result);
402
403 /* Increment number of allocated matrices. This count is used
404 to detect memory leaks. */
405 ++glyph_matrix_count;
406
407 /* Set pool and return. */
408 result->pool = pool;
409 return result;
410 }
411
412
413 /* Free glyph matrix MATRIX. Passing in a null MATRIX is allowed.
414
415 The global counter glyph_matrix_count is decremented when a matrix
416 is freed. If the count gets negative, more structures were freed
417 than allocated, i.e. one matrix was freed more than once or a bogus
418 pointer was passed to this function.
419
420 If MATRIX->pool is null, this means that the matrix manages its own
421 glyph memory---this is done for matrices on X frames. Freeing the
422 matrix also frees the glyph memory in this case. */
423
424 static void
425 free_glyph_matrix (matrix)
426 struct glyph_matrix *matrix;
427 {
428 if (matrix)
429 {
430 int i;
431
432 /* Detect the case that more matrices are freed than were
433 allocated. */
434 if (--glyph_matrix_count < 0)
435 abort ();
436
437 /* Free glyph memory if MATRIX owns it. */
438 if (matrix->pool == NULL)
439 for (i = 0; i < matrix->rows_allocated; ++i)
440 xfree (matrix->rows[i].glyphs[LEFT_MARGIN_AREA]);
441
442 /* Free row structures and the matrix itself. */
443 xfree (matrix->rows);
444 xfree (matrix);
445 }
446 }
447
448
449 /* Return the number of glyphs to reserve for a marginal area of
450 window W. TOTAL_GLYPHS is the number of glyphs in a complete
451 display line of window W. MARGIN gives the width of the marginal
452 area in canonical character units. MARGIN should be an integer
453 or a float. */
454
455 static int
456 margin_glyphs_to_reserve (w, total_glyphs, margin)
457 struct window *w;
458 int total_glyphs;
459 Lisp_Object margin;
460 {
461 int n;
462
463 if (NUMBERP (margin))
464 {
465 int width = XFASTINT (w->width);
466 double d = max (0, XFLOATINT (margin));
467 d = min (width / 2 - 1, d);
468 n = (int) ((double) total_glyphs / width * d);
469 }
470 else
471 n = 0;
472
473 return n;
474 }
475
476
477 /* Adjust glyph matrix MATRIX on window W or on a frame to changed
478 window sizes.
479
480 W is null if the function is called for a frame glyph matrix.
481 Otherwise it is the window MATRIX is a member of. X and Y are the
482 indices of the first column and row of MATRIX within the frame
483 matrix, if such a matrix exists. They are zero for purely
484 window-based redisplay. DIM is the needed size of the matrix.
485
486 In window-based redisplay, where no frame matrices exist, glyph
487 matrices manage their own glyph storage. Otherwise, they allocate
488 storage from a common frame glyph pool which can be found in
489 MATRIX->pool.
490
491 The reason for this memory management strategy is to avoid complete
492 frame redraws if possible. When we allocate from a common pool, a
493 change of the location or size of a sub-matrix within the pool
494 requires a complete redisplay of the frame because we cannot easily
495 make sure that the current matrices of all windows still agree with
496 what is displayed on the screen. While this is usually fast, it
497 leads to screen flickering. */
498
499 static void
500 adjust_glyph_matrix (w, matrix, x, y, dim)
501 struct window *w;
502 struct glyph_matrix *matrix;
503 int x, y;
504 struct dim dim;
505 {
506 int i;
507 int new_rows;
508 int marginal_areas_changed_p = 0;
509 int top_line_changed_p = 0;
510 int top_line_p = 0;
511 int left = -1, right = -1;
512 int window_x, window_y, window_width, window_height;
513
514 /* See if W had a top line that has disappeared now, or vice versa. */
515 if (w)
516 {
517 top_line_p = WINDOW_WANTS_TOP_LINE_P (w);
518 top_line_changed_p = top_line_p != matrix->top_line_p;
519 }
520 matrix->top_line_p = top_line_p;
521
522 /* Do nothing if MATRIX' size, position, vscroll, and marginal areas
523 haven't changed. This optimization is important because preserving
524 the matrix means preventing redisplay. */
525 if (matrix->pool == NULL)
526 {
527 window_box (w, -1, &window_x, &window_y, &window_width, &window_height);
528 left = margin_glyphs_to_reserve (w, dim.width, w->left_margin_width);
529 right = margin_glyphs_to_reserve (w, dim.width, w->right_margin_width);
530 xassert (left >= 0 && right >= 0);
531 marginal_areas_changed_p = (left != matrix->left_margin_glyphs
532 || right != matrix->right_margin_glyphs);
533
534 if (!marginal_areas_changed_p
535 && !fonts_changed_p
536 && !top_line_changed_p
537 && matrix->window_top_y == XFASTINT (w->top)
538 && matrix->window_height == window_height
539 && matrix->window_vscroll == w->vscroll
540 && matrix->window_width == window_width)
541 return;
542 }
543
544 /* Enlarge MATRIX->rows if necessary. New rows are cleared. */
545 if (matrix->rows_allocated < dim.height)
546 {
547 int size = dim.height * sizeof (struct glyph_row);
548 new_rows = dim.height - matrix->rows_allocated;
549 matrix->rows = (struct glyph_row *) xrealloc (matrix->rows, size);
550 bzero (matrix->rows + matrix->rows_allocated,
551 new_rows * sizeof *matrix->rows);
552 matrix->rows_allocated = dim.height;
553 }
554 else
555 new_rows = 0;
556
557 /* If POOL is not null, MATRIX is a frame matrix or a window matrix
558 on a frame not using window-based redisplay. Set up pointers for
559 each row into the glyph pool. */
560 if (matrix->pool)
561 {
562 xassert (matrix->pool->glyphs);
563
564 if (w)
565 {
566 left = margin_glyphs_to_reserve (w, dim.width,
567 w->left_margin_width);
568 right = margin_glyphs_to_reserve (w, dim.width,
569 w->right_margin_width);
570 }
571 else
572 left = right = 0;
573
574 for (i = 0; i < dim.height; ++i)
575 {
576 struct glyph_row *row = &matrix->rows[i];
577
578 row->glyphs[LEFT_MARGIN_AREA]
579 = (matrix->pool->glyphs
580 + (y + i) * matrix->pool->ncolumns
581 + x);
582
583 if (w == NULL
584 || row == matrix->rows + dim.height - 1
585 || (row == matrix->rows && matrix->top_line_p))
586 {
587 row->glyphs[TEXT_AREA]
588 = row->glyphs[LEFT_MARGIN_AREA];
589 row->glyphs[RIGHT_MARGIN_AREA]
590 = row->glyphs[TEXT_AREA] + dim.width;
591 row->glyphs[LAST_AREA]
592 = row->glyphs[RIGHT_MARGIN_AREA];
593 }
594 else
595 {
596 row->glyphs[TEXT_AREA]
597 = row->glyphs[LEFT_MARGIN_AREA] + left;
598 row->glyphs[RIGHT_MARGIN_AREA]
599 = row->glyphs[TEXT_AREA] + dim.width - left - right;
600 row->glyphs[LAST_AREA]
601 = row->glyphs[LEFT_MARGIN_AREA] + dim.width;
602 }
603 }
604
605 matrix->left_margin_glyphs = left;
606 matrix->right_margin_glyphs = right;
607 }
608 else
609 {
610 /* If MATRIX->pool is null, MATRIX is responsible for managing
611 its own memory. Allocate glyph memory from the heap. */
612 if (dim.width > matrix->matrix_w
613 || new_rows
614 || top_line_changed_p
615 || marginal_areas_changed_p)
616 {
617 struct glyph_row *row = matrix->rows;
618 struct glyph_row *end = row + matrix->rows_allocated;
619
620 while (row < end)
621 {
622 row->glyphs[LEFT_MARGIN_AREA]
623 = (struct glyph *) xrealloc (row->glyphs[LEFT_MARGIN_AREA],
624 (dim.width
625 * sizeof (struct glyph)));
626
627 /* The mode line never has marginal areas. */
628 if (row == matrix->rows + dim.height - 1
629 || (row == matrix->rows && matrix->top_line_p))
630 {
631 row->glyphs[TEXT_AREA]
632 = row->glyphs[LEFT_MARGIN_AREA];
633 row->glyphs[RIGHT_MARGIN_AREA]
634 = row->glyphs[TEXT_AREA] + dim.width;
635 row->glyphs[LAST_AREA]
636 = row->glyphs[RIGHT_MARGIN_AREA];
637 }
638 else
639 {
640 row->glyphs[TEXT_AREA]
641 = row->glyphs[LEFT_MARGIN_AREA] + left;
642 row->glyphs[RIGHT_MARGIN_AREA]
643 = row->glyphs[TEXT_AREA] + dim.width - left - right;
644 row->glyphs[LAST_AREA]
645 = row->glyphs[LEFT_MARGIN_AREA] + dim.width;
646 }
647 ++row;
648 }
649 }
650
651 xassert (left >= 0 && right >= 0);
652 matrix->left_margin_glyphs = left;
653 matrix->right_margin_glyphs = right;
654 }
655
656 /* Number of rows to be used by MATRIX. */
657 matrix->nrows = dim.height;
658
659 /* Mark rows in a current matrix of a window as not having valid
660 contents. It's important to not do this for desired matrices.
661 When Emacs starts, it may already be building desired matrices
662 when this function runs. */
663 if (w && matrix == w->current_matrix)
664 {
665 /* Optimize the case that only the height has changed (C-x 2,
666 upper window). Invalidate all rows that are no longer part
667 of the window. */
668 if (!marginal_areas_changed_p
669 && matrix->window_top_y == XFASTINT (w->top)
670 && matrix->window_width == window_width)
671 {
672 i = 0;
673 while (matrix->rows[i].enabled_p
674 && (MATRIX_ROW_BOTTOM_Y (matrix->rows + i)
675 < matrix->window_height))
676 ++i;
677
678 /* Window end is invalid, if inside of the rows that
679 are invalidated. */
680 if (INTEGERP (w->window_end_vpos)
681 && XFASTINT (w->window_end_vpos) >= i)
682 w->window_end_valid = Qnil;
683
684 while (i < matrix->nrows)
685 matrix->rows[i++].enabled_p = 0;
686 }
687 else
688 {
689 for (i = 0; i < matrix->nrows; ++i)
690 matrix->rows[i].enabled_p = 0;
691 }
692 }
693
694 /* Remember last values to be able to optimize frame redraws. */
695 matrix->matrix_x = x;
696 matrix->matrix_y = y;
697 matrix->matrix_w = dim.width;
698 matrix->matrix_h = dim.height;
699
700 /* Record the top y location and height of W at the time the matrix
701 was last adjusted. This is used to optimize redisplay above. */
702 if (w)
703 {
704 matrix->window_top_y = XFASTINT (w->top);
705 matrix->window_height = window_height;
706 matrix->window_width = window_width;
707 matrix->window_vscroll = w->vscroll;
708 }
709 }
710
711
712 /* Reverse the contents of rows in MATRIX between START and END. The
713 contents of the row at END - 1 end up at START, END - 2 at START +
714 1 etc. This is part of the implementation of rotate_matrix (see
715 below). */
716
717 static void
718 reverse_rows (matrix, start, end)
719 struct glyph_matrix *matrix;
720 int start, end;
721 {
722 int i, j;
723
724 for (i = start, j = end - 1; i < j; ++i, --j)
725 {
726 /* Non-ISO HP/UX compiler doesn't like auto struct
727 initialization. */
728 struct glyph_row temp;
729 temp = matrix->rows[i];
730 matrix->rows[i] = matrix->rows[j];
731 matrix->rows[j] = temp;
732 }
733 }
734
735
736 /* Rotate the contents of rows in MATRIX in the range FIRST .. LAST -
737 1 by BY positions. BY < 0 means rotate left, i.e. towards lower
738 indices. (Note: this does not copy glyphs, only glyph pointers in
739 row structures are moved around).
740
741 The algorithm used for rotating the vector was, I believe, first
742 described by Kernighan. See the vector R as consisting of two
743 sub-vectors AB, where A has length BY for BY >= 0. The result
744 after rotating is then BA. Reverse both sub-vectors to get ArBr
745 and reverse the result to get (ArBr)r which is BA. Similar for
746 rotating right. */
747
748 void
749 rotate_matrix (matrix, first, last, by)
750 struct glyph_matrix *matrix;
751 int first, last, by;
752 {
753 if (by < 0)
754 {
755 /* Up (rotate left, i.e. towards lower indices). */
756 by = -by;
757 reverse_rows (matrix, first, first + by);
758 reverse_rows (matrix, first + by, last);
759 reverse_rows (matrix, first, last);
760 }
761 else if (by > 0)
762 {
763 /* Down (rotate right, i.e. towards higher indices). */
764 reverse_rows (matrix, last - by, last);
765 reverse_rows (matrix, first, last - by);
766 reverse_rows (matrix, first, last);
767 }
768 }
769
770
771 /* Increment buffer positions in glyph rows of MATRIX. Do it for rows
772 with indices START <= index < END. Increment positions by DELTA/
773 DELTA_BYTES. */
774
775 void
776 increment_glyph_matrix_buffer_positions (matrix, start, end, delta,
777 delta_bytes)
778 struct glyph_matrix *matrix;
779 int start, end, delta, delta_bytes;
780 {
781 /* Check that START and END are reasonable values. */
782 xassert (start >= 0 && start <= matrix->nrows);
783 xassert (end >= 0 && end <= matrix->nrows);
784 xassert (start <= end);
785
786 for (; start < end; ++start)
787 increment_glyph_row_buffer_positions (matrix->rows + start,
788 delta, delta_bytes);
789 }
790
791
792 /* Enable a range of rows in glyph matrix MATRIX. START and END are
793 the row indices of the first and last + 1 row to enable. If
794 ENABLED_P is non-zero, enabled_p flags in rows will be set to 1. */
795
796 void
797 enable_glyph_matrix_rows (matrix, start, end, enabled_p)
798 struct glyph_matrix *matrix;
799 int start, end;
800 int enabled_p;
801 {
802 xassert (start <= end);
803 xassert (start >= 0 && start < matrix->nrows);
804 xassert (end >= 0 && end <= matrix->nrows);
805
806 for (; start < end; ++start)
807 matrix->rows[start].enabled_p = enabled_p != 0;
808 }
809
810
811 /* Clear MATRIX.
812
813 This empties all rows in MATRIX by setting the enabled_p flag for
814 all rows of the matrix to zero. The function prepare_desired_row
815 will eventually really clear a row when it sees one with a zero
816 enabled_p flag.
817
818 Resets update hints to defaults value. The only update hint
819 currently present is the flag MATRIX->no_scrolling_p. */
820
821 void
822 clear_glyph_matrix (matrix)
823 struct glyph_matrix *matrix;
824 {
825 if (matrix)
826 {
827 enable_glyph_matrix_rows (matrix, 0, matrix->nrows, 0);
828 matrix->no_scrolling_p = 0;
829 }
830 }
831
832
833 /* Shift part of the glyph matrix MATRIX of window W up or down.
834 Increment y-positions in glyph rows between START and END by DY,
835 and recompute their visible height. */
836
837 void
838 shift_glyph_matrix (w, matrix, start, end, dy)
839 struct window *w;
840 struct glyph_matrix *matrix;
841 int start, end, dy;
842 {
843 int min_y, max_y;
844
845 xassert (start <= end);
846 xassert (start >= 0 && start < matrix->nrows);
847 xassert (end >= 0 && end <= matrix->nrows);
848
849 min_y = WINDOW_DISPLAY_TOP_LINE_HEIGHT (w);
850 max_y = WINDOW_DISPLAY_HEIGHT_NO_MODE_LINE (w);
851
852 for (; start < end; ++start)
853 {
854 struct glyph_row *row = &matrix->rows[start];
855
856 row->y += dy;
857
858 if (row->y < min_y)
859 row->visible_height = row->height - (min_y - row->y);
860 else if (row->y + row->height > max_y)
861 row->visible_height = row->height - (row->y + row->height - max_y);
862 else
863 row->visible_height = row->height;
864 }
865 }
866
867
868 /* Mark all rows in current matrices of frame F as invalid. Marking
869 invalid is done by setting enabled_p to zero for all rows in a
870 current matrix. */
871
872 void
873 clear_current_matrices (f)
874 register struct frame *f;
875 {
876 /* Clear frame current matrix, if we have one. */
877 if (f->current_matrix)
878 clear_glyph_matrix (f->current_matrix);
879
880 /* Clear the matrix of the menu bar window, if such a window exists.
881 The menu bar window is currently used to display menus on X when
882 no toolkit support is compiled in. */
883 if (WINDOWP (f->menu_bar_window))
884 clear_glyph_matrix (XWINDOW (f->menu_bar_window)->current_matrix);
885
886 /* Clear the matrix of the toolbar window, if any. */
887 if (WINDOWP (f->toolbar_window))
888 clear_glyph_matrix (XWINDOW (f->toolbar_window)->current_matrix);
889
890 /* Clear current window matrices. */
891 xassert (WINDOWP (FRAME_ROOT_WINDOW (f)));
892 clear_window_matrices (XWINDOW (FRAME_ROOT_WINDOW (f)), 0);
893 }
894
895
896 /* Clear out all display lines of F for a coming redisplay. */
897
898 void
899 clear_desired_matrices (f)
900 register struct frame *f;
901 {
902 if (f->desired_matrix)
903 clear_glyph_matrix (f->desired_matrix);
904
905 if (WINDOWP (f->menu_bar_window))
906 clear_glyph_matrix (XWINDOW (f->menu_bar_window)->desired_matrix);
907
908 if (WINDOWP (f->toolbar_window))
909 clear_glyph_matrix (XWINDOW (f->toolbar_window)->desired_matrix);
910
911 /* Do it for window matrices. */
912 xassert (WINDOWP (FRAME_ROOT_WINDOW (f)));
913 clear_window_matrices (XWINDOW (FRAME_ROOT_WINDOW (f)), 1);
914 }
915
916
917 /* Clear matrices in window tree rooted in W. If DESIRED_P is
918 non-zero clear desired matrices, otherwise clear current matrices. */
919
920 static void
921 clear_window_matrices (w, desired_p)
922 struct window *w;
923 int desired_p;
924 {
925 while (w)
926 {
927 if (!NILP (w->hchild))
928 {
929 xassert (WINDOWP (w->hchild));
930 clear_window_matrices (XWINDOW (w->hchild), desired_p);
931 }
932 else if (!NILP (w->vchild))
933 {
934 xassert (WINDOWP (w->vchild));
935 clear_window_matrices (XWINDOW (w->vchild), desired_p);
936 }
937 else
938 {
939 if (desired_p)
940 clear_glyph_matrix (w->desired_matrix);
941 else
942 {
943 clear_glyph_matrix (w->current_matrix);
944 w->window_end_valid = Qnil;
945 }
946 }
947
948 w = NILP (w->next) ? 0 : XWINDOW (w->next);
949 }
950 }
951
952
953 \f
954 /***********************************************************************
955 Glyph Rows
956
957 See dispextern.h for an overall explanation of glyph rows.
958 ***********************************************************************/
959
960 /* Clear glyph row ROW. Do it in a way that makes it robust against
961 changes in the glyph_row structure, i.e. addition or removal of
962 structure members. */
963
964 void
965 clear_glyph_row (row)
966 struct glyph_row *row;
967 {
968 struct glyph *p[1 + LAST_AREA];
969 static struct glyph_row null_row;
970
971 /* Save pointers. */
972 p[LEFT_MARGIN_AREA] = row->glyphs[LEFT_MARGIN_AREA];
973 p[TEXT_AREA] = row->glyphs[TEXT_AREA];
974 p[RIGHT_MARGIN_AREA] = row->glyphs[RIGHT_MARGIN_AREA];
975 p[LAST_AREA] = row->glyphs[LAST_AREA];
976
977 /* Clear. */
978 *row = null_row;
979
980 /* Restore pointers. */
981 row->glyphs[LEFT_MARGIN_AREA] = p[LEFT_MARGIN_AREA];
982 row->glyphs[TEXT_AREA] = p[TEXT_AREA];
983 row->glyphs[RIGHT_MARGIN_AREA] = p[RIGHT_MARGIN_AREA];
984 row->glyphs[LAST_AREA] = p[LAST_AREA];
985 }
986
987
988 /* Make ROW an empty, enabled row of canonical character height,
989 in window W starting at y-position Y. */
990
991 void
992 blank_row (w, row, y)
993 struct window *w;
994 struct glyph_row *row;
995 int y;
996 {
997 int min_y, max_y;
998
999 min_y = WINDOW_DISPLAY_TOP_LINE_HEIGHT (w);
1000 max_y = WINDOW_DISPLAY_HEIGHT_NO_MODE_LINE (w);
1001
1002 clear_glyph_row (row);
1003 row->y = y;
1004 row->ascent = row->phys_ascent = 0;
1005 row->height = row->phys_height = CANON_Y_UNIT (XFRAME (w->frame));
1006
1007 if (row->y < min_y)
1008 row->visible_height = row->height - (min_y - row->y);
1009 else if (row->y + row->height > max_y)
1010 row->visible_height = row->height - (row->y + row->height - max_y);
1011 else
1012 row->visible_height = row->height;
1013
1014 row->enabled_p = 1;
1015 }
1016
1017
1018 /* Increment buffer positions in glyph row ROW. DELTA and DELTA_BYTES
1019 are the amounts by which to change positions. Note that the first
1020 glyph of the text area of a row can have a buffer position even if
1021 the used count of the text area is zero. Such rows display line
1022 ends. */
1023
1024 void
1025 increment_glyph_row_buffer_positions (row, delta, delta_bytes)
1026 struct glyph_row *row;
1027 int delta, delta_bytes;
1028 {
1029 int area, i;
1030
1031 /* Increment start and end positions. */
1032 MATRIX_ROW_START_CHARPOS (row) += delta;
1033 MATRIX_ROW_START_BYTEPOS (row) += delta_bytes;
1034 MATRIX_ROW_END_CHARPOS (row) += delta;
1035 MATRIX_ROW_END_BYTEPOS (row) += delta_bytes;
1036
1037 /* Increment positions in glyphs. */
1038 for (area = 0; area < LAST_AREA; ++area)
1039 for (i = 0; i < row->used[area]; ++i)
1040 if (BUFFERP (row->glyphs[area][i].object)
1041 && row->glyphs[area][i].charpos > 0)
1042 row->glyphs[area][i].charpos += delta;
1043
1044 /* Capture the case of rows displaying a line end. */
1045 if (row->used[TEXT_AREA] == 0
1046 && MATRIX_ROW_DISPLAYS_TEXT_P (row))
1047 row->glyphs[TEXT_AREA]->charpos += delta;
1048 }
1049
1050
1051 /* Swap glyphs between two glyph rows A and B. This exchanges glyph
1052 contents, i.e. glyph structure contents are exchanged between A and
1053 B without changing glyph pointers in A and B. */
1054
1055 static void
1056 swap_glyphs_in_rows (a, b)
1057 struct glyph_row *a, *b;
1058 {
1059 int area;
1060
1061 for (area = 0; area < LAST_AREA; ++area)
1062 {
1063 /* Number of glyphs to swap. */
1064 int max_used = max (a->used[area], b->used[area]);
1065
1066 /* Start of glyphs in area of row A. */
1067 struct glyph *glyph_a = a->glyphs[area];
1068
1069 /* End + 1 of glyphs in area of row A. */
1070 struct glyph *glyph_a_end = a->glyphs[max_used];
1071
1072 /* Start of glyphs in area of row B. */
1073 struct glyph *glyph_b = b->glyphs[area];
1074
1075 while (glyph_a < glyph_a_end)
1076 {
1077 /* Non-ISO HP/UX compiler doesn't like auto struct
1078 initialization. */
1079 struct glyph temp;
1080 temp = *glyph_a;
1081 *glyph_a = *glyph_b;
1082 *glyph_b = temp;
1083 ++glyph_a;
1084 ++glyph_b;
1085 }
1086 }
1087 }
1088
1089
1090 /* Exchange pointers to glyph memory between glyph rows A and B. */
1091
1092 static INLINE void
1093 swap_glyph_pointers (a, b)
1094 struct glyph_row *a, *b;
1095 {
1096 int i;
1097 for (i = 0; i < LAST_AREA + 1; ++i)
1098 {
1099 struct glyph *temp = a->glyphs[i];
1100 a->glyphs[i] = b->glyphs[i];
1101 b->glyphs[i] = temp;
1102 }
1103 }
1104
1105
1106 /* Copy glyph row structure FROM to glyph row structure TO, except
1107 that glyph pointers in the structures are left unchanged. */
1108
1109 INLINE void
1110 copy_row_except_pointers (to, from)
1111 struct glyph_row *to, *from;
1112 {
1113 struct glyph *pointers[1 + LAST_AREA];
1114
1115 /* Save glyph pointers of TO. */
1116 bcopy (to->glyphs, pointers, sizeof to->glyphs);
1117
1118 /* Do a structure assignment. */
1119 *to = *from;
1120
1121 /* Restore original pointers of TO. */
1122 bcopy (pointers, to->glyphs, sizeof to->glyphs);
1123 }
1124
1125
1126 /* Copy contents of glyph row FROM to glyph row TO. Glyph pointers in
1127 TO and FROM are left unchanged. Glyph contents are copied from the
1128 glyph memory of FROM to the glyph memory of TO. Increment buffer
1129 positions in row TO by DELTA/ DELTA_BYTES. */
1130
1131 void
1132 copy_glyph_row_contents (to, from, delta, delta_bytes)
1133 struct glyph_row *to, *from;
1134 int delta, delta_bytes;
1135 {
1136 int area;
1137
1138 /* This is like a structure assignment TO = FROM, except that
1139 glyph pointers in the rows are left unchanged. */
1140 copy_row_except_pointers (to, from);
1141
1142 /* Copy glyphs from FROM to TO. */
1143 for (area = 0; area < LAST_AREA; ++area)
1144 if (from->used[area])
1145 bcopy (from->glyphs[area], to->glyphs[area],
1146 from->used[area] * sizeof (struct glyph));
1147
1148 /* Increment buffer positions in TO by DELTA. */
1149 increment_glyph_row_buffer_positions (to, delta, delta_bytes);
1150 }
1151
1152
1153 /* Assign glyph row FROM to glyph row TO. This works like a structure
1154 assignment TO = FROM, except that glyph pointers are not copied but
1155 exchanged between TO and FROM. Pointers must be exchanged to avoid
1156 a memory leak. */
1157
1158 static INLINE void
1159 assign_row (to, from)
1160 struct glyph_row *to, *from;
1161 {
1162 swap_glyph_pointers (to, from);
1163 copy_row_except_pointers (to, from);
1164 }
1165
1166
1167 /* Test whether the glyph memory of the glyph row WINDOW_ROW, which is
1168 a row in a window matrix, is a slice of the glyph memory of the
1169 glyph row FRAME_ROW which is a row in a frame glyph matrix. Value
1170 is non-zero if the glyph memory of WINDOW_ROW is part of the glyph
1171 memory of FRAME_ROW. */
1172
1173 static int
1174 glyph_row_slice_p (window_row, frame_row)
1175 struct glyph_row *window_row, *frame_row;
1176 {
1177 struct glyph *window_glyph_start = window_row->glyphs[0];
1178 struct glyph *frame_glyph_start = frame_row->glyphs[0];
1179 struct glyph *frame_glyph_end = frame_row->glyphs[LAST_AREA];
1180
1181 return (frame_glyph_start <= window_glyph_start
1182 && window_glyph_start < frame_glyph_end);
1183 }
1184
1185
1186 /* Find the row in the window glyph matrix WINDOW_MATRIX being a slice
1187 of ROW in the frame matrix FRAME_MATRIX. Value is null if no row
1188 in WINDOW_MATRIX is found satisfying the condition. */
1189
1190 static struct glyph_row *
1191 find_glyph_row_slice (window_matrix, frame_matrix, row)
1192 struct glyph_matrix *window_matrix, *frame_matrix;
1193 int row;
1194 {
1195 int i;
1196
1197 xassert (row >= 0 && row < frame_matrix->nrows);
1198
1199 for (i = 0; i < window_matrix->nrows; ++i)
1200 if (glyph_row_slice_p (window_matrix->rows + i,
1201 frame_matrix->rows + row))
1202 break;
1203
1204 return i < window_matrix->nrows ? window_matrix->rows + i : 0;
1205 }
1206
1207
1208 /* Prepare ROW for display. Desired rows are cleared lazily,
1209 i.e. they are only marked as to be cleared by setting their
1210 enabled_p flag to zero. When a row is to be displayed, a prior
1211 call to this function really clears it. */
1212
1213 void
1214 prepare_desired_row (row)
1215 struct glyph_row *row;
1216 {
1217 if (!row->enabled_p)
1218 {
1219 clear_glyph_row (row);
1220 row->enabled_p = 1;
1221 }
1222 }
1223
1224
1225 /* Return a hash code for glyph row ROW. */
1226
1227 int
1228 line_hash_code (row)
1229 struct glyph_row *row;
1230 {
1231 int hash = 0;
1232
1233 if (row->enabled_p)
1234 {
1235 if (row->inverse_p)
1236 {
1237 /* Give all highlighted lines the same hash code
1238 so as to encourage scrolling to leave them in place. */
1239 hash = -1;
1240 }
1241 else
1242 {
1243 struct glyph *glyph = row->glyphs[TEXT_AREA];
1244 struct glyph *end = glyph + row->used[TEXT_AREA];
1245
1246 while (glyph < end)
1247 {
1248 GLYPH g = GLYPH_FROM_CHAR_GLYPH (*glyph);
1249 if (must_write_spaces)
1250 g -= SPACEGLYPH;
1251 hash = (((hash << 4) + (hash >> 24)) & 0x0fffffff) + g;
1252 ++glyph;
1253 }
1254
1255 if (hash == 0)
1256 hash = 1;
1257 }
1258 }
1259
1260 return hash;
1261 }
1262
1263
1264 /* Return the cost of drawing line VPOS In MATRIX. The cost equals
1265 the number of characters in the line. If must_write_spaces is
1266 zero, leading and trailing spaces are ignored. */
1267
1268 static unsigned int
1269 line_draw_cost (matrix, vpos)
1270 struct glyph_matrix *matrix;
1271 int vpos;
1272 {
1273 struct glyph_row *row = matrix->rows + vpos;
1274 struct glyph *beg = row->glyphs[TEXT_AREA];
1275 struct glyph *end = beg + row->used[TEXT_AREA];
1276 int len;
1277 Lisp_Object *glyph_table_base = GLYPH_TABLE_BASE;
1278 int glyph_table_len = GLYPH_TABLE_LENGTH;
1279
1280 /* Ignore trailing and leading spaces if we can. */
1281 if (!must_write_spaces)
1282 {
1283 /* Skip from the end over trailing spaces. */
1284 while (end != beg && CHAR_GLYPH_SPACE_P (*end))
1285 --end;
1286
1287 /* All blank line. */
1288 if (end == beg)
1289 return 0;
1290
1291 /* Skip over leading spaces. */
1292 while (CHAR_GLYPH_SPACE_P (*beg))
1293 ++beg;
1294 }
1295
1296 /* If we don't have a glyph-table, each glyph is one character,
1297 so return the number of glyphs. */
1298 if (glyph_table_base == 0)
1299 len = end - beg;
1300 else
1301 {
1302 /* Otherwise, scan the glyphs and accumulate their total length
1303 in LEN. */
1304 len = 0;
1305 while (beg < end)
1306 {
1307 GLYPH g = GLYPH_FROM_CHAR_GLYPH (*beg);
1308
1309 if (GLYPH_SIMPLE_P (glyph_table_base, glyph_table_len, g))
1310 len += 1;
1311 else
1312 len += GLYPH_LENGTH (glyph_table_base, g);
1313
1314 ++beg;
1315 }
1316 }
1317
1318 return len;
1319 }
1320
1321
1322 /* Test two glyph rows A and B for equality. Value is non-zero if A
1323 and B have equal contents. W is the window to which the glyphs
1324 rows A and B belong. It is needed here to test for partial row
1325 visibility. */
1326
1327 static INLINE int
1328 row_equal_p (w, a, b)
1329 struct window *w;
1330 struct glyph_row *a, *b;
1331 {
1332 if (a == b)
1333 return 1;
1334 else if (a->hash != b->hash)
1335 return 0;
1336 else
1337 {
1338 struct glyph *a_glyph, *b_glyph, *a_end;
1339 int area;
1340
1341 /* Compare glyphs. */
1342 for (area = LEFT_MARGIN_AREA; area < LAST_AREA; ++area)
1343 {
1344 if (a->used[area] != b->used[area])
1345 return 0;
1346
1347 a_glyph = a->glyphs[area];
1348 a_end = a_glyph + a->used[area];
1349 b_glyph = b->glyphs[area];
1350
1351 while (a_glyph < a_end
1352 && GLYPH_EQUAL_P (a_glyph, b_glyph))
1353 ++a_glyph, ++b_glyph;
1354
1355 if (a_glyph != a_end)
1356 return 0;
1357 }
1358
1359 if (a->truncated_on_left_p != b->truncated_on_left_p
1360 || a->inverse_p != b->inverse_p
1361 || a->fill_line_p != b->fill_line_p
1362 || a->truncated_on_right_p != b->truncated_on_right_p
1363 || a->overlay_arrow_p != b->overlay_arrow_p
1364 || a->continued_p != b->continued_p
1365 || a->indicate_empty_line_p != b->indicate_empty_line_p
1366 || a->overlapped_p != b->overlapped_p
1367 || (MATRIX_ROW_CONTINUATION_LINE_P (a)
1368 != MATRIX_ROW_CONTINUATION_LINE_P (b))
1369 /* Different partially visible characters on left margin. */
1370 || a->x != b->x
1371 /* Different height. */
1372 || a->ascent != b->ascent
1373 || a->phys_ascent != b->phys_ascent
1374 || a->phys_height != b->phys_height
1375 || a->visible_height != b->visible_height)
1376 return 0;
1377 }
1378
1379 return 1;
1380 }
1381
1382
1383 \f
1384 /***********************************************************************
1385 Glyph Pool
1386
1387 See dispextern.h for an overall explanation of glyph pools.
1388 ***********************************************************************/
1389
1390 /* Allocate a glyph_pool structure. The structure returned is
1391 initialized with zeros. The global variable glyph_pool_count is
1392 incremented for each pool allocated. */
1393
1394 static struct glyph_pool *
1395 new_glyph_pool ()
1396 {
1397 struct glyph_pool *result;
1398
1399 /* Allocate a new glyph_pool and clear it. */
1400 result = (struct glyph_pool *) xmalloc (sizeof *result);
1401 bzero (result, sizeof *result);
1402
1403 /* For memory leak and double deletion checking. */
1404 ++glyph_pool_count;
1405
1406 return result;
1407 }
1408
1409
1410 /* Free a glyph_pool structure POOL. The function may be called with
1411 a null POOL pointer. The global variable glyph_pool_count is
1412 decremented with every pool structure freed. If this count gets
1413 negative, more structures were freed than allocated, i.e. one
1414 structure must have been freed more than once or a bogus pointer
1415 was passed to free_glyph_pool. */
1416
1417 static void
1418 free_glyph_pool (pool)
1419 struct glyph_pool *pool;
1420 {
1421 if (pool)
1422 {
1423 /* More freed than allocated? */
1424 --glyph_pool_count;
1425 xassert (glyph_pool_count >= 0);
1426
1427 xfree (pool->glyphs);
1428 xfree (pool);
1429 }
1430 }
1431
1432
1433 /* Enlarge a glyph pool POOL. MATRIX_DIM gives the number of rows and
1434 columns we need. This function never shrinks a pool. The only
1435 case in which this would make sense, would be when a frame's size
1436 is changed from a large value to a smaller one. But, if someone
1437 does it once, we can expect that he will do it again.
1438
1439 Value is non-zero if the pool changed in a way which makes
1440 re-adjusting window glyph matrices necessary. */
1441
1442 static int
1443 realloc_glyph_pool (pool, matrix_dim)
1444 struct glyph_pool *pool;
1445 struct dim matrix_dim;
1446 {
1447 int needed;
1448 int changed_p;
1449
1450 changed_p = (pool->glyphs == 0
1451 || matrix_dim.height != pool->nrows
1452 || matrix_dim.width != pool->ncolumns);
1453
1454 /* Enlarge the glyph pool. */
1455 needed = matrix_dim.width * matrix_dim.height;
1456 if (needed > pool->nglyphs)
1457 {
1458 int size = needed * sizeof (struct glyph);
1459
1460 if (pool->glyphs)
1461 pool->glyphs = (struct glyph *) xrealloc (pool->glyphs, size);
1462 else
1463 {
1464 pool->glyphs = (struct glyph *) xmalloc (size);
1465 bzero (pool->glyphs, size);
1466 }
1467
1468 pool->nglyphs = needed;
1469 }
1470
1471 /* Remember the number of rows and columns because (a) we use then
1472 to do sanity checks, and (b) the number of columns determines
1473 where rows in the frame matrix start---this must be available to
1474 determine pointers to rows of window sub-matrices. */
1475 pool->nrows = matrix_dim.height;
1476 pool->ncolumns = matrix_dim.width;
1477
1478 return changed_p;
1479 }
1480
1481
1482 \f
1483 /***********************************************************************
1484 Debug Code
1485 ***********************************************************************/
1486
1487 #if GLYPH_DEBUG
1488
1489 /* Check that no glyph pointers have been lost in MATRIX. If a
1490 pointer has been lost, e.g. by using a structure assignment between
1491 rows, at least one pointer must occur more than once in the rows of
1492 MATRIX. */
1493
1494 void
1495 check_matrix_pointer_lossage (matrix)
1496 struct glyph_matrix *matrix;
1497 {
1498 int i, j;
1499
1500 for (i = 0; i < matrix->nrows; ++i)
1501 for (j = 0; j < matrix->nrows; ++j)
1502 xassert (i == j
1503 || (matrix->rows[i].glyphs[TEXT_AREA]
1504 != matrix->rows[j].glyphs[TEXT_AREA]));
1505 }
1506
1507
1508 /* Get a pointer to glyph row ROW in MATRIX, with bounds checks. */
1509
1510 struct glyph_row *
1511 matrix_row (matrix, row)
1512 struct glyph_matrix *matrix;
1513 int row;
1514 {
1515 xassert (matrix && matrix->rows);
1516 xassert (row >= 0 && row < matrix->nrows);
1517
1518 /* That's really too slow for normal testing because this function
1519 is called almost everywhere. Although---it's still astonishingly
1520 fast, so it is valuable to have for debugging purposes. */
1521 #if 0
1522 check_matrix_pointer_lossage (matrix);
1523 #endif
1524
1525 return matrix->rows + row;
1526 }
1527
1528
1529 #if 0 /* This function makes invalid assumptions when text is
1530 partially invisible. But it might come handy for debugging
1531 nevertheless. */
1532
1533 /* Check invariants that must hold for an up to date current matrix of
1534 window W. */
1535
1536 static void
1537 check_matrix_invariants (w)
1538 struct window *w;
1539 {
1540 struct glyph_matrix *matrix = w->current_matrix;
1541 int yb = window_text_bottom_y (w);
1542 struct glyph_row *row = matrix->rows;
1543 struct glyph_row *last_text_row = NULL;
1544 struct buffer *saved = current_buffer;
1545 struct buffer *buffer = XBUFFER (w->buffer);
1546 int c;
1547
1548 /* This can sometimes happen for a fresh window. */
1549 if (matrix->nrows < 2)
1550 return;
1551
1552 set_buffer_temp (buffer);
1553
1554 /* Note: last row is always reserved for the mode line. */
1555 while (MATRIX_ROW_DISPLAYS_TEXT_P (row)
1556 && MATRIX_ROW_BOTTOM_Y (row) < yb)
1557 {
1558 struct glyph_row *next = row + 1;
1559
1560 if (MATRIX_ROW_DISPLAYS_TEXT_P (row))
1561 last_text_row = row;
1562
1563 /* Check that character and byte positions are in sync. */
1564 xassert (MATRIX_ROW_START_BYTEPOS (row)
1565 == CHAR_TO_BYTE (MATRIX_ROW_START_CHARPOS (row)));
1566
1567 /* CHAR_TO_BYTE aborts when invoked for a position > Z. We can
1568 have such a position temporarily in case of a minibuffer
1569 displaying something like `[Sole completion]' at its end. */
1570 if (MATRIX_ROW_END_CHARPOS (row) < BUF_ZV (current_buffer))
1571 xassert (MATRIX_ROW_END_BYTEPOS (row)
1572 == CHAR_TO_BYTE (MATRIX_ROW_END_CHARPOS (row)));
1573
1574 /* Check that end position of `row' is equal to start position
1575 of next row. */
1576 if (next->enabled_p && MATRIX_ROW_DISPLAYS_TEXT_P (next))
1577 {
1578 xassert (MATRIX_ROW_END_CHARPOS (row)
1579 == MATRIX_ROW_START_CHARPOS (next));
1580 xassert (MATRIX_ROW_END_BYTEPOS (row)
1581 == MATRIX_ROW_START_BYTEPOS (next));
1582 }
1583 row = next;
1584 }
1585
1586 xassert (w->current_matrix->nrows == w->desired_matrix->nrows);
1587 xassert (w->desired_matrix->rows != NULL);
1588 set_buffer_temp (saved);
1589 }
1590
1591 #endif /* 0 */
1592
1593 #endif /* GLYPH_DEBUG != 0 */
1594
1595
1596 \f
1597 /**********************************************************************
1598 Allocating/ Adjusting Glyph Matrices
1599 **********************************************************************/
1600
1601 /* Allocate glyph matrices over a window tree for a frame-based
1602 redisplay
1603
1604 X and Y are column/row within the frame glyph matrix where
1605 sub-matrices for the window tree rooted at WINDOW must be
1606 allocated. CH_DIM contains the dimensions of the smallest
1607 character that could be used during display. DIM_ONLY_P non-zero
1608 means that the caller of this function is only interested in the
1609 result matrix dimension, and matrix adjustments should not be
1610 performed.
1611
1612 The function returns the total width/height of the sub-matrices of
1613 the window tree. If called on a frame root window, the computation
1614 will take the mini-buffer window into account.
1615
1616 *WINDOW_CHANGE_FLAGS is set to a bit mask with bits
1617
1618 NEW_LEAF_MATRIX set if any window in the tree did not have a
1619 glyph matrices yet, and
1620
1621 CHANGED_LEAF_MATRIX set if the dimension or location of a matrix of
1622 any window in the tree will be changed or have been changed (see
1623 DIM_ONLY_P).
1624
1625 *WINDOW_CHANGE_FLAGS must be initialized by the caller of this
1626 function.
1627
1628 Windows are arranged into chains of windows on the same level
1629 through the next fields of window structures. Such a level can be
1630 either a sequence of horizontally adjacent windows from left to
1631 right, or a sequence of vertically adjacent windows from top to
1632 bottom. Each window in a horizontal sequence can be either a leaf
1633 window or a vertical sequence; a window in a vertical sequence can
1634 be either a leaf or a horizontal sequence. All windows in a
1635 horizontal sequence have the same height, and all windows in a
1636 vertical sequence have the same width.
1637
1638 This function uses, for historical reasons, a more general
1639 algorithm to determine glyph matrix dimensions that would be
1640 necessary.
1641
1642 The matrix height of a horizontal sequence is determined by the
1643 maximum height of any matrix in the sequence. The matrix width of
1644 a horizontal sequence is computed by adding up matrix widths of
1645 windows in the sequence.
1646
1647 |<------- result width ------->|
1648 +---------+----------+---------+ ---
1649 | | | | |
1650 | | | |
1651 +---------+ | | result height
1652 | +---------+
1653 | | |
1654 +----------+ ---
1655
1656 The matrix width of a vertical sequence is the maximum matrix width
1657 of any window in the sequence. Its height is computed by adding up
1658 matrix heights of windows in the sequence.
1659
1660 |<---- result width -->|
1661 +---------+ ---
1662 | | |
1663 | | |
1664 +---------+--+ |
1665 | | |
1666 | | result height
1667 | |
1668 +------------+---------+ |
1669 | | |
1670 | | |
1671 +------------+---------+ --- */
1672
1673 /* Bit indicating that a new matrix will be allocated or has been
1674 allocated. */
1675
1676 #define NEW_LEAF_MATRIX (1 << 0)
1677
1678 /* Bit indicating that a matrix will or has changed its location or
1679 size. */
1680
1681 #define CHANGED_LEAF_MATRIX (1 << 1)
1682
1683 static struct dim
1684 allocate_matrices_for_frame_redisplay (window, x, y, ch_dim,
1685 dim_only_p, window_change_flags)
1686 Lisp_Object window;
1687 int x, y;
1688 struct dim ch_dim;
1689 int dim_only_p;
1690 int *window_change_flags;
1691 {
1692 struct frame *f = XFRAME (WINDOW_FRAME (XWINDOW (window)));
1693 int x0 = x, y0 = y;
1694 int wmax = 0, hmax = 0;
1695 struct dim total;
1696 struct dim dim;
1697 struct window *w;
1698 int in_horz_combination_p;
1699
1700 /* What combination is WINDOW part of? Compute this once since the
1701 result is the same for all windows in the `next' chain. The
1702 special case of a root window (parent equal to nil) is treated
1703 like a vertical combination because a root window's `next'
1704 points to the mini-buffer window, if any, which is arranged
1705 vertically below other windows. */
1706 in_horz_combination_p
1707 = (!NILP (XWINDOW (window)->parent)
1708 && !NILP (XWINDOW (XWINDOW (window)->parent)->hchild));
1709
1710 /* For WINDOW and all windows on the same level. */
1711 do
1712 {
1713 w = XWINDOW (window);
1714
1715 /* Get the dimension of the window sub-matrix for W, depending
1716 on whether this a combination or a leaf window. */
1717 if (!NILP (w->hchild))
1718 dim = allocate_matrices_for_frame_redisplay (w->hchild, x, y, ch_dim,
1719 dim_only_p,
1720 window_change_flags);
1721 else if (!NILP (w->vchild))
1722 dim = allocate_matrices_for_frame_redisplay (w->vchild, x, y, ch_dim,
1723 dim_only_p,
1724 window_change_flags);
1725 else
1726 {
1727 /* If not already done, allocate sub-matrix structures. */
1728 if (w->desired_matrix == NULL)
1729 {
1730 w->desired_matrix = new_glyph_matrix (f->desired_pool);
1731 w->current_matrix = new_glyph_matrix (f->current_pool);
1732 *window_change_flags |= NEW_LEAF_MATRIX;
1733 }
1734
1735 /* Width and height MUST be chosen so that there are no
1736 holes in the frame matrix. */
1737 dim.width = w->width;
1738 dim.height = w->height;
1739
1740 /* Will matrix be re-allocated? */
1741 if (x != w->desired_matrix->matrix_x
1742 || y != w->desired_matrix->matrix_y
1743 || dim.width != w->desired_matrix->matrix_w
1744 || dim.height != w->desired_matrix->matrix_h
1745 || (margin_glyphs_to_reserve (w, dim.width,
1746 w->right_margin_width)
1747 != w->desired_matrix->left_margin_glyphs)
1748 || (margin_glyphs_to_reserve (w, dim.width,
1749 w->left_margin_width)
1750 != w->desired_matrix->right_margin_glyphs))
1751 *window_change_flags |= CHANGED_LEAF_MATRIX;
1752
1753 /* Actually change matrices, if allowed. Do not consider
1754 CHANGED_LEAF_MATRIX computed above here because the pool
1755 may have been changed which we don't now here. We trust
1756 that we only will be called with DIM_ONLY_P != 0 when
1757 necessary. */
1758 if (!dim_only_p)
1759 {
1760 adjust_glyph_matrix (w, w->desired_matrix, x, y, dim);
1761 adjust_glyph_matrix (w, w->current_matrix, x, y, dim);
1762 }
1763 }
1764
1765 /* If we are part of a horizontal combination, advance x for
1766 windows to the right of W; otherwise advance y for windows
1767 below W. */
1768 if (in_horz_combination_p)
1769 x += dim.width;
1770 else
1771 y += dim.height;
1772
1773 /* Remember maximum glyph matrix dimensions. */
1774 wmax = max (wmax, dim.width);
1775 hmax = max (hmax, dim.height);
1776
1777 /* Next window on same level. */
1778 window = w->next;
1779 }
1780 while (!NILP (window));
1781
1782 /* Set `total' to the total glyph matrix dimension of this window
1783 level. In a vertical combination, the width is the width of the
1784 widest window; the height is the y we finally reached, corrected
1785 by the y we started with. In a horizontal combination, the total
1786 height is the height of the tallest window, and the width is the
1787 x we finally reached, corrected by the x we started with. */
1788 if (in_horz_combination_p)
1789 {
1790 total.width = x - x0;
1791 total.height = hmax;
1792 }
1793 else
1794 {
1795 total.width = wmax;
1796 total.height = y - y0;
1797 }
1798
1799 return total;
1800 }
1801
1802
1803 /* Allocate window matrices for window-based redisplay. W is the
1804 window whose matrices must be allocated/reallocated. CH_DIM is the
1805 size of the smallest character that could potentially be used on W. */
1806
1807 static void
1808 allocate_matrices_for_window_redisplay (w, ch_dim)
1809 struct window *w;
1810 struct dim ch_dim;
1811 {
1812 struct frame *f = XFRAME (w->frame);
1813
1814 while (w)
1815 {
1816 if (!NILP (w->vchild))
1817 allocate_matrices_for_window_redisplay (XWINDOW (w->vchild), ch_dim);
1818 else if (!NILP (w->hchild))
1819 allocate_matrices_for_window_redisplay (XWINDOW (w->hchild), ch_dim);
1820 else
1821 {
1822 /* W is a leaf window. */
1823 int window_pixel_width = XFLOATINT (w->width) * CANON_X_UNIT (f);
1824 int window_pixel_height = window_box_height (w) + abs (w->vscroll);
1825 struct dim dim;
1826
1827 /* If matrices are not yet allocated, allocate them now. */
1828 if (w->desired_matrix == NULL)
1829 {
1830 w->desired_matrix = new_glyph_matrix (NULL);
1831 w->current_matrix = new_glyph_matrix (NULL);
1832 }
1833
1834 /* Compute number of glyphs needed in a glyph row. */
1835 dim.width = (((window_pixel_width + ch_dim.width - 1)
1836 / ch_dim.width)
1837 /* 2 partially visible columns in the text area. */
1838 + 2
1839 /* One partially visible column at the right
1840 edge of each marginal area. */
1841 + 1 + 1);
1842
1843 /* Compute number of glyph rows needed. */
1844 dim.height = (((window_pixel_height + ch_dim.height - 1)
1845 / ch_dim.height)
1846 /* One partially visible line at the top and
1847 bottom of the window. */
1848 + 2
1849 /* 2 for top and mode line. */
1850 + 2);
1851
1852 /* Change matrices. */
1853 adjust_glyph_matrix (w, w->desired_matrix, 0, 0, dim);
1854 adjust_glyph_matrix (w, w->current_matrix, 0, 0, dim);
1855 }
1856
1857 w = NILP (w->next) ? NULL : XWINDOW (w->next);
1858 }
1859 }
1860
1861
1862 /* Re-allocate/ re-compute glyph matrices on frame F. If F is null,
1863 do it for all frames; otherwise do it just for the given frame.
1864 This function must be called when a new frame is created, its size
1865 changes, or its window configuration changes. */
1866
1867 void
1868 adjust_glyphs (f)
1869 struct frame *f;
1870 {
1871 /* Block input so that expose events and other events that access
1872 glyph matrices are not processed while we are changing them. */
1873 BLOCK_INPUT;
1874
1875 if (f)
1876 adjust_frame_glyphs (f);
1877 else
1878 {
1879 Lisp_Object tail, lisp_frame;
1880
1881 FOR_EACH_FRAME (tail, lisp_frame)
1882 adjust_frame_glyphs (XFRAME (lisp_frame));
1883 }
1884
1885 UNBLOCK_INPUT;
1886 }
1887
1888
1889 /* Adjust frame glyphs when Emacs is initialized.
1890
1891 To be called from init_display.
1892
1893 We need a glyph matrix because redraw will happen soon.
1894 Unfortunately, window sizes on selected_frame are not yet set to
1895 meaningful values. I believe we can assume that there are only two
1896 windows on the frame---the mini-buffer and the root window. Frame
1897 height and width seem to be correct so far. So, set the sizes of
1898 windows to estimated values. */
1899
1900 static void
1901 adjust_frame_glyphs_initially ()
1902 {
1903 struct window *root = XWINDOW (selected_frame->root_window);
1904 struct window *mini = XWINDOW (root->next);
1905 int frame_height = FRAME_HEIGHT (selected_frame);
1906 int frame_width = FRAME_WIDTH (selected_frame);
1907 int top_margin = FRAME_TOP_MARGIN (selected_frame);
1908
1909 /* Do it for the root window. */
1910 XSETFASTINT (root->top, top_margin);
1911 XSETFASTINT (root->width, frame_width);
1912 set_window_height (selected_frame->root_window,
1913 frame_height - 1 - top_margin, 0);
1914
1915 /* Do it for the mini-buffer window. */
1916 XSETFASTINT (mini->top, frame_height - 1);
1917 XSETFASTINT (mini->width, frame_width);
1918 set_window_height (root->next, 1, 0);
1919
1920 adjust_frame_glyphs (selected_frame);
1921 glyphs_initialized_initially_p = 1;
1922 }
1923
1924
1925 /* Allocate/reallocate glyph matrices of a single frame F. */
1926
1927 static void
1928 adjust_frame_glyphs (f)
1929 struct frame *f;
1930 {
1931 if (FRAME_WINDOW_P (f))
1932 adjust_frame_glyphs_for_window_redisplay (f);
1933 else
1934 adjust_frame_glyphs_for_frame_redisplay (f);
1935
1936 /* Don't forget the message buffer and the buffer for
1937 decode_mode_spec. */
1938 adjust_frame_message_buffer (f);
1939 adjust_decode_mode_spec_buffer (f);
1940
1941 f->glyphs_initialized_p = 1;
1942 }
1943
1944
1945 /* Allocate/reallocate glyph matrices of a single frame F for
1946 frame-based redisplay. */
1947
1948 static void
1949 adjust_frame_glyphs_for_frame_redisplay (f)
1950 struct frame *f;
1951 {
1952 struct dim ch_dim;
1953 struct dim matrix_dim;
1954 int pool_changed_p;
1955 int window_change_flags;
1956 int top_window_y;
1957
1958 if (!FRAME_LIVE_P (f))
1959 return;
1960
1961 /* Determine the smallest character in any font for F. On
1962 console windows, all characters have dimension (1, 1). */
1963 ch_dim.width = ch_dim.height = 1;
1964
1965 top_window_y = FRAME_TOP_MARGIN (f);
1966
1967 /* Allocate glyph pool structures if not already done. */
1968 if (f->desired_pool == NULL)
1969 {
1970 f->desired_pool = new_glyph_pool ();
1971 f->current_pool = new_glyph_pool ();
1972 }
1973
1974 /* Allocate frames matrix structures if needed. */
1975 if (f->desired_matrix == NULL)
1976 {
1977 f->desired_matrix = new_glyph_matrix (f->desired_pool);
1978 f->current_matrix = new_glyph_matrix (f->current_pool);
1979 }
1980
1981 /* Compute window glyph matrices. (This takes the mini-buffer
1982 window into account). The result is the size of the frame glyph
1983 matrix needed. The variable window_change_flags is set to a bit
1984 mask indicating whether new matrices will be allocated or
1985 existing matrices change their size or location within the frame
1986 matrix. */
1987 window_change_flags = 0;
1988 matrix_dim
1989 = allocate_matrices_for_frame_redisplay (FRAME_ROOT_WINDOW (f),
1990 0, top_window_y,
1991 ch_dim, 1,
1992 &window_change_flags);
1993
1994 /* Add in menu bar lines, if any. */
1995 matrix_dim.height += top_window_y;
1996
1997 /* Enlarge pools as necessary. */
1998 pool_changed_p = realloc_glyph_pool (f->desired_pool, matrix_dim);
1999 realloc_glyph_pool (f->current_pool, matrix_dim);
2000
2001 /* Set up glyph pointers within window matrices. Do this only if
2002 absolutely necessary since it requires a frame redraw. */
2003 if (pool_changed_p || window_change_flags)
2004 {
2005 /* Do it for window matrices. */
2006 allocate_matrices_for_frame_redisplay (FRAME_ROOT_WINDOW (f),
2007 0, top_window_y, ch_dim, 0,
2008 &window_change_flags);
2009
2010 /* Size of frame matrices must equal size of frame. Note
2011 that we are called for X frames with window widths NOT equal
2012 to the frame width (from CHANGE_FRAME_SIZE_1). */
2013 xassert (matrix_dim.width == FRAME_WIDTH (f)
2014 && matrix_dim.height == FRAME_HEIGHT (f));
2015
2016 /* Resize frame matrices. */
2017 adjust_glyph_matrix (NULL, f->desired_matrix, 0, 0, matrix_dim);
2018 adjust_glyph_matrix (NULL, f->current_matrix, 0, 0, matrix_dim);
2019
2020 /* Since location and size of sub-matrices within the pool may
2021 have changed, and current matrices don't have meaningful
2022 contents anymore, mark the frame garbaged. */
2023 SET_FRAME_GARBAGED (f);
2024 }
2025 }
2026
2027
2028 /* Allocate/reallocate glyph matrices of a single frame F for
2029 window-based redisplay. */
2030
2031 static void
2032 adjust_frame_glyphs_for_window_redisplay (f)
2033 struct frame *f;
2034 {
2035 struct dim ch_dim;
2036 struct window *w;
2037
2038 xassert (FRAME_WINDOW_P (f) && FRAME_LIVE_P (f));
2039
2040 /* Get minimum sizes. */
2041 #ifdef HAVE_WINDOW_SYSTEM
2042 ch_dim.width = FRAME_SMALLEST_CHAR_WIDTH (f);
2043 ch_dim.height = FRAME_SMALLEST_FONT_HEIGHT (f);
2044 #else
2045 ch_dim.width = ch_dim.height = 1;
2046 #endif
2047
2048 /* Allocate/reallocate window matrices. */
2049 allocate_matrices_for_window_redisplay (XWINDOW (FRAME_ROOT_WINDOW (f)),
2050 ch_dim);
2051
2052 /* Allocate/ reallocate matrices of the dummy window used to display
2053 the menu bar under X when no X toolkit support is available. */
2054 #ifndef USE_X_TOOLKIT
2055 {
2056 /* Allocate a dummy window if not already done. */
2057 if (NILP (f->menu_bar_window))
2058 {
2059 f->menu_bar_window = make_window ();
2060 w = XWINDOW (f->menu_bar_window);
2061 XSETFRAME (w->frame, f);
2062 w->pseudo_window_p = 1;
2063 }
2064 else
2065 w = XWINDOW (f->menu_bar_window);
2066
2067 /* Set window dimensions to frame dimensions and allocate or
2068 adjust glyph matrices of W. */
2069 XSETFASTINT (w->top, 0);
2070 XSETFASTINT (w->left, 0);
2071 XSETFASTINT (w->height, FRAME_MENU_BAR_LINES (f));
2072 XSETFASTINT (w->width, FRAME_WINDOW_WIDTH (f));
2073 allocate_matrices_for_window_redisplay (w, ch_dim);
2074 }
2075 #endif /* not USE_X_TOOLKIT */
2076
2077 /* Allocate/ reallocate matrices of the toolbar window. If we don't
2078 have a toolbar window yet, make one. */
2079 if (NILP (f->toolbar_window))
2080 {
2081 f->toolbar_window = make_window ();
2082 w = XWINDOW (f->toolbar_window);
2083 XSETFRAME (w->frame, f);
2084 w->pseudo_window_p = 1;
2085 }
2086 else
2087 w = XWINDOW (f->toolbar_window);
2088
2089 XSETFASTINT (w->top, FRAME_MENU_BAR_LINES (f));
2090 XSETFASTINT (w->left, 0);
2091 XSETFASTINT (w->height, FRAME_TOOLBAR_LINES (f));
2092 XSETFASTINT (w->width, FRAME_WINDOW_WIDTH (f));
2093 allocate_matrices_for_window_redisplay (w, ch_dim);
2094 }
2095
2096
2097 /* Adjust/ allocate message buffer of frame F.
2098
2099 The global variables echo_area_glyphs and previous_echo_area_glyphs
2100 may be pointing to the frames message buffer and must be relocated
2101 if the buffer is reallocated.
2102
2103 Note that the message buffer is never freed. Since I could not
2104 find a free in 19.34, I assume that freeing it would be
2105 problematic in some way and don't do it either.
2106
2107 (Implementation note: It should be checked if we can free it
2108 eventually without causing trouble). */
2109
2110 static void
2111 adjust_frame_message_buffer (f)
2112 struct frame *f;
2113 {
2114 int size = FRAME_MESSAGE_BUF_SIZE (f) + 1;
2115
2116 if (FRAME_MESSAGE_BUF (f))
2117 {
2118 char *buffer = FRAME_MESSAGE_BUF (f);
2119 char *new_buffer = (char *) xrealloc (buffer, size);
2120
2121 if (buffer == echo_area_glyphs)
2122 echo_area_glyphs = new_buffer;
2123 if (buffer == previous_echo_glyphs)
2124 previous_echo_glyphs = new_buffer;
2125
2126 FRAME_MESSAGE_BUF (f) = new_buffer;
2127 }
2128 else
2129 FRAME_MESSAGE_BUF (f) = (char *) xmalloc (size);
2130 }
2131
2132
2133 /* Re-allocate buffer for decode_mode_spec on frame F. */
2134
2135 static void
2136 adjust_decode_mode_spec_buffer (f)
2137 struct frame *f;
2138 {
2139 f->decode_mode_spec_buffer
2140 = (char *) xrealloc (f->decode_mode_spec_buffer,
2141 FRAME_MESSAGE_BUF_SIZE (f) + 1);
2142 }
2143
2144
2145 \f
2146 /**********************************************************************
2147 Freeing Glyph Matrices
2148 **********************************************************************/
2149
2150 /* Free glyph memory for a frame F. F may be null. This function can
2151 be called for the same frame more than once. The root window of
2152 F may be nil when this function is called. This is the case when
2153 the function is called when F is destroyed. */
2154
2155 void
2156 free_glyphs (f)
2157 struct frame *f;
2158 {
2159 if (f && f->glyphs_initialized_p)
2160 {
2161 f->glyphs_initialized_p = 0;
2162
2163 /* Release window sub-matrices. */
2164 if (!NILP (f->root_window))
2165 free_window_matrices (XWINDOW (f->root_window));
2166
2167 /* Free the dummy window for menu bars without X toolkit and its
2168 glyph matrices. */
2169 if (!NILP (f->menu_bar_window))
2170 {
2171 struct window *w = XWINDOW (f->menu_bar_window);
2172 free_glyph_matrix (w->desired_matrix);
2173 free_glyph_matrix (w->current_matrix);
2174 w->desired_matrix = w->current_matrix = NULL;
2175 f->menu_bar_window = Qnil;
2176 }
2177
2178 /* Free the toolbar window and its glyph matrices. */
2179 if (!NILP (f->toolbar_window))
2180 {
2181 struct window *w = XWINDOW (f->toolbar_window);
2182 free_glyph_matrix (w->desired_matrix);
2183 free_glyph_matrix (w->current_matrix);
2184 w->desired_matrix = w->current_matrix = NULL;
2185 f->toolbar_window = Qnil;
2186 }
2187
2188 /* Release frame glyph matrices. Reset fields to zero in
2189 case we are called a second time. */
2190 if (f->desired_matrix)
2191 {
2192 free_glyph_matrix (f->desired_matrix);
2193 free_glyph_matrix (f->current_matrix);
2194 f->desired_matrix = f->current_matrix = NULL;
2195 }
2196
2197 /* Release glyph pools. */
2198 if (f->desired_pool)
2199 {
2200 free_glyph_pool (f->desired_pool);
2201 free_glyph_pool (f->current_pool);
2202 f->desired_pool = f->current_pool = NULL;
2203 }
2204 }
2205 }
2206
2207
2208 /* Free glyph sub-matrices in the window tree rooted at W. This
2209 function may be called with a null pointer, and it may be called on
2210 the same tree more than once. */
2211
2212 void
2213 free_window_matrices (w)
2214 struct window *w;
2215 {
2216 while (w)
2217 {
2218 if (!NILP (w->hchild))
2219 free_window_matrices (XWINDOW (w->hchild));
2220 else if (!NILP (w->vchild))
2221 free_window_matrices (XWINDOW (w->vchild));
2222 else
2223 {
2224 /* This is a leaf window. Free its memory and reset fields
2225 to zero in case this function is called a second time for
2226 W. */
2227 free_glyph_matrix (w->current_matrix);
2228 free_glyph_matrix (w->desired_matrix);
2229 w->current_matrix = w->desired_matrix = NULL;
2230 }
2231
2232 /* Next window on same level. */
2233 w = NILP (w->next) ? 0 : XWINDOW (w->next);
2234 }
2235 }
2236
2237
2238 /* Check glyph memory leaks. This function is called from
2239 shut_down_emacs. Note that frames are not destroyed when Emacs
2240 exits. We therefore free all glyph memory for all active frames
2241 explicitly and check that nothing is left allocated. */
2242
2243 void
2244 check_glyph_memory ()
2245 {
2246 Lisp_Object tail, frame;
2247
2248 /* Free glyph memory for all frames. */
2249 FOR_EACH_FRAME (tail, frame)
2250 free_glyphs (XFRAME (frame));
2251
2252 /* Check that nothing is left allocated. */
2253 if (glyph_matrix_count)
2254 abort ();
2255 if (glyph_pool_count)
2256 abort ();
2257 }
2258
2259
2260 \f
2261 /**********************************************************************
2262 Building a Frame Matrix
2263 **********************************************************************/
2264
2265 /* Most of the redisplay code works on glyph matrices attached to
2266 windows. This is a good solution most of the time, but it is not
2267 suitable for terminal code. Terminal output functions cannot rely
2268 on being able to set an arbitrary terminal window. Instead they
2269 must be provided with a view of the whole frame, i.e. the whole
2270 screen. We build such a view by constructing a frame matrix from
2271 window matrices in this section.
2272
2273 Windows that must be updated have their must_be_update_p flag set.
2274 For all such windows, their desired matrix is made part of the
2275 desired frame matrix. For other windows, their current matrix is
2276 made part of the desired frame matrix.
2277
2278 +-----------------+----------------+
2279 | desired | desired |
2280 | | |
2281 +-----------------+----------------+
2282 | current |
2283 | |
2284 +----------------------------------+
2285
2286 Desired window matrices can be made part of the frame matrix in a
2287 cheap way: We exploit the fact that the desired frame matrix and
2288 desired window matrices share their glyph memory. This is not
2289 possible for current window matrices. Their glyphs are copied to
2290 the desired frame matrix. The latter is equivalent to
2291 preserve_other_columns in the old redisplay.
2292
2293 Used glyphs counters for frame matrix rows are the result of adding
2294 up glyph lengths of the window matrices. A line in the frame
2295 matrix is enabled, if a corresponding line in a window matrix is
2296 enabled.
2297
2298 After building the desired frame matrix, it will be passed to
2299 terminal code, which will manipulate both the desired and current
2300 frame matrix. Changes applied to the frame's current matrix have
2301 to be visible in current window matrices afterwards, of course.
2302
2303 This problem is solved like this:
2304
2305 1. Window and frame matrices share glyphs. Window matrices are
2306 constructed in a way that their glyph contents ARE the glyph
2307 contents needed in a frame matrix. Thus, any modification of
2308 glyphs done in terminal code will be reflected in window matrices
2309 automatically.
2310
2311 2. Exchanges of rows in a frame matrix done by terminal code are
2312 intercepted by hook functions so that corresponding row operations
2313 on window matrices can be performed. This is necessary because we
2314 use pointers to glyphs in glyph row structures. To satisfy the
2315 assumption of point 1 above that glyphs are updated implicitly in
2316 window matrices when they are manipulated via the frame matrix,
2317 window and frame matrix must of course agree where to find the
2318 glyphs for their rows. Possible manipulations that must be
2319 mirrored are assignments of rows of the desired frame matrix to the
2320 current frame matrix and scrolling the current frame matrix. */
2321
2322 /* Build frame F's desired matrix from window matrices. Only windows
2323 which have the flag must_be_updated_p set have to be updated. Menu
2324 bar lines of a frame are not covered by window matrices, so make
2325 sure not to touch them in this function. */
2326
2327 static void
2328 build_frame_matrix (f)
2329 struct frame *f;
2330 {
2331 int i;
2332
2333 /* F must have a frame matrix when this function is called. */
2334 xassert (!FRAME_WINDOW_P (f));
2335
2336 /* Clear all rows in the frame matrix covered by window matrices.
2337 Menu bar lines are not covered by windows. */
2338 for (i = FRAME_TOP_MARGIN (f); i < f->desired_matrix->nrows; ++i)
2339 clear_glyph_row (MATRIX_ROW (f->desired_matrix, i));
2340
2341 /* Build the matrix by walking the window tree. */
2342 build_frame_matrix_from_window_tree (f->desired_matrix,
2343 XWINDOW (FRAME_ROOT_WINDOW (f)));
2344 }
2345
2346
2347 /* Walk a window tree, building a frame matrix MATRIX from window
2348 matrices. W is the root of a window tree. */
2349
2350 static void
2351 build_frame_matrix_from_window_tree (matrix, w)
2352 struct glyph_matrix *matrix;
2353 struct window *w;
2354 {
2355 while (w)
2356 {
2357 if (!NILP (w->hchild))
2358 build_frame_matrix_from_window_tree (matrix, XWINDOW (w->hchild));
2359 else if (!NILP (w->vchild))
2360 build_frame_matrix_from_window_tree (matrix, XWINDOW (w->vchild));
2361 else
2362 build_frame_matrix_from_leaf_window (matrix, w);
2363
2364 w = NILP (w->next) ? 0 : XWINDOW (w->next);
2365 }
2366 }
2367
2368
2369 /* Add a window's matrix to a frame matrix. FRAME_MATRIX is the
2370 desired frame matrix built. W is a leaf window whose desired or
2371 current matrix is to be added to FRAME_MATRIX. W's flag
2372 must_be_updated_p determines which matrix it contributes to
2373 FRAME_MATRIX. If must_be_updated_p is non-zero, W's desired matrix
2374 is added to FRAME_MATRIX, otherwise W's current matrix is added.
2375 Adding a desired matrix means setting up used counters and such in
2376 frame rows, while adding a current window matrix to FRAME_MATRIX
2377 means copying glyphs. The latter case corresponds to
2378 preserve_other_columns in the old redisplay. */
2379
2380 static void
2381 build_frame_matrix_from_leaf_window (frame_matrix, w)
2382 struct glyph_matrix *frame_matrix;
2383 struct window *w;
2384 {
2385 struct glyph_matrix *window_matrix;
2386 int window_y, frame_y;
2387 /* If non-zero, a glyph to insert at the right border of W. */
2388 GLYPH right_border_glyph = 0;
2389
2390 /* Set window_matrix to the matrix we have to add to FRAME_MATRIX. */
2391 if (w->must_be_updated_p)
2392 {
2393 window_matrix = w->desired_matrix;
2394
2395 /* Decide whether we want to add a vertical border glyph. */
2396 if (!WINDOW_RIGHTMOST_P (w))
2397 {
2398 struct Lisp_Char_Table *dp = window_display_table (w);
2399 right_border_glyph = (dp && INTEGERP (DISP_BORDER_GLYPH (dp))
2400 ? XINT (DISP_BORDER_GLYPH (dp))
2401 : '|');
2402 }
2403 }
2404 else
2405 window_matrix = w->current_matrix;
2406
2407 /* For all rows in the window matrix and corresponding rows in the
2408 frame matrix. */
2409 window_y = 0;
2410 frame_y = window_matrix->matrix_y;
2411 while (window_y < window_matrix->nrows)
2412 {
2413 struct glyph_row *frame_row = frame_matrix->rows + frame_y;
2414 struct glyph_row *window_row = window_matrix->rows + window_y;
2415
2416 /* Fill up the frame row with spaces up to the left margin of the
2417 window row. */
2418 fill_up_frame_row_with_spaces (frame_row, window_matrix->matrix_x);
2419
2420 /* Fill up areas in the window matrix row with spaces. */
2421 fill_up_glyph_row_with_spaces (window_row);
2422
2423 if (window_matrix == w->current_matrix)
2424 {
2425 /* We have to copy W's current matrix. Copy window
2426 row to frame row. */
2427 bcopy (window_row->glyphs[0],
2428 frame_row->glyphs[TEXT_AREA] + window_matrix->matrix_x,
2429 window_matrix->matrix_w * sizeof (struct glyph));
2430 }
2431 else
2432 {
2433 /* Copy W's desired matrix. */
2434
2435 /* Maybe insert a vertical border between horizontally adjacent
2436 windows. */
2437 if (right_border_glyph)
2438 {
2439 struct glyph *border = window_row->glyphs[LAST_AREA] - 1;
2440 SET_CHAR_GLYPH_FROM_GLYPH (*border, right_border_glyph);
2441 }
2442
2443 /* Due to hooks installed, it normally doesn't happen that
2444 window rows and frame rows of the same matrix are out of
2445 sync, i.e. have a different understanding of where to
2446 find glyphs for the row. The following is a safety-belt
2447 that doesn't cost much and makes absolutely sure that
2448 window and frame matrices are in sync. */
2449 if (!glyph_row_slice_p (window_row, frame_row))
2450 {
2451 /* Find the row in the window being a slice. There
2452 should exist one from program logic. */
2453 struct glyph_row *slice_row
2454 = find_glyph_row_slice (window_matrix, frame_matrix, frame_y);
2455 xassert (slice_row != 0);
2456
2457 /* Exchange glyphs between both window rows. */
2458 swap_glyphs_in_rows (window_row, slice_row);
2459
2460 /* Exchange pointers between both rows. */
2461 swap_glyph_pointers (window_row, slice_row);
2462 }
2463
2464 /* Now, we are sure that window row window_y is a slice of
2465 the frame row frame_y. But, lets check that assumption. */
2466 xassert (glyph_row_slice_p (window_row, frame_row));
2467
2468 /* If rows are in sync, we don't have to copy glyphs because
2469 frame and window share glyphs. */
2470
2471 #if GLYPH_DEBUG
2472 strcpy (w->current_matrix->method, w->desired_matrix->method);
2473 #endif
2474 }
2475
2476 /* Set number of used glyphs in the frame matrix. Since we fill
2477 up with spaces, and visit leaf windows from left to right it
2478 can be done simply. */
2479 frame_row->used[TEXT_AREA]
2480 = window_matrix->matrix_x + window_matrix->matrix_w;
2481
2482 /* Or in flags. */
2483 frame_row->enabled_p |= window_row->enabled_p;
2484 frame_row->inverse_p |= window_row->inverse_p;
2485
2486 /* Next row. */
2487 ++window_y;
2488 ++frame_y;
2489 }
2490 }
2491
2492
2493 /* Add spaces to a glyph row ROW in a window matrix.
2494
2495 Each row has the form:
2496
2497 +---------+-----------------------------+------------+
2498 | left | text | right |
2499 +---------+-----------------------------+------------+
2500
2501 Left and right marginal areas are optional. This function adds
2502 spaces to areas so that there are no empty holes between areas.
2503 In other words: If the right area is not empty, the text area
2504 is filled up with spaces up to the right area. If the text area
2505 is not empty, the left area is filled up.
2506
2507 To be called for frame-based redisplay, only. */
2508
2509 static void
2510 fill_up_glyph_row_with_spaces (row)
2511 struct glyph_row *row;
2512 {
2513 fill_up_glyph_row_area_with_spaces (row, LEFT_MARGIN_AREA);
2514 fill_up_glyph_row_area_with_spaces (row, TEXT_AREA);
2515 fill_up_glyph_row_area_with_spaces (row, RIGHT_MARGIN_AREA);
2516 }
2517
2518
2519 /* Fill area AREA of glyph row ROW with spaces. To be called for
2520 frame-based redisplay only. */
2521
2522 static void
2523 fill_up_glyph_row_area_with_spaces (row, area)
2524 struct glyph_row *row;
2525 int area;
2526 {
2527 if (row->glyphs[area] < row->glyphs[area + 1])
2528 {
2529 struct glyph *end = row->glyphs[area + 1];
2530 struct glyph *text = row->glyphs[area] + row->used[area];
2531
2532 while (text < end)
2533 *text++ = space_glyph;
2534 row->used[area] = text - row->glyphs[area];
2535 }
2536 }
2537
2538
2539 /* Add spaces to the end of ROW in a frame matrix until index UPTO is
2540 reached. In frame matrices only one area, TEXT_AREA, is used. */
2541
2542 static void
2543 fill_up_frame_row_with_spaces (row, upto)
2544 struct glyph_row *row;
2545 int upto;
2546 {
2547 int i = row->used[TEXT_AREA];
2548 struct glyph *glyph = row->glyphs[TEXT_AREA];
2549
2550 while (i < upto)
2551 glyph[i++] = space_glyph;
2552
2553 row->used[TEXT_AREA] = i;
2554 }
2555
2556
2557 \f
2558 /**********************************************************************
2559 Mirroring operations on frame matrices in window matrices
2560 **********************************************************************/
2561
2562 /* Set frame being updated via frame-based redisplay to F. This
2563 function must be called before updates to make explicit that we are
2564 working on frame matrices or not. */
2565
2566 static INLINE void
2567 set_frame_matrix_frame (f)
2568 struct frame *f;
2569 {
2570 frame_matrix_frame = f;
2571 }
2572
2573
2574 /* Make sure glyph row ROW in CURRENT_MATRIX is up to date.
2575 DESIRED_MATRIX is the desired matrix corresponding to
2576 CURRENT_MATRIX. The update is done by exchanging glyph pointers
2577 between rows in CURRENT_MATRIX and DESIRED_MATRIX. If
2578 frame_matrix_frame is non-null, this indicates that the exchange is
2579 done in frame matrices, and that we have to perform analogous
2580 operations in window matrices of frame_matrix_frame. */
2581
2582 static INLINE void
2583 make_current (desired_matrix, current_matrix, row)
2584 struct glyph_matrix *desired_matrix, *current_matrix;
2585 int row;
2586 {
2587 struct glyph_row *current_row = MATRIX_ROW (current_matrix, row);
2588 struct glyph_row *desired_row = MATRIX_ROW (desired_matrix, row);
2589
2590 /* Do current_row = desired_row. This exchanges glyph pointers
2591 between both rows, and does a structure assignment otherwise. */
2592 assign_row (current_row, desired_row);
2593
2594 /* Enable current_row to mark it as valid. */
2595 current_row->enabled_p = 1;
2596
2597 /* If we are called on frame matrices, perform analogous operations
2598 for window matrices. */
2599 if (frame_matrix_frame)
2600 mirror_make_current (XWINDOW (frame_matrix_frame->root_window), row);
2601 }
2602
2603
2604 /* W is the root of a window tree. FRAME_ROW is the index of a row in
2605 W's frame which has been made current (by swapping pointers between
2606 current and desired matrix). Perform analogous operations in the
2607 matrices of leaf windows in the window tree rooted at W. */
2608
2609 static void
2610 mirror_make_current (w, frame_row)
2611 struct window *w;
2612 int frame_row;
2613 {
2614 while (w)
2615 {
2616 if (!NILP (w->hchild))
2617 mirror_make_current (XWINDOW (w->hchild), frame_row);
2618 else if (!NILP (w->vchild))
2619 mirror_make_current (XWINDOW (w->vchild), frame_row);
2620 else
2621 {
2622 /* Row relative to window W. Don't use FRAME_TO_WINDOW_VPOS
2623 here because the checks performed in debug mode there
2624 will not allow the conversion. */
2625 int row = frame_row - w->desired_matrix->matrix_y;
2626
2627 /* If FRAME_ROW is within W, assign the desired row to the
2628 current row (exchanging glyph pointers). */
2629 if (row >= 0 && row < w->desired_matrix->matrix_h)
2630 {
2631 struct glyph_row *current_row
2632 = MATRIX_ROW (w->current_matrix, row);
2633 struct glyph_row *desired_row
2634 = MATRIX_ROW (w->desired_matrix, row);
2635
2636 if (desired_row->enabled_p)
2637 assign_row (current_row, desired_row);
2638 else
2639 swap_glyph_pointers (desired_row, current_row);
2640 current_row->enabled_p = 1;
2641 }
2642 }
2643
2644 w = NILP (w->next) ? 0 : XWINDOW (w->next);
2645 }
2646 }
2647
2648
2649 /* Perform row dance after scrolling. We are working on the range of
2650 lines UNCHANGED_AT_TOP + 1 to UNCHANGED_AT_TOP + NLINES (not
2651 including) in MATRIX. COPY_FROM is a vector containing, for each
2652 row I in the range 0 <= I < NLINES, the index of the original line
2653 to move to I. This index is relative to the row range, i.e. 0 <=
2654 index < NLINES. RETAINED_P is a vector containing zero for each
2655 row 0 <= I < NLINES which is empty.
2656
2657 This function is called from do_scrolling and do_direct_scrolling. */
2658
2659 void
2660 mirrored_line_dance (matrix, unchanged_at_top, nlines, copy_from,
2661 retained_p)
2662 struct glyph_matrix *matrix;
2663 int unchanged_at_top, nlines;
2664 int *copy_from;
2665 char *retained_p;
2666 {
2667 /* A copy of original rows. */
2668 struct glyph_row *old_rows;
2669
2670 /* Rows to assign to. */
2671 struct glyph_row *new_rows = MATRIX_ROW (matrix, unchanged_at_top);
2672
2673 int i;
2674
2675 /* Make a copy of the original rows. */
2676 old_rows = (struct glyph_row *) alloca (nlines * sizeof *old_rows);
2677 bcopy (new_rows, old_rows, nlines * sizeof *old_rows);
2678
2679 /* Assign new rows, maybe clear lines. */
2680 for (i = 0; i < nlines; ++i)
2681 {
2682 int enabled_before_p = new_rows[i].enabled_p;
2683
2684 xassert (i + unchanged_at_top < matrix->nrows);
2685 xassert (unchanged_at_top + copy_from[i] < matrix->nrows);
2686 new_rows[i] = old_rows[copy_from[i]];
2687 new_rows[i].enabled_p = enabled_before_p;
2688
2689 /* RETAINED_P is zero for empty lines. */
2690 if (!retained_p[copy_from[i]])
2691 new_rows[i].enabled_p = 0;
2692 }
2693
2694 /* Do the same for window matrices, if MATRIX Is a frame matrix. */
2695 if (frame_matrix_frame)
2696 mirror_line_dance (XWINDOW (frame_matrix_frame->root_window),
2697 unchanged_at_top, nlines, copy_from, retained_p);
2698 }
2699
2700
2701 /* Perform a line dance in the window tree rooted at W, after
2702 scrolling a frame matrix in mirrored_line_dance.
2703
2704 We are working on the range of lines UNCHANGED_AT_TOP + 1 to
2705 UNCHANGED_AT_TOP + NLINES (not including) in W's frame matrix.
2706 COPY_FROM is a vector containing, for each row I in the range 0 <=
2707 I < NLINES, the index of the original line to move to I. This
2708 index is relative to the row range, i.e. 0 <= index < NLINES.
2709 RETAINED_P is a vector containing zero for each row 0 <= I < NLINES
2710 which is empty. */
2711
2712 static void
2713 mirror_line_dance (w, unchanged_at_top, nlines, copy_from, retained_p)
2714 struct window *w;
2715 int unchanged_at_top, nlines;
2716 int *copy_from;
2717 char *retained_p;
2718 {
2719 while (w)
2720 {
2721 if (!NILP (w->hchild))
2722 mirror_line_dance (XWINDOW (w->hchild), unchanged_at_top,
2723 nlines, copy_from, retained_p);
2724 else if (!NILP (w->vchild))
2725 mirror_line_dance (XWINDOW (w->vchild), unchanged_at_top,
2726 nlines, copy_from, retained_p);
2727 else
2728 {
2729 /* W is a leaf window, and we are working on its current
2730 matrix m. */
2731 struct glyph_matrix *m = w->current_matrix;
2732
2733 int i;
2734
2735 struct glyph_row *old_rows;
2736
2737 /* Make a copy of the original rows of matrix m. */
2738 old_rows = (struct glyph_row *) alloca (m->nrows * sizeof *old_rows);
2739 bcopy (m->rows, old_rows, m->nrows * sizeof *old_rows);
2740
2741 for (i = 0; i < nlines; ++i)
2742 {
2743 /* Frame relative line assigned to. */
2744 int frame_to = i + unchanged_at_top;
2745
2746 /* Frame relative line assigned. */
2747 int frame_from = copy_from[i] + unchanged_at_top;
2748
2749 /* Window relative line assigned to. */
2750 int window_to = frame_to - m->matrix_y;
2751
2752 /* Window relative line assigned. */
2753 int window_from = frame_from - m->matrix_y;
2754
2755 /* Is assigned line inside window? */
2756 int from_inside_window_p
2757 = window_from >= 0 && window_from < m->matrix_h;
2758
2759 if (from_inside_window_p)
2760 {
2761 #if GLYPH_DEBUG
2762 /* Is assigned to line inside window? */
2763 int to_inside_window_p
2764 = window_to >= 0 && window_to < m->matrix_h;
2765 #endif
2766
2767 /* Enabled setting before assignment. */
2768 int enabled_before_p;
2769
2770 /* If not both lines inside the window, we have a
2771 serious problem. */
2772 xassert (to_inside_window_p);
2773
2774 /* Do the assignment. The enabled_p flag is saved
2775 over the assignment because the old redisplay did
2776 that. */
2777 enabled_before_p = m->rows[window_to].enabled_p;
2778 m->rows[window_to] = old_rows[window_from];
2779 m->rows[window_to].enabled_p = enabled_before_p;
2780
2781 /* If frame line is empty, window line is empty, too. */
2782 if (!retained_p[copy_from[i]])
2783 m->rows[window_to].enabled_p = 0;
2784 }
2785 }
2786
2787 /* Check that no pointers are lost. */
2788 CHECK_MATRIX (m);
2789 }
2790
2791 /* Next window on same level. */
2792 w = NILP (w->next) ? 0 : XWINDOW (w->next);
2793 }
2794 }
2795
2796
2797 #if GLYPH_DEBUG
2798
2799 /* Check that window and frame matrices agree about their
2800 understanding where glyphs of the rows are to find. For each
2801 window in the window tree rooted at W, check that rows in the
2802 matrices of leaf window agree with their frame matrices about
2803 glyph pointers. */
2804
2805 void
2806 check_window_matrix_pointers (w)
2807 struct window *w;
2808 {
2809 while (w)
2810 {
2811 if (!NILP (w->hchild))
2812 check_window_matrix_pointers (XWINDOW (w->hchild));
2813 else if (!NILP (w->vchild))
2814 check_window_matrix_pointers (XWINDOW (w->vchild));
2815 else
2816 {
2817 struct frame *f = XFRAME (w->frame);
2818 check_matrix_pointers (w->desired_matrix, f->desired_matrix);
2819 check_matrix_pointers (w->current_matrix, f->current_matrix);
2820 }
2821
2822 w = NILP (w->next) ? 0 : XWINDOW (w->next);
2823 }
2824 }
2825
2826
2827 /* Check that window rows are slices of frame rows. WINDOW_MATRIX is
2828 a window and FRAME_MATRIX is the corresponding frame matrix. For
2829 each row in WINDOW_MATRIX check that it's a slice of the
2830 corresponding frame row. If it isn't, abort. */
2831
2832 static void
2833 check_matrix_pointers (window_matrix, frame_matrix)
2834 struct glyph_matrix *window_matrix, *frame_matrix;
2835 {
2836 /* Row number in WINDOW_MATRIX. */
2837 int i = 0;
2838
2839 /* Row number corresponding to I in FRAME_MATRIX. */
2840 int j = window_matrix->matrix_y;
2841
2842 /* For all rows check that the row in the window matrix is a
2843 slice of the row in the frame matrix. If it isn't we didn't
2844 mirror an operation on the frame matrix correctly. */
2845 while (i < window_matrix->nrows)
2846 {
2847 if (!glyph_row_slice_p (window_matrix->rows + i,
2848 frame_matrix->rows + j))
2849 abort ();
2850 ++i, ++j;
2851 }
2852 }
2853
2854 #endif /* GLYPH_DEBUG != 0 */
2855
2856
2857 \f
2858 /**********************************************************************
2859 VPOS and HPOS translations
2860 **********************************************************************/
2861
2862 #if GLYPH_DEBUG
2863
2864 /* Translate vertical position VPOS which is relative to window W to a
2865 vertical position relative to W's frame. */
2866
2867 static int
2868 window_to_frame_vpos (w, vpos)
2869 struct window *w;
2870 int vpos;
2871 {
2872 struct frame *f = XFRAME (w->frame);
2873
2874 xassert (!FRAME_WINDOW_P (f));
2875 xassert (vpos >= 0 && vpos <= w->desired_matrix->nrows);
2876 vpos += XFASTINT (w->top);
2877 xassert (vpos >= 0 && vpos <= FRAME_HEIGHT (f));
2878 return vpos;
2879 }
2880
2881
2882 /* Translate horizontal position HPOS which is relative to window W to
2883 a vertical position relative to W's frame. */
2884
2885 static int
2886 window_to_frame_hpos (w, hpos)
2887 struct window *w;
2888 int hpos;
2889 {
2890 struct frame *f = XFRAME (w->frame);
2891
2892 xassert (!FRAME_WINDOW_P (f));
2893 hpos += XFASTINT (w->left);
2894 return hpos;
2895 }
2896
2897 #endif /* GLYPH_DEBUG */
2898
2899
2900 \f
2901 /**********************************************************************
2902 Redrawing Frames
2903 **********************************************************************/
2904
2905 DEFUN ("redraw-frame", Fredraw_frame, Sredraw_frame, 1, 1, 0,
2906 "Clear frame FRAME and output again what is supposed to appear on it.")
2907 (frame)
2908 Lisp_Object frame;
2909 {
2910 struct frame *f;
2911
2912 CHECK_LIVE_FRAME (frame, 0);
2913 f = XFRAME (frame);
2914
2915 /* Ignore redraw requests, if frame has no glyphs yet.
2916 (Implementation note: It still has to be checked why we are
2917 called so early here). */
2918 if (!glyphs_initialized_initially_p)
2919 return Qnil;
2920
2921 update_begin (f);
2922 if (FRAME_MSDOS_P (f))
2923 set_terminal_modes ();
2924 clear_frame ();
2925 clear_current_matrices (f);
2926 update_end (f);
2927 fflush (stdout);
2928 windows_or_buffers_changed++;
2929 /* Mark all windows as inaccurate, so that every window will have
2930 its redisplay done. */
2931 mark_window_display_accurate (FRAME_ROOT_WINDOW (f), 0);
2932 set_window_update_flags (XWINDOW (FRAME_ROOT_WINDOW (f)), 1);
2933 f->garbaged = 0;
2934 return Qnil;
2935 }
2936
2937
2938 /* Redraw frame F. This is nothing more than a call to the Lisp
2939 function redraw-frame. */
2940
2941 void
2942 redraw_frame (f)
2943 struct frame *f;
2944 {
2945 Lisp_Object frame;
2946 XSETFRAME (frame, f);
2947 Fredraw_frame (frame);
2948 }
2949
2950
2951 DEFUN ("redraw-display", Fredraw_display, Sredraw_display, 0, 0, "",
2952 "Clear and redisplay all visible frames.")
2953 ()
2954 {
2955 Lisp_Object tail, frame;
2956
2957 FOR_EACH_FRAME (tail, frame)
2958 if (FRAME_VISIBLE_P (XFRAME (frame)))
2959 Fredraw_frame (frame);
2960
2961 return Qnil;
2962 }
2963
2964
2965 /* This is used when frame_garbaged is set. Call Fredraw_frame on all
2966 visible frames marked as garbaged. */
2967
2968 void
2969 redraw_garbaged_frames ()
2970 {
2971 Lisp_Object tail, frame;
2972
2973 FOR_EACH_FRAME (tail, frame)
2974 if (FRAME_VISIBLE_P (XFRAME (frame))
2975 && FRAME_GARBAGED_P (XFRAME (frame)))
2976 Fredraw_frame (frame);
2977 }
2978
2979
2980 \f
2981 /***********************************************************************
2982 Direct Operations
2983 ***********************************************************************/
2984
2985 /* Try to update display and current glyph matrix directly.
2986
2987 This function is called after a character G has been inserted into
2988 current_buffer. It tries to update the current glyph matrix and
2989 perform appropriate screen output to reflect the insertion. If it
2990 succeeds, the global flag redisplay_performed_directly_p will be
2991 set to 1, and thereby prevent the more costly general redisplay
2992 from running (see redisplay_internal).
2993
2994 This function is not called for `hairy' character insertions.
2995 In particular, it is not called when after or before change
2996 functions exist, like they are used by font-lock. See keyboard.c
2997 for details where this function is called. */
2998
2999 int
3000 direct_output_for_insert (g)
3001 int g;
3002 {
3003 register struct frame *f = selected_frame;
3004 struct window *w = XWINDOW (selected_window);
3005 struct it it, it2;
3006 struct glyph_row *glyph_row;
3007 struct glyph *glyphs, *glyph, *end;
3008 int n;
3009 /* Non-null means that Redisplay of W is based on window matrices. */
3010 int window_redisplay_p = FRAME_WINDOW_P (f);
3011 /* Non-null means we are in overwrite mode. */
3012 int overwrite_p = !NILP (current_buffer->overwrite_mode);
3013 int added_width;
3014 struct text_pos pos;
3015 int delta, delta_bytes;
3016
3017 /* Not done directly. */
3018 redisplay_performed_directly_p = 0;
3019
3020 /* Quickly give up for some common cases. */
3021 if (cursor_in_echo_area
3022 /* Give up if fonts have changed. */
3023 || fonts_changed_p
3024 /* Give up if face attributes have been changed. */
3025 || face_change_count
3026 /* Give up if cursor position not really known. */
3027 || !display_completed
3028 /* Give up if buffer appears in two places. */
3029 || buffer_shared > 1
3030 /* Give up if w is mini-buffer and a message is being displayed there */
3031 || (MINI_WINDOW_P (w)
3032 && (echo_area_glyphs || STRINGP (echo_area_message)))
3033 /* Give up for hscrolled mini-buffer because display of the prompt
3034 is handled specially there (see display_line). */
3035 || (MINI_WINDOW_P (w) && XFASTINT (w->hscroll))
3036 /* Give up if overwriting in the middle of a line. */
3037 || (overwrite_p
3038 && PT != ZV
3039 && FETCH_BYTE (PT) != '\n')
3040 /* Give up for tabs and line ends. */
3041 || g == '\t'
3042 || g == '\n'
3043 || g == '\r'
3044 /* Give up if unable to display the cursor in the window. */
3045 || w->cursor.vpos < 0
3046 || (glyph_row = MATRIX_ROW (w->current_matrix, w->cursor.vpos),
3047 /* Can't do it in a continued line because continuation
3048 lines would change. */
3049 (glyph_row->continued_p
3050 /* Can't use this method if the line overlaps others or is
3051 overlapped by others because these other lines would
3052 have to be redisplayed. */
3053 || glyph_row->overlapping_p
3054 || glyph_row->overlapped_p))
3055 /* Can't do it for partial width windows on terminal frames
3056 because we can't clear to eol in such a window. */
3057 || (!window_redisplay_p && !WINDOW_FULL_WIDTH_P (w)))
3058 return 0;
3059
3060 /* Set up a display iterator structure for W. Glyphs will be
3061 produced in scratch_glyph_row. Current position is W's cursor
3062 position. */
3063 clear_glyph_row (&scratch_glyph_row);
3064 SET_TEXT_POS (pos, PT, PT_BYTE);
3065 DEC_TEXT_POS (pos);
3066 init_iterator (&it, w, CHARPOS (pos), BYTEPOS (pos), &scratch_glyph_row,
3067 DEFAULT_FACE_ID);
3068
3069 glyph_row = MATRIX_ROW (w->current_matrix, w->cursor.vpos);
3070
3071 /* Give up if highlighting trailing whitespace and we have trailing
3072 whitespace in glyph_row. We would have to remove the trailing
3073 whitespace face in that case. */
3074 if (!NILP (Vshow_trailing_whitespace)
3075 && glyph_row->used[TEXT_AREA])
3076 {
3077 struct glyph *last;
3078
3079 last = glyph_row->glyphs[TEXT_AREA] + glyph_row->used[TEXT_AREA] - 1;
3080 if (last->type == STRETCH_GLYPH
3081 || (last->type == CHAR_GLYPH
3082 && last->u.ch.code == ' '))
3083 return 0;
3084 }
3085
3086 /* Give up if there are overlay strings at pos. This would fail
3087 if the overlay string has newlines in it. */
3088 if (STRINGP (it.string))
3089 return 0;
3090
3091 it.hpos = w->cursor.hpos;
3092 it.vpos = w->cursor.vpos;
3093 it.current_x = w->cursor.x + it.first_visible_x;
3094 it.current_y = w->cursor.y;
3095 it.end_charpos = PT;
3096 it.stop_charpos = min (PT, it.stop_charpos);
3097
3098 /* More than one display element may be returned for PT - 1 if
3099 (i) it's a control character which is translated into `\003' or
3100 `^C', or (ii) it has a display table entry, or (iii) it's a
3101 combination of both. */
3102 delta = delta_bytes = 0;
3103 while (get_next_display_element (&it))
3104 {
3105 PRODUCE_GLYPHS (&it);
3106
3107 /* Give up if glyph doesn't fit completely on the line. */
3108 if (it.current_x >= it.last_visible_x)
3109 return 0;
3110
3111 /* Give up if new glyph has different ascent or descent than
3112 the original row, or if it is not a character glyph. */
3113 if (glyph_row->ascent != it.ascent
3114 || glyph_row->height != it.ascent + it.descent
3115 || glyph_row->phys_ascent != it.phys_ascent
3116 || glyph_row->phys_height != it.phys_ascent + it.phys_descent
3117 || it.what != IT_CHARACTER)
3118 return 0;
3119
3120 delta += 1;
3121 delta_bytes += it.len;
3122 set_iterator_to_next (&it);
3123 }
3124
3125 /* Give up if we hit the right edge of the window. We would have
3126 to insert truncation or continuation glyphs. */
3127 added_width = it.current_x - (w->cursor.x + it.first_visible_x);
3128 if (glyph_row->pixel_width + added_width >= it.last_visible_x)
3129 return 0;
3130
3131 /* Give up if there is a \t following in the line. */
3132 it2 = it;
3133 it2.end_charpos = ZV;
3134 it2.stop_charpos = min (it2.stop_charpos, ZV);
3135 while (get_next_display_element (&it2)
3136 && !ITERATOR_AT_END_OF_LINE_P (&it2))
3137 {
3138 if (it2.c == '\t')
3139 return 0;
3140 set_iterator_to_next (&it2);
3141 }
3142
3143 /* Number of new glyphs produced. */
3144 n = it.glyph_row->used[TEXT_AREA];
3145
3146 /* Start and end of glyphs in original row. */
3147 glyphs = glyph_row->glyphs[TEXT_AREA] + w->cursor.hpos;
3148 end = glyph_row->glyphs[1 + TEXT_AREA];
3149
3150 /* Make room for new glyphs, then insert them. */
3151 xassert (end - glyphs - n >= 0);
3152 safe_bcopy (glyphs, glyphs + n, (end - glyphs - n) * sizeof (*end));
3153 bcopy (it.glyph_row->glyphs[TEXT_AREA], glyphs, n * sizeof *glyphs);
3154 glyph_row->used[TEXT_AREA] = min (glyph_row->used[TEXT_AREA] + n,
3155 end - glyph_row->glyphs[TEXT_AREA]);
3156
3157 /* Compute new line width. */
3158 glyph = glyph_row->glyphs[TEXT_AREA];
3159 end = glyph + glyph_row->used[TEXT_AREA];
3160 glyph_row->pixel_width = glyph_row->x;
3161 while (glyph < end)
3162 {
3163 glyph_row->pixel_width += glyph->pixel_width;
3164 ++glyph;
3165 }
3166
3167 /* Increment buffer positions for glyphs following the newly
3168 inserted ones. */
3169 for (glyph = glyphs + n; glyph < end; ++glyph)
3170 if (glyph->charpos > 0)
3171 glyph->charpos += delta;
3172
3173 if (MATRIX_ROW_END_CHARPOS (glyph_row) > 0)
3174 {
3175 MATRIX_ROW_END_CHARPOS (glyph_row) += delta;
3176 MATRIX_ROW_END_BYTEPOS (glyph_row) += delta_bytes;
3177 }
3178
3179 /* Adjust positions in lines following the one we are in. */
3180 increment_glyph_matrix_buffer_positions (w->current_matrix,
3181 w->cursor.vpos + 1,
3182 w->current_matrix->nrows,
3183 delta, delta_bytes);
3184
3185 glyph_row->contains_overlapping_glyphs_p
3186 |= it.glyph_row->contains_overlapping_glyphs_p;
3187
3188 if (!NILP (Vshow_trailing_whitespace))
3189 highlight_trailing_whitespace (it.f, glyph_row);
3190
3191 /* Write glyphs. If at end of row, we can simply call write_glyphs.
3192 In the middle, we have to insert glyphs. Note that this is now
3193 implemented for X frames. The implementation uses updated_window
3194 and updated_row. */
3195 updated_row = glyph_row;
3196 update_begin (f);
3197 if (rif)
3198 {
3199 rif->update_window_begin_hook (w);
3200
3201 if (glyphs == end - n)
3202 rif->write_glyphs (glyphs, n);
3203 else
3204 rif->insert_glyphs (glyphs, n);
3205 }
3206 else
3207 {
3208 if (glyphs == end - n)
3209 write_glyphs (glyphs, n);
3210 else
3211 insert_glyphs (glyphs, n);
3212 }
3213
3214 w->cursor.hpos += n;
3215 w->cursor.x = it.current_x - it.first_visible_x;
3216 xassert (w->cursor.hpos >= 0
3217 && w->cursor.hpos < w->desired_matrix->matrix_w);
3218
3219 /* How to set the cursor differs depending on whether we are
3220 using a frame matrix or a window matrix. Note that when
3221 a frame matrix is used, cursor_to expects frame coordinates,
3222 and the X and Y parameters are not used. */
3223 if (window_redisplay_p)
3224 rif->cursor_to (w->cursor.vpos, w->cursor.hpos,
3225 w->cursor.y, w->cursor.x);
3226 else
3227 {
3228 int x, y;
3229 x = (WINDOW_TO_FRAME_HPOS (w, w->cursor.hpos)
3230 + (INTEGERP (w->left_margin_width)
3231 ? XFASTINT (w->left_margin_width)
3232 : 0));
3233 y = WINDOW_TO_FRAME_VPOS (w, w->cursor.vpos);
3234 cursor_to (y, x);
3235 }
3236
3237 if (rif)
3238 rif->update_window_end_hook (w, 1);
3239 update_end (f);
3240 updated_row = NULL;
3241 fflush (stdout);
3242
3243 TRACE ((stderr, "direct output for insert\n"));
3244
3245 unchanged_modified = MODIFF;
3246 beg_unchanged = GPT - BEG;
3247 XSETFASTINT (w->last_point, PT);
3248 w->last_cursor = w->cursor;
3249 XSETFASTINT (w->last_modified, MODIFF);
3250 XSETFASTINT (w->last_overlay_modified, OVERLAY_MODIFF);
3251
3252 redisplay_performed_directly_p = 1;
3253 return 1;
3254 }
3255
3256
3257 /* Perform a direct display update for moving PT by N positions
3258 left or right. N < 0 means a movement backwards. This function
3259 is currently only called for N == 1 or N == -1. */
3260
3261 int
3262 direct_output_forward_char (n)
3263 int n;
3264 {
3265 struct frame *f = selected_frame;
3266 struct window *w = XWINDOW (selected_window);
3267 struct glyph_row *row;
3268
3269 /* Give up if face attributes have been changed. */
3270 if (face_change_count)
3271 return 0;
3272
3273 /* Give up if current matrix is not up to date or we are
3274 displaying a message. */
3275 if (!display_completed || cursor_in_echo_area)
3276 return 0;
3277
3278 /* Give up if the buffer's direction is reversed. */
3279 if (!NILP (XBUFFER (w->buffer)->direction_reversed))
3280 return 0;
3281
3282 /* Can't use direct output if highlighting a region. */
3283 if (!NILP (Vtransient_mark_mode) && !NILP (current_buffer->mark_active))
3284 return 0;
3285
3286 /* Can't use direct output if highlighting trailing whitespace. */
3287 if (!NILP (Vshow_trailing_whitespace))
3288 return 0;
3289
3290 row = MATRIX_ROW (w->current_matrix, w->cursor.vpos);
3291
3292 if (PT <= MATRIX_ROW_START_BYTEPOS (row)
3293 || PT >= MATRIX_ROW_END_BYTEPOS (row))
3294 return 0;
3295
3296 set_cursor_from_row (w, row, w->current_matrix, 0, 0, 0, 0);
3297 w->last_cursor = w->cursor;
3298 XSETFASTINT (w->last_point, PT);
3299
3300 xassert (w->cursor.hpos >= 0
3301 && w->cursor.hpos < w->desired_matrix->matrix_w);
3302
3303 if (FRAME_WINDOW_P (f))
3304 rif->cursor_to (w->cursor.vpos, w->cursor.hpos,
3305 w->cursor.y, w->cursor.x);
3306 else
3307 {
3308 int x, y;
3309 x = (WINDOW_TO_FRAME_HPOS (w, w->cursor.hpos)
3310 + (INTEGERP (w->left_margin_width)
3311 ? XFASTINT (w->left_margin_width)
3312 : 0));
3313 y = WINDOW_TO_FRAME_VPOS (w, w->cursor.vpos);
3314 cursor_to (y, x);
3315 }
3316
3317 fflush (stdout);
3318 redisplay_performed_directly_p = 1;
3319 return 1;
3320 }
3321
3322
3323 \f
3324 /***********************************************************************
3325 Frame Update
3326 ***********************************************************************/
3327
3328 /* Update frame F based on the data in desired matrices.
3329
3330 If FORCE_P is non-zero, don't let redisplay be stopped by detecting
3331 pending input. If INHIBIT_HAIRY_ID_P is non-zero, don't try
3332 scrolling.
3333
3334 Value is non-zero if redisplay was stopped due to pending input. */
3335
3336 int
3337 update_frame (f, force_p, inhibit_hairy_id_p)
3338 struct frame *f;
3339 int force_p;
3340 int inhibit_hairy_id_p;
3341 {
3342 /* 1 means display has been paused because of pending input. */
3343 int paused_p;
3344 struct window *root_window = XWINDOW (f->root_window);
3345
3346 if (FRAME_WINDOW_P (f))
3347 {
3348 /* We are working on window matrix basis. All windows whose
3349 flag must_be_updated_p is set have to be updated. */
3350
3351 /* Record that we are not working on frame matrices. */
3352 set_frame_matrix_frame (NULL);
3353
3354 /* Update all windows in the window tree of F, maybe stopping
3355 when pending input is detected. */
3356 update_begin (f);
3357
3358 /* Update the menu bar on X frames that don't have toolkit
3359 support. */
3360 if (WINDOWP (f->menu_bar_window))
3361 update_window (XWINDOW (f->menu_bar_window), 1);
3362
3363 /* Update the tool-bar window, if present. */
3364 if (WINDOWP (f->toolbar_window))
3365 {
3366 Lisp_Object tem;
3367 struct window *w = XWINDOW (f->toolbar_window);
3368
3369 /* Update tool-bar window. */
3370 if (w->must_be_updated_p)
3371 {
3372 update_window (w, 1);
3373 w->must_be_updated_p = 0;
3374
3375 /* Swap tool-bar strings. We swap because we want to
3376 reuse strings. */
3377 tem = f->current_toolbar_string;
3378 f->current_toolbar_string = f->desired_toolbar_string;
3379 f->desired_toolbar_string = tem;
3380 f->n_current_toolbar_items = f->n_desired_toolbar_items;
3381
3382 /* Swap tool-bar items. We swap because we want to
3383 reuse vectors. */
3384 tem = f->current_toolbar_items;
3385 f->current_toolbar_items = f->desired_toolbar_items;
3386 f->desired_toolbar_items = tem;
3387 }
3388 }
3389
3390
3391 /* Update windows. */
3392 paused_p = update_window_tree (root_window, force_p);
3393 update_end (f);
3394 display_completed = !paused_p;
3395
3396 /* The flush is a performance bottleneck under X. */
3397 #if 0
3398 rif->flush_display (f);
3399 #endif
3400 }
3401 else
3402 {
3403 /* We are working on frame matrix basis. Set the frame on whose
3404 frame matrix we operate. */
3405 set_frame_matrix_frame (f);
3406
3407 /* Build F's desired matrix from window matrices. For windows
3408 whose must_be_updated_p flag is set, desired matrices are
3409 made part of the desired frame matrix. For other windows,
3410 the current matrix is copied. */
3411 build_frame_matrix (f);
3412
3413 /* Do the update on the frame desired matrix. */
3414 paused_p = update_frame_1 (f, force_p, inhibit_hairy_id_p);
3415
3416 /* Check window matrices for lost pointers. */
3417 IF_DEBUG (check_window_matrix_pointers (root_window));
3418 }
3419
3420 /* Reset flags indicating that a window should be updated. */
3421 set_window_update_flags (root_window, 0);
3422 return paused_p;
3423 }
3424
3425
3426 \f
3427 /************************************************************************
3428 Window-based updates
3429 ************************************************************************/
3430
3431 /* Perform updates in window tree rooted at W. FORCE_P non-zero means
3432 don't stop updating when input is pending. */
3433
3434 static int
3435 update_window_tree (w, force_p)
3436 struct window *w;
3437 int force_p;
3438 {
3439 int paused_p = 0;
3440
3441 while (w && !paused_p)
3442 {
3443 if (!NILP (w->hchild))
3444 paused_p |= update_window_tree (XWINDOW (w->hchild), force_p);
3445 else if (!NILP (w->vchild))
3446 paused_p |= update_window_tree (XWINDOW (w->vchild), force_p);
3447 else if (w->must_be_updated_p)
3448 paused_p |= update_window (w, force_p);
3449
3450 w = NILP (w->next) ? 0 : XWINDOW (w->next);
3451 }
3452
3453 return paused_p;
3454 }
3455
3456
3457 /* Update window W if its flag must_be_updated_p is non-zero. If
3458 FORCE_P is non-zero, don't stop updating if input is pending. */
3459
3460 void
3461 update_single_window (w, force_p)
3462 struct window *w;
3463 int force_p;
3464 {
3465 if (w->must_be_updated_p)
3466 {
3467 struct frame *f = XFRAME (WINDOW_FRAME (w));
3468
3469 /* Record that this is not a frame-based redisplay. */
3470 set_frame_matrix_frame (NULL);
3471
3472 /* Update W. */
3473 update_begin (f);
3474 update_window (w, force_p);
3475 update_end (f);
3476
3477 /* Reset flag in W. */
3478 w->must_be_updated_p = 0;
3479 }
3480 }
3481
3482
3483 /* Redraw lines from the current matrix of window W that are
3484 overlapped by other rows. YB is bottom-most y-position in W. */
3485
3486 static void
3487 redraw_overlapped_rows (w, yb)
3488 struct window *w;
3489 int yb;
3490 {
3491 int i, bottom_y;
3492 struct glyph_row *row;
3493
3494 /* If rows overlapping others have been changed, the rows being
3495 overlapped have to be redrawn. This won't draw lines that have
3496 already been drawn in update_window_line because overlapped_p in
3497 desired rows is 0, so after row assignment overlapped_p in
3498 current rows is 0. */
3499 for (i = 0; i < w->current_matrix->nrows; ++i)
3500 {
3501 row = w->current_matrix->rows + i;
3502
3503 if (!row->enabled_p)
3504 break;
3505 else if (row->mode_line_p)
3506 continue;
3507
3508 if (row->overlapped_p)
3509 {
3510 enum glyph_row_area area;
3511
3512 for (area = LEFT_MARGIN_AREA; area < LAST_AREA; ++area)
3513 {
3514 updated_row = row;
3515 updated_area = area;
3516 rif->cursor_to (i, 0, row->y, area == TEXT_AREA ? row->x : 0);
3517 if (row->used[area])
3518 rif->write_glyphs (row->glyphs[area], row->used[area]);
3519 rif->clear_end_of_line (-1);
3520 }
3521
3522 row->overlapped_p = 0;
3523 }
3524
3525 bottom_y = MATRIX_ROW_BOTTOM_Y (row);
3526 if (bottom_y >= yb)
3527 break;
3528 }
3529 }
3530
3531
3532 /* Redraw lines from the current matrix of window W that overlap
3533 others. YB is bottom-most y-position in W. */
3534
3535 static void
3536 redraw_overlapping_rows (w, yb)
3537 struct window *w;
3538 int yb;
3539 {
3540 int i, bottom_y;
3541 struct glyph_row *row;
3542
3543 for (i = 0; i < w->current_matrix->nrows; ++i)
3544 {
3545 row = w->current_matrix->rows + i;
3546
3547 if (!row->enabled_p)
3548 break;
3549 else if (row->mode_line_p)
3550 continue;
3551
3552 bottom_y = MATRIX_ROW_BOTTOM_Y (row);
3553
3554 if (row->overlapping_p && i > 0 && bottom_y < yb)
3555 {
3556 if (row->used[LEFT_MARGIN_AREA])
3557 rif->fix_overlapping_area (w, row, LEFT_MARGIN_AREA);
3558
3559 if (row->used[TEXT_AREA])
3560 rif->fix_overlapping_area (w, row, TEXT_AREA);
3561
3562 if (row->used[RIGHT_MARGIN_AREA])
3563 rif->fix_overlapping_area (w, row, RIGHT_MARGIN_AREA);
3564
3565 /* Record in neighbor rows that ROW overwrites part of their
3566 display. */
3567 if (row->phys_ascent > row->ascent && i > 0)
3568 MATRIX_ROW (w->current_matrix, i - 1)->overlapped_p = 1;
3569 if ((row->phys_height - row->phys_ascent
3570 > row->height - row->ascent)
3571 && bottom_y < yb)
3572 MATRIX_ROW (w->current_matrix, i + 1)->overlapped_p = 1;
3573 }
3574
3575 if (bottom_y >= yb)
3576 break;
3577 }
3578 }
3579
3580
3581 /* Update display of window W. FORCE_P non-zero means that we should
3582 not stop when detecting pending input. */
3583
3584 static int
3585 update_window (w, force_p)
3586 struct window *w;
3587 int force_p;
3588 {
3589 struct frame *f = XFRAME (WINDOW_FRAME (w));
3590 struct glyph_matrix *desired_matrix = w->desired_matrix;
3591 int paused_p;
3592 int preempt_count = baud_rate / 2400 + 1;
3593 extern int input_pending;
3594 extern struct frame *updating_frame;
3595
3596 /* Check that W's frame doesn't have glyph matrices. */
3597 xassert (FRAME_WINDOW_P (f));
3598 xassert (updating_frame != NULL);
3599
3600 /* Check pending input the first time so that we can quickly return. */
3601 if (redisplay_dont_pause)
3602 force_p = 1;
3603 else
3604 detect_input_pending ();
3605
3606 /* If forced to complete the update, or if no input is pending, do
3607 the update. */
3608 if (force_p || !input_pending)
3609 {
3610 struct glyph_row *row, *end;
3611 struct glyph_row *mode_line_row;
3612 struct glyph_row *top_line_row = NULL;
3613 int yb, changed_p = 0;
3614
3615 rif->update_window_begin_hook (w);
3616 yb = window_text_bottom_y (w);
3617
3618 /* If window has a top line, update it before everything else.
3619 Adjust y-positions of other rows by the top line height. */
3620 row = desired_matrix->rows;
3621 end = row + desired_matrix->nrows - 1;
3622 if (row->mode_line_p)
3623 top_line_row = row++;
3624
3625 /* Update the mode line, if necessary. */
3626 mode_line_row = MATRIX_MODE_LINE_ROW (desired_matrix);
3627 if (mode_line_row->mode_line_p && mode_line_row->enabled_p)
3628 {
3629 mode_line_row->y = yb;
3630 update_window_line (w, MATRIX_ROW_VPOS (mode_line_row,
3631 desired_matrix));
3632 changed_p = 1;
3633 }
3634
3635 /* Find first enabled row. Optimizations in redisplay_internal
3636 may lead to an update with only one row enabled. There may
3637 be also completely empty matrices. */
3638 while (row < end && !row->enabled_p)
3639 ++row;
3640
3641 /* Try reusing part of the display by inserting/deleting lines. */
3642 if (row < end && !desired_matrix->no_scrolling_p)
3643 {
3644 int rc = scrolling_window (w, top_line_row != NULL);
3645 if (rc < 0)
3646 {
3647 /* All rows were found to be equal. */
3648 paused_p = 0;
3649 goto set_cursor;
3650 }
3651 else if (rc > 0)
3652 force_p = 1;
3653 changed_p = 1;
3654 }
3655
3656 /* Update the top mode line after scrolling because a new top
3657 line would otherwise overwrite lines at the top of the window
3658 that can be scrolled. */
3659 if (top_line_row && top_line_row->enabled_p)
3660 {
3661 top_line_row->y = 0;
3662 update_window_line (w, 0);
3663 changed_p = 1;
3664 }
3665
3666 /* Update the rest of the lines. */
3667 for (; row < end && (force_p || !input_pending); ++row)
3668 if (row->enabled_p
3669 /* A row can be completely invisible in case a desired
3670 matrix was built with a vscroll and then
3671 make_cursor_line_fully_visible shifts the matrix. */
3672 && row->visible_height > 0)
3673 {
3674 int vpos = MATRIX_ROW_VPOS (row, desired_matrix);
3675 int i;
3676
3677 /* We'll Have to play a little bit with when to
3678 detect_input_pending. If it's done too often,
3679 scrolling large windows with repeated scroll-up
3680 commands will too quickly pause redisplay. */
3681 if (!force_p && vpos % preempt_count == 0)
3682 detect_input_pending ();
3683
3684 changed_p |= update_window_line (w, vpos);
3685
3686 /* Mark all rows below the last visible one in the current
3687 matrix as invalid. This is necessary because of
3688 variable line heights. Consider the case of three
3689 successive redisplays, where the first displays 5
3690 lines, the second 3 lines, and the third 5 lines again.
3691 If the second redisplay wouldn't mark rows in the
3692 current matrix invalid, the third redisplay might be
3693 tempted to optimize redisplay based on lines displayed
3694 in the first redisplay. */
3695 if (MATRIX_ROW_BOTTOM_Y (row) >= yb)
3696 for (i = vpos + 1; i < w->current_matrix->nrows - 1; ++i)
3697 MATRIX_ROW (w->current_matrix, i)->enabled_p = 0;
3698 }
3699
3700 /* Was display preempted? */
3701 paused_p = row < end;
3702
3703 set_cursor:
3704
3705 /* Fix the appearance of overlapping(overlapped rows. */
3706 if (rif->fix_overlapping_area
3707 && !w->pseudo_window_p
3708 && changed_p
3709 && !paused_p)
3710 {
3711 redraw_overlapped_rows (w, yb);
3712 redraw_overlapping_rows (w, yb);
3713 }
3714
3715 if (!paused_p && !w->pseudo_window_p)
3716 {
3717 /* Make cursor visible at cursor position of W. */
3718 set_window_cursor_after_update (w);
3719
3720 #if 0
3721 /* Check that current matrix invariants are satisfied. This
3722 is for debugging only. See the comment around
3723 check_matrix_invariants. */
3724 IF_DEBUG (check_matrix_invariants (w));
3725 #endif
3726 }
3727
3728 #if GLYPH_DEBUG
3729 /* Remember the redisplay method used to display the matrix. */
3730 strcpy (w->current_matrix->method, w->desired_matrix->method);
3731 #endif
3732
3733 /* End of update of window W. */
3734 rif->update_window_end_hook (w, 1);
3735
3736 }
3737 else
3738 paused_p = 1;
3739
3740 clear_glyph_matrix (desired_matrix);
3741
3742 return paused_p;
3743 }
3744
3745
3746 /* Update the display of area AREA in window W, row number VPOS.
3747 AREA can be either LEFT_MARGIN_AREA or RIGHT_MARGIN_AREA. */
3748
3749 static void
3750 update_marginal_area (w, area, vpos)
3751 struct window *w;
3752 int area, vpos;
3753 {
3754 struct glyph_row *desired_row = MATRIX_ROW (w->desired_matrix, vpos);
3755
3756 /* Let functions in xterm.c know what area subsequent X positions
3757 will be relative to. */
3758 updated_area = area;
3759
3760 /* Set cursor to start of glyphs, write them, and clear to the end
3761 of the area. I don't think that something more sophisticated is
3762 necessary here, since marginal areas will not be the default. */
3763 rif->cursor_to (vpos, 0, desired_row->y, 0);
3764 if (desired_row->used[area])
3765 rif->write_glyphs (desired_row->glyphs[area], desired_row->used[area]);
3766 rif->clear_end_of_line (-1);
3767 }
3768
3769
3770 /* Update the display of the text area of row VPOS in window W.
3771 Value is non-zero if display has changed. */
3772
3773 static int
3774 update_text_area (w, vpos)
3775 struct window *w;
3776 int vpos;
3777 {
3778 struct glyph_row *current_row = MATRIX_ROW (w->current_matrix, vpos);
3779 struct glyph_row *desired_row = MATRIX_ROW (w->desired_matrix, vpos);
3780 int changed_p = 0;
3781
3782 /* Let functions in xterm.c know what area subsequent X positions
3783 will be relative to. */
3784 updated_area = TEXT_AREA;
3785
3786 /* If rows are at different X or Y, or rows have different height,
3787 or the current row is marked invalid, write the entire line. */
3788 if (!current_row->enabled_p
3789 || desired_row->y != current_row->y
3790 || desired_row->ascent != current_row->ascent
3791 || desired_row->phys_ascent != current_row->phys_ascent
3792 || desired_row->phys_height != current_row->phys_height
3793 || desired_row->visible_height != current_row->visible_height
3794 || current_row->overlapped_p
3795 || current_row->x != desired_row->x)
3796 {
3797 rif->cursor_to (vpos, 0, desired_row->y, desired_row->x);
3798
3799 if (desired_row->used[TEXT_AREA])
3800 rif->write_glyphs (desired_row->glyphs[TEXT_AREA],
3801 desired_row->used[TEXT_AREA]);
3802
3803 /* Clear to end of window. */
3804 rif->clear_end_of_line (-1);
3805 changed_p = 1;
3806 }
3807 else
3808 {
3809 int stop, i, x;
3810 struct glyph *current_glyph = current_row->glyphs[TEXT_AREA];
3811 struct glyph *desired_glyph = desired_row->glyphs[TEXT_AREA];
3812
3813 /* If the desired row extends its face to the text area end,
3814 make sure we write at least one glyph, so that the face
3815 extension actually takes place. */
3816 int desired_stop_pos = (desired_row->used[TEXT_AREA]
3817 - (MATRIX_ROW_EXTENDS_FACE_P (desired_row)
3818 ? 1 : 0));
3819
3820 stop = min (current_row->used[TEXT_AREA], desired_stop_pos);
3821 i = 0;
3822 x = desired_row->x;
3823
3824 while (i < stop)
3825 {
3826 /* Skip over glyphs that both rows have in common. These
3827 don't have to be written. */
3828 while (i < stop
3829 && GLYPH_EQUAL_P (desired_glyph, current_glyph))
3830 {
3831 x += desired_glyph->pixel_width;
3832 ++desired_glyph, ++current_glyph, ++i;
3833 }
3834
3835 /* Consider the case that the current row contains "xxx ppp
3836 ggg" in italic Courier font, and the desired row is "xxx
3837 ggg". The character `p' has lbearing, `g' has not. The
3838 loop above will stop in front of the first `p' in the
3839 current row. If we would start writing glyphs there, we
3840 wouldn't erase the lbearing of the `p'. The rest of the
3841 lbearing problem is then taken care of by x_draw_glyphs. */
3842 if (current_row->contains_overlapping_glyphs_p
3843 && i > 0
3844 && i < current_row->used[TEXT_AREA]
3845 && current_row->used[TEXT_AREA] != desired_row->used[TEXT_AREA])
3846 {
3847 int left, right;
3848 rif->get_glyph_overhangs (current_glyph, XFRAME (w->frame),
3849 &left, &right);
3850 while (left > 0 && i > 0)
3851 {
3852 --i, --desired_glyph, --current_glyph;
3853 x -= desired_glyph->pixel_width;
3854 left -= desired_glyph->pixel_width;
3855 }
3856 }
3857
3858 /* Try to avoid writing the entire rest of the desired row
3859 by looking for a resync point. This mainly prevents
3860 mode line flickering in the case the mode line is in
3861 fixed-pitch font, which it usually will be. */
3862 if (i < desired_row->used[TEXT_AREA])
3863 {
3864 int start_x = x, start_hpos = i;
3865 struct glyph *start = desired_glyph;
3866 int current_x = x;
3867
3868 /* Find the next glyph that's equal again. */
3869 while (i < stop
3870 && !GLYPH_EQUAL_P (desired_glyph, current_glyph)
3871 && x == current_x)
3872 {
3873 x += desired_glyph->pixel_width;
3874 current_x += current_glyph->pixel_width;
3875 ++desired_glyph, ++current_glyph, ++i;
3876 }
3877
3878 if (i == start_hpos || x != current_x)
3879 {
3880 i = start_hpos;
3881 x = start_x;
3882 desired_glyph = start;
3883 break;
3884 }
3885
3886 rif->cursor_to (vpos, start_hpos, desired_row->y, start_x);
3887 rif->write_glyphs (start, i - start_hpos);
3888 changed_p = 1;
3889 }
3890 }
3891
3892 /* Write the rest. */
3893 if (i < desired_row->used[TEXT_AREA])
3894 {
3895 rif->cursor_to (vpos, i, desired_row->y, x);
3896 rif->write_glyphs (desired_glyph, desired_row->used[TEXT_AREA] - i);
3897 changed_p = 1;
3898 }
3899
3900 /* Maybe clear to end of line. */
3901 if (MATRIX_ROW_EXTENDS_FACE_P (desired_row))
3902 {
3903 /* If new row extends to the end of the text area, nothing
3904 has to be cleared, if and only if we did a write_glyphs
3905 above. This is made sure by setting desired_stop_pos
3906 appropriately above. */
3907 xassert (i < desired_row->used[TEXT_AREA]);
3908 }
3909 else if (MATRIX_ROW_EXTENDS_FACE_P (current_row))
3910 {
3911 /* If old row extends to the end of the text area, clear. */
3912 if (i >= desired_row->used[TEXT_AREA])
3913 rif->cursor_to (vpos, i, desired_row->y,
3914 desired_row->x + desired_row->pixel_width);
3915 rif->clear_end_of_line (-1);
3916 changed_p = 1;
3917 }
3918 else if (desired_row->pixel_width < current_row->pixel_width)
3919 {
3920 /* Otherwise clear to the end of the old row. Everything
3921 after that position should be clear already. */
3922 int x;
3923
3924 if (i >= desired_row->used[TEXT_AREA])
3925 rif->cursor_to (vpos, i, desired_row->y,
3926 desired_row->x + desired_row->pixel_width);
3927
3928 /* If cursor is displayed at the end of the line, make sure
3929 it's cleared. Nowadays we don't have a phys_cursor_glyph
3930 with which to erase the cursor (because this method
3931 doesn't work with lbearing/rbearing), so we must do it
3932 this way. */
3933 if (vpos == w->phys_cursor.vpos
3934 && w->phys_cursor.hpos >= desired_row->used[TEXT_AREA])
3935 {
3936 w->phys_cursor_on_p = 0;
3937 x = -1;
3938 }
3939 else
3940 x = current_row->x + current_row->pixel_width;
3941 rif->clear_end_of_line (x);
3942 changed_p = 1;
3943 }
3944 }
3945
3946 return changed_p;
3947 }
3948
3949
3950 /* Update row VPOS in window W. Value is non-zero if display has been
3951 changed. */
3952
3953 static int
3954 update_window_line (w, vpos)
3955 struct window *w;
3956 int vpos;
3957 {
3958 struct glyph_row *current_row = MATRIX_ROW (w->current_matrix, vpos);
3959 struct glyph_row *desired_row = MATRIX_ROW (w->desired_matrix, vpos);
3960 int changed_p = 0;
3961
3962 xassert (desired_row->enabled_p);
3963
3964 /* Set the row being updated. This is important to let xterm.c
3965 know what line height values are in effect. */
3966 updated_row = desired_row;
3967
3968 /* Update display of the left margin area, if there is one. */
3969 if (!desired_row->full_width_p
3970 && !NILP (w->left_margin_width))
3971 {
3972 update_marginal_area (w, LEFT_MARGIN_AREA, vpos);
3973 changed_p = 1;
3974 }
3975
3976 /* Update the display of the text area. */
3977 changed_p |= update_text_area (w, vpos);
3978
3979 /* Update display of the right margin area, if there is one. */
3980 if (!desired_row->full_width_p
3981 && !NILP (w->right_margin_width))
3982 {
3983 changed_p = 1;
3984 update_marginal_area (w, RIGHT_MARGIN_AREA, vpos);
3985 }
3986
3987 /* Draw truncation marks etc. */
3988 if (!current_row->enabled_p
3989 || desired_row->y != current_row->y
3990 || desired_row->visible_height != current_row->visible_height
3991 || desired_row->overlay_arrow_p != current_row->overlay_arrow_p
3992 || desired_row->truncated_on_left_p != current_row->truncated_on_left_p
3993 || desired_row->truncated_on_right_p != current_row->truncated_on_right_p
3994 || desired_row->continued_p != current_row->continued_p
3995 || desired_row->mode_line_p != current_row->mode_line_p
3996 || (desired_row->indicate_empty_line_p
3997 != current_row->indicate_empty_line_p)
3998 || (MATRIX_ROW_CONTINUATION_LINE_P (desired_row)
3999 != MATRIX_ROW_CONTINUATION_LINE_P (current_row)))
4000 rif->after_update_window_line_hook (desired_row);
4001
4002 /* Update current_row from desired_row. */
4003 make_current (w->desired_matrix, w->current_matrix, vpos);
4004 updated_row = NULL;
4005 return changed_p;
4006 }
4007
4008
4009 /* Set the cursor after an update of window W. This function may only
4010 be called from update_window. */
4011
4012 static void
4013 set_window_cursor_after_update (w)
4014 struct window *w;
4015 {
4016 struct frame *f = XFRAME (w->frame);
4017 int cx, cy, vpos, hpos;
4018
4019 /* Not intended for frame matrix updates. */
4020 xassert (FRAME_WINDOW_P (f));
4021
4022 if ((cursor_in_echo_area
4023 /* If we are showing a message instead of the mini-buffer,
4024 show the cursor for the message instead of for the
4025 (now hidden) mini-buffer contents. */
4026 || (XWINDOW (minibuf_window) == w
4027 && EQ (minibuf_window, echo_area_window)
4028 && (echo_area_glyphs || STRINGP (echo_area_message))))
4029 /* These cases apply only to the frame that contains
4030 the active mini-buffer window. */
4031 && FRAME_HAS_MINIBUF_P (f)
4032 && EQ (FRAME_MINIBUF_WINDOW (f), echo_area_window))
4033 {
4034 cx = cy = vpos = hpos = 0;
4035
4036 if (cursor_in_echo_area >= 0)
4037 {
4038 /* If the mini-buffer is several lines high, find the last
4039 line that has any text on it. Note: either all lines
4040 are enabled or none. Otherwise we wouldn't be able to
4041 determine Y. */
4042 struct glyph_row *row, *last_row;
4043 struct glyph *glyph;
4044 int yb = window_text_bottom_y (w);
4045
4046 last_row = NULL;
4047 for (row = MATRIX_ROW (w->current_matrix, 0);; ++row)
4048 {
4049 if (row->used[TEXT_AREA]
4050 && row->glyphs[TEXT_AREA][0].charpos >= 0)
4051 last_row = row;
4052
4053 if (MATRIX_ROW_BOTTOM_Y (row) >= yb)
4054 break;
4055 }
4056
4057 if (last_row)
4058 {
4059 struct glyph *start = row->glyphs[TEXT_AREA];
4060 struct glyph *last = start + row->used[TEXT_AREA];
4061
4062 while (last > start && (last - 1)->charpos < 0)
4063 --last;
4064
4065 for (glyph = start; glyph < last; ++glyph)
4066 {
4067 cx += glyph->pixel_width;
4068 ++hpos;
4069 }
4070
4071 cy = last_row->y;
4072 vpos = MATRIX_ROW_VPOS (last_row, w->current_matrix);
4073 }
4074 }
4075 }
4076 else
4077 {
4078 cx = w->cursor.x;
4079 cy = w->cursor.y;
4080 hpos = w->cursor.hpos;
4081 vpos = w->cursor.vpos;
4082 }
4083
4084 /* Window cursor can be out of sync for horizontally split windows. */
4085 hpos = max (0, hpos);
4086 hpos = min (w->current_matrix->matrix_w - 1, hpos);
4087 vpos = max (0, vpos);
4088 vpos = min (w->current_matrix->nrows - 1, vpos);
4089 rif->cursor_to (vpos, hpos, cy, cx);
4090 }
4091
4092
4093 /* Try to reuse part of the current display of W by scrolling lines.
4094 TOP_LINE_P non-zero means W has a top mode line.
4095
4096 The algorithm is taken from Communications of the ACM, Apr78 "A
4097 Technique for Isolating Differences Between Files." It should take
4098 O(N) time.
4099
4100 A short outline of the steps of the algorithm
4101
4102 1. Skip lines equal at the start and end of both matrices.
4103
4104 2. Enter rows in the current and desired matrix into a symbol
4105 table, counting how often they appear in both matrices.
4106
4107 3. Rows that appear exactly once in both matrices serve as anchors,
4108 i.e. we assume that such lines are likely to have been moved.
4109
4110 4. Starting from anchor lines, extend regions to be scrolled both
4111 forward and backward.
4112
4113 Value is
4114
4115 -1 if all rows were found to be equal.
4116 0 to indicate that we did not scroll the display, or
4117 1 if we did scroll. */
4118
4119 static int
4120 scrolling_window (w, top_line_p)
4121 struct window *w;
4122 int top_line_p;
4123 {
4124 struct symbol
4125 {
4126 /* Number of occurrences of this line in old and new matrix. */
4127 short old_uses, new_uses;
4128
4129 /* Vpos of line in new matrix. */
4130 short new_line_number;
4131
4132 /* The line itself. */
4133 struct glyph_row *row;
4134
4135 /* Hash collision chain. */
4136 struct symbol *next;
4137 };
4138
4139 int SYMBOL_TABLE_SIZE = 101;
4140 struct symbol **table;
4141 struct symbol **old_line_syms, **new_line_syms;
4142 int i, j, first_old, first_new, last_old, last_new;
4143 struct symbol *sym;
4144 struct run **runs;
4145 int nruns;
4146 struct glyph_matrix *desired_matrix = w->desired_matrix;
4147 struct glyph_matrix *current_matrix = w->current_matrix;
4148 int yb = window_text_bottom_y (w);
4149
4150 /* Skip over rows equal at the start. */
4151 i = top_line_p ? 1 : 0;
4152 while (i < current_matrix->nrows - 1
4153 && MATRIX_ROW_ENABLED_P (current_matrix, i)
4154 && MATRIX_ROW_ENABLED_P (desired_matrix, i)
4155 && MATRIX_ROW_BOTTOM_Y (MATRIX_ROW (desired_matrix, i)) < yb
4156 && MATRIX_ROW_BOTTOM_Y (MATRIX_ROW (current_matrix, i)) < yb
4157 && row_equal_p (w,
4158 MATRIX_ROW (desired_matrix, i),
4159 MATRIX_ROW (current_matrix, i)))
4160 {
4161 assign_row (MATRIX_ROW (current_matrix, i),
4162 MATRIX_ROW (desired_matrix, i));
4163 MATRIX_ROW (desired_matrix, i)->enabled_p = 0;
4164 ++i;
4165 }
4166
4167 /* Give up if some rows in the desired matrix are not enabled. */
4168 if (!MATRIX_ROW (desired_matrix, i)->enabled_p)
4169 return -1;
4170
4171 first_old = first_new = i;
4172
4173 /* Set last_new to the index + 1 of the last enabled row in the
4174 desired matrix. */
4175 i = first_new + 1;
4176 while (i < desired_matrix->nrows - 1
4177 && MATRIX_ROW (desired_matrix, i)->enabled_p
4178 && MATRIX_ROW_BOTTOM_Y (MATRIX_ROW (desired_matrix, i)) < yb)
4179 ++i;
4180
4181 if (!MATRIX_ROW (desired_matrix, i)->enabled_p)
4182 return 0;
4183
4184 last_new = i;
4185
4186 /* Set last_old to the index + 1 of the last enabled row in the
4187 current matrix. We don't look at the enabled flag here because
4188 we plan to reuse part of the display even if other parts are
4189 disabled. */
4190 i = first_old + 1;
4191 while (i < current_matrix->nrows - 1
4192 && MATRIX_ROW_BOTTOM_Y (MATRIX_ROW (current_matrix, i)) < yb)
4193 ++i;
4194 last_old = i;
4195
4196 /* Skip over rows equal at the bottom. */
4197 i = last_new;
4198 j = last_old;
4199 while (i - 1 > first_new
4200 && j - 1 > first_old
4201 && MATRIX_ROW (current_matrix, i - 1)->enabled_p
4202 && (MATRIX_ROW (current_matrix, i - 1)->y
4203 == MATRIX_ROW (desired_matrix, j - 1)->y)
4204 && row_equal_p (w,
4205 MATRIX_ROW (desired_matrix, i - 1),
4206 MATRIX_ROW (current_matrix, j - 1)))
4207 --i, --j;
4208 last_new = i;
4209 last_old = j;
4210
4211 /* Nothing to do if all rows are equal. */
4212 if (last_new == first_new)
4213 return 0;
4214
4215 /* Allocate a hash table in which all rows will be inserted. */
4216 table = (struct symbol **) alloca (SYMBOL_TABLE_SIZE * sizeof *table);
4217 bzero (table, SYMBOL_TABLE_SIZE * sizeof *table);
4218
4219 /* For each row in the current matrix, record the symbol belonging
4220 to the row in OLD_LINE_SYMS. */
4221 old_line_syms = (struct symbol **) alloca (current_matrix->nrows
4222 * sizeof *old_line_syms);
4223 new_line_syms = (struct symbol **) alloca (desired_matrix->nrows
4224 * sizeof *new_line_syms);
4225
4226 #define ADDSYM(ROW) \
4227 do \
4228 { \
4229 struct glyph_row *row_ = (ROW); \
4230 int i_ = row_->hash % SYMBOL_TABLE_SIZE; \
4231 sym = table[i_]; \
4232 while (sym && !row_equal_p (w, sym->row, row_)) \
4233 sym = sym->next; \
4234 if (sym == NULL) \
4235 { \
4236 sym = (struct symbol *) alloca (sizeof *sym); \
4237 sym->row = row_; \
4238 sym->old_uses = sym->new_uses = 0; \
4239 sym->next = table[i_]; \
4240 table[i_] = sym; \
4241 } \
4242 } \
4243 while (0)
4244
4245 /* Add current rows to the symbol table. */
4246 for (i = first_old; i < last_old; ++i)
4247 {
4248 if (MATRIX_ROW (current_matrix, i)->enabled_p)
4249 {
4250 ADDSYM (MATRIX_ROW (current_matrix, i));
4251 old_line_syms[i] = sym;
4252 ++sym->old_uses;
4253 }
4254 else
4255 old_line_syms[i] = NULL;
4256 }
4257
4258 /* Add desired rows to the symbol table. */
4259 for (i = first_new; i < last_new; ++i)
4260 {
4261 xassert (MATRIX_ROW_ENABLED_P (desired_matrix, i));
4262 ADDSYM (MATRIX_ROW (desired_matrix, i));
4263 ++sym->new_uses;
4264 new_line_syms[i] = sym;
4265 sym->new_line_number = i;
4266 }
4267
4268 #undef ADDSYM
4269
4270 /* Record in runs which moves were found, ordered by pixel
4271 height of copied areas. */
4272 nruns = 0;
4273 runs = (struct run **) alloca (desired_matrix->nrows * sizeof *runs);
4274
4275 /* Identify moves based on lines that are unique and equal
4276 in both matrices. */
4277 for (i = first_old; i < last_old;)
4278 if (old_line_syms[i]
4279 && old_line_syms[i]->old_uses == 1
4280 && old_line_syms[i]->new_uses == 1)
4281 {
4282 int j, k;
4283 int new_line = old_line_syms[i]->new_line_number;
4284 struct run *run = (struct run *) alloca (sizeof *run);
4285
4286 /* Record move. */
4287 run->current_vpos = i;
4288 run->current_y = MATRIX_ROW (current_matrix, i)->y;
4289 run->desired_vpos = new_line;
4290 run->desired_y = MATRIX_ROW (desired_matrix, new_line)->y;
4291 run->nrows = 1;
4292 run->height = MATRIX_ROW (current_matrix, i)->height;
4293
4294 /* Extend backward. */
4295 j = i - 1;
4296 k = new_line - 1;
4297 while (j > first_old
4298 && k > first_new
4299 && old_line_syms[j] == new_line_syms[k])
4300 {
4301 int h = MATRIX_ROW (current_matrix, j)->height;
4302 --run->current_vpos;
4303 --run->desired_vpos;
4304 ++run->nrows;
4305 run->height += h;
4306 run->desired_y -= h;
4307 run->current_y -= h;
4308 --j, --k;
4309 }
4310
4311 /* Extend forward. */
4312 j = i + 1;
4313 k = new_line + 1;
4314 while (j < last_old
4315 && k < last_new
4316 && old_line_syms[j] == new_line_syms[k])
4317 {
4318 int h = MATRIX_ROW (current_matrix, j)->height;
4319 ++run->nrows;
4320 run->height += h;
4321 ++j, ++k;
4322 }
4323
4324 /* Insert run into list of all runs. Order runs by copied
4325 pixel lines. Note that we record runs that don't have to
4326 be copied because they are already in place. This is done
4327 because we can avoid calling update_window_line in this
4328 case. */
4329 for (j = 0; j < nruns && runs[j]->height > run->height; ++j)
4330 ;
4331 for (k = nruns; k >= j; --k)
4332 runs[k] = runs[k - 1];
4333 runs[j] = run;
4334 ++nruns;
4335
4336 i += run->nrows;
4337 }
4338 else
4339 ++i;
4340
4341 /* Do the moves. Do it in a way that we don't overwrite something
4342 we want to copy later on. This is not solvable in general
4343 because there is only one display and we don't have a way to
4344 exchange areas on this display. Example:
4345
4346 +-----------+ +-----------+
4347 | A | | B |
4348 +-----------+ --> +-----------+
4349 | B | | A |
4350 +-----------+ +-----------+
4351
4352 Instead, prefer bigger moves, and invalidate moves that would
4353 copy from where we copied to. */
4354
4355 for (i = 0; i < nruns; ++i)
4356 if (runs[i]->nrows > 0)
4357 {
4358 struct run *r = runs[i];
4359
4360 /* Copy on the display. */
4361 if (r->current_y != r->desired_y)
4362 {
4363 rif->scroll_run_hook (w, r);
4364
4365 /* Invalidate runs that copy from where we copied to. */
4366 for (j = i + 1; j < nruns; ++j)
4367 {
4368 struct run *p = runs[j];
4369
4370 if ((p->current_y >= r->desired_y
4371 && p->current_y < r->desired_y + r->height)
4372 || (p->current_y + p->height >= r->desired_y
4373 && (p->current_y + p->height
4374 < r->desired_y + r->height)))
4375 p->nrows = 0;
4376 }
4377 }
4378
4379 /* Assign matrix rows. */
4380 for (j = 0; j < r->nrows; ++j)
4381 {
4382 struct glyph_row *from, *to;
4383 int to_overlapped_p;
4384
4385 to = MATRIX_ROW (current_matrix, r->desired_vpos + j);
4386 to_overlapped_p = to->overlapped_p;
4387 from = MATRIX_ROW (desired_matrix, r->desired_vpos + j);
4388 assign_row (to, from);
4389 to->enabled_p = 1, from->enabled_p = 0;
4390 to->overlapped_p = to_overlapped_p;
4391 }
4392 }
4393
4394 /* Value is non-zero to indicate that we scrolled the display. */
4395 return 1;
4396 }
4397
4398
4399 /* Set WINDOW->must_be_updated_p TO ON_P for all windows WINDOW in the
4400 window tree rooted at W. */
4401
4402 void
4403 set_window_update_flags (w, on_p)
4404 struct window *w;
4405 int on_p;
4406 {
4407 while (w)
4408 {
4409 if (!NILP (w->hchild))
4410 set_window_update_flags (XWINDOW (w->hchild), on_p);
4411 else if (!NILP (w->vchild))
4412 set_window_update_flags (XWINDOW (w->vchild), on_p);
4413 else
4414 w->must_be_updated_p = on_p;
4415
4416 w = NILP (w->next) ? 0 : XWINDOW (w->next);
4417 }
4418 }
4419
4420
4421 \f
4422 /************************************************************************
4423 Frame-Based Updates
4424 ************************************************************************/
4425
4426 /* Update the desired frame matrix of frame F.
4427
4428 FORCE_P non-zero means that the update should not be stopped by
4429 pending input. INHIBIT_HAIRY_ID_P non-zero means that scrolling
4430 should not be tried.
4431
4432 Value is non-zero if update was stopped due to pending input. */
4433
4434 static int
4435 update_frame_1 (f, force_p, inhibit_id_p)
4436 struct frame *f;
4437 int force_p;
4438 int inhibit_id_p;
4439 {
4440 /* Frame matrices to work on. */
4441 struct glyph_matrix *current_matrix = f->current_matrix;
4442 struct glyph_matrix *desired_matrix = f->desired_matrix;
4443 int i;
4444 int pause;
4445 int preempt_count = baud_rate / 2400 + 1;
4446 extern int input_pending;
4447
4448 xassert (current_matrix && desired_matrix);
4449
4450 if (baud_rate != FRAME_COST_BAUD_RATE (f))
4451 calculate_costs (f);
4452
4453 if (preempt_count <= 0)
4454 preempt_count = 1;
4455
4456 detect_input_pending ();
4457 if (input_pending && !force_p)
4458 {
4459 pause = 1;
4460 goto do_pause;
4461 }
4462
4463 update_begin (f);
4464
4465 /* If we cannot insert/delete lines, it's no use trying it. */
4466 if (!line_ins_del_ok)
4467 inhibit_id_p = 1;
4468
4469 /* See if any of the desired lines are enabled; don't compute for
4470 i/d line if just want cursor motion. */
4471 for (i = 0; i < desired_matrix->nrows; i++)
4472 if (MATRIX_ROW_ENABLED_P (desired_matrix, i))
4473 break;
4474
4475 /* Try doing i/d line, if not yet inhibited. */
4476 if (!inhibit_id_p && i < desired_matrix->nrows)
4477 force_p |= scrolling (f);
4478
4479 /* Update the individual lines as needed. Do bottom line first. */
4480 if (MATRIX_ROW_ENABLED_P (desired_matrix, desired_matrix->nrows - 1))
4481 update_frame_line (f, desired_matrix->nrows - 1);
4482
4483 /* Now update the rest of the lines. */
4484 for (i = 0; i < desired_matrix->nrows - 1 && (force_p || !input_pending); i++)
4485 {
4486 if (MATRIX_ROW_ENABLED_P (desired_matrix, i))
4487 {
4488 if (FRAME_TERMCAP_P (f))
4489 {
4490 /* Flush out every so many lines.
4491 Also flush out if likely to have more than 1k buffered
4492 otherwise. I'm told that some telnet connections get
4493 really screwed by more than 1k output at once. */
4494 int outq = PENDING_OUTPUT_COUNT (stdout);
4495 if (outq > 900
4496 || (outq > 20 && ((i - 1) % preempt_count == 0)))
4497 {
4498 fflush (stdout);
4499 if (preempt_count == 1)
4500 {
4501 #ifdef EMACS_OUTQSIZE
4502 if (EMACS_OUTQSIZE (0, &outq) < 0)
4503 /* Probably not a tty. Ignore the error and reset
4504 * the outq count. */
4505 outq = PENDING_OUTPUT_COUNT (stdout);
4506 #endif
4507 outq *= 10;
4508 if (baud_rate <= outq && baud_rate > 0)
4509 sleep (outq / baud_rate);
4510 }
4511 }
4512 }
4513
4514 if ((i - 1) % preempt_count == 0)
4515 detect_input_pending ();
4516
4517 update_frame_line (f, i);
4518 }
4519 }
4520
4521 pause = (i < FRAME_HEIGHT (f) - 1) ? i : 0;
4522
4523 /* Now just clean up termcap drivers and set cursor, etc. */
4524 if (!pause)
4525 {
4526 if ((cursor_in_echo_area
4527 /* If we are showing a message instead of the mini-buffer,
4528 show the cursor for the message instead of for the
4529 (now hidden) mini-buffer contents. */
4530 || (EQ (minibuf_window, selected_window)
4531 && EQ (minibuf_window, echo_area_window)
4532 && (echo_area_glyphs || STRINGP (echo_area_message))))
4533 /* These cases apply only to the frame that contains
4534 the active mini-buffer window. */
4535 && FRAME_HAS_MINIBUF_P (f)
4536 && EQ (FRAME_MINIBUF_WINDOW (f), echo_area_window))
4537 {
4538 int top = XINT (XWINDOW (FRAME_MINIBUF_WINDOW (f))->top);
4539 int row, col;
4540
4541 if (cursor_in_echo_area < 0)
4542 {
4543 /* Negative value of cursor_in_echo_area means put
4544 cursor at beginning of line. */
4545 row = top;
4546 col = 0;
4547 }
4548 else
4549 {
4550 /* Positive value of cursor_in_echo_area means put
4551 cursor at the end of the prompt. If the mini-buffer
4552 is several lines high, find the last line that has
4553 any text on it. */
4554 row = FRAME_HEIGHT (f);
4555 do
4556 {
4557 --row;
4558 col = 0;
4559
4560 if (MATRIX_ROW_ENABLED_P (current_matrix, row))
4561 {
4562 /* Frame rows are filled up with spaces that
4563 must be ignored here. */
4564 int i;
4565 struct glyph_row *r = MATRIX_ROW (current_matrix,
4566 row);
4567 struct glyph *start = r->glyphs[TEXT_AREA];
4568 struct glyph *last = start + r->used[TEXT_AREA];
4569
4570 while (last > start
4571 && (last - 1)->charpos < 0)
4572 --last;
4573
4574 col = last - start;
4575 }
4576 }
4577 while (row > top && col == 0);
4578
4579 /* Make sure COL is not out of range. */
4580 if (col >= FRAME_CURSOR_X_LIMIT (f))
4581 {
4582 /* If we have another row, advance cursor into it. */
4583 if (row < FRAME_HEIGHT (f) - 1)
4584 {
4585 col = FRAME_LEFT_SCROLL_BAR_WIDTH (f);
4586 row++;
4587 }
4588 /* Otherwise move it back in range. */
4589 else
4590 col = FRAME_CURSOR_X_LIMIT (f) - 1;
4591 }
4592 }
4593
4594 cursor_to (row, col);
4595 }
4596 else
4597 {
4598 /* We have only one cursor on terminal frames. Use it to
4599 display the cursor of the selected window. */
4600 struct window *w = XWINDOW (FRAME_SELECTED_WINDOW (f));
4601 if (w->cursor.vpos >= 0)
4602 {
4603 int x = WINDOW_TO_FRAME_HPOS (w, w->cursor.hpos);
4604 int y = WINDOW_TO_FRAME_VPOS (w, w->cursor.vpos);
4605
4606 if (INTEGERP (w->left_margin_width))
4607 x += XFASTINT (w->left_margin_width);
4608
4609 /* x = max (min (x, FRAME_WINDOW_WIDTH (f) - 1), 0); */
4610 cursor_to (y, x);
4611 }
4612 }
4613 }
4614
4615 update_end (f);
4616
4617 if (termscript)
4618 fflush (termscript);
4619 fflush (stdout);
4620
4621 do_pause:
4622
4623 display_completed = !pause;
4624 clear_desired_matrices (f);
4625 return pause;
4626 }
4627
4628
4629 /* Do line insertions/deletions on frame F for frame-based redisplay. */
4630
4631 int
4632 scrolling (frame)
4633 struct frame *frame;
4634 {
4635 int unchanged_at_top, unchanged_at_bottom;
4636 int window_size;
4637 int changed_lines;
4638 int *old_hash = (int *) alloca (FRAME_HEIGHT (frame) * sizeof (int));
4639 int *new_hash = (int *) alloca (FRAME_HEIGHT (frame) * sizeof (int));
4640 int *draw_cost = (int *) alloca (FRAME_HEIGHT (frame) * sizeof (int));
4641 int *old_draw_cost = (int *) alloca (FRAME_HEIGHT (frame) * sizeof (int));
4642 register int i;
4643 int free_at_end_vpos = FRAME_HEIGHT (frame);
4644 struct glyph_matrix *current_matrix = frame->current_matrix;
4645 struct glyph_matrix *desired_matrix = frame->desired_matrix;
4646
4647 if (!current_matrix)
4648 abort ();
4649
4650 /* Compute hash codes of all the lines. Also calculate number of
4651 changed lines, number of unchanged lines at the beginning, and
4652 number of unchanged lines at the end. */
4653 changed_lines = 0;
4654 unchanged_at_top = 0;
4655 unchanged_at_bottom = FRAME_HEIGHT (frame);
4656 for (i = 0; i < FRAME_HEIGHT (frame); i++)
4657 {
4658 /* Give up on this scrolling if some old lines are not enabled. */
4659 if (!MATRIX_ROW_ENABLED_P (current_matrix, i))
4660 return 0;
4661 old_hash[i] = line_hash_code (MATRIX_ROW (current_matrix, i));
4662 if (! MATRIX_ROW_ENABLED_P (desired_matrix, i))
4663 {
4664 /* This line cannot be redrawn, so don't let scrolling mess it. */
4665 new_hash[i] = old_hash[i];
4666 #define INFINITY 1000000 /* Taken from scroll.c */
4667 draw_cost[i] = INFINITY;
4668 }
4669 else
4670 {
4671 new_hash[i] = line_hash_code (MATRIX_ROW (desired_matrix, i));
4672 draw_cost[i] = line_draw_cost (desired_matrix, i);
4673 }
4674
4675 if (old_hash[i] != new_hash[i])
4676 {
4677 changed_lines++;
4678 unchanged_at_bottom = FRAME_HEIGHT (frame) - i - 1;
4679 }
4680 else if (i == unchanged_at_top)
4681 unchanged_at_top++;
4682 old_draw_cost[i] = line_draw_cost (current_matrix, i);
4683 }
4684
4685 /* If changed lines are few, don't allow preemption, don't scroll. */
4686 if ((!scroll_region_ok && changed_lines < baud_rate / 2400)
4687 || unchanged_at_bottom == FRAME_HEIGHT (frame))
4688 return 1;
4689
4690 window_size = (FRAME_HEIGHT (frame) - unchanged_at_top
4691 - unchanged_at_bottom);
4692
4693 if (scroll_region_ok)
4694 free_at_end_vpos -= unchanged_at_bottom;
4695 else if (memory_below_frame)
4696 free_at_end_vpos = -1;
4697
4698 /* If large window, fast terminal and few lines in common between
4699 current frame and desired frame, don't bother with i/d calc. */
4700 if (!scroll_region_ok && window_size >= 18 && baud_rate > 2400
4701 && (window_size >=
4702 10 * scrolling_max_lines_saved (unchanged_at_top,
4703 FRAME_HEIGHT (frame) - unchanged_at_bottom,
4704 old_hash, new_hash, draw_cost)))
4705 return 0;
4706
4707 if (window_size < 2)
4708 return 0;
4709
4710 scrolling_1 (frame, window_size, unchanged_at_top, unchanged_at_bottom,
4711 draw_cost + unchanged_at_top - 1,
4712 old_draw_cost + unchanged_at_top - 1,
4713 old_hash + unchanged_at_top - 1,
4714 new_hash + unchanged_at_top - 1,
4715 free_at_end_vpos - unchanged_at_top);
4716
4717 return 0;
4718 }
4719
4720
4721 /* Count the number of blanks at the start of the vector of glyphs R
4722 which is LEN glyphs long. */
4723
4724 static int
4725 count_blanks (r, len)
4726 struct glyph *r;
4727 int len;
4728 {
4729 int i;
4730
4731 for (i = 0; i < len; ++i)
4732 if (!CHAR_GLYPH_SPACE_P (r[i]))
4733 break;
4734
4735 return i;
4736 }
4737
4738
4739 /* Count the number of glyphs in common at the start of the glyph
4740 vectors STR1 and STR2. END1 is the end of STR1 and END2 is the end
4741 of STR2. Value is the number of equal glyphs equal at the start. */
4742
4743 static int
4744 count_match (str1, end1, str2, end2)
4745 struct glyph *str1, *end1, *str2, *end2;
4746 {
4747 struct glyph *p1 = str1;
4748 struct glyph *p2 = str2;
4749
4750 while (p1 < end1
4751 && p2 < end2
4752 && GLYPH_FROM_CHAR_GLYPH (*p1) == GLYPH_FROM_CHAR_GLYPH (*p2))
4753 ++p1, ++p2;
4754
4755 return p1 - str1;
4756 }
4757
4758
4759 /* Char insertion/deletion cost vector, from term.c */
4760
4761 extern int *char_ins_del_vector;
4762 #define char_ins_del_cost(f) (&char_ins_del_vector[FRAME_WINDOW_WIDTH((f))])
4763
4764
4765 /* Perform a frame-based update on line VPOS in frame FRAME. */
4766
4767 static void
4768 update_frame_line (frame, vpos)
4769 register struct frame *frame;
4770 int vpos;
4771 {
4772 struct glyph *obody, *nbody, *op1, *op2, *np1, *nend;
4773 int tem;
4774 int osp, nsp, begmatch, endmatch, olen, nlen;
4775 struct glyph_matrix *current_matrix = frame->current_matrix;
4776 struct glyph_matrix *desired_matrix = frame->desired_matrix;
4777 struct glyph_row *current_row = MATRIX_ROW (current_matrix, vpos);
4778 struct glyph_row *desired_row = MATRIX_ROW (desired_matrix, vpos);
4779 int must_write_whole_line_p;
4780
4781 if (desired_row->inverse_p
4782 != (current_row->enabled_p && current_row->inverse_p))
4783 {
4784 int n = current_row->enabled_p ? current_row->used[TEXT_AREA] : 0;
4785 change_line_highlight (desired_row->inverse_p, vpos, vpos, n);
4786 current_row->enabled_p = 0;
4787 }
4788 else
4789 reassert_line_highlight (desired_row->inverse_p, vpos);
4790
4791 must_write_whole_line_p = !current_row->enabled_p;
4792 if (must_write_whole_line_p)
4793 {
4794 /* A line that is not enabled is empty. */
4795 obody = 0;
4796 olen = 0;
4797 }
4798 else
4799 {
4800 /* A line not empty in the current matrix. */
4801 obody = MATRIX_ROW_GLYPH_START (current_matrix, vpos);
4802 olen = current_row->used[TEXT_AREA];
4803
4804 if (! current_row->inverse_p)
4805 {
4806 /* Ignore trailing spaces. */
4807 if (!must_write_spaces)
4808 while (olen > 0 && CHAR_GLYPH_SPACE_P (obody[olen-1]))
4809 olen--;
4810 }
4811 else
4812 {
4813 /* For an inverse-video line, remember we gave it spaces all
4814 the way to the frame edge so that the reverse video
4815 extends all the way across. */
4816 while (olen < FRAME_WIDTH (frame) - 1)
4817 obody[olen++] = space_glyph;
4818 }
4819 }
4820
4821 current_row->enabled_p = 1;
4822 current_row->used[TEXT_AREA] = desired_row->used[TEXT_AREA];
4823 current_row->inverse_p = desired_row->inverse_p;
4824
4825 /* If desired line is empty, just clear the line. */
4826 if (!desired_row->enabled_p)
4827 {
4828 nlen = 0;
4829 goto just_erase;
4830 }
4831
4832 nbody = desired_row->glyphs[TEXT_AREA];
4833 nlen = desired_row->used[TEXT_AREA];
4834 nend = nbody + nlen;
4835
4836 /* If display line has unknown contents, write the whole line. */
4837 if (must_write_whole_line_p)
4838 {
4839 cursor_to (vpos, 0);
4840 write_glyphs (nbody, nlen);
4841 cursor_to (vpos, nlen);
4842 clear_end_of_line (-1);
4843 make_current (desired_matrix, current_matrix, vpos);
4844 return;
4845 }
4846
4847 /* Pretend trailing spaces are not there at all,
4848 unless for one reason or another we must write all spaces. */
4849 if (!desired_row->inverse_p)
4850 {
4851 if (!must_write_spaces)
4852 while (nlen > 0 && CHAR_GLYPH_SPACE_P (nbody[nlen - 1]))
4853 nlen--;
4854 }
4855 else
4856 {
4857 /* For an inverse-video line, give it extra trailing spaces all
4858 the way to the frame edge so that the reverse video extends
4859 all the way across. */
4860 while (nlen < FRAME_WIDTH (frame) - 1)
4861 nbody[nlen++] = space_glyph;
4862 }
4863
4864 /* If there's no i/d char, quickly do the best we can without it. */
4865 if (!char_ins_del_ok)
4866 {
4867 int i, j;
4868
4869 /* Find the first glyph in desired row that doesn't agree with
4870 a glyph in the current row, and write the rest from there on. */
4871 for (i = 0; i < nlen; i++)
4872 {
4873 if (i >= olen || !GLYPH_EQUAL_P (nbody + i, obody + i))
4874 {
4875 /* Find the end of the run of different glyphs. */
4876 j = i + 1;
4877 while (j < nlen
4878 && (j >= olen
4879 || !GLYPH_EQUAL_P (nbody + j, obody + j)
4880 || CHAR_GLYPH_PADDING_P (nbody[j])))
4881 ++j;
4882
4883 /* Output this run of non-matching chars. */
4884 cursor_to (vpos, i);
4885 write_glyphs (nbody + i, j - i);
4886 i = j - 1;
4887
4888 /* Now find the next non-match. */
4889 }
4890 }
4891
4892 /* Clear the rest of the line, or the non-clear part of it. */
4893 if (olen > nlen)
4894 {
4895 cursor_to (vpos, nlen);
4896 clear_end_of_line (olen);
4897 }
4898
4899 /* Make current row = desired row. */
4900 make_current (desired_matrix, current_matrix, vpos);
4901 return;
4902 }
4903
4904 /* Here when CHAR_INS_DEL_OK != 0, i.e. we can insert or delete
4905 characters in a row. */
4906
4907 if (!olen)
4908 {
4909 /* If current line is blank, skip over initial spaces, if
4910 possible, and write the rest. */
4911 if (must_write_spaces || desired_row->inverse_p)
4912 nsp = 0;
4913 else
4914 nsp = count_blanks (nbody, nlen);
4915
4916 if (nlen > nsp)
4917 {
4918 cursor_to (vpos, nsp);
4919 write_glyphs (nbody + nsp, nlen - nsp);
4920 }
4921
4922 /* Exchange contents between current_frame and new_frame. */
4923 make_current (desired_matrix, current_matrix, vpos);
4924 return;
4925 }
4926
4927 /* Compute number of leading blanks in old and new contents. */
4928 osp = count_blanks (obody, olen);
4929 nsp = desired_row->inverse_p ? 0 : count_blanks (nbody, nlen);
4930
4931 /* Compute number of matching chars starting with first non-blank. */
4932 begmatch = count_match (obody + osp, obody + olen,
4933 nbody + nsp, nbody + nlen);
4934
4935 /* Spaces in new match implicit space past the end of old. */
4936 /* A bug causing this to be a no-op was fixed in 18.29. */
4937 if (!must_write_spaces && osp + begmatch == olen)
4938 {
4939 np1 = nbody + nsp;
4940 while (np1 + begmatch < nend && CHAR_GLYPH_SPACE_P (np1[begmatch]))
4941 ++begmatch;
4942 }
4943
4944 /* Avoid doing insert/delete char
4945 just cause number of leading spaces differs
4946 when the following text does not match. */
4947 if (begmatch == 0 && osp != nsp)
4948 osp = nsp = min (osp, nsp);
4949
4950 /* Find matching characters at end of line */
4951 op1 = obody + olen;
4952 np1 = nbody + nlen;
4953 op2 = op1 + begmatch - min (olen - osp, nlen - nsp);
4954 while (op1 > op2
4955 && GLYPH_EQUAL_P (op1 - 1, np1 - 1))
4956 {
4957 op1--;
4958 np1--;
4959 }
4960 endmatch = obody + olen - op1;
4961
4962 /* tem gets the distance to insert or delete.
4963 endmatch is how many characters we save by doing so.
4964 Is it worth it? */
4965
4966 tem = (nlen - nsp) - (olen - osp);
4967 if (endmatch && tem
4968 && (!char_ins_del_ok || endmatch <= char_ins_del_cost (frame)[tem]))
4969 endmatch = 0;
4970
4971 /* nsp - osp is the distance to insert or delete.
4972 If that is nonzero, begmatch is known to be nonzero also.
4973 begmatch + endmatch is how much we save by doing the ins/del.
4974 Is it worth it? */
4975
4976 if (nsp != osp
4977 && (!char_ins_del_ok
4978 || begmatch + endmatch <= char_ins_del_cost (frame)[nsp - osp]))
4979 {
4980 begmatch = 0;
4981 endmatch = 0;
4982 osp = nsp = min (osp, nsp);
4983 }
4984
4985 /* Now go through the line, inserting, writing and
4986 deleting as appropriate. */
4987
4988 if (osp > nsp)
4989 {
4990 cursor_to (vpos, nsp);
4991 delete_glyphs (osp - nsp);
4992 }
4993 else if (nsp > osp)
4994 {
4995 /* If going to delete chars later in line
4996 and insert earlier in the line,
4997 must delete first to avoid losing data in the insert */
4998 if (endmatch && nlen < olen + nsp - osp)
4999 {
5000 cursor_to (vpos, nlen - endmatch + osp - nsp);
5001 delete_glyphs (olen + nsp - osp - nlen);
5002 olen = nlen - (nsp - osp);
5003 }
5004 cursor_to (vpos, osp);
5005 insert_glyphs (0, nsp - osp);
5006 }
5007 olen += nsp - osp;
5008
5009 tem = nsp + begmatch + endmatch;
5010 if (nlen != tem || olen != tem)
5011 {
5012 cursor_to (vpos, nsp + begmatch);
5013 if (!endmatch || nlen == olen)
5014 {
5015 /* If new text being written reaches right margin,
5016 there is no need to do clear-to-eol at the end.
5017 (and it would not be safe, since cursor is not
5018 going to be "at the margin" after the text is done) */
5019 if (nlen == FRAME_WINDOW_WIDTH (frame))
5020 olen = 0;
5021 write_glyphs (nbody + nsp + begmatch, nlen - tem);
5022 }
5023 else if (nlen > olen)
5024 {
5025 /* Here, we used to have the following simple code:
5026 ----------------------------------------
5027 write_glyphs (nbody + nsp + begmatch, olen - tem);
5028 insert_glyphs (nbody + nsp + begmatch + olen - tem, nlen - olen);
5029 ----------------------------------------
5030 but it doesn't work if nbody[nsp + begmatch + olen - tem]
5031 is a padding glyph. */
5032 int out = olen - tem; /* Columns to be overwritten originally. */
5033 int del;
5034
5035 /* Calculate columns we can actually overwrite. */
5036 while (CHAR_GLYPH_PADDING_P (nbody[nsp + begmatch + out])) out--;
5037 write_glyphs (nbody + nsp + begmatch, out);
5038 /* If we left columns to be overwritten, we must delete them. */
5039 del = olen - tem - out;
5040 if (del > 0) delete_glyphs (del);
5041 /* At last, we insert columns not yet written out. */
5042 insert_glyphs (nbody + nsp + begmatch + out, nlen - olen + del);
5043 olen = nlen;
5044 }
5045 else if (olen > nlen)
5046 {
5047 write_glyphs (nbody + nsp + begmatch, nlen - tem);
5048 delete_glyphs (olen - nlen);
5049 olen = nlen;
5050 }
5051 }
5052
5053 just_erase:
5054 /* If any unerased characters remain after the new line, erase them. */
5055 if (olen > nlen)
5056 {
5057 cursor_to (vpos, nlen);
5058 clear_end_of_line (olen);
5059 }
5060
5061 /* Exchange contents between current_frame and new_frame. */
5062 make_current (desired_matrix, current_matrix, vpos);
5063 }
5064
5065
5066 \f
5067 /***********************************************************************
5068 X/Y Position -> Buffer Position
5069 ***********************************************************************/
5070
5071 /* Return the character position of the character at window relative
5072 pixel position (*X, *Y). *X and *Y are adjusted to character
5073 boundaries. */
5074
5075 int
5076 buffer_posn_from_coords (w, x, y)
5077 struct window *w;
5078 int *x, *y;
5079 {
5080 struct it it;
5081 struct buffer *old_current_buffer = current_buffer;
5082 struct text_pos startp;
5083 int left_area_width;
5084
5085 current_buffer = XBUFFER (w->buffer);
5086 SET_TEXT_POS_FROM_MARKER (startp, w->start);
5087 CHARPOS (startp) = min (ZV, max (BEGV, CHARPOS (startp)));
5088 BYTEPOS (startp) = min (ZV_BYTE, max (BEGV_BYTE, BYTEPOS (startp)));
5089 start_display (&it, w, startp);
5090
5091 left_area_width = WINDOW_DISPLAY_LEFT_AREA_PIXEL_WIDTH (w);
5092 move_it_to (&it, -1, *x + it.first_visible_x - left_area_width, *y, -1,
5093 MOVE_TO_X | MOVE_TO_Y);
5094
5095 *x = it.current_x - it.first_visible_x + left_area_width;
5096 *y = it.current_y;
5097 current_buffer = old_current_buffer;
5098 return IT_CHARPOS (it);
5099 }
5100
5101
5102 /* Value is the string under window-relative coordinates X/Y in the
5103 mode or top line of window W, or nil if none. MODE_LINE_P non-zero
5104 means look at the mode line. *CHARPOS is set to the position in
5105 the string returned. */
5106
5107 Lisp_Object
5108 mode_line_string (w, x, y, mode_line_p, charpos)
5109 struct window *w;
5110 int x, y;
5111 int *charpos;
5112 {
5113 struct glyph_row *row;
5114 struct glyph *glyph, *end;
5115 struct frame *f = XFRAME (w->frame);
5116 int x0;
5117 Lisp_Object string = Qnil;
5118
5119 /* Only do this for frames under a window system. */
5120 if (!FRAME_WINDOW_P (f))
5121 return Qnil;
5122
5123 if (mode_line_p)
5124 row = MATRIX_MODE_LINE_ROW (w->current_matrix);
5125 else
5126 row = MATRIX_TOP_LINE_ROW (w->current_matrix);
5127
5128 if (row->mode_line_p && row->enabled_p)
5129 {
5130 /* The mode lines are displayed over scroll bars and bitmap
5131 areas, and X is window-relative. Correct X by the scroll bar
5132 and bitmap area width. */
5133 if (FRAME_HAS_VERTICAL_SCROLL_BARS_ON_LEFT (f))
5134 x += FRAME_SCROLL_BAR_COLS (f) * CANON_X_UNIT (f);
5135 x += FRAME_FLAGS_AREA_WIDTH (f);
5136
5137 /* Find the glyph under X. If we find one with a string object,
5138 it's the one we were looking for. */
5139 glyph = row->glyphs[TEXT_AREA];
5140 end = glyph + row->used[TEXT_AREA];
5141 for (x0 = 0; glyph < end; x0 += glyph->pixel_width, ++glyph)
5142 if (x >= x0 && x < x0 + glyph->pixel_width)
5143 {
5144 string = glyph->object;
5145 *charpos = glyph->charpos;
5146 break;
5147 }
5148 }
5149
5150 return string;
5151 }
5152
5153
5154 /***********************************************************************
5155 Changing Frame Sizes
5156 ***********************************************************************/
5157
5158 #ifdef SIGWINCH
5159
5160 SIGTYPE
5161 window_change_signal (signalnum) /* If we don't have an argument, */
5162 int signalnum; /* some compilers complain in signal calls. */
5163 {
5164 int width, height;
5165 extern int errno;
5166 int old_errno = errno;
5167
5168 get_frame_size (&width, &height);
5169
5170 /* The frame size change obviously applies to a termcap-controlled
5171 frame. Find such a frame in the list, and assume it's the only
5172 one (since the redisplay code always writes to stdout, not a
5173 FILE * specified in the frame structure). Record the new size,
5174 but don't reallocate the data structures now. Let that be done
5175 later outside of the signal handler. */
5176
5177 {
5178 Lisp_Object tail, frame;
5179
5180 FOR_EACH_FRAME (tail, frame)
5181 {
5182 if (FRAME_TERMCAP_P (XFRAME (frame)))
5183 {
5184 change_frame_size (XFRAME (frame), height, width, 0, 1);
5185 break;
5186 }
5187 }
5188 }
5189
5190 signal (SIGWINCH, window_change_signal);
5191 errno = old_errno;
5192 }
5193 #endif /* SIGWINCH */
5194
5195
5196 /* Do any change in frame size that was requested by a signal. */
5197
5198 void
5199 do_pending_window_change ()
5200 {
5201 /* If window_change_signal should have run before, run it now. */
5202 while (delayed_size_change)
5203 {
5204 Lisp_Object tail, frame;
5205
5206 delayed_size_change = 0;
5207
5208 FOR_EACH_FRAME (tail, frame)
5209 {
5210 struct frame *f = XFRAME (frame);
5211
5212 int height = FRAME_NEW_HEIGHT (f);
5213 int width = FRAME_NEW_WIDTH (f);
5214
5215 if (height != 0 || width != 0)
5216 change_frame_size (f, height, width, 0, 0);
5217 }
5218 }
5219 }
5220
5221
5222 /* Change the frame height and/or width. Values may be given as zero to
5223 indicate no change is to take place.
5224
5225 If DELAY is non-zero, then assume we're being called from a signal
5226 handler, and queue the change for later - perhaps the next
5227 redisplay. Since this tries to resize windows, we can't call it
5228 from a signal handler. */
5229
5230 void
5231 change_frame_size (f, newheight, newwidth, pretend, delay)
5232 register struct frame *f;
5233 int newheight, newwidth, pretend, delay;
5234 {
5235 Lisp_Object tail, frame;
5236
5237 if (! FRAME_WINDOW_P (f))
5238 {
5239 /* When using termcap, or on MS-DOS, all frames use
5240 the same screen, so a change in size affects all frames. */
5241 FOR_EACH_FRAME (tail, frame)
5242 if (! FRAME_WINDOW_P (XFRAME (frame)))
5243 change_frame_size_1 (XFRAME (frame), newheight, newwidth,
5244 pretend, delay);
5245 }
5246 else
5247 change_frame_size_1 (f, newheight, newwidth, pretend, delay);
5248 }
5249
5250 static void
5251 change_frame_size_1 (f, newheight, newwidth, pretend, delay)
5252 register struct frame *f;
5253 int newheight, newwidth, pretend, delay;
5254 {
5255 int new_frame_window_width;
5256 unsigned int total_glyphs;
5257 int count = specpdl_ptr - specpdl;
5258
5259 /* If we can't deal with the change now, queue it for later. */
5260 if (delay)
5261 {
5262 FRAME_NEW_HEIGHT (f) = newheight;
5263 FRAME_NEW_WIDTH (f) = newwidth;
5264 delayed_size_change = 1;
5265 return;
5266 }
5267
5268 /* This size-change overrides any pending one for this frame. */
5269 FRAME_NEW_HEIGHT (f) = 0;
5270 FRAME_NEW_WIDTH (f) = 0;
5271
5272 /* If an argument is zero, set it to the current value. */
5273 if (newheight == 0)
5274 newheight = FRAME_HEIGHT (f);
5275 if (newwidth == 0)
5276 newwidth = FRAME_WIDTH (f);
5277
5278 /* Compute width of windows in F.
5279 This is the width of the frame without vertical scroll bars. */
5280 new_frame_window_width = FRAME_WINDOW_WIDTH_ARG (f, newwidth);
5281
5282 /* Round up to the smallest acceptable size. */
5283 check_frame_size (f, &newheight, &newwidth);
5284
5285 /* If we're not changing the frame size, quit now. */
5286 if (newheight == FRAME_HEIGHT (f)
5287 && new_frame_window_width == FRAME_WINDOW_WIDTH (f))
5288 return;
5289
5290 BLOCK_INPUT;
5291
5292 #ifdef MSDOS
5293 /* We only can set screen dimensions to certain values supported
5294 by our video hardware. Try to find the smallest size greater
5295 or equal to the requested dimensions. */
5296 dos_set_window_size (&newheight, &newwidth);
5297 #endif
5298
5299 if (newheight != FRAME_HEIGHT (f))
5300 {
5301 if (FRAME_HAS_MINIBUF_P (f) && !FRAME_MINIBUF_ONLY_P (f))
5302 {
5303 /* Frame has both root and mini-buffer. */
5304 XSETFASTINT (XWINDOW (FRAME_ROOT_WINDOW (f))->top,
5305 FRAME_TOP_MARGIN (f));
5306 set_window_height (FRAME_ROOT_WINDOW (f),
5307 (newheight
5308 - 1
5309 - FRAME_TOP_MARGIN (f)),
5310 0);
5311 XSETFASTINT (XWINDOW (FRAME_MINIBUF_WINDOW (f))->top,
5312 newheight - 1);
5313 set_window_height (FRAME_MINIBUF_WINDOW (f), 1, 0);
5314 }
5315 else
5316 /* Frame has just one top-level window. */
5317 set_window_height (FRAME_ROOT_WINDOW (f),
5318 newheight - FRAME_TOP_MARGIN (f), 0);
5319
5320 if (FRAME_TERMCAP_P (f) && !pretend)
5321 FrameRows = newheight;
5322 }
5323
5324 if (new_frame_window_width != FRAME_WINDOW_WIDTH (f))
5325 {
5326 set_window_width (FRAME_ROOT_WINDOW (f), new_frame_window_width, 0);
5327 if (FRAME_HAS_MINIBUF_P (f))
5328 set_window_width (FRAME_MINIBUF_WINDOW (f), new_frame_window_width, 0);
5329
5330 if (FRAME_TERMCAP_P (f) && !pretend)
5331 FrameCols = newwidth;
5332
5333 if (WINDOWP (f->toolbar_window))
5334 XSETFASTINT (XWINDOW (f->toolbar_window)->width, newwidth);
5335 }
5336
5337 FRAME_HEIGHT (f) = newheight;
5338 SET_FRAME_WIDTH (f, newwidth);
5339
5340 {
5341 struct window *w = XWINDOW (FRAME_SELECTED_WINDOW (f));
5342 int text_area_x, text_area_y, text_area_width, text_area_height;
5343
5344 window_box (w, TEXT_AREA, &text_area_x, &text_area_y, &text_area_width,
5345 &text_area_height);
5346 if (w->cursor.x >= text_area_x + text_area_width)
5347 w->cursor.hpos = w->cursor.x = 0;
5348 if (w->cursor.y >= text_area_y + text_area_height)
5349 w->cursor.vpos = w->cursor.y = 0;
5350 }
5351
5352 adjust_glyphs (f);
5353 SET_FRAME_GARBAGED (f);
5354 calculate_costs (f);
5355
5356 UNBLOCK_INPUT;
5357
5358 record_unwind_protect (Fset_buffer, Fcurrent_buffer ());
5359
5360 /* This isn't quite a no-op: it runs window-configuration-change-hook. */
5361 Fset_window_buffer (FRAME_SELECTED_WINDOW (f),
5362 XWINDOW (FRAME_SELECTED_WINDOW (f))->buffer);
5363
5364 unbind_to (count, Qnil);
5365 }
5366
5367
5368 \f
5369 /***********************************************************************
5370 Terminal Related Lisp Functions
5371 ***********************************************************************/
5372
5373 DEFUN ("open-termscript", Fopen_termscript, Sopen_termscript,
5374 1, 1, "FOpen termscript file: ",
5375 "Start writing all terminal output to FILE as well as the terminal.\n\
5376 FILE = nil means just close any termscript file currently open.")
5377 (file)
5378 Lisp_Object file;
5379 {
5380 if (termscript != 0) fclose (termscript);
5381 termscript = 0;
5382
5383 if (! NILP (file))
5384 {
5385 file = Fexpand_file_name (file, Qnil);
5386 termscript = fopen (XSTRING (file)->data, "w");
5387 if (termscript == 0)
5388 report_file_error ("Opening termscript", Fcons (file, Qnil));
5389 }
5390 return Qnil;
5391 }
5392
5393
5394 DEFUN ("send-string-to-terminal", Fsend_string_to_terminal,
5395 Ssend_string_to_terminal, 1, 1, 0,
5396 "Send STRING to the terminal without alteration.\n\
5397 Control characters in STRING will have terminal-dependent effects.")
5398 (string)
5399 Lisp_Object string;
5400 {
5401 /* ??? Perhaps we should do something special for multibyte strings here. */
5402 CHECK_STRING (string, 0);
5403 fwrite (XSTRING (string)->data, 1, STRING_BYTES (XSTRING (string)), stdout);
5404 fflush (stdout);
5405 if (termscript)
5406 {
5407 fwrite (XSTRING (string)->data, 1, STRING_BYTES (XSTRING (string)),
5408 termscript);
5409 fflush (termscript);
5410 }
5411 return Qnil;
5412 }
5413
5414
5415 DEFUN ("ding", Fding, Sding, 0, 1, 0,
5416 "Beep, or flash the screen.\n\
5417 Also, unless an argument is given,\n\
5418 terminate any keyboard macro currently executing.")
5419 (arg)
5420 Lisp_Object arg;
5421 {
5422 if (!NILP (arg))
5423 {
5424 if (noninteractive)
5425 putchar (07);
5426 else
5427 ring_bell ();
5428 fflush (stdout);
5429 }
5430 else
5431 bitch_at_user ();
5432
5433 return Qnil;
5434 }
5435
5436 void
5437 bitch_at_user ()
5438 {
5439 if (noninteractive)
5440 putchar (07);
5441 else if (!INTERACTIVE) /* Stop executing a keyboard macro. */
5442 error ("Keyboard macro terminated by a command ringing the bell");
5443 else
5444 ring_bell ();
5445 fflush (stdout);
5446 }
5447
5448
5449 \f
5450 /***********************************************************************
5451 Sleeping, Waiting
5452 ***********************************************************************/
5453
5454 DEFUN ("sleep-for", Fsleep_for, Ssleep_for, 1, 2, 0,
5455 "Pause, without updating display, for SECONDS seconds.\n\
5456 SECONDS may be a floating-point value, meaning that you can wait for a\n\
5457 fraction of a second. Optional second arg MILLISECONDS specifies an\n\
5458 additional wait period, in milliseconds; this may be useful if your\n\
5459 Emacs was built without floating point support.\n\
5460 \(Not all operating systems support waiting for a fraction of a second.)")
5461 (seconds, milliseconds)
5462 Lisp_Object seconds, milliseconds;
5463 {
5464 int sec, usec;
5465
5466 if (NILP (milliseconds))
5467 XSETINT (milliseconds, 0);
5468 else
5469 CHECK_NUMBER (milliseconds, 1);
5470 usec = XINT (milliseconds) * 1000;
5471
5472 #ifdef LISP_FLOAT_TYPE
5473 {
5474 double duration = extract_float (seconds);
5475 sec = (int) duration;
5476 usec += (duration - sec) * 1000000;
5477 }
5478 #else
5479 CHECK_NUMBER (seconds, 0);
5480 sec = XINT (seconds);
5481 #endif
5482
5483 #ifndef EMACS_HAS_USECS
5484 if (sec == 0 && usec != 0)
5485 error ("millisecond `sleep-for' not supported on %s", SYSTEM_TYPE);
5486 #endif
5487
5488 /* Assure that 0 <= usec < 1000000. */
5489 if (usec < 0)
5490 {
5491 /* We can't rely on the rounding being correct if user is negative. */
5492 if (-1000000 < usec)
5493 sec--, usec += 1000000;
5494 else
5495 sec -= -usec / 1000000, usec = 1000000 - (-usec % 1000000);
5496 }
5497 else
5498 sec += usec / 1000000, usec %= 1000000;
5499
5500 if (sec < 0 || (sec == 0 && usec == 0))
5501 return Qnil;
5502
5503 {
5504 Lisp_Object zero;
5505
5506 XSETFASTINT (zero, 0);
5507 wait_reading_process_input (sec, usec, zero, 0);
5508 }
5509
5510 /* We should always have wait_reading_process_input; we have a dummy
5511 implementation for systems which don't support subprocesses. */
5512 #if 0
5513 /* No wait_reading_process_input */
5514 immediate_quit = 1;
5515 QUIT;
5516
5517 #ifdef VMS
5518 sys_sleep (sec);
5519 #else /* not VMS */
5520 /* The reason this is done this way
5521 (rather than defined (H_S) && defined (H_T))
5522 is because the VMS preprocessor doesn't grok `defined' */
5523 #ifdef HAVE_SELECT
5524 EMACS_GET_TIME (end_time);
5525 EMACS_SET_SECS_USECS (timeout, sec, usec);
5526 EMACS_ADD_TIME (end_time, end_time, timeout);
5527
5528 while (1)
5529 {
5530 EMACS_GET_TIME (timeout);
5531 EMACS_SUB_TIME (timeout, end_time, timeout);
5532 if (EMACS_TIME_NEG_P (timeout)
5533 || !select (1, 0, 0, 0, &timeout))
5534 break;
5535 }
5536 #else /* not HAVE_SELECT */
5537 sleep (sec);
5538 #endif /* HAVE_SELECT */
5539 #endif /* not VMS */
5540
5541 immediate_quit = 0;
5542 #endif /* no subprocesses */
5543
5544 return Qnil;
5545 }
5546
5547
5548 /* This is just like wait_reading_process_input, except that
5549 it does the redisplay.
5550
5551 It's also much like Fsit_for, except that it can be used for
5552 waiting for input as well. */
5553
5554 Lisp_Object
5555 sit_for (sec, usec, reading, display, initial_display)
5556 int sec, usec, reading, display, initial_display;
5557 {
5558 Lisp_Object read_kbd;
5559
5560 swallow_events (display);
5561
5562 if (detect_input_pending_run_timers (display))
5563 return Qnil;
5564
5565 if (initial_display)
5566 redisplay_preserve_echo_area ();
5567
5568 if (sec == 0 && usec == 0)
5569 return Qt;
5570
5571 #ifdef SIGIO
5572 gobble_input (0);
5573 #endif
5574
5575 XSETINT (read_kbd, reading ? -1 : 1);
5576 wait_reading_process_input (sec, usec, read_kbd, display);
5577
5578 return detect_input_pending () ? Qnil : Qt;
5579 }
5580
5581
5582 DEFUN ("sit-for", Fsit_for, Ssit_for, 1, 3, 0,
5583 "Perform redisplay, then wait for SECONDS seconds or until input is available.\n\
5584 SECONDS may be a floating-point value, meaning that you can wait for a\n\
5585 fraction of a second. Optional second arg MILLISECONDS specifies an\n\
5586 additional wait period, in milliseconds; this may be useful if your\n\
5587 Emacs was built without floating point support.\n\
5588 \(Not all operating systems support waiting for a fraction of a second.)\n\
5589 Optional third arg NODISP non-nil means don't redisplay, just wait for input.\n\
5590 Redisplay is preempted as always if input arrives, and does not happen\n\
5591 if input is available before it starts.\n\
5592 Value is t if waited the full time with no input arriving.")
5593 (seconds, milliseconds, nodisp)
5594 Lisp_Object seconds, milliseconds, nodisp;
5595 {
5596 int sec, usec;
5597
5598 if (NILP (milliseconds))
5599 XSETINT (milliseconds, 0);
5600 else
5601 CHECK_NUMBER (milliseconds, 1);
5602 usec = XINT (milliseconds) * 1000;
5603
5604 #ifdef LISP_FLOAT_TYPE
5605 {
5606 double duration = extract_float (seconds);
5607 sec = (int) duration;
5608 usec += (duration - sec) * 1000000;
5609 }
5610 #else
5611 CHECK_NUMBER (seconds, 0);
5612 sec = XINT (seconds);
5613 #endif
5614
5615 #ifndef EMACS_HAS_USECS
5616 if (usec != 0 && sec == 0)
5617 error ("millisecond `sit-for' not supported on %s", SYSTEM_TYPE);
5618 #endif
5619
5620 return sit_for (sec, usec, 0, NILP (nodisp), NILP (nodisp));
5621 }
5622
5623
5624 \f
5625 /***********************************************************************
5626 Other Lisp Functions
5627 ***********************************************************************/
5628
5629 /* A vector of size >= 2 * NFRAMES + 3 * NBUFFERS + 1, containing the
5630 session's frames, frame names, buffers, buffer-read-only flags, and
5631 buffer-modified-flags, and a trailing sentinel (so we don't need to
5632 add length checks). */
5633
5634 static Lisp_Object frame_and_buffer_state;
5635
5636
5637 DEFUN ("frame-or-buffer-changed-p", Fframe_or_buffer_changed_p,
5638 Sframe_or_buffer_changed_p, 0, 0, 0,
5639 "Return non-nil if the frame and buffer state appears to have changed.\n\
5640 The state variable is an internal vector containing all frames and buffers,\n\
5641 aside from buffers whose names start with space,\n\
5642 along with the buffers' read-only and modified flags, which allows a fast\n\
5643 check to see whether the menu bars might need to be recomputed.\n\
5644 If this function returns non-nil, it updates the internal vector to reflect\n\
5645 the current state.\n")
5646 ()
5647 {
5648 Lisp_Object tail, frame, buf;
5649 Lisp_Object *vecp;
5650 int n;
5651
5652 vecp = XVECTOR (frame_and_buffer_state)->contents;
5653 FOR_EACH_FRAME (tail, frame)
5654 {
5655 if (!EQ (*vecp++, frame))
5656 goto changed;
5657 if (!EQ (*vecp++, XFRAME (frame)->name))
5658 goto changed;
5659 }
5660 /* Check that the buffer info matches.
5661 No need to test for the end of the vector
5662 because the last element of the vector is lambda
5663 and that will always cause a mismatch. */
5664 for (tail = Vbuffer_alist; CONSP (tail); tail = XCONS (tail)->cdr)
5665 {
5666 buf = XCONS (XCONS (tail)->car)->cdr;
5667 /* Ignore buffers that aren't included in buffer lists. */
5668 if (XSTRING (XBUFFER (buf)->name)->data[0] == ' ')
5669 continue;
5670 if (!EQ (*vecp++, buf))
5671 goto changed;
5672 if (!EQ (*vecp++, XBUFFER (buf)->read_only))
5673 goto changed;
5674 if (!EQ (*vecp++, Fbuffer_modified_p (buf)))
5675 goto changed;
5676 }
5677 /* Detect deletion of a buffer at the end of the list. */
5678 if (EQ (*vecp, Qlambda))
5679 return Qnil;
5680 changed:
5681 /* Start with 1 so there is room for at least one lambda at the end. */
5682 n = 1;
5683 FOR_EACH_FRAME (tail, frame)
5684 n += 2;
5685 for (tail = Vbuffer_alist; CONSP (tail); tail = XCONS (tail)->cdr)
5686 n += 3;
5687 /* Reallocate the vector if it's grown, or if it's shrunk a lot. */
5688 if (n > XVECTOR (frame_and_buffer_state)->size
5689 || n + 20 < XVECTOR (frame_and_buffer_state)->size / 2)
5690 /* Add 20 extra so we grow it less often. */
5691 frame_and_buffer_state = Fmake_vector (make_number (n + 20), Qlambda);
5692 vecp = XVECTOR (frame_and_buffer_state)->contents;
5693 FOR_EACH_FRAME (tail, frame)
5694 {
5695 *vecp++ = frame;
5696 *vecp++ = XFRAME (frame)->name;
5697 }
5698 for (tail = Vbuffer_alist; CONSP (tail); tail = XCONS (tail)->cdr)
5699 {
5700 buf = XCONS (XCONS (tail)->car)->cdr;
5701 /* Ignore buffers that aren't included in buffer lists. */
5702 if (XSTRING (XBUFFER (buf)->name)->data[0] == ' ')
5703 continue;
5704 *vecp++ = buf;
5705 *vecp++ = XBUFFER (buf)->read_only;
5706 *vecp++ = Fbuffer_modified_p (buf);
5707 }
5708 /* Fill up the vector with lambdas (always at least one). */
5709 *vecp++ = Qlambda;
5710 while (vecp - XVECTOR (frame_and_buffer_state)->contents
5711 < XVECTOR (frame_and_buffer_state)->size)
5712 *vecp++ = Qlambda;
5713 /* Make sure we didn't overflow the vector. */
5714 if (vecp - XVECTOR (frame_and_buffer_state)->contents
5715 > XVECTOR (frame_and_buffer_state)->size)
5716 abort ();
5717 return Qt;
5718 }
5719
5720
5721 \f
5722 /***********************************************************************
5723 Initialization
5724 ***********************************************************************/
5725
5726 char *terminal_type;
5727
5728 /* Initialization done when Emacs fork is started, before doing stty.
5729 Determine terminal type and set terminal_driver. Then invoke its
5730 decoding routine to set up variables in the terminal package. */
5731
5732 void
5733 init_display ()
5734 {
5735 #ifdef HAVE_X_WINDOWS
5736 extern int display_arg;
5737 #endif
5738
5739 /* Construct the space glyph. */
5740 space_glyph.type = CHAR_GLYPH;
5741 SET_CHAR_GLYPH_FROM_GLYPH (space_glyph, ' ');
5742 space_glyph.charpos = -1;
5743
5744 meta_key = 0;
5745 inverse_video = 0;
5746 cursor_in_echo_area = 0;
5747 terminal_type = (char *) 0;
5748
5749 /* Now is the time to initialize this; it's used by init_sys_modes
5750 during startup. */
5751 Vwindow_system = Qnil;
5752
5753 /* If the user wants to use a window system, we shouldn't bother
5754 initializing the terminal. This is especially important when the
5755 terminal is so dumb that emacs gives up before and doesn't bother
5756 using the window system.
5757
5758 If the DISPLAY environment variable is set and nonempty,
5759 try to use X, and die with an error message if that doesn't work. */
5760
5761 #ifdef HAVE_X_WINDOWS
5762 if (! display_arg)
5763 {
5764 char *display;
5765 #ifdef VMS
5766 display = getenv ("DECW$DISPLAY");
5767 #else
5768 display = getenv ("DISPLAY");
5769 #endif
5770
5771 display_arg = (display != 0 && *display != 0);
5772 }
5773
5774 if (!inhibit_window_system && display_arg
5775 #ifndef CANNOT_DUMP
5776 && initialized
5777 #endif
5778 )
5779 {
5780 Vwindow_system = intern ("x");
5781 #ifdef HAVE_X11
5782 Vwindow_system_version = make_number (11);
5783 #else
5784 Vwindow_system_version = make_number (10);
5785 #endif
5786 #if defined (LINUX) && defined (HAVE_LIBNCURSES)
5787 /* In some versions of ncurses,
5788 tputs crashes if we have not called tgetent.
5789 So call tgetent. */
5790 { char b[2044]; tgetent (b, "xterm");}
5791 #endif
5792 adjust_frame_glyphs_initially ();
5793 return;
5794 }
5795 #endif /* HAVE_X_WINDOWS */
5796
5797 #ifdef HAVE_NTGUI
5798 if (!inhibit_window_system)
5799 {
5800 Vwindow_system = intern ("w32");
5801 Vwindow_system_version = make_number (1);
5802 adjust_frame_glyphs_initially ();
5803 return;
5804 }
5805 #endif /* HAVE_NTGUI */
5806
5807 /* If no window system has been specified, try to use the terminal. */
5808 if (! isatty (0))
5809 {
5810 fatal ("standard input is not a tty");
5811 exit (1);
5812 }
5813
5814 /* Look at the TERM variable */
5815 terminal_type = (char *) getenv ("TERM");
5816 if (!terminal_type)
5817 {
5818 #ifdef VMS
5819 fprintf (stderr, "Please specify your terminal type.\n\
5820 For types defined in VMS, use set term /device=TYPE.\n\
5821 For types not defined in VMS, use define emacs_term \"TYPE\".\n\
5822 \(The quotation marks are necessary since terminal types are lower case.)\n");
5823 #else
5824 fprintf (stderr, "Please set the environment variable TERM; see tset(1).\n");
5825 #endif
5826 exit (1);
5827 }
5828
5829 #ifdef VMS
5830 /* VMS DCL tends to up-case things, so down-case term type.
5831 Hardly any uppercase letters in terminal types; should be none. */
5832 {
5833 char *new = (char *) xmalloc (strlen (terminal_type) + 1);
5834 char *p;
5835
5836 strcpy (new, terminal_type);
5837
5838 for (p = new; *p; p++)
5839 if (isupper (*p))
5840 *p = tolower (*p);
5841
5842 terminal_type = new;
5843 }
5844 #endif /* VMS */
5845
5846 term_init (terminal_type);
5847
5848 {
5849 int width = FRAME_WINDOW_WIDTH (selected_frame);
5850 int height = FRAME_HEIGHT (selected_frame);
5851
5852 unsigned int total_glyphs = height * (width + 2) * sizeof (struct glyph);
5853
5854 /* If these sizes are so big they cause overflow, just ignore the
5855 change. It's not clear what better we could do. */
5856 if (total_glyphs / sizeof (struct glyph) / height != width + 2)
5857 fatal ("screen size %dx%d too big", width, height);
5858 }
5859
5860 adjust_frame_glyphs_initially ();
5861 calculate_costs (selected_frame);
5862
5863 #ifdef SIGWINCH
5864 #ifndef CANNOT_DUMP
5865 if (initialized)
5866 #endif /* CANNOT_DUMP */
5867 signal (SIGWINCH, window_change_signal);
5868 #endif /* SIGWINCH */
5869
5870 /* Set up faces of the initial terminal frame of a dumped Emacs. */
5871 if (initialized
5872 && !noninteractive
5873 #ifdef MSDOS
5874 /* The MSDOS terminal turns on its ``window system'' relatively
5875 late into the startup, so we cannot do the frame faces'
5876 initialization just yet. It will be done later by pc-win.el
5877 and internal_terminal_init. */
5878 && (strcmp (terminal_type, "internal") != 0 || inhibit_window_system)
5879 #endif
5880 && NILP (Vwindow_system))
5881 call0 (intern ("tty-set-up-initial-frame-faces"));
5882 }
5883
5884
5885 \f
5886 /***********************************************************************
5887 Blinking cursor
5888 ***********************************************************************/
5889
5890 DEFUN ("show-cursor", Fshow_cursor, Sshow_cursor, 0, 2, 0,
5891 "Change visibility flag of the text cursor of WINDOW.\n\
5892 ON_P nil means toggle the flag. Otherwise, ON_P must be an integer,\n\
5893 and the flag is set according to the value of ON_P. WINDOW nil or\n\
5894 omitted means use the selected window. The new cursor state takes effect\n\
5895 with the next redisplay.")
5896 (on_p, window)
5897 Lisp_Object on_p, window;
5898 {
5899 struct window *w;
5900
5901 /* Don't change cursor state while redisplaying. This could confuse
5902 output routines. */
5903 if (!redisplaying_p)
5904 {
5905 if (NILP (window))
5906 window = selected_window;
5907 else
5908 CHECK_WINDOW (window, 2);
5909 w = XWINDOW (window);
5910
5911 if (NILP (on_p))
5912 w->cursor_off_p = !w->cursor_off_p;
5913 else
5914 {
5915 CHECK_NUMBER (on_p, 1);
5916 w->cursor_off_p = XINT (on_p) != 0;
5917 }
5918 }
5919
5920 return Qnil;
5921 }
5922
5923
5924 \f
5925 /***********************************************************************
5926 Initialization
5927 ***********************************************************************/
5928
5929 void
5930 syms_of_display ()
5931 {
5932 defsubr (&Sredraw_frame);
5933 defsubr (&Sredraw_display);
5934 defsubr (&Sframe_or_buffer_changed_p);
5935 defsubr (&Sopen_termscript);
5936 defsubr (&Sding);
5937 defsubr (&Ssit_for);
5938 defsubr (&Ssleep_for);
5939 defsubr (&Ssend_string_to_terminal);
5940 defsubr (&Sshow_cursor);
5941
5942 frame_and_buffer_state = Fmake_vector (make_number (20), Qlambda);
5943 staticpro (&frame_and_buffer_state);
5944
5945 Qdisplay_table = intern ("display-table");
5946 staticpro (&Qdisplay_table);
5947
5948 DEFVAR_INT ("baud-rate", &baud_rate,
5949 "*The output baud rate of the terminal.\n\
5950 On most systems, changing this value will affect the amount of padding\n\
5951 and the other strategic decisions made during redisplay.");
5952
5953 DEFVAR_BOOL ("inverse-video", &inverse_video,
5954 "*Non-nil means invert the entire frame display.\n\
5955 This means everything is in inverse video which otherwise would not be.");
5956
5957 DEFVAR_BOOL ("visible-bell", &visible_bell,
5958 "*Non-nil means try to flash the frame to represent a bell.");
5959
5960 DEFVAR_BOOL ("no-redraw-on-reenter", &no_redraw_on_reenter,
5961 "*Non-nil means no need to redraw entire frame after suspending.\n\
5962 A non-nil value is useful if the terminal can automatically preserve\n\
5963 Emacs's frame display when you reenter Emacs.\n\
5964 It is up to you to set this variable if your terminal can do that.");
5965
5966 DEFVAR_LISP ("window-system", &Vwindow_system,
5967 "A symbol naming the window-system under which Emacs is running\n\
5968 \(such as `x'), or nil if emacs is running on an ordinary terminal.");
5969
5970 DEFVAR_LISP ("window-system-version", &Vwindow_system_version,
5971 "The version number of the window system in use.\n\
5972 For X windows, this is 10 or 11.");
5973
5974 DEFVAR_BOOL ("cursor-in-echo-area", &cursor_in_echo_area,
5975 "Non-nil means put cursor in minibuffer, at end of any message there.");
5976
5977 DEFVAR_LISP ("glyph-table", &Vglyph_table,
5978 "Table defining how to output a glyph code to the frame.\n\
5979 If not nil, this is a vector indexed by glyph code to define the glyph.\n\
5980 Each element can be:\n\
5981 integer: a glyph code which this glyph is an alias for.\n\
5982 string: output this glyph using that string (not impl. in X windows).\n\
5983 nil: this glyph mod 256 is char code to output,\n\
5984 and this glyph / 256 is face code for X windows (see `face-id').");
5985 Vglyph_table = Qnil;
5986
5987 DEFVAR_LISP ("standard-display-table", &Vstandard_display_table,
5988 "Display table to use for buffers that specify none.\n\
5989 See `buffer-display-table' for more information.");
5990 Vstandard_display_table = Qnil;
5991
5992 DEFVAR_BOOL ("redisplay-dont-pause", &redisplay_dont_pause,
5993 "*Non-nil means update isn't paused when input is detected.");
5994 redisplay_dont_pause = 0;
5995
5996 /* Initialize `window-system', unless init_display already decided it. */
5997 #ifdef CANNOT_DUMP
5998 if (noninteractive)
5999 #endif
6000 {
6001 Vwindow_system = Qnil;
6002 Vwindow_system_version = Qnil;
6003 }
6004 }