.
[bpt/emacs.git] / lisp / windmove.el
1 ;; windmove.el -- directional window-selection routines.
2 ;;
3 ;; Copyright (C) 1998, 1999, 2000 Free Software Foundation, Inc.
4 ;;
5 ;; Author: Hovav Shacham (hovav@cs.stanford.edu)
6 ;; Created: 17 October 1998
7 ;; Keywords: window, movement
8 ;;
9 ;; This file is part of GNU Emacs.
10 ;;
11 ;; GNU Emacs is free software; you can redistribute it and/or modify
12 ;; it under the terms of the GNU General Public License as published by
13 ;; the Free Software Foundation; either version 2, or (at your option)
14 ;; any later version.
15 ;;
16 ;; GNU Emacs is distributed in the hope that it will be useful,
17 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
18 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 ;; GNU General Public License for more details.
20 ;;
21 ;; You should have received a copy of the GNU General Public License
22 ;; along with GNU Emacs; see the file COPYING. If not, write to the
23 ;; Free Software Foundation, Inc., 59 Temple Place - Suite 330,
24 ;; Boston, MA 02111-1307, USA.
25 ;;
26 ;; --------------------------------------------------------------------
27
28 ;;; Commentary:
29 ;;
30 ;; This package defines a set of routines, windmove-{left,up,right,
31 ;; down}, for selection of windows in a frame geometrically. For
32 ;; example, `windmove-right' selects the window immediately to the
33 ;; right of the currently-selected one. This functionality is similar
34 ;; to the window-selection controls of the BRIEF editor of yore.
35 ;;
36 ;; One subtle point is what happens when the window to the right has
37 ;; been split vertically; for example, consider a call to
38 ;; `windmove-right' in this setup:
39 ;;
40 ;; -------------
41 ;; | | A |
42 ;; | | |
43 ;; | |-----
44 ;; | * | | (* is point in the currently
45 ;; | | B | selected window)
46 ;; | | |
47 ;; -------------
48 ;;
49 ;; There are (at least) three reasonable things to do:
50 ;; (1) Always move to the window to the right of the top edge of the
51 ;; selected window; in this case, this policy selects A.
52 ;; (2) Always move to the window to the right of the bottom edge of
53 ;; the selected window; in this case, this policy selects B.
54 ;; (3) Move to the window to the right of point in the slected
55 ;; window. This may select either A or B, depending on the
56 ;; position of point; in the illustrated example, it would select
57 ;; B.
58 ;;
59 ;; Similar issues arise for all the movement functions. Windmove
60 ;; resolves this problem by allowing the user to specify behavior
61 ;; through a prefix argument. The cases are thus:
62 ;; * if no argument is given to the movement functions, or the
63 ;; argument given is zero, movement is relative to point;
64 ;; * if a positive argument is given, movement is relative to the top
65 ;; or left edge of the selected window, depending on whether the
66 ;; movement is to be horizontal or vertical;
67 ;; * if a negative argument is given, movement is relative to the
68 ;; bottom or right edge of the selected window, depending on whether
69 ;; the movement is to be horizontal or vertical.
70 ;;
71 ;;
72 ;; Another feature enables wrap-around mode when the variable
73 ;; `windmove-wrap-around' is set to a non-nil value. In this mode,
74 ;; movement that falls off the edge of the frame will wrap around to
75 ;; find the window on the opposite side of the frame. Windmove does
76 ;; the Right Thing about the minibuffer; for example, consider:
77 ;;
78 ;; -------------
79 ;; | * |
80 ;; |-----------|
81 ;; | A |
82 ;; |-----------| (* is point in the currently
83 ;; | B | C | selected window)
84 ;; | | |
85 ;; -------------
86 ;;
87 ;; With wraparound enabled, windmove-down will move to A, while
88 ;; windmove-up will move to the minibuffer if it is active, or to
89 ;; either B or C depending on the prefix argument.
90 ;;
91 ;;
92 ;; A set of default keybindings is supplied: shift-{left,up,right,down}
93 ;; invoke the corresponding Windmove function. See the installation
94 ;; section if you wish to use these keybindings.
95
96
97 ;; Installation:
98 ;;
99 ;; Put the following line in your `.emacs' file:
100 ;;
101 ;; (windmove-default-keybindings) ; default keybindings
102 ;;
103 ;;
104 ;; If you wish to enable wrap-around, also add a line like:
105 ;;
106 ;; (setq windmove-wrap-around t)
107 ;;
108 ;;
109 ;; Note: If you have an Emacs that manifests a bug that sometimes
110 ;; causes the occasional creation of a "lost column" between windows,
111 ;; so that two adjacent windows do not actually touch, you may want to
112 ;; increase the value of `windmove-window-distance-delta' to 2 or 3:
113 ;;
114 ;; (setq windmove-window-distance-delta 2)
115 ;;
116
117 ;; Acknowledgements:
118 ;;
119 ;; Special thanks to Julian Assange (proff@iq.org), whose
120 ;; change-windows-intuitively.el predates Windmove, and provided the
121 ;; inspiration for it. Kin Cho (kin@symmetrycomm.com) was the first
122 ;; to suggest wrap-around behavior. Thanks also to Gerd Moellmann
123 ;; (gerd@gnu.org) for his comments and suggestions.
124
125 ;; --------------------------------------------------------------------
126
127 ;;; Code:
128
129
130 ;; User configurable variables:
131
132 ;; For customize ...
133 (defgroup windmove nil
134 "Directional selection of windows in a frame."
135 :prefix "windmove-"
136 :group 'windows
137 :group 'convenience)
138
139
140 (defcustom windmove-wrap-around nil
141 "Whether movement off the edge of the frame wraps around.
142 If this variable is set to t, moving left from the leftmost window in
143 a frame will find the rightmost one, and similarly for the other
144 directions. The minibuffer is skipped over in up/down movements if it
145 is inactive."
146 :type 'boolean
147 :group 'windmove)
148
149 ;; If your Emacs sometimes places an empty column between two adjacent
150 ;; windows, you may wish to set this delta to 2.
151 (defcustom windmove-window-distance-delta 1
152 "How far away from the current window to look for an adjacent window.
153 Measured in characters either horizontally or vertically; setting this
154 to a value larger than 1 may be useful in getting around window-
155 placement bugs in old versions of Emacs."
156 :type 'number
157 :group 'windmove)
158
159
160
161 ;; Implementation overview:
162 ;;
163 ;; The conceptual framework behind this code is all fairly simple. We
164 ;; are on one window; we wish to move to another. The correct window
165 ;; to move to is determined by the position of point in the current
166 ;; window as well as the overall window setup.
167 ;;
168 ;; Early on, I made the decision to base my implementation around the
169 ;; built-in function `window-at'. This function takes a frame-based
170 ;; coordinate, and returns the window that contains it. Using this
171 ;; function, the job of the various top-level windmove functions can
172 ;; be decomposed: first, find the current frame-based location of
173 ;; point; second, manipulate it in some way to give a new location,
174 ;; that hopefully falls in the window immediately at left (or right,
175 ;; etc.); third, use `window-at' and `select-window' to select the
176 ;; window at that new location.
177 ;;
178 ;; This is probably not the only possible architecture, and it turns
179 ;; out to have some inherent cruftiness. (Well, okay, the third step
180 ;; is pretty clean....) We will consider each step in turn.
181 ;;
182 ;; A quick digression about coordinate frames: most of the functions
183 ;; in the windmove package deal with screen coordinates in one way or
184 ;; another. These coordinates are always relative to some reference
185 ;; points. Window-based coordinates have their reference point in the
186 ;; upper-left-hand corner of whatever window is being talked about;
187 ;; frame-based coordinates have their reference point in the
188 ;; upper-left-hand corner of the entire frame (of which the current
189 ;; window is a component).
190 ;;
191 ;; All coordinates are zero-based, which simply means that the
192 ;; reference point (whatever it is) is assigned the value (x=0, y=0).
193 ;; X-coordinates grow down the screen, and Y-coordinates grow towards
194 ;; the right of the screen.
195 ;;
196 ;; Okay, back to work. The first step is to gather information about
197 ;; the frame-based coordinates of point, or rather, the reference
198 ;; location. The reference location can be point, or the upper-left,
199 ;; or the lower-right corner of the window; the particular one used is
200 ;; controlled by the prefix argument to `windmove-left' and all the
201 ;; rest.
202 ;;
203 ;; This work is done by `windmove-reference-loc'. It can figure out
204 ;; the locations of the corners by calling `window-edges', but to
205 ;; calculate the frame-based location of point, it calls the workhorse
206 ;; function `windmove-coordinates-of-position', which itself calls the
207 ;; incredibly hairy builtin `compute-motion'. There is a good deal of
208 ;; black magic in getting all the arguments to this function just right.
209 ;;
210 ;; The second step is more messy. Conceptually, it is fairly simple:
211 ;; if we know the reference location, and the coordinates of the
212 ;; current window, we can "throw" our reference point just over the
213 ;; appropriate edge of the window, and see what other window is
214 ;; there. More explicitly, consider this example from the user
215 ;; documentation above.
216 ;;
217 ;; -------------
218 ;; | | A |
219 ;; | | |
220 ;; | |-----
221 ;; | * | | (* is point in the currently
222 ;; | | B | selected window)
223 ;; | | |
224 ;; -------------
225 ;;
226 ;; The asterisk marks the reference point; we wish to move right.
227 ;; Since we are moving horizontally, the Y coordinate of the new
228 ;; location will be the same. The X coordinate can be such that it is
229 ;; just past the edge of the present window. Obviously, the new point
230 ;; will be inside window B. This in itself is fairly simple: using
231 ;; the result of `windmove-reference-loc' and `window-edges', all the
232 ;; necessary math can be performed. (Having said that, there is a
233 ;; good deal of room for off-by-one errors, and Emacs 19.34, at least,
234 ;; sometimes manifests a bug where two windows don't actually touch,
235 ;; so a larger skip is required.) The actual math here is done by
236 ;; `windmove-other-window-loc'.
237 ;;
238 ;; But we can't just pass the result of `windmove-other-window-loc' to
239 ;; `window-at' directly. Why not? Suppose a move would take us off
240 ;; the edge of the screen, say to the left. We want to give a
241 ;; descriptive error message to the user. Or, suppose that a move
242 ;; would place us in the minibuffer. What if the minibuffer is
243 ;; inactive?
244 ;;
245 ;; Actually, the whole subject of the minibuffer edge of the frame is
246 ;; rather messy. It turns out that with a sufficiently large delta,
247 ;; we can fly off the bottom edge of the frame and miss the minibuffer
248 ;; altogther. This, I think, is never right: if there's a minibuffer
249 ;; and you're not in it, and you move down, the minibuffer should be
250 ;; in your way.
251 ;;
252 ;; (By the way, I'm not totally sure that the code does the right
253 ;; thing in really weird cases, like a frame with no minibuffer.)
254 ;;
255 ;; So, what we need is some ways to do constraining and such. The
256 ;; early versions of windmove took a fairly simplistic approach to all
257 ;; this. When I added the wrap-around option, those internals had to
258 ;; be rewritten. After a *lot* of futzing around, I came up with a
259 ;; two-step process that I think is general enough to cover the
260 ;; relevant cases. (I'm not totally happy with having to pass the
261 ;; window variable as deep as I do, but we can't have everything.)
262 ;;
263 ;; In the first phase, we make sure that the new location is sane.
264 ;; "Sane" means that we can only fall of the edge of the frame in the
265 ;; direction we're moving in, and that we don't miss the minibuffer if
266 ;; we're moving down and not already in the minibuffer. The function
267 ;; `windmove-constrain-loc-for-movement' takes care of all this.
268 ;;
269 ;; Then, we handle the wraparound, if it's enabled. The function
270 ;; `windmove-wrap-loc-for-movement' takes coordinate values (both X
271 ;; and Y) that fall off the edge of the frame, and replaces them with
272 ;; values on the other side of the frame. It also has special
273 ;; minibuffer-handling code again, because we want to wrap through the
274 ;; minibuffer if it's not enabled.
275 ;;
276 ;; So, that's it. Seems to work. All of this work is done by the fun
277 ;; function `windmove-find-other-window'.
278 ;;
279 ;; So, now we have a window to move to (or nil if something's gone
280 ;; wrong). The function `windmove-do-window-select' is the main
281 ;; driver function: it actually does the `select-window'. It is
282 ;; called by four little convenience wrappers, `windmove-left',
283 ;; `windmove-up', `windmove-right', and `windmove-down', which make
284 ;; for convenient keybinding.
285
286
287 ;; Quick & dirty utility function to add two (x . y) coords.
288 (defun windmove-coord-add (coord1 coord2)
289 "Add the two coordinates.
290 Both COORD1 and COORD2 are coordinate cons pairs, (HPOS . VPOS). The
291 result is another coordinate cons pair."
292 (cons (+ (car coord1) (car coord2))
293 (+ (cdr coord1) (cdr coord2))))
294
295
296 (defun windmove-constrain-to-range (n min-n max-n)
297 "Ensure that N is between MIN-N and MAX-N inclusive by constraining.
298 If N is less than MIN-N, return MIN-N; if greater than MAX-N, return
299 MAX-N."
300 (max min-n (min n max-n)))
301
302 (defun windmove-constrain-around-range (n min-n max-n)
303 "Ensure that N is between MIN-N and MAX-N inclusive by wrapping.
304 If N is less than MIN-N, return MAX-N; if greater than MAX-N, return
305 MIN-N."
306 (cond
307 ((< n min-n) max-n)
308 ((> n max-n) min-n)
309 (t n)))
310
311 (defun windmove-frame-edges (window)
312 "Return (X-MIN Y-MIN X-MAX Y-MAX) for the frame containing WINDOW.
313 If WINDOW is nil, return the edges for the selected frame.
314 (X-MIN, Y-MIN) is the zero-based coordinate of the top-left corner
315 of the frame; (X-MAX, Y-MAX) is the zero-based coordinate of the
316 bottom-right corner of the frame.
317 For example, if a frame has 76 rows and 181 columns, the return value
318 from `windmove-frame-edges' will be the list (0 0 180 75)."
319 (let ((frame (if window
320 (window-frame window)
321 (selected-frame))))
322 (let ((x-min 0)
323 (y-min 0)
324 (x-max (1- (frame-width frame))) ; 1- for last row & col here
325 (y-max (1- (frame-height frame))))
326 (list x-min y-min x-max y-max))))
327
328 ;; it turns out that constraining is always a good thing, even when
329 ;; wrapping is going to happen. this is because:
330 ;; first, since we disallow exotic diagonal-around-a-corner type
331 ;; movements, so we can always fix the unimportant direction (the one
332 ;; we're not moving in).
333 ;; second, if we're moving down and we're not in the minibuffer, then
334 ;; constraining the y coordinate to max-y is okay, because if that
335 ;; falls in the minibuffer and the minibuffer isn't active, that y
336 ;; coordinate will still be off the bottom of the frame as the
337 ;; wrapping function sees it and so will get wrapped around anyway.
338 (defun windmove-constrain-loc-for-movement (coord window dir)
339 "Constrain COORD so that it is reasonable for the given movement.
340 This involves two things: first, make sure that the \"off\" coordinate
341 -- the one not being moved on, e.g., y for horizontal movement -- is
342 within frame boundaries; second, if the movement is down and we're not
343 moving from the minibuffer, make sure that the y coordinate does not
344 exceed the frame max-y, so that we don't overshoot the minibuffer
345 accidentally. WINDOW is the window that movement is relative to; DIR
346 is the direction of the movement, one of `left', `up', `right',
347 or `down'.
348 Returns the constrained coordinate."
349 (let ((frame-edges (windmove-frame-edges window))
350 (in-minibuffer (window-minibuffer-p window)))
351 (let ((min-x (nth 0 frame-edges))
352 (min-y (nth 1 frame-edges))
353 (max-x (nth 2 frame-edges))
354 (max-y (nth 3 frame-edges)))
355 (let ((new-x
356 (if (memq dir '(up down)) ; vertical movement
357 (windmove-constrain-to-range (car coord) min-x max-x)
358 (car coord)))
359 (new-y
360 (if (or (memq dir '(left right)) ; horizontal movement
361 (and (eq dir 'down)
362 (not in-minibuffer))) ; don't miss minibuffer
363 ;; (technically, we shouldn't constrain on min-y in the
364 ;; second case, but this shouldn't do any harm on a
365 ;; down movement.)
366 (windmove-constrain-to-range (cdr coord) min-y max-y)
367 (cdr coord))))
368 (cons new-x new-y)))))
369
370 ;; having constrained in the limited sense of windmove-constrain-loc-
371 ;; for-movement, the wrapping code is actually much simpler than it
372 ;; otherwise would be. the only complication is that we need to check
373 ;; if the minibuffer is active, and, if not, pretend that it's not
374 ;; even part of the frame.
375 (defun windmove-wrap-loc-for-movement (coord window dir)
376 "Takes the constrained COORD and wraps it around for the movement.
377 This makes an out-of-range x or y coordinate and wraps it around the
378 frame, giving a coordinate (hopefully) in the window on the other edge
379 of the frame. WINDOW is the window that movement is relative to (nil
380 means the currently selected window); DIR is the direction of the
381 movement, one of `left', `up', `right',or `down'.
382 Returns the wrapped coordinate."
383 (let* ((frame-edges (windmove-frame-edges window))
384 (frame-minibuffer (minibuffer-window (if window
385 (window-frame window)
386 (selected-frame))))
387 (minibuffer-active (minibuffer-window-active-p
388 frame-minibuffer)))
389 (let ((min-x (nth 0 frame-edges))
390 (min-y (nth 1 frame-edges))
391 (max-x (nth 2 frame-edges))
392 (max-y (if (not minibuffer-active)
393 (- (nth 3 frame-edges)
394 (window-height frame-minibuffer))
395 (nth 3 frame-edges))))
396 (cons
397 (windmove-constrain-around-range (car coord) min-x max-x)
398 (windmove-constrain-around-range (cdr coord) min-y max-y)))))
399
400
401
402 ;; `windmove-coordinates-of-position' is stolen and modified from the
403 ;; Emacs Lisp Reference Manual, section 27.2.5. It seems to work
404 ;; okay, although I am bothered by the fact that tab-offset (the cdr
405 ;; of the next-to- last argument) is set to 0. On the other hand, I
406 ;; can't find a single usage of `compute-motion' anywhere that doesn't
407 ;; set this component to zero, and I'm too lazy to grovel through the
408 ;; C source to figure out what's happening in the background. there
409 ;; also seems to be a good deal of fun in calculating the correct
410 ;; width of lines for telling `compute-motion' about; in particular,
411 ;; it seems we need to subtract 1 (for the continuation column) from
412 ;; the number that `window-width' gives, or continuation lines aren't
413 ;; counted correctly. I haven't seen anyone doing this before,
414 ;; though.
415 (defun windmove-coordinates-of-position (pos &optional window)
416 "Return the coordinates of position POS in window WINDOW.
417 Return the window-based coodinates in a cons pair: (HPOS . VPOS),
418 where HPOS and VPOS are the zero-based x and y components of the
419 screen location of POS. If WINDOW is nil, return the coordinates in
420 the currently selected window.
421 As an example, if point is in the top left corner of a window, then
422 the return value from `windmove-coordinates-of-position' is (0 . 0)
423 regardless of the where point is in the buffer and where the window
424 is placed in the frame."
425 (let* ((wind (if (null window) (selected-window) window))
426 (usable-width (1- (window-width wind))) ; 1- for cont. column
427 (usable-height (1- (window-height wind))) ; 1- for mode line
428 (big-hairy-result (compute-motion
429 (window-start)
430 '(0 . 0)
431 pos
432 (cons usable-width usable-height)
433 usable-width
434 (cons (window-hscroll)
435 0) ; why zero?
436 wind)))
437 (cons (nth 1 big-hairy-result) ; hpos, not vpos as documented
438 (nth 2 big-hairy-result)))) ; vpos, not hpos as documented
439
440 ;; This calculates the reference location in the current window: the
441 ;; frame-based (x . y) of either point, the top-left, or the
442 ;; bottom-right of the window, depending on ARG.
443 (defun windmove-reference-loc (&optional arg window)
444 "Return the reference location for directional window selection.
445 Return a coordinate (HPOS . VPOS) that is frame-based. If ARG is nil
446 or not supplied, the reference point is the buffer's point in the
447 currently-selected window, or WINDOW if supplied; otherwise, it is the
448 top-left or bottom-right corner of the selected window, or WINDOW if
449 supplied, if ARG is greater or smaller than zero, respectively."
450 (let ((effective-arg (if (null arg) 0 (prefix-numeric-value arg)))
451 (edges (window-edges window)))
452 (let ((top-left (cons (nth 0 edges)
453 (nth 1 edges)))
454 ;; if 1-'s are not there, windows actually extend too far.
455 ;; actually, -2 is necessary for bottom: (nth 3 edges) is
456 ;; the height of the window; -1 because we want 0-based max,
457 ;; -1 to get rid of mode line
458 (bottom-right (cons (- (nth 2 edges) 1)
459 (- (nth 3 edges) 2))))
460 (cond
461 ((> effective-arg 0)
462 top-left)
463 ((< effective-arg 0)
464 bottom-right)
465 ((= effective-arg 0)
466 (windmove-coord-add
467 top-left
468 (windmove-coordinates-of-position (window-point window)
469 window)))))))
470
471 ;; This uses the reference location in the current window (calculated
472 ;; by `windmove-reference-loc' above) to find a reference location
473 ;; that will hopefully be in the window we want to move to.
474 (defun windmove-other-window-loc (dir &optional arg window)
475 "Return a location in the window to be moved to.
476 Return value is a frame-based (HPOS . VPOS) value that should be moved
477 to. DIR is one of `left', `up', `right', or `down'; an optional ARG
478 is handled as by `windmove-reference-loc'; WINDOW is the window that
479 movement is relative to."
480 (let ((edges (window-edges window)) ; edges: (x0, y0, x1, y1)
481 (refpoint (windmove-reference-loc arg window))) ; (x . y)
482 (cond
483 ((eq dir 'left)
484 (cons (- (nth 0 edges)
485 windmove-window-distance-delta)
486 (cdr refpoint))) ; (x0-d, y)
487 ((eq dir 'up)
488 (cons (car refpoint)
489 (- (nth 1 edges)
490 windmove-window-distance-delta))) ; (x, y0-d)
491 ((eq dir 'right)
492 (cons (+ (nth 2 edges)
493 windmove-window-distance-delta)
494 (cdr refpoint))) ; (x1+d, y)
495 ((eq dir 'down)
496 (cons (car refpoint)
497 (+ (nth 3 edges)
498 windmove-window-distance-delta))) ; (x, y1+d)
499 (t (error "Invalid direction of movement: %s" dir)))))
500
501 (defun windmove-find-other-window (dir &optional arg window)
502 "Return the window object in direction DIR.
503 DIR, ARG, and WINDOW are handled as by `windmove-other-window-loc'."
504 (let* ((actual-current-window (or window (selected-window)))
505 (raw-other-window-loc
506 (windmove-other-window-loc dir arg actual-current-window))
507 (constrained-other-window-loc
508 (windmove-constrain-loc-for-movement raw-other-window-loc
509 actual-current-window
510 dir))
511 (other-window-loc
512 (if windmove-wrap-around
513 (windmove-wrap-loc-for-movement constrained-other-window-loc
514 actual-current-window
515 dir)
516 constrained-other-window-loc)))
517 (window-at (car other-window-loc)
518 (cdr other-window-loc))))
519
520
521 ;; Selects the window that's hopefully at the location returned by
522 ;; `windmove-other-window-loc', or screams if there's no window there.
523 (defun windmove-do-window-select (dir &optional arg window)
524 "Moves to the window at direction DIR.
525 DIR, ARG, and WINDOW are handled as by `windmove-other-window-loc'.
526 If no window is at direction DIR, an error is signaled."
527 (let ((other-window (windmove-find-other-window dir arg window)))
528 (cond ((null other-window)
529 (error "No window at %s" dir))
530 ((and (window-minibuffer-p other-window)
531 (not (minibuffer-window-active-p other-window)))
532 (error "Can't move to inactive minibuffer"))
533 (t
534 (select-window other-window)))))
535
536
537 ;;; end-user functions
538 ;; these are all simple interactive wrappers to `windmove-do-
539 ;; window-select', meant to be bound to keys.
540
541 ;;;###autoload
542 (defun windmove-left (&optional arg)
543 "Select the window to the left of the current one.
544 With no prefix argument, or with prefix argument equal to zero,
545 \"left\" is relative to the position of point in the window; otherwise
546 it is relative to the top edge (for positive ARG) or the bottom edge
547 (for negative ARG) of the current window.
548 If no window is at the desired location, an error is signaled."
549 (interactive "P")
550 (windmove-do-window-select 'left arg))
551
552 ;;;###autoload
553 (defun windmove-up (&optional arg)
554 "Select the window above the current one.
555 With no prefix argument, or with prefix argument equal to zero, \"up\"
556 is relative to the position of point in the window; otherwise it is
557 relative to the left edge (for positive ARG) or the right edge (for
558 negative ARG) of the current window.
559 If no window is at the desired location, an error is signaled."
560 (interactive "P")
561 (windmove-do-window-select 'up arg))
562
563 ;;;###autoload
564 (defun windmove-right (&optional arg)
565 "Select the window to the right of the current one.
566 With no prefix argument, or with prefix argument equal to zero,
567 \"right\" is relative to the position of point in the window;
568 otherwise it is relative to the top edge (for positive ARG) or the
569 bottom edge (for negative ARG) of the current window.
570 If no window is at the desired location, an error is signaled."
571 (interactive "P")
572 (windmove-do-window-select 'right arg))
573
574 ;;;###autoload
575 (defun windmove-down (&optional arg)
576 "Select the window below the current one.
577 With no prefix argument, or with prefix argument equal to zero,
578 \"down\" is relative to the position of point in the window; otherwise
579 it is relative to the left edge (for positive ARG) or the right edge
580 (for negative ARG) of the current window.
581 If no window is at the desired location, an error is signaled."
582 (interactive "P")
583 (windmove-do-window-select 'down arg))
584
585
586 ;;; set up keybindings
587 ;; Idea for this function is from iswitchb.el, by Stephen Eglen
588 ;; (stephen@cns.ed.ac.uk).
589 ;; I don't think these bindings will work on non-X terminals; you
590 ;; probably want to use different bindings in that case.
591
592 ;;;###autoload
593 (defun windmove-default-keybindings ()
594 "Set up default keybindings for `windmove'."
595 (interactive)
596 (global-set-key [(shift left)] 'windmove-left)
597 (global-set-key [(shift up)] 'windmove-up)
598 (global-set-key [(shift right)] 'windmove-right)
599 (global-set-key [(shift down)] 'windmove-down))
600
601
602 (provide 'windmove)
603
604 ;;; windmove.el ends here