(find-dired): Doc fix.
[bpt/emacs.git] / lispref / display.texi
1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994 Free Software Foundation, Inc.
4 @c See the file elisp.texi for copying conditions.
5 @setfilename ../info/display
6 @node Display, Calendar, System Interface, Top
7 @chapter Emacs Display
8
9 This chapter describes a number of features related to the display
10 that Emacs presents to the user.
11
12 @menu
13 * Refresh Screen:: Clearing the screen and redrawing everything on it.
14 * Screen Size:: How big is the Emacs screen.
15 * Truncation:: Folding or wrapping long text lines.
16 * The Echo Area:: Where messages are displayed.
17 * Invisible Text:: Hiding part of the buffer text.
18 * Selective Display:: Hiding part of the buffer text (the old way).
19 * Overlay Arrow:: Display of an arrow to indicate position.
20 * Temporary Displays:: Displays that go away automatically.
21 * Overlays:: Use overlays to highlight parts of the buffer.
22 * Faces:: A face defines a graphics appearance: font, color, etc.
23 * Blinking:: How Emacs shows the matching open parenthesis.
24 * Inverse Video:: Specifying how the screen looks.
25 * Usual Display:: The usual conventions for displaying nonprinting chars.
26 * Display Tables:: How to specify other conventions.
27 * Beeping:: Audible signal to the user.
28 * Window Systems:: Which window system is being used.
29 @end menu
30
31 @node Refresh Screen
32 @section Refreshing the Screen
33
34 The function @code{redraw-frame} redisplays the entire contents of a
35 given frame. @xref{Frames}.
36
37 @c Emacs 19 feature
38 @defun redraw-frame frame
39 This function clears and redisplays frame @var{frame}.
40 @end defun
41
42 Even more powerful is @code{redraw-display}:
43
44 @deffn Command redraw-display
45 This function clears and redisplays all visible frames.
46 @end deffn
47
48 Processing user input takes absolute priority over redisplay. If you
49 call these functions when input is available, they do nothing
50 immediately, but a full redisplay does happen eventually---after all the
51 input has been processed.
52
53 Normally, suspending and resuming Emacs also refreshes the screen.
54 Some terminal emulators record separate contents for display-oriented
55 programs such as Emacs and for ordinary sequential display. If you are
56 using such a terminal, you might want to inhibit the redisplay on
57 resumption.
58
59 @defvar no-redraw-on-reenter
60 @cindex suspend (cf. @code{no-redraw-on-reenter})
61 @cindex resume (cf. @code{no-redraw-on-reenter})
62 This variable controls whether Emacs redraws the entire screen after it
63 has been suspended and resumed. Non-@code{nil} means yes, @code{nil}
64 means no.
65 @end defvar
66
67 @node Screen Size
68 @section Screen Size
69 @cindex size of screen
70 @cindex screen size
71 @cindex display lines
72 @cindex display columns
73 @cindex resize redisplay
74
75 The screen size functions access or specify the height or width of
76 the terminal. When you are using multiple frames, they apply to the
77 selected frame (@pxref{Frames}).
78
79 @defun screen-height
80 This function returns the number of lines on the screen that are
81 available for display.
82
83 @example
84 @group
85 (screen-height)
86 @result{} 50
87 @end group
88 @end example
89 @end defun
90
91 @defun screen-width
92 This function returns the number of columns on the screen that are
93 available for display.
94
95 @example
96 @group
97 (screen-width)
98 @result{} 80
99 @end group
100 @end example
101 @end defun
102
103 @defun set-screen-height lines &optional not-actual-size
104 This function declares that the terminal can display @var{lines} lines.
105 The sizes of existing windows are altered proportionally to fit.
106
107 If @var{not-actual-size} is non-@code{nil}, then Emacs displays
108 @var{lines} lines of output, but does not change its value for the
109 actual height of the screen. (Knowing the correct actual size may be
110 necessary for correct cursor positioning.) Using a smaller height than
111 the terminal actually implements may be useful to reproduce behavior
112 observed on a smaller screen, or if the terminal malfunctions when using
113 its whole screen.
114
115 If @var{lines} is different from what it was previously, then the
116 entire screen is cleared and redisplayed using the new size.
117
118 This function returns @code{nil}.
119 @end defun
120
121 @defun set-screen-width columns &optional not-actual-size
122 This function declares that the terminal can display @var{columns}
123 columns. The details are as in @code{set-screen-height}.
124 @end defun
125
126 @node Truncation
127 @section Truncation
128 @cindex line wrapping
129 @cindex continuation lines
130 @cindex @samp{$} in display
131 @cindex @samp{\} in display
132
133 When a line of text extends beyond the right edge of a window, the
134 line can either be continued on the next screen line, or truncated to
135 one screen line. The additional screen lines used to display a long
136 text line are called @dfn{continuation} lines. Normally, a @samp{$} in
137 the rightmost column of the window indicates truncation; a @samp{\} on
138 the rightmost column indicates a line that ``wraps'' or is continued
139 onto the next line. (The display table can specify alternative
140 indicators; see @ref{Display Tables}.)
141
142 Note that continuation is different from filling; continuation happens
143 on the screen only, not in the buffer contents, and it breaks a line
144 precisely at the right margin, not at a word boundary. @xref{Filling}.
145
146 @defopt truncate-lines
147 This buffer-local variable controls how Emacs displays lines that extend
148 beyond the right edge of the window. The default is @code{nil}, which
149 specifies continuation. If the value is non-@code{nil}, then these
150 lines are truncated.
151
152 If the variable @code{truncate-partial-width-windows} is non-@code{nil},
153 then truncation is always used for side-by-side windows (within one
154 frame) regardless of the value of @code{truncate-lines}.
155 @end defopt
156
157 @defopt default-truncate-lines
158 This variable is the default value for @code{truncate-lines}, for
159 buffers that do not have local values for it.
160 @end defopt
161
162 @defopt truncate-partial-width-windows
163 This variable controls display of lines that extend beyond the right
164 edge of the window, in side-by-side windows (@pxref{Splitting Windows}).
165 If it is non-@code{nil}, these lines are truncated; otherwise,
166 @code{truncate-lines} says what to do with them.
167 @end defopt
168
169 You can override the images that indicate continuation or truncation
170 with the display table; see @ref{Display Tables}.
171
172 If your buffer contains @strong{very} long lines, and you use
173 continuation to display them, just thinking about them can make Emacs
174 redisplay slow. The column computation and indentation functions also
175 become slow. Then you might find it advisable to set
176 @code{cache-long-line-scans} to @code{t}.
177
178 @defvar cache-long-line-scans
179 If this variable is non-@code{nil}, various indentation and motion
180 functions, and Emacs redisplay, cache the results of scanning the
181 buffer, and consult the cache to avoid rescanning regions of the buffer
182 unless they are modified.
183
184 Turning on the cache slows down processing of short lines somewhat.
185
186 This variable is automatically local in every buffer.
187 @end defvar
188
189 @node The Echo Area
190 @section The Echo Area
191 @cindex error display
192 @cindex echo area
193
194 The @dfn{echo area} is used for displaying messages made with the
195 @code{message} primitive, and for echoing keystrokes. It is not the
196 same as the minibuffer, despite the fact that the minibuffer appears
197 (when active) in the same place on the screen as the echo area. The
198 @cite{GNU Emacs Manual} specifies the rules for resolving conflicts
199 between the echo area and the minibuffer for use of that screen space
200 (@pxref{Minibuffer,, The Minibuffer, emacs, The GNU Emacs Manual}).
201 Error messages appear in the echo area; see @ref{Errors}.
202
203 You can write output in the echo area by using the Lisp printing
204 functions with @code{t} as the stream (@pxref{Output Functions}), or as
205 follows:
206
207 @defun message string &rest arguments
208 This function displays a one-line message in the echo area. The
209 argument @var{string} is similar to a C language @code{printf} control
210 string. See @code{format} in @ref{String Conversion}, for the details
211 on the conversion specifications. @code{message} returns the
212 constructed string.
213
214 In batch mode, @code{message} prints the message text on the standard
215 error stream, followed by a newline.
216
217 @c Emacs 19 feature
218 If @var{string} is @code{nil}, @code{message} clears the echo area. If
219 the minibuffer is active, this brings the minibuffer contents back onto
220 the screen immediately.
221
222 @example
223 @group
224 (message "Minibuffer depth is %d."
225 (minibuffer-depth))
226 @print{} Minibuffer depth is 0.
227 @result{} "Minibuffer depth is 0."
228 @end group
229
230 @group
231 ---------- Echo Area ----------
232 Minibuffer depth is 0.
233 ---------- Echo Area ----------
234 @end group
235 @end example
236 @end defun
237
238 Almost all the messages displayed in the echo area are also recorded
239 in the @samp{*Messages*} buffer.
240
241 @defopt message-log-max
242 This variable specifies how many lines to keep in the @samp{*Messages*}
243 buffer. The value @code{t} means there is no limit on how many lines to
244 keep. The value @code{nil} disables message logging entirely. Here's
245 how to display a message and prevent it from being logged:
246
247 @example
248 (let (message-log-max)
249 (message @dots{}))
250 @end example
251 @end defopt
252
253 @defvar echo-keystrokes
254 This variable determines how much time should elapse before command
255 characters echo. Its value must be an integer, which specifies the
256 number of seconds to wait before echoing. If the user types a prefix
257 key (such as @kbd{C-x}) and then delays this many seconds before
258 continuing, the prefix key is echoed in the echo area. Any subsequent
259 characters in the same command will be echoed as well.
260
261 If the value is zero, then command input is not echoed.
262 @end defvar
263
264 @defvar cursor-in-echo-area
265 This variable controls where the cursor appears when a message is
266 displayed in the echo area. If it is non-@code{nil}, then the cursor
267 appears at the end of the message. Otherwise, the cursor appears at
268 point---not in the echo area at all.
269
270 The value is normally @code{nil}; Lisp programs bind it to @code{t}
271 for brief periods of time.
272 @end defvar
273
274 @node Invisible Text
275 @section Invisible Text
276
277 @cindex invisible text
278 You can make characters @dfn{invisible}, so that they do not appear on
279 the screen, with the @code{invisible} property. This can be either a
280 text property or a property of an overlay.
281
282 In the simplest case, any non-@code{nil} @code{invisible} property makes
283 a character invisible. This is the default case---if you don't alter
284 the default value of @code{buffer-invisibility-spec}, this is how the
285 @code{invisibility} property works. This feature is much like selective
286 display (@pxref{Selective Display}), but more general and cleaner.
287
288 More generally, you can use the variable @code{buffer-invisibility-spec}
289 to control which values of the @code{invisible} property make text
290 invisible. This permits you to classify the text into different subsets
291 in advance, by giving them different @code{invisible} values, and
292 subsequently make various subsets visible or invisible by changing the
293 value of @code{buffer-invisibility-spec}.
294
295 Controlling visibility with @code{buffer-invisibility-spec} is
296 especially useful in a program to display the list of entries in a data
297 base. It permits the implementation of convenient filtering commands to
298 view just a part of the entries in the data base. Setting this variable
299 is very fast, much faster than scanning all the text in the buffer
300 looking for properties to change.
301
302 @defvar buffer-invisibility-spec
303 This variable specifies which kinds of @code{invisible} properties
304 actually make a character invisible.
305
306 @table @asis
307 @item @code{t}
308 A character is invisible if its @code{invisible} property is
309 non-@code{nil}. This is the default.
310
311 @item a list
312 Each element of the list makes certain characters invisible.
313 Ultimately, a character is invisible if any of the elements of this list
314 applies to it. The list can have two kinds of elements:
315
316 @table @code
317 @item @var{atom}
318 A character is invisible if its @code{invisible} propery value
319 is @var{atom} or if it is a list with @var{atom} as a member.
320
321 @item (@var{atom} . t)
322 A character is invisible if its @code{invisible} propery value
323 is @var{atom} or if it is a list with @var{atom} as a member.
324 Moreover, if this character is at the end of a line and is followed
325 by a visible newline, it displays an ellipsis.
326 @end table
327 @end table
328 @end defvar
329
330 @vindex line-move-ignore-invisible
331 Ordinarily, commands that operate on text or move point do not care
332 whether the text is invisible. The user-level line motion commands
333 explicitly ignore invisible newlines if
334 @code{line-move-ignore-invisible} is non-@code{nil}, but only because
335 they are explicitly programmed to do so.
336
337 @node Selective Display
338 @section Selective Display
339 @cindex selective display
340
341 @dfn{Selective display} is a pair of features that hide certain
342 lines on the screen.
343
344 The first variant, explicit selective display, is designed for use in
345 a Lisp program. The program controls which lines are hidden by altering
346 the text. Outline mode has traditionally used this variant. It has
347 been partially replaced by the invisible text feature (@pxref{Invisible
348 Text}); there is a new version of Outline mode which uses that instead.
349
350 In the second variant, the choice of lines to hide is made
351 automatically based on indentation. This variant is designed to be a
352 user-level feature.
353
354 The way you control explicit selective display is by replacing a
355 newline (control-j) with a carriage return (control-m). The text that
356 was formerly a line following that newline is now invisible. Strictly
357 speaking, it is temporarily no longer a line at all, since only newlines
358 can separate lines; it is now part of the previous line.
359
360 Selective display does not directly affect editing commands. For
361 example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly into
362 invisible text. However, the replacement of newline characters with
363 carriage return characters affects some editing commands. For example,
364 @code{next-line} skips invisible lines, since it searches only for
365 newlines. Modes that use selective display can also define commands
366 that take account of the newlines, or that make parts of the text
367 visible or invisible.
368
369 When you write a selectively displayed buffer into a file, all the
370 control-m's are output as newlines. This means that when you next read
371 in the file, it looks OK, with nothing invisible. The selective display
372 effect is seen only within Emacs.
373
374 @defvar selective-display
375 This buffer-local variable enables selective display. This means that
376 lines, or portions of lines, may be made invisible.
377
378 @itemize @bullet
379 @item
380 If the value of @code{selective-display} is @code{t}, then any portion
381 of a line that follows a control-m is not displayed.
382
383 @item
384 If the value of @code{selective-display} is a positive integer, then
385 lines that start with more than that many columns of indentation are not
386 displayed.
387 @end itemize
388
389 When some portion of a buffer is invisible, the vertical movement
390 commands operate as if that portion did not exist, allowing a single
391 @code{next-line} command to skip any number of invisible lines.
392 However, character movement commands (such as @code{forward-char}) do
393 not skip the invisible portion, and it is possible (if tricky) to insert
394 or delete text in an invisible portion.
395
396 In the examples below, we show the @emph{display appearance} of the
397 buffer @code{foo}, which changes with the value of
398 @code{selective-display}. The @emph{contents} of the buffer do not
399 change.
400
401 @example
402 @group
403 (setq selective-display nil)
404 @result{} nil
405
406 ---------- Buffer: foo ----------
407 1 on this column
408 2on this column
409 3n this column
410 3n this column
411 2on this column
412 1 on this column
413 ---------- Buffer: foo ----------
414 @end group
415
416 @group
417 (setq selective-display 2)
418 @result{} 2
419
420 ---------- Buffer: foo ----------
421 1 on this column
422 2on this column
423 2on this column
424 1 on this column
425 ---------- Buffer: foo ----------
426 @end group
427 @end example
428 @end defvar
429
430 @defvar selective-display-ellipses
431 If this buffer-local variable is non-@code{nil}, then Emacs displays
432 @samp{@dots{}} at the end of a line that is followed by invisible text.
433 This example is a continuation of the previous one.
434
435 @example
436 @group
437 (setq selective-display-ellipses t)
438 @result{} t
439
440 ---------- Buffer: foo ----------
441 1 on this column
442 2on this column ...
443 2on this column
444 1 on this column
445 ---------- Buffer: foo ----------
446 @end group
447 @end example
448
449 You can use a display table to substitute other text for the ellipsis
450 (@samp{@dots{}}). @xref{Display Tables}.
451 @end defvar
452
453 @node Overlay Arrow
454 @section The Overlay Arrow
455 @cindex overlay arrow
456
457 The @dfn{overlay arrow} is useful for directing the user's attention
458 to a particular line in a buffer. For example, in the modes used for
459 interface to debuggers, the overlay arrow indicates the line of code
460 about to be executed.
461
462 @defvar overlay-arrow-string
463 This variable holds the string to display to call attention to a
464 particular line, or @code{nil} if the arrow feature is not in use.
465 @end defvar
466
467 @defvar overlay-arrow-position
468 This variable holds a marker that indicates where to display the overlay
469 arrow. It should point at the beginning of a line. The arrow text
470 appears at the beginning of that line, overlaying any text that would
471 otherwise appear. Since the arrow is usually short, and the line
472 usually begins with indentation, normally nothing significant is
473 overwritten.
474
475 The overlay string is displayed only in the buffer that this marker
476 points into. Thus, only one buffer can have an overlay arrow at any
477 given time.
478 @c !!! overlay-arrow-position: but the overlay string may remain in the display
479 @c of some other buffer until an update is required. This should be fixed
480 @c now. Is it?
481 @end defvar
482
483 You can do the same job by creating an overlay with a
484 @code{before-string} property. @xref{Overlay Properties}.
485
486 @node Temporary Displays
487 @section Temporary Displays
488
489 Temporary displays are used by commands to put output into a buffer
490 and then present it to the user for perusal rather than for editing.
491 Many of the help commands use this feature.
492
493 @defspec with-output-to-temp-buffer buffer-name forms@dots{}
494 This function executes @var{forms} while arranging to insert any
495 output they print into the buffer named @var{buffer-name}. The buffer
496 is then shown in some window for viewing, displayed but not selected.
497
498 The string @var{buffer-name} specifies the temporary buffer, which
499 need not already exist. The argument must be a string, not a buffer.
500 The buffer is erased initially (with no questions asked), and it is
501 marked as unmodified after @code{with-output-to-temp-buffer} exits.
502
503 @code{with-output-to-temp-buffer} binds @code{standard-output} to the
504 temporary buffer, then it evaluates the forms in @var{forms}. Output
505 using the Lisp output functions within @var{forms} goes by default to
506 that buffer (but screen display and messages in the echo area, although
507 they are ``output'' in the general sense of the word, are not affected).
508 @xref{Output Functions}.
509
510 The value of the last form in @var{forms} is returned.
511
512 @example
513 @group
514 ---------- Buffer: foo ----------
515 This is the contents of foo.
516 ---------- Buffer: foo ----------
517 @end group
518
519 @group
520 (with-output-to-temp-buffer "foo"
521 (print 20)
522 (print standard-output))
523 @result{} #<buffer foo>
524
525 ---------- Buffer: foo ----------
526 20
527
528 #<buffer foo>
529
530 ---------- Buffer: foo ----------
531 @end group
532 @end example
533 @end defspec
534
535 @defvar temp-buffer-show-function
536 If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
537 calls it as a function to do the job of displaying a help buffer. The
538 function gets one argument, which is the buffer it should display.
539
540 In Emacs versions 18 and earlier, this variable was called
541 @code{temp-buffer-show-hook}.
542 @end defvar
543
544 @defun momentary-string-display string position &optional char message
545 This function momentarily displays @var{string} in the current buffer at
546 @var{position}. It has no effect on the undo list or on the buffer's
547 modification status.
548
549 The momentary display remains until the next input event. If the next
550 input event is @var{char}, @code{momentary-string-display} ignores it
551 and returns. Otherwise, that event remains buffered for subsequent use
552 as input. Thus, typing @var{char} will simply remove the string from
553 the display, while typing (say) @kbd{C-f} will remove the string from
554 the display and later (presumably) move point forward. The argument
555 @var{char} is a space by default.
556
557 The return value of @code{momentary-string-display} is not meaningful.
558
559 If the string @var{string} does not contain control characters, you can
560 do the same job in a more general way by creating an overlay with a
561 @code{before-string} property. @xref{Overlay Properties}.
562
563 If @var{message} is non-@code{nil}, it is displayed in the echo area
564 while @var{string} is displayed in the buffer. If it is @code{nil}, a
565 default message says to type @var{char} to continue.
566
567 In this example, point is initially located at the beginning of the
568 second line:
569
570 @example
571 @group
572 ---------- Buffer: foo ----------
573 This is the contents of foo.
574 @point{}Second line.
575 ---------- Buffer: foo ----------
576 @end group
577
578 @group
579 (momentary-string-display
580 "**** Important Message! ****"
581 (point) ?\r
582 "Type RET when done reading")
583 @result{} t
584 @end group
585
586 @group
587 ---------- Buffer: foo ----------
588 This is the contents of foo.
589 **** Important Message! ****Second line.
590 ---------- Buffer: foo ----------
591
592 ---------- Echo Area ----------
593 Type RET when done reading
594 ---------- Echo Area ----------
595 @end group
596 @end example
597 @end defun
598
599 @node Overlays
600 @section Overlays
601 @cindex overlays
602
603 You can use @dfn{overlays} to alter the appearance of a buffer's text on
604 the screen, for the sake of presentation features. An overlay is an
605 object that belongs to a particular buffer, and has a specified
606 beginning and end. It also has properties that you can examine and set;
607 these affect the display of the text within the overlay.
608
609 @menu
610 * Overlay Properties:: How to read and set properties.
611 What properties do to the screen display.
612 * Managing Overlays:: Creating, moving, finding overlays.
613 @end menu
614
615 @node Overlay Properties
616 @subsection Overlay Properties
617
618 Overlay properties are like text properties in some respects, but the
619 differences are more important than the similarities. Text properties
620 are considered a part of the text; overlays are specifically considered
621 not to be part of the text. Thus, copying text between various buffers
622 and strings preserves text properties, but does not try to preserve
623 overlays. Changing a buffer's text properties marks the buffer as
624 modified, while moving an overlay or changing its properties does not.
625 Unlike text propery changes, overlay changes are not recorded in the
626 buffer's undo list.
627
628 @table @code
629 @item priority
630 @kindex priority @r{(overlay property)}
631 This property's value (which should be a nonnegative number) determines
632 the priority of the overlay. The priority matters when two or more
633 overlays cover the same character and both specify a face for display;
634 the one whose @code{priority} value is larger takes priority over the
635 other, and its face attributes override the face attributes of the lower
636 priority overlay.
637
638 Currently, all overlays take priority over text properties. Please
639 avoid using negative priority values, as we have not yet decided just
640 what they should mean.
641
642 @item window
643 @kindex window @r{(overlay property)}
644 If the @code{window} property is non-@code{nil}, then the overlay
645 applies only on that window.
646
647 @item category
648 @kindex category @r{(overlay property)}
649 If an overlay has a @code{category} property, we call it the
650 @dfn{category} of the overlay. It should be a symbol. The properties
651 of the symbol serve as defaults for the properties of the overlay.
652
653 @item face
654 @kindex face @r{(overlay property)}
655 This property controls the font and color of text. Its value is a face
656 name or a list of face names. @xref{Faces}, for more information. This
657 feature may be temporary; in the future, we may replace it with other
658 ways of specifying how to display text.
659
660 @item mouse-face
661 @kindex mouse-face @r{(overlay property)}
662 This property is used instead of @code{face} when the mouse is within
663 the range of the overlay. This feature may be temporary, like
664 @code{face}.
665
666 @item modification-hooks
667 @kindex modification-hooks @r{(overlay property)}
668 This property's value is a list of functions to be called if any
669 character within the overlay is changed or if text is inserted strictly
670 within the overlay.
671
672 The hook functions are called both before and after each change.
673 If the functions save the information they receive, and compare notes
674 between calls, they can determine exactly what change has been made
675 in the buffer text.
676
677 When called before a change, each function receives four arguments: the
678 overlay, @code{nil}, and the beginning and end of the text range to be
679 modified.
680
681 When called after a change, each function receives five arguments: the
682 overlay, @code{t}, the beginning and end of the text range just
683 modified, and the length of the pre-change text replaced by that range.
684 (For an insertion, the pre-change length is zero; for a deletion, that
685 length is the number of characters deleted, and the post-change
686 beginning and end are equal.)
687
688 @item insert-in-front-hooks
689 @kindex insert-in-front-hooks @r{(overlay property)}
690 This property's value is a list of functions to be called before and
691 after inserting text right at the beginning of the overlay. The calling
692 conventions are the same as for the @code{modification-hooks} functions.
693
694 @item insert-behind-hooks
695 @kindex insert-behind-hooks @r{(overlay property)}
696 This property's value is a list of functions to be called before and
697 after inserting text right at the end of the overlay. The calling
698 conventions are the same as for the @code{modification-hooks} functions.
699
700 @item invisible
701 @kindex invisible @r{(overlay property)}
702 The @code{invisible} property can make the text in the overlay
703 invisible, which means that it does not appear on the screen.
704 @xref{Invisible Text}, for details.
705
706 @ignore This isn't implemented yet
707 @item intangible
708 @kindex intangible @r{(overlay property)}
709 The @code{intangible} property on an overlay works just like the
710 @code{intangible} text property. @xref{Special Properties}, for details.
711 @end ignore
712
713 @item before-string
714 @kindex before-string @r{(overlay property)}
715 This property's value is a string to add to the display at the beginning
716 of the overlay. The string does not appear in the buffer in any
717 sense---only on the screen. The string should contain only characters
718 that display as a single column---control characters, including tabs or
719 newlines, will give strange results.
720
721 @item after-string
722 @kindex after-string @r{(overlay property)}
723 This property's value is a string to add to the display at the end of
724 the overlay. The string does not appear in the buffer in any
725 sense---only on the screen. The string should contain only characters
726 that display as a single column---control characters, including tabs or
727 newlines, will give strange results.
728
729 @item evaporate
730 @kindex evaporate @r{(overlay property)}
731 If this property is non-@code{nil}, the overlay is deleted automatically
732 if it ever becomes empty (i.e., if it spans no characters).
733
734 @item local-map
735 @cindex keymap of character
736 @kindex local-map @r{(text property)}
737 If this property is non-@code{nil}, it specifies a keymap for a portion
738 of the text. The property's value replaces the buffer's local map, when
739 the character after point is within the overlay. @xref{Active Keymaps}.
740 @end table
741
742 These are the functions for reading and writing the properties of an
743 overlay.
744
745 @defun overlay-get overlay prop
746 This function returns the value of property @var{prop} recorded in
747 @var{overlay}, if any. If @var{overlay} does not record any value for
748 that property, but it does have a @code{category} property which is a
749 symbol, that symbol's @var{prop} property is used. Otherwise, the value
750 is @code{nil}.
751 @end defun
752
753 @defun overlay-put overlay prop value
754 This function sets the value of property @var{prop} recorded in
755 @var{overlay} to @var{value}. It returns @var{value}.
756 @end defun
757
758 See also the function @code{get-char-property} which checks both
759 overlay properties and text properties for a given character.
760 @xref{Examining Properties}.
761
762 @node Managing Overlays
763 @subsection Managing Overlays
764
765 This section describes the functions to create, delete and move
766 overlays, and to examine their contents.
767
768 @defun make-overlay start end &optional buffer
769 This function creates and returns an overlay that belongs to
770 @var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
771 and @var{end} must specify buffer positions; they may be integers or
772 markers. If @var{buffer} is omitted, the overlay is created in the
773 current buffer.
774 @end defun
775
776 @defun overlay-start overlay
777 This function returns the position at which @var{overlay} starts.
778 @end defun
779
780 @defun overlay-end overlay
781 This function returns the position at which @var{overlay} ends.
782 @end defun
783
784 @defun overlay-buffer overlay
785 This function returns the buffer that @var{overlay} belongs to.
786 @end defun
787
788 @defun delete-overlay overlay
789 This function deletes @var{overlay}. The overlay continues to exist as
790 a Lisp object, but ceases to be part of the buffer it belonged to, and
791 ceases to have any effect on display.
792 @end defun
793
794 @defun move-overlay overlay start end &optional buffer
795 This function moves @var{overlay} to @var{buffer}, and places its bounds
796 at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
797 must specify buffer positions; they may be integers or markers. If
798 @var{buffer} is omitted, the overlay stays in the same buffer.
799
800 The return value is @var{overlay}.
801
802 This is the only valid way to change the endpoints of an overlay. Do
803 not try modifying the markers in the overlay by hand, as that fails to
804 update other vital data structures and can cause some overlays to be
805 ``lost''.
806 @end defun
807
808 @defun overlays-at pos
809 This function returns a list of all the overlays that contain position
810 @var{pos} in the current buffer. The list is in no particular order.
811 An overlay contains position @var{pos} if it begins at or before
812 @var{pos}, and ends after @var{pos}.
813 @end defun
814
815 @defun next-overlay-change pos
816 This function returns the buffer position of the next beginning or end
817 of an overlay, after @var{pos}.
818 @end defun
819
820 @defun previous-overlay-change pos
821 This function returns the buffer position of the previous beginning or
822 end of an overlay, before @var{pos}.
823 @end defun
824
825 @node Faces
826 @section Faces
827 @cindex face
828
829 A @dfn{face} is a named collection of graphical attributes: font,
830 foreground color, background color and optional underlining. Faces
831 control the display of text on the screen.
832
833 @cindex face id
834 Each face has its own @dfn{face id number} which distinguishes faces at
835 low levels within Emacs. However, for most purposes, you can refer to
836 faces in Lisp programs by their names.
837
838 @defun facep object
839 This function returns @code{t} if @var{object} is a face name symbol (or
840 if it is a vector of the kind used internally to record face data). It
841 returns @code{nil} otherwise.
842 @end defun
843
844 Each face name is meaningful for all frames, and by default it has the
845 same meaning in all frames. But you can arrange to give a particular
846 face name a special meaning in one frame if you wish.
847
848 @menu
849 * Standard Faces:: The faces Emacs normally comes with.
850 * Merging Faces:: How Emacs decides which face to use for a character.
851 * Face Functions:: How to define and examine faces.
852 @end menu
853
854 @node Standard Faces
855 @subsection Standard Faces
856
857 This table lists all the standard faces and their uses.
858
859 @table @code
860 @item default
861 @kindex default @r{(face name)}
862 This face is used for ordinary text.
863
864 @item modeline
865 @kindex modeline @r{(face name)}
866 This face is used for mode lines and menu bars.
867
868 @item region
869 @kindex region @r{(face name)}
870 This face is used for highlighting the region in Transient Mark mode.
871
872 @item secondary-selection
873 @kindex secondary-selection @r{(face name)}
874 This face is used to show any secondary selection you have made.
875
876 @item highlight
877 @kindex highlight @r{(face name)}
878 This face is meant to be used for highlighting for various purposes.
879
880 @item underline
881 @kindex underline @r{(face name)}
882 This face underlines text.
883
884 @item bold
885 @kindex bold @r{(face name)}
886 This face uses a bold font, if possible. It uses the bold variant of
887 the frame's font, if it has one. It's up to you to choose a default
888 font that has a bold variant, if you want to use one.
889
890 @item italic
891 @kindex italic @r{(face name)}
892 This face uses the italic variant of the frame's font, if it has one.
893
894 @item bold-italic
895 @kindex bold-italic @r{(face name)}
896 This face uses the bold italic variant of the frame's font, if it has
897 one.
898 @end table
899
900 @node Merging Faces
901 @subsection Merging Faces for Display
902
903 Here are all the ways to specify which face to use for display of text:
904
905 @itemize @bullet
906 @item
907 With defaults. Each frame has a @dfn{default face}, whose id number is
908 zero, which is used for all text that doesn't somehow specify another
909 face.
910
911 @item
912 With text properties. A character may have a @code{face} property; if so,
913 it is displayed with that face. @xref{Special Properties}.
914
915 If the character has a @code{mouse-face} property, that is used instead
916 of the @code{face} property when the mouse is ``near enough'' to the
917 character.
918
919 @item
920 With overlays. An overlay may have @code{face} and @code{mouse-face}
921 properties too; they apply to all the text covered by the overlay.
922
923 @item
924 With a region that is active. In Transient Mark mode, the region is
925 highlighted with a particular face (see @code{region-face}, below).
926
927 @item
928 With special glyphs. Each glyph can specify a particular face id
929 number. @xref{Glyphs}.
930 @end itemize
931
932 If these various sources together specify more than one face for a
933 particular character, Emacs merges the attributes of the various faces
934 specified. The attributes of the faces of special glyphs come first;
935 then comes the face for region highlighting, if appropriate;
936 then come attributes of faces from overlays, followed by those from text
937 properties, and last the default face.
938
939 When multiple overlays cover one character, an overlay with higher
940 priority overrides those with lower priority. @xref{Overlays}.
941
942 If an attribute such as the font or a color is not specified in any of
943 the above ways, the frame's own font or color is used.
944
945 @node Face Functions
946 @subsection Functions for Working with Faces
947
948 The attributes a face can specify include the font, the foreground
949 color, the background color, and underlining. The face can also leave
950 these unspecified by giving the value @code{nil} for them.
951
952 Here are the primitives for creating and changing faces.
953
954 @defun make-face name
955 This function defines a new face named @var{name}, initially with all
956 attributes @code{nil}. It does nothing if there is already a face named
957 @var{name}.
958 @end defun
959
960 @defun face-list
961 This function returns a list of all defined face names.
962 @end defun
963
964 @defun copy-face old-face new-name &optional frame new-frame
965 This function defines the face @var{new-name} as a copy of the existing
966 face named @var{old-face}. It creates the face @var{new-name} if that
967 doesn't already exist.
968
969 If the optional argument @var{frame} is given, this function applies
970 only to that frame. Otherwise it applies to each frame individually,
971 copying attributes from @var{old-face} in each frame to @var{new-face}
972 in the same frame.
973
974 If the optional argument @var{new-frame} is given, then @code{copy-face}
975 copies the attributes of @var{old-face} in @var{frame} to @var{new-name}
976 in @var{new-frame}.
977 @end defun
978
979 You can modify the attributes of an existing face with the following
980 functions. If you specify @var{frame}, they affect just that frame;
981 otherwise, they affect all frames as well as the defaults that apply to
982 new frames.
983
984 @defun set-face-foreground face color &optional frame
985 @defunx set-face-background face color &optional frame
986 These functions set the foreground (or background, respectively) color
987 of face @var{face} to @var{color}. The argument @var{color} should be a
988 string, the name of a color.
989
990 Certain shades of gray are implemented by stipple patterns on
991 black-and-white screens.
992 @end defun
993
994 @defun set-face-stipple face pattern &optional frame
995 This function sets the background stipple pattern of face @var{face} to
996 @var{pattern}. The argument @var{pattern} should be the name of a
997 stipple pattern defined by the X server, or @code{nil} meaning don't use
998 stipple.
999
1000 Normally there is no need to pay attention to stipple patterns, because
1001 they are used automatically to handle certain shades of gray.
1002 @end defun
1003
1004 @defun set-face-font face font &optional frame
1005 This function sets the font of face @var{face}. The argument @var{font}
1006 should be a string.
1007 @end defun
1008
1009 @defun set-face-underline-p face underline-p &optional frame
1010 This function sets the underline attribute of face @var{face}.
1011 Non-@code{nil} means do underline; @code{nil} means don't.
1012 @end defun
1013
1014 @defun invert-face face &optional frame
1015 Swap the foreground and background colors of face @var{face}. If the
1016 face doesn't specify both foreground and background, then its foreground
1017 and background are set to the default background and foreground,
1018 respectively.
1019 @end defun
1020
1021 These functions examine the attributes of a face. If you don't
1022 specify @var{frame}, they refer to the default data for new frames.
1023
1024 @defun face-foreground face &optional frame
1025 @defunx face-background face &optional frame
1026 These functions return the foreground color (or background color,
1027 respectively) of face @var{face}, as a string.
1028 @end defun
1029
1030 @defun face-stipple face &optional frame
1031 This function returns the name of the background stipple pattern of face
1032 @var{face}, or @code{nil} if it doesn't have one.
1033 @end defun
1034
1035 @defun face-font face &optional frame
1036 This function returns the name of the font of face @var{face}.
1037 @end defun
1038
1039 @defun face-underline-p face &optional frame
1040 This function returns the underline attribute of face @var{face}.
1041 @end defun
1042
1043 @defun face-id face
1044 This function returns the face id number of face @var{face}.
1045 @end defun
1046
1047 @defun face-equal face1 face2 &optional frame
1048 This returns @code{t} if the faces @var{face1} and @var{face2} have the
1049 same attributes for display.
1050 @end defun
1051
1052 @defun face-differs-from-default-p face &optional frame
1053 This returns @code{t} if the face @var{face} displays differently from
1054 the default face. A face is considered to be ``the same'' as the normal
1055 face if each attribute is either the same as that of the default face or
1056 @code{nil} (meaning to inherit from the default).
1057 @end defun
1058
1059 @defvar region-face
1060 This variable's value specifies the face id to use to display characters
1061 in the region when it is active (in Transient Mark mode only). The face
1062 thus specified takes precedence over all faces that come from text
1063 properties and overlays, for characters in the region. @xref{The Mark},
1064 for more information about Transient Mark mode.
1065
1066 Normally, the value is the id number of the face named @code{region}.
1067 @end defvar
1068
1069 @node Blinking
1070 @section Blinking Parentheses
1071 @cindex parenthesis matching
1072 @cindex blinking
1073 @cindex balancing parentheses
1074 @cindex close parenthesis
1075
1076 This section describes the mechanism by which Emacs shows a matching
1077 open parenthesis when the user inserts a close parenthesis.
1078
1079 @vindex blink-paren-hook
1080 @defvar blink-paren-function
1081 The value of this variable should be a function (of no arguments) to
1082 be called whenever a character with close parenthesis syntax is inserted.
1083 The value of @code{blink-paren-function} may be @code{nil}, in which
1084 case nothing is done.
1085
1086 @quotation
1087 @strong{Please note:} This variable was named @code{blink-paren-hook} in
1088 older Emacs versions, but since it is not called with the standard
1089 convention for hooks, it was renamed to @code{blink-paren-function} in
1090 version 19.
1091 @end quotation
1092 @end defvar
1093
1094 @defvar blink-matching-paren
1095 If this variable is @code{nil}, then @code{blink-matching-open} does
1096 nothing.
1097 @end defvar
1098
1099 @defvar blink-matching-paren-distance
1100 This variable specifies the maximum distance to scan for a matching
1101 parenthesis before giving up.
1102 @end defvar
1103
1104 @defvar blink-matching-paren-delay
1105 This variable specifies the number of seconds for the cursor to remain
1106 at the matching parenthesis. A fraction of a second often gives
1107 good results, but the default is 1, which works on all systems.
1108 @end defvar
1109
1110 @defun blink-matching-open
1111 This function is the default value of @code{blink-paren-function}. It
1112 assumes that point follows a character with close parenthesis syntax and
1113 moves the cursor momentarily to the matching opening character. If that
1114 character is not already on the screen, it displays the character's
1115 context in the echo area. To avoid long delays, this function does not
1116 search farther than @code{blink-matching-paren-distance} characters.
1117
1118 Here is an example of calling this function explicitly.
1119
1120 @smallexample
1121 @group
1122 (defun interactive-blink-matching-open ()
1123 @c Do not break this line! -- rms.
1124 @c The first line of a doc string
1125 @c must stand alone.
1126 "Indicate momentarily the start of sexp before point."
1127 (interactive)
1128 @end group
1129 @group
1130 (let ((blink-matching-paren-distance
1131 (buffer-size))
1132 (blink-matching-paren t))
1133 (blink-matching-open)))
1134 @end group
1135 @end smallexample
1136 @end defun
1137
1138 @node Inverse Video
1139 @section Inverse Video
1140 @cindex Inverse Video
1141
1142 @defopt inverse-video
1143 @cindex highlighting
1144 This variable controls whether Emacs uses inverse video for all text
1145 on the screen. Non-@code{nil} means yes, @code{nil} means no. The
1146 default is @code{nil}.
1147 @end defopt
1148
1149 @defopt mode-line-inverse-video
1150 This variable controls the use of inverse video for mode lines. If it
1151 is non-@code{nil}, then mode lines are displayed in inverse video.
1152 Otherwise, mode lines are displayed normally, just like text. The
1153 default is @code{t}.
1154
1155 For X window frames, this displays mode lines using the face named
1156 @code{modeline}, which is normally the inverse of the default face
1157 unless you change it.
1158 @end defopt
1159
1160 @node Usual Display
1161 @section Usual Display Conventions
1162
1163 The usual display conventions define how to display each character
1164 code. You can override these conventions by setting up a display table
1165 (@pxref{Display Tables}). Here are the usual display conventions:
1166
1167 @itemize @bullet
1168 @item
1169 Character codes 32 through 126 map to glyph codes 32 through 126.
1170 Normally this means they display as themselves.
1171
1172 @item
1173 Character code 9 is a horizontal tab. It displays as whitespace
1174 up to a position determined by @code{tab-width}.
1175
1176 @item
1177 Character code 10 is a newline.
1178
1179 @item
1180 All other codes in the range 0 through 31, and code 127, display in one
1181 of two ways according to the value of @code{ctl-arrow}. If it is
1182 non-@code{nil}, these codes map to sequences of two glyphs, where the
1183 first glyph is the @sc{ASCII} code for @samp{^}. (A display table can
1184 specify a glyph to use instead of @samp{^}.) Otherwise, these codes map
1185 just like the codes in the range 128 to 255.
1186
1187 @item
1188 Character codes 128 through 255 map to sequences of four glyphs, where
1189 the first glyph is the @sc{ASCII} code for @samp{\}, and the others are
1190 digit characters representing the code in octal. (A display table can
1191 specify a glyph to use instead of @samp{\}.)
1192 @end itemize
1193
1194 The usual display conventions apply even when there is a display
1195 table, for any character whose entry in the active display table is
1196 @code{nil}. Thus, when you set up a display table, you need only
1197 specify the characters for which you want unusual behavior.
1198
1199 These variables affect the way certain characters are displayed on the
1200 screen. Since they change the number of columns the characters occupy,
1201 they also affect the indentation functions.
1202
1203 @defopt ctl-arrow
1204 @cindex control characters in display
1205 This buffer-local variable controls how control characters are
1206 displayed. If it is non-@code{nil}, they are displayed as a caret
1207 followed by the character: @samp{^A}. If it is @code{nil}, they are
1208 displayed as a backslash followed by three octal digits: @samp{\001}.
1209 @end defopt
1210
1211 @c Following may have overfull hbox.
1212 @defvar default-ctl-arrow
1213 The value of this variable is the default value for @code{ctl-arrow} in
1214 buffers that do not override it. @xref{Default Value}.
1215 @end defvar
1216
1217 @defopt tab-width
1218 The value of this variable is the spacing between tab stops used for
1219 displaying tab characters in Emacs buffers. The default is 8. Note
1220 that this feature is completely independent from the user-settable tab
1221 stops used by the command @code{tab-to-tab-stop}. @xref{Indent Tabs}.
1222 @end defopt
1223
1224 @node Display Tables
1225 @section Display Tables
1226
1227 @cindex display table
1228 You can use the @dfn{display table} feature to control how all 256
1229 possible character codes display on the screen. This is useful for
1230 displaying European languages that have letters not in the @sc{ASCII}
1231 character set.
1232
1233 The display table maps each character code into a sequence of
1234 @dfn{glyphs}, each glyph being an image that takes up one character
1235 position on the screen. You can also define how to display each glyph
1236 on your terminal, using the @dfn{glyph table}.
1237
1238 @menu
1239 * Display Table Format:: What a display table consists of.
1240 * Active Display Table:: How Emacs selects a display table to use.
1241 * Glyphs:: How to define a glyph, and what glyphs mean.
1242 * ISO Latin 1:: How to use display tables
1243 to support the ISO Latin 1 character set.
1244 @end menu
1245
1246 @node Display Table Format
1247 @subsection Display Table Format
1248
1249 A display table is actually an array of 262 elements.
1250
1251 @defun make-display-table
1252 This creates and returns a display table. The table initially has
1253 @code{nil} in all elements.
1254 @end defun
1255
1256 The first 256 elements correspond to character codes; the @var{n}th
1257 element says how to display the character code @var{n}. The value
1258 should be @code{nil} or a vector of glyph values (@pxref{Glyphs}). If
1259 an element is @code{nil}, it says to display that character according to
1260 the usual display conventions (@pxref{Usual Display}).
1261
1262 If you use the display table to change the display of newline
1263 characters, the whole buffer will be displayed as one long ``line.''
1264
1265 The remaining six elements of a display table serve special purposes,
1266 and @code{nil} means use the default stated below.
1267
1268 @table @asis
1269 @item 256
1270 The glyph for the end of a truncated screen line (the default for this
1271 is @samp{$}). @xref{Glyphs}.
1272 @item 257
1273 The glyph for the end of a continued line (the default is @samp{\}).
1274 @item 258
1275 The glyph for indicating a character displayed as an octal character
1276 code (the default is @samp{\}).
1277 @item 259
1278 The glyph for indicating a control character (the default is @samp{^}).
1279 @item 260
1280 A vector of glyphs for indicating the presence of invisible lines (the
1281 default is @samp{...}). @xref{Selective Display}.
1282 @item 261
1283 The glyph used to draw the border between side-by-side windows (the
1284 default is @samp{|}). @xref{Splitting Windows}.
1285 @end table
1286
1287 For example, here is how to construct a display table that mimics the
1288 effect of setting @code{ctl-arrow} to a non-@code{nil} value:
1289
1290 @example
1291 (setq disptab (make-display-table))
1292 (let ((i 0))
1293 (while (< i 32)
1294 (or (= i ?\t) (= i ?\n)
1295 (aset disptab i (vector ?^ (+ i 64))))
1296 (setq i (1+ i)))
1297 (aset disptab 127 (vector ?^ ??)))
1298 @end example
1299
1300 @node Active Display Table
1301 @subsection Active Display Table
1302 @cindex active display table
1303
1304 Each window can specify a display table, and so can each buffer. When
1305 a buffer @var{b} is displayed in window @var{w}, display uses the
1306 display table for window @var{w} if it has one; otherwise, the display
1307 table for buffer @var{b} if it has one; otherwise, the standard display
1308 table if any. The display table chosen is called the @dfn{active}
1309 display table.
1310
1311 @defun window-display-table window
1312 This function returns @var{window}'s display table, or @code{nil}
1313 if @var{window} does not have an assigned display table.
1314 @end defun
1315
1316 @defun set-window-display-table window table
1317 This function sets the display table of @var{window} to @var{table}.
1318 The argument @var{table} should be either a display table or
1319 @code{nil}.
1320 @end defun
1321
1322 @defvar buffer-display-table
1323 This variable is automatically local in all buffers; its value in a
1324 particular buffer is the display table for that buffer, or @code{nil} if
1325 the buffer does not have an assigned display table.
1326 @end defvar
1327
1328 @defvar standard-display-table
1329 This variable's value is the default display table, used whenever a
1330 window has no display table and neither does the buffer displayed in
1331 that window. This variable is @code{nil} by default.
1332 @end defvar
1333
1334 If there is no display table to use for a particular window---that is,
1335 if the window has none, its buffer has none, and
1336 @code{standard-display-table} has none---then Emacs uses the usual
1337 display conventions for all character codes in that window. @xref{Usual
1338 Display}.
1339
1340 @node Glyphs
1341 @subsection Glyphs
1342
1343 @cindex glyph
1344 A @dfn{glyph} is a generalization of a character; it stands for an
1345 image that takes up a single character position on the screen. Glyphs
1346 are represented in Lisp as integers, just as characters are.
1347
1348 @cindex glyph table
1349 The meaning of each integer, as a glyph, is defined by the glyph
1350 table, which is the value of the variable @code{glyph-table}.
1351
1352 @defvar glyph-table
1353 The value of this variable is the current glyph table. It should be a
1354 vector; the @var{g}th element defines glyph code @var{g}. If the value
1355 is @code{nil} instead of a vector, then all glyphs are simple (see
1356 below).
1357 @end defvar
1358
1359 Here are the possible types of elements in the glyph table:
1360
1361 @table @var
1362 @item string
1363 Send the characters in @var{string} to the terminal to output
1364 this glyph. This alternative is available on character terminals,
1365 but not under X.
1366
1367 @item integer
1368 Define this glyph code as an alias for code @var{integer}. You can use
1369 an alias to specify a face code for the glyph; see below.
1370
1371 @item @code{nil}
1372 This glyph is simple. On an ordinary terminal, the glyph code mod 256
1373 is the character to output. With X, the glyph code mod 256 is the
1374 character to output, and the glyph code divided by 256 specifies the
1375 @dfn{face id number} to use while outputting it. @xref{Faces}.
1376 @end table
1377
1378 If a glyph code is greater than or equal to the length of the glyph
1379 table, that code is automatically simple.
1380
1381 @node ISO Latin 1
1382 @subsection ISO Latin 1
1383
1384 If you have a terminal that can handle the entire ISO Latin 1 character
1385 set, you can arrange to use that character set as follows:
1386
1387 @example
1388 (require 'disp-table)
1389 ;; @r{Set char codes 160--255 to display as themselves.}
1390 ;; @r{(Codes 128--159 are the additional control characters.)}
1391 (standard-display-8bit 160 255)
1392 @end example
1393
1394 If you are editing buffers written in the ISO Latin 1 character set and
1395 your terminal doesn't handle anything but @sc{ASCII}, you can load the
1396 file @file{iso-ascii} to set up a display table that displays the other
1397 ISO characters as explanatory sequences of @sc{ASCII} characters. For
1398 example, the character ``o with umlaut'' displays as @samp{@{"o@}}.
1399
1400 Some European countries have terminals that don't support ISO Latin 1
1401 but do support the special characters for that country's language. You
1402 can define a display table to work one language using such terminals.
1403 For an example, see @file{lisp/iso-swed.el}, which handles certain
1404 Swedish terminals.
1405
1406 You can load the appropriate display table for your terminal
1407 automatically by writing a terminal-specific Lisp file for the terminal
1408 type.
1409
1410 @node Beeping
1411 @section Beeping
1412 @cindex beeping
1413 @cindex bell
1414
1415 You can make Emacs ring a bell (or blink the screen) to attract the
1416 user's attention. Be conservative about how often you do this; frequent
1417 bells can become irritating. Also be careful not to use beeping alone
1418 when signaling an error is appropriate. (@xref{Errors}.)
1419
1420 @defun ding &optional dont-terminate
1421 @cindex keyboard macro termination
1422 This function beeps, or flashes the screen (see @code{visible-bell} below).
1423 It also terminates any keyboard macro currently executing unless
1424 @var{dont-terminate} is non-@code{nil}.
1425 @end defun
1426
1427 @defun beep &optional dont-terminate
1428 This is a synonym for @code{ding}.
1429 @end defun
1430
1431 @defvar visible-bell
1432 This variable determines whether Emacs should flash the screen to
1433 represent a bell. Non-@code{nil} means yes, @code{nil} means no. This
1434 is effective under X windows, and on a character-only terminal provided
1435 the terminal's Termcap entry defines the visible bell capability
1436 (@samp{vb}).
1437 @end defvar
1438
1439 @node Window Systems
1440 @section Window Systems
1441
1442 Emacs works with several window systems, most notably the X Window
1443 System. Both Emacs and X use the term ``window'', but use it
1444 differently. An Emacs frame is a single window as far as X is
1445 concerned; the individual Emacs windows are not known to X at all.
1446
1447 @defvar window-system
1448 @cindex X Window System
1449 This variable tells Lisp programs what window system Emacs is running
1450 under. Its value should be a symbol such as @code{x} (if Emacs is
1451 running under X) or @code{nil} (if Emacs is running on an ordinary
1452 terminal).
1453 @end defvar
1454
1455 @defvar window-setup-hook
1456 This variable is a normal hook which Emacs runs after loading your
1457 @file{.emacs} file and the default initialization file (if any), after
1458 loading terminal-specific Lisp code, and after running the hook
1459 @code{term-setup-hook}.
1460
1461 This hook is used for internal purposes: setting up communication with
1462 the window system, and creating the initial window. Users should not
1463 interfere with it.
1464 @end defvar