(update_text_area): Don't skip over equal glyphs
[bpt/emacs.git] / src / dispnew.c
1 /* Updating of data structures for redisplay.
2 Copyright (C) 1985, 86, 87, 88, 93, 94, 95, 97, 98, 1999, 2000
3 Free Software Foundation, Inc.
4
5 This file is part of GNU Emacs.
6
7 GNU Emacs is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2, or (at your option)
10 any later version.
11
12 GNU Emacs is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with GNU Emacs; see the file COPYING. If not, write to
19 the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
20 Boston, MA 02111-1307, USA. */
21
22 #include <config.h>
23 #include <signal.h>
24 #include <stdio.h>
25 #include <ctype.h>
26
27 #ifdef HAVE_UNISTD_H
28 #include <unistd.h>
29 #endif
30
31 #include "lisp.h"
32 #include "termchar.h"
33 #include "termopts.h"
34 #include "termhooks.h"
35 /* cm.h must come after dispextern.h on Windows. */
36 #include "dispextern.h"
37 #include "cm.h"
38 #include "buffer.h"
39 #include "charset.h"
40 #include "keyboard.h"
41 #include "frame.h"
42 #include "window.h"
43 #include "commands.h"
44 #include "disptab.h"
45 #include "indent.h"
46 #include "intervals.h"
47 #include "blockinput.h"
48 #include "process.h"
49
50 /* I don't know why DEC Alpha OSF1 fail to compile this file if we
51 include the following file. */
52 /* #include "systty.h" */
53 #include "syssignal.h"
54
55 #ifdef HAVE_X_WINDOWS
56 #include "xterm.h"
57 #endif /* HAVE_X_WINDOWS */
58
59 #ifdef HAVE_NTGUI
60 #include "w32term.h"
61 #endif /* HAVE_NTGUI */
62
63 #ifdef macintosh
64 #include "macterm.h"
65 #endif /* macintosh */
66
67 /* Include systime.h after xterm.h to avoid double inclusion of time.h. */
68
69 #include "systime.h"
70 #include <errno.h>
71
72 /* To get the prototype for `sleep'. */
73
74 #ifdef HAVE_UNISTD_H
75 #include <unistd.h>
76 #endif
77
78 #define max(a, b) ((a) > (b) ? (a) : (b))
79 #define min(a, b) ((a) < (b) ? (a) : (b))
80
81 /* Get number of chars of output now in the buffer of a stdio stream.
82 This ought to be built in in stdio, but it isn't. Some s- files
83 override this because their stdio internals differ. */
84
85 #ifdef __GNU_LIBRARY__
86
87 /* The s- file might have overridden the definition with one that
88 works for the system's C library. But we are using the GNU C
89 library, so this is the right definition for every system. */
90
91 #ifdef GNU_LIBRARY_PENDING_OUTPUT_COUNT
92 #define PENDING_OUTPUT_COUNT GNU_LIBRARY_PENDING_OUTPUT_COUNT
93 #else
94 #undef PENDING_OUTPUT_COUNT
95 #define PENDING_OUTPUT_COUNT(FILE) ((FILE)->__bufp - (FILE)->__buffer)
96 #endif
97 #else /* not __GNU_LIBRARY__ */
98 #if !defined (PENDING_OUTPUT_COUNT) && HAVE_STDIO_EXT_H && HAVE___FPENDING
99 #include <stdio_ext.h>
100 #define PENDING_OUTPUT_COUNT(FILE) __fpending (FILE)
101 #endif
102 #ifndef PENDING_OUTPUT_COUNT
103 #define PENDING_OUTPUT_COUNT(FILE) ((FILE)->_ptr - (FILE)->_base)
104 #endif
105 #endif /* not __GNU_LIBRARY__ */
106
107 #if defined (LINUX) && defined (HAVE_LIBNCURSES)
108 #include <term.h> /* for tgetent */
109 #endif
110 \f
111 /* Structure to pass dimensions around. Used for character bounding
112 boxes, glyph matrix dimensions and alike. */
113
114 struct dim
115 {
116 int width;
117 int height;
118 };
119
120 \f
121 /* Function prototypes. */
122
123 static void redraw_overlapping_rows P_ ((struct window *, int));
124 static void redraw_overlapped_rows P_ ((struct window *, int));
125 static int count_blanks P_ ((struct glyph *, int));
126 static int count_match P_ ((struct glyph *, struct glyph *,
127 struct glyph *, struct glyph *));
128 static unsigned line_draw_cost P_ ((struct glyph_matrix *, int));
129 static void update_frame_line P_ ((struct frame *, int));
130 static struct dim allocate_matrices_for_frame_redisplay
131 P_ ((Lisp_Object, int, int, struct dim, int, int *));
132 static void allocate_matrices_for_window_redisplay P_ ((struct window *,
133 struct dim));
134 static int realloc_glyph_pool P_ ((struct glyph_pool *, struct dim));
135 static void adjust_frame_glyphs P_ ((struct frame *));
136 struct glyph_matrix *new_glyph_matrix P_ ((struct glyph_pool *));
137 static void free_glyph_matrix P_ ((struct glyph_matrix *));
138 static void adjust_glyph_matrix P_ ((struct window *, struct glyph_matrix *,
139 int, int, struct dim));
140 static void change_frame_size_1 P_ ((struct frame *, int, int, int, int, int));
141 static void swap_glyph_pointers P_ ((struct glyph_row *, struct glyph_row *));
142 #ifdef GLYPH_DEBUG
143 static int glyph_row_slice_p P_ ((struct glyph_row *, struct glyph_row *));
144 #endif
145 static void fill_up_frame_row_with_spaces P_ ((struct glyph_row *, int));
146 static void build_frame_matrix_from_window_tree P_ ((struct glyph_matrix *,
147 struct window *));
148 static void build_frame_matrix_from_leaf_window P_ ((struct glyph_matrix *,
149 struct window *));
150 static struct glyph_pool *new_glyph_pool P_ ((void));
151 static void free_glyph_pool P_ ((struct glyph_pool *));
152 static void adjust_frame_glyphs_initially P_ ((void));
153 static void adjust_frame_message_buffer P_ ((struct frame *));
154 static void adjust_decode_mode_spec_buffer P_ ((struct frame *));
155 static void fill_up_glyph_row_with_spaces P_ ((struct glyph_row *));
156 static void build_frame_matrix P_ ((struct frame *));
157 void clear_current_matrices P_ ((struct frame *));
158 void scroll_glyph_matrix_range P_ ((struct glyph_matrix *, int, int,
159 int, int));
160 static void clear_window_matrices P_ ((struct window *, int));
161 static void fill_up_glyph_row_area_with_spaces P_ ((struct glyph_row *, int));
162 static int scrolling_window P_ ((struct window *, int));
163 static int update_window_line P_ ((struct window *, int, int *));
164 static void update_marginal_area P_ ((struct window *, int, int));
165 static int update_text_area P_ ((struct window *, int));
166 static void make_current P_ ((struct glyph_matrix *, struct glyph_matrix *,
167 int));
168 static void mirror_make_current P_ ((struct window *, int));
169 void check_window_matrix_pointers P_ ((struct window *));
170 #if GLYPH_DEBUG
171 static void check_matrix_pointers P_ ((struct glyph_matrix *,
172 struct glyph_matrix *));
173 #endif
174 static void mirror_line_dance P_ ((struct window *, int, int, int *, char *));
175 static int update_window_tree P_ ((struct window *, int));
176 static int update_window P_ ((struct window *, int));
177 static int update_frame_1 P_ ((struct frame *, int, int));
178 static void set_window_cursor_after_update P_ ((struct window *));
179 static int row_equal_p P_ ((struct window *, struct glyph_row *,
180 struct glyph_row *, int));
181 static void adjust_frame_glyphs_for_window_redisplay P_ ((struct frame *));
182 static void adjust_frame_glyphs_for_frame_redisplay P_ ((struct frame *));
183 static void reverse_rows P_ ((struct glyph_matrix *, int, int));
184 static int margin_glyphs_to_reserve P_ ((struct window *, int, Lisp_Object));
185 static void sync_window_with_frame_matrix_rows P_ ((struct window *));
186 struct window *frame_row_to_window P_ ((struct window *, int));
187
188
189 \f
190 /* Non-zero means don't pause redisplay for pending input. (This is
191 for debugging and for a future implementation of EDT-like
192 scrolling. */
193
194 int redisplay_dont_pause;
195
196 /* Nonzero upon entry to redisplay means do not assume anything about
197 current contents of actual terminal frame; clear and redraw it. */
198
199 int frame_garbaged;
200
201 /* Nonzero means last display completed. Zero means it was preempted. */
202
203 int display_completed;
204
205 /* Lisp variable visible-bell; enables use of screen-flash instead of
206 audible bell. */
207
208 int visible_bell;
209
210 /* Invert the color of the whole frame, at a low level. */
211
212 int inverse_video;
213
214 /* Line speed of the terminal. */
215
216 int baud_rate;
217
218 /* Either nil or a symbol naming the window system under which Emacs
219 is running. */
220
221 Lisp_Object Vwindow_system;
222
223 /* Version number of X windows: 10, 11 or nil. */
224
225 Lisp_Object Vwindow_system_version;
226
227 /* Vector of glyph definitions. Indexed by glyph number, the contents
228 are a string which is how to output the glyph.
229
230 If Vglyph_table is nil, a glyph is output by using its low 8 bits
231 as a character code.
232
233 This is an obsolete feature that is no longer used. The variable
234 is retained for compatibility. */
235
236 Lisp_Object Vglyph_table;
237
238 /* Display table to use for vectors that don't specify their own. */
239
240 Lisp_Object Vstandard_display_table;
241
242 /* Nonzero means reading single-character input with prompt so put
243 cursor on mini-buffer after the prompt. positive means at end of
244 text in echo area; negative means at beginning of line. */
245
246 int cursor_in_echo_area;
247
248 Lisp_Object Qdisplay_table, Qredisplay_dont_pause;
249
250 \f
251 /* The currently selected frame. In a single-frame version, this
252 variable always equals the_only_frame. */
253
254 Lisp_Object selected_frame;
255
256 /* A frame which is not just a mini-buffer, or 0 if there are no such
257 frames. This is usually the most recent such frame that was
258 selected. In a single-frame version, this variable always holds
259 the address of the_only_frame. */
260
261 struct frame *last_nonminibuf_frame;
262
263 /* Stdio stream being used for copy of all output. */
264
265 FILE *termscript;
266
267 /* Structure for info on cursor positioning. */
268
269 struct cm Wcm;
270
271 /* 1 means SIGWINCH happened when not safe. */
272
273 int delayed_size_change;
274
275 /* 1 means glyph initialization has been completed at startup. */
276
277 static int glyphs_initialized_initially_p;
278
279 /* Updated window if != 0. Set by update_window. */
280
281 struct window *updated_window;
282
283 /* Glyph row updated in update_window_line, and area that is updated. */
284
285 struct glyph_row *updated_row;
286 int updated_area;
287
288 /* A glyph for a space. */
289
290 struct glyph space_glyph;
291
292 /* Non-zero means update has been performed directly, so that there's
293 no need for redisplay_internal to do much work. Set by
294 direct_output_for_insert. */
295
296 int redisplay_performed_directly_p;
297
298 /* Counts of allocated structures. These counts serve to diagnose
299 memory leaks and double frees. */
300
301 int glyph_matrix_count;
302 int glyph_pool_count;
303
304 /* If non-null, the frame whose frame matrices are manipulated. If
305 null, window matrices are worked on. */
306
307 static struct frame *frame_matrix_frame;
308
309 /* Current interface for window-based redisplay. Set from init_xterm.
310 A null value means we are not using window-based redisplay. */
311
312 struct redisplay_interface *rif;
313
314 /* Non-zero means that fonts have been loaded since the last glyph
315 matrix adjustments. Redisplay must stop, and glyph matrices must
316 be adjusted when this flag becomes non-zero during display. The
317 reason fonts can be loaded so late is that fonts of fontsets are
318 loaded on demand. */
319
320 int fonts_changed_p;
321
322 /* Convert vpos and hpos from frame to window and vice versa.
323 This may only be used for terminal frames. */
324
325 #if GLYPH_DEBUG
326
327 static int window_to_frame_vpos P_ ((struct window *, int));
328 static int window_to_frame_hpos P_ ((struct window *, int));
329 #define WINDOW_TO_FRAME_VPOS(W, VPOS) window_to_frame_vpos ((W), (VPOS))
330 #define WINDOW_TO_FRAME_HPOS(W, HPOS) window_to_frame_hpos ((W), (HPOS))
331
332 #else /* GLYPH_DEBUG == 0 */
333
334 #define WINDOW_TO_FRAME_VPOS(W, VPOS) ((VPOS) + XFASTINT ((W)->top))
335 #define WINDOW_TO_FRAME_HPOS(W, HPOS) ((HPOS) + XFASTINT ((W)->left))
336
337 #endif /* GLYPH_DEBUG == 0 */
338
339
340 /* Like bcopy except never gets confused by overlap. Let this be the
341 first function defined in this file, or change emacs.c where the
342 address of this function is used. */
343
344 void
345 safe_bcopy (from, to, size)
346 char *from, *to;
347 int size;
348 {
349 if (size <= 0 || from == to)
350 return;
351
352 /* If the source and destination don't overlap, then bcopy can
353 handle it. If they do overlap, but the destination is lower in
354 memory than the source, we'll assume bcopy can handle that. */
355 if (to < from || from + size <= to)
356 bcopy (from, to, size);
357
358 /* Otherwise, we'll copy from the end. */
359 else
360 {
361 register char *endf = from + size;
362 register char *endt = to + size;
363
364 /* If TO - FROM is large, then we should break the copy into
365 nonoverlapping chunks of TO - FROM bytes each. However, if
366 TO - FROM is small, then the bcopy function call overhead
367 makes this not worth it. The crossover point could be about
368 anywhere. Since I don't think the obvious copy loop is too
369 bad, I'm trying to err in its favor. */
370 if (to - from < 64)
371 {
372 do
373 *--endt = *--endf;
374 while (endf != from);
375 }
376 else
377 {
378 for (;;)
379 {
380 endt -= (to - from);
381 endf -= (to - from);
382
383 if (endt < to)
384 break;
385
386 bcopy (endf, endt, to - from);
387 }
388
389 /* If SIZE wasn't a multiple of TO - FROM, there will be a
390 little left over. The amount left over is (endt + (to -
391 from)) - to, which is endt - from. */
392 bcopy (from, to, endt - from);
393 }
394 }
395 }
396
397
398 \f
399 /***********************************************************************
400 Glyph Matrices
401 ***********************************************************************/
402
403 /* Allocate and return a glyph_matrix structure. POOL is the glyph
404 pool from which memory for the matrix should be allocated, or null
405 for window-based redisplay where no glyph pools are used. The
406 member `pool' of the glyph matrix structure returned is set to
407 POOL, the structure is otherwise zeroed. */
408
409 struct glyph_matrix *
410 new_glyph_matrix (pool)
411 struct glyph_pool *pool;
412 {
413 struct glyph_matrix *result;
414
415 /* Allocate and clear. */
416 result = (struct glyph_matrix *) xmalloc (sizeof *result);
417 bzero (result, sizeof *result);
418
419 /* Increment number of allocated matrices. This count is used
420 to detect memory leaks. */
421 ++glyph_matrix_count;
422
423 /* Set pool and return. */
424 result->pool = pool;
425 return result;
426 }
427
428
429 /* Free glyph matrix MATRIX. Passing in a null MATRIX is allowed.
430
431 The global counter glyph_matrix_count is decremented when a matrix
432 is freed. If the count gets negative, more structures were freed
433 than allocated, i.e. one matrix was freed more than once or a bogus
434 pointer was passed to this function.
435
436 If MATRIX->pool is null, this means that the matrix manages its own
437 glyph memory---this is done for matrices on X frames. Freeing the
438 matrix also frees the glyph memory in this case. */
439
440 static void
441 free_glyph_matrix (matrix)
442 struct glyph_matrix *matrix;
443 {
444 if (matrix)
445 {
446 int i;
447
448 /* Detect the case that more matrices are freed than were
449 allocated. */
450 if (--glyph_matrix_count < 0)
451 abort ();
452
453 /* Free glyph memory if MATRIX owns it. */
454 if (matrix->pool == NULL)
455 for (i = 0; i < matrix->rows_allocated; ++i)
456 xfree (matrix->rows[i].glyphs[LEFT_MARGIN_AREA]);
457
458 /* Free row structures and the matrix itself. */
459 xfree (matrix->rows);
460 xfree (matrix);
461 }
462 }
463
464
465 /* Return the number of glyphs to reserve for a marginal area of
466 window W. TOTAL_GLYPHS is the number of glyphs in a complete
467 display line of window W. MARGIN gives the width of the marginal
468 area in canonical character units. MARGIN should be an integer
469 or a float. */
470
471 static int
472 margin_glyphs_to_reserve (w, total_glyphs, margin)
473 struct window *w;
474 int total_glyphs;
475 Lisp_Object margin;
476 {
477 int n;
478
479 if (NUMBERP (margin))
480 {
481 int width = XFASTINT (w->width);
482 double d = max (0, XFLOATINT (margin));
483 d = min (width / 2 - 1, d);
484 n = (int) ((double) total_glyphs / width * d);
485 }
486 else
487 n = 0;
488
489 return n;
490 }
491
492
493 /* Adjust glyph matrix MATRIX on window W or on a frame to changed
494 window sizes.
495
496 W is null if the function is called for a frame glyph matrix.
497 Otherwise it is the window MATRIX is a member of. X and Y are the
498 indices of the first column and row of MATRIX within the frame
499 matrix, if such a matrix exists. They are zero for purely
500 window-based redisplay. DIM is the needed size of the matrix.
501
502 In window-based redisplay, where no frame matrices exist, glyph
503 matrices manage their own glyph storage. Otherwise, they allocate
504 storage from a common frame glyph pool which can be found in
505 MATRIX->pool.
506
507 The reason for this memory management strategy is to avoid complete
508 frame redraws if possible. When we allocate from a common pool, a
509 change of the location or size of a sub-matrix within the pool
510 requires a complete redisplay of the frame because we cannot easily
511 make sure that the current matrices of all windows still agree with
512 what is displayed on the screen. While this is usually fast, it
513 leads to screen flickering. */
514
515 static void
516 adjust_glyph_matrix (w, matrix, x, y, dim)
517 struct window *w;
518 struct glyph_matrix *matrix;
519 int x, y;
520 struct dim dim;
521 {
522 int i;
523 int new_rows;
524 int marginal_areas_changed_p = 0;
525 int header_line_changed_p = 0;
526 int header_line_p = 0;
527 int left = -1, right = -1;
528 int window_x, window_y, window_width, window_height;
529
530 /* See if W had a top line that has disappeared now, or vice versa. */
531 if (w)
532 {
533 header_line_p = WINDOW_WANTS_HEADER_LINE_P (w);
534 header_line_changed_p = header_line_p != matrix->header_line_p;
535 }
536 matrix->header_line_p = header_line_p;
537
538 /* Do nothing if MATRIX' size, position, vscroll, and marginal areas
539 haven't changed. This optimization is important because preserving
540 the matrix means preventing redisplay. */
541 if (matrix->pool == NULL)
542 {
543 window_box (w, -1, &window_x, &window_y, &window_width, &window_height);
544 left = margin_glyphs_to_reserve (w, dim.width, w->left_margin_width);
545 right = margin_glyphs_to_reserve (w, dim.width, w->right_margin_width);
546 xassert (left >= 0 && right >= 0);
547 marginal_areas_changed_p = (left != matrix->left_margin_glyphs
548 || right != matrix->right_margin_glyphs);
549
550 if (!marginal_areas_changed_p
551 && !fonts_changed_p
552 && !header_line_changed_p
553 && matrix->window_top_y == XFASTINT (w->top)
554 && matrix->window_height == window_height
555 && matrix->window_vscroll == w->vscroll
556 && matrix->window_width == window_width)
557 return;
558 }
559
560 /* Enlarge MATRIX->rows if necessary. New rows are cleared. */
561 if (matrix->rows_allocated < dim.height)
562 {
563 int size = dim.height * sizeof (struct glyph_row);
564 new_rows = dim.height - matrix->rows_allocated;
565 matrix->rows = (struct glyph_row *) xrealloc (matrix->rows, size);
566 bzero (matrix->rows + matrix->rows_allocated,
567 new_rows * sizeof *matrix->rows);
568 matrix->rows_allocated = dim.height;
569 }
570 else
571 new_rows = 0;
572
573 /* If POOL is not null, MATRIX is a frame matrix or a window matrix
574 on a frame not using window-based redisplay. Set up pointers for
575 each row into the glyph pool. */
576 if (matrix->pool)
577 {
578 xassert (matrix->pool->glyphs);
579
580 if (w)
581 {
582 left = margin_glyphs_to_reserve (w, dim.width,
583 w->left_margin_width);
584 right = margin_glyphs_to_reserve (w, dim.width,
585 w->right_margin_width);
586 }
587 else
588 left = right = 0;
589
590 for (i = 0; i < dim.height; ++i)
591 {
592 struct glyph_row *row = &matrix->rows[i];
593
594 row->glyphs[LEFT_MARGIN_AREA]
595 = (matrix->pool->glyphs
596 + (y + i) * matrix->pool->ncolumns
597 + x);
598
599 if (w == NULL
600 || row == matrix->rows + dim.height - 1
601 || (row == matrix->rows && matrix->header_line_p))
602 {
603 row->glyphs[TEXT_AREA]
604 = row->glyphs[LEFT_MARGIN_AREA];
605 row->glyphs[RIGHT_MARGIN_AREA]
606 = row->glyphs[TEXT_AREA] + dim.width;
607 row->glyphs[LAST_AREA]
608 = row->glyphs[RIGHT_MARGIN_AREA];
609 }
610 else
611 {
612 row->glyphs[TEXT_AREA]
613 = row->glyphs[LEFT_MARGIN_AREA] + left;
614 row->glyphs[RIGHT_MARGIN_AREA]
615 = row->glyphs[TEXT_AREA] + dim.width - left - right;
616 row->glyphs[LAST_AREA]
617 = row->glyphs[LEFT_MARGIN_AREA] + dim.width;
618 }
619 }
620
621 matrix->left_margin_glyphs = left;
622 matrix->right_margin_glyphs = right;
623 }
624 else
625 {
626 /* If MATRIX->pool is null, MATRIX is responsible for managing
627 its own memory. Allocate glyph memory from the heap. */
628 if (dim.width > matrix->matrix_w
629 || new_rows
630 || header_line_changed_p
631 || marginal_areas_changed_p)
632 {
633 struct glyph_row *row = matrix->rows;
634 struct glyph_row *end = row + matrix->rows_allocated;
635
636 while (row < end)
637 {
638 row->glyphs[LEFT_MARGIN_AREA]
639 = (struct glyph *) xrealloc (row->glyphs[LEFT_MARGIN_AREA],
640 (dim.width
641 * sizeof (struct glyph)));
642
643 /* The mode line never has marginal areas. */
644 if (row == matrix->rows + dim.height - 1
645 || (row == matrix->rows && matrix->header_line_p))
646 {
647 row->glyphs[TEXT_AREA]
648 = row->glyphs[LEFT_MARGIN_AREA];
649 row->glyphs[RIGHT_MARGIN_AREA]
650 = row->glyphs[TEXT_AREA] + dim.width;
651 row->glyphs[LAST_AREA]
652 = row->glyphs[RIGHT_MARGIN_AREA];
653 }
654 else
655 {
656 row->glyphs[TEXT_AREA]
657 = row->glyphs[LEFT_MARGIN_AREA] + left;
658 row->glyphs[RIGHT_MARGIN_AREA]
659 = row->glyphs[TEXT_AREA] + dim.width - left - right;
660 row->glyphs[LAST_AREA]
661 = row->glyphs[LEFT_MARGIN_AREA] + dim.width;
662 }
663 ++row;
664 }
665 }
666
667 xassert (left >= 0 && right >= 0);
668 matrix->left_margin_glyphs = left;
669 matrix->right_margin_glyphs = right;
670 }
671
672 /* Number of rows to be used by MATRIX. */
673 matrix->nrows = dim.height;
674 xassert (matrix->nrows >= 0);
675
676 /* Mark rows in a current matrix of a window as not having valid
677 contents. It's important to not do this for desired matrices.
678 When Emacs starts, it may already be building desired matrices
679 when this function runs. */
680 if (w && matrix == w->current_matrix)
681 {
682 /* Optimize the case that only the height has changed (C-x 2,
683 upper window). Invalidate all rows that are no longer part
684 of the window. */
685 if (!marginal_areas_changed_p
686 && matrix->window_top_y == XFASTINT (w->top)
687 && matrix->window_width == window_width)
688 {
689 i = 0;
690 while (matrix->rows[i].enabled_p
691 && (MATRIX_ROW_BOTTOM_Y (matrix->rows + i)
692 < matrix->window_height))
693 ++i;
694
695 /* Window end is invalid, if inside of the rows that
696 are invalidated. */
697 if (INTEGERP (w->window_end_vpos)
698 && XFASTINT (w->window_end_vpos) >= i)
699 w->window_end_valid = Qnil;
700
701 while (i < matrix->nrows)
702 matrix->rows[i++].enabled_p = 0;
703 }
704 else
705 {
706 for (i = 0; i < matrix->nrows; ++i)
707 matrix->rows[i].enabled_p = 0;
708 }
709 }
710
711 /* Remember last values to be able to optimize frame redraws. */
712 matrix->matrix_x = x;
713 matrix->matrix_y = y;
714 matrix->matrix_w = dim.width;
715 matrix->matrix_h = dim.height;
716
717 /* Record the top y location and height of W at the time the matrix
718 was last adjusted. This is used to optimize redisplay above. */
719 if (w)
720 {
721 matrix->window_top_y = XFASTINT (w->top);
722 matrix->window_height = window_height;
723 matrix->window_width = window_width;
724 matrix->window_vscroll = w->vscroll;
725 }
726 }
727
728
729 /* Reverse the contents of rows in MATRIX between START and END. The
730 contents of the row at END - 1 end up at START, END - 2 at START +
731 1 etc. This is part of the implementation of rotate_matrix (see
732 below). */
733
734 static void
735 reverse_rows (matrix, start, end)
736 struct glyph_matrix *matrix;
737 int start, end;
738 {
739 int i, j;
740
741 for (i = start, j = end - 1; i < j; ++i, --j)
742 {
743 /* Non-ISO HP/UX compiler doesn't like auto struct
744 initialization. */
745 struct glyph_row temp;
746 temp = matrix->rows[i];
747 matrix->rows[i] = matrix->rows[j];
748 matrix->rows[j] = temp;
749 }
750 }
751
752
753 /* Rotate the contents of rows in MATRIX in the range FIRST .. LAST -
754 1 by BY positions. BY < 0 means rotate left, i.e. towards lower
755 indices. (Note: this does not copy glyphs, only glyph pointers in
756 row structures are moved around).
757
758 The algorithm used for rotating the vector was, I believe, first
759 described by Kernighan. See the vector R as consisting of two
760 sub-vectors AB, where A has length BY for BY >= 0. The result
761 after rotating is then BA. Reverse both sub-vectors to get ArBr
762 and reverse the result to get (ArBr)r which is BA. Similar for
763 rotating right. */
764
765 void
766 rotate_matrix (matrix, first, last, by)
767 struct glyph_matrix *matrix;
768 int first, last, by;
769 {
770 if (by < 0)
771 {
772 /* Up (rotate left, i.e. towards lower indices). */
773 by = -by;
774 reverse_rows (matrix, first, first + by);
775 reverse_rows (matrix, first + by, last);
776 reverse_rows (matrix, first, last);
777 }
778 else if (by > 0)
779 {
780 /* Down (rotate right, i.e. towards higher indices). */
781 reverse_rows (matrix, last - by, last);
782 reverse_rows (matrix, first, last - by);
783 reverse_rows (matrix, first, last);
784 }
785 }
786
787
788 /* Increment buffer positions in glyph rows of MATRIX. Do it for rows
789 with indices START <= index < END. Increment positions by DELTA/
790 DELTA_BYTES. */
791
792 void
793 increment_matrix_positions (matrix, start, end, delta, delta_bytes)
794 struct glyph_matrix *matrix;
795 int start, end, delta, delta_bytes;
796 {
797 /* Check that START and END are reasonable values. */
798 xassert (start >= 0 && start <= matrix->nrows);
799 xassert (end >= 0 && end <= matrix->nrows);
800 xassert (start <= end);
801
802 for (; start < end; ++start)
803 increment_row_positions (matrix->rows + start, delta, delta_bytes);
804 }
805
806
807 /* Enable a range of rows in glyph matrix MATRIX. START and END are
808 the row indices of the first and last + 1 row to enable. If
809 ENABLED_P is non-zero, enabled_p flags in rows will be set to 1. */
810
811 void
812 enable_glyph_matrix_rows (matrix, start, end, enabled_p)
813 struct glyph_matrix *matrix;
814 int start, end;
815 int enabled_p;
816 {
817 xassert (start <= end);
818 xassert (start >= 0 && start < matrix->nrows);
819 xassert (end >= 0 && end <= matrix->nrows);
820
821 for (; start < end; ++start)
822 matrix->rows[start].enabled_p = enabled_p != 0;
823 }
824
825
826 /* Clear MATRIX.
827
828 This empties all rows in MATRIX by setting the enabled_p flag for
829 all rows of the matrix to zero. The function prepare_desired_row
830 will eventually really clear a row when it sees one with a zero
831 enabled_p flag.
832
833 Resets update hints to defaults value. The only update hint
834 currently present is the flag MATRIX->no_scrolling_p. */
835
836 void
837 clear_glyph_matrix (matrix)
838 struct glyph_matrix *matrix;
839 {
840 if (matrix)
841 {
842 enable_glyph_matrix_rows (matrix, 0, matrix->nrows, 0);
843 matrix->no_scrolling_p = 0;
844 }
845 }
846
847
848 /* Shift part of the glyph matrix MATRIX of window W up or down.
849 Increment y-positions in glyph rows between START and END by DY,
850 and recompute their visible height. */
851
852 void
853 shift_glyph_matrix (w, matrix, start, end, dy)
854 struct window *w;
855 struct glyph_matrix *matrix;
856 int start, end, dy;
857 {
858 int min_y, max_y;
859
860 xassert (start <= end);
861 xassert (start >= 0 && start < matrix->nrows);
862 xassert (end >= 0 && end <= matrix->nrows);
863
864 min_y = WINDOW_DISPLAY_HEADER_LINE_HEIGHT (w);
865 max_y = WINDOW_DISPLAY_HEIGHT_NO_MODE_LINE (w);
866
867 for (; start < end; ++start)
868 {
869 struct glyph_row *row = &matrix->rows[start];
870
871 row->y += dy;
872
873 if (row->y < min_y)
874 row->visible_height = row->height - (min_y - row->y);
875 else if (row->y + row->height > max_y)
876 row->visible_height = row->height - (row->y + row->height - max_y);
877 else
878 row->visible_height = row->height;
879 }
880 }
881
882
883 /* Mark all rows in current matrices of frame F as invalid. Marking
884 invalid is done by setting enabled_p to zero for all rows in a
885 current matrix. */
886
887 void
888 clear_current_matrices (f)
889 register struct frame *f;
890 {
891 /* Clear frame current matrix, if we have one. */
892 if (f->current_matrix)
893 clear_glyph_matrix (f->current_matrix);
894
895 /* Clear the matrix of the menu bar window, if such a window exists.
896 The menu bar window is currently used to display menus on X when
897 no toolkit support is compiled in. */
898 if (WINDOWP (f->menu_bar_window))
899 clear_glyph_matrix (XWINDOW (f->menu_bar_window)->current_matrix);
900
901 /* Clear the matrix of the tool-bar window, if any. */
902 if (WINDOWP (f->tool_bar_window))
903 clear_glyph_matrix (XWINDOW (f->tool_bar_window)->current_matrix);
904
905 /* Clear current window matrices. */
906 xassert (WINDOWP (FRAME_ROOT_WINDOW (f)));
907 clear_window_matrices (XWINDOW (FRAME_ROOT_WINDOW (f)), 0);
908 }
909
910
911 /* Clear out all display lines of F for a coming redisplay. */
912
913 void
914 clear_desired_matrices (f)
915 register struct frame *f;
916 {
917 if (f->desired_matrix)
918 clear_glyph_matrix (f->desired_matrix);
919
920 if (WINDOWP (f->menu_bar_window))
921 clear_glyph_matrix (XWINDOW (f->menu_bar_window)->desired_matrix);
922
923 if (WINDOWP (f->tool_bar_window))
924 clear_glyph_matrix (XWINDOW (f->tool_bar_window)->desired_matrix);
925
926 /* Do it for window matrices. */
927 xassert (WINDOWP (FRAME_ROOT_WINDOW (f)));
928 clear_window_matrices (XWINDOW (FRAME_ROOT_WINDOW (f)), 1);
929 }
930
931
932 /* Clear matrices in window tree rooted in W. If DESIRED_P is
933 non-zero clear desired matrices, otherwise clear current matrices. */
934
935 static void
936 clear_window_matrices (w, desired_p)
937 struct window *w;
938 int desired_p;
939 {
940 while (w)
941 {
942 if (!NILP (w->hchild))
943 {
944 xassert (WINDOWP (w->hchild));
945 clear_window_matrices (XWINDOW (w->hchild), desired_p);
946 }
947 else if (!NILP (w->vchild))
948 {
949 xassert (WINDOWP (w->vchild));
950 clear_window_matrices (XWINDOW (w->vchild), desired_p);
951 }
952 else
953 {
954 if (desired_p)
955 clear_glyph_matrix (w->desired_matrix);
956 else
957 {
958 clear_glyph_matrix (w->current_matrix);
959 w->window_end_valid = Qnil;
960 }
961 }
962
963 w = NILP (w->next) ? 0 : XWINDOW (w->next);
964 }
965 }
966
967
968 \f
969 /***********************************************************************
970 Glyph Rows
971
972 See dispextern.h for an overall explanation of glyph rows.
973 ***********************************************************************/
974
975 /* Clear glyph row ROW. Do it in a way that makes it robust against
976 changes in the glyph_row structure, i.e. addition or removal of
977 structure members. */
978
979 static struct glyph_row null_row;
980
981 void
982 clear_glyph_row (row)
983 struct glyph_row *row;
984 {
985 struct glyph *p[1 + LAST_AREA];
986
987 /* Save pointers. */
988 p[LEFT_MARGIN_AREA] = row->glyphs[LEFT_MARGIN_AREA];
989 p[TEXT_AREA] = row->glyphs[TEXT_AREA];
990 p[RIGHT_MARGIN_AREA] = row->glyphs[RIGHT_MARGIN_AREA];
991 p[LAST_AREA] = row->glyphs[LAST_AREA];
992
993 /* Clear. */
994 *row = null_row;
995
996 /* Restore pointers. */
997 row->glyphs[LEFT_MARGIN_AREA] = p[LEFT_MARGIN_AREA];
998 row->glyphs[TEXT_AREA] = p[TEXT_AREA];
999 row->glyphs[RIGHT_MARGIN_AREA] = p[RIGHT_MARGIN_AREA];
1000 row->glyphs[LAST_AREA] = p[LAST_AREA];
1001
1002 #if 0 /* At some point, some bit-fields of struct glyph were not set,
1003 which made glyphs unequal when compared with GLYPH_EQUAL_P.
1004 Redisplay outputs such glyphs, and flickering effects were
1005 the result. This also depended on the contents of memory
1006 returned by xmalloc. If flickering happens again, activate
1007 the code below If the flickering is gone with that, chances
1008 are that the flickering has the same reason as here. */
1009 bzero (p[0], (char *) p[LAST_AREA] - (char *) p[0]);
1010 #endif
1011 }
1012
1013
1014 /* Make ROW an empty, enabled row of canonical character height,
1015 in window W starting at y-position Y. */
1016
1017 void
1018 blank_row (w, row, y)
1019 struct window *w;
1020 struct glyph_row *row;
1021 int y;
1022 {
1023 int min_y, max_y;
1024
1025 min_y = WINDOW_DISPLAY_HEADER_LINE_HEIGHT (w);
1026 max_y = WINDOW_DISPLAY_HEIGHT_NO_MODE_LINE (w);
1027
1028 clear_glyph_row (row);
1029 row->y = y;
1030 row->ascent = row->phys_ascent = 0;
1031 row->height = row->phys_height = CANON_Y_UNIT (XFRAME (w->frame));
1032
1033 if (row->y < min_y)
1034 row->visible_height = row->height - (min_y - row->y);
1035 else if (row->y + row->height > max_y)
1036 row->visible_height = row->height - (row->y + row->height - max_y);
1037 else
1038 row->visible_height = row->height;
1039
1040 row->enabled_p = 1;
1041 }
1042
1043
1044 /* Increment buffer positions in glyph row ROW. DELTA and DELTA_BYTES
1045 are the amounts by which to change positions. Note that the first
1046 glyph of the text area of a row can have a buffer position even if
1047 the used count of the text area is zero. Such rows display line
1048 ends. */
1049
1050 void
1051 increment_row_positions (row, delta, delta_bytes)
1052 struct glyph_row *row;
1053 int delta, delta_bytes;
1054 {
1055 int area, i;
1056
1057 /* Increment start and end positions. */
1058 MATRIX_ROW_START_CHARPOS (row) += delta;
1059 MATRIX_ROW_START_BYTEPOS (row) += delta_bytes;
1060 MATRIX_ROW_END_CHARPOS (row) += delta;
1061 MATRIX_ROW_END_BYTEPOS (row) += delta_bytes;
1062
1063 /* Increment positions in glyphs. */
1064 for (area = 0; area < LAST_AREA; ++area)
1065 for (i = 0; i < row->used[area]; ++i)
1066 if (BUFFERP (row->glyphs[area][i].object)
1067 && row->glyphs[area][i].charpos > 0)
1068 row->glyphs[area][i].charpos += delta;
1069
1070 /* Capture the case of rows displaying a line end. */
1071 if (row->used[TEXT_AREA] == 0
1072 && MATRIX_ROW_DISPLAYS_TEXT_P (row))
1073 row->glyphs[TEXT_AREA]->charpos += delta;
1074 }
1075
1076
1077 #if 0
1078 /* Swap glyphs between two glyph rows A and B. This exchanges glyph
1079 contents, i.e. glyph structure contents are exchanged between A and
1080 B without changing glyph pointers in A and B. */
1081
1082 static void
1083 swap_glyphs_in_rows (a, b)
1084 struct glyph_row *a, *b;
1085 {
1086 int area;
1087
1088 for (area = 0; area < LAST_AREA; ++area)
1089 {
1090 /* Number of glyphs to swap. */
1091 int max_used = max (a->used[area], b->used[area]);
1092
1093 /* Start of glyphs in area of row A. */
1094 struct glyph *glyph_a = a->glyphs[area];
1095
1096 /* End + 1 of glyphs in area of row A. */
1097 struct glyph *glyph_a_end = a->glyphs[max_used];
1098
1099 /* Start of glyphs in area of row B. */
1100 struct glyph *glyph_b = b->glyphs[area];
1101
1102 while (glyph_a < glyph_a_end)
1103 {
1104 /* Non-ISO HP/UX compiler doesn't like auto struct
1105 initialization. */
1106 struct glyph temp;
1107 temp = *glyph_a;
1108 *glyph_a = *glyph_b;
1109 *glyph_b = temp;
1110 ++glyph_a;
1111 ++glyph_b;
1112 }
1113 }
1114 }
1115
1116 #endif /* 0 */
1117
1118 /* Exchange pointers to glyph memory between glyph rows A and B. */
1119
1120 static INLINE void
1121 swap_glyph_pointers (a, b)
1122 struct glyph_row *a, *b;
1123 {
1124 int i;
1125 for (i = 0; i < LAST_AREA + 1; ++i)
1126 {
1127 struct glyph *temp = a->glyphs[i];
1128 a->glyphs[i] = b->glyphs[i];
1129 b->glyphs[i] = temp;
1130 }
1131 }
1132
1133
1134 /* Copy glyph row structure FROM to glyph row structure TO, except
1135 that glyph pointers in the structures are left unchanged. */
1136
1137 INLINE void
1138 copy_row_except_pointers (to, from)
1139 struct glyph_row *to, *from;
1140 {
1141 struct glyph *pointers[1 + LAST_AREA];
1142
1143 /* Save glyph pointers of TO. */
1144 bcopy (to->glyphs, pointers, sizeof to->glyphs);
1145
1146 /* Do a structure assignment. */
1147 *to = *from;
1148
1149 /* Restore original pointers of TO. */
1150 bcopy (pointers, to->glyphs, sizeof to->glyphs);
1151 }
1152
1153
1154 /* Copy contents of glyph row FROM to glyph row TO. Glyph pointers in
1155 TO and FROM are left unchanged. Glyph contents are copied from the
1156 glyph memory of FROM to the glyph memory of TO. Increment buffer
1157 positions in row TO by DELTA/ DELTA_BYTES. */
1158
1159 void
1160 copy_glyph_row_contents (to, from, delta, delta_bytes)
1161 struct glyph_row *to, *from;
1162 int delta, delta_bytes;
1163 {
1164 int area;
1165
1166 /* This is like a structure assignment TO = FROM, except that
1167 glyph pointers in the rows are left unchanged. */
1168 copy_row_except_pointers (to, from);
1169
1170 /* Copy glyphs from FROM to TO. */
1171 for (area = 0; area < LAST_AREA; ++area)
1172 if (from->used[area])
1173 bcopy (from->glyphs[area], to->glyphs[area],
1174 from->used[area] * sizeof (struct glyph));
1175
1176 /* Increment buffer positions in TO by DELTA. */
1177 increment_row_positions (to, delta, delta_bytes);
1178 }
1179
1180
1181 /* Assign glyph row FROM to glyph row TO. This works like a structure
1182 assignment TO = FROM, except that glyph pointers are not copied but
1183 exchanged between TO and FROM. Pointers must be exchanged to avoid
1184 a memory leak. */
1185
1186 static INLINE void
1187 assign_row (to, from)
1188 struct glyph_row *to, *from;
1189 {
1190 swap_glyph_pointers (to, from);
1191 copy_row_except_pointers (to, from);
1192 }
1193
1194
1195 /* Test whether the glyph memory of the glyph row WINDOW_ROW, which is
1196 a row in a window matrix, is a slice of the glyph memory of the
1197 glyph row FRAME_ROW which is a row in a frame glyph matrix. Value
1198 is non-zero if the glyph memory of WINDOW_ROW is part of the glyph
1199 memory of FRAME_ROW. */
1200
1201 #ifdef GLYPH_DEBUG
1202
1203 static int
1204 glyph_row_slice_p (window_row, frame_row)
1205 struct glyph_row *window_row, *frame_row;
1206 {
1207 struct glyph *window_glyph_start = window_row->glyphs[0];
1208 struct glyph *frame_glyph_start = frame_row->glyphs[0];
1209 struct glyph *frame_glyph_end = frame_row->glyphs[LAST_AREA];
1210
1211 return (frame_glyph_start <= window_glyph_start
1212 && window_glyph_start < frame_glyph_end);
1213 }
1214
1215 #endif /* GLYPH_DEBUG */
1216
1217 #if 0
1218
1219 /* Find the row in the window glyph matrix WINDOW_MATRIX being a slice
1220 of ROW in the frame matrix FRAME_MATRIX. Value is null if no row
1221 in WINDOW_MATRIX is found satisfying the condition. */
1222
1223 static struct glyph_row *
1224 find_glyph_row_slice (window_matrix, frame_matrix, row)
1225 struct glyph_matrix *window_matrix, *frame_matrix;
1226 int row;
1227 {
1228 int i;
1229
1230 xassert (row >= 0 && row < frame_matrix->nrows);
1231
1232 for (i = 0; i < window_matrix->nrows; ++i)
1233 if (glyph_row_slice_p (window_matrix->rows + i,
1234 frame_matrix->rows + row))
1235 break;
1236
1237 return i < window_matrix->nrows ? window_matrix->rows + i : 0;
1238 }
1239
1240 #endif /* 0 */
1241
1242 /* Prepare ROW for display. Desired rows are cleared lazily,
1243 i.e. they are only marked as to be cleared by setting their
1244 enabled_p flag to zero. When a row is to be displayed, a prior
1245 call to this function really clears it. */
1246
1247 void
1248 prepare_desired_row (row)
1249 struct glyph_row *row;
1250 {
1251 if (!row->enabled_p)
1252 {
1253 clear_glyph_row (row);
1254 row->enabled_p = 1;
1255 }
1256 }
1257
1258
1259 /* Return a hash code for glyph row ROW. */
1260
1261 int
1262 line_hash_code (row)
1263 struct glyph_row *row;
1264 {
1265 int hash = 0;
1266
1267 if (row->enabled_p)
1268 {
1269 if (row->inverse_p)
1270 {
1271 /* Give all highlighted lines the same hash code
1272 so as to encourage scrolling to leave them in place. */
1273 hash = -1;
1274 }
1275 else
1276 {
1277 struct glyph *glyph = row->glyphs[TEXT_AREA];
1278 struct glyph *end = glyph + row->used[TEXT_AREA];
1279
1280 while (glyph < end)
1281 {
1282 int c = glyph->u.ch;
1283 int face_id = glyph->face_id;
1284 if (must_write_spaces)
1285 c -= SPACEGLYPH;
1286 hash = (((hash << 4) + (hash >> 24)) & 0x0fffffff) + c;
1287 hash = (((hash << 4) + (hash >> 24)) & 0x0fffffff) + face_id;
1288 ++glyph;
1289 }
1290
1291 if (hash == 0)
1292 hash = 1;
1293 }
1294 }
1295
1296 return hash;
1297 }
1298
1299
1300 /* Return the cost of drawing line VPOS In MATRIX. The cost equals
1301 the number of characters in the line. If must_write_spaces is
1302 zero, leading and trailing spaces are ignored. */
1303
1304 static unsigned int
1305 line_draw_cost (matrix, vpos)
1306 struct glyph_matrix *matrix;
1307 int vpos;
1308 {
1309 struct glyph_row *row = matrix->rows + vpos;
1310 struct glyph *beg = row->glyphs[TEXT_AREA];
1311 struct glyph *end = beg + row->used[TEXT_AREA];
1312 int len;
1313 Lisp_Object *glyph_table_base = GLYPH_TABLE_BASE;
1314 int glyph_table_len = GLYPH_TABLE_LENGTH;
1315
1316 /* Ignore trailing and leading spaces if we can. */
1317 if (!must_write_spaces)
1318 {
1319 /* Skip from the end over trailing spaces. */
1320 while (end != beg && CHAR_GLYPH_SPACE_P (*end))
1321 --end;
1322
1323 /* All blank line. */
1324 if (end == beg)
1325 return 0;
1326
1327 /* Skip over leading spaces. */
1328 while (CHAR_GLYPH_SPACE_P (*beg))
1329 ++beg;
1330 }
1331
1332 /* If we don't have a glyph-table, each glyph is one character,
1333 so return the number of glyphs. */
1334 if (glyph_table_base == 0)
1335 len = end - beg;
1336 else
1337 {
1338 /* Otherwise, scan the glyphs and accumulate their total length
1339 in LEN. */
1340 len = 0;
1341 while (beg < end)
1342 {
1343 GLYPH g = GLYPH_FROM_CHAR_GLYPH (*beg);
1344
1345 if (g < 0
1346 || GLYPH_SIMPLE_P (glyph_table_base, glyph_table_len, g))
1347 len += 1;
1348 else
1349 len += GLYPH_LENGTH (glyph_table_base, g);
1350
1351 ++beg;
1352 }
1353 }
1354
1355 return len;
1356 }
1357
1358
1359 /* Test two glyph rows A and B for equality. Value is non-zero if A
1360 and B have equal contents. W is the window to which the glyphs
1361 rows A and B belong. It is needed here to test for partial row
1362 visibility. MOUSE_FACE_P non-zero means compare the mouse_face_p
1363 flags of A and B, too. */
1364
1365 static INLINE int
1366 row_equal_p (w, a, b, mouse_face_p)
1367 struct window *w;
1368 struct glyph_row *a, *b;
1369 int mouse_face_p;
1370 {
1371 if (a == b)
1372 return 1;
1373 else if (a->hash != b->hash)
1374 return 0;
1375 else
1376 {
1377 struct glyph *a_glyph, *b_glyph, *a_end;
1378 int area;
1379
1380 if (mouse_face_p && a->mouse_face_p != b->mouse_face_p)
1381 return 0;
1382
1383 /* Compare glyphs. */
1384 for (area = LEFT_MARGIN_AREA; area < LAST_AREA; ++area)
1385 {
1386 if (a->used[area] != b->used[area])
1387 return 0;
1388
1389 a_glyph = a->glyphs[area];
1390 a_end = a_glyph + a->used[area];
1391 b_glyph = b->glyphs[area];
1392
1393 while (a_glyph < a_end
1394 && GLYPH_EQUAL_P (a_glyph, b_glyph))
1395 ++a_glyph, ++b_glyph;
1396
1397 if (a_glyph != a_end)
1398 return 0;
1399 }
1400
1401 if (a->truncated_on_left_p != b->truncated_on_left_p
1402 || a->inverse_p != b->inverse_p
1403 || a->fill_line_p != b->fill_line_p
1404 || a->truncated_on_right_p != b->truncated_on_right_p
1405 || a->overlay_arrow_p != b->overlay_arrow_p
1406 || a->continued_p != b->continued_p
1407 || a->indicate_empty_line_p != b->indicate_empty_line_p
1408 || a->overlapped_p != b->overlapped_p
1409 || (MATRIX_ROW_CONTINUATION_LINE_P (a)
1410 != MATRIX_ROW_CONTINUATION_LINE_P (b))
1411 /* Different partially visible characters on left margin. */
1412 || a->x != b->x
1413 /* Different height. */
1414 || a->ascent != b->ascent
1415 || a->phys_ascent != b->phys_ascent
1416 || a->phys_height != b->phys_height
1417 || a->visible_height != b->visible_height)
1418 return 0;
1419 }
1420
1421 return 1;
1422 }
1423
1424
1425 \f
1426 /***********************************************************************
1427 Glyph Pool
1428
1429 See dispextern.h for an overall explanation of glyph pools.
1430 ***********************************************************************/
1431
1432 /* Allocate a glyph_pool structure. The structure returned is
1433 initialized with zeros. The global variable glyph_pool_count is
1434 incremented for each pool allocated. */
1435
1436 static struct glyph_pool *
1437 new_glyph_pool ()
1438 {
1439 struct glyph_pool *result;
1440
1441 /* Allocate a new glyph_pool and clear it. */
1442 result = (struct glyph_pool *) xmalloc (sizeof *result);
1443 bzero (result, sizeof *result);
1444
1445 /* For memory leak and double deletion checking. */
1446 ++glyph_pool_count;
1447
1448 return result;
1449 }
1450
1451
1452 /* Free a glyph_pool structure POOL. The function may be called with
1453 a null POOL pointer. The global variable glyph_pool_count is
1454 decremented with every pool structure freed. If this count gets
1455 negative, more structures were freed than allocated, i.e. one
1456 structure must have been freed more than once or a bogus pointer
1457 was passed to free_glyph_pool. */
1458
1459 static void
1460 free_glyph_pool (pool)
1461 struct glyph_pool *pool;
1462 {
1463 if (pool)
1464 {
1465 /* More freed than allocated? */
1466 --glyph_pool_count;
1467 xassert (glyph_pool_count >= 0);
1468
1469 xfree (pool->glyphs);
1470 xfree (pool);
1471 }
1472 }
1473
1474
1475 /* Enlarge a glyph pool POOL. MATRIX_DIM gives the number of rows and
1476 columns we need. This function never shrinks a pool. The only
1477 case in which this would make sense, would be when a frame's size
1478 is changed from a large value to a smaller one. But, if someone
1479 does it once, we can expect that he will do it again.
1480
1481 Value is non-zero if the pool changed in a way which makes
1482 re-adjusting window glyph matrices necessary. */
1483
1484 static int
1485 realloc_glyph_pool (pool, matrix_dim)
1486 struct glyph_pool *pool;
1487 struct dim matrix_dim;
1488 {
1489 int needed;
1490 int changed_p;
1491
1492 changed_p = (pool->glyphs == 0
1493 || matrix_dim.height != pool->nrows
1494 || matrix_dim.width != pool->ncolumns);
1495
1496 /* Enlarge the glyph pool. */
1497 needed = matrix_dim.width * matrix_dim.height;
1498 if (needed > pool->nglyphs)
1499 {
1500 int size = needed * sizeof (struct glyph);
1501
1502 if (pool->glyphs)
1503 pool->glyphs = (struct glyph *) xrealloc (pool->glyphs, size);
1504 else
1505 {
1506 pool->glyphs = (struct glyph *) xmalloc (size);
1507 bzero (pool->glyphs, size);
1508 }
1509
1510 pool->nglyphs = needed;
1511 }
1512
1513 /* Remember the number of rows and columns because (a) we use then
1514 to do sanity checks, and (b) the number of columns determines
1515 where rows in the frame matrix start---this must be available to
1516 determine pointers to rows of window sub-matrices. */
1517 pool->nrows = matrix_dim.height;
1518 pool->ncolumns = matrix_dim.width;
1519
1520 return changed_p;
1521 }
1522
1523
1524 \f
1525 /***********************************************************************
1526 Debug Code
1527 ***********************************************************************/
1528
1529 #if GLYPH_DEBUG
1530
1531
1532 /* Flush standard output. This is sometimes useful to call from
1533 the debugger. */
1534
1535 void
1536 flush_stdout ()
1537 {
1538 fflush (stdout);
1539 }
1540
1541
1542 /* Check that no glyph pointers have been lost in MATRIX. If a
1543 pointer has been lost, e.g. by using a structure assignment between
1544 rows, at least one pointer must occur more than once in the rows of
1545 MATRIX. */
1546
1547 void
1548 check_matrix_pointer_lossage (matrix)
1549 struct glyph_matrix *matrix;
1550 {
1551 int i, j;
1552
1553 for (i = 0; i < matrix->nrows; ++i)
1554 for (j = 0; j < matrix->nrows; ++j)
1555 xassert (i == j
1556 || (matrix->rows[i].glyphs[TEXT_AREA]
1557 != matrix->rows[j].glyphs[TEXT_AREA]));
1558 }
1559
1560
1561 /* Get a pointer to glyph row ROW in MATRIX, with bounds checks. */
1562
1563 struct glyph_row *
1564 matrix_row (matrix, row)
1565 struct glyph_matrix *matrix;
1566 int row;
1567 {
1568 xassert (matrix && matrix->rows);
1569 xassert (row >= 0 && row < matrix->nrows);
1570
1571 /* That's really too slow for normal testing because this function
1572 is called almost everywhere. Although---it's still astonishingly
1573 fast, so it is valuable to have for debugging purposes. */
1574 #if 0
1575 check_matrix_pointer_lossage (matrix);
1576 #endif
1577
1578 return matrix->rows + row;
1579 }
1580
1581
1582 #if 0 /* This function makes invalid assumptions when text is
1583 partially invisible. But it might come handy for debugging
1584 nevertheless. */
1585
1586 /* Check invariants that must hold for an up to date current matrix of
1587 window W. */
1588
1589 static void
1590 check_matrix_invariants (w)
1591 struct window *w;
1592 {
1593 struct glyph_matrix *matrix = w->current_matrix;
1594 int yb = window_text_bottom_y (w);
1595 struct glyph_row *row = matrix->rows;
1596 struct glyph_row *last_text_row = NULL;
1597 struct buffer *saved = current_buffer;
1598 struct buffer *buffer = XBUFFER (w->buffer);
1599 int c;
1600
1601 /* This can sometimes happen for a fresh window. */
1602 if (matrix->nrows < 2)
1603 return;
1604
1605 set_buffer_temp (buffer);
1606
1607 /* Note: last row is always reserved for the mode line. */
1608 while (MATRIX_ROW_DISPLAYS_TEXT_P (row)
1609 && MATRIX_ROW_BOTTOM_Y (row) < yb)
1610 {
1611 struct glyph_row *next = row + 1;
1612
1613 if (MATRIX_ROW_DISPLAYS_TEXT_P (row))
1614 last_text_row = row;
1615
1616 /* Check that character and byte positions are in sync. */
1617 xassert (MATRIX_ROW_START_BYTEPOS (row)
1618 == CHAR_TO_BYTE (MATRIX_ROW_START_CHARPOS (row)));
1619
1620 /* CHAR_TO_BYTE aborts when invoked for a position > Z. We can
1621 have such a position temporarily in case of a minibuffer
1622 displaying something like `[Sole completion]' at its end. */
1623 if (MATRIX_ROW_END_CHARPOS (row) < BUF_ZV (current_buffer))
1624 xassert (MATRIX_ROW_END_BYTEPOS (row)
1625 == CHAR_TO_BYTE (MATRIX_ROW_END_CHARPOS (row)));
1626
1627 /* Check that end position of `row' is equal to start position
1628 of next row. */
1629 if (next->enabled_p && MATRIX_ROW_DISPLAYS_TEXT_P (next))
1630 {
1631 xassert (MATRIX_ROW_END_CHARPOS (row)
1632 == MATRIX_ROW_START_CHARPOS (next));
1633 xassert (MATRIX_ROW_END_BYTEPOS (row)
1634 == MATRIX_ROW_START_BYTEPOS (next));
1635 }
1636 row = next;
1637 }
1638
1639 xassert (w->current_matrix->nrows == w->desired_matrix->nrows);
1640 xassert (w->desired_matrix->rows != NULL);
1641 set_buffer_temp (saved);
1642 }
1643
1644 #endif /* 0 */
1645
1646 #endif /* GLYPH_DEBUG != 0 */
1647
1648
1649 \f
1650 /**********************************************************************
1651 Allocating/ Adjusting Glyph Matrices
1652 **********************************************************************/
1653
1654 /* Allocate glyph matrices over a window tree for a frame-based
1655 redisplay
1656
1657 X and Y are column/row within the frame glyph matrix where
1658 sub-matrices for the window tree rooted at WINDOW must be
1659 allocated. CH_DIM contains the dimensions of the smallest
1660 character that could be used during display. DIM_ONLY_P non-zero
1661 means that the caller of this function is only interested in the
1662 result matrix dimension, and matrix adjustments should not be
1663 performed.
1664
1665 The function returns the total width/height of the sub-matrices of
1666 the window tree. If called on a frame root window, the computation
1667 will take the mini-buffer window into account.
1668
1669 *WINDOW_CHANGE_FLAGS is set to a bit mask with bits
1670
1671 NEW_LEAF_MATRIX set if any window in the tree did not have a
1672 glyph matrices yet, and
1673
1674 CHANGED_LEAF_MATRIX set if the dimension or location of a matrix of
1675 any window in the tree will be changed or have been changed (see
1676 DIM_ONLY_P).
1677
1678 *WINDOW_CHANGE_FLAGS must be initialized by the caller of this
1679 function.
1680
1681 Windows are arranged into chains of windows on the same level
1682 through the next fields of window structures. Such a level can be
1683 either a sequence of horizontally adjacent windows from left to
1684 right, or a sequence of vertically adjacent windows from top to
1685 bottom. Each window in a horizontal sequence can be either a leaf
1686 window or a vertical sequence; a window in a vertical sequence can
1687 be either a leaf or a horizontal sequence. All windows in a
1688 horizontal sequence have the same height, and all windows in a
1689 vertical sequence have the same width.
1690
1691 This function uses, for historical reasons, a more general
1692 algorithm to determine glyph matrix dimensions that would be
1693 necessary.
1694
1695 The matrix height of a horizontal sequence is determined by the
1696 maximum height of any matrix in the sequence. The matrix width of
1697 a horizontal sequence is computed by adding up matrix widths of
1698 windows in the sequence.
1699
1700 |<------- result width ------->|
1701 +---------+----------+---------+ ---
1702 | | | | |
1703 | | | |
1704 +---------+ | | result height
1705 | +---------+
1706 | | |
1707 +----------+ ---
1708
1709 The matrix width of a vertical sequence is the maximum matrix width
1710 of any window in the sequence. Its height is computed by adding up
1711 matrix heights of windows in the sequence.
1712
1713 |<---- result width -->|
1714 +---------+ ---
1715 | | |
1716 | | |
1717 +---------+--+ |
1718 | | |
1719 | | result height
1720 | |
1721 +------------+---------+ |
1722 | | |
1723 | | |
1724 +------------+---------+ --- */
1725
1726 /* Bit indicating that a new matrix will be allocated or has been
1727 allocated. */
1728
1729 #define NEW_LEAF_MATRIX (1 << 0)
1730
1731 /* Bit indicating that a matrix will or has changed its location or
1732 size. */
1733
1734 #define CHANGED_LEAF_MATRIX (1 << 1)
1735
1736 static struct dim
1737 allocate_matrices_for_frame_redisplay (window, x, y, ch_dim,
1738 dim_only_p, window_change_flags)
1739 Lisp_Object window;
1740 int x, y;
1741 struct dim ch_dim;
1742 int dim_only_p;
1743 int *window_change_flags;
1744 {
1745 struct frame *f = XFRAME (WINDOW_FRAME (XWINDOW (window)));
1746 int x0 = x, y0 = y;
1747 int wmax = 0, hmax = 0;
1748 struct dim total;
1749 struct dim dim;
1750 struct window *w;
1751 int in_horz_combination_p;
1752
1753 /* What combination is WINDOW part of? Compute this once since the
1754 result is the same for all windows in the `next' chain. The
1755 special case of a root window (parent equal to nil) is treated
1756 like a vertical combination because a root window's `next'
1757 points to the mini-buffer window, if any, which is arranged
1758 vertically below other windows. */
1759 in_horz_combination_p
1760 = (!NILP (XWINDOW (window)->parent)
1761 && !NILP (XWINDOW (XWINDOW (window)->parent)->hchild));
1762
1763 /* For WINDOW and all windows on the same level. */
1764 do
1765 {
1766 w = XWINDOW (window);
1767
1768 /* Get the dimension of the window sub-matrix for W, depending
1769 on whether this a combination or a leaf window. */
1770 if (!NILP (w->hchild))
1771 dim = allocate_matrices_for_frame_redisplay (w->hchild, x, y, ch_dim,
1772 dim_only_p,
1773 window_change_flags);
1774 else if (!NILP (w->vchild))
1775 dim = allocate_matrices_for_frame_redisplay (w->vchild, x, y, ch_dim,
1776 dim_only_p,
1777 window_change_flags);
1778 else
1779 {
1780 /* If not already done, allocate sub-matrix structures. */
1781 if (w->desired_matrix == NULL)
1782 {
1783 w->desired_matrix = new_glyph_matrix (f->desired_pool);
1784 w->current_matrix = new_glyph_matrix (f->current_pool);
1785 *window_change_flags |= NEW_LEAF_MATRIX;
1786 }
1787
1788 /* Width and height MUST be chosen so that there are no
1789 holes in the frame matrix. */
1790 dim.width = XINT (w->width);
1791 dim.height = XINT (w->height);
1792
1793 /* Will matrix be re-allocated? */
1794 if (x != w->desired_matrix->matrix_x
1795 || y != w->desired_matrix->matrix_y
1796 || dim.width != w->desired_matrix->matrix_w
1797 || dim.height != w->desired_matrix->matrix_h
1798 || (margin_glyphs_to_reserve (w, dim.width,
1799 w->right_margin_width)
1800 != w->desired_matrix->left_margin_glyphs)
1801 || (margin_glyphs_to_reserve (w, dim.width,
1802 w->left_margin_width)
1803 != w->desired_matrix->right_margin_glyphs))
1804 *window_change_flags |= CHANGED_LEAF_MATRIX;
1805
1806 /* Actually change matrices, if allowed. Do not consider
1807 CHANGED_LEAF_MATRIX computed above here because the pool
1808 may have been changed which we don't now here. We trust
1809 that we only will be called with DIM_ONLY_P != 0 when
1810 necessary. */
1811 if (!dim_only_p)
1812 {
1813 adjust_glyph_matrix (w, w->desired_matrix, x, y, dim);
1814 adjust_glyph_matrix (w, w->current_matrix, x, y, dim);
1815 }
1816 }
1817
1818 /* If we are part of a horizontal combination, advance x for
1819 windows to the right of W; otherwise advance y for windows
1820 below W. */
1821 if (in_horz_combination_p)
1822 x += dim.width;
1823 else
1824 y += dim.height;
1825
1826 /* Remember maximum glyph matrix dimensions. */
1827 wmax = max (wmax, dim.width);
1828 hmax = max (hmax, dim.height);
1829
1830 /* Next window on same level. */
1831 window = w->next;
1832 }
1833 while (!NILP (window));
1834
1835 /* Set `total' to the total glyph matrix dimension of this window
1836 level. In a vertical combination, the width is the width of the
1837 widest window; the height is the y we finally reached, corrected
1838 by the y we started with. In a horizontal combination, the total
1839 height is the height of the tallest window, and the width is the
1840 x we finally reached, corrected by the x we started with. */
1841 if (in_horz_combination_p)
1842 {
1843 total.width = x - x0;
1844 total.height = hmax;
1845 }
1846 else
1847 {
1848 total.width = wmax;
1849 total.height = y - y0;
1850 }
1851
1852 return total;
1853 }
1854
1855
1856 /* Allocate window matrices for window-based redisplay. W is the
1857 window whose matrices must be allocated/reallocated. CH_DIM is the
1858 size of the smallest character that could potentially be used on W. */
1859
1860 static void
1861 allocate_matrices_for_window_redisplay (w, ch_dim)
1862 struct window *w;
1863 struct dim ch_dim;
1864 {
1865 struct frame *f = XFRAME (w->frame);
1866
1867 while (w)
1868 {
1869 if (!NILP (w->vchild))
1870 allocate_matrices_for_window_redisplay (XWINDOW (w->vchild), ch_dim);
1871 else if (!NILP (w->hchild))
1872 allocate_matrices_for_window_redisplay (XWINDOW (w->hchild), ch_dim);
1873 else
1874 {
1875 /* W is a leaf window. */
1876 int window_pixel_width = XFLOATINT (w->width) * CANON_X_UNIT (f);
1877 int window_pixel_height = window_box_height (w) + abs (w->vscroll);
1878 struct dim dim;
1879
1880 /* If matrices are not yet allocated, allocate them now. */
1881 if (w->desired_matrix == NULL)
1882 {
1883 w->desired_matrix = new_glyph_matrix (NULL);
1884 w->current_matrix = new_glyph_matrix (NULL);
1885 }
1886
1887 /* Compute number of glyphs needed in a glyph row. */
1888 dim.width = (((window_pixel_width + ch_dim.width - 1)
1889 / ch_dim.width)
1890 /* 2 partially visible columns in the text area. */
1891 + 2
1892 /* One partially visible column at the right
1893 edge of each marginal area. */
1894 + 1 + 1);
1895
1896 /* Compute number of glyph rows needed. */
1897 dim.height = (((window_pixel_height + ch_dim.height - 1)
1898 / ch_dim.height)
1899 /* One partially visible line at the top and
1900 bottom of the window. */
1901 + 2
1902 /* 2 for top and mode line. */
1903 + 2);
1904
1905 /* Change matrices. */
1906 adjust_glyph_matrix (w, w->desired_matrix, 0, 0, dim);
1907 adjust_glyph_matrix (w, w->current_matrix, 0, 0, dim);
1908 }
1909
1910 w = NILP (w->next) ? NULL : XWINDOW (w->next);
1911 }
1912 }
1913
1914
1915 /* Re-allocate/ re-compute glyph matrices on frame F. If F is null,
1916 do it for all frames; otherwise do it just for the given frame.
1917 This function must be called when a new frame is created, its size
1918 changes, or its window configuration changes. */
1919
1920 void
1921 adjust_glyphs (f)
1922 struct frame *f;
1923 {
1924 /* Block input so that expose events and other events that access
1925 glyph matrices are not processed while we are changing them. */
1926 BLOCK_INPUT;
1927
1928 if (f)
1929 adjust_frame_glyphs (f);
1930 else
1931 {
1932 Lisp_Object tail, lisp_frame;
1933
1934 FOR_EACH_FRAME (tail, lisp_frame)
1935 adjust_frame_glyphs (XFRAME (lisp_frame));
1936 }
1937
1938 UNBLOCK_INPUT;
1939 }
1940
1941
1942 /* Adjust frame glyphs when Emacs is initialized.
1943
1944 To be called from init_display.
1945
1946 We need a glyph matrix because redraw will happen soon.
1947 Unfortunately, window sizes on selected_frame are not yet set to
1948 meaningful values. I believe we can assume that there are only two
1949 windows on the frame---the mini-buffer and the root window. Frame
1950 height and width seem to be correct so far. So, set the sizes of
1951 windows to estimated values. */
1952
1953 static void
1954 adjust_frame_glyphs_initially ()
1955 {
1956 struct frame *sf = SELECTED_FRAME ();
1957 struct window *root = XWINDOW (sf->root_window);
1958 struct window *mini = XWINDOW (root->next);
1959 int frame_height = FRAME_HEIGHT (sf);
1960 int frame_width = FRAME_WIDTH (sf);
1961 int top_margin = FRAME_TOP_MARGIN (sf);
1962
1963 /* Do it for the root window. */
1964 XSETFASTINT (root->top, top_margin);
1965 XSETFASTINT (root->width, frame_width);
1966 set_window_height (sf->root_window, frame_height - 1 - top_margin, 0);
1967
1968 /* Do it for the mini-buffer window. */
1969 XSETFASTINT (mini->top, frame_height - 1);
1970 XSETFASTINT (mini->width, frame_width);
1971 set_window_height (root->next, 1, 0);
1972
1973 adjust_frame_glyphs (sf);
1974 glyphs_initialized_initially_p = 1;
1975 }
1976
1977
1978 /* Allocate/reallocate glyph matrices of a single frame F. */
1979
1980 static void
1981 adjust_frame_glyphs (f)
1982 struct frame *f;
1983 {
1984 if (FRAME_WINDOW_P (f))
1985 adjust_frame_glyphs_for_window_redisplay (f);
1986 else
1987 adjust_frame_glyphs_for_frame_redisplay (f);
1988
1989 /* Don't forget the message buffer and the buffer for
1990 decode_mode_spec. */
1991 adjust_frame_message_buffer (f);
1992 adjust_decode_mode_spec_buffer (f);
1993
1994 f->glyphs_initialized_p = 1;
1995 }
1996
1997
1998 /* Allocate/reallocate glyph matrices of a single frame F for
1999 frame-based redisplay. */
2000
2001 static void
2002 adjust_frame_glyphs_for_frame_redisplay (f)
2003 struct frame *f;
2004 {
2005 struct dim ch_dim;
2006 struct dim matrix_dim;
2007 int pool_changed_p;
2008 int window_change_flags;
2009 int top_window_y;
2010
2011 if (!FRAME_LIVE_P (f))
2012 return;
2013
2014 /* Determine the smallest character in any font for F. On
2015 console windows, all characters have dimension (1, 1). */
2016 ch_dim.width = ch_dim.height = 1;
2017
2018 top_window_y = FRAME_TOP_MARGIN (f);
2019
2020 /* Allocate glyph pool structures if not already done. */
2021 if (f->desired_pool == NULL)
2022 {
2023 f->desired_pool = new_glyph_pool ();
2024 f->current_pool = new_glyph_pool ();
2025 }
2026
2027 /* Allocate frames matrix structures if needed. */
2028 if (f->desired_matrix == NULL)
2029 {
2030 f->desired_matrix = new_glyph_matrix (f->desired_pool);
2031 f->current_matrix = new_glyph_matrix (f->current_pool);
2032 }
2033
2034 /* Compute window glyph matrices. (This takes the mini-buffer
2035 window into account). The result is the size of the frame glyph
2036 matrix needed. The variable window_change_flags is set to a bit
2037 mask indicating whether new matrices will be allocated or
2038 existing matrices change their size or location within the frame
2039 matrix. */
2040 window_change_flags = 0;
2041 matrix_dim
2042 = allocate_matrices_for_frame_redisplay (FRAME_ROOT_WINDOW (f),
2043 0, top_window_y,
2044 ch_dim, 1,
2045 &window_change_flags);
2046
2047 /* Add in menu bar lines, if any. */
2048 matrix_dim.height += top_window_y;
2049
2050 /* Enlarge pools as necessary. */
2051 pool_changed_p = realloc_glyph_pool (f->desired_pool, matrix_dim);
2052 realloc_glyph_pool (f->current_pool, matrix_dim);
2053
2054 /* Set up glyph pointers within window matrices. Do this only if
2055 absolutely necessary since it requires a frame redraw. */
2056 if (pool_changed_p || window_change_flags)
2057 {
2058 /* Do it for window matrices. */
2059 allocate_matrices_for_frame_redisplay (FRAME_ROOT_WINDOW (f),
2060 0, top_window_y, ch_dim, 0,
2061 &window_change_flags);
2062
2063 /* Size of frame matrices must equal size of frame. Note
2064 that we are called for X frames with window widths NOT equal
2065 to the frame width (from CHANGE_FRAME_SIZE_1). */
2066 xassert (matrix_dim.width == FRAME_WIDTH (f)
2067 && matrix_dim.height == FRAME_HEIGHT (f));
2068
2069 /* Resize frame matrices. */
2070 adjust_glyph_matrix (NULL, f->desired_matrix, 0, 0, matrix_dim);
2071 adjust_glyph_matrix (NULL, f->current_matrix, 0, 0, matrix_dim);
2072
2073 /* Since location and size of sub-matrices within the pool may
2074 have changed, and current matrices don't have meaningful
2075 contents anymore, mark the frame garbaged. */
2076 SET_FRAME_GARBAGED (f);
2077 }
2078 }
2079
2080
2081 /* Allocate/reallocate glyph matrices of a single frame F for
2082 window-based redisplay. */
2083
2084 static void
2085 adjust_frame_glyphs_for_window_redisplay (f)
2086 struct frame *f;
2087 {
2088 struct dim ch_dim;
2089 struct window *w;
2090
2091 xassert (FRAME_WINDOW_P (f) && FRAME_LIVE_P (f));
2092
2093 /* Get minimum sizes. */
2094 #ifdef HAVE_WINDOW_SYSTEM
2095 ch_dim.width = FRAME_SMALLEST_CHAR_WIDTH (f);
2096 ch_dim.height = FRAME_SMALLEST_FONT_HEIGHT (f);
2097 #else
2098 ch_dim.width = ch_dim.height = 1;
2099 #endif
2100
2101 /* Allocate/reallocate window matrices. */
2102 allocate_matrices_for_window_redisplay (XWINDOW (FRAME_ROOT_WINDOW (f)),
2103 ch_dim);
2104
2105 /* Allocate/ reallocate matrices of the dummy window used to display
2106 the menu bar under X when no X toolkit support is available. */
2107 #ifndef USE_X_TOOLKIT
2108 {
2109 /* Allocate a dummy window if not already done. */
2110 if (NILP (f->menu_bar_window))
2111 {
2112 f->menu_bar_window = make_window ();
2113 w = XWINDOW (f->menu_bar_window);
2114 XSETFRAME (w->frame, f);
2115 w->pseudo_window_p = 1;
2116 }
2117 else
2118 w = XWINDOW (f->menu_bar_window);
2119
2120 /* Set window dimensions to frame dimensions and allocate or
2121 adjust glyph matrices of W. */
2122 XSETFASTINT (w->top, 0);
2123 XSETFASTINT (w->left, 0);
2124 XSETFASTINT (w->height, FRAME_MENU_BAR_LINES (f));
2125 XSETFASTINT (w->width, FRAME_WINDOW_WIDTH (f));
2126 allocate_matrices_for_window_redisplay (w, ch_dim);
2127 }
2128 #endif /* not USE_X_TOOLKIT */
2129
2130 /* Allocate/ reallocate matrices of the tool bar window. If we
2131 don't have a tool bar window yet, make one. */
2132 if (NILP (f->tool_bar_window))
2133 {
2134 f->tool_bar_window = make_window ();
2135 w = XWINDOW (f->tool_bar_window);
2136 XSETFRAME (w->frame, f);
2137 w->pseudo_window_p = 1;
2138 }
2139 else
2140 w = XWINDOW (f->tool_bar_window);
2141
2142 XSETFASTINT (w->top, FRAME_MENU_BAR_LINES (f));
2143 XSETFASTINT (w->left, 0);
2144 XSETFASTINT (w->height, FRAME_TOOL_BAR_LINES (f));
2145 XSETFASTINT (w->width, FRAME_WINDOW_WIDTH (f));
2146 allocate_matrices_for_window_redisplay (w, ch_dim);
2147 }
2148
2149
2150 /* Adjust/ allocate message buffer of frame F.
2151
2152 Note that the message buffer is never freed. Since I could not
2153 find a free in 19.34, I assume that freeing it would be
2154 problematic in some way and don't do it either.
2155
2156 (Implementation note: It should be checked if we can free it
2157 eventually without causing trouble). */
2158
2159 static void
2160 adjust_frame_message_buffer (f)
2161 struct frame *f;
2162 {
2163 int size = FRAME_MESSAGE_BUF_SIZE (f) + 1;
2164
2165 if (FRAME_MESSAGE_BUF (f))
2166 {
2167 char *buffer = FRAME_MESSAGE_BUF (f);
2168 char *new_buffer = (char *) xrealloc (buffer, size);
2169 FRAME_MESSAGE_BUF (f) = new_buffer;
2170 }
2171 else
2172 FRAME_MESSAGE_BUF (f) = (char *) xmalloc (size);
2173 }
2174
2175
2176 /* Re-allocate buffer for decode_mode_spec on frame F. */
2177
2178 static void
2179 adjust_decode_mode_spec_buffer (f)
2180 struct frame *f;
2181 {
2182 f->decode_mode_spec_buffer
2183 = (char *) xrealloc (f->decode_mode_spec_buffer,
2184 FRAME_MESSAGE_BUF_SIZE (f) + 1);
2185 }
2186
2187
2188 \f
2189 /**********************************************************************
2190 Freeing Glyph Matrices
2191 **********************************************************************/
2192
2193 /* Free glyph memory for a frame F. F may be null. This function can
2194 be called for the same frame more than once. The root window of
2195 F may be nil when this function is called. This is the case when
2196 the function is called when F is destroyed. */
2197
2198 void
2199 free_glyphs (f)
2200 struct frame *f;
2201 {
2202 if (f && f->glyphs_initialized_p)
2203 {
2204 /* Block interrupt input so that we don't get surprised by an X
2205 event while we're in an inconsistent state. */
2206 BLOCK_INPUT;
2207 f->glyphs_initialized_p = 0;
2208
2209 /* Release window sub-matrices. */
2210 if (!NILP (f->root_window))
2211 free_window_matrices (XWINDOW (f->root_window));
2212
2213 /* Free the dummy window for menu bars without X toolkit and its
2214 glyph matrices. */
2215 if (!NILP (f->menu_bar_window))
2216 {
2217 struct window *w = XWINDOW (f->menu_bar_window);
2218 free_glyph_matrix (w->desired_matrix);
2219 free_glyph_matrix (w->current_matrix);
2220 w->desired_matrix = w->current_matrix = NULL;
2221 f->menu_bar_window = Qnil;
2222 }
2223
2224 /* Free the tool bar window and its glyph matrices. */
2225 if (!NILP (f->tool_bar_window))
2226 {
2227 struct window *w = XWINDOW (f->tool_bar_window);
2228 free_glyph_matrix (w->desired_matrix);
2229 free_glyph_matrix (w->current_matrix);
2230 w->desired_matrix = w->current_matrix = NULL;
2231 f->tool_bar_window = Qnil;
2232 }
2233
2234 /* Release frame glyph matrices. Reset fields to zero in
2235 case we are called a second time. */
2236 if (f->desired_matrix)
2237 {
2238 free_glyph_matrix (f->desired_matrix);
2239 free_glyph_matrix (f->current_matrix);
2240 f->desired_matrix = f->current_matrix = NULL;
2241 }
2242
2243 /* Release glyph pools. */
2244 if (f->desired_pool)
2245 {
2246 free_glyph_pool (f->desired_pool);
2247 free_glyph_pool (f->current_pool);
2248 f->desired_pool = f->current_pool = NULL;
2249 }
2250
2251 UNBLOCK_INPUT;
2252 }
2253 }
2254
2255
2256 /* Free glyph sub-matrices in the window tree rooted at W. This
2257 function may be called with a null pointer, and it may be called on
2258 the same tree more than once. */
2259
2260 void
2261 free_window_matrices (w)
2262 struct window *w;
2263 {
2264 while (w)
2265 {
2266 if (!NILP (w->hchild))
2267 free_window_matrices (XWINDOW (w->hchild));
2268 else if (!NILP (w->vchild))
2269 free_window_matrices (XWINDOW (w->vchild));
2270 else
2271 {
2272 /* This is a leaf window. Free its memory and reset fields
2273 to zero in case this function is called a second time for
2274 W. */
2275 free_glyph_matrix (w->current_matrix);
2276 free_glyph_matrix (w->desired_matrix);
2277 w->current_matrix = w->desired_matrix = NULL;
2278 }
2279
2280 /* Next window on same level. */
2281 w = NILP (w->next) ? 0 : XWINDOW (w->next);
2282 }
2283 }
2284
2285
2286 /* Check glyph memory leaks. This function is called from
2287 shut_down_emacs. Note that frames are not destroyed when Emacs
2288 exits. We therefore free all glyph memory for all active frames
2289 explicitly and check that nothing is left allocated. */
2290
2291 void
2292 check_glyph_memory ()
2293 {
2294 Lisp_Object tail, frame;
2295
2296 /* Free glyph memory for all frames. */
2297 FOR_EACH_FRAME (tail, frame)
2298 free_glyphs (XFRAME (frame));
2299
2300 /* Check that nothing is left allocated. */
2301 if (glyph_matrix_count)
2302 abort ();
2303 if (glyph_pool_count)
2304 abort ();
2305 }
2306
2307
2308 \f
2309 /**********************************************************************
2310 Building a Frame Matrix
2311 **********************************************************************/
2312
2313 /* Most of the redisplay code works on glyph matrices attached to
2314 windows. This is a good solution most of the time, but it is not
2315 suitable for terminal code. Terminal output functions cannot rely
2316 on being able to set an arbitrary terminal window. Instead they
2317 must be provided with a view of the whole frame, i.e. the whole
2318 screen. We build such a view by constructing a frame matrix from
2319 window matrices in this section.
2320
2321 Windows that must be updated have their must_be_update_p flag set.
2322 For all such windows, their desired matrix is made part of the
2323 desired frame matrix. For other windows, their current matrix is
2324 made part of the desired frame matrix.
2325
2326 +-----------------+----------------+
2327 | desired | desired |
2328 | | |
2329 +-----------------+----------------+
2330 | current |
2331 | |
2332 +----------------------------------+
2333
2334 Desired window matrices can be made part of the frame matrix in a
2335 cheap way: We exploit the fact that the desired frame matrix and
2336 desired window matrices share their glyph memory. This is not
2337 possible for current window matrices. Their glyphs are copied to
2338 the desired frame matrix. The latter is equivalent to
2339 preserve_other_columns in the old redisplay.
2340
2341 Used glyphs counters for frame matrix rows are the result of adding
2342 up glyph lengths of the window matrices. A line in the frame
2343 matrix is enabled, if a corresponding line in a window matrix is
2344 enabled.
2345
2346 After building the desired frame matrix, it will be passed to
2347 terminal code, which will manipulate both the desired and current
2348 frame matrix. Changes applied to the frame's current matrix have
2349 to be visible in current window matrices afterwards, of course.
2350
2351 This problem is solved like this:
2352
2353 1. Window and frame matrices share glyphs. Window matrices are
2354 constructed in a way that their glyph contents ARE the glyph
2355 contents needed in a frame matrix. Thus, any modification of
2356 glyphs done in terminal code will be reflected in window matrices
2357 automatically.
2358
2359 2. Exchanges of rows in a frame matrix done by terminal code are
2360 intercepted by hook functions so that corresponding row operations
2361 on window matrices can be performed. This is necessary because we
2362 use pointers to glyphs in glyph row structures. To satisfy the
2363 assumption of point 1 above that glyphs are updated implicitly in
2364 window matrices when they are manipulated via the frame matrix,
2365 window and frame matrix must of course agree where to find the
2366 glyphs for their rows. Possible manipulations that must be
2367 mirrored are assignments of rows of the desired frame matrix to the
2368 current frame matrix and scrolling the current frame matrix. */
2369
2370 /* Build frame F's desired matrix from window matrices. Only windows
2371 which have the flag must_be_updated_p set have to be updated. Menu
2372 bar lines of a frame are not covered by window matrices, so make
2373 sure not to touch them in this function. */
2374
2375 static void
2376 build_frame_matrix (f)
2377 struct frame *f;
2378 {
2379 int i;
2380
2381 /* F must have a frame matrix when this function is called. */
2382 xassert (!FRAME_WINDOW_P (f));
2383
2384 /* Clear all rows in the frame matrix covered by window matrices.
2385 Menu bar lines are not covered by windows. */
2386 for (i = FRAME_TOP_MARGIN (f); i < f->desired_matrix->nrows; ++i)
2387 clear_glyph_row (MATRIX_ROW (f->desired_matrix, i));
2388
2389 /* Build the matrix by walking the window tree. */
2390 build_frame_matrix_from_window_tree (f->desired_matrix,
2391 XWINDOW (FRAME_ROOT_WINDOW (f)));
2392 }
2393
2394
2395 /* Walk a window tree, building a frame matrix MATRIX from window
2396 matrices. W is the root of a window tree. */
2397
2398 static void
2399 build_frame_matrix_from_window_tree (matrix, w)
2400 struct glyph_matrix *matrix;
2401 struct window *w;
2402 {
2403 while (w)
2404 {
2405 if (!NILP (w->hchild))
2406 build_frame_matrix_from_window_tree (matrix, XWINDOW (w->hchild));
2407 else if (!NILP (w->vchild))
2408 build_frame_matrix_from_window_tree (matrix, XWINDOW (w->vchild));
2409 else
2410 build_frame_matrix_from_leaf_window (matrix, w);
2411
2412 w = NILP (w->next) ? 0 : XWINDOW (w->next);
2413 }
2414 }
2415
2416
2417 /* Add a window's matrix to a frame matrix. FRAME_MATRIX is the
2418 desired frame matrix built. W is a leaf window whose desired or
2419 current matrix is to be added to FRAME_MATRIX. W's flag
2420 must_be_updated_p determines which matrix it contributes to
2421 FRAME_MATRIX. If must_be_updated_p is non-zero, W's desired matrix
2422 is added to FRAME_MATRIX, otherwise W's current matrix is added.
2423 Adding a desired matrix means setting up used counters and such in
2424 frame rows, while adding a current window matrix to FRAME_MATRIX
2425 means copying glyphs. The latter case corresponds to
2426 preserve_other_columns in the old redisplay. */
2427
2428 static void
2429 build_frame_matrix_from_leaf_window (frame_matrix, w)
2430 struct glyph_matrix *frame_matrix;
2431 struct window *w;
2432 {
2433 struct glyph_matrix *window_matrix;
2434 int window_y, frame_y;
2435 /* If non-zero, a glyph to insert at the right border of W. */
2436 GLYPH right_border_glyph = 0;
2437
2438 /* Set window_matrix to the matrix we have to add to FRAME_MATRIX. */
2439 if (w->must_be_updated_p)
2440 {
2441 window_matrix = w->desired_matrix;
2442
2443 /* Decide whether we want to add a vertical border glyph. */
2444 if (!WINDOW_RIGHTMOST_P (w))
2445 {
2446 struct Lisp_Char_Table *dp = window_display_table (w);
2447 right_border_glyph = (dp && INTEGERP (DISP_BORDER_GLYPH (dp))
2448 ? XINT (DISP_BORDER_GLYPH (dp))
2449 : '|');
2450 }
2451 }
2452 else
2453 window_matrix = w->current_matrix;
2454
2455 /* For all rows in the window matrix and corresponding rows in the
2456 frame matrix. */
2457 window_y = 0;
2458 frame_y = window_matrix->matrix_y;
2459 while (window_y < window_matrix->nrows)
2460 {
2461 struct glyph_row *frame_row = frame_matrix->rows + frame_y;
2462 struct glyph_row *window_row = window_matrix->rows + window_y;
2463 int current_row_p = window_matrix == w->current_matrix;
2464
2465 /* Fill up the frame row with spaces up to the left margin of the
2466 window row. */
2467 fill_up_frame_row_with_spaces (frame_row, window_matrix->matrix_x);
2468
2469 /* Fill up areas in the window matrix row with spaces. */
2470 fill_up_glyph_row_with_spaces (window_row);
2471
2472 /* If only part of W's desired matrix has been built, and
2473 window_row wasn't displayed, use the corresponding current
2474 row instead. */
2475 if (window_matrix == w->desired_matrix
2476 && !window_row->enabled_p)
2477 {
2478 window_row = w->current_matrix->rows + window_y;
2479 current_row_p = 1;
2480 }
2481
2482 if (current_row_p)
2483 {
2484 /* Copy window row to frame row. */
2485 bcopy (window_row->glyphs[0],
2486 frame_row->glyphs[TEXT_AREA] + window_matrix->matrix_x,
2487 window_matrix->matrix_w * sizeof (struct glyph));
2488 }
2489 else
2490 {
2491 xassert (window_row->enabled_p);
2492
2493 /* Only when a desired row has been displayed, we want
2494 the corresponding frame row to be updated. */
2495 frame_row->enabled_p = 1;
2496
2497 /* Maybe insert a vertical border between horizontally adjacent
2498 windows. */
2499 if (right_border_glyph)
2500 {
2501 struct glyph *border = window_row->glyphs[LAST_AREA] - 1;
2502 SET_CHAR_GLYPH_FROM_GLYPH (*border, right_border_glyph);
2503 }
2504
2505 #if 0 /* This shouldn't be necessary. Let's check it. */
2506 /* Due to hooks installed, it normally doesn't happen that
2507 window rows and frame rows of the same matrix are out of
2508 sync, i.e. have a different understanding of where to
2509 find glyphs for the row. The following is a safety-belt
2510 that doesn't cost much and makes absolutely sure that
2511 window and frame matrices are in sync. */
2512 if (!glyph_row_slice_p (window_row, frame_row))
2513 {
2514 /* Find the row in the window being a slice. There
2515 should exist one from program logic. */
2516 struct glyph_row *slice_row
2517 = find_glyph_row_slice (window_matrix, frame_matrix, frame_y);
2518 xassert (slice_row != 0);
2519
2520 /* Exchange glyphs between both window rows. */
2521 swap_glyphs_in_rows (window_row, slice_row);
2522
2523 /* Exchange pointers between both rows. */
2524 swap_glyph_pointers (window_row, slice_row);
2525 }
2526 #endif
2527
2528 /* Window row window_y must be a slice of frame row
2529 frame_y. */
2530 xassert (glyph_row_slice_p (window_row, frame_row));
2531
2532 /* If rows are in sync, we don't have to copy glyphs because
2533 frame and window share glyphs. */
2534
2535 #if GLYPH_DEBUG
2536 strcpy (w->current_matrix->method, w->desired_matrix->method);
2537 #endif
2538 }
2539
2540 /* Set number of used glyphs in the frame matrix. Since we fill
2541 up with spaces, and visit leaf windows from left to right it
2542 can be done simply. */
2543 frame_row->used[TEXT_AREA]
2544 = window_matrix->matrix_x + window_matrix->matrix_w;
2545
2546 /* Or in other flags. */
2547 frame_row->inverse_p |= window_row->inverse_p;
2548
2549 /* Next row. */
2550 ++window_y;
2551 ++frame_y;
2552 }
2553 }
2554
2555
2556 /* Add spaces to a glyph row ROW in a window matrix.
2557
2558 Each row has the form:
2559
2560 +---------+-----------------------------+------------+
2561 | left | text | right |
2562 +---------+-----------------------------+------------+
2563
2564 Left and right marginal areas are optional. This function adds
2565 spaces to areas so that there are no empty holes between areas.
2566 In other words: If the right area is not empty, the text area
2567 is filled up with spaces up to the right area. If the text area
2568 is not empty, the left area is filled up.
2569
2570 To be called for frame-based redisplay, only. */
2571
2572 static void
2573 fill_up_glyph_row_with_spaces (row)
2574 struct glyph_row *row;
2575 {
2576 fill_up_glyph_row_area_with_spaces (row, LEFT_MARGIN_AREA);
2577 fill_up_glyph_row_area_with_spaces (row, TEXT_AREA);
2578 fill_up_glyph_row_area_with_spaces (row, RIGHT_MARGIN_AREA);
2579 }
2580
2581
2582 /* Fill area AREA of glyph row ROW with spaces. To be called for
2583 frame-based redisplay only. */
2584
2585 static void
2586 fill_up_glyph_row_area_with_spaces (row, area)
2587 struct glyph_row *row;
2588 int area;
2589 {
2590 if (row->glyphs[area] < row->glyphs[area + 1])
2591 {
2592 struct glyph *end = row->glyphs[area + 1];
2593 struct glyph *text = row->glyphs[area] + row->used[area];
2594
2595 while (text < end)
2596 *text++ = space_glyph;
2597 row->used[area] = text - row->glyphs[area];
2598 }
2599 }
2600
2601
2602 /* Add spaces to the end of ROW in a frame matrix until index UPTO is
2603 reached. In frame matrices only one area, TEXT_AREA, is used. */
2604
2605 static void
2606 fill_up_frame_row_with_spaces (row, upto)
2607 struct glyph_row *row;
2608 int upto;
2609 {
2610 int i = row->used[TEXT_AREA];
2611 struct glyph *glyph = row->glyphs[TEXT_AREA];
2612
2613 while (i < upto)
2614 glyph[i++] = space_glyph;
2615
2616 row->used[TEXT_AREA] = i;
2617 }
2618
2619
2620 \f
2621 /**********************************************************************
2622 Mirroring operations on frame matrices in window matrices
2623 **********************************************************************/
2624
2625 /* Set frame being updated via frame-based redisplay to F. This
2626 function must be called before updates to make explicit that we are
2627 working on frame matrices or not. */
2628
2629 static INLINE void
2630 set_frame_matrix_frame (f)
2631 struct frame *f;
2632 {
2633 frame_matrix_frame = f;
2634 }
2635
2636
2637 /* Make sure glyph row ROW in CURRENT_MATRIX is up to date.
2638 DESIRED_MATRIX is the desired matrix corresponding to
2639 CURRENT_MATRIX. The update is done by exchanging glyph pointers
2640 between rows in CURRENT_MATRIX and DESIRED_MATRIX. If
2641 frame_matrix_frame is non-null, this indicates that the exchange is
2642 done in frame matrices, and that we have to perform analogous
2643 operations in window matrices of frame_matrix_frame. */
2644
2645 static INLINE void
2646 make_current (desired_matrix, current_matrix, row)
2647 struct glyph_matrix *desired_matrix, *current_matrix;
2648 int row;
2649 {
2650 struct glyph_row *current_row = MATRIX_ROW (current_matrix, row);
2651 struct glyph_row *desired_row = MATRIX_ROW (desired_matrix, row);
2652 int mouse_face_p = current_row->mouse_face_p;
2653
2654 /* Do current_row = desired_row. This exchanges glyph pointers
2655 between both rows, and does a structure assignment otherwise. */
2656 assign_row (current_row, desired_row);
2657
2658 /* Enable current_row to mark it as valid. */
2659 current_row->enabled_p = 1;
2660 current_row->mouse_face_p = mouse_face_p;
2661
2662 /* If we are called on frame matrices, perform analogous operations
2663 for window matrices. */
2664 if (frame_matrix_frame)
2665 mirror_make_current (XWINDOW (frame_matrix_frame->root_window), row);
2666 }
2667
2668
2669 /* W is the root of a window tree. FRAME_ROW is the index of a row in
2670 W's frame which has been made current (by swapping pointers between
2671 current and desired matrix). Perform analogous operations in the
2672 matrices of leaf windows in the window tree rooted at W. */
2673
2674 static void
2675 mirror_make_current (w, frame_row)
2676 struct window *w;
2677 int frame_row;
2678 {
2679 while (w)
2680 {
2681 if (!NILP (w->hchild))
2682 mirror_make_current (XWINDOW (w->hchild), frame_row);
2683 else if (!NILP (w->vchild))
2684 mirror_make_current (XWINDOW (w->vchild), frame_row);
2685 else
2686 {
2687 /* Row relative to window W. Don't use FRAME_TO_WINDOW_VPOS
2688 here because the checks performed in debug mode there
2689 will not allow the conversion. */
2690 int row = frame_row - w->desired_matrix->matrix_y;
2691
2692 /* If FRAME_ROW is within W, assign the desired row to the
2693 current row (exchanging glyph pointers). */
2694 if (row >= 0 && row < w->desired_matrix->matrix_h)
2695 {
2696 struct glyph_row *current_row
2697 = MATRIX_ROW (w->current_matrix, row);
2698 struct glyph_row *desired_row
2699 = MATRIX_ROW (w->desired_matrix, row);
2700
2701 if (desired_row->enabled_p)
2702 assign_row (current_row, desired_row);
2703 else
2704 swap_glyph_pointers (desired_row, current_row);
2705 current_row->enabled_p = 1;
2706 }
2707 }
2708
2709 w = NILP (w->next) ? 0 : XWINDOW (w->next);
2710 }
2711 }
2712
2713
2714 /* Perform row dance after scrolling. We are working on the range of
2715 lines UNCHANGED_AT_TOP + 1 to UNCHANGED_AT_TOP + NLINES (not
2716 including) in MATRIX. COPY_FROM is a vector containing, for each
2717 row I in the range 0 <= I < NLINES, the index of the original line
2718 to move to I. This index is relative to the row range, i.e. 0 <=
2719 index < NLINES. RETAINED_P is a vector containing zero for each
2720 row 0 <= I < NLINES which is empty.
2721
2722 This function is called from do_scrolling and do_direct_scrolling. */
2723
2724 void
2725 mirrored_line_dance (matrix, unchanged_at_top, nlines, copy_from,
2726 retained_p)
2727 struct glyph_matrix *matrix;
2728 int unchanged_at_top, nlines;
2729 int *copy_from;
2730 char *retained_p;
2731 {
2732 /* A copy of original rows. */
2733 struct glyph_row *old_rows;
2734
2735 /* Rows to assign to. */
2736 struct glyph_row *new_rows = MATRIX_ROW (matrix, unchanged_at_top);
2737
2738 int i;
2739
2740 /* Make a copy of the original rows. */
2741 old_rows = (struct glyph_row *) alloca (nlines * sizeof *old_rows);
2742 bcopy (new_rows, old_rows, nlines * sizeof *old_rows);
2743
2744 /* Assign new rows, maybe clear lines. */
2745 for (i = 0; i < nlines; ++i)
2746 {
2747 int enabled_before_p = new_rows[i].enabled_p;
2748
2749 xassert (i + unchanged_at_top < matrix->nrows);
2750 xassert (unchanged_at_top + copy_from[i] < matrix->nrows);
2751 new_rows[i] = old_rows[copy_from[i]];
2752 new_rows[i].enabled_p = enabled_before_p;
2753
2754 /* RETAINED_P is zero for empty lines. */
2755 if (!retained_p[copy_from[i]])
2756 new_rows[i].enabled_p = 0;
2757 }
2758
2759 /* Do the same for window matrices, if MATRIX Is a frame matrix. */
2760 if (frame_matrix_frame)
2761 mirror_line_dance (XWINDOW (frame_matrix_frame->root_window),
2762 unchanged_at_top, nlines, copy_from, retained_p);
2763 }
2764
2765
2766 /* Synchronize glyph pointers in the current matrix of window W with
2767 the current frame matrix. W must be full-width, and be on a tty
2768 frame. */
2769
2770 static void
2771 sync_window_with_frame_matrix_rows (w)
2772 struct window *w;
2773 {
2774 struct frame *f = XFRAME (w->frame);
2775 struct glyph_row *window_row, *window_row_end, *frame_row;
2776
2777 /* Preconditions: W must be a leaf window and full-width. Its frame
2778 must have a frame matrix. */
2779 xassert (NILP (w->hchild) && NILP (w->vchild));
2780 xassert (WINDOW_FULL_WIDTH_P (w));
2781 xassert (!FRAME_WINDOW_P (f));
2782
2783 /* If W is a full-width window, glyph pointers in W's current matrix
2784 have, by definition, to be the same as glyph pointers in the
2785 corresponding frame matrix. */
2786 window_row = w->current_matrix->rows;
2787 window_row_end = window_row + w->current_matrix->nrows;
2788 frame_row = f->current_matrix->rows + XFASTINT (w->top);
2789 while (window_row < window_row_end)
2790 {
2791 int area;
2792
2793 for (area = LEFT_MARGIN_AREA; area <= LAST_AREA; ++area)
2794 window_row->glyphs[area] = frame_row->glyphs[area];
2795
2796 ++window_row, ++frame_row;
2797 }
2798 }
2799
2800
2801 /* Return the window in the window tree rooted in W containing frame
2802 row ROW. Value is null if none is found. */
2803
2804 struct window *
2805 frame_row_to_window (w, row)
2806 struct window *w;
2807 int row;
2808 {
2809 struct window *found = NULL;
2810
2811 while (w && !found)
2812 {
2813 if (!NILP (w->hchild))
2814 found = frame_row_to_window (XWINDOW (w->hchild), row);
2815 else if (!NILP (w->vchild))
2816 found = frame_row_to_window (XWINDOW (w->vchild), row);
2817 else if (row >= XFASTINT (w->top)
2818 && row < XFASTINT (w->top) + XFASTINT (w->height))
2819 found = w;
2820
2821 w = NILP (w->next) ? 0 : XWINDOW (w->next);
2822 }
2823
2824 return found;
2825 }
2826
2827
2828 /* Perform a line dance in the window tree rooted at W, after
2829 scrolling a frame matrix in mirrored_line_dance.
2830
2831 We are working on the range of lines UNCHANGED_AT_TOP + 1 to
2832 UNCHANGED_AT_TOP + NLINES (not including) in W's frame matrix.
2833 COPY_FROM is a vector containing, for each row I in the range 0 <=
2834 I < NLINES, the index of the original line to move to I. This
2835 index is relative to the row range, i.e. 0 <= index < NLINES.
2836 RETAINED_P is a vector containing zero for each row 0 <= I < NLINES
2837 which is empty. */
2838
2839 static void
2840 mirror_line_dance (w, unchanged_at_top, nlines, copy_from, retained_p)
2841 struct window *w;
2842 int unchanged_at_top, nlines;
2843 int *copy_from;
2844 char *retained_p;
2845 {
2846 while (w)
2847 {
2848 if (!NILP (w->hchild))
2849 mirror_line_dance (XWINDOW (w->hchild), unchanged_at_top,
2850 nlines, copy_from, retained_p);
2851 else if (!NILP (w->vchild))
2852 mirror_line_dance (XWINDOW (w->vchild), unchanged_at_top,
2853 nlines, copy_from, retained_p);
2854 else
2855 {
2856 /* W is a leaf window, and we are working on its current
2857 matrix m. */
2858 struct glyph_matrix *m = w->current_matrix;
2859 int i, sync_p = 0;
2860 struct glyph_row *old_rows;
2861
2862 /* Make a copy of the original rows of matrix m. */
2863 old_rows = (struct glyph_row *) alloca (m->nrows * sizeof *old_rows);
2864 bcopy (m->rows, old_rows, m->nrows * sizeof *old_rows);
2865
2866 for (i = 0; i < nlines; ++i)
2867 {
2868 /* Frame relative line assigned to. */
2869 int frame_to = i + unchanged_at_top;
2870
2871 /* Frame relative line assigned. */
2872 int frame_from = copy_from[i] + unchanged_at_top;
2873
2874 /* Window relative line assigned to. */
2875 int window_to = frame_to - m->matrix_y;
2876
2877 /* Window relative line assigned. */
2878 int window_from = frame_from - m->matrix_y;
2879
2880 /* Is assigned line inside window? */
2881 int from_inside_window_p
2882 = window_from >= 0 && window_from < m->matrix_h;
2883
2884 /* Is assigned to line inside window? */
2885 int to_inside_window_p
2886 = window_to >= 0 && window_to < m->matrix_h;
2887
2888 if (from_inside_window_p && to_inside_window_p)
2889 {
2890 /* Enabled setting before assignment. */
2891 int enabled_before_p;
2892
2893 /* Do the assignment. The enabled_p flag is saved
2894 over the assignment because the old redisplay did
2895 that. */
2896 enabled_before_p = m->rows[window_to].enabled_p;
2897 m->rows[window_to] = old_rows[window_from];
2898 m->rows[window_to].enabled_p = enabled_before_p;
2899
2900 /* If frame line is empty, window line is empty, too. */
2901 if (!retained_p[copy_from[i]])
2902 m->rows[window_to].enabled_p = 0;
2903 }
2904 else if (to_inside_window_p)
2905 {
2906 /* A copy between windows. This is an infrequent
2907 case not worth optimizing. */
2908 struct frame *f = XFRAME (w->frame);
2909 struct window *root = XWINDOW (FRAME_ROOT_WINDOW (f));
2910 struct window *w2;
2911 struct glyph_matrix *m2;
2912 int m2_from;
2913
2914 w2 = frame_row_to_window (root, frame_to);
2915 m2 = w2->current_matrix;
2916 m2_from = frame_from - m2->matrix_y;
2917 copy_row_except_pointers (m->rows + window_to,
2918 m2->rows + m2_from);
2919
2920 /* If frame line is empty, window line is empty, too. */
2921 if (!retained_p[copy_from[i]])
2922 m->rows[window_to].enabled_p = 0;
2923 sync_p = 1;
2924 }
2925 else if (from_inside_window_p)
2926 sync_p = 1;
2927 }
2928
2929 /* If there was a copy between windows, make sure glyph
2930 pointers are in sync with the frame matrix. */
2931 if (sync_p)
2932 sync_window_with_frame_matrix_rows (w);
2933
2934 /* Check that no pointers are lost. */
2935 CHECK_MATRIX (m);
2936 }
2937
2938 /* Next window on same level. */
2939 w = NILP (w->next) ? 0 : XWINDOW (w->next);
2940 }
2941 }
2942
2943
2944 #if GLYPH_DEBUG
2945
2946 /* Check that window and frame matrices agree about their
2947 understanding where glyphs of the rows are to find. For each
2948 window in the window tree rooted at W, check that rows in the
2949 matrices of leaf window agree with their frame matrices about
2950 glyph pointers. */
2951
2952 void
2953 check_window_matrix_pointers (w)
2954 struct window *w;
2955 {
2956 while (w)
2957 {
2958 if (!NILP (w->hchild))
2959 check_window_matrix_pointers (XWINDOW (w->hchild));
2960 else if (!NILP (w->vchild))
2961 check_window_matrix_pointers (XWINDOW (w->vchild));
2962 else
2963 {
2964 struct frame *f = XFRAME (w->frame);
2965 check_matrix_pointers (w->desired_matrix, f->desired_matrix);
2966 check_matrix_pointers (w->current_matrix, f->current_matrix);
2967 }
2968
2969 w = NILP (w->next) ? 0 : XWINDOW (w->next);
2970 }
2971 }
2972
2973
2974 /* Check that window rows are slices of frame rows. WINDOW_MATRIX is
2975 a window and FRAME_MATRIX is the corresponding frame matrix. For
2976 each row in WINDOW_MATRIX check that it's a slice of the
2977 corresponding frame row. If it isn't, abort. */
2978
2979 static void
2980 check_matrix_pointers (window_matrix, frame_matrix)
2981 struct glyph_matrix *window_matrix, *frame_matrix;
2982 {
2983 /* Row number in WINDOW_MATRIX. */
2984 int i = 0;
2985
2986 /* Row number corresponding to I in FRAME_MATRIX. */
2987 int j = window_matrix->matrix_y;
2988
2989 /* For all rows check that the row in the window matrix is a
2990 slice of the row in the frame matrix. If it isn't we didn't
2991 mirror an operation on the frame matrix correctly. */
2992 while (i < window_matrix->nrows)
2993 {
2994 if (!glyph_row_slice_p (window_matrix->rows + i,
2995 frame_matrix->rows + j))
2996 abort ();
2997 ++i, ++j;
2998 }
2999 }
3000
3001 #endif /* GLYPH_DEBUG != 0 */
3002
3003
3004 \f
3005 /**********************************************************************
3006 VPOS and HPOS translations
3007 **********************************************************************/
3008
3009 #if GLYPH_DEBUG
3010
3011 /* Translate vertical position VPOS which is relative to window W to a
3012 vertical position relative to W's frame. */
3013
3014 static int
3015 window_to_frame_vpos (w, vpos)
3016 struct window *w;
3017 int vpos;
3018 {
3019 struct frame *f = XFRAME (w->frame);
3020
3021 xassert (!FRAME_WINDOW_P (f));
3022 xassert (vpos >= 0 && vpos <= w->desired_matrix->nrows);
3023 vpos += XFASTINT (w->top);
3024 xassert (vpos >= 0 && vpos <= FRAME_HEIGHT (f));
3025 return vpos;
3026 }
3027
3028
3029 /* Translate horizontal position HPOS which is relative to window W to
3030 a vertical position relative to W's frame. */
3031
3032 static int
3033 window_to_frame_hpos (w, hpos)
3034 struct window *w;
3035 int hpos;
3036 {
3037 struct frame *f = XFRAME (w->frame);
3038
3039 xassert (!FRAME_WINDOW_P (f));
3040 hpos += XFASTINT (w->left);
3041 return hpos;
3042 }
3043
3044 #endif /* GLYPH_DEBUG */
3045
3046
3047 \f
3048 /**********************************************************************
3049 Redrawing Frames
3050 **********************************************************************/
3051
3052 DEFUN ("redraw-frame", Fredraw_frame, Sredraw_frame, 1, 1, 0,
3053 "Clear frame FRAME and output again what is supposed to appear on it.")
3054 (frame)
3055 Lisp_Object frame;
3056 {
3057 struct frame *f;
3058
3059 CHECK_LIVE_FRAME (frame, 0);
3060 f = XFRAME (frame);
3061
3062 /* Ignore redraw requests, if frame has no glyphs yet.
3063 (Implementation note: It still has to be checked why we are
3064 called so early here). */
3065 if (!glyphs_initialized_initially_p)
3066 return Qnil;
3067
3068 update_begin (f);
3069 if (FRAME_MSDOS_P (f))
3070 set_terminal_modes ();
3071 clear_frame ();
3072 clear_current_matrices (f);
3073 update_end (f);
3074 fflush (stdout);
3075 windows_or_buffers_changed++;
3076 /* Mark all windows as inaccurate, so that every window will have
3077 its redisplay done. */
3078 mark_window_display_accurate (FRAME_ROOT_WINDOW (f), 0);
3079 set_window_update_flags (XWINDOW (FRAME_ROOT_WINDOW (f)), 1);
3080 f->garbaged = 0;
3081 return Qnil;
3082 }
3083
3084
3085 /* Redraw frame F. This is nothing more than a call to the Lisp
3086 function redraw-frame. */
3087
3088 void
3089 redraw_frame (f)
3090 struct frame *f;
3091 {
3092 Lisp_Object frame;
3093 XSETFRAME (frame, f);
3094 Fredraw_frame (frame);
3095 }
3096
3097
3098 DEFUN ("redraw-display", Fredraw_display, Sredraw_display, 0, 0, "",
3099 "Clear and redisplay all visible frames.")
3100 ()
3101 {
3102 Lisp_Object tail, frame;
3103
3104 FOR_EACH_FRAME (tail, frame)
3105 if (FRAME_VISIBLE_P (XFRAME (frame)))
3106 Fredraw_frame (frame);
3107
3108 return Qnil;
3109 }
3110
3111
3112 /* This is used when frame_garbaged is set. Call Fredraw_frame on all
3113 visible frames marked as garbaged. */
3114
3115 void
3116 redraw_garbaged_frames ()
3117 {
3118 Lisp_Object tail, frame;
3119
3120 FOR_EACH_FRAME (tail, frame)
3121 if (FRAME_VISIBLE_P (XFRAME (frame))
3122 && FRAME_GARBAGED_P (XFRAME (frame)))
3123 Fredraw_frame (frame);
3124 }
3125
3126
3127 \f
3128 /***********************************************************************
3129 Direct Operations
3130 ***********************************************************************/
3131
3132 /* Try to update display and current glyph matrix directly.
3133
3134 This function is called after a character G has been inserted into
3135 current_buffer. It tries to update the current glyph matrix and
3136 perform appropriate screen output to reflect the insertion. If it
3137 succeeds, the global flag redisplay_performed_directly_p will be
3138 set to 1, and thereby prevent the more costly general redisplay
3139 from running (see redisplay_internal).
3140
3141 This function is not called for `hairy' character insertions.
3142 In particular, it is not called when after or before change
3143 functions exist, like they are used by font-lock. See keyboard.c
3144 for details where this function is called. */
3145
3146 int
3147 direct_output_for_insert (g)
3148 int g;
3149 {
3150 register struct frame *f = SELECTED_FRAME ();
3151 struct window *w = XWINDOW (selected_window);
3152 struct it it, it2;
3153 struct glyph_row *glyph_row;
3154 struct glyph *glyphs, *glyph, *end;
3155 int n;
3156 /* Non-null means that Redisplay of W is based on window matrices. */
3157 int window_redisplay_p = FRAME_WINDOW_P (f);
3158 /* Non-null means we are in overwrite mode. */
3159 int overwrite_p = !NILP (current_buffer->overwrite_mode);
3160 int added_width;
3161 struct text_pos pos;
3162 int delta, delta_bytes;
3163
3164 /* Not done directly. */
3165 redisplay_performed_directly_p = 0;
3166
3167 /* Quickly give up for some common cases. */
3168 if (cursor_in_echo_area
3169 /* Give up if fonts have changed. */
3170 || fonts_changed_p
3171 /* Give up if face attributes have been changed. */
3172 || face_change_count
3173 /* Give up if cursor position not really known. */
3174 || !display_completed
3175 /* Give up if buffer appears in two places. */
3176 || buffer_shared > 1
3177 /* Give up if w is mini-buffer and a message is being displayed there */
3178 || (MINI_WINDOW_P (w) && !NILP (echo_area_buffer[0]))
3179 /* Give up for hscrolled mini-buffer because display of the prompt
3180 is handled specially there (see display_line). */
3181 || (MINI_WINDOW_P (w) && XFASTINT (w->hscroll))
3182 /* Give up if overwriting in the middle of a line. */
3183 || (overwrite_p
3184 && PT != ZV
3185 && FETCH_BYTE (PT) != '\n')
3186 /* Give up for tabs and line ends. */
3187 || g == '\t'
3188 || g == '\n'
3189 || g == '\r'
3190 /* Give up if unable to display the cursor in the window. */
3191 || w->cursor.vpos < 0
3192 || (glyph_row = MATRIX_ROW (w->current_matrix, w->cursor.vpos),
3193 /* Can't do it in a continued line because continuation
3194 lines would change. */
3195 (glyph_row->continued_p
3196 /* Can't use this method if the line overlaps others or is
3197 overlapped by others because these other lines would
3198 have to be redisplayed. */
3199 || glyph_row->overlapping_p
3200 || glyph_row->overlapped_p))
3201 /* Can't do it for partial width windows on terminal frames
3202 because we can't clear to eol in such a window. */
3203 || (!window_redisplay_p && !WINDOW_FULL_WIDTH_P (w)))
3204 return 0;
3205
3206 /* Set up a display iterator structure for W. Glyphs will be
3207 produced in scratch_glyph_row. Current position is W's cursor
3208 position. */
3209 clear_glyph_row (&scratch_glyph_row);
3210 SET_TEXT_POS (pos, PT, PT_BYTE);
3211 DEC_TEXT_POS (pos, !NILP (current_buffer->enable_multibyte_characters));
3212 init_iterator (&it, w, CHARPOS (pos), BYTEPOS (pos), &scratch_glyph_row,
3213 DEFAULT_FACE_ID);
3214
3215 glyph_row = MATRIX_ROW (w->current_matrix, w->cursor.vpos);
3216 if (glyph_row->mouse_face_p)
3217 return 0;
3218
3219 /* Give up if highlighting trailing whitespace and we have trailing
3220 whitespace in glyph_row. We would have to remove the trailing
3221 whitespace face in that case. */
3222 if (!NILP (Vshow_trailing_whitespace)
3223 && glyph_row->used[TEXT_AREA])
3224 {
3225 struct glyph *last;
3226
3227 last = glyph_row->glyphs[TEXT_AREA] + glyph_row->used[TEXT_AREA] - 1;
3228 if (last->type == STRETCH_GLYPH
3229 || (last->type == CHAR_GLYPH
3230 && last->u.ch == ' '))
3231 return 0;
3232 }
3233
3234 /* Give up if there are overlay strings at pos. This would fail
3235 if the overlay string has newlines in it. */
3236 if (STRINGP (it.string))
3237 return 0;
3238
3239 it.hpos = w->cursor.hpos;
3240 it.vpos = w->cursor.vpos;
3241 it.current_x = w->cursor.x + it.first_visible_x;
3242 it.current_y = w->cursor.y;
3243 it.end_charpos = PT;
3244 it.stop_charpos = min (PT, it.stop_charpos);
3245
3246 /* More than one display element may be returned for PT - 1 if
3247 (i) it's a control character which is translated into `\003' or
3248 `^C', or (ii) it has a display table entry, or (iii) it's a
3249 combination of both. */
3250 delta = delta_bytes = 0;
3251 while (get_next_display_element (&it))
3252 {
3253 PRODUCE_GLYPHS (&it);
3254
3255 /* Give up if glyph doesn't fit completely on the line. */
3256 if (it.current_x >= it.last_visible_x)
3257 return 0;
3258
3259 /* Give up if new glyph has different ascent or descent than
3260 the original row, or if it is not a character glyph. */
3261 if (glyph_row->ascent != it.ascent
3262 || glyph_row->height != it.ascent + it.descent
3263 || glyph_row->phys_ascent != it.phys_ascent
3264 || glyph_row->phys_height != it.phys_ascent + it.phys_descent
3265 || it.what != IT_CHARACTER)
3266 return 0;
3267
3268 delta += 1;
3269 delta_bytes += it.len;
3270 set_iterator_to_next (&it, 1);
3271 }
3272
3273 /* Give up if we hit the right edge of the window. We would have
3274 to insert truncation or continuation glyphs. */
3275 added_width = it.current_x - (w->cursor.x + it.first_visible_x);
3276 if (glyph_row->pixel_width + added_width >= it.last_visible_x)
3277 return 0;
3278
3279 /* Give up if there is a \t following in the line. */
3280 it2 = it;
3281 it2.end_charpos = ZV;
3282 it2.stop_charpos = min (it2.stop_charpos, ZV);
3283 while (get_next_display_element (&it2)
3284 && !ITERATOR_AT_END_OF_LINE_P (&it2))
3285 {
3286 if (it2.c == '\t')
3287 return 0;
3288 set_iterator_to_next (&it2, 1);
3289 }
3290
3291 /* Number of new glyphs produced. */
3292 n = it.glyph_row->used[TEXT_AREA];
3293
3294 /* Start and end of glyphs in original row. */
3295 glyphs = glyph_row->glyphs[TEXT_AREA] + w->cursor.hpos;
3296 end = glyph_row->glyphs[1 + TEXT_AREA];
3297
3298 /* Make room for new glyphs, then insert them. */
3299 xassert (end - glyphs - n >= 0);
3300 safe_bcopy ((char *) glyphs, (char *) (glyphs + n),
3301 (end - glyphs - n) * sizeof (*end));
3302 bcopy (it.glyph_row->glyphs[TEXT_AREA], glyphs, n * sizeof *glyphs);
3303 glyph_row->used[TEXT_AREA] = min (glyph_row->used[TEXT_AREA] + n,
3304 end - glyph_row->glyphs[TEXT_AREA]);
3305
3306 /* Compute new line width. */
3307 glyph = glyph_row->glyphs[TEXT_AREA];
3308 end = glyph + glyph_row->used[TEXT_AREA];
3309 glyph_row->pixel_width = glyph_row->x;
3310 while (glyph < end)
3311 {
3312 glyph_row->pixel_width += glyph->pixel_width;
3313 ++glyph;
3314 }
3315
3316 /* Increment buffer positions for glyphs following the newly
3317 inserted ones. */
3318 for (glyph = glyphs + n; glyph < end; ++glyph)
3319 if (glyph->charpos > 0 && BUFFERP (glyph->object))
3320 glyph->charpos += delta;
3321
3322 if (MATRIX_ROW_END_CHARPOS (glyph_row) > 0)
3323 {
3324 MATRIX_ROW_END_CHARPOS (glyph_row) += delta;
3325 MATRIX_ROW_END_BYTEPOS (glyph_row) += delta_bytes;
3326 }
3327
3328 /* Adjust positions in lines following the one we are in. */
3329 increment_matrix_positions (w->current_matrix,
3330 w->cursor.vpos + 1,
3331 w->current_matrix->nrows,
3332 delta, delta_bytes);
3333
3334 glyph_row->contains_overlapping_glyphs_p
3335 |= it.glyph_row->contains_overlapping_glyphs_p;
3336
3337 glyph_row->displays_text_p = 1;
3338 w->window_end_vpos = make_number (max (w->cursor.vpos,
3339 XFASTINT (w->window_end_vpos)));
3340
3341 if (!NILP (Vshow_trailing_whitespace))
3342 highlight_trailing_whitespace (it.f, glyph_row);
3343
3344 /* Write glyphs. If at end of row, we can simply call write_glyphs.
3345 In the middle, we have to insert glyphs. Note that this is now
3346 implemented for X frames. The implementation uses updated_window
3347 and updated_row. */
3348 updated_row = glyph_row;
3349 update_begin (f);
3350 if (rif)
3351 {
3352 rif->update_window_begin_hook (w);
3353
3354 if (glyphs == end - n)
3355 rif->write_glyphs (glyphs, n);
3356 else
3357 rif->insert_glyphs (glyphs, n);
3358 }
3359 else
3360 {
3361 if (glyphs == end - n)
3362 write_glyphs (glyphs, n);
3363 else
3364 insert_glyphs (glyphs, n);
3365 }
3366
3367 w->cursor.hpos += n;
3368 w->cursor.x = it.current_x - it.first_visible_x;
3369 xassert (w->cursor.hpos >= 0
3370 && w->cursor.hpos < w->desired_matrix->matrix_w);
3371
3372 /* How to set the cursor differs depending on whether we are
3373 using a frame matrix or a window matrix. Note that when
3374 a frame matrix is used, cursor_to expects frame coordinates,
3375 and the X and Y parameters are not used. */
3376 if (window_redisplay_p)
3377 rif->cursor_to (w->cursor.vpos, w->cursor.hpos,
3378 w->cursor.y, w->cursor.x);
3379 else
3380 {
3381 int x, y;
3382 x = (WINDOW_TO_FRAME_HPOS (w, w->cursor.hpos)
3383 + (INTEGERP (w->left_margin_width)
3384 ? XFASTINT (w->left_margin_width)
3385 : 0));
3386 y = WINDOW_TO_FRAME_VPOS (w, w->cursor.vpos);
3387 cursor_to (y, x);
3388 }
3389
3390 if (rif)
3391 rif->update_window_end_hook (w, 1, 0);
3392 update_end (f);
3393 updated_row = NULL;
3394 fflush (stdout);
3395
3396 TRACE ((stderr, "direct output for insert\n"));
3397
3398 UNCHANGED_MODIFIED = MODIFF;
3399 BEG_UNCHANGED = GPT - BEG;
3400 XSETFASTINT (w->last_point, PT);
3401 w->last_cursor = w->cursor;
3402 XSETFASTINT (w->last_modified, MODIFF);
3403 XSETFASTINT (w->last_overlay_modified, OVERLAY_MODIFF);
3404
3405 redisplay_performed_directly_p = 1;
3406 return 1;
3407 }
3408
3409
3410 /* Perform a direct display update for moving PT by N positions
3411 left or right. N < 0 means a movement backwards. This function
3412 is currently only called for N == 1 or N == -1. */
3413
3414 int
3415 direct_output_forward_char (n)
3416 int n;
3417 {
3418 struct frame *f = SELECTED_FRAME ();
3419 struct window *w = XWINDOW (selected_window);
3420 struct glyph_row *row;
3421
3422 /* Give up if point moved out of or into a composition. */
3423 if (check_point_in_composition (current_buffer, XINT (w->last_point),
3424 current_buffer, PT))
3425 return 0;
3426
3427 /* Give up if face attributes have been changed. */
3428 if (face_change_count)
3429 return 0;
3430
3431 /* Give up if current matrix is not up to date or we are
3432 displaying a message. */
3433 if (!display_completed || cursor_in_echo_area)
3434 return 0;
3435
3436 /* Give up if the buffer's direction is reversed. */
3437 if (!NILP (XBUFFER (w->buffer)->direction_reversed))
3438 return 0;
3439
3440 /* Can't use direct output if highlighting a region. */
3441 if (!NILP (Vtransient_mark_mode) && !NILP (current_buffer->mark_active))
3442 return 0;
3443
3444 /* Can't use direct output if highlighting trailing whitespace. */
3445 if (!NILP (Vshow_trailing_whitespace))
3446 return 0;
3447
3448 /* Give up if we are showing a message or just cleared the message
3449 because we might need to resize the echo area window. */
3450 if (!NILP (echo_area_buffer[0]) || !NILP (echo_area_buffer[1]))
3451 return 0;
3452
3453 /* Give up if currently displaying a message instead of the
3454 minibuffer contents. */
3455 if (XWINDOW (minibuf_window) == w
3456 && EQ (minibuf_window, echo_area_window))
3457 return 0;
3458
3459 /* Give up if we don't know where the cursor is. */
3460 if (w->cursor.vpos < 0)
3461 return 0;
3462
3463 row = MATRIX_ROW (w->current_matrix, w->cursor.vpos);
3464
3465 /* Give up if PT is outside of the last known cursor row. */
3466 if (PT <= MATRIX_ROW_START_BYTEPOS (row)
3467 || PT >= MATRIX_ROW_END_BYTEPOS (row))
3468 return 0;
3469
3470 set_cursor_from_row (w, row, w->current_matrix, 0, 0, 0, 0);
3471
3472 w->last_cursor = w->cursor;
3473 XSETFASTINT (w->last_point, PT);
3474
3475 xassert (w->cursor.hpos >= 0
3476 && w->cursor.hpos < w->desired_matrix->matrix_w);
3477
3478 if (FRAME_WINDOW_P (f))
3479 rif->cursor_to (w->cursor.vpos, w->cursor.hpos,
3480 w->cursor.y, w->cursor.x);
3481 else
3482 {
3483 int x, y;
3484 x = (WINDOW_TO_FRAME_HPOS (w, w->cursor.hpos)
3485 + (INTEGERP (w->left_margin_width)
3486 ? XFASTINT (w->left_margin_width)
3487 : 0));
3488 y = WINDOW_TO_FRAME_VPOS (w, w->cursor.vpos);
3489 cursor_to (y, x);
3490 }
3491
3492 fflush (stdout);
3493 redisplay_performed_directly_p = 1;
3494 return 1;
3495 }
3496
3497
3498 \f
3499 /***********************************************************************
3500 Frame Update
3501 ***********************************************************************/
3502
3503 /* Update frame F based on the data in desired matrices.
3504
3505 If FORCE_P is non-zero, don't let redisplay be stopped by detecting
3506 pending input. If INHIBIT_HAIRY_ID_P is non-zero, don't try
3507 scrolling.
3508
3509 Value is non-zero if redisplay was stopped due to pending input. */
3510
3511 int
3512 update_frame (f, force_p, inhibit_hairy_id_p)
3513 struct frame *f;
3514 int force_p;
3515 int inhibit_hairy_id_p;
3516 {
3517 /* 1 means display has been paused because of pending input. */
3518 int paused_p;
3519 struct window *root_window = XWINDOW (f->root_window);
3520
3521 if (FRAME_WINDOW_P (f))
3522 {
3523 /* We are working on window matrix basis. All windows whose
3524 flag must_be_updated_p is set have to be updated. */
3525
3526 /* Record that we are not working on frame matrices. */
3527 set_frame_matrix_frame (NULL);
3528
3529 /* Update all windows in the window tree of F, maybe stopping
3530 when pending input is detected. */
3531 update_begin (f);
3532
3533 /* Update the menu bar on X frames that don't have toolkit
3534 support. */
3535 if (WINDOWP (f->menu_bar_window))
3536 update_window (XWINDOW (f->menu_bar_window), 1);
3537
3538 /* Update the tool-bar window, if present. */
3539 if (WINDOWP (f->tool_bar_window))
3540 {
3541 Lisp_Object tem;
3542 struct window *w = XWINDOW (f->tool_bar_window);
3543
3544 /* Update tool-bar window. */
3545 if (w->must_be_updated_p)
3546 {
3547 update_window (w, 1);
3548 w->must_be_updated_p = 0;
3549
3550 /* Swap tool-bar strings. We swap because we want to
3551 reuse strings. */
3552 tem = f->current_tool_bar_string;
3553 f->current_tool_bar_string = f->desired_tool_bar_string;
3554 f->desired_tool_bar_string = tem;
3555 f->n_current_tool_bar_items = f->n_desired_tool_bar_items;
3556
3557 /* Swap tool-bar items. We swap because we want to
3558 reuse vectors. */
3559 tem = f->current_tool_bar_items;
3560 f->current_tool_bar_items = f->desired_tool_bar_items;
3561 f->desired_tool_bar_items = tem;
3562 }
3563 }
3564
3565
3566 /* Update windows. */
3567 paused_p = update_window_tree (root_window, force_p);
3568 update_end (f);
3569
3570 #if 0 /* This flush is a performance bottleneck under X,
3571 and it doesn't seem to be necessary anyway. */
3572 rif->flush_display (f);
3573 #endif
3574 }
3575 else
3576 {
3577 /* We are working on frame matrix basis. Set the frame on whose
3578 frame matrix we operate. */
3579 set_frame_matrix_frame (f);
3580
3581 /* Build F's desired matrix from window matrices. */
3582 build_frame_matrix (f);
3583
3584 /* Update the display */
3585 update_begin (f);
3586 paused_p = update_frame_1 (f, force_p, inhibit_hairy_id_p);
3587 update_end (f);
3588
3589 if (termscript)
3590 fflush (termscript);
3591 fflush (stdout);
3592
3593 /* Check window matrices for lost pointers. */
3594 IF_DEBUG (check_window_matrix_pointers (root_window));
3595 }
3596
3597 /* Reset flags indicating that a window should be updated. */
3598 set_window_update_flags (root_window, 0);
3599
3600 display_completed = !paused_p;
3601 return paused_p;
3602 }
3603
3604
3605 \f
3606 /************************************************************************
3607 Window-based updates
3608 ************************************************************************/
3609
3610 /* Perform updates in window tree rooted at W. FORCE_P non-zero means
3611 don't stop updating when input is pending. */
3612
3613 static int
3614 update_window_tree (w, force_p)
3615 struct window *w;
3616 int force_p;
3617 {
3618 int paused_p = 0;
3619
3620 while (w && !paused_p)
3621 {
3622 if (!NILP (w->hchild))
3623 paused_p |= update_window_tree (XWINDOW (w->hchild), force_p);
3624 else if (!NILP (w->vchild))
3625 paused_p |= update_window_tree (XWINDOW (w->vchild), force_p);
3626 else if (w->must_be_updated_p)
3627 paused_p |= update_window (w, force_p);
3628
3629 w = NILP (w->next) ? 0 : XWINDOW (w->next);
3630 }
3631
3632 return paused_p;
3633 }
3634
3635
3636 /* Update window W if its flag must_be_updated_p is non-zero. If
3637 FORCE_P is non-zero, don't stop updating if input is pending. */
3638
3639 void
3640 update_single_window (w, force_p)
3641 struct window *w;
3642 int force_p;
3643 {
3644 if (w->must_be_updated_p)
3645 {
3646 struct frame *f = XFRAME (WINDOW_FRAME (w));
3647
3648 /* Record that this is not a frame-based redisplay. */
3649 set_frame_matrix_frame (NULL);
3650
3651 /* Update W. */
3652 update_begin (f);
3653 update_window (w, force_p);
3654 update_end (f);
3655
3656 /* Reset flag in W. */
3657 w->must_be_updated_p = 0;
3658 }
3659 }
3660
3661
3662 /* Redraw lines from the current matrix of window W that are
3663 overlapped by other rows. YB is bottom-most y-position in W. */
3664
3665 static void
3666 redraw_overlapped_rows (w, yb)
3667 struct window *w;
3668 int yb;
3669 {
3670 int i;
3671
3672 /* If rows overlapping others have been changed, the rows being
3673 overlapped have to be redrawn. This won't draw lines that have
3674 already been drawn in update_window_line because overlapped_p in
3675 desired rows is 0, so after row assignment overlapped_p in
3676 current rows is 0. */
3677 for (i = 0; i < w->current_matrix->nrows; ++i)
3678 {
3679 struct glyph_row *row = w->current_matrix->rows + i;
3680
3681 if (!row->enabled_p)
3682 break;
3683 else if (row->mode_line_p)
3684 continue;
3685
3686 if (row->overlapped_p)
3687 {
3688 enum glyph_row_area area;
3689
3690 for (area = LEFT_MARGIN_AREA; area < LAST_AREA; ++area)
3691 {
3692 updated_row = row;
3693 updated_area = area;
3694 rif->cursor_to (i, 0, row->y, area == TEXT_AREA ? row->x : 0);
3695 if (row->used[area])
3696 rif->write_glyphs (row->glyphs[area], row->used[area]);
3697 rif->clear_end_of_line (-1);
3698 }
3699
3700 row->overlapped_p = 0;
3701 }
3702
3703 if (MATRIX_ROW_BOTTOM_Y (row) >= yb)
3704 break;
3705 }
3706 }
3707
3708
3709 /* Redraw lines from the current matrix of window W that overlap
3710 others. YB is bottom-most y-position in W. */
3711
3712 static void
3713 redraw_overlapping_rows (w, yb)
3714 struct window *w;
3715 int yb;
3716 {
3717 int i, bottom_y;
3718 struct glyph_row *row;
3719
3720 for (i = 0; i < w->current_matrix->nrows; ++i)
3721 {
3722 row = w->current_matrix->rows + i;
3723
3724 if (!row->enabled_p)
3725 break;
3726 else if (row->mode_line_p)
3727 continue;
3728
3729 bottom_y = MATRIX_ROW_BOTTOM_Y (row);
3730
3731 if (row->overlapping_p && i > 0 && bottom_y < yb)
3732 {
3733 if (row->used[LEFT_MARGIN_AREA])
3734 rif->fix_overlapping_area (w, row, LEFT_MARGIN_AREA);
3735
3736 if (row->used[TEXT_AREA])
3737 rif->fix_overlapping_area (w, row, TEXT_AREA);
3738
3739 if (row->used[RIGHT_MARGIN_AREA])
3740 rif->fix_overlapping_area (w, row, RIGHT_MARGIN_AREA);
3741
3742 /* Record in neighbor rows that ROW overwrites part of their
3743 display. */
3744 if (row->phys_ascent > row->ascent && i > 0)
3745 MATRIX_ROW (w->current_matrix, i - 1)->overlapped_p = 1;
3746 if ((row->phys_height - row->phys_ascent
3747 > row->height - row->ascent)
3748 && bottom_y < yb)
3749 MATRIX_ROW (w->current_matrix, i + 1)->overlapped_p = 1;
3750 }
3751
3752 if (bottom_y >= yb)
3753 break;
3754 }
3755 }
3756
3757
3758 /* Update display of window W. FORCE_P non-zero means that we should
3759 not stop when detecting pending input. */
3760
3761 static int
3762 update_window (w, force_p)
3763 struct window *w;
3764 int force_p;
3765 {
3766 struct glyph_matrix *desired_matrix = w->desired_matrix;
3767 int paused_p;
3768 int preempt_count = baud_rate / 2400 + 1;
3769 extern int input_pending;
3770 #if GLYPH_DEBUG
3771 struct frame *f = XFRAME (WINDOW_FRAME (w));
3772 extern struct frame *updating_frame;
3773 #endif
3774
3775 /* Check that W's frame doesn't have glyph matrices. */
3776 xassert (FRAME_WINDOW_P (f));
3777 xassert (updating_frame != NULL);
3778
3779 /* Check pending input the first time so that we can quickly return. */
3780 if (redisplay_dont_pause)
3781 force_p = 1;
3782 else
3783 detect_input_pending ();
3784
3785 /* If forced to complete the update, or if no input is pending, do
3786 the update. */
3787 if (force_p || !input_pending)
3788 {
3789 struct glyph_row *row, *end;
3790 struct glyph_row *mode_line_row;
3791 struct glyph_row *header_line_row = NULL;
3792 int yb, changed_p = 0, mouse_face_overwritten_p = 0;
3793
3794 rif->update_window_begin_hook (w);
3795 yb = window_text_bottom_y (w);
3796
3797 /* If window has a top line, update it before everything else.
3798 Adjust y-positions of other rows by the top line height. */
3799 row = desired_matrix->rows;
3800 end = row + desired_matrix->nrows - 1;
3801 if (row->mode_line_p)
3802 header_line_row = row++;
3803
3804 /* Update the mode line, if necessary. */
3805 mode_line_row = MATRIX_MODE_LINE_ROW (desired_matrix);
3806 if (mode_line_row->mode_line_p && mode_line_row->enabled_p)
3807 {
3808 mode_line_row->y = yb;
3809 update_window_line (w, MATRIX_ROW_VPOS (mode_line_row,
3810 desired_matrix),
3811 &mouse_face_overwritten_p);
3812 changed_p = 1;
3813 }
3814
3815 /* Find first enabled row. Optimizations in redisplay_internal
3816 may lead to an update with only one row enabled. There may
3817 be also completely empty matrices. */
3818 while (row < end && !row->enabled_p)
3819 ++row;
3820
3821 /* Try reusing part of the display by copying. */
3822 if (row < end && !desired_matrix->no_scrolling_p)
3823 {
3824 int rc = scrolling_window (w, header_line_row != NULL);
3825 if (rc < 0)
3826 {
3827 /* All rows were found to be equal. */
3828 paused_p = 0;
3829 goto set_cursor;
3830 }
3831 else if (rc > 0)
3832 force_p = 1;
3833 changed_p = 1;
3834 }
3835
3836 /* Update the top mode line after scrolling because a new top
3837 line would otherwise overwrite lines at the top of the window
3838 that can be scrolled. */
3839 if (header_line_row && header_line_row->enabled_p)
3840 {
3841 header_line_row->y = 0;
3842 update_window_line (w, 0, &mouse_face_overwritten_p);
3843 changed_p = 1;
3844 }
3845
3846 /* Update the rest of the lines. */
3847 for (; row < end && (force_p || !input_pending); ++row)
3848 if (row->enabled_p)
3849 {
3850 int vpos = MATRIX_ROW_VPOS (row, desired_matrix);
3851 int i;
3852
3853 /* We'll Have to play a little bit with when to
3854 detect_input_pending. If it's done too often,
3855 scrolling large windows with repeated scroll-up
3856 commands will too quickly pause redisplay. */
3857 if (!force_p && vpos % preempt_count == 0)
3858 detect_input_pending ();
3859
3860 changed_p |= update_window_line (w, vpos,
3861 &mouse_face_overwritten_p);
3862
3863 /* Mark all rows below the last visible one in the current
3864 matrix as invalid. This is necessary because of
3865 variable line heights. Consider the case of three
3866 successive redisplays, where the first displays 5
3867 lines, the second 3 lines, and the third 5 lines again.
3868 If the second redisplay wouldn't mark rows in the
3869 current matrix invalid, the third redisplay might be
3870 tempted to optimize redisplay based on lines displayed
3871 in the first redisplay. */
3872 if (MATRIX_ROW_BOTTOM_Y (row) >= yb)
3873 for (i = vpos + 1; i < w->current_matrix->nrows - 1; ++i)
3874 MATRIX_ROW (w->current_matrix, i)->enabled_p = 0;
3875 }
3876
3877 /* Was display preempted? */
3878 paused_p = row < end;
3879
3880 set_cursor:
3881
3882 /* Fix the appearance of overlapping(overlapped rows. */
3883 if (!paused_p && !w->pseudo_window_p)
3884 {
3885 if (changed_p && rif->fix_overlapping_area)
3886 {
3887 redraw_overlapped_rows (w, yb);
3888 redraw_overlapping_rows (w, yb);
3889 }
3890
3891 /* Make cursor visible at cursor position of W. */
3892 set_window_cursor_after_update (w);
3893
3894 #if 0 /* Check that current matrix invariants are satisfied. This is
3895 for debugging only. See the comment of check_matrix_invariants. */
3896 IF_DEBUG (check_matrix_invariants (w));
3897 #endif
3898 }
3899
3900 #if GLYPH_DEBUG
3901 /* Remember the redisplay method used to display the matrix. */
3902 strcpy (w->current_matrix->method, w->desired_matrix->method);
3903 #endif
3904
3905 /* End of update of window W. */
3906 rif->update_window_end_hook (w, 1, mouse_face_overwritten_p);
3907 }
3908 else
3909 paused_p = 1;
3910
3911 clear_glyph_matrix (desired_matrix);
3912
3913 return paused_p;
3914 }
3915
3916
3917 /* Update the display of area AREA in window W, row number VPOS.
3918 AREA can be either LEFT_MARGIN_AREA or RIGHT_MARGIN_AREA. */
3919
3920 static void
3921 update_marginal_area (w, area, vpos)
3922 struct window *w;
3923 int area, vpos;
3924 {
3925 struct glyph_row *desired_row = MATRIX_ROW (w->desired_matrix, vpos);
3926
3927 /* Let functions in xterm.c know what area subsequent X positions
3928 will be relative to. */
3929 updated_area = area;
3930
3931 /* Set cursor to start of glyphs, write them, and clear to the end
3932 of the area. I don't think that something more sophisticated is
3933 necessary here, since marginal areas will not be the default. */
3934 rif->cursor_to (vpos, 0, desired_row->y, 0);
3935 if (desired_row->used[area])
3936 rif->write_glyphs (desired_row->glyphs[area], desired_row->used[area]);
3937 rif->clear_end_of_line (-1);
3938 }
3939
3940
3941 /* Update the display of the text area of row VPOS in window W.
3942 Value is non-zero if display has changed. */
3943
3944 static int
3945 update_text_area (w, vpos)
3946 struct window *w;
3947 int vpos;
3948 {
3949 struct glyph_row *current_row = MATRIX_ROW (w->current_matrix, vpos);
3950 struct glyph_row *desired_row = MATRIX_ROW (w->desired_matrix, vpos);
3951 int changed_p = 0;
3952
3953 /* Let functions in xterm.c know what area subsequent X positions
3954 will be relative to. */
3955 updated_area = TEXT_AREA;
3956
3957 /* If rows are at different X or Y, or rows have different height,
3958 or the current row is marked invalid, write the entire line. */
3959 if (!current_row->enabled_p
3960 || desired_row->y != current_row->y
3961 || desired_row->ascent != current_row->ascent
3962 || desired_row->phys_ascent != current_row->phys_ascent
3963 || desired_row->phys_height != current_row->phys_height
3964 || desired_row->visible_height != current_row->visible_height
3965 || current_row->overlapped_p
3966 || current_row->mouse_face_p
3967 || current_row->x != desired_row->x)
3968 {
3969 rif->cursor_to (vpos, 0, desired_row->y, desired_row->x);
3970
3971 if (desired_row->used[TEXT_AREA])
3972 rif->write_glyphs (desired_row->glyphs[TEXT_AREA],
3973 desired_row->used[TEXT_AREA]);
3974
3975 /* Clear to end of window. */
3976 rif->clear_end_of_line (-1);
3977 changed_p = 1;
3978 }
3979 else
3980 {
3981 int stop, i, x;
3982 struct glyph *current_glyph = current_row->glyphs[TEXT_AREA];
3983 struct glyph *desired_glyph = desired_row->glyphs[TEXT_AREA];
3984 int overlapping_glyphs_p = current_row->contains_overlapping_glyphs_p;
3985
3986 /* If the desired row extends its face to the text area end,
3987 make sure we write at least one glyph, so that the face
3988 extension actually takes place. */
3989 int desired_stop_pos = (desired_row->used[TEXT_AREA]
3990 - (MATRIX_ROW_EXTENDS_FACE_P (desired_row)
3991 ? 1 : 0));
3992
3993 stop = min (current_row->used[TEXT_AREA], desired_stop_pos);
3994 i = 0;
3995 x = desired_row->x;
3996
3997 while (i < stop)
3998 {
3999 int skip_equal_glyphs_p = 1;
4000
4001 /* Skip over glyphs that both rows have in common. These
4002 don't have to be written. We can't skip if the last
4003 current glyph overlaps the glyph to its right. For
4004 example, consider a current row of `if ' with the `f' in
4005 Courier bold so that it overlaps the ` ' to its right.
4006 If the desired row is ` ', we would skip over the space
4007 after the `if' and there would remain a pixel from the
4008 `f' on the screen. */
4009 if (overlapping_glyphs_p && i > 0)
4010 {
4011 struct glyph *glyph = &current_row->glyphs[TEXT_AREA][i - 1];
4012 int left, right;
4013
4014 rif->get_glyph_overhangs (glyph, XFRAME (w->frame),
4015 &left, &right);
4016 skip_equal_glyphs_p = right == 0;
4017 }
4018
4019 if (skip_equal_glyphs_p)
4020 while (i < stop
4021 && GLYPH_EQUAL_P (desired_glyph, current_glyph))
4022 {
4023 x += desired_glyph->pixel_width;
4024 ++desired_glyph, ++current_glyph, ++i;
4025 }
4026
4027 /* Consider the case that the current row contains "xxx ppp
4028 ggg" in italic Courier font, and the desired row is "xxx
4029 ggg". The character `p' has lbearing, `g' has not. The
4030 loop above will stop in front of the first `p' in the
4031 current row. If we would start writing glyphs there, we
4032 wouldn't erase the lbearing of the `p'. The rest of the
4033 lbearing problem is then taken care of by x_draw_glyphs. */
4034 if (overlapping_glyphs_p
4035 && i > 0
4036 && i < current_row->used[TEXT_AREA]
4037 && current_row->used[TEXT_AREA] != desired_row->used[TEXT_AREA])
4038 {
4039 int left, right;
4040
4041 rif->get_glyph_overhangs (current_glyph, XFRAME (w->frame),
4042 &left, &right);
4043 while (left > 0 && i > 0)
4044 {
4045 --i, --desired_glyph, --current_glyph;
4046 x -= desired_glyph->pixel_width;
4047 left -= desired_glyph->pixel_width;
4048 }
4049 }
4050
4051 /* Try to avoid writing the entire rest of the desired row
4052 by looking for a resync point. This mainly prevents
4053 mode line flickering in the case the mode line is in
4054 fixed-pitch font, which it usually will be. */
4055 if (i < desired_row->used[TEXT_AREA])
4056 {
4057 int start_x = x, start_hpos = i;
4058 struct glyph *start = desired_glyph;
4059 int current_x = x;
4060
4061 /* Find the next glyph that's equal again. */
4062 while (i < stop
4063 && !GLYPH_EQUAL_P (desired_glyph, current_glyph)
4064 && x == current_x)
4065 {
4066 x += desired_glyph->pixel_width;
4067 current_x += current_glyph->pixel_width;
4068 ++desired_glyph, ++current_glyph, ++i;
4069 }
4070
4071 if (i == start_hpos || x != current_x)
4072 {
4073 i = start_hpos;
4074 x = start_x;
4075 desired_glyph = start;
4076 break;
4077 }
4078
4079 rif->cursor_to (vpos, start_hpos, desired_row->y, start_x);
4080 rif->write_glyphs (start, i - start_hpos);
4081 changed_p = 1;
4082 }
4083 }
4084
4085 /* Write the rest. */
4086 if (i < desired_row->used[TEXT_AREA])
4087 {
4088 rif->cursor_to (vpos, i, desired_row->y, x);
4089 rif->write_glyphs (desired_glyph, desired_row->used[TEXT_AREA] - i);
4090 changed_p = 1;
4091 }
4092
4093 /* Maybe clear to end of line. */
4094 if (MATRIX_ROW_EXTENDS_FACE_P (desired_row))
4095 {
4096 /* If new row extends to the end of the text area, nothing
4097 has to be cleared, if and only if we did a write_glyphs
4098 above. This is made sure by setting desired_stop_pos
4099 appropriately above. */
4100 xassert (i < desired_row->used[TEXT_AREA]);
4101 }
4102 else if (MATRIX_ROW_EXTENDS_FACE_P (current_row))
4103 {
4104 /* If old row extends to the end of the text area, clear. */
4105 if (i >= desired_row->used[TEXT_AREA])
4106 rif->cursor_to (vpos, i, desired_row->y,
4107 desired_row->x + desired_row->pixel_width);
4108 rif->clear_end_of_line (-1);
4109 changed_p = 1;
4110 }
4111 else if (desired_row->pixel_width < current_row->pixel_width)
4112 {
4113 /* Otherwise clear to the end of the old row. Everything
4114 after that position should be clear already. */
4115 int x;
4116
4117 if (i >= desired_row->used[TEXT_AREA])
4118 rif->cursor_to (vpos, i, desired_row->y,
4119 desired_row->x + desired_row->pixel_width);
4120
4121 /* If cursor is displayed at the end of the line, make sure
4122 it's cleared. Nowadays we don't have a phys_cursor_glyph
4123 with which to erase the cursor (because this method
4124 doesn't work with lbearing/rbearing), so we must do it
4125 this way. */
4126 if (vpos == w->phys_cursor.vpos
4127 && w->phys_cursor.hpos >= desired_row->used[TEXT_AREA])
4128 {
4129 w->phys_cursor_on_p = 0;
4130 x = -1;
4131 }
4132 else
4133 x = current_row->x + current_row->pixel_width;
4134 rif->clear_end_of_line (x);
4135 changed_p = 1;
4136 }
4137 }
4138
4139 return changed_p;
4140 }
4141
4142
4143 /* Update row VPOS in window W. Value is non-zero if display has been
4144 changed. */
4145
4146 static int
4147 update_window_line (w, vpos, mouse_face_overwritten_p)
4148 struct window *w;
4149 int vpos, *mouse_face_overwritten_p;
4150 {
4151 struct glyph_row *current_row = MATRIX_ROW (w->current_matrix, vpos);
4152 struct glyph_row *desired_row = MATRIX_ROW (w->desired_matrix, vpos);
4153 int changed_p = 0;
4154
4155 /* Set the row being updated. This is important to let xterm.c
4156 know what line height values are in effect. */
4157 updated_row = desired_row;
4158
4159 /* A row can be completely invisible in case a desired matrix was
4160 built with a vscroll and then make_cursor_line_fully_visible shifts
4161 the matrix. Make sure to make such rows current anyway, since
4162 we need the correct y-position, for example, in the current matrix. */
4163 if (desired_row->mode_line_p
4164 || desired_row->visible_height > 0)
4165 {
4166 xassert (desired_row->enabled_p);
4167
4168 /* Update display of the left margin area, if there is one. */
4169 if (!desired_row->full_width_p
4170 && !NILP (w->left_margin_width))
4171 {
4172 changed_p = 1;
4173 update_marginal_area (w, LEFT_MARGIN_AREA, vpos);
4174 }
4175
4176 /* Update the display of the text area. */
4177 if (update_text_area (w, vpos))
4178 {
4179 changed_p = 1;
4180 if (current_row->mouse_face_p)
4181 *mouse_face_overwritten_p = 1;
4182 }
4183
4184 /* Update display of the right margin area, if there is one. */
4185 if (!desired_row->full_width_p
4186 && !NILP (w->right_margin_width))
4187 {
4188 changed_p = 1;
4189 update_marginal_area (w, RIGHT_MARGIN_AREA, vpos);
4190 }
4191
4192 /* Draw truncation marks etc. */
4193 if (!current_row->enabled_p
4194 || desired_row->y != current_row->y
4195 || desired_row->visible_height != current_row->visible_height
4196 || desired_row->overlay_arrow_p != current_row->overlay_arrow_p
4197 || desired_row->truncated_on_left_p != current_row->truncated_on_left_p
4198 || desired_row->truncated_on_right_p != current_row->truncated_on_right_p
4199 || desired_row->continued_p != current_row->continued_p
4200 || desired_row->mode_line_p != current_row->mode_line_p
4201 || (desired_row->indicate_empty_line_p
4202 != current_row->indicate_empty_line_p)
4203 || (MATRIX_ROW_CONTINUATION_LINE_P (desired_row)
4204 != MATRIX_ROW_CONTINUATION_LINE_P (current_row)))
4205 rif->after_update_window_line_hook (desired_row);
4206 }
4207
4208 /* Update current_row from desired_row. */
4209 make_current (w->desired_matrix, w->current_matrix, vpos);
4210 updated_row = NULL;
4211 return changed_p;
4212 }
4213
4214
4215 /* Set the cursor after an update of window W. This function may only
4216 be called from update_window. */
4217
4218 static void
4219 set_window_cursor_after_update (w)
4220 struct window *w;
4221 {
4222 struct frame *f = XFRAME (w->frame);
4223 int cx, cy, vpos, hpos;
4224
4225 /* Not intended for frame matrix updates. */
4226 xassert (FRAME_WINDOW_P (f));
4227
4228 if (cursor_in_echo_area
4229 && !NILP (echo_area_buffer[0])
4230 /* If we are showing a message instead of the mini-buffer,
4231 show the cursor for the message instead. */
4232 && XWINDOW (minibuf_window) == w
4233 && EQ (minibuf_window, echo_area_window)
4234 /* These cases apply only to the frame that contains
4235 the active mini-buffer window. */
4236 && FRAME_HAS_MINIBUF_P (f)
4237 && EQ (FRAME_MINIBUF_WINDOW (f), echo_area_window))
4238 {
4239 cx = cy = vpos = hpos = 0;
4240
4241 if (cursor_in_echo_area >= 0)
4242 {
4243 /* If the mini-buffer is several lines high, find the last
4244 line that has any text on it. Note: either all lines
4245 are enabled or none. Otherwise we wouldn't be able to
4246 determine Y. */
4247 struct glyph_row *row, *last_row;
4248 struct glyph *glyph;
4249 int yb = window_text_bottom_y (w);
4250
4251 last_row = NULL;
4252 for (row = MATRIX_ROW (w->current_matrix, 0);
4253 row->enabled_p;
4254 ++row)
4255 {
4256 if (row->used[TEXT_AREA]
4257 && row->glyphs[TEXT_AREA][0].charpos >= 0)
4258 last_row = row;
4259
4260 if (MATRIX_ROW_BOTTOM_Y (row) >= yb)
4261 break;
4262 }
4263
4264 if (last_row)
4265 {
4266 struct glyph *start = row->glyphs[TEXT_AREA];
4267 struct glyph *last = start + row->used[TEXT_AREA] - 1;
4268
4269 while (last > start && last->charpos < 0)
4270 --last;
4271
4272 for (glyph = start; glyph < last; ++glyph)
4273 {
4274 cx += glyph->pixel_width;
4275 ++hpos;
4276 }
4277
4278 cy = last_row->y;
4279 vpos = MATRIX_ROW_VPOS (last_row, w->current_matrix);
4280 }
4281 }
4282 }
4283 else
4284 {
4285 cx = w->cursor.x;
4286 cy = w->cursor.y;
4287 hpos = w->cursor.hpos;
4288 vpos = w->cursor.vpos;
4289 }
4290
4291 /* Window cursor can be out of sync for horizontally split windows. */
4292 hpos = max (0, hpos);
4293 hpos = min (w->current_matrix->matrix_w - 1, hpos);
4294 vpos = max (0, vpos);
4295 vpos = min (w->current_matrix->nrows - 1, vpos);
4296 rif->cursor_to (vpos, hpos, cy, cx);
4297 }
4298
4299
4300 /* Set WINDOW->must_be_updated_p to ON_P for all windows in the window
4301 tree rooted at W. */
4302
4303 void
4304 set_window_update_flags (w, on_p)
4305 struct window *w;
4306 int on_p;
4307 {
4308 while (w)
4309 {
4310 if (!NILP (w->hchild))
4311 set_window_update_flags (XWINDOW (w->hchild), on_p);
4312 else if (!NILP (w->vchild))
4313 set_window_update_flags (XWINDOW (w->vchild), on_p);
4314 else
4315 w->must_be_updated_p = on_p;
4316
4317 w = NILP (w->next) ? 0 : XWINDOW (w->next);
4318 }
4319 }
4320
4321
4322 \f
4323 /***********************************************************************
4324 Window-Based Scrolling
4325 ***********************************************************************/
4326
4327 /* Structure describing rows in scrolling_window. */
4328
4329 struct row_entry
4330 {
4331 /* Number of occurrences of this row in desired and current matrix. */
4332 int old_uses, new_uses;
4333
4334 /* Vpos of row in new matrix. */
4335 int new_line_number;
4336
4337 /* Bucket index of this row_entry in the hash table row_table. */
4338 int bucket;
4339
4340 /* The row described by this entry. */
4341 struct glyph_row *row;
4342
4343 /* Hash collision chain. */
4344 struct row_entry *next;
4345 };
4346
4347 /* A pool to allocate row_entry structures from, and the size of the
4348 pool. The pool is reallocated in scrolling_window when we find
4349 that we need a larger one. */
4350
4351 static struct row_entry *row_entry_pool;
4352 static int row_entry_pool_size;
4353
4354 /* Index of next free entry in row_entry_pool. */
4355
4356 static int row_entry_idx;
4357
4358 /* The hash table used during scrolling, and the table's size. This
4359 table is used to quickly identify equal rows in the desired and
4360 current matrix. */
4361
4362 static struct row_entry **row_table;
4363 static int row_table_size;
4364
4365 /* Vectors of pointers to row_entry structures belonging to the
4366 current and desired matrix, and the size of the vectors. */
4367
4368 static struct row_entry **old_lines, **new_lines;
4369 static int old_lines_size, new_lines_size;
4370
4371 /* A pool to allocate run structures from, and its size. */
4372
4373 static struct run *run_pool;
4374 static int runs_size;
4375
4376 /* A vector of runs of lines found during scrolling. */
4377
4378 static struct run **runs;
4379
4380 static struct row_entry *add_row_entry P_ ((struct window *,
4381 struct glyph_row *));
4382
4383
4384 /* Add glyph row ROW to the scrolling hash table during the scrolling
4385 of window W. */
4386
4387 static INLINE struct row_entry *
4388 add_row_entry (w, row)
4389 struct window *w;
4390 struct glyph_row *row;
4391 {
4392 struct row_entry *entry;
4393 int i = row->hash % row_table_size;
4394
4395 entry = row_table[i];
4396 while (entry && !row_equal_p (w, entry->row, row, 1))
4397 entry = entry->next;
4398
4399 if (entry == NULL)
4400 {
4401 entry = row_entry_pool + row_entry_idx++;
4402 entry->row = row;
4403 entry->old_uses = entry->new_uses = 0;
4404 entry->new_line_number = 0;
4405 entry->bucket = i;
4406 entry->next = row_table[i];
4407 row_table[i] = entry;
4408 }
4409
4410 return entry;
4411 }
4412
4413
4414 /* Try to reuse part of the current display of W by scrolling lines.
4415 HEADER_LINE_P non-zero means W has a top mode line.
4416
4417 The algorithm is taken from Communications of the ACM, Apr78 "A
4418 Technique for Isolating Differences Between Files." It should take
4419 O(N) time.
4420
4421 A short outline of the steps of the algorithm
4422
4423 1. Skip lines equal at the start and end of both matrices.
4424
4425 2. Enter rows in the current and desired matrix into a symbol
4426 table, counting how often they appear in both matrices.
4427
4428 3. Rows that appear exactly once in both matrices serve as anchors,
4429 i.e. we assume that such lines are likely to have been moved.
4430
4431 4. Starting from anchor lines, extend regions to be scrolled both
4432 forward and backward.
4433
4434 Value is
4435
4436 -1 if all rows were found to be equal.
4437 0 to indicate that we did not scroll the display, or
4438 1 if we did scroll. */
4439
4440 static int
4441 scrolling_window (w, header_line_p)
4442 struct window *w;
4443 int header_line_p;
4444 {
4445 struct glyph_matrix *desired_matrix = w->desired_matrix;
4446 struct glyph_matrix *current_matrix = w->current_matrix;
4447 int yb = window_text_bottom_y (w);
4448 int i, j, first_old, first_new, last_old, last_new;
4449 int nruns, nbytes, n, run_idx;
4450 struct row_entry *entry;
4451
4452 /* Skip over rows equal at the start. */
4453 for (i = header_line_p ? 1 : 0; i < current_matrix->nrows - 1; ++i)
4454 {
4455 struct glyph_row *d = MATRIX_ROW (desired_matrix, i);
4456 struct glyph_row *c = MATRIX_ROW (current_matrix, i);
4457
4458 if (c->enabled_p
4459 && d->enabled_p
4460 && c->y == d->y
4461 && MATRIX_ROW_BOTTOM_Y (c) <= yb
4462 && MATRIX_ROW_BOTTOM_Y (d) <= yb
4463 && row_equal_p (w, c, d, 1))
4464 {
4465 assign_row (c, d);
4466 d->enabled_p = 0;
4467 }
4468 else
4469 break;
4470 }
4471
4472 /* Give up if some rows in the desired matrix are not enabled. */
4473 if (!MATRIX_ROW (desired_matrix, i)->enabled_p)
4474 return -1;
4475
4476 first_old = first_new = i;
4477
4478 /* Set last_new to the index + 1 of the last enabled row in the
4479 desired matrix. */
4480 i = first_new + 1;
4481 while (i < desired_matrix->nrows - 1
4482 && MATRIX_ROW (desired_matrix, i)->enabled_p
4483 && MATRIX_ROW_BOTTOM_Y (MATRIX_ROW (desired_matrix, i)) <= yb)
4484 ++i;
4485
4486 if (!MATRIX_ROW (desired_matrix, i)->enabled_p)
4487 return 0;
4488
4489 last_new = i;
4490
4491 /* Set last_old to the index + 1 of the last enabled row in the
4492 current matrix. We don't look at the enabled flag here because
4493 we plan to reuse part of the display even if other parts are
4494 disabled. */
4495 i = first_old + 1;
4496 while (i < current_matrix->nrows - 1
4497 && MATRIX_ROW_BOTTOM_Y (MATRIX_ROW (current_matrix, i)) <= yb)
4498 ++i;
4499 last_old = i;
4500
4501 /* Skip over rows equal at the bottom. */
4502 i = last_new;
4503 j = last_old;
4504 while (i - 1 > first_new
4505 && j - 1 > first_old
4506 && MATRIX_ROW (current_matrix, i - 1)->enabled_p
4507 && (MATRIX_ROW (current_matrix, i - 1)->y
4508 == MATRIX_ROW (desired_matrix, j - 1)->y)
4509 && row_equal_p (w,
4510 MATRIX_ROW (desired_matrix, i - 1),
4511 MATRIX_ROW (current_matrix, j - 1), 1))
4512 --i, --j;
4513 last_new = i;
4514 last_old = j;
4515
4516 /* Nothing to do if all rows are equal. */
4517 if (last_new == first_new)
4518 return 0;
4519
4520 /* Reallocate vectors, tables etc. if necessary. */
4521
4522 if (current_matrix->nrows > old_lines_size)
4523 {
4524 old_lines_size = current_matrix->nrows;
4525 nbytes = old_lines_size * sizeof *old_lines;
4526 old_lines = (struct row_entry **) xrealloc (old_lines, nbytes);
4527 }
4528
4529 if (desired_matrix->nrows > new_lines_size)
4530 {
4531 new_lines_size = desired_matrix->nrows;
4532 nbytes = new_lines_size * sizeof *new_lines;
4533 new_lines = (struct row_entry **) xrealloc (new_lines, nbytes);
4534 }
4535
4536 n = desired_matrix->nrows + current_matrix->nrows;
4537 if (3 * n > row_table_size)
4538 {
4539 row_table_size = next_almost_prime (3 * n);
4540 nbytes = row_table_size * sizeof *row_table;
4541 row_table = (struct row_entry **) xrealloc (row_table, nbytes);
4542 bzero (row_table, nbytes);
4543 }
4544
4545 if (n > row_entry_pool_size)
4546 {
4547 row_entry_pool_size = n;
4548 nbytes = row_entry_pool_size * sizeof *row_entry_pool;
4549 row_entry_pool = (struct row_entry *) xrealloc (row_entry_pool, nbytes);
4550 }
4551
4552 if (desired_matrix->nrows > runs_size)
4553 {
4554 runs_size = desired_matrix->nrows;
4555 nbytes = runs_size * sizeof *runs;
4556 runs = (struct run **) xrealloc (runs, nbytes);
4557 nbytes = runs_size * sizeof *run_pool;
4558 run_pool = (struct run *) xrealloc (run_pool, nbytes);
4559 }
4560
4561 nruns = run_idx = 0;
4562 row_entry_idx = 0;
4563
4564 /* Add rows from the current and desired matrix to the hash table
4565 row_hash_table to be able to find equal ones quickly. */
4566
4567 for (i = first_old; i < last_old; ++i)
4568 {
4569 if (MATRIX_ROW (current_matrix, i)->enabled_p)
4570 {
4571 entry = add_row_entry (w, MATRIX_ROW (current_matrix, i));
4572 old_lines[i] = entry;
4573 ++entry->old_uses;
4574 }
4575 else
4576 old_lines[i] = NULL;
4577 }
4578
4579 for (i = first_new; i < last_new; ++i)
4580 {
4581 xassert (MATRIX_ROW_ENABLED_P (desired_matrix, i));
4582 entry = add_row_entry (w, MATRIX_ROW (desired_matrix, i));
4583 ++entry->new_uses;
4584 entry->new_line_number = i;
4585 new_lines[i] = entry;
4586 }
4587
4588 /* Identify moves based on lines that are unique and equal
4589 in both matrices. */
4590 for (i = first_old; i < last_old;)
4591 if (old_lines[i]
4592 && old_lines[i]->old_uses == 1
4593 && old_lines[i]->new_uses == 1)
4594 {
4595 int j, k;
4596 int new_line = old_lines[i]->new_line_number;
4597 struct run *run = run_pool + run_idx++;
4598
4599 /* Record move. */
4600 run->current_vpos = i;
4601 run->current_y = MATRIX_ROW (current_matrix, i)->y;
4602 run->desired_vpos = new_line;
4603 run->desired_y = MATRIX_ROW (desired_matrix, new_line)->y;
4604 run->nrows = 1;
4605 run->height = MATRIX_ROW (current_matrix, i)->height;
4606
4607 /* Extend backward. */
4608 j = i - 1;
4609 k = new_line - 1;
4610 while (j > first_old
4611 && k > first_new
4612 && old_lines[j] == new_lines[k])
4613 {
4614 int h = MATRIX_ROW (current_matrix, j)->height;
4615 --run->current_vpos;
4616 --run->desired_vpos;
4617 ++run->nrows;
4618 run->height += h;
4619 run->desired_y -= h;
4620 run->current_y -= h;
4621 --j, --k;
4622 }
4623
4624 /* Extend forward. */
4625 j = i + 1;
4626 k = new_line + 1;
4627 while (j < last_old
4628 && k < last_new
4629 && old_lines[j] == new_lines[k])
4630 {
4631 int h = MATRIX_ROW (current_matrix, j)->height;
4632 ++run->nrows;
4633 run->height += h;
4634 ++j, ++k;
4635 }
4636
4637 /* Insert run into list of all runs. Order runs by copied
4638 pixel lines. Note that we record runs that don't have to
4639 be copied because they are already in place. This is done
4640 because we can avoid calling update_window_line in this
4641 case. */
4642 for (j = 0; j < nruns && runs[j]->height > run->height; ++j)
4643 ;
4644 for (k = nruns; k >= j; --k)
4645 runs[k] = runs[k - 1];
4646 runs[j] = run;
4647 ++nruns;
4648
4649 i += run->nrows;
4650 }
4651 else
4652 ++i;
4653
4654 /* Do the moves. Do it in a way that we don't overwrite something
4655 we want to copy later on. This is not solvable in general
4656 because there is only one display and we don't have a way to
4657 exchange areas on this display. Example:
4658
4659 +-----------+ +-----------+
4660 | A | | B |
4661 +-----------+ --> +-----------+
4662 | B | | A |
4663 +-----------+ +-----------+
4664
4665 Instead, prefer bigger moves, and invalidate moves that would
4666 copy from where we copied to. */
4667
4668 for (i = 0; i < nruns; ++i)
4669 if (runs[i]->nrows > 0)
4670 {
4671 struct run *r = runs[i];
4672
4673 /* Copy on the display. */
4674 if (r->current_y != r->desired_y)
4675 {
4676 rif->scroll_run_hook (w, r);
4677
4678 /* Invalidate runs that copy from where we copied to. */
4679 for (j = i + 1; j < nruns; ++j)
4680 {
4681 struct run *p = runs[j];
4682
4683 if ((p->current_y >= r->desired_y
4684 && p->current_y < r->desired_y + r->height)
4685 || (p->current_y + p->height >= r->desired_y
4686 && (p->current_y + p->height
4687 < r->desired_y + r->height)))
4688 p->nrows = 0;
4689 }
4690 }
4691
4692 /* Assign matrix rows. */
4693 for (j = 0; j < r->nrows; ++j)
4694 {
4695 struct glyph_row *from, *to;
4696 int to_overlapped_p;
4697
4698 to = MATRIX_ROW (current_matrix, r->desired_vpos + j);
4699 from = MATRIX_ROW (desired_matrix, r->desired_vpos + j);
4700 to_overlapped_p = to->overlapped_p;
4701 assign_row (to, from);
4702 to->enabled_p = 1, from->enabled_p = 0;
4703 to->overlapped_p = to_overlapped_p;
4704 }
4705 }
4706
4707 /* Clear the hash table, for the next time. */
4708 for (i = 0; i < row_entry_idx; ++i)
4709 row_table[row_entry_pool[i].bucket] = NULL;
4710
4711 /* Value is non-zero to indicate that we scrolled the display. */
4712 return 1;
4713 }
4714
4715
4716 \f
4717 /************************************************************************
4718 Frame-Based Updates
4719 ************************************************************************/
4720
4721 /* Update the desired frame matrix of frame F.
4722
4723 FORCE_P non-zero means that the update should not be stopped by
4724 pending input. INHIBIT_HAIRY_ID_P non-zero means that scrolling
4725 should not be tried.
4726
4727 Value is non-zero if update was stopped due to pending input. */
4728
4729 static int
4730 update_frame_1 (f, force_p, inhibit_id_p)
4731 struct frame *f;
4732 int force_p;
4733 int inhibit_id_p;
4734 {
4735 /* Frame matrices to work on. */
4736 struct glyph_matrix *current_matrix = f->current_matrix;
4737 struct glyph_matrix *desired_matrix = f->desired_matrix;
4738 int i;
4739 int pause;
4740 int preempt_count = baud_rate / 2400 + 1;
4741 extern int input_pending;
4742
4743 xassert (current_matrix && desired_matrix);
4744
4745 if (baud_rate != FRAME_COST_BAUD_RATE (f))
4746 calculate_costs (f);
4747
4748 if (preempt_count <= 0)
4749 preempt_count = 1;
4750
4751 if (redisplay_dont_pause)
4752 force_p = 1;
4753 else if (!force_p && detect_input_pending ())
4754 {
4755 pause = 1;
4756 goto do_pause;
4757 }
4758
4759 /* If we cannot insert/delete lines, it's no use trying it. */
4760 if (!line_ins_del_ok)
4761 inhibit_id_p = 1;
4762
4763 /* See if any of the desired lines are enabled; don't compute for
4764 i/d line if just want cursor motion. */
4765 for (i = 0; i < desired_matrix->nrows; i++)
4766 if (MATRIX_ROW_ENABLED_P (desired_matrix, i))
4767 break;
4768
4769 /* Try doing i/d line, if not yet inhibited. */
4770 if (!inhibit_id_p && i < desired_matrix->nrows)
4771 force_p |= scrolling (f);
4772
4773 /* Update the individual lines as needed. Do bottom line first. */
4774 if (MATRIX_ROW_ENABLED_P (desired_matrix, desired_matrix->nrows - 1))
4775 update_frame_line (f, desired_matrix->nrows - 1);
4776
4777 /* Now update the rest of the lines. */
4778 for (i = 0; i < desired_matrix->nrows - 1 && (force_p || !input_pending); i++)
4779 {
4780 if (MATRIX_ROW_ENABLED_P (desired_matrix, i))
4781 {
4782 if (FRAME_TERMCAP_P (f))
4783 {
4784 /* Flush out every so many lines.
4785 Also flush out if likely to have more than 1k buffered
4786 otherwise. I'm told that some telnet connections get
4787 really screwed by more than 1k output at once. */
4788 int outq = PENDING_OUTPUT_COUNT (stdout);
4789 if (outq > 900
4790 || (outq > 20 && ((i - 1) % preempt_count == 0)))
4791 {
4792 fflush (stdout);
4793 if (preempt_count == 1)
4794 {
4795 #ifdef EMACS_OUTQSIZE
4796 if (EMACS_OUTQSIZE (0, &outq) < 0)
4797 /* Probably not a tty. Ignore the error and reset
4798 * the outq count. */
4799 outq = PENDING_OUTPUT_COUNT (stdout);
4800 #endif
4801 outq *= 10;
4802 if (baud_rate <= outq && baud_rate > 0)
4803 sleep (outq / baud_rate);
4804 }
4805 }
4806 }
4807
4808 if ((i - 1) % preempt_count == 0)
4809 detect_input_pending ();
4810
4811 update_frame_line (f, i);
4812 }
4813 }
4814
4815 pause = (i < FRAME_HEIGHT (f) - 1) ? i : 0;
4816
4817 /* Now just clean up termcap drivers and set cursor, etc. */
4818 if (!pause)
4819 {
4820 if ((cursor_in_echo_area
4821 /* If we are showing a message instead of the mini-buffer,
4822 show the cursor for the message instead of for the
4823 (now hidden) mini-buffer contents. */
4824 || (EQ (minibuf_window, selected_window)
4825 && EQ (minibuf_window, echo_area_window)
4826 && !NILP (echo_area_buffer[0])))
4827 /* These cases apply only to the frame that contains
4828 the active mini-buffer window. */
4829 && FRAME_HAS_MINIBUF_P (f)
4830 && EQ (FRAME_MINIBUF_WINDOW (f), echo_area_window))
4831 {
4832 int top = XINT (XWINDOW (FRAME_MINIBUF_WINDOW (f))->top);
4833 int row, col;
4834
4835 if (cursor_in_echo_area < 0)
4836 {
4837 /* Negative value of cursor_in_echo_area means put
4838 cursor at beginning of line. */
4839 row = top;
4840 col = 0;
4841 }
4842 else
4843 {
4844 /* Positive value of cursor_in_echo_area means put
4845 cursor at the end of the prompt. If the mini-buffer
4846 is several lines high, find the last line that has
4847 any text on it. */
4848 row = FRAME_HEIGHT (f);
4849 do
4850 {
4851 --row;
4852 col = 0;
4853
4854 if (MATRIX_ROW_ENABLED_P (current_matrix, row))
4855 {
4856 /* Frame rows are filled up with spaces that
4857 must be ignored here. */
4858 struct glyph_row *r = MATRIX_ROW (current_matrix,
4859 row);
4860 struct glyph *start = r->glyphs[TEXT_AREA];
4861 struct glyph *last = start + r->used[TEXT_AREA];
4862
4863 while (last > start
4864 && (last - 1)->charpos < 0)
4865 --last;
4866
4867 col = last - start;
4868 }
4869 }
4870 while (row > top && col == 0);
4871
4872 /* Make sure COL is not out of range. */
4873 if (col >= FRAME_CURSOR_X_LIMIT (f))
4874 {
4875 /* If we have another row, advance cursor into it. */
4876 if (row < FRAME_HEIGHT (f) - 1)
4877 {
4878 col = FRAME_LEFT_SCROLL_BAR_WIDTH (f);
4879 row++;
4880 }
4881 /* Otherwise move it back in range. */
4882 else
4883 col = FRAME_CURSOR_X_LIMIT (f) - 1;
4884 }
4885 }
4886
4887 cursor_to (row, col);
4888 }
4889 else
4890 {
4891 /* We have only one cursor on terminal frames. Use it to
4892 display the cursor of the selected window. */
4893 struct window *w = XWINDOW (FRAME_SELECTED_WINDOW (f));
4894 if (w->cursor.vpos >= 0
4895 /* The cursor vpos may be temporarily out of bounds
4896 in the following situation: There is one window,
4897 with the cursor in the lower half of it. The window
4898 is split, and a message causes a redisplay before
4899 a new cursor position has been computed. */
4900 && w->cursor.vpos < XFASTINT (w->height))
4901 {
4902 int x = WINDOW_TO_FRAME_HPOS (w, w->cursor.hpos);
4903 int y = WINDOW_TO_FRAME_VPOS (w, w->cursor.vpos);
4904
4905 if (INTEGERP (w->left_margin_width))
4906 x += XFASTINT (w->left_margin_width);
4907
4908 /* x = max (min (x, FRAME_WINDOW_WIDTH (f) - 1), 0); */
4909 cursor_to (y, x);
4910 }
4911 }
4912 }
4913
4914 do_pause:
4915
4916 clear_desired_matrices (f);
4917 return pause;
4918 }
4919
4920
4921 /* Do line insertions/deletions on frame F for frame-based redisplay. */
4922
4923 int
4924 scrolling (frame)
4925 struct frame *frame;
4926 {
4927 int unchanged_at_top, unchanged_at_bottom;
4928 int window_size;
4929 int changed_lines;
4930 int *old_hash = (int *) alloca (FRAME_HEIGHT (frame) * sizeof (int));
4931 int *new_hash = (int *) alloca (FRAME_HEIGHT (frame) * sizeof (int));
4932 int *draw_cost = (int *) alloca (FRAME_HEIGHT (frame) * sizeof (int));
4933 int *old_draw_cost = (int *) alloca (FRAME_HEIGHT (frame) * sizeof (int));
4934 register int i;
4935 int free_at_end_vpos = FRAME_HEIGHT (frame);
4936 struct glyph_matrix *current_matrix = frame->current_matrix;
4937 struct glyph_matrix *desired_matrix = frame->desired_matrix;
4938
4939 if (!current_matrix)
4940 abort ();
4941
4942 /* Compute hash codes of all the lines. Also calculate number of
4943 changed lines, number of unchanged lines at the beginning, and
4944 number of unchanged lines at the end. */
4945 changed_lines = 0;
4946 unchanged_at_top = 0;
4947 unchanged_at_bottom = FRAME_HEIGHT (frame);
4948 for (i = 0; i < FRAME_HEIGHT (frame); i++)
4949 {
4950 /* Give up on this scrolling if some old lines are not enabled. */
4951 if (!MATRIX_ROW_ENABLED_P (current_matrix, i))
4952 return 0;
4953 old_hash[i] = line_hash_code (MATRIX_ROW (current_matrix, i));
4954 if (! MATRIX_ROW_ENABLED_P (desired_matrix, i))
4955 {
4956 /* This line cannot be redrawn, so don't let scrolling mess it. */
4957 new_hash[i] = old_hash[i];
4958 #define INFINITY 1000000 /* Taken from scroll.c */
4959 draw_cost[i] = INFINITY;
4960 }
4961 else
4962 {
4963 new_hash[i] = line_hash_code (MATRIX_ROW (desired_matrix, i));
4964 draw_cost[i] = line_draw_cost (desired_matrix, i);
4965 }
4966
4967 if (old_hash[i] != new_hash[i])
4968 {
4969 changed_lines++;
4970 unchanged_at_bottom = FRAME_HEIGHT (frame) - i - 1;
4971 }
4972 else if (i == unchanged_at_top)
4973 unchanged_at_top++;
4974 old_draw_cost[i] = line_draw_cost (current_matrix, i);
4975 }
4976
4977 /* If changed lines are few, don't allow preemption, don't scroll. */
4978 if ((!scroll_region_ok && changed_lines < baud_rate / 2400)
4979 || unchanged_at_bottom == FRAME_HEIGHT (frame))
4980 return 1;
4981
4982 window_size = (FRAME_HEIGHT (frame) - unchanged_at_top
4983 - unchanged_at_bottom);
4984
4985 if (scroll_region_ok)
4986 free_at_end_vpos -= unchanged_at_bottom;
4987 else if (memory_below_frame)
4988 free_at_end_vpos = -1;
4989
4990 /* If large window, fast terminal and few lines in common between
4991 current frame and desired frame, don't bother with i/d calc. */
4992 if (!scroll_region_ok && window_size >= 18 && baud_rate > 2400
4993 && (window_size >=
4994 10 * scrolling_max_lines_saved (unchanged_at_top,
4995 FRAME_HEIGHT (frame) - unchanged_at_bottom,
4996 old_hash, new_hash, draw_cost)))
4997 return 0;
4998
4999 if (window_size < 2)
5000 return 0;
5001
5002 scrolling_1 (frame, window_size, unchanged_at_top, unchanged_at_bottom,
5003 draw_cost + unchanged_at_top - 1,
5004 old_draw_cost + unchanged_at_top - 1,
5005 old_hash + unchanged_at_top - 1,
5006 new_hash + unchanged_at_top - 1,
5007 free_at_end_vpos - unchanged_at_top);
5008
5009 return 0;
5010 }
5011
5012
5013 /* Count the number of blanks at the start of the vector of glyphs R
5014 which is LEN glyphs long. */
5015
5016 static int
5017 count_blanks (r, len)
5018 struct glyph *r;
5019 int len;
5020 {
5021 int i;
5022
5023 for (i = 0; i < len; ++i)
5024 if (!CHAR_GLYPH_SPACE_P (r[i]))
5025 break;
5026
5027 return i;
5028 }
5029
5030
5031 /* Count the number of glyphs in common at the start of the glyph
5032 vectors STR1 and STR2. END1 is the end of STR1 and END2 is the end
5033 of STR2. Value is the number of equal glyphs equal at the start. */
5034
5035 static int
5036 count_match (str1, end1, str2, end2)
5037 struct glyph *str1, *end1, *str2, *end2;
5038 {
5039 struct glyph *p1 = str1;
5040 struct glyph *p2 = str2;
5041
5042 while (p1 < end1
5043 && p2 < end2
5044 && GLYPH_CHAR_AND_FACE_EQUAL_P (p1, p2))
5045 ++p1, ++p2;
5046
5047 return p1 - str1;
5048 }
5049
5050
5051 /* Char insertion/deletion cost vector, from term.c */
5052
5053 extern int *char_ins_del_vector;
5054 #define char_ins_del_cost(f) (&char_ins_del_vector[FRAME_WINDOW_WIDTH((f))])
5055
5056
5057 /* Perform a frame-based update on line VPOS in frame FRAME. */
5058
5059 static void
5060 update_frame_line (frame, vpos)
5061 register struct frame *frame;
5062 int vpos;
5063 {
5064 struct glyph *obody, *nbody, *op1, *op2, *np1, *nend;
5065 int tem;
5066 int osp, nsp, begmatch, endmatch, olen, nlen;
5067 struct glyph_matrix *current_matrix = frame->current_matrix;
5068 struct glyph_matrix *desired_matrix = frame->desired_matrix;
5069 struct glyph_row *current_row = MATRIX_ROW (current_matrix, vpos);
5070 struct glyph_row *desired_row = MATRIX_ROW (desired_matrix, vpos);
5071 int must_write_whole_line_p;
5072 int write_spaces_p = must_write_spaces;
5073 int colored_spaces_p = (FACE_FROM_ID (frame, DEFAULT_FACE_ID)->background
5074 != FACE_TTY_DEFAULT_BG_COLOR);
5075
5076 if (colored_spaces_p)
5077 write_spaces_p = 1;
5078
5079 if (desired_row->inverse_p
5080 != (current_row->enabled_p && current_row->inverse_p))
5081 {
5082 int n = current_row->enabled_p ? current_row->used[TEXT_AREA] : 0;
5083 change_line_highlight (desired_row->inverse_p, vpos, vpos, n);
5084 current_row->enabled_p = 0;
5085 }
5086 else
5087 reassert_line_highlight (desired_row->inverse_p, vpos);
5088
5089 /* Current row not enabled means it has unknown contents. We must
5090 write the whole desired line in that case. */
5091 must_write_whole_line_p = !current_row->enabled_p;
5092 if (must_write_whole_line_p)
5093 {
5094 obody = 0;
5095 olen = 0;
5096 }
5097 else
5098 {
5099 obody = MATRIX_ROW_GLYPH_START (current_matrix, vpos);
5100 olen = current_row->used[TEXT_AREA];
5101
5102 if (!current_row->inverse_p)
5103 {
5104 /* Ignore trailing spaces, if we can. */
5105 if (!write_spaces_p)
5106 while (olen > 0 && CHAR_GLYPH_SPACE_P (obody[olen-1]))
5107 olen--;
5108 }
5109 else
5110 {
5111 /* For an inverse-video line, make sure it's filled with
5112 spaces all the way to the frame edge so that the reverse
5113 video extends all the way across. */
5114 while (olen < FRAME_WIDTH (frame) - 1)
5115 obody[olen++] = space_glyph;
5116 }
5117 }
5118
5119 current_row->enabled_p = 1;
5120 current_row->used[TEXT_AREA] = desired_row->used[TEXT_AREA];
5121 current_row->inverse_p = desired_row->inverse_p;
5122
5123 /* If desired line is empty, just clear the line. */
5124 if (!desired_row->enabled_p)
5125 {
5126 nlen = 0;
5127 goto just_erase;
5128 }
5129
5130 nbody = desired_row->glyphs[TEXT_AREA];
5131 nlen = desired_row->used[TEXT_AREA];
5132 nend = nbody + nlen;
5133
5134 /* If display line has unknown contents, write the whole line. */
5135 if (must_write_whole_line_p)
5136 {
5137 /* Ignore spaces at the end, if we can. */
5138 if (!write_spaces_p)
5139 while (nlen > 0 && CHAR_GLYPH_SPACE_P (nbody[nlen - 1]))
5140 --nlen;
5141
5142 /* Write the contents of the desired line. */
5143 if (nlen)
5144 {
5145 cursor_to (vpos, 0);
5146 write_glyphs (nbody, nlen);
5147 }
5148
5149 /* Don't call clear_end_of_line if we already wrote the whole
5150 line. The cursor will not be at the right margin in that
5151 case but in the line below. */
5152 if (nlen < FRAME_WINDOW_WIDTH (frame))
5153 {
5154 cursor_to (vpos, nlen);
5155 clear_end_of_line (FRAME_WINDOW_WIDTH (frame));
5156 }
5157 else
5158 /* Make sure we are in the right row, otherwise cursor movement
5159 with cmgoto might use `ch' in the wrong row. */
5160 cursor_to (vpos, 0);
5161
5162 make_current (desired_matrix, current_matrix, vpos);
5163 return;
5164 }
5165
5166 /* Pretend trailing spaces are not there at all,
5167 unless for one reason or another we must write all spaces. */
5168 if (!desired_row->inverse_p)
5169 {
5170 if (!write_spaces_p)
5171 while (nlen > 0 && CHAR_GLYPH_SPACE_P (nbody[nlen - 1]))
5172 nlen--;
5173 }
5174 else
5175 {
5176 /* For an inverse-video line, give it extra trailing spaces all
5177 the way to the frame edge so that the reverse video extends
5178 all the way across. */
5179 while (nlen < FRAME_WIDTH (frame) - 1)
5180 nbody[nlen++] = space_glyph;
5181 }
5182
5183 /* If there's no i/d char, quickly do the best we can without it. */
5184 if (!char_ins_del_ok)
5185 {
5186 int i, j;
5187
5188 /* Find the first glyph in desired row that doesn't agree with
5189 a glyph in the current row, and write the rest from there on. */
5190 for (i = 0; i < nlen; i++)
5191 {
5192 if (i >= olen || !GLYPH_EQUAL_P (nbody + i, obody + i))
5193 {
5194 /* Find the end of the run of different glyphs. */
5195 j = i + 1;
5196 while (j < nlen
5197 && (j >= olen
5198 || !GLYPH_EQUAL_P (nbody + j, obody + j)
5199 || CHAR_GLYPH_PADDING_P (nbody[j])))
5200 ++j;
5201
5202 /* Output this run of non-matching chars. */
5203 cursor_to (vpos, i);
5204 write_glyphs (nbody + i, j - i);
5205 i = j - 1;
5206
5207 /* Now find the next non-match. */
5208 }
5209 }
5210
5211 /* Clear the rest of the line, or the non-clear part of it. */
5212 if (olen > nlen)
5213 {
5214 cursor_to (vpos, nlen);
5215 clear_end_of_line (olen);
5216 }
5217
5218 /* Make current row = desired row. */
5219 make_current (desired_matrix, current_matrix, vpos);
5220 return;
5221 }
5222
5223 /* Here when CHAR_INS_DEL_OK != 0, i.e. we can insert or delete
5224 characters in a row. */
5225
5226 if (!olen)
5227 {
5228 /* If current line is blank, skip over initial spaces, if
5229 possible, and write the rest. */
5230 if (write_spaces_p || desired_row->inverse_p)
5231 nsp = 0;
5232 else
5233 nsp = count_blanks (nbody, nlen);
5234
5235 if (nlen > nsp)
5236 {
5237 cursor_to (vpos, nsp);
5238 write_glyphs (nbody + nsp, nlen - nsp);
5239 }
5240
5241 /* Exchange contents between current_frame and new_frame. */
5242 make_current (desired_matrix, current_matrix, vpos);
5243 return;
5244 }
5245
5246 /* Compute number of leading blanks in old and new contents. */
5247 osp = count_blanks (obody, olen);
5248 nsp = (desired_row->inverse_p || colored_spaces_p
5249 ? 0
5250 : count_blanks (nbody, nlen));
5251
5252 /* Compute number of matching chars starting with first non-blank. */
5253 begmatch = count_match (obody + osp, obody + olen,
5254 nbody + nsp, nbody + nlen);
5255
5256 /* Spaces in new match implicit space past the end of old. */
5257 /* A bug causing this to be a no-op was fixed in 18.29. */
5258 if (!write_spaces_p && osp + begmatch == olen)
5259 {
5260 np1 = nbody + nsp;
5261 while (np1 + begmatch < nend && CHAR_GLYPH_SPACE_P (np1[begmatch]))
5262 ++begmatch;
5263 }
5264
5265 /* Avoid doing insert/delete char
5266 just cause number of leading spaces differs
5267 when the following text does not match. */
5268 if (begmatch == 0 && osp != nsp)
5269 osp = nsp = min (osp, nsp);
5270
5271 /* Find matching characters at end of line */
5272 op1 = obody + olen;
5273 np1 = nbody + nlen;
5274 op2 = op1 + begmatch - min (olen - osp, nlen - nsp);
5275 while (op1 > op2
5276 && GLYPH_EQUAL_P (op1 - 1, np1 - 1))
5277 {
5278 op1--;
5279 np1--;
5280 }
5281 endmatch = obody + olen - op1;
5282
5283 /* tem gets the distance to insert or delete.
5284 endmatch is how many characters we save by doing so.
5285 Is it worth it? */
5286
5287 tem = (nlen - nsp) - (olen - osp);
5288 if (endmatch && tem
5289 && (!char_ins_del_ok || endmatch <= char_ins_del_cost (frame)[tem]))
5290 endmatch = 0;
5291
5292 /* nsp - osp is the distance to insert or delete.
5293 If that is nonzero, begmatch is known to be nonzero also.
5294 begmatch + endmatch is how much we save by doing the ins/del.
5295 Is it worth it? */
5296
5297 if (nsp != osp
5298 && (!char_ins_del_ok
5299 || begmatch + endmatch <= char_ins_del_cost (frame)[nsp - osp]))
5300 {
5301 begmatch = 0;
5302 endmatch = 0;
5303 osp = nsp = min (osp, nsp);
5304 }
5305
5306 /* Now go through the line, inserting, writing and
5307 deleting as appropriate. */
5308
5309 if (osp > nsp)
5310 {
5311 cursor_to (vpos, nsp);
5312 delete_glyphs (osp - nsp);
5313 }
5314 else if (nsp > osp)
5315 {
5316 /* If going to delete chars later in line
5317 and insert earlier in the line,
5318 must delete first to avoid losing data in the insert */
5319 if (endmatch && nlen < olen + nsp - osp)
5320 {
5321 cursor_to (vpos, nlen - endmatch + osp - nsp);
5322 delete_glyphs (olen + nsp - osp - nlen);
5323 olen = nlen - (nsp - osp);
5324 }
5325 cursor_to (vpos, osp);
5326 insert_glyphs (0, nsp - osp);
5327 }
5328 olen += nsp - osp;
5329
5330 tem = nsp + begmatch + endmatch;
5331 if (nlen != tem || olen != tem)
5332 {
5333 cursor_to (vpos, nsp + begmatch);
5334 if (!endmatch || nlen == olen)
5335 {
5336 /* If new text being written reaches right margin,
5337 there is no need to do clear-to-eol at the end.
5338 (and it would not be safe, since cursor is not
5339 going to be "at the margin" after the text is done) */
5340 if (nlen == FRAME_WINDOW_WIDTH (frame))
5341 olen = 0;
5342 write_glyphs (nbody + nsp + begmatch, nlen - tem);
5343 }
5344 else if (nlen > olen)
5345 {
5346 /* Here, we used to have the following simple code:
5347 ----------------------------------------
5348 write_glyphs (nbody + nsp + begmatch, olen - tem);
5349 insert_glyphs (nbody + nsp + begmatch + olen - tem, nlen - olen);
5350 ----------------------------------------
5351 but it doesn't work if nbody[nsp + begmatch + olen - tem]
5352 is a padding glyph. */
5353 int out = olen - tem; /* Columns to be overwritten originally. */
5354 int del;
5355
5356 /* Calculate columns we can actually overwrite. */
5357 while (CHAR_GLYPH_PADDING_P (nbody[nsp + begmatch + out])) out--;
5358 write_glyphs (nbody + nsp + begmatch, out);
5359 /* If we left columns to be overwritten, we must delete them. */
5360 del = olen - tem - out;
5361 if (del > 0) delete_glyphs (del);
5362 /* At last, we insert columns not yet written out. */
5363 insert_glyphs (nbody + nsp + begmatch + out, nlen - olen + del);
5364 olen = nlen;
5365 }
5366 else if (olen > nlen)
5367 {
5368 write_glyphs (nbody + nsp + begmatch, nlen - tem);
5369 delete_glyphs (olen - nlen);
5370 olen = nlen;
5371 }
5372 }
5373
5374 just_erase:
5375 /* If any unerased characters remain after the new line, erase them. */
5376 if (olen > nlen)
5377 {
5378 cursor_to (vpos, nlen);
5379 clear_end_of_line (olen);
5380 }
5381
5382 /* Exchange contents between current_frame and new_frame. */
5383 make_current (desired_matrix, current_matrix, vpos);
5384 }
5385
5386
5387 \f
5388 /***********************************************************************
5389 X/Y Position -> Buffer Position
5390 ***********************************************************************/
5391
5392 /* Return the character position of the character at window relative
5393 pixel position (*X, *Y). *X and *Y are adjusted to character
5394 boundaries. */
5395
5396 int
5397 buffer_posn_from_coords (w, x, y)
5398 struct window *w;
5399 int *x, *y;
5400 {
5401 struct it it;
5402 struct buffer *old_current_buffer = current_buffer;
5403 struct text_pos startp;
5404 int left_area_width;
5405
5406 current_buffer = XBUFFER (w->buffer);
5407 SET_TEXT_POS_FROM_MARKER (startp, w->start);
5408 CHARPOS (startp) = min (ZV, max (BEGV, CHARPOS (startp)));
5409 BYTEPOS (startp) = min (ZV_BYTE, max (BEGV_BYTE, BYTEPOS (startp)));
5410 start_display (&it, w, startp);
5411
5412 left_area_width = WINDOW_DISPLAY_LEFT_AREA_PIXEL_WIDTH (w);
5413 move_it_to (&it, -1, *x + it.first_visible_x - left_area_width, *y, -1,
5414 MOVE_TO_X | MOVE_TO_Y);
5415
5416 *x = it.current_x - it.first_visible_x + left_area_width;
5417 *y = it.current_y;
5418 current_buffer = old_current_buffer;
5419 return IT_CHARPOS (it);
5420 }
5421
5422
5423 /* Value is the string under window-relative coordinates X/Y in the
5424 mode or top line of window W, or nil if none. MODE_LINE_P non-zero
5425 means look at the mode line. *CHARPOS is set to the position in
5426 the string returned. */
5427
5428 Lisp_Object
5429 mode_line_string (w, x, y, mode_line_p, charpos)
5430 struct window *w;
5431 int x, y, mode_line_p;
5432 int *charpos;
5433 {
5434 struct glyph_row *row;
5435 struct glyph *glyph, *end;
5436 struct frame *f = XFRAME (w->frame);
5437 int x0;
5438 Lisp_Object string = Qnil;
5439
5440 if (mode_line_p)
5441 row = MATRIX_MODE_LINE_ROW (w->current_matrix);
5442 else
5443 row = MATRIX_HEADER_LINE_ROW (w->current_matrix);
5444
5445 if (row->mode_line_p && row->enabled_p)
5446 {
5447 /* The mode lines are displayed over scroll bars and bitmap
5448 areas, and X is window-relative. Correct X by the scroll bar
5449 and bitmap area width. */
5450 if (FRAME_HAS_VERTICAL_SCROLL_BARS_ON_LEFT (f))
5451 x += FRAME_SCROLL_BAR_COLS (f) * CANON_X_UNIT (f);
5452 x += FRAME_LEFT_FLAGS_AREA_WIDTH (f);
5453
5454 /* Find the glyph under X. If we find one with a string object,
5455 it's the one we were looking for. */
5456 glyph = row->glyphs[TEXT_AREA];
5457 end = glyph + row->used[TEXT_AREA];
5458 for (x0 = 0; glyph < end; x0 += glyph->pixel_width, ++glyph)
5459 if (x >= x0 && x < x0 + glyph->pixel_width)
5460 {
5461 string = glyph->object;
5462 *charpos = glyph->charpos;
5463 break;
5464 }
5465 }
5466
5467 return string;
5468 }
5469
5470
5471 /***********************************************************************
5472 Changing Frame Sizes
5473 ***********************************************************************/
5474
5475 #ifdef SIGWINCH
5476
5477 SIGTYPE
5478 window_change_signal (signalnum) /* If we don't have an argument, */
5479 int signalnum; /* some compilers complain in signal calls. */
5480 {
5481 int width, height;
5482 #ifndef USE_CRT_DLL
5483 extern int errno;
5484 #endif
5485 int old_errno = errno;
5486
5487 get_frame_size (&width, &height);
5488
5489 /* The frame size change obviously applies to a termcap-controlled
5490 frame. Find such a frame in the list, and assume it's the only
5491 one (since the redisplay code always writes to stdout, not a
5492 FILE * specified in the frame structure). Record the new size,
5493 but don't reallocate the data structures now. Let that be done
5494 later outside of the signal handler. */
5495
5496 {
5497 Lisp_Object tail, frame;
5498
5499 FOR_EACH_FRAME (tail, frame)
5500 {
5501 if (FRAME_TERMCAP_P (XFRAME (frame)))
5502 {
5503 change_frame_size (XFRAME (frame), height, width, 0, 1, 0);
5504 break;
5505 }
5506 }
5507 }
5508
5509 signal (SIGWINCH, window_change_signal);
5510 errno = old_errno;
5511 }
5512 #endif /* SIGWINCH */
5513
5514
5515 /* Do any change in frame size that was requested by a signal. SAFE
5516 non-zero means this function is called from a place where it is
5517 safe to change frame sizes while a redisplay is in progress. */
5518
5519 void
5520 do_pending_window_change (safe)
5521 int safe;
5522 {
5523 /* If window_change_signal should have run before, run it now. */
5524 if (redisplaying_p && !safe)
5525 return;
5526
5527 while (delayed_size_change)
5528 {
5529 Lisp_Object tail, frame;
5530
5531 delayed_size_change = 0;
5532
5533 FOR_EACH_FRAME (tail, frame)
5534 {
5535 struct frame *f = XFRAME (frame);
5536
5537 int height = FRAME_NEW_HEIGHT (f);
5538 int width = FRAME_NEW_WIDTH (f);
5539
5540 if (height != 0 || width != 0)
5541 change_frame_size (f, height, width, 0, 0, safe);
5542 }
5543 }
5544 }
5545
5546
5547 /* Change the frame height and/or width. Values may be given as zero to
5548 indicate no change is to take place.
5549
5550 If DELAY is non-zero, then assume we're being called from a signal
5551 handler, and queue the change for later - perhaps the next
5552 redisplay. Since this tries to resize windows, we can't call it
5553 from a signal handler.
5554
5555 SAFE non-zero means this function is called from a place where it's
5556 safe to change frame sizes while a redisplay is in progress. */
5557
5558 void
5559 change_frame_size (f, newheight, newwidth, pretend, delay, safe)
5560 register struct frame *f;
5561 int newheight, newwidth, pretend, delay, safe;
5562 {
5563 Lisp_Object tail, frame;
5564
5565 if (! FRAME_WINDOW_P (f))
5566 {
5567 /* When using termcap, or on MS-DOS, all frames use
5568 the same screen, so a change in size affects all frames. */
5569 FOR_EACH_FRAME (tail, frame)
5570 if (! FRAME_WINDOW_P (XFRAME (frame)))
5571 change_frame_size_1 (XFRAME (frame), newheight, newwidth,
5572 pretend, delay, safe);
5573 }
5574 else
5575 change_frame_size_1 (f, newheight, newwidth, pretend, delay, safe);
5576 }
5577
5578 static void
5579 change_frame_size_1 (f, newheight, newwidth, pretend, delay, safe)
5580 register struct frame *f;
5581 int newheight, newwidth, pretend, delay, safe;
5582 {
5583 int new_frame_window_width;
5584 int count = specpdl_ptr - specpdl;
5585
5586 /* If we can't deal with the change now, queue it for later. */
5587 if (delay || (redisplaying_p && !safe))
5588 {
5589 FRAME_NEW_HEIGHT (f) = newheight;
5590 FRAME_NEW_WIDTH (f) = newwidth;
5591 delayed_size_change = 1;
5592 return;
5593 }
5594
5595 /* This size-change overrides any pending one for this frame. */
5596 FRAME_NEW_HEIGHT (f) = 0;
5597 FRAME_NEW_WIDTH (f) = 0;
5598
5599 /* If an argument is zero, set it to the current value. */
5600 if (newheight == 0)
5601 newheight = FRAME_HEIGHT (f);
5602 if (newwidth == 0)
5603 newwidth = FRAME_WIDTH (f);
5604
5605 /* Compute width of windows in F.
5606 This is the width of the frame without vertical scroll bars. */
5607 new_frame_window_width = FRAME_WINDOW_WIDTH_ARG (f, newwidth);
5608
5609 /* Round up to the smallest acceptable size. */
5610 check_frame_size (f, &newheight, &newwidth);
5611
5612 /* If we're not changing the frame size, quit now. */
5613 if (newheight == FRAME_HEIGHT (f)
5614 && new_frame_window_width == FRAME_WINDOW_WIDTH (f))
5615 return;
5616
5617 BLOCK_INPUT;
5618
5619 #ifdef MSDOS
5620 /* We only can set screen dimensions to certain values supported
5621 by our video hardware. Try to find the smallest size greater
5622 or equal to the requested dimensions. */
5623 dos_set_window_size (&newheight, &newwidth);
5624 #endif
5625
5626 if (newheight != FRAME_HEIGHT (f))
5627 {
5628 if (FRAME_HAS_MINIBUF_P (f) && !FRAME_MINIBUF_ONLY_P (f))
5629 {
5630 /* Frame has both root and mini-buffer. */
5631 XSETFASTINT (XWINDOW (FRAME_ROOT_WINDOW (f))->top,
5632 FRAME_TOP_MARGIN (f));
5633 set_window_height (FRAME_ROOT_WINDOW (f),
5634 (newheight
5635 - 1
5636 - FRAME_TOP_MARGIN (f)),
5637 0);
5638 XSETFASTINT (XWINDOW (FRAME_MINIBUF_WINDOW (f))->top,
5639 newheight - 1);
5640 set_window_height (FRAME_MINIBUF_WINDOW (f), 1, 0);
5641 }
5642 else
5643 /* Frame has just one top-level window. */
5644 set_window_height (FRAME_ROOT_WINDOW (f),
5645 newheight - FRAME_TOP_MARGIN (f), 0);
5646
5647 if (FRAME_TERMCAP_P (f) && !pretend)
5648 FrameRows = newheight;
5649 }
5650
5651 if (new_frame_window_width != FRAME_WINDOW_WIDTH (f))
5652 {
5653 set_window_width (FRAME_ROOT_WINDOW (f), new_frame_window_width, 0);
5654 if (FRAME_HAS_MINIBUF_P (f))
5655 set_window_width (FRAME_MINIBUF_WINDOW (f), new_frame_window_width, 0);
5656
5657 if (FRAME_TERMCAP_P (f) && !pretend)
5658 FrameCols = newwidth;
5659
5660 if (WINDOWP (f->tool_bar_window))
5661 XSETFASTINT (XWINDOW (f->tool_bar_window)->width, newwidth);
5662 }
5663
5664 FRAME_HEIGHT (f) = newheight;
5665 SET_FRAME_WIDTH (f, newwidth);
5666
5667 {
5668 struct window *w = XWINDOW (FRAME_SELECTED_WINDOW (f));
5669 int text_area_x, text_area_y, text_area_width, text_area_height;
5670
5671 window_box (w, TEXT_AREA, &text_area_x, &text_area_y, &text_area_width,
5672 &text_area_height);
5673 if (w->cursor.x >= text_area_x + text_area_width)
5674 w->cursor.hpos = w->cursor.x = 0;
5675 if (w->cursor.y >= text_area_y + text_area_height)
5676 w->cursor.vpos = w->cursor.y = 0;
5677 }
5678
5679 adjust_glyphs (f);
5680 SET_FRAME_GARBAGED (f);
5681 calculate_costs (f);
5682
5683 UNBLOCK_INPUT;
5684
5685 record_unwind_protect (Fset_buffer, Fcurrent_buffer ());
5686
5687 /* This isn't quite a no-op: it runs window-configuration-change-hook. */
5688 Fset_window_buffer (FRAME_SELECTED_WINDOW (f),
5689 XWINDOW (FRAME_SELECTED_WINDOW (f))->buffer);
5690
5691 unbind_to (count, Qnil);
5692 }
5693
5694
5695 \f
5696 /***********************************************************************
5697 Terminal Related Lisp Functions
5698 ***********************************************************************/
5699
5700 DEFUN ("open-termscript", Fopen_termscript, Sopen_termscript,
5701 1, 1, "FOpen termscript file: ",
5702 "Start writing all terminal output to FILE as well as the terminal.\n\
5703 FILE = nil means just close any termscript file currently open.")
5704 (file)
5705 Lisp_Object file;
5706 {
5707 if (termscript != 0) fclose (termscript);
5708 termscript = 0;
5709
5710 if (! NILP (file))
5711 {
5712 file = Fexpand_file_name (file, Qnil);
5713 termscript = fopen (XSTRING (file)->data, "w");
5714 if (termscript == 0)
5715 report_file_error ("Opening termscript", Fcons (file, Qnil));
5716 }
5717 return Qnil;
5718 }
5719
5720
5721 DEFUN ("send-string-to-terminal", Fsend_string_to_terminal,
5722 Ssend_string_to_terminal, 1, 1, 0,
5723 "Send STRING to the terminal without alteration.\n\
5724 Control characters in STRING will have terminal-dependent effects.")
5725 (string)
5726 Lisp_Object string;
5727 {
5728 /* ??? Perhaps we should do something special for multibyte strings here. */
5729 CHECK_STRING (string, 0);
5730 fwrite (XSTRING (string)->data, 1, STRING_BYTES (XSTRING (string)), stdout);
5731 fflush (stdout);
5732 if (termscript)
5733 {
5734 fwrite (XSTRING (string)->data, 1, STRING_BYTES (XSTRING (string)),
5735 termscript);
5736 fflush (termscript);
5737 }
5738 return Qnil;
5739 }
5740
5741
5742 DEFUN ("ding", Fding, Sding, 0, 1, 0,
5743 "Beep, or flash the screen.\n\
5744 Also, unless an argument is given,\n\
5745 terminate any keyboard macro currently executing.")
5746 (arg)
5747 Lisp_Object arg;
5748 {
5749 if (!NILP (arg))
5750 {
5751 if (noninteractive)
5752 putchar (07);
5753 else
5754 ring_bell ();
5755 fflush (stdout);
5756 }
5757 else
5758 bitch_at_user ();
5759
5760 return Qnil;
5761 }
5762
5763 void
5764 bitch_at_user ()
5765 {
5766 if (noninteractive)
5767 putchar (07);
5768 else if (!INTERACTIVE) /* Stop executing a keyboard macro. */
5769 error ("Keyboard macro terminated by a command ringing the bell");
5770 else
5771 ring_bell ();
5772 fflush (stdout);
5773 }
5774
5775
5776 \f
5777 /***********************************************************************
5778 Sleeping, Waiting
5779 ***********************************************************************/
5780
5781 DEFUN ("sleep-for", Fsleep_for, Ssleep_for, 1, 2, 0,
5782 "Pause, without updating display, for SECONDS seconds.\n\
5783 SECONDS may be a floating-point value, meaning that you can wait for a\n\
5784 fraction of a second. Optional second arg MILLISECONDS specifies an\n\
5785 additional wait period, in milliseconds; this may be useful if your\n\
5786 Emacs was built without floating point support.\n\
5787 \(Not all operating systems support waiting for a fraction of a second.)")
5788 (seconds, milliseconds)
5789 Lisp_Object seconds, milliseconds;
5790 {
5791 int sec, usec;
5792
5793 if (NILP (milliseconds))
5794 XSETINT (milliseconds, 0);
5795 else
5796 CHECK_NUMBER (milliseconds, 1);
5797 usec = XINT (milliseconds) * 1000;
5798
5799 {
5800 double duration = extract_float (seconds);
5801 sec = (int) duration;
5802 usec += (duration - sec) * 1000000;
5803 }
5804
5805 #ifndef EMACS_HAS_USECS
5806 if (sec == 0 && usec != 0)
5807 error ("millisecond `sleep-for' not supported on %s", SYSTEM_TYPE);
5808 #endif
5809
5810 /* Assure that 0 <= usec < 1000000. */
5811 if (usec < 0)
5812 {
5813 /* We can't rely on the rounding being correct if user is negative. */
5814 if (-1000000 < usec)
5815 sec--, usec += 1000000;
5816 else
5817 sec -= -usec / 1000000, usec = 1000000 - (-usec % 1000000);
5818 }
5819 else
5820 sec += usec / 1000000, usec %= 1000000;
5821
5822 if (sec < 0 || (sec == 0 && usec == 0))
5823 return Qnil;
5824
5825 {
5826 Lisp_Object zero;
5827
5828 XSETFASTINT (zero, 0);
5829 wait_reading_process_input (sec, usec, zero, 0);
5830 }
5831
5832 /* We should always have wait_reading_process_input; we have a dummy
5833 implementation for systems which don't support subprocesses. */
5834 #if 0
5835 /* No wait_reading_process_input */
5836 immediate_quit = 1;
5837 QUIT;
5838
5839 #ifdef VMS
5840 sys_sleep (sec);
5841 #else /* not VMS */
5842 /* The reason this is done this way
5843 (rather than defined (H_S) && defined (H_T))
5844 is because the VMS preprocessor doesn't grok `defined' */
5845 #ifdef HAVE_SELECT
5846 EMACS_GET_TIME (end_time);
5847 EMACS_SET_SECS_USECS (timeout, sec, usec);
5848 EMACS_ADD_TIME (end_time, end_time, timeout);
5849
5850 while (1)
5851 {
5852 EMACS_GET_TIME (timeout);
5853 EMACS_SUB_TIME (timeout, end_time, timeout);
5854 if (EMACS_TIME_NEG_P (timeout)
5855 || !select (1, 0, 0, 0, &timeout))
5856 break;
5857 }
5858 #else /* not HAVE_SELECT */
5859 sleep (sec);
5860 #endif /* HAVE_SELECT */
5861 #endif /* not VMS */
5862
5863 immediate_quit = 0;
5864 #endif /* no subprocesses */
5865
5866 return Qnil;
5867 }
5868
5869
5870 /* This is just like wait_reading_process_input, except that
5871 it does the redisplay.
5872
5873 It's also much like Fsit_for, except that it can be used for
5874 waiting for input as well. */
5875
5876 Lisp_Object
5877 sit_for (sec, usec, reading, display, initial_display)
5878 int sec, usec, reading, display, initial_display;
5879 {
5880 Lisp_Object read_kbd;
5881
5882 swallow_events (display);
5883
5884 if (detect_input_pending_run_timers (display))
5885 return Qnil;
5886
5887 if (initial_display)
5888 redisplay_preserve_echo_area ();
5889
5890 if (sec == 0 && usec == 0)
5891 return Qt;
5892
5893 #ifdef SIGIO
5894 gobble_input (0);
5895 #endif
5896
5897 XSETINT (read_kbd, reading ? -1 : 1);
5898 wait_reading_process_input (sec, usec, read_kbd, display);
5899
5900 return detect_input_pending () ? Qnil : Qt;
5901 }
5902
5903
5904 DEFUN ("sit-for", Fsit_for, Ssit_for, 1, 3, 0,
5905 "Perform redisplay, then wait for SECONDS seconds or until input is available.\n\
5906 SECONDS may be a floating-point value, meaning that you can wait for a\n\
5907 fraction of a second. Optional second arg MILLISECONDS specifies an\n\
5908 additional wait period, in milliseconds; this may be useful if your\n\
5909 Emacs was built without floating point support.\n\
5910 \(Not all operating systems support waiting for a fraction of a second.)\n\
5911 Optional third arg NODISP non-nil means don't redisplay, just wait for input.\n\
5912 Redisplay is preempted as always if input arrives, and does not happen\n\
5913 if input is available before it starts.\n\
5914 Value is t if waited the full time with no input arriving.")
5915 (seconds, milliseconds, nodisp)
5916 Lisp_Object seconds, milliseconds, nodisp;
5917 {
5918 int sec, usec;
5919
5920 if (NILP (milliseconds))
5921 XSETINT (milliseconds, 0);
5922 else
5923 CHECK_NUMBER (milliseconds, 1);
5924 usec = XINT (milliseconds) * 1000;
5925
5926 {
5927 double duration = extract_float (seconds);
5928 sec = (int) duration;
5929 usec += (duration - sec) * 1000000;
5930 }
5931
5932 #ifndef EMACS_HAS_USECS
5933 if (usec != 0 && sec == 0)
5934 error ("millisecond `sit-for' not supported on %s", SYSTEM_TYPE);
5935 #endif
5936
5937 return sit_for (sec, usec, 0, NILP (nodisp), NILP (nodisp));
5938 }
5939
5940
5941 \f
5942 /***********************************************************************
5943 Other Lisp Functions
5944 ***********************************************************************/
5945
5946 /* A vector of size >= 2 * NFRAMES + 3 * NBUFFERS + 1, containing the
5947 session's frames, frame names, buffers, buffer-read-only flags, and
5948 buffer-modified-flags, and a trailing sentinel (so we don't need to
5949 add length checks). */
5950
5951 static Lisp_Object frame_and_buffer_state;
5952
5953
5954 DEFUN ("frame-or-buffer-changed-p", Fframe_or_buffer_changed_p,
5955 Sframe_or_buffer_changed_p, 0, 0, 0,
5956 "Return non-nil if the frame and buffer state appears to have changed.\n\
5957 The state variable is an internal vector containing all frames and buffers,\n\
5958 aside from buffers whose names start with space,\n\
5959 along with the buffers' read-only and modified flags, which allows a fast\n\
5960 check to see whether the menu bars might need to be recomputed.\n\
5961 If this function returns non-nil, it updates the internal vector to reflect\n\
5962 the current state.\n")
5963 ()
5964 {
5965 Lisp_Object tail, frame, buf;
5966 Lisp_Object *vecp;
5967 int n;
5968
5969 vecp = XVECTOR (frame_and_buffer_state)->contents;
5970 FOR_EACH_FRAME (tail, frame)
5971 {
5972 if (!EQ (*vecp++, frame))
5973 goto changed;
5974 if (!EQ (*vecp++, XFRAME (frame)->name))
5975 goto changed;
5976 }
5977 /* Check that the buffer info matches.
5978 No need to test for the end of the vector
5979 because the last element of the vector is lambda
5980 and that will always cause a mismatch. */
5981 for (tail = Vbuffer_alist; CONSP (tail); tail = XCDR (tail))
5982 {
5983 buf = XCDR (XCAR (tail));
5984 /* Ignore buffers that aren't included in buffer lists. */
5985 if (XSTRING (XBUFFER (buf)->name)->data[0] == ' ')
5986 continue;
5987 if (!EQ (*vecp++, buf))
5988 goto changed;
5989 if (!EQ (*vecp++, XBUFFER (buf)->read_only))
5990 goto changed;
5991 if (!EQ (*vecp++, Fbuffer_modified_p (buf)))
5992 goto changed;
5993 }
5994 /* Detect deletion of a buffer at the end of the list. */
5995 if (EQ (*vecp, Qlambda))
5996 return Qnil;
5997 changed:
5998 /* Start with 1 so there is room for at least one lambda at the end. */
5999 n = 1;
6000 FOR_EACH_FRAME (tail, frame)
6001 n += 2;
6002 for (tail = Vbuffer_alist; CONSP (tail); tail = XCDR (tail))
6003 n += 3;
6004 /* Reallocate the vector if it's grown, or if it's shrunk a lot. */
6005 if (n > XVECTOR (frame_and_buffer_state)->size
6006 || n + 20 < XVECTOR (frame_and_buffer_state)->size / 2)
6007 /* Add 20 extra so we grow it less often. */
6008 frame_and_buffer_state = Fmake_vector (make_number (n + 20), Qlambda);
6009 vecp = XVECTOR (frame_and_buffer_state)->contents;
6010 FOR_EACH_FRAME (tail, frame)
6011 {
6012 *vecp++ = frame;
6013 *vecp++ = XFRAME (frame)->name;
6014 }
6015 for (tail = Vbuffer_alist; CONSP (tail); tail = XCDR (tail))
6016 {
6017 buf = XCDR (XCAR (tail));
6018 /* Ignore buffers that aren't included in buffer lists. */
6019 if (XSTRING (XBUFFER (buf)->name)->data[0] == ' ')
6020 continue;
6021 *vecp++ = buf;
6022 *vecp++ = XBUFFER (buf)->read_only;
6023 *vecp++ = Fbuffer_modified_p (buf);
6024 }
6025 /* Fill up the vector with lambdas (always at least one). */
6026 *vecp++ = Qlambda;
6027 while (vecp - XVECTOR (frame_and_buffer_state)->contents
6028 < XVECTOR (frame_and_buffer_state)->size)
6029 *vecp++ = Qlambda;
6030 /* Make sure we didn't overflow the vector. */
6031 if (vecp - XVECTOR (frame_and_buffer_state)->contents
6032 > XVECTOR (frame_and_buffer_state)->size)
6033 abort ();
6034 return Qt;
6035 }
6036
6037
6038 \f
6039 /***********************************************************************
6040 Initialization
6041 ***********************************************************************/
6042
6043 char *terminal_type;
6044
6045 /* Initialization done when Emacs fork is started, before doing stty.
6046 Determine terminal type and set terminal_driver. Then invoke its
6047 decoding routine to set up variables in the terminal package. */
6048
6049 void
6050 init_display ()
6051 {
6052 #ifdef HAVE_X_WINDOWS
6053 extern int display_arg;
6054 #endif
6055
6056 /* Construct the space glyph. */
6057 space_glyph.type = CHAR_GLYPH;
6058 SET_CHAR_GLYPH_FROM_GLYPH (space_glyph, ' ');
6059 space_glyph.charpos = -1;
6060
6061 meta_key = 0;
6062 inverse_video = 0;
6063 cursor_in_echo_area = 0;
6064 terminal_type = (char *) 0;
6065
6066 /* Now is the time to initialize this; it's used by init_sys_modes
6067 during startup. */
6068 Vwindow_system = Qnil;
6069
6070 /* If the user wants to use a window system, we shouldn't bother
6071 initializing the terminal. This is especially important when the
6072 terminal is so dumb that emacs gives up before and doesn't bother
6073 using the window system.
6074
6075 If the DISPLAY environment variable is set and nonempty,
6076 try to use X, and die with an error message if that doesn't work. */
6077
6078 #ifdef HAVE_X_WINDOWS
6079 if (! display_arg)
6080 {
6081 char *display;
6082 #ifdef VMS
6083 display = getenv ("DECW$DISPLAY");
6084 #else
6085 display = getenv ("DISPLAY");
6086 #endif
6087
6088 display_arg = (display != 0 && *display != 0);
6089 }
6090
6091 if (!inhibit_window_system && display_arg
6092 #ifndef CANNOT_DUMP
6093 && initialized
6094 #endif
6095 )
6096 {
6097 Vwindow_system = intern ("x");
6098 #ifdef HAVE_X11
6099 Vwindow_system_version = make_number (11);
6100 #else
6101 Vwindow_system_version = make_number (10);
6102 #endif
6103 #if defined (LINUX) && defined (HAVE_LIBNCURSES)
6104 /* In some versions of ncurses,
6105 tputs crashes if we have not called tgetent.
6106 So call tgetent. */
6107 { char b[2044]; tgetent (b, "xterm");}
6108 #endif
6109 adjust_frame_glyphs_initially ();
6110 return;
6111 }
6112 #endif /* HAVE_X_WINDOWS */
6113
6114 #ifdef HAVE_NTGUI
6115 if (!inhibit_window_system)
6116 {
6117 Vwindow_system = intern ("w32");
6118 Vwindow_system_version = make_number (1);
6119 adjust_frame_glyphs_initially ();
6120 return;
6121 }
6122 #endif /* HAVE_NTGUI */
6123
6124 #ifdef macintosh
6125 if (!inhibit_window_system)
6126 {
6127 Vwindow_system = intern ("mac");
6128 Vwindow_system_version = make_number (1);
6129 adjust_frame_glyphs_initially ();
6130 return;
6131 }
6132 #endif /* macintosh */
6133
6134 /* If no window system has been specified, try to use the terminal. */
6135 if (! isatty (0))
6136 {
6137 fatal ("standard input is not a tty");
6138 exit (1);
6139 }
6140
6141 /* Look at the TERM variable */
6142 terminal_type = (char *) getenv ("TERM");
6143 if (!terminal_type)
6144 {
6145 #ifdef VMS
6146 fprintf (stderr, "Please specify your terminal type.\n\
6147 For types defined in VMS, use set term /device=TYPE.\n\
6148 For types not defined in VMS, use define emacs_term \"TYPE\".\n\
6149 \(The quotation marks are necessary since terminal types are lower case.)\n");
6150 #else
6151 fprintf (stderr, "Please set the environment variable TERM; see tset(1).\n");
6152 #endif
6153 exit (1);
6154 }
6155
6156 #ifdef VMS
6157 /* VMS DCL tends to up-case things, so down-case term type.
6158 Hardly any uppercase letters in terminal types; should be none. */
6159 {
6160 char *new = (char *) xmalloc (strlen (terminal_type) + 1);
6161 char *p;
6162
6163 strcpy (new, terminal_type);
6164
6165 for (p = new; *p; p++)
6166 if (isupper (*p))
6167 *p = tolower (*p);
6168
6169 terminal_type = new;
6170 }
6171 #endif /* VMS */
6172
6173 term_init (terminal_type);
6174
6175 {
6176 struct frame *sf = SELECTED_FRAME ();
6177 int width = FRAME_WINDOW_WIDTH (sf);
6178 int height = FRAME_HEIGHT (sf);
6179
6180 unsigned int total_glyphs = height * (width + 2) * sizeof (struct glyph);
6181
6182 /* If these sizes are so big they cause overflow, just ignore the
6183 change. It's not clear what better we could do. */
6184 if (total_glyphs / sizeof (struct glyph) / height != width + 2)
6185 fatal ("screen size %dx%d too big", width, height);
6186 }
6187
6188 adjust_frame_glyphs_initially ();
6189 calculate_costs (XFRAME (selected_frame));
6190
6191 #ifdef SIGWINCH
6192 #ifndef CANNOT_DUMP
6193 if (initialized)
6194 #endif /* CANNOT_DUMP */
6195 signal (SIGWINCH, window_change_signal);
6196 #endif /* SIGWINCH */
6197
6198 /* Set up faces of the initial terminal frame of a dumped Emacs. */
6199 if (initialized
6200 && !noninteractive
6201 #ifdef MSDOS
6202 /* The MSDOS terminal turns on its ``window system'' relatively
6203 late into the startup, so we cannot do the frame faces'
6204 initialization just yet. It will be done later by pc-win.el
6205 and internal_terminal_init. */
6206 && (strcmp (terminal_type, "internal") != 0 || inhibit_window_system)
6207 #endif
6208 && NILP (Vwindow_system))
6209 {
6210 /* For the initial frame, we don't have any way of knowing what
6211 are the foreground and background colors of the terminal. */
6212 struct frame *sf = SELECTED_FRAME();
6213
6214 FRAME_FOREGROUND_PIXEL (sf) = FACE_TTY_DEFAULT_FG_COLOR;
6215 FRAME_BACKGROUND_PIXEL (sf) = FACE_TTY_DEFAULT_BG_COLOR;
6216 call0 (intern ("tty-set-up-initial-frame-faces"));
6217 }
6218 }
6219
6220
6221 \f
6222 /***********************************************************************
6223 Blinking cursor
6224 ***********************************************************************/
6225
6226 DEFUN ("internal-show-cursor", Finternal_show_cursor,
6227 Sinternal_show_cursor, 2, 2, 0,
6228 "Set the cursor-visibility flag of WINDOW to SHOW.\n\
6229 WINDOW nil means use the selected window. SHOW non-nil means\n\
6230 show a cursor in WINDOW in the next redisplay. SHOW nil means\n\
6231 don't show a cursor.")
6232 (window, show)
6233 Lisp_Object window, show;
6234 {
6235 /* Don't change cursor state while redisplaying. This could confuse
6236 output routines. */
6237 if (!redisplaying_p)
6238 {
6239 if (NILP (window))
6240 window = selected_window;
6241 else
6242 CHECK_WINDOW (window, 2);
6243
6244 XWINDOW (window)->cursor_off_p = NILP (show);
6245 }
6246
6247 return Qnil;
6248 }
6249
6250
6251 DEFUN ("internal-show-cursor-p", Finternal_show_cursor_p,
6252 Sinternal_show_cursor_p, 0, 1, 0,
6253 "Value is non-nil if next redisplay will display a cursor in WINDOW.\n\
6254 WINDOW nil or omitted means report on the selected window.")
6255 (window)
6256 Lisp_Object window;
6257 {
6258 struct window *w;
6259
6260 if (NILP (window))
6261 window = selected_window;
6262 else
6263 CHECK_WINDOW (window, 2);
6264
6265 w = XWINDOW (window);
6266 return w->cursor_off_p ? Qnil : Qt;
6267 }
6268
6269 \f
6270 /***********************************************************************
6271 Initialization
6272 ***********************************************************************/
6273
6274 void
6275 syms_of_display ()
6276 {
6277 defsubr (&Sredraw_frame);
6278 defsubr (&Sredraw_display);
6279 defsubr (&Sframe_or_buffer_changed_p);
6280 defsubr (&Sopen_termscript);
6281 defsubr (&Sding);
6282 defsubr (&Ssit_for);
6283 defsubr (&Ssleep_for);
6284 defsubr (&Ssend_string_to_terminal);
6285 defsubr (&Sinternal_show_cursor);
6286 defsubr (&Sinternal_show_cursor_p);
6287
6288 frame_and_buffer_state = Fmake_vector (make_number (20), Qlambda);
6289 staticpro (&frame_and_buffer_state);
6290
6291 Qdisplay_table = intern ("display-table");
6292 staticpro (&Qdisplay_table);
6293 Qredisplay_dont_pause = intern ("redisplay-dont-pause");
6294 staticpro (&Qredisplay_dont_pause);
6295
6296 DEFVAR_INT ("baud-rate", &baud_rate,
6297 "*The output baud rate of the terminal.\n\
6298 On most systems, changing this value will affect the amount of padding\n\
6299 and the other strategic decisions made during redisplay.");
6300
6301 DEFVAR_BOOL ("inverse-video", &inverse_video,
6302 "*Non-nil means invert the entire frame display.\n\
6303 This means everything is in inverse video which otherwise would not be.");
6304
6305 DEFVAR_BOOL ("visible-bell", &visible_bell,
6306 "*Non-nil means try to flash the frame to represent a bell.");
6307
6308 DEFVAR_BOOL ("no-redraw-on-reenter", &no_redraw_on_reenter,
6309 "*Non-nil means no need to redraw entire frame after suspending.\n\
6310 A non-nil value is useful if the terminal can automatically preserve\n\
6311 Emacs's frame display when you reenter Emacs.\n\
6312 It is up to you to set this variable if your terminal can do that.");
6313
6314 DEFVAR_LISP ("window-system", &Vwindow_system,
6315 "A symbol naming the window-system under which Emacs is running\n\
6316 \(such as `x'), or nil if emacs is running on an ordinary terminal.");
6317
6318 DEFVAR_LISP ("window-system-version", &Vwindow_system_version,
6319 "The version number of the window system in use.\n\
6320 For X windows, this is 10 or 11.");
6321
6322 DEFVAR_BOOL ("cursor-in-echo-area", &cursor_in_echo_area,
6323 "Non-nil means put cursor in minibuffer, at end of any message there.");
6324
6325 DEFVAR_LISP ("glyph-table", &Vglyph_table,
6326 "Table defining how to output a glyph code to the frame.\n\
6327 If not nil, this is a vector indexed by glyph code to define the glyph.\n\
6328 Each element can be:\n\
6329 integer: a glyph code which this glyph is an alias for.\n\
6330 string: output this glyph using that string (not impl. in X windows).\n\
6331 nil: this glyph mod 256 is char code to output,\n\
6332 and this glyph / 256 is face code for X windows (see `face-id').");
6333 Vglyph_table = Qnil;
6334
6335 DEFVAR_LISP ("standard-display-table", &Vstandard_display_table,
6336 "Display table to use for buffers that specify none.\n\
6337 See `buffer-display-table' for more information.");
6338 Vstandard_display_table = Qnil;
6339
6340 DEFVAR_BOOL ("redisplay-dont-pause", &redisplay_dont_pause,
6341 "*Non-nil means update isn't paused when input is detected.");
6342 redisplay_dont_pause = 0;
6343
6344 /* Initialize `window-system', unless init_display already decided it. */
6345 #ifdef CANNOT_DUMP
6346 if (noninteractive)
6347 #endif
6348 {
6349 Vwindow_system = Qnil;
6350 Vwindow_system_version = Qnil;
6351 }
6352 }