* strings.texi (String Conversion): Don't mention string-make-(uni|multi)byte.
[bpt/emacs.git] / doc / lispref / nonascii.texi
1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1998, 1999, 2001, 2002, 2003, 2004,
4 @c 2005, 2006, 2007, 2008, 2009, 2010, 2011 Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../../info/characters
7 @node Non-ASCII Characters, Searching and Matching, Text, Top
8 @chapter Non-@acronym{ASCII} Characters
9 @cindex multibyte characters
10 @cindex characters, multi-byte
11 @cindex non-@acronym{ASCII} characters
12
13 This chapter covers the special issues relating to characters and
14 how they are stored in strings and buffers.
15
16 @menu
17 * Text Representations:: How Emacs represents text.
18 * Converting Representations:: Converting unibyte to multibyte and vice versa.
19 * Selecting a Representation:: Treating a byte sequence as unibyte or multi.
20 * Character Codes:: How unibyte and multibyte relate to
21 codes of individual characters.
22 * Character Properties:: Character attributes that define their
23 behavior and handling.
24 * Character Sets:: The space of possible character codes
25 is divided into various character sets.
26 * Scanning Charsets:: Which character sets are used in a buffer?
27 * Translation of Characters:: Translation tables are used for conversion.
28 * Coding Systems:: Coding systems are conversions for saving files.
29 * Input Methods:: Input methods allow users to enter various
30 non-ASCII characters without special keyboards.
31 * Locales:: Interacting with the POSIX locale.
32 @end menu
33
34 @node Text Representations
35 @section Text Representations
36 @cindex text representation
37
38 Emacs buffers and strings support a large repertoire of characters
39 from many different scripts, allowing users to type and display text
40 in almost any known written language.
41
42 @cindex character codepoint
43 @cindex codespace
44 @cindex Unicode
45 To support this multitude of characters and scripts, Emacs closely
46 follows the @dfn{Unicode Standard}. The Unicode Standard assigns a
47 unique number, called a @dfn{codepoint}, to each and every character.
48 The range of codepoints defined by Unicode, or the Unicode
49 @dfn{codespace}, is @code{0..#x10FFFF} (in hexadecimal notation),
50 inclusive. Emacs extends this range with codepoints in the range
51 @code{#x110000..#x3FFFFF}, which it uses for representing characters
52 that are not unified with Unicode and @dfn{raw 8-bit bytes} that
53 cannot be interpreted as characters. Thus, a character codepoint in
54 Emacs is a 22-bit integer number.
55
56 @cindex internal representation of characters
57 @cindex characters, representation in buffers and strings
58 @cindex multibyte text
59 To conserve memory, Emacs does not hold fixed-length 22-bit numbers
60 that are codepoints of text characters within buffers and strings.
61 Rather, Emacs uses a variable-length internal representation of
62 characters, that stores each character as a sequence of 1 to 5 8-bit
63 bytes, depending on the magnitude of its codepoint@footnote{
64 This internal representation is based on one of the encodings defined
65 by the Unicode Standard, called @dfn{UTF-8}, for representing any
66 Unicode codepoint, but Emacs extends UTF-8 to represent the additional
67 codepoints it uses for raw 8-bit bytes and characters not unified with
68 Unicode.}. For example, any @acronym{ASCII} character takes up only 1
69 byte, a Latin-1 character takes up 2 bytes, etc. We call this
70 representation of text @dfn{multibyte}.
71
72 Outside Emacs, characters can be represented in many different
73 encodings, such as ISO-8859-1, GB-2312, Big-5, etc. Emacs converts
74 between these external encodings and its internal representation, as
75 appropriate, when it reads text into a buffer or a string, or when it
76 writes text to a disk file or passes it to some other process.
77
78 Occasionally, Emacs needs to hold and manipulate encoded text or
79 binary non-text data in its buffers or strings. For example, when
80 Emacs visits a file, it first reads the file's text verbatim into a
81 buffer, and only then converts it to the internal representation.
82 Before the conversion, the buffer holds encoded text.
83
84 @cindex unibyte text
85 Encoded text is not really text, as far as Emacs is concerned, but
86 rather a sequence of raw 8-bit bytes. We call buffers and strings
87 that hold encoded text @dfn{unibyte} buffers and strings, because
88 Emacs treats them as a sequence of individual bytes. Usually, Emacs
89 displays unibyte buffers and strings as octal codes such as
90 @code{\237}. We recommend that you never use unibyte buffers and
91 strings except for manipulating encoded text or binary non-text data.
92
93 In a buffer, the buffer-local value of the variable
94 @code{enable-multibyte-characters} specifies the representation used.
95 The representation for a string is determined and recorded in the string
96 when the string is constructed.
97
98 @defvar enable-multibyte-characters
99 This variable specifies the current buffer's text representation.
100 If it is non-@code{nil}, the buffer contains multibyte text; otherwise,
101 it contains unibyte encoded text or binary non-text data.
102
103 You cannot set this variable directly; instead, use the function
104 @code{set-buffer-multibyte} to change a buffer's representation.
105
106 The @samp{--unibyte} command line option does its job by setting the
107 default value to @code{nil} early in startup.
108 @end defvar
109
110 @defun position-bytes position
111 Buffer positions are measured in character units. This function
112 returns the byte-position corresponding to buffer position
113 @var{position} in the current buffer. This is 1 at the start of the
114 buffer, and counts upward in bytes. If @var{position} is out of
115 range, the value is @code{nil}.
116 @end defun
117
118 @defun byte-to-position byte-position
119 Return the buffer position, in character units, corresponding to given
120 @var{byte-position} in the current buffer. If @var{byte-position} is
121 out of range, the value is @code{nil}. In a multibyte buffer, an
122 arbitrary value of @var{byte-position} can be not at character
123 boundary, but inside a multibyte sequence representing a single
124 character; in this case, this function returns the buffer position of
125 the character whose multibyte sequence includes @var{byte-position}.
126 In other words, the value does not change for all byte positions that
127 belong to the same character.
128 @end defun
129
130 @defun multibyte-string-p string
131 Return @code{t} if @var{string} is a multibyte string, @code{nil}
132 otherwise.
133 @end defun
134
135 @defun string-bytes string
136 @cindex string, number of bytes
137 This function returns the number of bytes in @var{string}.
138 If @var{string} is a multibyte string, this can be greater than
139 @code{(length @var{string})}.
140 @end defun
141
142 @defun unibyte-string &rest bytes
143 This function concatenates all its argument @var{bytes} and makes the
144 result a unibyte string.
145 @end defun
146
147 @node Converting Representations
148 @section Converting Text Representations
149
150 Emacs can convert unibyte text to multibyte; it can also convert
151 multibyte text to unibyte, provided that the multibyte text contains
152 only @acronym{ASCII} and 8-bit raw bytes. In general, these
153 conversions happen when inserting text into a buffer, or when putting
154 text from several strings together in one string. You can also
155 explicitly convert a string's contents to either representation.
156
157 Emacs chooses the representation for a string based on the text from
158 which it is constructed. The general rule is to convert unibyte text
159 to multibyte text when combining it with other multibyte text, because
160 the multibyte representation is more general and can hold whatever
161 characters the unibyte text has.
162
163 When inserting text into a buffer, Emacs converts the text to the
164 buffer's representation, as specified by
165 @code{enable-multibyte-characters} in that buffer. In particular, when
166 you insert multibyte text into a unibyte buffer, Emacs converts the text
167 to unibyte, even though this conversion cannot in general preserve all
168 the characters that might be in the multibyte text. The other natural
169 alternative, to convert the buffer contents to multibyte, is not
170 acceptable because the buffer's representation is a choice made by the
171 user that cannot be overridden automatically.
172
173 Converting unibyte text to multibyte text leaves @acronym{ASCII}
174 characters unchanged, and converts bytes with codes 128 through 255 to
175 the multibyte representation of raw eight-bit bytes.
176
177 Converting multibyte text to unibyte converts all @acronym{ASCII}
178 and eight-bit characters to their single-byte form, but loses
179 information for non-@acronym{ASCII} characters by discarding all but
180 the low 8 bits of each character's codepoint. Converting unibyte text
181 to multibyte and back to unibyte reproduces the original unibyte text.
182
183 The next two functions either return the argument @var{string}, or a
184 newly created string with no text properties.
185
186 @defun string-to-multibyte string
187 This function returns a multibyte string containing the same sequence
188 of characters as @var{string}. If @var{string} is a multibyte string,
189 it is returned unchanged. The function assumes that @var{string}
190 includes only @acronym{ASCII} characters and raw 8-bit bytes; the
191 latter are converted to their multibyte representation corresponding
192 to the codepoints @code{#x3FFF80} through @code{#x3FFFFF}, inclusive
193 (@pxref{Text Representations, codepoints}).
194 @end defun
195
196 @defun string-to-unibyte string
197 This function returns a unibyte string containing the same sequence of
198 characters as @var{string}. It signals an error if @var{string}
199 contains a non-@acronym{ASCII} character. If @var{string} is a
200 unibyte string, it is returned unchanged. Use this function for
201 @var{string} arguments that contain only @acronym{ASCII} and eight-bit
202 characters.
203 @end defun
204
205 @defun byte-to-string byte
206 @cindex byte to string
207 This function returns a unibyte string containing a single byte of
208 character data, @var{character}. It signals a error if
209 @var{character} is not an integer between 0 and 255.
210 @end defun
211
212 @defun multibyte-char-to-unibyte char
213 This converts the multibyte character @var{char} to a unibyte
214 character, and returns that character. If @var{char} is neither
215 @acronym{ASCII} nor eight-bit, the function returns -1.
216 @end defun
217
218 @defun unibyte-char-to-multibyte char
219 This convert the unibyte character @var{char} to a multibyte
220 character, assuming @var{char} is either @acronym{ASCII} or raw 8-bit
221 byte.
222 @end defun
223
224 @node Selecting a Representation
225 @section Selecting a Representation
226
227 Sometimes it is useful to examine an existing buffer or string as
228 multibyte when it was unibyte, or vice versa.
229
230 @defun set-buffer-multibyte multibyte
231 Set the representation type of the current buffer. If @var{multibyte}
232 is non-@code{nil}, the buffer becomes multibyte. If @var{multibyte}
233 is @code{nil}, the buffer becomes unibyte.
234
235 This function leaves the buffer contents unchanged when viewed as a
236 sequence of bytes. As a consequence, it can change the contents
237 viewed as characters; for instance, a sequence of three bytes which is
238 treated as one character in multibyte representation will count as
239 three characters in unibyte representation. Eight-bit characters
240 representing raw bytes are an exception. They are represented by one
241 byte in a unibyte buffer, but when the buffer is set to multibyte,
242 they are converted to two-byte sequences, and vice versa.
243
244 This function sets @code{enable-multibyte-characters} to record which
245 representation is in use. It also adjusts various data in the buffer
246 (including overlays, text properties and markers) so that they cover the
247 same text as they did before.
248
249 You cannot use @code{set-buffer-multibyte} on an indirect buffer,
250 because indirect buffers always inherit the representation of the
251 base buffer.
252 @end defun
253
254 @defun string-as-unibyte string
255 If @var{string} is already a unibyte string, this function returns
256 @var{string} itself. Otherwise, it returns a new string with the same
257 bytes as @var{string}, but treating each byte as a separate character
258 (so that the value may have more characters than @var{string}); as an
259 exception, each eight-bit character representing a raw byte is
260 converted into a single byte. The newly-created string contains no
261 text properties.
262 @end defun
263
264 @defun string-as-multibyte string
265 If @var{string} is a multibyte string, this function returns
266 @var{string} itself. Otherwise, it returns a new string with the same
267 bytes as @var{string}, but treating each multibyte sequence as one
268 character. This means that the value may have fewer characters than
269 @var{string} has. If a byte sequence in @var{string} is invalid as a
270 multibyte representation of a single character, each byte in the
271 sequence is treated as a raw 8-bit byte. The newly-created string
272 contains no text properties.
273 @end defun
274
275 @node Character Codes
276 @section Character Codes
277 @cindex character codes
278
279 The unibyte and multibyte text representations use different
280 character codes. The valid character codes for unibyte representation
281 range from 0 to @code{#xFF} (255)---the values that can fit in one
282 byte. The valid character codes for multibyte representation range
283 from 0 to @code{#x3FFFFF}. In this code space, values 0 through
284 @code{#x7F} (127) are for @acronym{ASCII} characters, and values
285 @code{#x80} (128) through @code{#x3FFF7F} (4194175) are for
286 non-@acronym{ASCII} characters.
287
288 Emacs character codes are a superset of the Unicode standard.
289 Values 0 through @code{#x10FFFF} (1114111) correspond to Unicode
290 characters of the same codepoint; values @code{#x110000} (1114112)
291 through @code{#x3FFF7F} (4194175) represent characters that are not
292 unified with Unicode; and values @code{#x3FFF80} (4194176) through
293 @code{#x3FFFFF} (4194303) represent eight-bit raw bytes.
294
295 @defun characterp charcode
296 This returns @code{t} if @var{charcode} is a valid character, and
297 @code{nil} otherwise.
298
299 @example
300 @group
301 (characterp 65)
302 @result{} t
303 @end group
304 @group
305 (characterp 4194303)
306 @result{} t
307 @end group
308 @group
309 (characterp 4194304)
310 @result{} nil
311 @end group
312 @end example
313 @end defun
314
315 @cindex maximum value of character codepoint
316 @cindex codepoint, largest value
317 @defun max-char
318 This function returns the largest value that a valid character
319 codepoint can have.
320
321 @example
322 @group
323 (characterp (max-char))
324 @result{} t
325 @end group
326 @group
327 (characterp (1+ (max-char)))
328 @result{} nil
329 @end group
330 @end example
331 @end defun
332
333 @defun get-byte &optional pos string
334 This function returns the byte at character position @var{pos} in the
335 current buffer. If the current buffer is unibyte, this is literally
336 the byte at that position. If the buffer is multibyte, byte values of
337 @acronym{ASCII} characters are the same as character codepoints,
338 whereas eight-bit raw bytes are converted to their 8-bit codes. The
339 function signals an error if the character at @var{pos} is
340 non-@acronym{ASCII}.
341
342 The optional argument @var{string} means to get a byte value from that
343 string instead of the current buffer.
344 @end defun
345
346 @node Character Properties
347 @section Character Properties
348 @cindex character properties
349 A @dfn{character property} is a named attribute of a character that
350 specifies how the character behaves and how it should be handled
351 during text processing and display. Thus, character properties are an
352 important part of specifying the character's semantics.
353
354 On the whole, Emacs follows the Unicode Standard in its implementation
355 of character properties. In particular, Emacs supports the
356 @uref{http://www.unicode.org/reports/tr23/, Unicode Character Property
357 Model}, and the Emacs character property database is derived from the
358 Unicode Character Database (@acronym{UCD}). See the
359 @uref{http://www.unicode.org/versions/Unicode5.0.0/ch04.pdf, Character
360 Properties chapter of the Unicode Standard}, for a detailed
361 description of Unicode character properties and their meaning. This
362 section assumes you are already familiar with that chapter of the
363 Unicode Standard, and want to apply that knowledge to Emacs Lisp
364 programs.
365
366 In Emacs, each property has a name, which is a symbol, and a set of
367 possible values, whose types depend on the property; if a character
368 does not have a certain property, the value is @code{nil}. As a
369 general rule, the names of character properties in Emacs are produced
370 from the corresponding Unicode properties by downcasing them and
371 replacing each @samp{_} character with a dash @samp{-}. For example,
372 @code{Canonical_Combining_Class} becomes
373 @code{canonical-combining-class}. However, sometimes we shorten the
374 names to make their use easier.
375
376 Here is the full list of value types for all the character
377 properties that Emacs knows about:
378
379 @table @code
380 @item name
381 This property corresponds to the Unicode @code{Name} property. The
382 value is a string consisting of upper-case Latin letters A to Z,
383 digits, spaces, and hyphen @samp{-} characters.
384
385 @item general-category
386 This property corresponds to the Unicode @code{General_Category}
387 property. The value is a symbol whose name is a 2-letter abbreviation
388 of the character's classification.
389
390 @item canonical-combining-class
391 Corresponds to the Unicode @code{Canonical_Combining_Class} property.
392 The value is an integer number.
393
394 @item bidi-class
395 Corresponds to the Unicode @code{Bidi_Class} property. The value is a
396 symbol whose name is the Unicode @dfn{directional type} of the
397 character.
398
399 @item decomposition
400 Corresponds to the Unicode @code{Decomposition_Type} and
401 @code{Decomposition_Value} properties. The value is a list, whose
402 first element may be a symbol representing a compatibility formatting
403 tag, such as @code{small}@footnote{
404 Note that the Unicode spec writes these tag names inside
405 @samp{<..>} brackets. The tag names in Emacs do not include the
406 brackets; e.g., Unicode specifies @samp{<small>} where Emacs uses
407 @samp{small}.
408 }; the other elements are characters that give the compatibility
409 decomposition sequence of this character.
410
411 @item decimal-digit-value
412 Corresponds to the Unicode @code{Numeric_Value} property for
413 characters whose @code{Numeric_Type} is @samp{Digit}. The value is an
414 integer number.
415
416 @item digit
417 Corresponds to the Unicode @code{Numeric_Value} property for
418 characters whose @code{Numeric_Type} is @samp{Decimal}. The value is
419 an integer number. Examples of such characters include compatibility
420 subscript and superscript digits, for which the value is the
421 corresponding number.
422
423 @item numeric-value
424 Corresponds to the Unicode @code{Numeric_Value} property for
425 characters whose @code{Numeric_Type} is @samp{Numeric}. The value of
426 this property is an integer or a floating-point number. Examples of
427 characters that have this property include fractions, subscripts,
428 superscripts, Roman numerals, currency numerators, and encircled
429 numbers. For example, the value of this property for the character
430 @code{U+2155} (@sc{vulgar fraction one fifth}) is @code{0.2}.
431
432 @item mirrored
433 Corresponds to the Unicode @code{Bidi_Mirrored} property. The value
434 of this property is a symbol, either @code{Y} or @code{N}.
435
436 @item old-name
437 Corresponds to the Unicode @code{Unicode_1_Name} property. The value
438 is a string.
439
440 @item iso-10646-comment
441 Corresponds to the Unicode @code{ISO_Comment} property. The value is
442 a string.
443
444 @item uppercase
445 Corresponds to the Unicode @code{Simple_Uppercase_Mapping} property.
446 The value of this property is a single character.
447
448 @item lowercase
449 Corresponds to the Unicode @code{Simple_Lowercase_Mapping} property.
450 The value of this property is a single character.
451
452 @item titlecase
453 Corresponds to the Unicode @code{Simple_Titlecase_Mapping} property.
454 @dfn{Title case} is a special form of a character used when the first
455 character of a word needs to be capitalized. The value of this
456 property is a single character.
457 @end table
458
459 @defun get-char-code-property char propname
460 This function returns the value of @var{char}'s @var{propname} property.
461
462 @example
463 @group
464 (get-char-code-property ? 'general-category)
465 @result{} Zs
466 @end group
467 @group
468 (get-char-code-property ?1 'general-category)
469 @result{} Nd
470 @end group
471 @group
472 (get-char-code-property ?\u2084 'digit-value) ; subscript 4
473 @result{} 4
474 @end group
475 @group
476 (get-char-code-property ?\u2155 'numeric-value) ; one fifth
477 @result{} 1/5
478 @end group
479 @group
480 (get-char-code-property ?\u2163 'numeric-value) ; Roman IV
481 @result{} \4
482 @end group
483 @end example
484 @end defun
485
486 @defun char-code-property-description prop value
487 This function returns the description string of property @var{prop}'s
488 @var{value}, or @code{nil} if @var{value} has no description.
489
490 @example
491 @group
492 (char-code-property-description 'general-category 'Zs)
493 @result{} "Separator, Space"
494 @end group
495 @group
496 (char-code-property-description 'general-category 'Nd)
497 @result{} "Number, Decimal Digit"
498 @end group
499 @group
500 (char-code-property-description 'numeric-value '1/5)
501 @result{} nil
502 @end group
503 @end example
504 @end defun
505
506 @defun put-char-code-property char propname value
507 This function stores @var{value} as the value of the property
508 @var{propname} for the character @var{char}.
509 @end defun
510
511 @defvar char-script-table
512 The value of this variable is a char-table (@pxref{Char-Tables}) that
513 specifies, for each character, a symbol whose name is the script to
514 which the character belongs, according to the Unicode Standard
515 classification of the Unicode code space into script-specific blocks.
516 This char-table has a single extra slot whose value is the list of all
517 script symbols.
518 @end defvar
519
520 @defvar char-width-table
521 The value of this variable is a char-table that specifies the width of
522 each character in columns that it will occupy on the screen.
523 @end defvar
524
525 @defvar printable-chars
526 The value of this variable is a char-table that specifies, for each
527 character, whether it is printable or not. That is, if evaluating
528 @code{(aref printable-chars char)} results in @code{t}, the character
529 is printable, and if it results in @code{nil}, it is not.
530 @end defvar
531
532 @node Character Sets
533 @section Character Sets
534 @cindex character sets
535
536 @cindex charset
537 @cindex coded character set
538 An Emacs @dfn{character set}, or @dfn{charset}, is a set of characters
539 in which each character is assigned a numeric code point. (The
540 Unicode Standard calls this a @dfn{coded character set}.) Each Emacs
541 charset has a name which is a symbol. A single character can belong
542 to any number of different character sets, but it will generally have
543 a different code point in each charset. Examples of character sets
544 include @code{ascii}, @code{iso-8859-1}, @code{greek-iso8859-7}, and
545 @code{windows-1255}. The code point assigned to a character in a
546 charset is usually different from its code point used in Emacs buffers
547 and strings.
548
549 @cindex @code{emacs}, a charset
550 @cindex @code{unicode}, a charset
551 @cindex @code{eight-bit}, a charset
552 Emacs defines several special character sets. The character set
553 @code{unicode} includes all the characters whose Emacs code points are
554 in the range @code{0..#x10FFFF}. The character set @code{emacs}
555 includes all @acronym{ASCII} and non-@acronym{ASCII} characters.
556 Finally, the @code{eight-bit} charset includes the 8-bit raw bytes;
557 Emacs uses it to represent raw bytes encountered in text.
558
559 @defun charsetp object
560 Returns @code{t} if @var{object} is a symbol that names a character set,
561 @code{nil} otherwise.
562 @end defun
563
564 @defvar charset-list
565 The value is a list of all defined character set names.
566 @end defvar
567
568 @defun charset-priority-list &optional highestp
569 This functions returns a list of all defined character sets ordered by
570 their priority. If @var{highestp} is non-@code{nil}, the function
571 returns a single character set of the highest priority.
572 @end defun
573
574 @defun set-charset-priority &rest charsets
575 This function makes @var{charsets} the highest priority character sets.
576 @end defun
577
578 @defun char-charset character &optional restriction
579 This function returns the name of the character set of highest
580 priority that @var{character} belongs to. @acronym{ASCII} characters
581 are an exception: for them, this function always returns @code{ascii}.
582
583 If @var{restriction} is non-@code{nil}, it should be a list of
584 charsets to search. Alternatively, it can be a coding system, in
585 which case the returned charset must be supported by that coding
586 system (@pxref{Coding Systems}).
587 @end defun
588
589 @defun charset-plist charset
590 This function returns the property list of the character set
591 @var{charset}. Although @var{charset} is a symbol, this is not the
592 same as the property list of that symbol. Charset properties include
593 important information about the charset, such as its documentation
594 string, short name, etc.
595 @end defun
596
597 @defun put-charset-property charset propname value
598 This function sets the @var{propname} property of @var{charset} to the
599 given @var{value}.
600 @end defun
601
602 @defun get-charset-property charset propname
603 This function returns the value of @var{charset}s property
604 @var{propname}.
605 @end defun
606
607 @deffn Command list-charset-chars charset
608 This command displays a list of characters in the character set
609 @var{charset}.
610 @end deffn
611
612 Emacs can convert between its internal representation of a character
613 and the character's codepoint in a specific charset. The following
614 two functions support these conversions.
615
616 @c FIXME: decode-char and encode-char accept and ignore an additional
617 @c argument @var{restriction}. When that argument actually makes a
618 @c difference, it should be documented here.
619 @defun decode-char charset code-point
620 This function decodes a character that is assigned a @var{code-point}
621 in @var{charset}, to the corresponding Emacs character, and returns
622 it. If @var{charset} doesn't contain a character of that code point,
623 the value is @code{nil}. If @var{code-point} doesn't fit in a Lisp
624 integer (@pxref{Integer Basics, most-positive-fixnum}), it can be
625 specified as a cons cell @code{(@var{high} . @var{low})}, where
626 @var{low} are the lower 16 bits of the value and @var{high} are the
627 high 16 bits.
628 @end defun
629
630 @defun encode-char char charset
631 This function returns the code point assigned to the character
632 @var{char} in @var{charset}. If the result does not fit in a Lisp
633 integer, it is returned as a cons cell @code{(@var{high} . @var{low})}
634 that fits the second argument of @code{decode-char} above. If
635 @var{charset} doesn't have a codepoint for @var{char}, the value is
636 @code{nil}.
637 @end defun
638
639 The following function comes in handy for applying a certain
640 function to all or part of the characters in a charset:
641
642 @defun map-charset-chars function charset &optional arg from-code to-code
643 Call @var{function} for characters in @var{charset}. @var{function}
644 is called with two arguments. The first one is a cons cell
645 @code{(@var{from} . @var{to})}, where @var{from} and @var{to}
646 indicate a range of characters contained in charset. The second
647 argument passed to @var{function} is @var{arg}.
648
649 By default, the range of codepoints passed to @var{function} includes
650 all the characters in @var{charset}, but optional arguments
651 @var{from-code} and @var{to-code} limit that to the range of
652 characters between these two codepoints of @var{charset}. If either
653 of them is @code{nil}, it defaults to the first or last codepoint of
654 @var{charset}, respectively.
655 @end defun
656
657 @node Scanning Charsets
658 @section Scanning for Character Sets
659
660 Sometimes it is useful to find out which character set a particular
661 character belongs to. One use for this is in determining which coding
662 systems (@pxref{Coding Systems}) are capable of representing all of
663 the text in question; another is to determine the font(s) for
664 displaying that text.
665
666 @defun charset-after &optional pos
667 This function returns the charset of highest priority containing the
668 character at position @var{pos} in the current buffer. If @var{pos}
669 is omitted or @code{nil}, it defaults to the current value of point.
670 If @var{pos} is out of range, the value is @code{nil}.
671 @end defun
672
673 @defun find-charset-region beg end &optional translation
674 This function returns a list of the character sets of highest priority
675 that contain characters in the current buffer between positions
676 @var{beg} and @var{end}.
677
678 The optional argument @var{translation} specifies a translation table
679 to use for scanning the text (@pxref{Translation of Characters}). If
680 it is non-@code{nil}, then each character in the region is translated
681 through this table, and the value returned describes the translated
682 characters instead of the characters actually in the buffer.
683 @end defun
684
685 @defun find-charset-string string &optional translation
686 This function returns a list of character sets of highest priority
687 that contain characters in @var{string}. It is just like
688 @code{find-charset-region}, except that it applies to the contents of
689 @var{string} instead of part of the current buffer.
690 @end defun
691
692 @node Translation of Characters
693 @section Translation of Characters
694 @cindex character translation tables
695 @cindex translation tables
696
697 A @dfn{translation table} is a char-table (@pxref{Char-Tables}) that
698 specifies a mapping of characters into characters. These tables are
699 used in encoding and decoding, and for other purposes. Some coding
700 systems specify their own particular translation tables; there are
701 also default translation tables which apply to all other coding
702 systems.
703
704 A translation table has two extra slots. The first is either
705 @code{nil} or a translation table that performs the reverse
706 translation; the second is the maximum number of characters to look up
707 for translating sequences of characters (see the description of
708 @code{make-translation-table-from-alist} below).
709
710 @defun make-translation-table &rest translations
711 This function returns a translation table based on the argument
712 @var{translations}. Each element of @var{translations} should be a
713 list of elements of the form @code{(@var{from} . @var{to})}; this says
714 to translate the character @var{from} into @var{to}.
715
716 The arguments and the forms in each argument are processed in order,
717 and if a previous form already translates @var{to} to some other
718 character, say @var{to-alt}, @var{from} is also translated to
719 @var{to-alt}.
720 @end defun
721
722 During decoding, the translation table's translations are applied to
723 the characters that result from ordinary decoding. If a coding system
724 has the property @code{:decode-translation-table}, that specifies the
725 translation table to use, or a list of translation tables to apply in
726 sequence. (This is a property of the coding system, as returned by
727 @code{coding-system-get}, not a property of the symbol that is the
728 coding system's name. @xref{Coding System Basics,, Basic Concepts of
729 Coding Systems}.) Finally, if
730 @code{standard-translation-table-for-decode} is non-@code{nil}, the
731 resulting characters are translated by that table.
732
733 During encoding, the translation table's translations are applied to
734 the characters in the buffer, and the result of translation is
735 actually encoded. If a coding system has property
736 @code{:encode-translation-table}, that specifies the translation table
737 to use, or a list of translation tables to apply in sequence. In
738 addition, if the variable @code{standard-translation-table-for-encode}
739 is non-@code{nil}, it specifies the translation table to use for
740 translating the result.
741
742 @defvar standard-translation-table-for-decode
743 This is the default translation table for decoding. If a coding
744 systems specifies its own translation tables, the table that is the
745 value of this variable, if non-@code{nil}, is applied after them.
746 @end defvar
747
748 @defvar standard-translation-table-for-encode
749 This is the default translation table for encoding. If a coding
750 systems specifies its own translation tables, the table that is the
751 value of this variable, if non-@code{nil}, is applied after them.
752 @end defvar
753
754 @defvar translation-table-for-input
755 Self-inserting characters are translated through this translation
756 table before they are inserted. Search commands also translate their
757 input through this table, so they can compare more reliably with
758 what's in the buffer.
759
760 This variable automatically becomes buffer-local when set.
761 @end defvar
762
763 @defun make-translation-table-from-vector vec
764 This function returns a translation table made from @var{vec} that is
765 an array of 256 elements to map bytes (values 0 through #xFF) to
766 characters. Elements may be @code{nil} for untranslated bytes. The
767 returned table has a translation table for reverse mapping in the
768 first extra slot, and the value @code{1} in the second extra slot.
769
770 This function provides an easy way to make a private coding system
771 that maps each byte to a specific character. You can specify the
772 returned table and the reverse translation table using the properties
773 @code{:decode-translation-table} and @code{:encode-translation-table}
774 respectively in the @var{props} argument to
775 @code{define-coding-system}.
776 @end defun
777
778 @defun make-translation-table-from-alist alist
779 This function is similar to @code{make-translation-table} but returns
780 a complex translation table rather than a simple one-to-one mapping.
781 Each element of @var{alist} is of the form @code{(@var{from}
782 . @var{to})}, where @var{from} and @var{to} are either characters or
783 vectors specifying a sequence of characters. If @var{from} is a
784 character, that character is translated to @var{to} (i.e.@: to a
785 character or a character sequence). If @var{from} is a vector of
786 characters, that sequence is translated to @var{to}. The returned
787 table has a translation table for reverse mapping in the first extra
788 slot, and the maximum length of all the @var{from} character sequences
789 in the second extra slot.
790 @end defun
791
792 @node Coding Systems
793 @section Coding Systems
794
795 @cindex coding system
796 When Emacs reads or writes a file, and when Emacs sends text to a
797 subprocess or receives text from a subprocess, it normally performs
798 character code conversion and end-of-line conversion as specified
799 by a particular @dfn{coding system}.
800
801 How to define a coding system is an arcane matter, and is not
802 documented here.
803
804 @menu
805 * Coding System Basics:: Basic concepts.
806 * Encoding and I/O:: How file I/O functions handle coding systems.
807 * Lisp and Coding Systems:: Functions to operate on coding system names.
808 * User-Chosen Coding Systems:: Asking the user to choose a coding system.
809 * Default Coding Systems:: Controlling the default choices.
810 * Specifying Coding Systems:: Requesting a particular coding system
811 for a single file operation.
812 * Explicit Encoding:: Encoding or decoding text without doing I/O.
813 * Terminal I/O Encoding:: Use of encoding for terminal I/O.
814 * MS-DOS File Types:: How DOS "text" and "binary" files
815 relate to coding systems.
816 @end menu
817
818 @node Coding System Basics
819 @subsection Basic Concepts of Coding Systems
820
821 @cindex character code conversion
822 @dfn{Character code conversion} involves conversion between the
823 internal representation of characters used inside Emacs and some other
824 encoding. Emacs supports many different encodings, in that it can
825 convert to and from them. For example, it can convert text to or from
826 encodings such as Latin 1, Latin 2, Latin 3, Latin 4, Latin 5, and
827 several variants of ISO 2022. In some cases, Emacs supports several
828 alternative encodings for the same characters; for example, there are
829 three coding systems for the Cyrillic (Russian) alphabet: ISO,
830 Alternativnyj, and KOI8.
831
832 Every coding system specifies a particular set of character code
833 conversions, but the coding system @code{undecided} is special: it
834 leaves the choice unspecified, to be chosen heuristically for each
835 file, based on the file's data.
836
837 In general, a coding system doesn't guarantee roundtrip identity:
838 decoding a byte sequence using coding system, then encoding the
839 resulting text in the same coding system, can produce a different byte
840 sequence. But some coding systems do guarantee that the byte sequence
841 will be the same as what you originally decoded. Here are a few
842 examples:
843
844 @quotation
845 iso-8859-1, utf-8, big5, shift_jis, euc-jp
846 @end quotation
847
848 Encoding buffer text and then decoding the result can also fail to
849 reproduce the original text. For instance, if you encode a character
850 with a coding system which does not support that character, the result
851 is unpredictable, and thus decoding it using the same coding system
852 may produce a different text. Currently, Emacs can't report errors
853 that result from encoding unsupported characters.
854
855 @cindex EOL conversion
856 @cindex end-of-line conversion
857 @cindex line end conversion
858 @dfn{End of line conversion} handles three different conventions
859 used on various systems for representing end of line in files. The
860 Unix convention, used on GNU and Unix systems, is to use the linefeed
861 character (also called newline). The DOS convention, used on
862 MS-Windows and MS-DOS systems, is to use a carriage-return and a
863 linefeed at the end of a line. The Mac convention is to use just
864 carriage-return.
865
866 @cindex base coding system
867 @cindex variant coding system
868 @dfn{Base coding systems} such as @code{latin-1} leave the end-of-line
869 conversion unspecified, to be chosen based on the data. @dfn{Variant
870 coding systems} such as @code{latin-1-unix}, @code{latin-1-dos} and
871 @code{latin-1-mac} specify the end-of-line conversion explicitly as
872 well. Most base coding systems have three corresponding variants whose
873 names are formed by adding @samp{-unix}, @samp{-dos} and @samp{-mac}.
874
875 @vindex raw-text@r{ coding system}
876 The coding system @code{raw-text} is special in that it prevents
877 character code conversion, and causes the buffer visited with this
878 coding system to be a unibyte buffer. For historical reasons, you can
879 save both unibyte and multibyte text with this coding system. When
880 you use @code{raw-text} to encode multibyte text, it does perform one
881 character code conversion: it converts eight-bit characters to their
882 single-byte external representation. @code{raw-text} does not specify
883 the end-of-line conversion, allowing that to be determined as usual by
884 the data, and has the usual three variants which specify the
885 end-of-line conversion.
886
887 @vindex no-conversion@r{ coding system}
888 @vindex binary@r{ coding system}
889 @code{no-conversion} (and its alias @code{binary}) is equivalent to
890 @code{raw-text-unix}: it specifies no conversion of either character
891 codes or end-of-line.
892
893 @vindex emacs-internal@r{ coding system}
894 @vindex utf-8-emacs@r{ coding system}
895 The coding system @code{utf-8-emacs} specifies that the data is
896 represented in the internal Emacs encoding (@pxref{Text
897 Representations}). This is like @code{raw-text} in that no code
898 conversion happens, but different in that the result is multibyte
899 data. The name @code{emacs-internal} is an alias for
900 @code{utf-8-emacs}.
901
902 @defun coding-system-get coding-system property
903 This function returns the specified property of the coding system
904 @var{coding-system}. Most coding system properties exist for internal
905 purposes, but one that you might find useful is @code{:mime-charset}.
906 That property's value is the name used in MIME for the character coding
907 which this coding system can read and write. Examples:
908
909 @example
910 (coding-system-get 'iso-latin-1 :mime-charset)
911 @result{} iso-8859-1
912 (coding-system-get 'iso-2022-cn :mime-charset)
913 @result{} iso-2022-cn
914 (coding-system-get 'cyrillic-koi8 :mime-charset)
915 @result{} koi8-r
916 @end example
917
918 The value of the @code{:mime-charset} property is also defined
919 as an alias for the coding system.
920 @end defun
921
922 @defun coding-system-aliases coding-system
923 This function returns the list of aliases of @var{coding-system}.
924 @end defun
925
926 @node Encoding and I/O
927 @subsection Encoding and I/O
928
929 The principal purpose of coding systems is for use in reading and
930 writing files. The function @code{insert-file-contents} uses a coding
931 system to decode the file data, and @code{write-region} uses one to
932 encode the buffer contents.
933
934 You can specify the coding system to use either explicitly
935 (@pxref{Specifying Coding Systems}), or implicitly using a default
936 mechanism (@pxref{Default Coding Systems}). But these methods may not
937 completely specify what to do. For example, they may choose a coding
938 system such as @code{undefined} which leaves the character code
939 conversion to be determined from the data. In these cases, the I/O
940 operation finishes the job of choosing a coding system. Very often
941 you will want to find out afterwards which coding system was chosen.
942
943 @defvar buffer-file-coding-system
944 This buffer-local variable records the coding system used for saving the
945 buffer and for writing part of the buffer with @code{write-region}. If
946 the text to be written cannot be safely encoded using the coding system
947 specified by this variable, these operations select an alternative
948 encoding by calling the function @code{select-safe-coding-system}
949 (@pxref{User-Chosen Coding Systems}). If selecting a different encoding
950 requires to ask the user to specify a coding system,
951 @code{buffer-file-coding-system} is updated to the newly selected coding
952 system.
953
954 @code{buffer-file-coding-system} does @emph{not} affect sending text
955 to a subprocess.
956 @end defvar
957
958 @defvar save-buffer-coding-system
959 This variable specifies the coding system for saving the buffer (by
960 overriding @code{buffer-file-coding-system}). Note that it is not used
961 for @code{write-region}.
962
963 When a command to save the buffer starts out to use
964 @code{buffer-file-coding-system} (or @code{save-buffer-coding-system}),
965 and that coding system cannot handle
966 the actual text in the buffer, the command asks the user to choose
967 another coding system (by calling @code{select-safe-coding-system}).
968 After that happens, the command also updates
969 @code{buffer-file-coding-system} to represent the coding system that
970 the user specified.
971 @end defvar
972
973 @defvar last-coding-system-used
974 I/O operations for files and subprocesses set this variable to the
975 coding system name that was used. The explicit encoding and decoding
976 functions (@pxref{Explicit Encoding}) set it too.
977
978 @strong{Warning:} Since receiving subprocess output sets this variable,
979 it can change whenever Emacs waits; therefore, you should copy the
980 value shortly after the function call that stores the value you are
981 interested in.
982 @end defvar
983
984 The variable @code{selection-coding-system} specifies how to encode
985 selections for the window system. @xref{Window System Selections}.
986
987 @defvar file-name-coding-system
988 The variable @code{file-name-coding-system} specifies the coding
989 system to use for encoding file names. Emacs encodes file names using
990 that coding system for all file operations. If
991 @code{file-name-coding-system} is @code{nil}, Emacs uses a default
992 coding system determined by the selected language environment. In the
993 default language environment, any non-@acronym{ASCII} characters in
994 file names are not encoded specially; they appear in the file system
995 using the internal Emacs representation.
996 @end defvar
997
998 @strong{Warning:} if you change @code{file-name-coding-system} (or
999 the language environment) in the middle of an Emacs session, problems
1000 can result if you have already visited files whose names were encoded
1001 using the earlier coding system and are handled differently under the
1002 new coding system. If you try to save one of these buffers under the
1003 visited file name, saving may use the wrong file name, or it may get
1004 an error. If such a problem happens, use @kbd{C-x C-w} to specify a
1005 new file name for that buffer.
1006
1007 @node Lisp and Coding Systems
1008 @subsection Coding Systems in Lisp
1009
1010 Here are the Lisp facilities for working with coding systems:
1011
1012 @cindex list all coding systems
1013 @defun coding-system-list &optional base-only
1014 This function returns a list of all coding system names (symbols). If
1015 @var{base-only} is non-@code{nil}, the value includes only the
1016 base coding systems. Otherwise, it includes alias and variant coding
1017 systems as well.
1018 @end defun
1019
1020 @defun coding-system-p object
1021 This function returns @code{t} if @var{object} is a coding system
1022 name or @code{nil}.
1023 @end defun
1024
1025 @cindex validity of coding system
1026 @cindex coding system, validity check
1027 @defun check-coding-system coding-system
1028 This function checks the validity of @var{coding-system}. If that is
1029 valid, it returns @var{coding-system}. If @var{coding-system} is
1030 @code{nil}, the function return @code{nil}. For any other values, it
1031 signals an error whose @code{error-symbol} is @code{coding-system-error}
1032 (@pxref{Signaling Errors, signal}).
1033 @end defun
1034
1035 @cindex eol type of coding system
1036 @defun coding-system-eol-type coding-system
1037 This function returns the type of end-of-line (a.k.a.@: @dfn{eol})
1038 conversion used by @var{coding-system}. If @var{coding-system}
1039 specifies a certain eol conversion, the return value is an integer 0,
1040 1, or 2, standing for @code{unix}, @code{dos}, and @code{mac},
1041 respectively. If @var{coding-system} doesn't specify eol conversion
1042 explicitly, the return value is a vector of coding systems, each one
1043 with one of the possible eol conversion types, like this:
1044
1045 @lisp
1046 (coding-system-eol-type 'latin-1)
1047 @result{} [latin-1-unix latin-1-dos latin-1-mac]
1048 @end lisp
1049
1050 @noindent
1051 If this function returns a vector, Emacs will decide, as part of the
1052 text encoding or decoding process, what eol conversion to use. For
1053 decoding, the end-of-line format of the text is auto-detected, and the
1054 eol conversion is set to match it (e.g., DOS-style CRLF format will
1055 imply @code{dos} eol conversion). For encoding, the eol conversion is
1056 taken from the appropriate default coding system (e.g.,
1057 default value of @code{buffer-file-coding-system} for
1058 @code{buffer-file-coding-system}), or from the default eol conversion
1059 appropriate for the underlying platform.
1060 @end defun
1061
1062 @cindex eol conversion of coding system
1063 @defun coding-system-change-eol-conversion coding-system eol-type
1064 This function returns a coding system which is like @var{coding-system}
1065 except for its eol conversion, which is specified by @code{eol-type}.
1066 @var{eol-type} should be @code{unix}, @code{dos}, @code{mac}, or
1067 @code{nil}. If it is @code{nil}, the returned coding system determines
1068 the end-of-line conversion from the data.
1069
1070 @var{eol-type} may also be 0, 1 or 2, standing for @code{unix},
1071 @code{dos} and @code{mac}, respectively.
1072 @end defun
1073
1074 @cindex text conversion of coding system
1075 @defun coding-system-change-text-conversion eol-coding text-coding
1076 This function returns a coding system which uses the end-of-line
1077 conversion of @var{eol-coding}, and the text conversion of
1078 @var{text-coding}. If @var{text-coding} is @code{nil}, it returns
1079 @code{undecided}, or one of its variants according to @var{eol-coding}.
1080 @end defun
1081
1082 @cindex safely encode region
1083 @cindex coding systems for encoding region
1084 @defun find-coding-systems-region from to
1085 This function returns a list of coding systems that could be used to
1086 encode a text between @var{from} and @var{to}. All coding systems in
1087 the list can safely encode any multibyte characters in that portion of
1088 the text.
1089
1090 If the text contains no multibyte characters, the function returns the
1091 list @code{(undecided)}.
1092 @end defun
1093
1094 @cindex safely encode a string
1095 @cindex coding systems for encoding a string
1096 @defun find-coding-systems-string string
1097 This function returns a list of coding systems that could be used to
1098 encode the text of @var{string}. All coding systems in the list can
1099 safely encode any multibyte characters in @var{string}. If the text
1100 contains no multibyte characters, this returns the list
1101 @code{(undecided)}.
1102 @end defun
1103
1104 @cindex charset, coding systems to encode
1105 @cindex safely encode characters in a charset
1106 @defun find-coding-systems-for-charsets charsets
1107 This function returns a list of coding systems that could be used to
1108 encode all the character sets in the list @var{charsets}.
1109 @end defun
1110
1111 @defun check-coding-systems-region start end coding-system-list
1112 This function checks whether coding systems in the list
1113 @code{coding-system-list} can encode all the characters in the region
1114 between @var{start} and @var{end}. If all of the coding systems in
1115 the list can encode the specified text, the function returns
1116 @code{nil}. If some coding systems cannot encode some of the
1117 characters, the value is an alist, each element of which has the form
1118 @code{(@var{coding-system1} @var{pos1} @var{pos2} @dots{})}, meaning
1119 that @var{coding-system1} cannot encode characters at buffer positions
1120 @var{pos1}, @var{pos2}, @enddots{}.
1121
1122 @var{start} may be a string, in which case @var{end} is ignored and
1123 the returned value references string indices instead of buffer
1124 positions.
1125 @end defun
1126
1127 @defun detect-coding-region start end &optional highest
1128 This function chooses a plausible coding system for decoding the text
1129 from @var{start} to @var{end}. This text should be a byte sequence,
1130 i.e.@: unibyte text or multibyte text with only @acronym{ASCII} and
1131 eight-bit characters (@pxref{Explicit Encoding}).
1132
1133 Normally this function returns a list of coding systems that could
1134 handle decoding the text that was scanned. They are listed in order of
1135 decreasing priority. But if @var{highest} is non-@code{nil}, then the
1136 return value is just one coding system, the one that is highest in
1137 priority.
1138
1139 If the region contains only @acronym{ASCII} characters except for such
1140 ISO-2022 control characters ISO-2022 as @code{ESC}, the value is
1141 @code{undecided} or @code{(undecided)}, or a variant specifying
1142 end-of-line conversion, if that can be deduced from the text.
1143
1144 If the region contains null bytes, the value is @code{no-conversion},
1145 even if the region contains text encoded in some coding system.
1146 @end defun
1147
1148 @defun detect-coding-string string &optional highest
1149 This function is like @code{detect-coding-region} except that it
1150 operates on the contents of @var{string} instead of bytes in the buffer.
1151 @end defun
1152
1153 @cindex null bytes, and decoding text
1154 @defvar inhibit-null-byte-detection
1155 If this variable has a non-@code{nil} value, null bytes are ignored
1156 when detecting the encoding of a region or a string. This allows to
1157 correctly detect the encoding of text that contains null bytes, such
1158 as Info files with Index nodes.
1159 @end defvar
1160
1161 @defvar inhibit-iso-escape-detection
1162 If this variable has a non-@code{nil} value, ISO-2022 escape sequences
1163 are ignored when detecting the encoding of a region or a string. The
1164 result is that no text is ever detected as encoded in some ISO-2022
1165 encoding, and all escape sequences become visible in a buffer.
1166 @strong{Warning:} @emph{Use this variable with extreme caution,
1167 because many files in the Emacs distribution use ISO-2022 encoding.}
1168 @end defvar
1169
1170 @cindex charsets supported by a coding system
1171 @defun coding-system-charset-list coding-system
1172 This function returns the list of character sets (@pxref{Character
1173 Sets}) supported by @var{coding-system}. Some coding systems that
1174 support too many character sets to list them all yield special values:
1175 @itemize @bullet
1176 @item
1177 If @var{coding-system} supports all the ISO-2022 charsets, the value
1178 is @code{iso-2022}.
1179 @item
1180 If @var{coding-system} supports all Emacs characters, the value is
1181 @code{(emacs)}.
1182 @item
1183 If @var{coding-system} supports all emacs-mule characters, the value
1184 is @code{emacs-mule}.
1185 @item
1186 If @var{coding-system} supports all Unicode characters, the value is
1187 @code{(unicode)}.
1188 @end itemize
1189 @end defun
1190
1191 @xref{Coding systems for a subprocess,, Process Information}, in
1192 particular the description of the functions
1193 @code{process-coding-system} and @code{set-process-coding-system}, for
1194 how to examine or set the coding systems used for I/O to a subprocess.
1195
1196 @node User-Chosen Coding Systems
1197 @subsection User-Chosen Coding Systems
1198
1199 @cindex select safe coding system
1200 @defun select-safe-coding-system from to &optional default-coding-system accept-default-p file
1201 This function selects a coding system for encoding specified text,
1202 asking the user to choose if necessary. Normally the specified text
1203 is the text in the current buffer between @var{from} and @var{to}. If
1204 @var{from} is a string, the string specifies the text to encode, and
1205 @var{to} is ignored.
1206
1207 If the specified text includes raw bytes (@pxref{Text
1208 Representations}), @code{select-safe-coding-system} suggests
1209 @code{raw-text} for its encoding.
1210
1211 If @var{default-coding-system} is non-@code{nil}, that is the first
1212 coding system to try; if that can handle the text,
1213 @code{select-safe-coding-system} returns that coding system. It can
1214 also be a list of coding systems; then the function tries each of them
1215 one by one. After trying all of them, it next tries the current
1216 buffer's value of @code{buffer-file-coding-system} (if it is not
1217 @code{undecided}), then the default value of
1218 @code{buffer-file-coding-system} and finally the user's most
1219 preferred coding system, which the user can set using the command
1220 @code{prefer-coding-system} (@pxref{Recognize Coding,, Recognizing
1221 Coding Systems, emacs, The GNU Emacs Manual}).
1222
1223 If one of those coding systems can safely encode all the specified
1224 text, @code{select-safe-coding-system} chooses it and returns it.
1225 Otherwise, it asks the user to choose from a list of coding systems
1226 which can encode all the text, and returns the user's choice.
1227
1228 @var{default-coding-system} can also be a list whose first element is
1229 t and whose other elements are coding systems. Then, if no coding
1230 system in the list can handle the text, @code{select-safe-coding-system}
1231 queries the user immediately, without trying any of the three
1232 alternatives described above.
1233
1234 The optional argument @var{accept-default-p}, if non-@code{nil},
1235 should be a function to determine whether a coding system selected
1236 without user interaction is acceptable. @code{select-safe-coding-system}
1237 calls this function with one argument, the base coding system of the
1238 selected coding system. If @var{accept-default-p} returns @code{nil},
1239 @code{select-safe-coding-system} rejects the silently selected coding
1240 system, and asks the user to select a coding system from a list of
1241 possible candidates.
1242
1243 @vindex select-safe-coding-system-accept-default-p
1244 If the variable @code{select-safe-coding-system-accept-default-p} is
1245 non-@code{nil}, it should be a function taking a single argument.
1246 It is used in place of @var{accept-default-p}, overriding any
1247 value supplied for this argument.
1248
1249 As a final step, before returning the chosen coding system,
1250 @code{select-safe-coding-system} checks whether that coding system is
1251 consistent with what would be selected if the contents of the region
1252 were read from a file. (If not, this could lead to data corruption in
1253 a file subsequently re-visited and edited.) Normally,
1254 @code{select-safe-coding-system} uses @code{buffer-file-name} as the
1255 file for this purpose, but if @var{file} is non-@code{nil}, it uses
1256 that file instead (this can be relevant for @code{write-region} and
1257 similar functions). If it detects an apparent inconsistency,
1258 @code{select-safe-coding-system} queries the user before selecting the
1259 coding system.
1260 @end defun
1261
1262 Here are two functions you can use to let the user specify a coding
1263 system, with completion. @xref{Completion}.
1264
1265 @defun read-coding-system prompt &optional default
1266 This function reads a coding system using the minibuffer, prompting with
1267 string @var{prompt}, and returns the coding system name as a symbol. If
1268 the user enters null input, @var{default} specifies which coding system
1269 to return. It should be a symbol or a string.
1270 @end defun
1271
1272 @defun read-non-nil-coding-system prompt
1273 This function reads a coding system using the minibuffer, prompting with
1274 string @var{prompt}, and returns the coding system name as a symbol. If
1275 the user tries to enter null input, it asks the user to try again.
1276 @xref{Coding Systems}.
1277 @end defun
1278
1279 @node Default Coding Systems
1280 @subsection Default Coding Systems
1281 @cindex default coding system
1282 @cindex coding system, automatically determined
1283
1284 This section describes variables that specify the default coding
1285 system for certain files or when running certain subprograms, and the
1286 function that I/O operations use to access them.
1287
1288 The idea of these variables is that you set them once and for all to the
1289 defaults you want, and then do not change them again. To specify a
1290 particular coding system for a particular operation in a Lisp program,
1291 don't change these variables; instead, override them using
1292 @code{coding-system-for-read} and @code{coding-system-for-write}
1293 (@pxref{Specifying Coding Systems}).
1294
1295 @cindex file contents, and default coding system
1296 @defopt auto-coding-regexp-alist
1297 This variable is an alist of text patterns and corresponding coding
1298 systems. Each element has the form @code{(@var{regexp}
1299 . @var{coding-system})}; a file whose first few kilobytes match
1300 @var{regexp} is decoded with @var{coding-system} when its contents are
1301 read into a buffer. The settings in this alist take priority over
1302 @code{coding:} tags in the files and the contents of
1303 @code{file-coding-system-alist} (see below). The default value is set
1304 so that Emacs automatically recognizes mail files in Babyl format and
1305 reads them with no code conversions.
1306 @end defopt
1307
1308 @cindex file name, and default coding system
1309 @defopt file-coding-system-alist
1310 This variable is an alist that specifies the coding systems to use for
1311 reading and writing particular files. Each element has the form
1312 @code{(@var{pattern} . @var{coding})}, where @var{pattern} is a regular
1313 expression that matches certain file names. The element applies to file
1314 names that match @var{pattern}.
1315
1316 The @sc{cdr} of the element, @var{coding}, should be either a coding
1317 system, a cons cell containing two coding systems, or a function name (a
1318 symbol with a function definition). If @var{coding} is a coding system,
1319 that coding system is used for both reading the file and writing it. If
1320 @var{coding} is a cons cell containing two coding systems, its @sc{car}
1321 specifies the coding system for decoding, and its @sc{cdr} specifies the
1322 coding system for encoding.
1323
1324 If @var{coding} is a function name, the function should take one
1325 argument, a list of all arguments passed to
1326 @code{find-operation-coding-system}. It must return a coding system
1327 or a cons cell containing two coding systems. This value has the same
1328 meaning as described above.
1329
1330 If @var{coding} (or what returned by the above function) is
1331 @code{undecided}, the normal code-detection is performed.
1332 @end defopt
1333
1334 @defopt auto-coding-alist
1335 This variable is an alist that specifies the coding systems to use for
1336 reading and writing particular files. Its form is like that of
1337 @code{file-coding-system-alist}, but, unlike the latter, this variable
1338 takes priority over any @code{coding:} tags in the file.
1339 @end defopt
1340
1341 @cindex program name, and default coding system
1342 @defvar process-coding-system-alist
1343 This variable is an alist specifying which coding systems to use for a
1344 subprocess, depending on which program is running in the subprocess. It
1345 works like @code{file-coding-system-alist}, except that @var{pattern} is
1346 matched against the program name used to start the subprocess. The coding
1347 system or systems specified in this alist are used to initialize the
1348 coding systems used for I/O to the subprocess, but you can specify
1349 other coding systems later using @code{set-process-coding-system}.
1350 @end defvar
1351
1352 @strong{Warning:} Coding systems such as @code{undecided}, which
1353 determine the coding system from the data, do not work entirely reliably
1354 with asynchronous subprocess output. This is because Emacs handles
1355 asynchronous subprocess output in batches, as it arrives. If the coding
1356 system leaves the character code conversion unspecified, or leaves the
1357 end-of-line conversion unspecified, Emacs must try to detect the proper
1358 conversion from one batch at a time, and this does not always work.
1359
1360 Therefore, with an asynchronous subprocess, if at all possible, use a
1361 coding system which determines both the character code conversion and
1362 the end of line conversion---that is, one like @code{latin-1-unix},
1363 rather than @code{undecided} or @code{latin-1}.
1364
1365 @cindex port number, and default coding system
1366 @cindex network service name, and default coding system
1367 @defvar network-coding-system-alist
1368 This variable is an alist that specifies the coding system to use for
1369 network streams. It works much like @code{file-coding-system-alist},
1370 with the difference that the @var{pattern} in an element may be either a
1371 port number or a regular expression. If it is a regular expression, it
1372 is matched against the network service name used to open the network
1373 stream.
1374 @end defvar
1375
1376 @defvar default-process-coding-system
1377 This variable specifies the coding systems to use for subprocess (and
1378 network stream) input and output, when nothing else specifies what to
1379 do.
1380
1381 The value should be a cons cell of the form @code{(@var{input-coding}
1382 . @var{output-coding})}. Here @var{input-coding} applies to input from
1383 the subprocess, and @var{output-coding} applies to output to it.
1384 @end defvar
1385
1386 @cindex default coding system, functions to determine
1387 @defopt auto-coding-functions
1388 This variable holds a list of functions that try to determine a
1389 coding system for a file based on its undecoded contents.
1390
1391 Each function in this list should be written to look at text in the
1392 current buffer, but should not modify it in any way. The buffer will
1393 contain undecoded text of parts of the file. Each function should
1394 take one argument, @var{size}, which tells it how many characters to
1395 look at, starting from point. If the function succeeds in determining
1396 a coding system for the file, it should return that coding system.
1397 Otherwise, it should return @code{nil}.
1398
1399 If a file has a @samp{coding:} tag, that takes precedence, so these
1400 functions won't be called.
1401 @end defopt
1402
1403 @defun find-auto-coding filename size
1404 This function tries to determine a suitable coding system for
1405 @var{filename}. It examines the buffer visiting the named file, using
1406 the variables documented above in sequence, until it finds a match for
1407 one of the rules specified by these variables. It then returns a cons
1408 cell of the form @code{(@var{coding} . @var{source})}, where
1409 @var{coding} is the coding system to use and @var{source} is a symbol,
1410 one of @code{auto-coding-alist}, @code{auto-coding-regexp-alist},
1411 @code{:coding}, or @code{auto-coding-functions}, indicating which one
1412 supplied the matching rule. The value @code{:coding} means the coding
1413 system was specified by the @code{coding:} tag in the file
1414 (@pxref{Specify Coding,, coding tag, emacs, The GNU Emacs Manual}).
1415 The order of looking for a matching rule is @code{auto-coding-alist}
1416 first, then @code{auto-coding-regexp-alist}, then the @code{coding:}
1417 tag, and lastly @code{auto-coding-functions}. If no matching rule was
1418 found, the function returns @code{nil}.
1419
1420 The second argument @var{size} is the size of text, in characters,
1421 following point. The function examines text only within @var{size}
1422 characters after point. Normally, the buffer should be positioned at
1423 the beginning when this function is called, because one of the places
1424 for the @code{coding:} tag is the first one or two lines of the file;
1425 in that case, @var{size} should be the size of the buffer.
1426 @end defun
1427
1428 @defun set-auto-coding filename size
1429 This function returns a suitable coding system for file
1430 @var{filename}. It uses @code{find-auto-coding} to find the coding
1431 system. If no coding system could be determined, the function returns
1432 @code{nil}. The meaning of the argument @var{size} is like in
1433 @code{find-auto-coding}.
1434 @end defun
1435
1436 @defun find-operation-coding-system operation &rest arguments
1437 This function returns the coding system to use (by default) for
1438 performing @var{operation} with @var{arguments}. The value has this
1439 form:
1440
1441 @example
1442 (@var{decoding-system} . @var{encoding-system})
1443 @end example
1444
1445 The first element, @var{decoding-system}, is the coding system to use
1446 for decoding (in case @var{operation} does decoding), and
1447 @var{encoding-system} is the coding system for encoding (in case
1448 @var{operation} does encoding).
1449
1450 The argument @var{operation} is a symbol, one of @code{write-region},
1451 @code{start-process}, @code{call-process}, @code{call-process-region},
1452 @code{insert-file-contents}, or @code{open-network-stream}. These are
1453 the names of the Emacs I/O primitives that can do character code and
1454 eol conversion.
1455
1456 The remaining arguments should be the same arguments that might be given
1457 to the corresponding I/O primitive. Depending on the primitive, one
1458 of those arguments is selected as the @dfn{target}. For example, if
1459 @var{operation} does file I/O, whichever argument specifies the file
1460 name is the target. For subprocess primitives, the process name is the
1461 target. For @code{open-network-stream}, the target is the service name
1462 or port number.
1463
1464 Depending on @var{operation}, this function looks up the target in
1465 @code{file-coding-system-alist}, @code{process-coding-system-alist},
1466 or @code{network-coding-system-alist}. If the target is found in the
1467 alist, @code{find-operation-coding-system} returns its association in
1468 the alist; otherwise it returns @code{nil}.
1469
1470 If @var{operation} is @code{insert-file-contents}, the argument
1471 corresponding to the target may be a cons cell of the form
1472 @code{(@var{filename} . @var{buffer})}). In that case, @var{filename}
1473 is a file name to look up in @code{file-coding-system-alist}, and
1474 @var{buffer} is a buffer that contains the file's contents (not yet
1475 decoded). If @code{file-coding-system-alist} specifies a function to
1476 call for this file, and that function needs to examine the file's
1477 contents (as it usually does), it should examine the contents of
1478 @var{buffer} instead of reading the file.
1479 @end defun
1480
1481 @node Specifying Coding Systems
1482 @subsection Specifying a Coding System for One Operation
1483
1484 You can specify the coding system for a specific operation by binding
1485 the variables @code{coding-system-for-read} and/or
1486 @code{coding-system-for-write}.
1487
1488 @defvar coding-system-for-read
1489 If this variable is non-@code{nil}, it specifies the coding system to
1490 use for reading a file, or for input from a synchronous subprocess.
1491
1492 It also applies to any asynchronous subprocess or network stream, but in
1493 a different way: the value of @code{coding-system-for-read} when you
1494 start the subprocess or open the network stream specifies the input
1495 decoding method for that subprocess or network stream. It remains in
1496 use for that subprocess or network stream unless and until overridden.
1497
1498 The right way to use this variable is to bind it with @code{let} for a
1499 specific I/O operation. Its global value is normally @code{nil}, and
1500 you should not globally set it to any other value. Here is an example
1501 of the right way to use the variable:
1502
1503 @example
1504 ;; @r{Read the file with no character code conversion.}
1505 ;; @r{Assume @acronym{crlf} represents end-of-line.}
1506 (let ((coding-system-for-read 'emacs-mule-dos))
1507 (insert-file-contents filename))
1508 @end example
1509
1510 When its value is non-@code{nil}, this variable takes precedence over
1511 all other methods of specifying a coding system to use for input,
1512 including @code{file-coding-system-alist},
1513 @code{process-coding-system-alist} and
1514 @code{network-coding-system-alist}.
1515 @end defvar
1516
1517 @defvar coding-system-for-write
1518 This works much like @code{coding-system-for-read}, except that it
1519 applies to output rather than input. It affects writing to files,
1520 as well as sending output to subprocesses and net connections.
1521
1522 When a single operation does both input and output, as do
1523 @code{call-process-region} and @code{start-process}, both
1524 @code{coding-system-for-read} and @code{coding-system-for-write}
1525 affect it.
1526 @end defvar
1527
1528 @defopt inhibit-eol-conversion
1529 When this variable is non-@code{nil}, no end-of-line conversion is done,
1530 no matter which coding system is specified. This applies to all the
1531 Emacs I/O and subprocess primitives, and to the explicit encoding and
1532 decoding functions (@pxref{Explicit Encoding}).
1533 @end defopt
1534
1535 @cindex priority order of coding systems
1536 @cindex coding systems, priority
1537 Sometimes, you need to prefer several coding systems for some
1538 operation, rather than fix a single one. Emacs lets you specify a
1539 priority order for using coding systems. This ordering affects the
1540 sorting of lists of coding sysems returned by functions such as
1541 @code{find-coding-systems-region} (@pxref{Lisp and Coding Systems}).
1542
1543 @defun coding-system-priority-list &optional highestp
1544 This function returns the list of coding systems in the order of their
1545 current priorities. Optional argument @var{highestp}, if
1546 non-@code{nil}, means return only the highest priority coding system.
1547 @end defun
1548
1549 @defun set-coding-system-priority &rest coding-systems
1550 This function puts @var{coding-systems} at the beginning of the
1551 priority list for coding systems, thus making their priority higher
1552 than all the rest.
1553 @end defun
1554
1555 @defmac with-coding-priority coding-systems &rest body@dots{}
1556 This macro execute @var{body}, like @code{progn} does
1557 (@pxref{Sequencing, progn}), with @var{coding-systems} at the front of
1558 the priority list for coding systems. @var{coding-systems} should be
1559 a list of coding systems to prefer during execution of @var{body}.
1560 @end defmac
1561
1562 @node Explicit Encoding
1563 @subsection Explicit Encoding and Decoding
1564 @cindex encoding in coding systems
1565 @cindex decoding in coding systems
1566
1567 All the operations that transfer text in and out of Emacs have the
1568 ability to use a coding system to encode or decode the text.
1569 You can also explicitly encode and decode text using the functions
1570 in this section.
1571
1572 The result of encoding, and the input to decoding, are not ordinary
1573 text. They logically consist of a series of byte values; that is, a
1574 series of @acronym{ASCII} and eight-bit characters. In unibyte
1575 buffers and strings, these characters have codes in the range 0
1576 through #xFF (255). In a multibyte buffer or string, eight-bit
1577 characters have character codes higher than #xFF (@pxref{Text
1578 Representations}), but Emacs transparently converts them to their
1579 single-byte values when you encode or decode such text.
1580
1581 The usual way to read a file into a buffer as a sequence of bytes, so
1582 you can decode the contents explicitly, is with
1583 @code{insert-file-contents-literally} (@pxref{Reading from Files});
1584 alternatively, specify a non-@code{nil} @var{rawfile} argument when
1585 visiting a file with @code{find-file-noselect}. These methods result in
1586 a unibyte buffer.
1587
1588 The usual way to use the byte sequence that results from explicitly
1589 encoding text is to copy it to a file or process---for example, to write
1590 it with @code{write-region} (@pxref{Writing to Files}), and suppress
1591 encoding by binding @code{coding-system-for-write} to
1592 @code{no-conversion}.
1593
1594 Here are the functions to perform explicit encoding or decoding. The
1595 encoding functions produce sequences of bytes; the decoding functions
1596 are meant to operate on sequences of bytes. All of these functions
1597 discard text properties. They also set @code{last-coding-system-used}
1598 to the precise coding system they used.
1599
1600 @deffn Command encode-coding-region start end coding-system &optional destination
1601 This command encodes the text from @var{start} to @var{end} according
1602 to coding system @var{coding-system}. Normally, the encoded text
1603 replaces the original text in the buffer, but the optional argument
1604 @var{destination} can change that. If @var{destination} is a buffer,
1605 the encoded text is inserted in that buffer after point (point does
1606 not move); if it is @code{t}, the command returns the encoded text as
1607 a unibyte string without inserting it.
1608
1609 If encoded text is inserted in some buffer, this command returns the
1610 length of the encoded text.
1611
1612 The result of encoding is logically a sequence of bytes, but the
1613 buffer remains multibyte if it was multibyte before, and any 8-bit
1614 bytes are converted to their multibyte representation (@pxref{Text
1615 Representations}).
1616
1617 @cindex @code{undecided} coding-system, when encoding
1618 Do @emph{not} use @code{undecided} for @var{coding-system} when
1619 encoding text, since that may lead to unexpected results. Instead,
1620 use @code{select-safe-coding-system} (@pxref{User-Chosen Coding
1621 Systems, select-safe-coding-system}) to suggest a suitable encoding,
1622 if there's no obvious pertinent value for @var{coding-system}.
1623 @end deffn
1624
1625 @defun encode-coding-string string coding-system &optional nocopy buffer
1626 This function encodes the text in @var{string} according to coding
1627 system @var{coding-system}. It returns a new string containing the
1628 encoded text, except when @var{nocopy} is non-@code{nil}, in which
1629 case the function may return @var{string} itself if the encoding
1630 operation is trivial. The result of encoding is a unibyte string.
1631 @end defun
1632
1633 @deffn Command decode-coding-region start end coding-system &optional destination
1634 This command decodes the text from @var{start} to @var{end} according
1635 to coding system @var{coding-system}. To make explicit decoding
1636 useful, the text before decoding ought to be a sequence of byte
1637 values, but both multibyte and unibyte buffers are acceptable (in the
1638 multibyte case, the raw byte values should be represented as eight-bit
1639 characters). Normally, the decoded text replaces the original text in
1640 the buffer, but the optional argument @var{destination} can change
1641 that. If @var{destination} is a buffer, the decoded text is inserted
1642 in that buffer after point (point does not move); if it is @code{t},
1643 the command returns the decoded text as a multibyte string without
1644 inserting it.
1645
1646 If decoded text is inserted in some buffer, this command returns the
1647 length of the decoded text.
1648
1649 This command puts a @code{charset} text property on the decoded text.
1650 The value of the property states the character set used to decode the
1651 original text.
1652 @end deffn
1653
1654 @defun decode-coding-string string coding-system &optional nocopy buffer
1655 This function decodes the text in @var{string} according to
1656 @var{coding-system}. It returns a new string containing the decoded
1657 text, except when @var{nocopy} is non-@code{nil}, in which case the
1658 function may return @var{string} itself if the decoding operation is
1659 trivial. To make explicit decoding useful, the contents of
1660 @var{string} ought to be a unibyte string with a sequence of byte
1661 values, but a multibyte string is also acceptable (assuming it
1662 contains 8-bit bytes in their multibyte form).
1663
1664 If optional argument @var{buffer} specifies a buffer, the decoded text
1665 is inserted in that buffer after point (point does not move). In this
1666 case, the return value is the length of the decoded text.
1667
1668 @cindex @code{charset}, text property
1669 This function puts a @code{charset} text property on the decoded text.
1670 The value of the property states the character set used to decode the
1671 original text:
1672
1673 @example
1674 @group
1675 (decode-coding-string "Gr\374ss Gott" 'latin-1)
1676 @result{} #("Gr@"uss Gott" 0 9 (charset iso-8859-1))
1677 @end group
1678 @end example
1679 @end defun
1680
1681 @defun decode-coding-inserted-region from to filename &optional visit beg end replace
1682 This function decodes the text from @var{from} to @var{to} as if
1683 it were being read from file @var{filename} using @code{insert-file-contents}
1684 using the rest of the arguments provided.
1685
1686 The normal way to use this function is after reading text from a file
1687 without decoding, if you decide you would rather have decoded it.
1688 Instead of deleting the text and reading it again, this time with
1689 decoding, you can call this function.
1690 @end defun
1691
1692 @node Terminal I/O Encoding
1693 @subsection Terminal I/O Encoding
1694
1695 Emacs can decode keyboard input using a coding system, and encode
1696 terminal output. This is useful for terminals that transmit or
1697 display text using a particular encoding such as Latin-1. Emacs does
1698 not set @code{last-coding-system-used} for encoding or decoding of
1699 terminal I/O.
1700
1701 @defun keyboard-coding-system &optional terminal
1702 This function returns the coding system that is in use for decoding
1703 keyboard input from @var{terminal}---or @code{nil} if no coding system
1704 is to be used for that terminal. If @var{terminal} is omitted or
1705 @code{nil}, it means the selected frame's terminal. @xref{Multiple
1706 Terminals}.
1707 @end defun
1708
1709 @deffn Command set-keyboard-coding-system coding-system &optional terminal
1710 This command specifies @var{coding-system} as the coding system to use
1711 for decoding keyboard input from @var{terminal}. If
1712 @var{coding-system} is @code{nil}, that means do not decode keyboard
1713 input. If @var{terminal} is a frame, it means that frame's terminal;
1714 if it is @code{nil}, that means the currently selected frame's
1715 terminal. @xref{Multiple Terminals}.
1716 @end deffn
1717
1718 @defun terminal-coding-system &optional terminal
1719 This function returns the coding system that is in use for encoding
1720 terminal output from @var{terminal}---or @code{nil} if the output is
1721 not encoded. If @var{terminal} is a frame, it means that frame's
1722 terminal; if it is @code{nil}, that means the currently selected
1723 frame's terminal.
1724 @end defun
1725
1726 @deffn Command set-terminal-coding-system coding-system &optional terminal
1727 This command specifies @var{coding-system} as the coding system to use
1728 for encoding terminal output from @var{terminal}. If
1729 @var{coding-system} is @code{nil}, terminal output is not encoded. If
1730 @var{terminal} is a frame, it means that frame's terminal; if it is
1731 @code{nil}, that means the currently selected frame's terminal.
1732 @end deffn
1733
1734 @node MS-DOS File Types
1735 @subsection MS-DOS File Types
1736 @cindex DOS file types
1737 @cindex MS-DOS file types
1738 @cindex Windows file types
1739 @cindex file types on MS-DOS and Windows
1740 @cindex text files and binary files
1741 @cindex binary files and text files
1742
1743 On MS-DOS and Microsoft Windows, Emacs guesses the appropriate
1744 end-of-line conversion for a file by looking at the file's name. This
1745 feature classifies files as @dfn{text files} and @dfn{binary files}. By
1746 ``binary file'' we mean a file of literal byte values that are not
1747 necessarily meant to be characters; Emacs does no end-of-line conversion
1748 and no character code conversion for them. On the other hand, the bytes
1749 in a text file are intended to represent characters; when you create a
1750 new file whose name implies that it is a text file, Emacs uses DOS
1751 end-of-line conversion.
1752
1753 @defvar buffer-file-type
1754 This variable, automatically buffer-local in each buffer, records the
1755 file type of the buffer's visited file. When a buffer does not specify
1756 a coding system with @code{buffer-file-coding-system}, this variable is
1757 used to determine which coding system to use when writing the contents
1758 of the buffer. It should be @code{nil} for text, @code{t} for binary.
1759 If it is @code{t}, the coding system is @code{no-conversion}.
1760 Otherwise, @code{undecided-dos} is used.
1761
1762 Normally this variable is set by visiting a file; it is set to
1763 @code{nil} if the file was visited without any actual conversion.
1764
1765 Its default value is used to decide how to handle files for which
1766 @code{file-name-buffer-file-type-alist} says nothing about the type:
1767 If the default value is non-@code{nil}, then these files are treated as
1768 binary: the coding system @code{no-conversion} is used. Otherwise,
1769 nothing special is done for them---the coding system is deduced solely
1770 from the file contents, in the usual Emacs fashion.
1771 @end defvar
1772
1773 @defopt file-name-buffer-file-type-alist
1774 This variable holds an alist for recognizing text and binary files.
1775 Each element has the form (@var{regexp} . @var{type}), where
1776 @var{regexp} is matched against the file name, and @var{type} may be
1777 @code{nil} for text, @code{t} for binary, or a function to call to
1778 compute which. If it is a function, then it is called with a single
1779 argument (the file name) and should return @code{t} or @code{nil}.
1780
1781 When running on MS-DOS or MS-Windows, Emacs checks this alist to decide
1782 which coding system to use when reading a file. For a text file,
1783 @code{undecided-dos} is used. For a binary file, @code{no-conversion}
1784 is used.
1785
1786 If no element in this alist matches a given file name, then
1787 the default value of @code{buffer-file-type} says how to treat the file.
1788 @end defopt
1789
1790 @node Input Methods
1791 @section Input Methods
1792 @cindex input methods
1793
1794 @dfn{Input methods} provide convenient ways of entering non-@acronym{ASCII}
1795 characters from the keyboard. Unlike coding systems, which translate
1796 non-@acronym{ASCII} characters to and from encodings meant to be read by
1797 programs, input methods provide human-friendly commands. (@xref{Input
1798 Methods,,, emacs, The GNU Emacs Manual}, for information on how users
1799 use input methods to enter text.) How to define input methods is not
1800 yet documented in this manual, but here we describe how to use them.
1801
1802 Each input method has a name, which is currently a string;
1803 in the future, symbols may also be usable as input method names.
1804
1805 @defvar current-input-method
1806 This variable holds the name of the input method now active in the
1807 current buffer. (It automatically becomes local in each buffer when set
1808 in any fashion.) It is @code{nil} if no input method is active in the
1809 buffer now.
1810 @end defvar
1811
1812 @defopt default-input-method
1813 This variable holds the default input method for commands that choose an
1814 input method. Unlike @code{current-input-method}, this variable is
1815 normally global.
1816 @end defopt
1817
1818 @deffn Command set-input-method input-method
1819 This command activates input method @var{input-method} for the current
1820 buffer. It also sets @code{default-input-method} to @var{input-method}.
1821 If @var{input-method} is @code{nil}, this command deactivates any input
1822 method for the current buffer.
1823 @end deffn
1824
1825 @defun read-input-method-name prompt &optional default inhibit-null
1826 This function reads an input method name with the minibuffer, prompting
1827 with @var{prompt}. If @var{default} is non-@code{nil}, that is returned
1828 by default, if the user enters empty input. However, if
1829 @var{inhibit-null} is non-@code{nil}, empty input signals an error.
1830
1831 The returned value is a string.
1832 @end defun
1833
1834 @defvar input-method-alist
1835 This variable defines all the supported input methods.
1836 Each element defines one input method, and should have the form:
1837
1838 @example
1839 (@var{input-method} @var{language-env} @var{activate-func}
1840 @var{title} @var{description} @var{args}...)
1841 @end example
1842
1843 Here @var{input-method} is the input method name, a string;
1844 @var{language-env} is another string, the name of the language
1845 environment this input method is recommended for. (That serves only for
1846 documentation purposes.)
1847
1848 @var{activate-func} is a function to call to activate this method. The
1849 @var{args}, if any, are passed as arguments to @var{activate-func}. All
1850 told, the arguments to @var{activate-func} are @var{input-method} and
1851 the @var{args}.
1852
1853 @var{title} is a string to display in the mode line while this method is
1854 active. @var{description} is a string describing this method and what
1855 it is good for.
1856 @end defvar
1857
1858 The fundamental interface to input methods is through the
1859 variable @code{input-method-function}. @xref{Reading One Event},
1860 and @ref{Invoking the Input Method}.
1861
1862 @node Locales
1863 @section Locales
1864 @cindex locale
1865
1866 POSIX defines a concept of ``locales'' which control which language
1867 to use in language-related features. These Emacs variables control
1868 how Emacs interacts with these features.
1869
1870 @defvar locale-coding-system
1871 @cindex keyboard input decoding on X
1872 This variable specifies the coding system to use for decoding system
1873 error messages and---on X Window system only---keyboard input, for
1874 encoding the format argument to @code{format-time-string}, and for
1875 decoding the return value of @code{format-time-string}.
1876 @end defvar
1877
1878 @defvar system-messages-locale
1879 This variable specifies the locale to use for generating system error
1880 messages. Changing the locale can cause messages to come out in a
1881 different language or in a different orthography. If the variable is
1882 @code{nil}, the locale is specified by environment variables in the
1883 usual POSIX fashion.
1884 @end defvar
1885
1886 @defvar system-time-locale
1887 This variable specifies the locale to use for formatting time values.
1888 Changing the locale can cause messages to appear according to the
1889 conventions of a different language. If the variable is @code{nil}, the
1890 locale is specified by environment variables in the usual POSIX fashion.
1891 @end defvar
1892
1893 @defun locale-info item
1894 This function returns locale data @var{item} for the current POSIX
1895 locale, if available. @var{item} should be one of these symbols:
1896
1897 @table @code
1898 @item codeset
1899 Return the character set as a string (locale item @code{CODESET}).
1900
1901 @item days
1902 Return a 7-element vector of day names (locale items
1903 @code{DAY_1} through @code{DAY_7});
1904
1905 @item months
1906 Return a 12-element vector of month names (locale items @code{MON_1}
1907 through @code{MON_12}).
1908
1909 @item paper
1910 Return a list @code{(@var{width} @var{height})} for the default paper
1911 size measured in millimeters (locale items @code{PAPER_WIDTH} and
1912 @code{PAPER_HEIGHT}).
1913 @end table
1914
1915 If the system can't provide the requested information, or if
1916 @var{item} is not one of those symbols, the value is @code{nil}. All
1917 strings in the return value are decoded using
1918 @code{locale-coding-system}. @xref{Locales,,, libc, The GNU Libc Manual},
1919 for more information about locales and locale items.
1920 @end defun
1921
1922 @ignore
1923 arch-tag: be705bf8-941b-4c35-84fc-ad7d20ddb7cb
1924 @end ignore