Merge from emacs-23; up to 2010-06-12T11:17:12Z!eliz@gnu.org.
[bpt/emacs.git] / doc / lispref / elisp.texi
1 \input texinfo @c -*-texinfo-*-
2 @c %**start of header
3 @setfilename elisp
4 @settitle GNU Emacs Lisp Reference Manual
5 @c %**end of header
6
7 @c Version of the manual and of Emacs.
8 @c Please remember to update the edition number in README as well.
9 @c And also the copies in vol1.texi and vol2.texi.
10 @set VERSION 3.0
11 @include emacsver.texi
12 @set DATE July 2009
13
14 @c in general, keep the following line commented out, unless doing a
15 @c copy of this manual that will be published. The manual should go
16 @c onto the distribution in the full, 8.5 x 11" size.
17 @c @smallbook
18
19 @ifset smallbook
20 @smallbook
21 @end ifset
22
23 @c per rms and peterb, use 10pt fonts for the main text, mostly to
24 @c save on paper cost.
25 @c Do this inside @tex for now, so current makeinfo does not complain.
26 @tex
27 @ifset smallbook
28 @fonttextsize 10
29 \global\let\urlcolor=\Black % don't print links in grayscale
30 \global\let\linkcolor=\Black
31 @end ifset
32 \global\hbadness=6666 % don't worry about not-too-underfull boxes
33 @end tex
34
35 @c Combine indices.
36 @synindex cp fn
37 @syncodeindex vr fn
38 @syncodeindex ky fn
39 @syncodeindex pg fn
40 @c We use the "type index" to index new functions and variables.
41 @c @syncodeindex tp fn
42
43 @copying
44 This is edition @value{VERSION} of the GNU Emacs Lisp Reference Manual,@*
45 corresponding to Emacs version @value{EMACSVER}.
46
47 Copyright @copyright{} 1990-1996, 1998-2011 Free Software
48 Foundation, Inc.
49
50 @quotation
51 Permission is granted to copy, distribute and/or modify this document
52 under the terms of the GNU Free Documentation License, Version 1.3 or
53 any later version published by the Free Software Foundation; with the
54 Invariant Sections being ``GNU General Public License,'' with the
55 Front-Cover texts being ``A GNU Manual,'' and with the Back-Cover
56 Texts as in (a) below. A copy of the license is included in the
57 section entitled ``GNU Free Documentation License.''
58
59 (a) The FSF's Back-Cover Text is: ``You have the freedom to copy and
60 modify this GNU manual. Buying copies from the FSF supports it in
61 developing GNU and promoting software freedom.''
62 @end quotation
63 @end copying
64
65 @documentencoding ISO-8859-1
66
67 @dircategory GNU Emacs Lisp
68 @direntry
69 * Elisp: (elisp). The Emacs Lisp Reference Manual.
70 @end direntry
71
72 @titlepage
73 @title GNU Emacs Lisp Reference Manual
74 @subtitle For Emacs Version @value{EMACSVER}
75 @subtitle Revision @value{VERSION}, @value{DATE}
76
77 @author by Bil Lewis, Dan LaLiberte, Richard Stallman
78 @author and the GNU Manual Group
79 @page
80 @vskip 0pt plus 1filll
81 @insertcopying
82
83 @sp 2
84 Published by the Free Software Foundation @*
85 51 Franklin St, Fifth Floor @*
86 Boston, MA 02110-1301 @*
87 USA @*
88 ISBN 1-882114-74-4
89
90 @sp 2
91 Cover art by Etienne Suvasa.
92 @end titlepage
93
94
95 @c Print the tables of contents
96 @summarycontents
97 @contents
98
99
100 @ifnottex
101 @node Top, Introduction, (dir), (dir)
102 @top Emacs Lisp
103
104 @insertcopying
105 @end ifnottex
106
107 @c Copy any updates to vol1.texi and vol2.texi.
108 @menu
109 * Introduction:: Introduction and conventions used.
110
111 * Lisp Data Types:: Data types of objects in Emacs Lisp.
112 * Numbers:: Numbers and arithmetic functions.
113 * Strings and Characters:: Strings, and functions that work on them.
114 * Lists:: Lists, cons cells, and related functions.
115 * Sequences Arrays Vectors:: Lists, strings and vectors are called sequences.
116 Certain functions act on any kind of sequence.
117 The description of vectors is here as well.
118 * Hash Tables:: Very fast lookup-tables.
119 * Symbols:: Symbols represent names, uniquely.
120
121 * Evaluation:: How Lisp expressions are evaluated.
122 * Control Structures:: Conditionals, loops, nonlocal exits.
123 * Variables:: Using symbols in programs to stand for values.
124 * Functions:: A function is a Lisp program
125 that can be invoked from other functions.
126 * Macros:: Macros are a way to extend the Lisp language.
127 * Customization:: Writing customization declarations.
128
129 * Loading:: Reading files of Lisp code into Lisp.
130 * Byte Compilation:: Compilation makes programs run faster.
131 * Advising Functions:: Adding to the definition of a function.
132 * Debugging:: Tools and tips for debugging Lisp programs.
133
134 * Read and Print:: Converting Lisp objects to text and back.
135 * Minibuffers:: Using the minibuffer to read input.
136 * Command Loop:: How the editor command loop works,
137 and how you can call its subroutines.
138 * Keymaps:: Defining the bindings from keys to commands.
139 * Modes:: Defining major and minor modes.
140 * Documentation:: Writing and using documentation strings.
141
142 * Files:: Accessing files.
143 * Backups and Auto-Saving:: Controlling how backups and auto-save
144 files are made.
145 * Buffers:: Creating and using buffer objects.
146 * Windows:: Manipulating windows and displaying buffers.
147 * Frames:: Making multiple system-level windows.
148 * Positions:: Buffer positions and motion functions.
149 * Markers:: Markers represent positions and update
150 automatically when the text is changed.
151
152 * Text:: Examining and changing text in buffers.
153 * Non-ASCII Characters:: Non-ASCII text in buffers and strings.
154 * Searching and Matching:: Searching buffers for strings or regexps.
155 * Syntax Tables:: The syntax table controls word and list parsing.
156 * Abbrevs:: How Abbrev mode works, and its data structures.
157
158 * Processes:: Running and communicating with subprocesses.
159 * Display:: Features for controlling the screen display.
160 * System Interface:: Getting the user id, system type, environment
161 variables, and other such things.
162
163 * Packaging:: Preparing Lisp code for distribution.
164
165 Appendices
166
167 * Antinews:: Info for users downgrading to Emacs 22.
168 * GNU Free Documentation License:: The license for this documentation.
169 * GPL:: Conditions for copying and changing GNU Emacs.
170 * Tips:: Advice and coding conventions for Emacs Lisp.
171 * GNU Emacs Internals:: Building and dumping Emacs;
172 internal data structures.
173 * Standard Errors:: List of all error symbols.
174 * Standard Buffer-Local Variables::
175 List of variables buffer-local in all buffers.
176 * Standard Keymaps:: List of standard keymaps.
177 * Standard Hooks:: List of standard hook variables.
178
179 * Index:: Index including concepts, functions, variables,
180 and other terms.
181
182 @ignore
183 * New Symbols:: New functions and variables in Emacs @value{EMACSVER}.
184 @end ignore
185
186 @c Do NOT modify the following 3 lines! They must have this form to
187 @c be correctly identified by `texinfo-multiple-files-update'. In
188 @c particular, the detailed menu header line MUST be identical to the
189 @c value of `texinfo-master-menu-header'. See texnfo-upd.el.
190 @c Copy any updates to vol1.texi and vol2.texi.
191
192 @detailmenu
193 --- The Detailed Node Listing ---
194 ---------------------------------
195
196 Here are other nodes that are inferiors of those already listed,
197 mentioned here so you can get to them in one step:
198
199 Introduction
200
201 * Caveats:: Flaws and a request for help.
202 * Lisp History:: Emacs Lisp is descended from Maclisp.
203 * Conventions:: How the manual is formatted.
204 * Version Info:: Which Emacs version is running?
205 * Acknowledgements:: The authors, editors, and sponsors of this manual.
206
207 Conventions
208
209 * Some Terms:: Explanation of terms we use in this manual.
210 * nil and t:: How the symbols @code{nil} and @code{t} are used.
211 * Evaluation Notation:: The format we use for examples of evaluation.
212 * Printing Notation:: The format we use when examples print text.
213 * Error Messages:: The format we use for examples of errors.
214 * Buffer Text Notation:: The format we use for buffer contents in examples.
215 * Format of Descriptions:: Notation for describing functions, variables, etc.
216
217 Format of Descriptions
218
219 * A Sample Function Description:: A description of an imaginary
220 function, @code{foo}.
221 * A Sample Variable Description:: A description of an imaginary
222 variable, @code{electric-future-map}.
223
224 Lisp Data Types
225
226 * Printed Representation:: How Lisp objects are represented as text.
227 * Comments:: Comments and their formatting conventions.
228 * Programming Types:: Types found in all Lisp systems.
229 * Editing Types:: Types specific to Emacs.
230 * Circular Objects:: Read syntax for circular structure.
231 * Type Predicates:: Tests related to types.
232 * Equality Predicates:: Tests of equality between any two objects.
233
234 Programming Types
235
236 * Integer Type:: Numbers without fractional parts.
237 * Floating Point Type:: Numbers with fractional parts and with a large range.
238 * Character Type:: The representation of letters, numbers and
239 control characters.
240 * Symbol Type:: A multi-use object that refers to a function,
241 variable, or property list, and has a unique identity.
242 * Sequence Type:: Both lists and arrays are classified as sequences.
243 * Cons Cell Type:: Cons cells, and lists (which are made from cons cells).
244 * Array Type:: Arrays include strings and vectors.
245 * String Type:: An (efficient) array of characters.
246 * Vector Type:: One-dimensional arrays.
247 * Char-Table Type:: One-dimensional sparse arrays indexed by characters.
248 * Bool-Vector Type:: One-dimensional arrays of @code{t} or @code{nil}.
249 * Hash Table Type:: Super-fast lookup tables.
250 * Function Type:: A piece of executable code you can call from elsewhere.
251 * Macro Type:: A method of expanding an expression into another
252 expression, more fundamental but less pretty.
253 * Primitive Function Type:: A function written in C, callable from Lisp.
254 * Byte-Code Type:: A function written in Lisp, then compiled.
255 * Autoload Type:: A type used for automatically loading seldom-used
256 functions.
257
258 Character Type
259
260 * Basic Char Syntax:: Syntax for regular characters.
261 * General Escape Syntax:: How to specify characters by their codes.
262 * Ctl-Char Syntax:: Syntax for control characters.
263 * Meta-Char Syntax:: Syntax for meta-characters.
264 * Other Char Bits:: Syntax for hyper-, super-, and alt-characters.
265
266 Cons Cell and List Types
267
268 * Box Diagrams:: Drawing pictures of lists.
269 * Dotted Pair Notation:: A general syntax for cons cells.
270 * Association List Type:: A specially constructed list.
271
272 String Type
273
274 * Syntax for Strings:: How to specify Lisp strings.
275 * Non-ASCII in Strings:: International characters in strings.
276 * Nonprinting Characters:: Literal unprintable characters in strings.
277 * Text Props and Strings:: Strings with text properties.
278
279 Editing Types
280
281 * Buffer Type:: The basic object of editing.
282 * Marker Type:: A position in a buffer.
283 * Window Type:: Buffers are displayed in windows.
284 * Frame Type:: Windows subdivide frames.
285 * Terminal Type:: A terminal device displays frames.
286 * Window Configuration Type:: Recording the way a frame is subdivided.
287 * Frame Configuration Type:: Recording the status of all frames.
288 * Process Type:: A subprocess of Emacs running on the underlying OS.
289 * Stream Type:: Receive or send characters.
290 * Keymap Type:: What function a keystroke invokes.
291 * Overlay Type:: How an overlay is represented.
292 * Font Type:: Fonts for displaying text.
293
294 Numbers
295
296 * Integer Basics:: Representation and range of integers.
297 * Float Basics:: Representation and range of floating point.
298 * Predicates on Numbers:: Testing for numbers.
299 * Comparison of Numbers:: Equality and inequality predicates.
300 * Numeric Conversions:: Converting float to integer and vice versa.
301 * Arithmetic Operations:: How to add, subtract, multiply and divide.
302 * Rounding Operations:: Explicitly rounding floating point numbers.
303 * Bitwise Operations:: Logical and, or, not, shifting.
304 * Math Functions:: Trig, exponential and logarithmic functions.
305 * Random Numbers:: Obtaining random integers, predictable or not.
306
307 Strings and Characters
308
309 * String Basics:: Basic properties of strings and characters.
310 * Predicates for Strings:: Testing whether an object is a string or char.
311 * Creating Strings:: Functions to allocate new strings.
312 * Modifying Strings:: Altering the contents of an existing string.
313 * Text Comparison:: Comparing characters or strings.
314 * String Conversion:: Converting to and from characters and strings.
315 * Formatting Strings:: @code{format}: Emacs's analogue of @code{printf}.
316 * Case Conversion:: Case conversion functions.
317 * Case Tables:: Customizing case conversion.
318
319 Lists
320
321 * Cons Cells:: How lists are made out of cons cells.
322 * List-related Predicates:: Is this object a list? Comparing two lists.
323 * List Elements:: Extracting the pieces of a list.
324 * Building Lists:: Creating list structure.
325 * List Variables:: Modifying lists stored in variables.
326 * Modifying Lists:: Storing new pieces into an existing list.
327 * Sets And Lists:: A list can represent a finite mathematical set.
328 * Association Lists:: A list can represent a finite relation or mapping.
329 * Rings:: Managing a fixed-size ring of objects.
330
331 Modifying Existing List Structure
332
333 * Setcar:: Replacing an element in a list.
334 * Setcdr:: Replacing part of the list backbone.
335 This can be used to remove or add elements.
336 * Rearrangement:: Reordering the elements in a list; combining lists.
337
338 Sequences, Arrays, and Vectors
339
340 * Sequence Functions:: Functions that accept any kind of sequence.
341 * Arrays:: Characteristics of arrays in Emacs Lisp.
342 * Array Functions:: Functions specifically for arrays.
343 * Vectors:: Special characteristics of Emacs Lisp vectors.
344 * Vector Functions:: Functions specifically for vectors.
345 * Char-Tables:: How to work with char-tables.
346 * Bool-Vectors:: How to work with bool-vectors.
347
348 Hash Tables
349
350 * Creating Hash:: Functions to create hash tables.
351 * Hash Access:: Reading and writing the hash table contents.
352 * Defining Hash:: Defining new comparison methods.
353 * Other Hash:: Miscellaneous.
354
355 Symbols
356
357 * Symbol Components:: Symbols have names, values, function definitions
358 and property lists.
359 * Definitions:: A definition says how a symbol will be used.
360 * Creating Symbols:: How symbols are kept unique.
361 * Property Lists:: Each symbol has a property list
362 for recording miscellaneous information.
363
364 Property Lists
365
366 * Plists and Alists:: Comparison of the advantages of property
367 lists and association lists.
368 * Symbol Plists:: Functions to access symbols' property lists.
369 * Other Plists:: Accessing property lists stored elsewhere.
370
371 Evaluation
372
373 * Intro Eval:: Evaluation in the scheme of things.
374 * Forms:: How various sorts of objects are evaluated.
375 * Quoting:: Avoiding evaluation (to put constants in
376 the program).
377 * Eval:: How to invoke the Lisp interpreter explicitly.
378
379 Kinds of Forms
380
381 * Self-Evaluating Forms:: Forms that evaluate to themselves.
382 * Symbol Forms:: Symbols evaluate as variables.
383 * Classifying Lists:: How to distinguish various sorts of list forms.
384 * Function Indirection:: When a symbol appears as the car of a list,
385 we find the real function via the symbol.
386 * Function Forms:: Forms that call functions.
387 * Macro Forms:: Forms that call macros.
388 * Special Forms:: "Special forms" are idiosyncratic primitives,
389 most of them extremely important.
390 * Autoloading:: Functions set up to load files
391 containing their real definitions.
392
393 Control Structures
394
395 * Sequencing:: Evaluation in textual order.
396 * Conditionals:: @code{if}, @code{cond}, @code{when}, @code{unless}.
397 * Combining Conditions:: @code{and}, @code{or}, @code{not}.
398 * Iteration:: @code{while} loops.
399 * Nonlocal Exits:: Jumping out of a sequence.
400
401 Nonlocal Exits
402
403 * Catch and Throw:: Nonlocal exits for the program's own purposes.
404 * Examples of Catch:: Showing how such nonlocal exits can be written.
405 * Errors:: How errors are signaled and handled.
406 * Cleanups:: Arranging to run a cleanup form if an
407 error happens.
408
409 Errors
410
411 * Signaling Errors:: How to report an error.
412 * Processing of Errors:: What Emacs does when you report an error.
413 * Handling Errors:: How you can trap errors and continue execution.
414 * Error Symbols:: How errors are classified for trapping them.
415
416 Variables
417
418 * Global Variables:: Variable values that exist permanently, everywhere.
419 * Constant Variables:: Certain "variables" have values that never change.
420 * Local Variables:: Variable values that exist only temporarily.
421 * Void Variables:: Symbols that lack values.
422 * Defining Variables:: A definition says a symbol is used as a variable.
423 * Tips for Defining:: Things you should think about when you
424 define a variable.
425 * Accessing Variables:: Examining values of variables whose names
426 are known only at run time.
427 * Setting Variables:: Storing new values in variables.
428 * Variable Scoping:: How Lisp chooses among local and global values.
429 * Buffer-Local Variables:: Variable values in effect only in one buffer.
430 * File Local Variables:: Handling local variable lists in files.
431 * Directory Local Variables:: Local variables common to all files in a
432 directory.
433 * Frame-Local Variables:: Frame-local bindings for variables.
434 * Variable Aliases:: Variables that are aliases for other variables.
435 * Variables with Restricted Values:: Non-constant variables whose value can
436 @emph{not} be an arbitrary Lisp object.
437
438 Scoping Rules for Variable Bindings
439
440 * Scope:: Scope means where in the program a value
441 is visible. Comparison with other languages.
442 * Extent:: Extent means how long in time a value exists.
443 * Impl of Scope:: Two ways to implement dynamic scoping.
444 * Using Scoping:: How to use dynamic scoping carefully and
445 avoid problems.
446
447 Buffer-Local Variables
448
449 * Intro to Buffer-Local:: Introduction and concepts.
450 * Creating Buffer-Local:: Creating and destroying buffer-local bindings.
451 * Default Value:: The default value is seen in buffers
452 that don't have their own buffer-local values.
453
454 Functions
455
456 * What Is a Function:: Lisp functions vs. primitives; terminology.
457 * Lambda Expressions:: How functions are expressed as Lisp objects.
458 * Function Names:: A symbol can serve as the name of a function.
459 * Defining Functions:: Lisp expressions for defining functions.
460 * Calling Functions:: How to use an existing function.
461 * Mapping Functions:: Applying a function to each element of a list, etc.
462 * Anonymous Functions:: Lambda expressions are functions with no names.
463 * Function Cells:: Accessing or setting the function definition
464 of a symbol.
465 * Obsolete Functions:: Declaring functions obsolete.
466 * Inline Functions:: Defining functions that the compiler
467 will open code.
468 * Declaring Functions:: Telling the compiler that a function is defined.
469 * Function Safety:: Determining whether a function is safe to call.
470 * Related Topics:: Cross-references to specific Lisp primitives
471 that have a special bearing on how
472 functions work.
473
474 Lambda Expressions
475
476 * Lambda Components:: The parts of a lambda expression.
477 * Simple Lambda:: A simple example.
478 * Argument List:: Details and special features of argument lists.
479 * Function Documentation:: How to put documentation in a function.
480
481 Macros
482
483 * Simple Macro:: A basic example.
484 * Expansion:: How, when and why macros are expanded.
485 * Compiling Macros:: How macros are expanded by the compiler.
486 * Defining Macros:: How to write a macro definition.
487 * Backquote:: Easier construction of list structure.
488 * Problems with Macros:: Don't evaluate the macro arguments too many times.
489 Don't hide the user's variables.
490 * Indenting Macros:: Specifying how to indent macro calls.
491
492 Common Problems Using Macros
493
494 * Wrong Time:: Do the work in the expansion, not in the macro.
495 * Argument Evaluation:: The expansion should evaluate each macro arg once.
496 * Surprising Local Vars:: Local variable bindings in the expansion
497 require special care.
498 * Eval During Expansion:: Don't evaluate them; put them in the expansion.
499 * Repeated Expansion:: Avoid depending on how many times expansion is done.
500
501 Writing Customization Definitions
502
503 * Common Keywords:: Common keyword arguments for all kinds of
504 customization declarations.
505 * Group Definitions:: Writing customization group definitions.
506 * Variable Definitions:: Declaring user options.
507 * Customization Types:: Specifying the type of a user option.
508
509 Customization Types
510
511 * Simple Types:: Simple customization types: sexp, integer, number,
512 string, file, directory, alist.
513 * Composite Types:: Build new types from other types or data.
514 * Splicing into Lists:: Splice elements into list with @code{:inline}.
515 * Type Keywords:: Keyword-argument pairs in a customization type.
516 * Defining New Types:: Give your type a name.
517
518 Loading
519
520 * How Programs Do Loading:: The @code{load} function and others.
521 * Load Suffixes:: Details about the suffixes that @code{load} tries.
522 * Library Search:: Finding a library to load.
523 * Loading Non-ASCII:: Non-@acronym{ASCII} characters in Emacs Lisp files.
524 * Autoload:: Setting up a function to autoload.
525 * Repeated Loading:: Precautions about loading a file twice.
526 * Named Features:: Loading a library if it isn't already loaded.
527 * Where Defined:: Finding which file defined a certain symbol.
528 * Unloading:: How to "unload" a library that was loaded.
529 * Hooks for Loading:: Providing code to be run when
530 particular libraries are loaded.
531
532 Byte Compilation
533
534 * Speed of Byte-Code:: An example of speedup from byte compilation.
535 * Compilation Functions:: Byte compilation functions.
536 * Docs and Compilation:: Dynamic loading of documentation strings.
537 * Dynamic Loading:: Dynamic loading of individual functions.
538 * Eval During Compile:: Code to be evaluated when you compile.
539 * Compiler Errors:: Handling compiler error messages.
540 * Byte-Code Objects:: The data type used for byte-compiled functions.
541 * Disassembly:: Disassembling byte-code; how to read byte-code.
542
543 Advising Emacs Lisp Functions
544
545 * Simple Advice:: A simple example to explain the basics of advice.
546 * Defining Advice:: Detailed description of @code{defadvice}.
547 * Around-Advice:: Wrapping advice around a function's definition.
548 * Computed Advice:: ...is to @code{defadvice} as @code{fset} is to @code{defun}.
549 * Activation of Advice:: Advice doesn't do anything until you activate it.
550 * Enabling Advice:: You can enable or disable each piece of advice.
551 * Preactivation:: Preactivation is a way of speeding up the
552 loading of compiled advice.
553 * Argument Access in Advice:: How advice can access the function's arguments.
554 * Advising Primitives:: Accessing arguments when advising a primitive.
555 * Combined Definition:: How advice is implemented.
556
557 Debugging Lisp Programs
558
559 * Debugger:: How the Emacs Lisp debugger is implemented.
560 * Edebug:: A source-level Emacs Lisp debugger.
561 * Syntax Errors:: How to find syntax errors.
562 * Test Coverage:: Ensuring you have tested all branches in your code.
563 * Compilation Errors:: How to find errors that show up in
564 byte compilation.
565
566 The Lisp Debugger
567
568 * Error Debugging:: Entering the debugger when an error happens.
569 * Infinite Loops:: Stopping and debugging a program that doesn't exit.
570 * Function Debugging:: Entering it when a certain function is called.
571 * Explicit Debug:: Entering it at a certain point in the program.
572 * Using Debugger:: What the debugger does; what you see while in it.
573 * Debugger Commands:: Commands used while in the debugger.
574 * Invoking the Debugger:: How to call the function @code{debug}.
575 * Internals of Debugger:: Subroutines of the debugger, and global variables.
576
577 Edebug
578
579 * Using Edebug:: Introduction to use of Edebug.
580 * Instrumenting:: You must instrument your code
581 in order to debug it with Edebug.
582 * Edebug Execution Modes:: Execution modes, stopping more or less often.
583 * Jumping:: Commands to jump to a specified place.
584 * Edebug Misc:: Miscellaneous commands.
585 * Breaks:: Setting breakpoints to make the program stop.
586 * Trapping Errors:: Trapping errors with Edebug.
587 * Edebug Views:: Views inside and outside of Edebug.
588 * Edebug Eval:: Evaluating expressions within Edebug.
589 * Eval List:: Expressions whose values are displayed
590 each time you enter Edebug.
591 * Printing in Edebug:: Customization of printing.
592 * Trace Buffer:: How to produce trace output in a buffer.
593 * Coverage Testing:: How to test evaluation coverage.
594 * The Outside Context:: Data that Edebug saves and restores.
595 * Edebug and Macros:: Specifying how to handle macro calls.
596 * Edebug Options:: Option variables for customizing Edebug.
597
598 Breaks
599
600 * Breakpoints:: Breakpoints at stop points.
601 * Global Break Condition:: Breaking on an event.
602 * Source Breakpoints:: Embedding breakpoints in source code.
603
604 The Outside Context
605
606 * Checking Whether to Stop::When Edebug decides what to do.
607 * Edebug Display Update:: When Edebug updates the display.
608 * Edebug Recursive Edit:: When Edebug stops execution.
609
610 Edebug and Macros
611
612 * Instrumenting Macro Calls::The basic problem.
613 * Specification List:: How to specify complex patterns of evaluation.
614 * Backtracking:: What Edebug does when matching fails.
615 * Specification Examples:: To help understand specifications.
616
617 Debugging Invalid Lisp Syntax
618
619 * Excess Open:: How to find a spurious open paren or missing close.
620 * Excess Close:: How to find a spurious close paren or missing open.
621
622 Reading and Printing Lisp Objects
623
624 * Streams Intro:: Overview of streams, reading and printing.
625 * Input Streams:: Various data types that can be used as
626 input streams.
627 * Input Functions:: Functions to read Lisp objects from text.
628 * Output Streams:: Various data types that can be used as
629 output streams.
630 * Output Functions:: Functions to print Lisp objects as text.
631 * Output Variables:: Variables that control what the printing
632 functions do.
633
634 Minibuffers
635
636 * Intro to Minibuffers:: Basic information about minibuffers.
637 * Text from Minibuffer:: How to read a straight text string.
638 * Object from Minibuffer:: How to read a Lisp object or expression.
639 * Minibuffer History:: Recording previous minibuffer inputs
640 so the user can reuse them.
641 * Initial Input:: Specifying initial contents for the minibuffer.
642 * Completion:: How to invoke and customize completion.
643 * Yes-or-No Queries:: Asking a question with a simple answer.
644 * Multiple Queries:: Asking a series of similar questions.
645 * Reading a Password:: Reading a password from the terminal.
646 * Minibuffer Commands:: Commands used as key bindings in minibuffers.
647 * Minibuffer Contents:: How such commands access the minibuffer text.
648 * Minibuffer Windows:: Operating on the special minibuffer windows.
649 * Recursive Mini:: Whether recursive entry to minibuffer is allowed.
650 * Minibuffer Misc:: Various customization hooks and variables.
651
652 Completion
653
654 * Basic Completion:: Low-level functions for completing strings.
655 * Minibuffer Completion:: Invoking the minibuffer with completion.
656 * Completion Commands:: Minibuffer commands that do completion.
657 * High-Level Completion:: Convenient special cases of completion
658 (reading buffer name, file name, etc.).
659 * Reading File Names:: Using completion to read file names and
660 shell commands.
661 * Completion Styles:: Specifying rules for performing completion.
662 * Programmed Completion:: Writing your own completion-function.
663
664 Command Loop
665
666 * Command Overview:: How the command loop reads commands.
667 * Defining Commands:: Specifying how a function should read arguments.
668 * Interactive Call:: Calling a command, so that it will read arguments.
669 * Distinguish Interactive:: Making a command distinguish interactive calls.
670 * Command Loop Info:: Variables set by the command loop for you to examine.
671 * Adjusting Point:: Adjustment of point after a command.
672 * Input Events:: What input looks like when you read it.
673 * Reading Input:: How to read input events from the keyboard or mouse.
674 * Special Events:: Events processed immediately and individually.
675 * Waiting:: Waiting for user input or elapsed time.
676 * Quitting:: How @kbd{C-g} works. How to catch or defer quitting.
677 * Prefix Command Arguments:: How the commands to set prefix args work.
678 * Recursive Editing:: Entering a recursive edit,
679 and why you usually shouldn't.
680 * Disabling Commands:: How the command loop handles disabled commands.
681 * Command History:: How the command history is set up, and how accessed.
682 * Keyboard Macros:: How keyboard macros are implemented.
683
684 Defining Commands
685
686 * Using Interactive:: General rules for @code{interactive}.
687 * Interactive Codes:: The standard letter-codes for reading arguments
688 in various ways.
689 * Interactive Examples:: Examples of how to read interactive arguments.
690
691 Input Events
692
693 * Keyboard Events:: Ordinary characters--keys with symbols on them.
694 * Function Keys:: Function keys--keys with names, not symbols.
695 * Mouse Events:: Overview of mouse events.
696 * Click Events:: Pushing and releasing a mouse button.
697 * Drag Events:: Moving the mouse before releasing the button.
698 * Button-Down Events:: A button was pushed and not yet released.
699 * Repeat Events:: Double and triple click (or drag, or down).
700 * Motion Events:: Just moving the mouse, not pushing a button.
701 * Focus Events:: Moving the mouse between frames.
702 * Misc Events:: Other events the system can generate.
703 * Event Examples:: Examples of the lists for mouse events.
704 * Classifying Events:: Finding the modifier keys in an event symbol.
705 Event types.
706 * Accessing Mouse:: Functions to extract info from mouse events.
707 * Accessing Scroll:: Functions to get info from scroll bar events.
708 * Strings of Events:: Special considerations for putting
709 keyboard character events in a string.
710
711 Reading Input
712
713 * Key Sequence Input:: How to read one key sequence.
714 * Reading One Event:: How to read just one event.
715 * Event Mod:: How Emacs modifies events as they are read.
716 * Invoking the Input Method:: How reading an event uses the input method.
717 * Quoted Character Input:: Asking the user to specify a character.
718 * Event Input Misc:: How to reread or throw away input events.
719
720 Keymaps
721
722 * Key Sequences:: Key sequences as Lisp objects.
723 * Keymap Basics:: Basic concepts of keymaps.
724 * Format of Keymaps:: What a keymap looks like as a Lisp object.
725 * Creating Keymaps:: Functions to create and copy keymaps.
726 * Inheritance and Keymaps:: How one keymap can inherit the bindings
727 of another keymap.
728 * Prefix Keys:: Defining a key with a keymap as its definition.
729 * Active Keymaps:: How Emacs searches the active keymaps
730 for a key binding.
731 * Searching Keymaps:: A pseudo-Lisp summary of searching active maps.
732 * Controlling Active Maps:: Each buffer has a local keymap
733 to override the standard (global) bindings.
734 A minor mode can also override them.
735 * Key Lookup:: Finding a key's binding in one keymap.
736 * Functions for Key Lookup:: How to request key lookup.
737 * Changing Key Bindings:: Redefining a key in a keymap.
738 * Remapping Commands:: A keymap can translate one command to another.
739 * Translation Keymaps:: Keymaps for translating sequences of events.
740 * Key Binding Commands:: Interactive interfaces for redefining keys.
741 * Scanning Keymaps:: Looking through all keymaps, for printing help.
742 * Menu Keymaps:: Defining a menu as a keymap.
743
744 Menu Keymaps
745
746 * Defining Menus:: How to make a keymap that defines a menu.
747 * Mouse Menus:: How users actuate the menu with the mouse.
748 * Keyboard Menus:: How users actuate the menu with the keyboard.
749 * Menu Example:: Making a simple menu.
750 * Menu Bar:: How to customize the menu bar.
751 * Tool Bar:: A tool bar is a row of images.
752 * Modifying Menus:: How to add new items to a menu.
753
754 Defining Menus
755
756 * Simple Menu Items:: A simple kind of menu key binding,
757 limited in capabilities.
758 * Extended Menu Items:: More powerful menu item definitions
759 let you specify keywords to enable
760 various features.
761 * Menu Separators:: Drawing a horizontal line through a menu.
762 * Alias Menu Items:: Using command aliases in menu items.
763
764 Major and Minor Modes
765
766 * Hooks:: How to use hooks; how to write code that provides hooks.
767 * Major Modes:: Defining major modes.
768 * Minor Modes:: Defining minor modes.
769 * Mode Line Format:: Customizing the text that appears in the mode line.
770 * Imenu:: How a mode can provide a menu
771 of definitions in the buffer.
772 * Font Lock Mode:: How modes can highlight text according to syntax.
773 * Desktop Save Mode:: How modes can have buffer state saved between
774 Emacs sessions.
775
776 Hooks
777
778 * Running Hooks:: How to run a hook.
779 * Setting Hooks:: How to put functions on a hook, or remove them.
780
781 Major Modes
782
783 * Major Mode Basics::
784 * Major Mode Conventions:: Coding conventions for keymaps, etc.
785 * Auto Major Mode:: How Emacs chooses the major mode automatically.
786 * Mode Help:: Finding out how to use a mode.
787 * Derived Modes:: Defining a new major mode based on another major
788 mode.
789 * Generic Modes:: Defining a simple major mode that supports
790 comment syntax and Font Lock mode.
791 * Mode Hooks:: Hooks run at the end of major mode functions.
792 * Example Major Modes:: Text mode and Lisp modes.
793
794 Minor Modes
795
796 * Minor Mode Conventions:: Tips for writing a minor mode.
797 * Keymaps and Minor Modes:: How a minor mode can have its own keymap.
798 * Defining Minor Modes:: A convenient facility for defining minor modes.
799
800 Mode Line Format
801
802 * Mode Line Basics:: Basic ideas of mode line control.
803 * Mode Line Data:: The data structure that controls the mode line.
804 * Mode Line Top:: The top level variable, mode-line-format.
805 * Mode Line Variables:: Variables used in that data structure.
806 * %-Constructs:: Putting information into a mode line.
807 * Properties in Mode:: Using text properties in the mode line.
808 * Header Lines:: Like a mode line, but at the top.
809 * Emulating Mode Line:: Formatting text as the mode line would.
810
811 Font Lock Mode
812
813 * Font Lock Basics:: Overview of customizing Font Lock.
814 * Search-based Fontification:: Fontification based on regexps.
815 * Customizing Keywords:: Customizing search-based fontification.
816 * Other Font Lock Variables:: Additional customization facilities.
817 * Levels of Font Lock:: Each mode can define alternative levels
818 so that the user can select more or less.
819 * Precalculated Fontification:: How Lisp programs that produce the buffer
820 contents can also specify how to fontify it.
821 * Faces for Font Lock:: Special faces specifically for Font Lock.
822 * Syntactic Font Lock:: Fontification based on syntax tables.
823 * Setting Syntax Properties:: Defining character syntax based on context
824 using the Font Lock mechanism.
825 * Multiline Font Lock:: How to coerce Font Lock into properly
826 highlighting multiline constructs.
827
828 Multiline Font Lock Constructs
829
830 * Font Lock Multiline:: Marking multiline chunks with a text property.
831 * Region to Refontify:: Controlling which region gets refontified
832 after a buffer change.
833
834 Documentation
835
836 * Documentation Basics:: Good style for doc strings.
837 Where to put them. How Emacs stores them.
838 * Accessing Documentation:: How Lisp programs can access doc strings.
839 * Keys in Documentation:: Substituting current key bindings.
840 * Describing Characters:: Making printable descriptions of
841 non-printing characters and key sequences.
842 * Help Functions:: Subroutines used by Emacs help facilities.
843
844 Files
845
846 * Visiting Files:: Reading files into Emacs buffers for editing.
847 * Saving Buffers:: Writing changed buffers back into files.
848 * Reading from Files:: Reading files into buffers without visiting.
849 * Writing to Files:: Writing new files from parts of buffers.
850 * File Locks:: Locking and unlocking files, to prevent
851 simultaneous editing by two people.
852 * Information about Files:: Testing existence, accessibility, size of files.
853 * Changing Files:: Renaming files, changing protection, etc.
854 * File Names:: Decomposing and expanding file names.
855 * Contents of Directories:: Getting a list of the files in a directory.
856 * Create/Delete Dirs:: Creating and Deleting Directories.
857 * Magic File Names:: Defining "magic" special handling
858 for certain file names.
859 * Format Conversion:: Conversion to and from various file formats.
860
861 Visiting Files
862
863 * Visiting Functions:: The usual interface functions for visiting.
864 * Subroutines of Visiting:: Lower-level subroutines that they use.
865
866 Information about Files
867
868 * Testing Accessibility:: Is a given file readable? Writable?
869 * Kinds of Files:: Is it a directory? A symbolic link?
870 * Truenames:: Eliminating symbolic links from a file name.
871 * File Attributes:: How large is it? Any other names? Etc.
872 * Locating Files:: How to find a file in standard places.
873
874 File Names
875
876 * File Name Components:: The directory part of a file name, and the rest.
877 * Relative File Names:: Some file names are relative to a current directory.
878 * Directory Names:: A directory's name as a directory
879 is different from its name as a file.
880 * File Name Expansion:: Converting relative file names to absolute ones.
881 * Unique File Names:: Generating names for temporary files.
882 * File Name Completion:: Finding the completions for a given file name.
883 * Standard File Names:: If your package uses a fixed file name,
884 how to handle various operating systems simply.
885
886 File Format Conversion
887
888 * Format Conversion Overview:: @code{insert-file-contents} and @code{write-region}.
889 * Format Conversion Round-Trip:: Using @code{format-alist}.
890 * Format Conversion Piecemeal:: Specifying non-paired conversion.
891
892 Backups and Auto-Saving
893
894 * Backup Files:: How backup files are made; how their names
895 are chosen.
896 * Auto-Saving:: How auto-save files are made; how their
897 names are chosen.
898 * Reverting:: @code{revert-buffer}, and how to customize
899 what it does.
900
901 Backup Files
902
903 * Making Backups:: How Emacs makes backup files, and when.
904 * Rename or Copy:: Two alternatives: renaming the old file
905 or copying it.
906 * Numbered Backups:: Keeping multiple backups for each source file.
907 * Backup Names:: How backup file names are computed; customization.
908
909 Buffers
910
911 * Buffer Basics:: What is a buffer?
912 * Current Buffer:: Designating a buffer as current
913 so that primitives will access its contents.
914 * Buffer Names:: Accessing and changing buffer names.
915 * Buffer File Name:: The buffer file name indicates which file
916 is visited.
917 * Buffer Modification:: A buffer is @dfn{modified} if it needs to be saved.
918 * Modification Time:: Determining whether the visited file was changed
919 ``behind Emacs's back''.
920 * Read Only Buffers:: Modifying text is not allowed in a
921 read-only buffer.
922 * The Buffer List:: How to look at all the existing buffers.
923 * Creating Buffers:: Functions that create buffers.
924 * Killing Buffers:: Buffers exist until explicitly killed.
925 * Indirect Buffers:: An indirect buffer shares text with some
926 other buffer.
927 * Swapping Text:: Swapping text between two buffers.
928 * Buffer Gap:: The gap in the buffer.
929
930 Windows
931
932 * Basic Windows:: Basic information on using windows.
933 * Splitting Windows:: Splitting one window into two windows.
934 * Deleting Windows:: Deleting a window gives its space to other windows.
935 * Selecting Windows:: The selected window is the one that you edit in.
936 * Cyclic Window Ordering:: Moving around the existing windows.
937 * Buffers and Windows:: Each window displays the contents of a buffer.
938 * Displaying Buffers:: Higher-level functions for displaying a buffer
939 and choosing a window for it.
940 * Choosing Window:: How to choose a window for displaying a buffer.
941 * Dedicated Windows:: How to avoid displaying another buffer in
942 a specific window.
943 * Window Point:: Each window has its own location of point.
944 * Window Start and End:: Buffer positions indicating which text is
945 on-screen in a window.
946 * Textual Scrolling:: Moving text up and down through the window.
947 * Vertical Scrolling:: Moving the contents up and down on the window.
948 * Horizontal Scrolling:: Moving the contents sideways on the window.
949 * Size of Window:: Accessing the size of a window.
950 * Resizing Windows:: Changing the size of a window.
951 * Coordinates and Windows:: Converting coordinates to windows.
952 * Window Tree:: The layout and sizes of all windows in a frame.
953 * Window Configurations:: Saving and restoring the state of the screen.
954 * Window Parameters:: Associating additional information with windows.
955 * Window Hooks:: Hooks for scrolling, window size changes,
956 redisplay going past a certain point,
957 or window configuration changes.
958
959 Frames
960
961 * Creating Frames:: Creating additional frames.
962 * Multiple Terminals:: Displaying on several different devices.
963 * Frame Parameters:: Controlling frame size, position, font, etc.
964 * Terminal Parameters:: Parameters common for all frames on terminal.
965 * Frame Titles:: Automatic updating of frame titles.
966 * Deleting Frames:: Frames last until explicitly deleted.
967 * Finding All Frames:: How to examine all existing frames.
968 * Frames and Windows:: A frame contains windows;
969 display of text always works through windows.
970 * Minibuffers and Frames:: How a frame finds the minibuffer to use.
971 * Input Focus:: Specifying the selected frame.
972 * Visibility of Frames:: Frames may be visible or invisible, or icons.
973 * Raising and Lowering:: Raising a frame makes it hide other windows;
974 lowering it makes the others hide it.
975 * Frame Configurations:: Saving the state of all frames.
976 * Mouse Tracking:: Getting events that say when the mouse moves.
977 * Mouse Position:: Asking where the mouse is, or moving it.
978 * Pop-Up Menus:: Displaying a menu for the user to select from.
979 * Dialog Boxes:: Displaying a box to ask yes or no.
980 * Pointer Shape:: Specifying the shape of the mouse pointer.
981 * Window System Selections::Transferring text to and from other X clients.
982 * Drag and Drop:: Internals of Drag-and-Drop implementation.
983 * Color Names:: Getting the definitions of color names.
984 * Text Terminal Colors:: Defining colors for text-only terminals.
985 * Resources:: Getting resource values from the server.
986 * Display Feature Testing:: Determining the features of a terminal.
987
988 Frame Parameters
989
990 * Parameter Access:: How to change a frame's parameters.
991 * Initial Parameters:: Specifying frame parameters when you make a frame.
992 * Window Frame Parameters:: List of frame parameters for window systems.
993 * Size and Position:: Changing the size and position of a frame.
994 * Geometry:: Parsing geometry specifications.
995
996 Window Frame Parameters
997
998 * Basic Parameters:: Parameters that are fundamental.
999 * Position Parameters:: The position of the frame on the screen.
1000 * Size Parameters:: Frame's size.
1001 * Layout Parameters:: Size of parts of the frame, and
1002 enabling or disabling some parts.
1003 * Buffer Parameters:: Which buffers have been or should be shown.
1004 * Management Parameters:: Communicating with the window manager.
1005 * Cursor Parameters:: Controlling the cursor appearance.
1006 * Font and Color Parameters:: Fonts and colors for the frame text.
1007
1008 Positions
1009
1010 * Point:: The special position where editing takes place.
1011 * Motion:: Changing point.
1012 * Excursions:: Temporary motion and buffer changes.
1013 * Narrowing:: Restricting editing to a portion of the buffer.
1014
1015 Motion
1016
1017 * Character Motion:: Moving in terms of characters.
1018 * Word Motion:: Moving in terms of words.
1019 * Buffer End Motion:: Moving to the beginning or end of the buffer.
1020 * Text Lines:: Moving in terms of lines of text.
1021 * Screen Lines:: Moving in terms of lines as displayed.
1022 * List Motion:: Moving by parsing lists and sexps.
1023 * Skipping Characters:: Skipping characters belonging to a certain set.
1024
1025 Markers
1026
1027 * Overview of Markers:: The components of a marker, and how it relocates.
1028 * Predicates on Markers:: Testing whether an object is a marker.
1029 * Creating Markers:: Making empty markers or markers at certain places.
1030 * Information from Markers::Finding the marker's buffer or character position.
1031 * Marker Insertion Types:: Two ways a marker can relocate when you
1032 insert where it points.
1033 * Moving Markers:: Moving the marker to a new buffer or position.
1034 * The Mark:: How "the mark" is implemented with a marker.
1035 * The Region:: How to access "the region".
1036
1037 Text
1038
1039 * Near Point:: Examining text in the vicinity of point.
1040 * Buffer Contents:: Examining text in a general fashion.
1041 * Comparing Text:: Comparing substrings of buffers.
1042 * Insertion:: Adding new text to a buffer.
1043 * Commands for Insertion:: User-level commands to insert text.
1044 * Deletion:: Removing text from a buffer.
1045 * User-Level Deletion:: User-level commands to delete text.
1046 * The Kill Ring:: Where removed text sometimes is saved for
1047 later use.
1048 * Undo:: Undoing changes to the text of a buffer.
1049 * Maintaining Undo:: How to enable and disable undo information.
1050 How to control how much information is kept.
1051 * Filling:: Functions for explicit filling.
1052 * Margins:: How to specify margins for filling commands.
1053 * Adaptive Fill:: Adaptive Fill mode chooses a fill prefix
1054 from context.
1055 * Auto Filling:: How auto-fill mode is implemented to break lines.
1056 * Sorting:: Functions for sorting parts of the buffer.
1057 * Columns:: Computing horizontal positions, and using them.
1058 * Indentation:: Functions to insert or adjust indentation.
1059 * Case Changes:: Case conversion of parts of the buffer.
1060 * Text Properties:: Assigning Lisp property lists to text characters.
1061 * Substitution:: Replacing a given character wherever it appears.
1062 * Transposition:: Swapping two portions of a buffer.
1063 * Registers:: How registers are implemented. Accessing
1064 the text or position stored in a register.
1065 * Base 64:: Conversion to or from base 64 encoding.
1066 * MD5 Checksum:: Compute the MD5 "message digest"/"checksum".
1067 * Atomic Changes:: Installing several buffer changes "atomically".
1068 * Change Hooks:: Supplying functions to be run when text is changed.
1069
1070 The Kill Ring
1071
1072 * Kill Ring Concepts:: What text looks like in the kill ring.
1073 * Kill Functions:: Functions that kill text.
1074 * Yanking:: How yanking is done.
1075 * Yank Commands:: Commands that access the kill ring.
1076 * Low-Level Kill Ring:: Functions and variables for kill ring access.
1077 * Internals of Kill Ring:: Variables that hold kill ring data.
1078
1079 Indentation
1080
1081 * Primitive Indent:: Functions used to count and insert indentation.
1082 * Mode-Specific Indent:: Customize indentation for different modes.
1083 * Region Indent:: Indent all the lines in a region.
1084 * Relative Indent:: Indent the current line based on previous lines.
1085 * Indent Tabs:: Adjustable, typewriter-like tab stops.
1086 * Motion by Indent:: Move to first non-blank character.
1087
1088 Text Properties
1089
1090 * Examining Properties:: Looking at the properties of one character.
1091 * Changing Properties:: Setting the properties of a range of text.
1092 * Property Search:: Searching for where a property changes value.
1093 * Special Properties:: Particular properties with special meanings.
1094 * Format Properties:: Properties for representing formatting of text.
1095 * Sticky Properties:: How inserted text gets properties from
1096 neighboring text.
1097 * Lazy Properties:: Computing text properties in a lazy fashion
1098 only when text is examined.
1099 * Clickable Text:: Using text properties to make regions of text
1100 do something when you click on them.
1101 * Fields:: The @code{field} property defines
1102 fields within the buffer.
1103 * Not Intervals:: Why text properties do not use
1104 Lisp-visible text intervals.
1105
1106 Non-@acronym{ASCII} Characters
1107
1108 * Text Representations:: How Emacs represents text.
1109 * Converting Representations:: Converting unibyte to multibyte and vice versa.
1110 * Selecting a Representation:: Treating a byte sequence as unibyte or multi.
1111 * Character Codes:: How unibyte and multibyte relate to
1112 codes of individual characters.
1113 * Character Properties:: Character attributes that define their
1114 behavior and handling.
1115 * Character Sets:: The space of possible character codes
1116 is divided into various character sets.
1117 * Scanning Charsets:: Which character sets are used in a buffer?
1118 * Translation of Characters:: Translation tables are used for conversion.
1119 * Coding Systems:: Coding systems are conversions for saving files.
1120 * Input Methods:: Input methods allow users to enter various
1121 non-ASCII characters without special keyboards.
1122 * Locales:: Interacting with the POSIX locale.
1123
1124 Coding Systems
1125
1126 * Coding System Basics:: Basic concepts.
1127 * Encoding and I/O:: How file I/O functions handle coding systems.
1128 * Lisp and Coding Systems:: Functions to operate on coding system names.
1129 * User-Chosen Coding Systems:: Asking the user to choose a coding system.
1130 * Default Coding Systems:: Controlling the default choices.
1131 * Specifying Coding Systems:: Requesting a particular coding system
1132 for a single file operation.
1133 * Explicit Encoding:: Encoding or decoding text without doing I/O.
1134 * Terminal I/O Encoding:: Use of encoding for terminal I/O.
1135 * MS-DOS File Types:: How DOS "text" and "binary" files
1136 relate to coding systems.
1137
1138 Searching and Matching
1139
1140 * String Search:: Search for an exact match.
1141 * Searching and Case:: Case-independent or case-significant searching.
1142 * Regular Expressions:: Describing classes of strings.
1143 * Regexp Search:: Searching for a match for a regexp.
1144 * POSIX Regexps:: Searching POSIX-style for the longest match.
1145 * Match Data:: Finding out which part of the text matched,
1146 after a string or regexp search.
1147 * Search and Replace:: Commands that loop, searching and replacing.
1148 * Standard Regexps:: Useful regexps for finding sentences, pages,...
1149
1150 Regular Expressions
1151
1152 * Syntax of Regexps:: Rules for writing regular expressions.
1153 * Regexp Example:: Illustrates regular expression syntax.
1154 * Regexp Functions:: Functions for operating on regular expressions.
1155
1156 Syntax of Regular Expressions
1157
1158 * Regexp Special:: Special characters in regular expressions.
1159 * Char Classes:: Character classes used in regular expressions.
1160 * Regexp Backslash:: Backslash-sequences in regular expressions.
1161
1162 The Match Data
1163
1164 * Replacing Match:: Replacing a substring that was matched.
1165 * Simple Match Data:: Accessing single items of match data,
1166 such as where a particular subexpression started.
1167 * Entire Match Data:: Accessing the entire match data at once, as a list.
1168 * Saving Match Data:: Saving and restoring the match data.
1169
1170 Syntax Tables
1171
1172 * Syntax Basics:: Basic concepts of syntax tables.
1173 * Syntax Descriptors:: How characters are classified.
1174 * Syntax Table Functions:: How to create, examine and alter syntax tables.
1175 * Syntax Properties:: Overriding syntax with text properties.
1176 * Motion and Syntax:: Moving over characters with certain syntaxes.
1177 * Parsing Expressions:: Parsing balanced expressions
1178 using the syntax table.
1179 * Standard Syntax Tables:: Syntax tables used by various major modes.
1180 * Syntax Table Internals:: How syntax table information is stored.
1181 * Categories:: Another way of classifying character syntax.
1182
1183 Syntax Descriptors
1184
1185 * Syntax Class Table:: Table of syntax classes.
1186 * Syntax Flags:: Additional flags each character can have.
1187
1188 Parsing Expressions
1189
1190 * Motion via Parsing:: Motion functions that work by parsing.
1191 * Position Parse:: Determining the syntactic state of a position.
1192 * Parser State:: How Emacs represents a syntactic state.
1193 * Low-Level Parsing:: Parsing across a specified region.
1194 * Control Parsing:: Parameters that affect parsing.
1195
1196 Abbrevs and Abbrev Expansion
1197
1198 * Abbrev Mode:: Setting up Emacs for abbreviation.
1199 * Abbrev Tables:: Creating and working with abbrev tables.
1200 * Defining Abbrevs:: Specifying abbreviations and their expansions.
1201 * Abbrev Files:: Saving abbrevs in files.
1202 * Abbrev Expansion:: Controlling expansion; expansion subroutines.
1203 * Standard Abbrev Tables:: Abbrev tables used by various major modes.
1204 * Abbrev Properties:: How to read and set abbrev properties.
1205 Which properties have which effect.
1206 * Abbrev Table Properties:: How to read and set abbrev table properties.
1207 Which properties have which effect.
1208
1209 Processes
1210
1211 * Subprocess Creation:: Functions that start subprocesses.
1212 * Shell Arguments:: Quoting an argument to pass it to a shell.
1213 * Synchronous Processes:: Details of using synchronous subprocesses.
1214 * Asynchronous Processes:: Starting up an asynchronous subprocess.
1215 * Deleting Processes:: Eliminating an asynchronous subprocess.
1216 * Process Information:: Accessing run-status and other attributes.
1217 * Input to Processes:: Sending input to an asynchronous subprocess.
1218 * Signals to Processes:: Stopping, continuing or interrupting
1219 an asynchronous subprocess.
1220 * Output from Processes:: Collecting output from an asynchronous subprocess.
1221 * Sentinels:: Sentinels run when process run-status changes.
1222 * Query Before Exit:: Whether to query if exiting will kill a process.
1223 * System Processes:: Accessing other processes running on your system.
1224 * Transaction Queues:: Transaction-based communication with subprocesses.
1225 * Network:: Opening network connections.
1226 * Network Servers:: Network servers let Emacs accept net connections.
1227 * Datagrams:: UDP network connections.
1228 * Low-Level Network:: Lower-level but more general function
1229 to create connections and servers.
1230 * Misc Network:: Additional relevant functions for
1231 network connections.
1232 * Serial Ports:: Communicating with serial ports.
1233 * Byte Packing:: Using bindat to pack and unpack binary data.
1234
1235 Receiving Output from Processes
1236
1237 * Process Buffers:: If no filter, output is put in a buffer.
1238 * Filter Functions:: Filter functions accept output from the process.
1239 * Decoding Output:: Filters can get unibyte or multibyte strings.
1240 * Accepting Output:: How to wait until process output arrives.
1241
1242 Low-Level Network Access
1243
1244 * Network Processes:: Using @code{make-network-process}.
1245 * Network Options:: Further control over network connections.
1246 * Network Feature Testing:: Determining which network features work on
1247 the machine you are using.
1248
1249 Packing and Unpacking Byte Arrays
1250
1251 * Bindat Spec:: Describing data layout.
1252 * Bindat Functions:: Doing the unpacking and packing.
1253 * Bindat Examples:: Samples of what bindat.el can do for you!
1254
1255 Emacs Display
1256
1257 * Refresh Screen:: Clearing the screen and redrawing everything on it.
1258 * Forcing Redisplay:: Forcing redisplay.
1259 * Truncation:: Folding or wrapping long text lines.
1260 * The Echo Area:: Displaying messages at the bottom of the screen.
1261 * Warnings:: Displaying warning messages for the user.
1262 * Invisible Text:: Hiding part of the buffer text.
1263 * Selective Display:: Hiding part of the buffer text (the old way).
1264 * Temporary Displays:: Displays that go away automatically.
1265 * Overlays:: Use overlays to highlight parts of the buffer.
1266 * Width:: How wide a character or string is on the screen.
1267 * Line Height:: Controlling the height of lines.
1268 * Faces:: A face defines a graphics style
1269 for text characters: font, colors, etc.
1270 * Fringes:: Controlling window fringes.
1271 * Scroll Bars:: Controlling vertical scroll bars.
1272 * Display Property:: Enabling special display features.
1273 * Images:: Displaying images in Emacs buffers.
1274 * Buttons:: Adding clickable buttons to Emacs buffers.
1275 * Abstract Display:: Emacs' Widget for Object Collections.
1276 * Blinking:: How Emacs shows the matching open parenthesis.
1277 * Usual Display:: The usual conventions for displaying
1278 nonprinting chars.
1279 * Display Tables:: How to specify other conventions.
1280 * Beeping:: Audible signal to the user.
1281 * Window Systems:: Which window system is being used.
1282
1283 The Echo Area
1284
1285 * Displaying Messages:: Explicitly displaying text in the echo area.
1286 * Progress:: Informing user about progress of a long operation.
1287 * Logging Messages:: Echo area messages are logged for the user.
1288 * Echo Area Customization:: Controlling the echo area.
1289
1290 Reporting Warnings
1291
1292 * Warning Basics:: Warnings concepts and functions to report them.
1293 * Warning Variables:: Variables programs bind to customize
1294 their warnings.
1295 * Warning Options:: Variables users set to control display of warnings.
1296
1297 Overlays
1298
1299 * Managing Overlays:: Creating and moving overlays.
1300 * Overlay Properties:: How to read and set properties.
1301 What properties do to the screen display.
1302 * Finding Overlays:: Searching for overlays.
1303
1304 Faces
1305
1306 * Defining Faces:: How to define a face with @code{defface}.
1307 * Face Attributes:: What is in a face?
1308 * Attribute Functions:: Functions to examine and set face attributes.
1309 * Displaying Faces:: How Emacs combines the faces specified for
1310 a character.
1311 * Face Remapping:: Remapping faces to alternative definitions.
1312 * Face Functions:: How to define and examine faces.
1313 * Auto Faces:: Hook for automatic face assignment.
1314 * Font Selection:: Finding the best available font for a face.
1315 * Font Lookup:: Looking up the names of available fonts
1316 and information about them.
1317 * Fontsets:: A fontset is a collection of fonts
1318 that handle a range of character sets.
1319 * Low-Level Font:: Lisp representation for character display fonts.
1320
1321 Fringes
1322
1323 * Fringe Size/Pos:: Specifying where to put the window fringes.
1324 * Fringe Indicators:: Displaying indicator icons in the window fringes.
1325 * Fringe Cursors:: Displaying cursors in the right fringe.
1326 * Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
1327 * Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
1328 * Overlay Arrow:: Display of an arrow to indicate position.
1329
1330 The @code{display} Property
1331
1332 * Replacing Specs:: Display specs that replace the text.
1333 * Specified Space:: Displaying one space with a specified width.
1334 * Pixel Specification:: Specifying space width or height in pixels.
1335 * Other Display Specs:: Displaying an image; adjusting the height,
1336 spacing, and other properties of text.
1337 * Display Margins:: Displaying text or images to the side of
1338 the main text.
1339
1340 Images
1341
1342 * Image Formats:: Supported image formats.
1343 * Image Descriptors:: How to specify an image for use in @code{:display}.
1344 * XBM Images:: Special features for XBM format.
1345 * XPM Images:: Special features for XPM format.
1346 * GIF Images:: Special features for GIF format.
1347 * TIFF Images:: Special features for TIFF format.
1348 * PostScript Images:: Special features for PostScript format.
1349 * Other Image Types:: Various other formats are supported.
1350 * Defining Images:: Convenient ways to define an image for later use.
1351 * Showing Images:: Convenient ways to display an image once
1352 it is defined.
1353 * Image Cache:: Internal mechanisms of image display.
1354
1355 Buttons
1356
1357 * Button Properties:: Button properties with special meanings.
1358 * Button Types:: Defining common properties for classes of buttons.
1359 * Making Buttons:: Adding buttons to Emacs buffers.
1360 * Manipulating Buttons:: Getting and setting properties of buttons.
1361 * Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
1362
1363 Abstract Display
1364
1365 * Abstract Display Functions:: Functions in the Ewoc package.
1366 * Abstract Display Example:: Example of using Ewoc.
1367
1368 Display Tables
1369
1370 * Display Table Format:: What a display table consists of.
1371 * Active Display Table:: How Emacs selects a display table to use.
1372 * Glyphs:: How to define a glyph, and what glyphs mean.
1373
1374 Operating System Interface
1375
1376 * Starting Up:: Customizing Emacs startup processing.
1377 * Getting Out:: How exiting works (permanent or temporary).
1378 * System Environment:: Distinguish the name and kind of system.
1379 * User Identification:: Finding the name and user id of the user.
1380 * Time of Day:: Getting the current time.
1381 * Time Conversion:: Converting a time from numeric form to
1382 calendrical data and vice versa.
1383 * Time Parsing:: Converting a time from numeric form to text
1384 and vice versa.
1385 * Processor Run Time:: Getting the run time used by Emacs.
1386 * Time Calculations:: Adding, subtracting, comparing times, etc.
1387 * Timers:: Setting a timer to call a function at a
1388 certain time.
1389 * Idle Timers:: Setting a timer to call a function when Emacs has
1390 been idle for a certain length of time.
1391 * Terminal Input:: Accessing and recording terminal input.
1392 * Terminal Output:: Controlling and recording terminal output.
1393 * Sound Output:: Playing sounds on the computer's speaker.
1394 * X11 Keysyms:: Operating on key symbols for X Windows.
1395 * Batch Mode:: Running Emacs without terminal interaction.
1396 * Session Management:: Saving and restoring state with
1397 X Session Management.
1398
1399 Preparing Lisp code for distribution
1400
1401 * Packaging Basics:: The basic concepts of Emacs Lisp packages.
1402 * Simple Packages:: How to package a single .el file.
1403 * Multi-file Packages:: How to package multiple files.
1404 * Package Archives:: Maintaining package archives.
1405
1406 Starting Up Emacs
1407
1408 * Startup Summary:: Sequence of actions Emacs performs at startup.
1409 * Init File:: Details on reading the init file.
1410 * Terminal-Specific:: How the terminal-specific Lisp file is read.
1411 * Command-Line Arguments:: How command-line arguments are processed,
1412 and how you can customize them.
1413
1414 Getting Out of Emacs
1415
1416 * Killing Emacs:: Exiting Emacs irreversibly.
1417 * Suspending Emacs:: Exiting Emacs reversibly.
1418
1419 Terminal Input
1420
1421 * Input Modes:: Options for how input is processed.
1422 * Recording Input:: Saving histories of recent or all input events.
1423
1424 Tips and Conventions
1425
1426 * Coding Conventions:: Conventions for clean and robust programs.
1427 * Key Binding Conventions:: Which keys should be bound by which programs.
1428 * Programming Tips:: Making Emacs code fit smoothly in Emacs.
1429 * Compilation Tips:: Making compiled code run fast.
1430 * Warning Tips:: Turning off compiler warnings.
1431 * Documentation Tips:: Writing readable documentation strings.
1432 * Comment Tips:: Conventions for writing comments.
1433 * Library Headers:: Standard headers for library packages.
1434
1435 GNU Emacs Internals
1436
1437 * Building Emacs:: How the dumped Emacs is made.
1438 * Pure Storage:: A kludge to make preloaded Lisp functions sharable.
1439 * Garbage Collection:: Reclaiming space for Lisp objects no longer used.
1440 * Memory Usage:: Info about total size of Lisp objects made so far.
1441 * Writing Emacs Primitives:: Writing C code for Emacs.
1442 * Object Internals:: Data formats of buffers, windows, processes.
1443
1444 Object Internals
1445
1446 * Buffer Internals:: Components of a buffer structure.
1447 * Window Internals:: Components of a window structure.
1448 * Process Internals:: Components of a process structure.
1449 @end detailmenu
1450 @end menu
1451
1452 @include intro.texi
1453 @include objects.texi
1454 @include numbers.texi
1455 @include strings.texi
1456
1457 @include lists.texi
1458 @include sequences.texi
1459 @include hash.texi
1460 @include symbols.texi
1461 @include eval.texi
1462
1463 @include control.texi
1464 @include variables.texi
1465 @include functions.texi
1466 @include macros.texi
1467
1468 @include customize.texi
1469 @include loading.texi
1470 @include compile.texi
1471 @include advice.texi
1472
1473 @c This includes edebug.texi.
1474 @include debugging.texi
1475 @include streams.texi
1476 @include minibuf.texi
1477 @include commands.texi
1478
1479 @include keymaps.texi
1480 @include modes.texi
1481 @include help.texi
1482 @include files.texi
1483
1484 @include backups.texi
1485 @include buffers.texi
1486 @include windows.texi
1487 @include frames.texi
1488
1489 @include positions.texi
1490 @include markers.texi
1491 @include text.texi
1492 @include nonascii.texi
1493
1494 @include searching.texi
1495 @include syntax.texi
1496 @include abbrevs.texi
1497 @include processes.texi
1498
1499 @include display.texi
1500 @include os.texi
1501
1502 @include package.texi
1503
1504 @c MOVE to Emacs Manual: include misc-modes.texi
1505
1506 @c appendices
1507
1508 @c REMOVE this: include non-hacker.texi
1509
1510 @include anti.texi
1511 @include doclicense.texi
1512 @include gpl.texi
1513 @include tips.texi
1514 @include internals.texi
1515 @include errors.texi
1516 @include locals.texi
1517 @include maps.texi
1518 @include hooks.texi
1519
1520 @include index.texi
1521
1522 @ignore
1523 @node New Symbols, , Index, Top
1524 @unnumbered New Symbols Since the Previous Edition
1525
1526 @printindex tp
1527 @end ignore
1528
1529 @bye
1530
1531 \f
1532 These words prevent "local variables" above from confusing Emacs.